Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,36 +2,36 @@ using Server.Factions;
namespace Server.Ethics.Hero
{
public sealed class HeroEthic : Ethic
{
public HeroEthic()
{
m_Definition = new EthicDefinition(
0x482,
"Hero", "(Hero)",
"I will defend the virtues",
new Power[]
{
new HolySense(),
new HolyItem(),
new SummonFamiliar(),
new HolyBlade(),
new Bless(),
new HolyShield(),
new HolySteed(),
new HolyWord()
}
);
}
public sealed class HeroEthic : Ethic
{
public HeroEthic()
{
m_Definition = new EthicDefinition(
0x482,
"Hero", "(Hero)",
"I will defend the virtues",
new Power[]
{
new HolySense(),
new HolyItem(),
new SummonFamiliar(),
new HolyBlade(),
new Bless(),
new HolyShield(),
new HolySteed(),
new HolyWord()
}
);
}
public override bool IsEligible( Mobile mob )
{
if ( mob.Kills >= 5 )
return false;
public override bool IsEligible(Mobile mob)
{
if (mob.Kills >= 5)
return false;
Faction fac = Faction.Find( mob );
Faction fac = Faction.Find(mob);
return ( fac is TrueBritannians || fac is CouncilOfMages );
}
}
return fac is TrueBritannians || fac is CouncilOfMages;
}
}
}

View file

@ -1,85 +1,84 @@
using System;
using Server.Ethics;
namespace Server.Mobiles
{
public class HolyFamiliar : BaseCreature
{
public override string CorpseName => "a holy corpse";
public override bool IsDispellable => false;
public override bool IsBondable => false;
public class HolyFamiliar : BaseCreature
{
[Constructible]
public HolyFamiliar()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 100;
BaseSoundID = 0xE5;
public override string DefaultName => "a silver wolf";
SetStr(96, 120);
SetDex(81, 105);
SetInt(36, 60);
[Constructible]
public HolyFamiliar()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 100;
BaseSoundID = 0xE5;
SetHits(58, 72);
SetMana(0);
SetStr( 96, 120 );
SetDex( 81, 105 );
SetInt( 36, 60 );
SetDamage(11, 17);
SetHits( 58, 72 );
SetMana( 0 );
SetDamageType(ResistanceType.Physical, 100);
SetDamage( 11, 17 );
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 5, 10);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 10, 15);
SetDamageType( ResistanceType.Physical, 100 );
SetSkill(SkillName.MagicResist, 57.6, 75.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
SetResistance( ResistanceType.Physical, 20, 25 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 5, 10 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 10, 15 );
Fame = 2500;
Karma = 2500;
SetSkill( SkillName.MagicResist, 57.6, 75.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
VirtualArmor = 22;
Fame = 2500;
Karma = 2500;
Tamable = false;
ControlSlots = 1;
}
VirtualArmor = 22;
public HolyFamiliar(Serial serial)
: base(serial)
{
}
Tamable = false;
ControlSlots = 1;
}
public override string CorpseName => "a holy corpse";
public override bool IsDispellable => false;
public override bool IsBondable => false;
public override int Meat => 1;
public override int Hides => 7;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Canine;
public override string DefaultName => "a silver wolf";
public HolyFamiliar( Serial serial )
: base( serial )
{
}
public override int Meat => 1;
public override int Hides => 7;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Canine;
public override string ApplyNameSuffix( string suffix )
{
if ( suffix.Length == 0 )
suffix = Ethic.Hero.Definition.Adjunct.String;
else
suffix = string.Concat( suffix, " ", Ethic.Hero.Definition.Adjunct.String );
public override string ApplyNameSuffix(string suffix)
{
if (suffix.Length == 0)
suffix = Ethic.Hero.Definition.Adjunct.String;
else
suffix = string.Concat(suffix, " ", Ethic.Hero.Definition.Adjunct.String);
return base.ApplyNameSuffix( suffix );
}
return base.ApplyNameSuffix(suffix);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,89 +1,88 @@
using System;
using Server.Ethics;
namespace Server.Mobiles
{
public class HolySteed : BaseMount
{
public override string CorpseName => "a holy corpse";
public override bool IsDispellable => false;
public override bool IsBondable => false;
public class HolySteed : BaseMount
{
[Constructible]
public HolySteed()
: base("a silver steed", 0x75, 0x3EA8, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
SetStr(496, 525);
SetDex(86, 105);
SetInt(86, 125);
public override bool HasBreath => true;
public override bool CanBreath => true;
SetHits(298, 315);
[Constructible]
public HolySteed()
: base( "a silver steed", 0x75, 0x3EA8, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
SetStr( 496, 525 );
SetDex( 86, 105 );
SetInt( 86, 125 );
SetDamage(16, 22);
SetHits( 298, 315 );
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Fire, 40);
SetDamageType(ResistanceType.Energy, 20);
SetDamage( 16, 22 );
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 20, 30);
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Fire, 40 );
SetDamageType( ResistanceType.Energy, 20 );
SetSkill(SkillName.MagicResist, 25.1, 30.0);
SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 80.5, 92.5);
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 20, 30 );
Fame = 14000;
Karma = 14000;
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.Wrestling, 80.5, 92.5 );
VirtualArmor = 60;
Fame = 14000;
Karma = 14000;
Tamable = false;
ControlSlots = 1;
}
VirtualArmor = 60;
public HolySteed(Serial serial)
: base(serial)
{
}
Tamable = false;
ControlSlots = 1;
}
public override string CorpseName => "a holy corpse";
public override bool IsDispellable => false;
public override bool IsBondable => false;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override bool HasBreath => true;
public override bool CanBreath => true;
public HolySteed( Serial serial )
: base( serial )
{
}
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override string ApplyNameSuffix( string suffix )
{
if ( suffix.Length == 0 )
suffix = Ethic.Hero.Definition.Adjunct.String;
else
suffix = string.Concat( suffix, " ", Ethic.Hero.Definition.Adjunct.String );
public override string ApplyNameSuffix(string suffix)
{
if (suffix.Length == 0)
suffix = Ethic.Hero.Definition.Adjunct.String;
else
suffix = string.Concat(suffix, " ", Ethic.Hero.Definition.Adjunct.String);
return base.ApplyNameSuffix( suffix );
}
return base.ApplyNameSuffix(suffix);
}
public override void OnDoubleClick( Mobile from )
{
if ( Ethic.Find( from ) != Ethic.Hero )
from.SendMessage( "You may not ride this steed." );
else
base.OnDoubleClick( from );
}
public override void OnDoubleClick(Mobile from)
{
if (Ethic.Find(from) != Ethic.Hero)
from.SendMessage("You may not ride this steed.");
else
base.OnDoubleClick(from);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,77 +1,79 @@
using System;
using Server.Network;
using Server.Spells;
using Server.Targeting;
namespace Server.Ethics.Hero
{
public sealed class Bless : Power
{
public Bless()
{
m_Definition = new PowerDefinition(
15,
"Bless",
"Erstok Ontawl",
""
);
}
public sealed class Bless : Power
{
public Bless()
{
m_Definition = new PowerDefinition(
15,
"Bless",
"Erstok Ontawl",
""
);
}
public override void BeginInvoke( Player from )
{
from.Mobile.BeginTarget( 12, true, Targeting.TargetFlags.None, new TargetStateCallback( Power_OnTarget ), from );
from.Mobile.SendMessage( "Where do you wish to bless?" );
}
public override void BeginInvoke(Player from)
{
from.Mobile.BeginTarget(12, true, TargetFlags.None, new TargetStateCallback(Power_OnTarget), from);
from.Mobile.SendMessage("Where do you wish to bless?");
}
private void Power_OnTarget( Mobile fromMobile, object obj, object state )
{
if (!(state is Player from))
return;
private void Power_OnTarget(Mobile fromMobile, object obj, object state)
{
if (!(state is Player from))
return;
if ( !(obj is IPoint3D p) )
return;
if (!(obj is IPoint3D p))
return;
if ( !CheckInvoke( from ) )
return;
if (!CheckInvoke(from))
return;
bool powerFunctioned = false;
bool powerFunctioned = false;
SpellHelper.GetSurfaceTop( ref p );
SpellHelper.GetSurfaceTop(ref p);
foreach ( Mobile mob in from.Mobile.GetMobilesInRange( 6 ) )
{
if ( mob != from.Mobile && SpellHelper.ValidIndirectTarget( from.Mobile, mob ) )
continue;
foreach (Mobile mob in from.Mobile.GetMobilesInRange(6))
{
if (mob != from.Mobile && SpellHelper.ValidIndirectTarget(from.Mobile, mob))
continue;
if ( mob.GetStatMod( "Holy Bless" ) != null )
continue;
if (mob.GetStatMod("Holy Bless") != null)
continue;
if ( !from.Mobile.CanBeBeneficial( mob, false ) )
continue;
if (!from.Mobile.CanBeBeneficial(mob, false))
continue;
from.Mobile.DoBeneficial( mob );
from.Mobile.DoBeneficial(mob);
mob.AddStatMod( new StatMod( StatType.All, "Holy Bless", 10, TimeSpan.FromMinutes( 30.0 ) ) );
mob.AddStatMod(new StatMod(StatType.All, "Holy Bless", 10, TimeSpan.FromMinutes(30.0)));
mob.FixedParticles( 0x373A, 10, 15, 5018, EffectLayer.Waist );
mob.PlaySound( 0x1EA );
mob.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.Waist);
mob.PlaySound(0x1EA);
powerFunctioned = true;
}
powerFunctioned = true;
}
if ( powerFunctioned )
{
SpellHelper.Turn( from.Mobile, p );
if (powerFunctioned)
{
SpellHelper.Turn(from.Mobile, p);
Effects.PlaySound( p, from.Mobile.Map, 0x299 );
Effects.PlaySound(p, from.Mobile.Map, 0x299);
from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, false, "You consecrate the area." );
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You consecrate the area.");
FinishInvoke( from );
}
else
{
from.Mobile.FixedEffect( 0x3735, 6, 30 );
from.Mobile.PlaySound( 0x5C );
}
}
}
}
FinishInvoke(from);
}
else
{
from.Mobile.FixedEffect(0x3735, 6, 30);
from.Mobile.PlaySound(0x5C);
}
}
}
}

