Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
|
|
@ -1,154 +1,159 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class Keywords
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.Speech += EventSink_Speech;
|
||||
}
|
||||
public class Keywords
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.Speech += EventSink_Speech;
|
||||
}
|
||||
|
||||
private static void ShowScore_Sandbox( object state )
|
||||
{
|
||||
PlayerState pl = (PlayerState)state;
|
||||
private static void ShowScore_Sandbox(object state)
|
||||
{
|
||||
PlayerState pl = (PlayerState)state;
|
||||
|
||||
pl?.Mobile.PublicOverheadMessage( MessageType.Regular, pl.Mobile.SpeechHue, true, pl.KillPoints.ToString( "N0" ) ); // NOTE: Added 'N0'
|
||||
}
|
||||
pl?.Mobile.PublicOverheadMessage(MessageType.Regular, pl.Mobile.SpeechHue, true,
|
||||
pl.KillPoints.ToString("N0")); // NOTE: Added 'N0'
|
||||
}
|
||||
|
||||
private static void EventSink_Speech( SpeechEventArgs e )
|
||||
{
|
||||
Mobile from = e.Mobile;
|
||||
int[] keywords = e.Keywords;
|
||||
private static void EventSink_Speech(SpeechEventArgs e)
|
||||
{
|
||||
Mobile from = e.Mobile;
|
||||
int[] keywords = e.Keywords;
|
||||
|
||||
for ( int i = 0; i < keywords.Length; ++i )
|
||||
{
|
||||
switch ( keywords[i] )
|
||||
{
|
||||
case 0x00E4: // *i wish to access the city treasury*
|
||||
{
|
||||
Town town = Town.FromRegion( from.Region );
|
||||
for (int i = 0; i < keywords.Length; ++i)
|
||||
switch (keywords[i])
|
||||
{
|
||||
case 0x00E4: // *i wish to access the city treasury*
|
||||
{
|
||||
Town town = Town.FromRegion(from.Region);
|
||||
|
||||
if ( town == null || !town.IsFinance( from ) || !from.Alive )
|
||||
break;
|
||||
if (town == null || !town.IsFinance(from) || !from.Alive)
|
||||
break;
|
||||
|
||||
if ( FactionGump.Exists( from ) )
|
||||
from.SendLocalizedMessage( 1042160 ); // You already have a faction menu open.
|
||||
else if ( town.Owner != null && from is PlayerMobile mobile )
|
||||
mobile.SendGump( new FinanceGump( mobile, town.Owner, town ) );
|
||||
if (FactionGump.Exists(from))
|
||||
from.SendLocalizedMessage(1042160); // You already have a faction menu open.
|
||||
else if (town.Owner != null && from is PlayerMobile mobile)
|
||||
mobile.SendGump(new FinanceGump(mobile, town.Owner, town));
|
||||
|
||||
break;
|
||||
}
|
||||
case 0x0ED: // *i am sheriff*
|
||||
{
|
||||
Town town = Town.FromRegion( from.Region );
|
||||
break;
|
||||
}
|
||||
case 0x0ED: // *i am sheriff*
|
||||
{
|
||||
Town town = Town.FromRegion(from.Region);
|
||||
|
||||
if ( town == null || !town.IsSheriff( from ) || !from.Alive )
|
||||
break;
|
||||
if (town == null || !town.IsSheriff(from) || !from.Alive)
|
||||
break;
|
||||
|
||||
if ( FactionGump.Exists( from ) )
|
||||
from.SendLocalizedMessage( 1042160 ); // You already have a faction menu open.
|
||||
else if ( town.Owner != null )
|
||||
from.SendGump( new SheriffGump( (PlayerMobile)from, town.Owner, town ) );
|
||||
if (FactionGump.Exists(from))
|
||||
from.SendLocalizedMessage(1042160); // You already have a faction menu open.
|
||||
else if (town.Owner != null)
|
||||
from.SendGump(new SheriffGump((PlayerMobile)from, town.Owner, town));
|
||||
|
||||
break;
|
||||
}
|
||||
case 0x00EF: // *you are fired*
|
||||
{
|
||||
Town town = Town.FromRegion( from.Region );
|
||||
break;
|
||||
}
|
||||
case 0x00EF: // *you are fired*
|
||||
{
|
||||
Town town = Town.FromRegion(from.Region);
|
||||
|
||||
if ( town == null )
|
||||
break;
|
||||
if (town == null)
|
||||
break;
|
||||
|
||||
if ( town.IsFinance( from ) || town.IsSheriff( from ) )
|
||||
town.BeginOrderFiring( from );
|
||||
if (town.IsFinance(from) || town.IsSheriff(from))
|
||||
town.BeginOrderFiring(from);
|
||||
|
||||
break;
|
||||
}
|
||||
case 0x00E5: // *i wish to resign as finance minister*
|
||||
{
|
||||
PlayerState pl = PlayerState.Find( from );
|
||||
break;
|
||||
}
|
||||
case 0x00E5: // *i wish to resign as finance minister*
|
||||
{
|
||||
PlayerState pl = PlayerState.Find(from);
|
||||
|
||||
if ( pl?.Finance != null )
|
||||
{
|
||||
pl.Finance.Finance = null;
|
||||
from.SendLocalizedMessage( 1005081 ); // You have been fired as Finance Minister
|
||||
}
|
||||
if (pl?.Finance != null)
|
||||
{
|
||||
pl.Finance.Finance = null;
|
||||
from.SendLocalizedMessage(1005081); // You have been fired as Finance Minister
