Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,85 +1,84 @@
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using System;
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using Server.Ethics;
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namespace Server.Mobiles
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{
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public class HolyFamiliar : BaseCreature
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{
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public override string CorpseName => "a holy corpse";
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public override bool IsDispellable => false;
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public override bool IsBondable => false;
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public class HolyFamiliar : BaseCreature
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{
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[Constructible]
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public HolyFamiliar()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 100;
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BaseSoundID = 0xE5;
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public override string DefaultName => "a silver wolf";
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SetStr(96, 120);
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SetDex(81, 105);
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SetInt(36, 60);
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[Constructible]
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public HolyFamiliar()
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: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 100;
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BaseSoundID = 0xE5;
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SetHits(58, 72);
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SetMana(0);
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SetStr( 96, 120 );
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SetDex( 81, 105 );
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SetInt( 36, 60 );
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SetDamage(11, 17);
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SetHits( 58, 72 );
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SetMana( 0 );
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SetDamageType(ResistanceType.Physical, 100);
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SetDamage( 11, 17 );
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SetResistance(ResistanceType.Physical, 20, 25);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 5, 10);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance(ResistanceType.Energy, 10, 15);
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SetDamageType( ResistanceType.Physical, 100 );
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SetSkill(SkillName.MagicResist, 57.6, 75.0);
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SetSkill(SkillName.Tactics, 50.1, 70.0);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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SetResistance( ResistanceType.Physical, 20, 25 );
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SetResistance( ResistanceType.Fire, 10, 20 );
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SetResistance( ResistanceType.Cold, 5, 10 );
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SetResistance( ResistanceType.Poison, 5, 10 );
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SetResistance( ResistanceType.Energy, 10, 15 );
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Fame = 2500;
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Karma = 2500;
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SetSkill( SkillName.MagicResist, 57.6, 75.0 );
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SetSkill( SkillName.Tactics, 50.1, 70.0 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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VirtualArmor = 22;
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Fame = 2500;
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Karma = 2500;
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Tamable = false;
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ControlSlots = 1;
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}
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VirtualArmor = 22;
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public HolyFamiliar(Serial serial)
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: base(serial)
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{
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}
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Tamable = false;
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ControlSlots = 1;
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}
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public override string CorpseName => "a holy corpse";
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public override bool IsDispellable => false;
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public override bool IsBondable => false;
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public override int Meat => 1;
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public override int Hides => 7;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Canine;
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public override string DefaultName => "a silver wolf";
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public HolyFamiliar( Serial serial )
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: base( serial )
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{
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}
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public override int Meat => 1;
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public override int Hides => 7;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override PackInstinct PackInstinct => PackInstinct.Canine;
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public override string ApplyNameSuffix( string suffix )
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{
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if ( suffix.Length == 0 )
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suffix = Ethic.Hero.Definition.Adjunct.String;
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else
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suffix = string.Concat( suffix, " ", Ethic.Hero.Definition.Adjunct.String );
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public override string ApplyNameSuffix(string suffix)
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{
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if (suffix.Length == 0)
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suffix = Ethic.Hero.Definition.Adjunct.String;
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else
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suffix = string.Concat(suffix, " ", Ethic.Hero.Definition.Adjunct.String);
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return base.ApplyNameSuffix( suffix );
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}
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return base.ApplyNameSuffix(suffix);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,89 +1,88 @@
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using System;
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using Server.Ethics;
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namespace Server.Mobiles
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{
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public class HolySteed : BaseMount
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{
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public override string CorpseName => "a holy corpse";
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public override bool IsDispellable => false;
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public override bool IsBondable => false;
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public class HolySteed : BaseMount
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{
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[Constructible]
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public HolySteed()
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: base("a silver steed", 0x75, 0x3EA8, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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SetStr(496, 525);
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SetDex(86, 105);
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SetInt(86, 125);
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public override bool HasBreath => true;
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public override bool CanBreath => true;
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SetHits(298, 315);
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[Constructible]
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public HolySteed()
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: base( "a silver steed", 0x75, 0x3EA8, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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SetStr( 496, 525 );
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SetDex( 86, 105 );
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SetInt( 86, 125 );
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SetDamage(16, 22);
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SetHits( 298, 315 );
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Fire, 40);
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SetDamageType(ResistanceType.Energy, 20);
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SetDamage( 16, 22 );
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType( ResistanceType.Fire, 40 );
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SetDamageType( ResistanceType.Energy, 20 );
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SetSkill(SkillName.MagicResist, 25.1, 30.0);
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SetSkill(SkillName.Tactics, 97.6, 100.0);
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SetSkill(SkillName.Wrestling, 80.5, 92.5);
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SetResistance( ResistanceType.Physical, 55, 65 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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Fame = 14000;
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Karma = 14000;
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SetSkill( SkillName.MagicResist, 25.1, 30.0 );
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SetSkill( SkillName.Tactics, 97.6, 100.0 );
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SetSkill( SkillName.Wrestling, 80.5, 92.5 );
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VirtualArmor = 60;
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Fame = 14000;
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Karma = 14000;
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Tamable = false;
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ControlSlots = 1;
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}
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VirtualArmor = 60;
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public HolySteed(Serial serial)
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: base(serial)
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{
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}
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Tamable = false;
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ControlSlots = 1;
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}
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public override string CorpseName => "a holy corpse";
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public override bool IsDispellable => false;
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public override bool IsBondable => false;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override bool HasBreath => true;
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public override bool CanBreath => true;
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public HolySteed( Serial serial )
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: base( serial )
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{
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}
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override string ApplyNameSuffix( string suffix )
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{
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if ( suffix.Length == 0 )
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suffix = Ethic.Hero.Definition.Adjunct.String;
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else
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suffix = string.Concat( suffix, " ", Ethic.Hero.Definition.Adjunct.String );
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public override string ApplyNameSuffix(string suffix)
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{
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if (suffix.Length == 0)
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suffix = Ethic.Hero.Definition.Adjunct.String;
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else
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suffix = string.Concat(suffix, " ", Ethic.Hero.Definition.Adjunct.String);
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return base.ApplyNameSuffix( suffix );
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}
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return base.ApplyNameSuffix(suffix);
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( Ethic.Find( from ) != Ethic.Hero )
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from.SendMessage( "You may not ride this steed." );
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else
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base.OnDoubleClick( from );
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (Ethic.Find(from) != Ethic.Hero)
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from.SendMessage("You may not ride this steed.");
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else
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base.OnDoubleClick(from);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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