View file

@ -1,19 +1,19 @@
namespace Server.Ethics.Hero
{
public sealed class HolyBlade : Power
{
public HolyBlade()
{
m_Definition = new PowerDefinition(
10,
"Holy Blade",
"Erstok Reyam",
""
);
}
public sealed class HolyBlade : Power
{
public HolyBlade()
{
m_Definition = new PowerDefinition(
10,
"Holy Blade",
"Erstok Reyam",
""
);
}
public override void BeginInvoke( Player from )
{
}
}
}
public override void BeginInvoke(Player from)
{
}
}
}

View file

@ -1,67 +1,71 @@
using Server.Items;
using Server.Network;
using Server.Targeting;
namespace Server.Ethics.Hero
{
public sealed class HolyItem : Power
{
public HolyItem()
{
m_Definition = new PowerDefinition(
5,
"Holy Item",
"Vidda K'balc",
""
);
}
public sealed class HolyItem : Power
{
public HolyItem()
{
m_Definition = new PowerDefinition(
5,
"Holy Item",
"Vidda K'balc",
""
);
}
public override void BeginInvoke( Player from )
{
from.Mobile.BeginTarget( 12, false, Targeting.TargetFlags.None, new TargetStateCallback( Power_OnTarget ), from );
from.Mobile.SendMessage( "Which item do you wish to imbue?" );
}
public override void BeginInvoke(Player from)
{
from.Mobile.BeginTarget(12, false, TargetFlags.None, new TargetStateCallback(Power_OnTarget), from);
from.Mobile.SendMessage("Which item do you wish to imbue?");
}
private void Power_OnTarget( Mobile fromMobile, object obj, object state )
{
if (!(state is Player from))
return;
private void Power_OnTarget(Mobile fromMobile, object obj, object state)
{
if (!(state is Player from))
return;
if ( !(obj is Item item) )
{
from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, false, "You may not imbue that." );
return;
}
if (!(obj is Item item))
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You may not imbue that.");
return;
}
if ( item.Parent != from.Mobile )
{
from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, false, "You may only imbue items you are wearing." );
return;
}
if (item.Parent != from.Mobile)
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
"You may only imbue items you are wearing.");
return;
}
if ( ( item.SavedFlags & 0x300 ) != 0 )
{
from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, false, "That has already beem imbued." );
return;
}
if ((item.SavedFlags & 0x300) != 0)
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "That has already beem imbued.");
return;
}
bool canImbue = ( item is Spellbook || item is BaseClothing || item is BaseArmor || item is BaseWeapon ) && ( item.Name == null );
bool canImbue = (item is Spellbook || item is BaseClothing || item is BaseArmor || item is BaseWeapon) &&
item.Name == null;
if ( canImbue )
{
if ( !CheckInvoke( from ) )
return;
if (canImbue)
{
if (!CheckInvoke(from))
return;
item.Hue = Ethic.Hero.Definition.PrimaryHue;
item.SavedFlags |= 0x100;
item.Hue = Ethic.Hero.Definition.PrimaryHue;
item.SavedFlags |= 0x100;
from.Mobile.FixedEffect( 0x375A, 10, 20 );
from.Mobile.PlaySound( 0x209 );
from.Mobile.FixedEffect(0x375A, 10, 20);
from.Mobile.PlaySound(0x209);
FinishInvoke( from );
}
else
{
from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, false, "You may not imbue that." );
}
}
}
}
FinishInvoke(from);
}
else
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You may not imbue that.");
}
}
}
}

