Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,48 +1,51 @@
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namespace Server.Factions
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{
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public class TownDefinition
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{
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public int Sort { get; }
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public class TownDefinition
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{
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public TownDefinition(int sort, int sigilID, string region, string friendlyName, TextDefinition townName,
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TextDefinition townStoneHeader, TextDefinition strongholdMonolithName, TextDefinition townMonolithName,
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TextDefinition townStoneName, TextDefinition sigilName, TextDefinition corruptedSigilName, Point3D monolith,
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Point3D townStone)
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{
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Sort = sort;
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SigilID = sigilID;
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Region = region;
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FriendlyName = friendlyName;
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TownName = townName;
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TownStoneHeader = townStoneHeader;
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StrongholdMonolithName = strongholdMonolithName;
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TownMonolithName = townMonolithName;
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TownStoneName = townStoneName;
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SigilName = sigilName;
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CorruptedSigilName = corruptedSigilName;
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Monolith = monolith;
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TownStone = townStone;
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}
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public int SigilID { get; }
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public int Sort{ get; }
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public string Region { get; }
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public int SigilID{ get; }
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public string FriendlyName { get; }
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public string Region{ get; }
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public TextDefinition TownName { get; }
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public string FriendlyName{ get; }
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public TextDefinition TownStoneHeader { get; }
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public TextDefinition TownName{ get; }
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public TextDefinition StrongholdMonolithName { get; }
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public TextDefinition TownStoneHeader{ get; }
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public TextDefinition TownMonolithName { get; }
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public TextDefinition StrongholdMonolithName{ get; }
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public TextDefinition TownStoneName { get; }
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public TextDefinition TownMonolithName{ get; }
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public TextDefinition SigilName { get; }
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public TextDefinition TownStoneName{ get; }
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public TextDefinition CorruptedSigilName { get; }
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public TextDefinition SigilName{ get; }
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public Point3D Monolith { get; }
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public TextDefinition CorruptedSigilName{ get; }
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public Point3D TownStone { get; }
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public Point3D Monolith{ get; }
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public TownDefinition( int sort, int sigilID, string region, string friendlyName, TextDefinition townName, TextDefinition townStoneHeader, TextDefinition strongholdMonolithName, TextDefinition townMonolithName, TextDefinition townStoneName, TextDefinition sigilName, TextDefinition corruptedSigilName, Point3D monolith, Point3D townStone )
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{
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Sort = sort;
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SigilID = sigilID;
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Region = region;
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FriendlyName = friendlyName;
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TownName = townName;
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TownStoneHeader = townStoneHeader;
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StrongholdMonolithName = strongholdMonolithName;
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TownMonolithName = townMonolithName;
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TownStoneName = townStoneName;
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SigilName = sigilName;
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CorruptedSigilName = corruptedSigilName;
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Monolith = monolith;
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TownStone = townStone;
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}
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}
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public Point3D TownStone{ get; }
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}
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}
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