Fixes code according to modern code style. Fixes a few expression bugs.
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parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,93 +1,94 @@
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using System;
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using System.Text;
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using Server.Network;
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namespace Server.Ethics.Hero
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{
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public sealed class HolySense : Power
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{
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public HolySense()
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{
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m_Definition = new PowerDefinition(
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0,
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"Holy Sense",
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"Drewrok Erstok",
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""
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);
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}
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public sealed class HolySense : Power
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{
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public HolySense()
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{
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m_Definition = new PowerDefinition(
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0,
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"Holy Sense",
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"Drewrok Erstok",
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""
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);
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}
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public override void BeginInvoke( Player from )
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{
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Ethic opposition = Ethic.Evil;
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public override void BeginInvoke(Player from)
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{
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Ethic opposition = Ethic.Evil;
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int enemyCount = 0;
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int enemyCount = 0;
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int maxRange = 18 + from.Power;
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int maxRange = 18 + from.Power;
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Player primary = null;
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Player primary = null;
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foreach ( Player pl in opposition.Players )
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{
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Mobile mob = pl.Mobile;
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foreach (Player pl in opposition.Players)
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{
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Mobile mob = pl.Mobile;
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if ( mob == null || mob.Map != from.Mobile.Map || !mob.Alive )
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continue;
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if (mob == null || mob.Map != from.Mobile.Map || !mob.Alive)
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continue;
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if ( !mob.InRange( from.Mobile, Math.Max( 18, maxRange - pl.Power ) ) )
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continue;
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if (!mob.InRange(from.Mobile, Math.Max(18, maxRange - pl.Power)))
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continue;
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if ( primary == null || pl.Power > primary.Power )
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primary = pl;
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if (primary == null || pl.Power > primary.Power)
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primary = pl;
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++enemyCount;
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}
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++enemyCount;
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}
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StringBuilder sb = new StringBuilder();
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StringBuilder sb = new StringBuilder();
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sb.Append( "You sense " );
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sb.Append( enemyCount == 0 ? "no" : enemyCount.ToString() );
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sb.Append( enemyCount == 1 ? " enemy" : " enemies" );
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sb.Append("You sense ");
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sb.Append(enemyCount == 0 ? "no" : enemyCount.ToString());
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sb.Append(enemyCount == 1 ? " enemy" : " enemies");
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if ( primary != null )
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{
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sb.Append( ", and a strong presense" );
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if (primary != null)
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{
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sb.Append(", and a strong presense");
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switch ( from.Mobile.GetDirectionTo( primary.Mobile ) )
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{
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case Direction.West:
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sb.Append( " to the west." );
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break;
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case Direction.East:
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sb.Append( " to the east." );
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break;
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case Direction.North:
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sb.Append( " to the north." );
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break;
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case Direction.South:
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sb.Append( " to the south." );
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break;
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switch (from.Mobile.GetDirectionTo(primary.Mobile))
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{
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case Direction.West:
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sb.Append(" to the west.");
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break;
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case Direction.East:
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sb.Append(" to the east.");
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break;
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case Direction.North:
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sb.Append(" to the north.");
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break;
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case Direction.South:
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sb.Append(" to the south.");
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break;
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case Direction.Up:
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sb.Append( " to the north-west." );
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break;
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case Direction.Down:
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sb.Append( " to the south-east." );
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break;
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case Direction.Left:
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sb.Append( " to the south-west." );
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break;
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case Direction.Right:
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sb.Append( " to the north-east." );
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break;
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}
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}
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else
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{
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sb.Append( '.' );
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}
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case Direction.Up:
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sb.Append(" to the north-west.");
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break;
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case Direction.Down:
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sb.Append(" to the south-east.");
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break;
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case Direction.Left:
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sb.Append(" to the south-west.");
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break;
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case Direction.Right:
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sb.Append(" to the north-east.");
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break;
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}
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}
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else
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{
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sb.Append('.');
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}
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from.Mobile.LocalOverheadMessage( Network.MessageType.Regular, 0x59, false, sb.ToString() );
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from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x59, false, sb.ToString());
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FinishInvoke( from );
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}
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}
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}
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FinishInvoke(from);
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}
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}
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}
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