View file

@ -1,93 +1,94 @@
using System;
using System.Text;
using Server.Network;
namespace Server.Ethics.Hero
{
public sealed class HolySense : Power
{
public HolySense()
{
m_Definition = new PowerDefinition(
0,
"Holy Sense",
"Drewrok Erstok",
""
);
}
public sealed class HolySense : Power
{
public HolySense()
{
m_Definition = new PowerDefinition(
0,
"Holy Sense",
"Drewrok Erstok",
""
);
}
public override void BeginInvoke( Player from )
{
Ethic opposition = Ethic.Evil;
public override void BeginInvoke(Player from)
{
Ethic opposition = Ethic.Evil;
int enemyCount = 0;
int enemyCount = 0;
int maxRange = 18 + from.Power;
int maxRange = 18 + from.Power;
Player primary = null;
Player primary = null;
foreach ( Player pl in opposition.Players )
{
Mobile mob = pl.Mobile;
foreach (Player pl in opposition.Players)
{
Mobile mob = pl.Mobile;
if ( mob == null || mob.Map != from.Mobile.Map || !mob.Alive )
continue;
if (mob == null || mob.Map != from.Mobile.Map || !mob.Alive)
continue;
if ( !mob.InRange( from.Mobile, Math.Max( 18, maxRange - pl.Power ) ) )
continue;
if (!mob.InRange(from.Mobile, Math.Max(18, maxRange - pl.Power)))
continue;
if ( primary == null || pl.Power > primary.Power )
primary = pl;
if (primary == null || pl.Power > primary.Power)
primary = pl;
++enemyCount;
}
++enemyCount;
}
StringBuilder sb = new StringBuilder();
StringBuilder sb = new StringBuilder();
sb.Append( "You sense " );
sb.Append( enemyCount == 0 ? "no" : enemyCount.ToString() );
sb.Append( enemyCount == 1 ? " enemy" : " enemies" );
sb.Append("You sense ");
sb.Append(enemyCount == 0 ? "no" : enemyCount.ToString());
sb.Append(enemyCount == 1 ? " enemy" : " enemies");
if ( primary != null )
{
sb.Append( ", and a strong presense" );
if (primary != null)
{
sb.Append(", and a strong presense");
switch ( from.Mobile.GetDirectionTo( primary.Mobile ) )
{
case Direction.West:
sb.Append( " to the west." );
break;
case Direction.East:
sb.Append( " to the east." );
break;
case Direction.North:
sb.Append( " to the north." );
break;
case Direction.South:
sb.Append( " to the south." );
break;
switch (from.Mobile.GetDirectionTo(primary.Mobile))
{
case Direction.West:
sb.Append(" to the west.");
break;
case Direction.East:
sb.Append(" to the east.");
break;
case Direction.North:
sb.Append(" to the north.");
break;
case Direction.South:
sb.Append(" to the south.");
break;
case Direction.Up:
sb.Append( " to the north-west." );
break;
case Direction.Down:
sb.Append( " to the south-east." );
break;
case Direction.Left:
sb.Append( " to the south-west." );
break;
case Direction.Right:
sb.Append( " to the north-east." );
break;
}
}
else
{
sb.Append( '.' );
}
case Direction.Up:
sb.Append(" to the north-west.");
break;
case Direction.Down:
sb.Append(" to the south-east.");
break;
case Direction.Left:
sb.Append(" to the south-west.");
break;
case Direction.Right:
sb.Append(" to the north-east.");
break;
}
}
else
{
sb.Append('.');
}
from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x59, false, sb.ToString() );
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x59, false, sb.ToString());
FinishInvoke( from );
}
}
}
FinishInvoke(from);
}
}
}