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 0x00EE: // *i wish to resign as sheriff*
|
||||
{
|
||||
PlayerState pl = PlayerState.Find( from );
|
||||
break;
|
||||
}
|
||||
case 0x00EE: // *i wish to resign as sheriff*
|
||||
{
|
||||
PlayerState pl = PlayerState.Find(from);
|
||||
|
||||
if ( pl?.Sheriff != null )
|
||||
{
|
||||
pl.Sheriff.Sheriff = null;
|
||||
from.SendLocalizedMessage( 1010270 ); // You have been fired as Sheriff
|
||||
}
|
||||
if (pl?.Sheriff != null)
|
||||
{
|
||||
pl.Sheriff.Sheriff = null;
|
||||
from.SendLocalizedMessage(1010270); // You have been fired as Sheriff
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 0x00E9: // *what is my faction term status*
|
||||
{
|
||||
PlayerState pl = PlayerState.Find( from );
|
||||
break;
|
||||
}
|
||||
case 0x00E9: // *what is my faction term status*
|
||||
{
|
||||
PlayerState pl = PlayerState.Find(from);
|
||||
|
||||
if ( pl?.IsLeaving == true )
|
||||
{
|
||||
if ( Faction.CheckLeaveTimer( from ) )
|
||||
break;
|
||||
if (pl?.IsLeaving == true)
|
||||
{
|
||||
if (Faction.CheckLeaveTimer(from))
|
||||
break;
|
||||
|
||||
TimeSpan remaining = ( pl.Leaving + Faction.LeavePeriod ) - DateTime.UtcNow;
|
||||
TimeSpan remaining = pl.Leaving + Faction.LeavePeriod - DateTime.UtcNow;
|
||||
|
||||
if ( remaining.TotalDays >= 1 )
|
||||
from.SendLocalizedMessage( 1042743, remaining.TotalDays.ToString( "N0" ) ) ;// Your term of service will come to an end in ~1_DAYS~ days.
|
||||
else if ( remaining.TotalHours >= 1 )
|
||||
from.SendLocalizedMessage( 1042741, remaining.TotalHours.ToString( "N0" ) ); // Your term of service will come to an end in ~1_HOURS~ hours.
|
||||
else
|
||||
from.SendLocalizedMessage( 1042742 ); // Your term of service will come to an end in less than one hour.
|
||||
}
|
||||
else if ( pl != null )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042233 ); // You are not in the process of quitting the faction.
|
||||
}
|
||||
if (remaining.TotalDays >= 1)
|
||||
from.SendLocalizedMessage(1042743,
|
||||
remaining.TotalDays
|
||||
.ToString("N0")); // Your term of service will come to an end in ~1_DAYS~ days.
|
||||
else if (remaining.TotalHours >= 1)
|
||||
from.SendLocalizedMessage(1042741,
|
||||
remaining.TotalHours
|
||||
.ToString("N0")); // Your term of service will come to an end in ~1_HOURS~ hours.
|
||||
else
|
||||
from.SendLocalizedMessage(
|
||||
1042742); // Your term of service will come to an end in less than one hour.
|
||||
}
|
||||
else if (pl != null)
|
||||
{
|
||||
from.SendLocalizedMessage(1042233); // You are not in the process of quitting the faction.
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 0x00EA: // *message faction*
|
||||
{
|
||||
Faction faction = Faction.Find( from );
|
||||
break;
|
||||
}
|
||||
case 0x00EA: // *message faction*
|
||||
{
|
||||
Faction faction = Faction.Find(from);
|
||||
|
||||
if ( faction == null || !faction.IsCommander( from ) )
|
||||
break;
|
||||
if (faction == null || !faction.IsCommander(from))
|
||||
break;
|
||||
|
||||
if ( from.AccessLevel == AccessLevel.Player && !faction.FactionMessageReady )
|
||||
from.SendLocalizedMessage( 1010264 ); // The required time has not yet passed since the last message was sent
|
||||
else
|
||||
faction.BeginBroadcast( from );
|
||||
if (from.AccessLevel == AccessLevel.Player && !faction.FactionMessageReady)
|
||||
from.SendLocalizedMessage(
|
||||
1010264); // The required time has not yet passed since the last message was sent
|
||||
else
|
||||
faction.BeginBroadcast(from);
|
||||
|
||||
break;
|
||||
}
|
||||
case 0x00EC: // *showscore*
|
||||
{
|
||||
PlayerState pl = PlayerState.Find( from );
|
||||
break;
|
||||
}
|
||||
case 0x00EC: // *showscore*
|
||||
{
|
||||
PlayerState pl = PlayerState.Find(from);
|
||||
|
||||
if ( pl != null )
|
||||
Timer.DelayCall( TimeSpan.Zero, new TimerStateCallback( ShowScore_Sandbox ), pl );
|
||||
if (pl != null)
|
||||
Timer.DelayCall(TimeSpan.Zero, new TimerStateCallback(ShowScore_Sandbox), pl);
|
||||
|
||||
break;
|
||||
}
|
||||
case 0x0178: // i honor your leadership
|
||||
{
|
||||
Faction faction = Faction.Find( from );
|
||||
break;
|
||||
}
|
||||
case 0x0178: // i honor your leadership
|
||||
{
|
||||
Faction faction = Faction.Find(from);
|
||||
|
||||
faction?.BeginHonorLeadership( from );
|
||||
faction?.BeginHonorLeadership(from);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue