Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,48 +1,51 @@
namespace Server.Factions
{
public class TownDefinition
{
public int Sort { get; }
public class TownDefinition
{
public TownDefinition(int sort, int sigilID, string region, string friendlyName, TextDefinition townName,
TextDefinition townStoneHeader, TextDefinition strongholdMonolithName, TextDefinition townMonolithName,
TextDefinition townStoneName, TextDefinition sigilName, TextDefinition corruptedSigilName, Point3D monolith,
Point3D townStone)
{
Sort = sort;
SigilID = sigilID;
Region = region;
FriendlyName = friendlyName;
TownName = townName;
TownStoneHeader = townStoneHeader;
StrongholdMonolithName = strongholdMonolithName;
TownMonolithName = townMonolithName;
TownStoneName = townStoneName;
SigilName = sigilName;
CorruptedSigilName = corruptedSigilName;
Monolith = monolith;
TownStone = townStone;
}
public int SigilID { get; }
public int Sort{ get; }
public string Region { get; }
public int SigilID{ get; }
public string FriendlyName { get; }
public string Region{ get; }
public TextDefinition TownName { get; }
public string FriendlyName{ get; }
public TextDefinition TownStoneHeader { get; }
public TextDefinition TownName{ get; }
public TextDefinition StrongholdMonolithName { get; }
public TextDefinition TownStoneHeader{ get; }
public TextDefinition TownMonolithName { get; }
public TextDefinition StrongholdMonolithName{ get; }
public TextDefinition TownStoneName { get; }
public TextDefinition TownMonolithName{ get; }
public TextDefinition SigilName { get; }
public TextDefinition TownStoneName{ get; }
public TextDefinition CorruptedSigilName { get; }
public TextDefinition SigilName{ get; }
public Point3D Monolith { get; }
public TextDefinition CorruptedSigilName{ get; }
public Point3D TownStone { get; }
public Point3D Monolith{ get; }
public TownDefinition( int sort, int sigilID, string region, string friendlyName, TextDefinition townName, TextDefinition townStoneHeader, TextDefinition strongholdMonolithName, TextDefinition townMonolithName, TextDefinition townStoneName, TextDefinition sigilName, TextDefinition corruptedSigilName, Point3D monolith, Point3D townStone )
{
Sort = sort;
SigilID = sigilID;
Region = region;
FriendlyName = friendlyName;
TownName = townName;
TownStoneHeader = townStoneHeader;
StrongholdMonolithName = strongholdMonolithName;
TownMonolithName = townMonolithName;
TownStoneName = townStoneName;
SigilName = sigilName;
CorruptedSigilName = corruptedSigilName;
Monolith = monolith;
TownStone = townStone;
}
}
public Point3D TownStone{ get; }
}
}