View file

@ -1,30 +1,34 @@
using Server.Network;
namespace Server.Ethics.Hero
{
public sealed class HolyShield : Power
{
public HolyShield()
{
m_Definition = new PowerDefinition(
20,
"Holy Shield",
"Erstok K'blac",
""
);
}
public sealed class HolyShield : Power
{
public HolyShield()
{
m_Definition = new PowerDefinition(
20,
"Holy Shield",
"Erstok K'blac",
""
);
}
public override void BeginInvoke( Player from )
{
if ( from.IsShielded )
{
from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, false, "You are already under the protection of a holy shield." );
return;
}
public override void BeginInvoke(Player from)
{
if (from.IsShielded)
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
"You are already under the protection of a holy shield.");
return;
}
from.BeginShield();
from.BeginShield();
from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, false, "You are now under the protection of a holy shield." );
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false,
"You are now under the protection of a holy shield.");
FinishInvoke( from );
}
}
}
FinishInvoke(from);
}
}
}

View file

@ -1,44 +1,46 @@
using System;
using Server.Mobiles;
using Server.Network;
namespace Server.Ethics.Hero
{
public sealed class HolySteed : Power
{
public HolySteed()
{
m_Definition = new PowerDefinition(
30,
"Holy Steed",
"Trubechs Yeliab",
""
);
}
public sealed class HolySteed : Power
{
public HolySteed()
{
m_Definition = new PowerDefinition(
30,
"Holy Steed",
"Trubechs Yeliab",
""
);
}
public override void BeginInvoke( Player from )
{
if ( from.Steed != null && from.Steed.Deleted )
from.Steed = null;
public override void BeginInvoke(Player from)
{
if (from.Steed != null && from.Steed.Deleted)
from.Steed = null;
if ( from.Steed != null )
{
from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, false, "You already have a holy steed." );
return;
}
if (from.Steed != null)
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You already have a holy steed.");
return;
}
if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax )
{
from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
return;
}
if (from.Mobile.Followers + 1 > from.Mobile.FollowersMax)
{
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
return;
}
Mobiles.HolySteed steed = new Mobiles.HolySteed();
Mobiles.HolySteed steed = new Mobiles.HolySteed();
if ( Mobiles.BaseCreature.Summon( steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) )
{
from.Steed = steed;
if (BaseCreature.Summon(steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
{
from.Steed = steed;
FinishInvoke( from );
}
}
}
}
FinishInvoke(from);
}
}
}
}

View file

@ -1,19 +1,19 @@
namespace Server.Ethics.Hero
{
public sealed class HolyWord : Power
{
public HolyWord()
{
m_Definition = new PowerDefinition(
100,
"Holy Word",
"Erstok Oostrac",
""
);
}
public sealed class HolyWord : Power
{
public HolyWord()
{
m_Definition = new PowerDefinition(
100,
"Holy Word",
"Erstok Oostrac",
""
);
}
public override void BeginInvoke( Player from )
{
}
}
}
public override void BeginInvoke(Player from)
{
}
}
}

View file

@ -1,45 +1,46 @@
using System;
using Server.Mobiles;
using Server.Network;
namespace Server.Ethics.Hero
{
public sealed class SummonFamiliar : Power
{
public SummonFamiliar()
{
m_Definition = new PowerDefinition(
5,
"Summon Familiar",
"Trubechs Vingir",
""
);
}
public sealed class SummonFamiliar : Power
{
public SummonFamiliar()
{
m_Definition = new PowerDefinition(
5,
"Summon Familiar",
"Trubechs Vingir",
""
);
}
public override void BeginInvoke( Player from )
{
if ( from.Familiar != null && from.Familiar.Deleted )
from.Familiar = null;
public override void BeginInvoke(Player from)
{
if (from.Familiar != null && from.Familiar.Deleted)
from.Familiar = null;
if ( from.Familiar != null )
{
from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, false, "You already have a holy familiar." );
return;
}
if (from.Familiar != null)
{
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You already have a holy familiar.");
return;
}
if ( ( from.Mobile.Followers + 1 ) > from.Mobile.FollowersMax )
{
from.Mobile.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
return;
}
if (from.Mobile.Followers + 1 > from.Mobile.FollowersMax)
{
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
return;
}
HolyFamiliar familiar = new HolyFamiliar();
HolyFamiliar familiar = new HolyFamiliar();
if ( BaseCreature.Summon( familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours( 1.0 ) ) )
{
from.Familiar = familiar;
if (BaseCreature.Summon(familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
{
from.Familiar = familiar;
FinishInvoke( from );
}
}
}
}
FinishInvoke(from);
}
}
}
}