Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -2,33 +2,33 @@ using Server.Factions;
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namespace Server.Ethics.Evil
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{
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public sealed class EvilEthic : Ethic
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{
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public EvilEthic()
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{
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m_Definition = new EthicDefinition(
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0x455,
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"Evil", "(Evil)",
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"I am evil incarnate",
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new Power[]
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{
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new UnholySense(),
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new UnholyItem(),
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new SummonFamiliar(),
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new VileBlade(),
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new Blight(),
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new UnholyShield(),
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new UnholySteed(),
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new UnholyWord()
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}
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);
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}
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public sealed class EvilEthic : Ethic
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{
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public EvilEthic()
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{
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m_Definition = new EthicDefinition(
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0x455,
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"Evil", "(Evil)",
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"I am evil incarnate",
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new Power[]
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{
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new UnholySense(),
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new UnholyItem(),
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new SummonFamiliar(),
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new VileBlade(),
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new Blight(),
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new UnholyShield(),
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new UnholySteed(),
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new UnholyWord()
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}
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);
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}
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public override bool IsEligible( Mobile mob )
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{
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Faction fac = Faction.Find( mob );
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public override bool IsEligible(Mobile mob)
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{
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Faction fac = Faction.Find(mob);
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return ( fac is Minax || fac is Shadowlords );
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}
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}
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return fac is Minax || fac is Shadowlords;
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}
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}
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}
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@ -1,84 +1,83 @@
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using System;
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using Server.Ethics;
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namespace Server.Mobiles
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{
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public class UnholyFamiliar : BaseCreature
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{
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public override string CorpseName => "an evil corpse";
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public override bool IsDispellable => false;
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public override bool IsBondable => false;
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public override string DefaultName => "a dark wolf";
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public class UnholyFamiliar : BaseCreature
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{
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[Constructible]
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public UnholyFamiliar()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 99;
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BaseSoundID = 0xE5;
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[Constructible]
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public UnholyFamiliar()
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: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 99;
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BaseSoundID = 0xE5;
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SetStr(96, 120);
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SetDex(81, 105);
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SetInt(36, 60);
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SetStr( 96, 120 );
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SetDex( 81, 105 );
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SetInt( 36, 60 );
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SetHits(58, 72);
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SetMana(0);
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SetHits( 58, 72 );
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SetMana( 0 );
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SetDamage(11, 17);
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SetDamage( 11, 17 );
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SetDamageType(ResistanceType.Physical, 100);
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance(ResistanceType.Physical, 20, 25);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 5, 10);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance(ResistanceType.Energy, 10, 15);
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SetResistance( ResistanceType.Physical, 20, 25 );
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SetResistance( ResistanceType.Fire, 10, 20 );
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SetResistance( ResistanceType.Cold, 5, 10 );
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SetResistance( ResistanceType.Poison, 5, 10 );
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SetResistance( ResistanceType.Energy, 10, 15 );
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SetSkill(SkillName.MagicResist, 57.6, 75.0);
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SetSkill(SkillName.Tactics, 50.1, 70.0);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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SetSkill( SkillName.MagicResist, 57.6, 75.0 );
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SetSkill( SkillName.Tactics, 50.1, 70.0 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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Fame = 2500;
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Karma = 2500;
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Fame = 2500;
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Karma = 2500;
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VirtualArmor = 22;
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VirtualArmor = 22;
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Tamable = false;
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ControlSlots = 1;
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}
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Tamable = false;
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ControlSlots = 1;
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}
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public UnholyFamiliar(Serial serial)
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: base(serial)
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{
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}
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public override int Meat => 1;
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public override int Hides => 7;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Canine;
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public override string CorpseName => "an evil corpse";
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public override bool IsDispellable => false;
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public override bool IsBondable => false;
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public override string DefaultName => "a dark wolf";
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public UnholyFamiliar( Serial serial )
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: base( serial )
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{
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}
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public override int Meat => 1;
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public override int Hides => 7;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Canine;
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public override string ApplyNameSuffix( string suffix )
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{
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if ( suffix.Length == 0 )
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suffix = Ethic.Evil.Definition.Adjunct.String;
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else
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suffix = string.Concat( suffix, " ", Ethic.Evil.Definition.Adjunct.String );
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public override string ApplyNameSuffix(string suffix)
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{
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if (suffix.Length == 0)
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suffix = Ethic.Evil.Definition.Adjunct.String;
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else
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suffix = string.Concat(suffix, " ", Ethic.Evil.Definition.Adjunct.String);
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return base.ApplyNameSuffix( suffix );
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}
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return base.ApplyNameSuffix(suffix);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,89 +1,88 @@
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using System;
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using Server.Ethics;
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namespace Server.Mobiles
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{
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public class UnholySteed : BaseMount
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{
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public override string CorpseName => "an unholy corpse";
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public override bool IsDispellable => false;
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public override bool IsBondable => false;
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public class UnholySteed : BaseMount
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{
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[Constructible]
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public UnholySteed()
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: base("a dark steed", 0x74, 0x3EA7, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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SetStr(496, 525);
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SetDex(86, 105);
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SetInt(86, 125);
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public override bool HasBreath => true;
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public override bool CanBreath => true;
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SetHits(298, 315);
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[Constructible]
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public UnholySteed()
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: base( "a dark steed", 0x74, 0x3EA7, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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SetStr( 496, 525 );
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SetDex( 86, 105 );
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SetInt( 86, 125 );
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SetDamage(16, 22);
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SetHits( 298, 315 );
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Fire, 40);
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SetDamageType(ResistanceType.Energy, 20);
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SetDamage( 16, 22 );
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType( ResistanceType.Fire, 40 );
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SetDamageType( ResistanceType.Energy, 20 );
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SetSkill(SkillName.MagicResist, 25.1, 30.0);
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SetSkill(SkillName.Tactics, 97.6, 100.0);
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SetSkill(SkillName.Wrestling, 80.5, 92.5);
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SetResistance( ResistanceType.Physical, 55, 65 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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Fame = 14000;
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Karma = -14000;
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SetSkill( SkillName.MagicResist, 25.1, 30.0 );
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SetSkill( SkillName.Tactics, 97.6, 100.0 );
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SetSkill( SkillName.Wrestling, 80.5, 92.5 );
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VirtualArmor = 60;
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Fame = 14000;
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Karma = -14000;
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Tamable = false;
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ControlSlots = 1;
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}
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VirtualArmor = 60;
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public UnholySteed(Serial serial)
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: base(serial)
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{
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}
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Tamable = false;
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ControlSlots = 1;
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}
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public override string CorpseName => "an unholy corpse";
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public override bool IsDispellable => false;
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public override bool IsBondable => false;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override bool HasBreath => true;
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public override bool CanBreath => true;
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public UnholySteed( Serial serial )
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: base( serial )
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{
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}
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override string ApplyNameSuffix( string suffix )
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{
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if ( suffix.Length == 0 )
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suffix = Ethic.Evil.Definition.Adjunct.String;
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else
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suffix = string.Concat( suffix, " ", Ethic.Evil.Definition.Adjunct.String );
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public override string ApplyNameSuffix(string suffix)
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{
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if (suffix.Length == 0)
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suffix = Ethic.Evil.Definition.Adjunct.String;
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else
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suffix = string.Concat(suffix, " ", Ethic.Evil.Definition.Adjunct.String);
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return base.ApplyNameSuffix( suffix );
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}
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return base.ApplyNameSuffix(suffix);
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( Ethic.Find( from ) != Ethic.Evil )
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from.SendMessage( "You may not ride this steed." );
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else
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base.OnDoubleClick( from );
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (Ethic.Find(from) != Ethic.Evil)
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from.SendMessage("You may not ride this steed.");
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else
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base.OnDoubleClick(from);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,76 +1,78 @@
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using System;
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using Server.Network;
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using Server.Spells;
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using Server.Targeting;
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namespace Server.Ethics.Evil
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{
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public sealed class Blight : Power
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{
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public Blight()
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{
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m_Definition = new PowerDefinition(
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15,
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"Blight",
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"Velgo Ontawl",
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""
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);
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}
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public sealed class Blight : Power
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{
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public Blight()
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{
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m_Definition = new PowerDefinition(
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15,
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"Blight",
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"Velgo Ontawl",
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""
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);
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}
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public override void BeginInvoke( Player from )
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{
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from.Mobile.BeginTarget( 12, true, Targeting.TargetFlags.None, new TargetStateCallback( Power_OnTarget ), from );
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from.Mobile.SendMessage( "Where do you wish to blight?" );
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}
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public override void BeginInvoke(Player from)
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{
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from.Mobile.BeginTarget(12, true, TargetFlags.None, new TargetStateCallback(Power_OnTarget), from);
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from.Mobile.SendMessage("Where do you wish to blight?");
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}
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private void Power_OnTarget( Mobile fromMobile, object obj, object state )
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{
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Player from = state as Player;
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private void Power_OnTarget(Mobile fromMobile, object obj, object state)
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{
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Player from = state as Player;
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if ( !(obj is IPoint3D p) )
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return;
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if (!(obj is IPoint3D p))
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return;
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if ( !CheckInvoke( from ) )
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return;
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if (!CheckInvoke(from))
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return;
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bool powerFunctioned = false;
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bool powerFunctioned = false;
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SpellHelper.GetSurfaceTop( ref p );
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SpellHelper.GetSurfaceTop(ref p);
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foreach ( Mobile mob in from.Mobile.GetMobilesInRange( 6 ) )
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{
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if ( mob == from.Mobile || !SpellHelper.ValidIndirectTarget( from.Mobile, mob ) )
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continue;
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foreach (Mobile mob in from.Mobile.GetMobilesInRange(6))
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{
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if (mob == from.Mobile || !SpellHelper.ValidIndirectTarget(from.Mobile, mob))
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continue;
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if ( mob.GetStatMod( "Holy Curse" ) != null )
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continue;
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if (mob.GetStatMod("Holy Curse") != null)
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continue;
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if ( !from.Mobile.CanBeHarmful( mob, false ) )
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continue;
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if (!from.Mobile.CanBeHarmful(mob, false))
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continue;
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from.Mobile.DoHarmful( mob, true );
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from.Mobile.DoHarmful(mob, true);
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mob.AddStatMod( new StatMod( StatType.All, "Holy Curse", -10, TimeSpan.FromMinutes( 30.0 ) ) );
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mob.AddStatMod(new StatMod(StatType.All, "Holy Curse", -10, TimeSpan.FromMinutes(30.0)));
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mob.FixedParticles( 0x374A, 10, 15, 5028, EffectLayer.Waist );
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mob.PlaySound( 0x1FB );
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mob.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist);
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mob.PlaySound(0x1FB);
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powerFunctioned = true;
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}
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powerFunctioned = true;
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}
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if ( powerFunctioned )
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{
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SpellHelper.Turn( from.Mobile, p );
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if (powerFunctioned)
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{
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SpellHelper.Turn(from.Mobile, p);
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Effects.PlaySound( p, from.Mobile.Map, 0x1FB );
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Effects.PlaySound(p, from.Mobile.Map, 0x1FB);
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from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, false, "You curse the area." );
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from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You curse the area.");
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FinishInvoke( from );
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}
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else
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{
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from.Mobile.FixedEffect( 0x3735, 6, 30 );
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from.Mobile.PlaySound( 0x5C );
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}
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}
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}
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}
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FinishInvoke(from);
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}
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else
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{
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from.Mobile.FixedEffect(0x3735, 6, 30);
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from.Mobile.PlaySound(0x5C);
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}
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}
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}
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}
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@ -1,45 +1,46 @@
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using System;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Ethics.Evil
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{
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public sealed class SummonFamiliar : Power
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{
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public SummonFamiliar()
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{
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m_Definition = new PowerDefinition(
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5,
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"Summon Familiar",
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"Trubechs Vingir",
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""
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);
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}
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public sealed class SummonFamiliar : Power
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{
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public SummonFamiliar()
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{
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m_Definition = new PowerDefinition(
|
||||
5,
|
||||
"Summon Familiar",
|
||||
"Trubechs Vingir",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
if ( from.Familiar != null && from.Familiar.Deleted )
|
||||
from.Familiar = null;
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
if (from.Familiar != null && from.Familiar.Deleted)
|
||||
from.Familiar = null;
|
||||
|
||||
if ( from.Familiar != null )
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, false, "You already have an unholy familiar." );
|
||||
return;
|
||||
}
|
||||
if (from.Familiar != null)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You already have an unholy familiar.");
|
||||
return;
|
||||
}
|
||||
|
||||
if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax )
|
||||
{
|
||||
from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
|
||||
return;
|
||||
}
|
||||
if (from.Mobile.Followers + 1 > from.Mobile.FollowersMax)
|
||||
{
|
||||
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
|
||||
return;
|
||||
}
|
||||
|
||||
UnholyFamiliar familiar = new UnholyFamiliar();
|
||||
UnholyFamiliar familiar = new UnholyFamiliar();
|
||||
|
||||
if ( BaseCreature.Summon( familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) )
|
||||
{
|
||||
from.Familiar = familiar;
|
||||
if (BaseCreature.Summon(familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
|
||||
{
|
||||
from.Familiar = familiar;
|
||||
|
||||
FinishInvoke( from );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,67 +1,71 @@
|
|||
using Server.Items;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class UnholyItem : Power
|
||||
{
|
||||
public UnholyItem()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
5,
|
||||
"Unholy Item",
|
||||
"Vidda K'balc",
|
||||
""
|
||||
);
|
||||
}
|
||||
public sealed class UnholyItem : Power
|
||||
{
|
||||
public UnholyItem()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
5,
|
||||
"Unholy Item",
|
||||
"Vidda K'balc",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
from.Mobile.BeginTarget( 12, false, Targeting.TargetFlags.None, new TargetStateCallback( Power_OnTarget ), from );
|
||||
from.Mobile.SendMessage( "Which item do you wish to imbue?" );
|
||||
}
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
from.Mobile.BeginTarget(12, false, TargetFlags.None, new TargetStateCallback(Power_OnTarget), from);
|
||||
from.Mobile.SendMessage("Which item do you wish to imbue?");
|
||||
}
|
||||
|
||||
private void Power_OnTarget( Mobile fromMobile, object obj, object state )
|
||||
{
|
||||
if (!(state is Player from))
|
||||
return;
|
||||
private void Power_OnTarget(Mobile fromMobile, object obj, object state)
|
||||
{
|
||||
if (!(state is Player from))
|
||||
return;
|
||||
|
||||
if ( !(obj is Item item) )
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, false, "You may not imbue that." );
|
||||
return;
|
||||
}
|
||||
if (!(obj is Item item))
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You may not imbue that.");
|
||||
return;
|
||||
}
|
||||
|
||||
if ( item.Parent != from.Mobile )
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, false, "You may only imbue items you are wearing." );
|
||||
return;
|
||||
}
|
||||
if (item.Parent != from.Mobile)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
|
||||
"You may only imbue items you are wearing.");
|
||||
return;
|
||||
}
|
||||
|
||||
if ( ( item.SavedFlags & 0x300 ) != 0 )
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, false, "That has already beem imbued." );
|
||||
return;
|
||||
}
|
||||
if ((item.SavedFlags & 0x300) != 0)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "That has already beem imbued.");
|
||||
return;
|
||||
}
|
||||
|
||||
bool canImbue = ( item is Spellbook || item is BaseClothing || item is BaseArmor || item is BaseWeapon ) && ( item.Name == null );
|
||||
bool canImbue = (item is Spellbook || item is BaseClothing || item is BaseArmor || item is BaseWeapon) &&
|
||||
item.Name == null;
|
||||
|
||||
if ( canImbue )
|
||||
{
|
||||
if ( !CheckInvoke( from ) )
|
||||
return;
|
||||
if (canImbue)
|
||||
{
|
||||
if (!CheckInvoke(from))
|
||||
return;
|
||||
|
||||
item.Hue = Ethic.Evil.Definition.PrimaryHue;
|
||||
item.SavedFlags |= 0x200;
|
||||
item.Hue = Ethic.Evil.Definition.PrimaryHue;
|
||||
item.SavedFlags |= 0x200;
|
||||
|
||||
from.Mobile.FixedEffect( 0x375A, 10, 20 );
|
||||
from.Mobile.PlaySound( 0x209 );
|
||||
from.Mobile.FixedEffect(0x375A, 10, 20);
|
||||
from.Mobile.PlaySound(0x209);
|
||||
|
||||
FinishInvoke( from );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, false, "You may not imbue that." );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
FinishInvoke(from);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You may not imbue that.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,93 +1,94 @@
|
|||
using System;
|
||||
using System.Text;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class UnholySense : Power
|
||||
{
|
||||
public UnholySense()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
0,
|
||||
"Unholy Sense",
|
||||
"Drewrok Velgo",
|
||||
""
|
||||
);
|
||||
}
|
||||
public sealed class UnholySense : Power
|
||||
{
|
||||
public UnholySense()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
0,
|
||||
"Unholy Sense",
|
||||
"Drewrok Velgo",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
Ethic opposition = Ethic.Hero;
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
Ethic opposition = Ethic.Hero;
|
||||
|
||||
int enemyCount = 0;
|
||||
int enemyCount = 0;
|
||||
|
||||
int maxRange = 18 + from.Power;
|
||||
int maxRange = 18 + from.Power;
|
||||
|
||||
Player primary = null;
|
||||
Player primary = null;
|
||||
|
||||
foreach ( Player pl in opposition.Players )
|
||||
{
|
||||
Mobile mob = pl.Mobile;
|
||||
foreach (Player pl in opposition.Players)
|
||||
{
|
||||
Mobile mob = pl.Mobile;
|
||||
|
||||
if ( mob == null || mob.Map != from.Mobile.Map || !mob.Alive )
|
||||
continue;
|
||||
if (mob == null || mob.Map != from.Mobile.Map || !mob.Alive)
|
||||
continue;
|
||||
|
||||
if ( !mob.InRange( from.Mobile, Math.Max( 18, maxRange - pl.Power ) ) )
|
||||
continue;
|
||||
if (!mob.InRange(from.Mobile, Math.Max(18, maxRange - pl.Power)))
|
||||
continue;
|
||||
|
||||
if ( primary == null || pl.Power > primary.Power )
|
||||
primary = pl;
|
||||
if (primary == null || pl.Power > primary.Power)
|
||||
primary = pl;
|
||||
|
||||
++enemyCount;
|
||||
}
|
||||
++enemyCount;
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
sb.Append( "You sense " );
|
||||
sb.Append( enemyCount == 0 ? "no" : enemyCount.ToString() );
|
||||
sb.Append( enemyCount == 1 ? " enemy" : " enemies" );
|
||||
sb.Append("You sense ");
|
||||
sb.Append(enemyCount == 0 ? "no" : enemyCount.ToString());
|
||||
sb.Append(enemyCount == 1 ? " enemy" : " enemies");
|
||||
|
||||
if ( primary != null )
|
||||
{
|
||||
sb.Append( ", and a strong presense" );
|
||||
if (primary != null)
|
||||
{
|
||||
sb.Append(", and a strong presense");
|
||||
|
||||
switch ( from.Mobile.GetDirectionTo( primary.Mobile ) )
|
||||
{
|
||||
case Direction.West:
|
||||
sb.Append( " to the west." );
|
||||
break;
|
||||
case Direction.East:
|
||||
sb.Append( " to the east." );
|
||||
break;
|
||||
case Direction.North:
|
||||
sb.Append( " to the north." );
|
||||
break;
|
||||
case Direction.South:
|
||||
sb.Append( " to the south." );
|
||||
break;
|
||||
switch (from.Mobile.GetDirectionTo(primary.Mobile))
|
||||
{
|
||||
case Direction.West:
|
||||
sb.Append(" to the west.");
|
||||
break;
|
||||
case Direction.East:
|
||||
sb.Append(" to the east.");
|
||||
break;
|
||||
case Direction.North:
|
||||
sb.Append(" to the north.");
|
||||
break;
|
||||
case Direction.South:
|
||||
sb.Append(" to the south.");
|
||||
break;
|
||||
|
||||
case Direction.Up:
|
||||
sb.Append( " to the north-west." );
|
||||
break;
|
||||
case Direction.Down:
|
||||
sb.Append( " to the south-east." );
|
||||
break;
|
||||
case Direction.Left:
|
||||
sb.Append( " to the south-west." );
|
||||
break;
|
||||
case Direction.Right:
|
||||
sb.Append( " to the north-east." );
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append( '.' );
|
||||
}
|
||||
case Direction.Up:
|
||||
sb.Append(" to the north-west.");
|
||||
break;
|
||||
case Direction.Down:
|
||||
sb.Append(" to the south-east.");
|
||||
break;
|
||||
case Direction.Left:
|
||||
sb.Append(" to the south-west.");
|
||||
break;
|
||||
case Direction.Right:
|
||||
sb.Append(" to the north-east.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append('.');
|
||||
}
|
||||
|
||||
from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x59, false, sb.ToString() );
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x59, false, sb.ToString());
|
||||
|
||||
FinishInvoke( from );
|
||||
}
|
||||
}
|
||||
}
|
||||
FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,30 +1,34 @@
|
|||
using Server.Network;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class UnholyShield : Power
|
||||
{
|
||||
public UnholyShield()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
20,
|
||||
"Unholy Shield",
|
||||
"Velgo K'blac",
|
||||
""
|
||||
);
|
||||
}
|
||||
public sealed class UnholyShield : Power
|
||||
{
|
||||
public UnholyShield()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
20,
|
||||
"Unholy Shield",
|
||||
"Velgo K'blac",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
if ( from.IsShielded )
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, false, "You are already under the protection of an unholy shield." );
|
||||
return;
|
||||
}
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
if (from.IsShielded)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
|
||||
"You are already under the protection of an unholy shield.");
|
||||
return;
|
||||
}
|
||||
|
||||
from.BeginShield();
|
||||
from.BeginShield();
|
||||
|
||||
from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, false, "You are now under the protection of an unholy shield." );
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
|
||||
"You are now under the protection of an unholy shield.");
|
||||
|
||||
FinishInvoke( from );
|
||||
}
|
||||
}
|
||||
}
|
||||
FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,44 +1,46 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class UnholySteed : Power
|
||||
{
|
||||
public UnholySteed()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
30,
|
||||
"Unholy Steed",
|
||||
"Trubechs Yeliab",
|
||||
""
|
||||
);
|
||||
}
|
||||
public sealed class UnholySteed : Power
|
||||
{
|
||||
public UnholySteed()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
30,
|
||||
"Unholy Steed",
|
||||
"Trubechs Yeliab",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
if ( from.Steed != null && from.Steed.Deleted )
|
||||
from.Steed = null;
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
if (from.Steed != null && from.Steed.Deleted)
|
||||
from.Steed = null;
|
||||
|
||||
if ( from.Steed != null )
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, false, "You already have an unholy steed." );
|
||||
return;
|
||||
}
|
||||
if (from.Steed != null)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You already have an unholy steed.");
|
||||
return;
|
||||
}
|
||||
|
||||
if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax )
|
||||
{
|
||||
from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
|
||||
return;
|
||||
}
|
||||
if (from.Mobile.Followers + 1 > from.Mobile.FollowersMax)
|
||||
{
|
||||
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
|
||||
return;
|
||||
}
|
||||
|
||||
Mobiles.UnholySteed steed = new Mobiles.UnholySteed();
|
||||
Mobiles.UnholySteed steed = new Mobiles.UnholySteed();
|
||||
|
||||
if ( Mobiles.BaseCreature.Summon( steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) )
|
||||
{
|
||||
from.Steed = steed;
|
||||
if (BaseCreature.Summon(steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
|
||||
{
|
||||
from.Steed = steed;
|
||||
|
||||
FinishInvoke( from );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,19 +1,19 @@
|
|||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class UnholyWord : Power
|
||||
{
|
||||
public UnholyWord()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
100,
|
||||
"Unholy Word",
|
||||
"Velgo Oostrac",
|
||||
""
|
||||
);
|
||||
}
|
||||
public sealed class UnholyWord : Power
|
||||
{
|
||||
public UnholyWord()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
100,
|
||||
"Unholy Word",
|
||||
"Velgo Oostrac",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,19 +1,19 @@
|
|||
namespace Server.Ethics.Evil
|
||||
{
|
||||
public sealed class VileBlade : Power
|
||||
{
|
||||
public VileBlade()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
10,
|
||||
"Vile Blade",
|
||||
"Velgo Reyam",
|
||||
""
|
||||
);
|
||||
}
|
||||
public sealed class VileBlade : Power
|
||||
{
|
||||
public VileBlade()
|
||||
{
|
||||
m_Definition = new PowerDefinition(
|
||||
10,
|
||||
"Vile Blade",
|
||||
"Velgo Reyam",
|
||||
""
|
||||
);
|
||||
}
|
||||
|
||||
public override void BeginInvoke( Player from )
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue