Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,52 +1,59 @@
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using System;
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namespace Server {
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public sealed class BloodRose : PowerFactionItem {
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public override string DefaultName => "blood rose";
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namespace Server
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{
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public sealed class BloodRose : PowerFactionItem
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{
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public BloodRose()
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: base(Utility.RandomList(6378, 9035))
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{
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Hue = 2118;
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}
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public BloodRose()
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: base( Utility.RandomList( 6378, 9035 ) ) {
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Hue = 2118;
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}
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public BloodRose(Serial serial)
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: base(serial)
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{
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}
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public BloodRose( Serial serial )
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: base( serial ) {
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}
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public override string DefaultName => "blood rose";
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public override bool Use( Mobile from ) {
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if ( from.GetStatMod( "blood-rose" ) == null ) {
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from.PlaySound( Utility.Random( 0x3A, 3 ) );
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public override bool Use(Mobile from)
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{
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if (from.GetStatMod("blood-rose") == null)
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{
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from.PlaySound(Utility.Random(0x3A, 3));
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if ( from.Body.IsHuman && !from.Mounted ) {
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from.Animate( 34, 5, 1, true, false, 0 );
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}
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if (from.Body.IsHuman && !from.Mounted) from.Animate(34, 5, 1, true, false, 0);
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int amount = Utility.Dice( 3, 3, 3 );
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int time = Utility.RandomMinMax( 5, 30 );
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int amount = Utility.Dice(3, 3, 3);
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int time = Utility.RandomMinMax(5, 30);
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from.FixedParticles( 0x373A, 10, 15, 5018, EffectLayer.Waist );
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from.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.Waist);
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from.PlaySound( 0x1EE );
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from.AddStatMod( new StatMod( StatType.All, "blood-rose", amount, TimeSpan.FromMinutes( time ) ) );
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from.PlaySound(0x1EE);
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from.AddStatMod(new StatMod(StatType.All, "blood-rose", amount, TimeSpan.FromMinutes(time)));
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return true;
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}
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return true;
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}
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from.SendLocalizedMessage( 1062927 ); // You have eaten one of these recently and eating another would provide no benefit.
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from.SendLocalizedMessage(
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1062927); // You have eaten one of these recently and eating another would provide no benefit.
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return false;
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}
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return false;
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}
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public override void Serialize( GenericWriter writer ) {
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( ( int ) 0 ); // version
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}
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize( GenericReader reader ) {
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -1,62 +1,67 @@
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using System;
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namespace Server {
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public sealed class ClarityPotion : PowerFactionItem {
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public override string DefaultName => "clarity potion";
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namespace Server
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{
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public sealed class ClarityPotion : PowerFactionItem
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{
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public ClarityPotion()
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: base(3628)
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{
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Hue = 1154;
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}
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public ClarityPotion()
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: base( 3628 ) {
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Hue = 1154;
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}
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public ClarityPotion(Serial serial)
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: base(serial)
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{
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}
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public ClarityPotion( Serial serial )
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: base( serial ) {
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}
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public override string DefaultName => "clarity potion";
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public override bool Use( Mobile from ) {
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if ( from.BeginAction( typeof( ClarityPotion ) ) ) {
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int amount = Utility.Dice( 3, 3, 3 );
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int time = Utility.RandomMinMax( 5, 30 );
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public override bool Use(Mobile from)
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{
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if (from.BeginAction(typeof(ClarityPotion)))
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{
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int amount = Utility.Dice(3, 3, 3);
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int time = Utility.RandomMinMax(5, 30);
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from.PlaySound( 0x2D6 );
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from.PlaySound(0x2D6);
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if ( from.Body.IsHuman ) {
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from.Animate( 34, 5, 1, true, false, 0 );
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}
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if (from.Body.IsHuman) from.Animate(34, 5, 1, true, false, 0);
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from.FixedParticles( 0x375A, 10, 15, 5011, EffectLayer.Head );
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from.PlaySound( 0x1EB );
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from.FixedParticles(0x375A, 10, 15, 5011, EffectLayer.Head);
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from.PlaySound(0x1EB);
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StatMod mod = from.GetStatMod( "Concussion" );
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StatMod mod = from.GetStatMod("Concussion");
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if ( mod != null ) {
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from.RemoveStatMod( "Concussion" );
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from.Mana -= mod.Offset;
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}
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if (mod != null)
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{
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from.RemoveStatMod("Concussion");
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from.Mana -= mod.Offset;
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}
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from.PlaySound( 0x1EE );
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from.AddStatMod( new StatMod( StatType.Int, "clarity-potion", amount, TimeSpan.FromMinutes( time ) ) );
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from.PlaySound(0x1EE);
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from.AddStatMod(new StatMod(StatType.Int, "clarity-potion", amount, TimeSpan.FromMinutes(time)));
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Timer.DelayCall( TimeSpan.FromMinutes( time ), delegate {
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from.EndAction( typeof( ClarityPotion ) );
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} );
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Timer.DelayCall(TimeSpan.FromMinutes(time), delegate { from.EndAction(typeof(ClarityPotion)); });
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return true;
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}
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return true;
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}
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return false;
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}
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return false;
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}
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public override void Serialize( GenericWriter writer ) {
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( ( int ) 0 ); // version
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}
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize( GenericReader reader ) {
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -1,42 +1,51 @@
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using Server.Factions;
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using Server.Network;
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namespace Server {
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public sealed class GemOfEmpowerment : PowerFactionItem {
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public override string DefaultName => "gem of empowerment";
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namespace Server
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{
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public sealed class GemOfEmpowerment : PowerFactionItem
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{
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public GemOfEmpowerment()
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: base(7955)
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{
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Hue = 1154;
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}
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public GemOfEmpowerment()
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: base( 7955 ) {
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Hue = 1154;
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}
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public GemOfEmpowerment(Serial serial)
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: base(serial)
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{
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}
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public GemOfEmpowerment( Serial serial )
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: base( serial ) {
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}
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public override string DefaultName => "gem of empowerment";
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public override bool Use( Mobile from ) {
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if ( Faction.ClearSkillLoss( from ) ) {
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from.LocalOverheadMessage( Network.MessageType.Regular, 2219, false, "The gem shatters as you invoke its power." );
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from.PlaySound( 909 );
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public override bool Use(Mobile from)
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{
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if (Faction.ClearSkillLoss(from))
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{
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from.LocalOverheadMessage(MessageType.Regular, 2219, false, "The gem shatters as you invoke its power.");
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from.PlaySound(909);
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from.FixedEffect( 0x373A, 10, 30 );
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from.PlaySound( 0x209 );
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from.FixedEffect(0x373A, 10, 30);
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from.PlaySound(0x209);
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return true;
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}
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return true;
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}
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return false;
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}
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return false;
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}
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public override void Serialize( GenericWriter writer ) {
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( ( int ) 0 ); // version
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}
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize( GenericReader reader ) {
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -1,151 +1,186 @@
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using System;
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using Server.Mobiles;
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using Server.Factions;
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using System.IO;
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using Server.Factions;
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using Server.Mobiles;
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using Server.Network;
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namespace Server {
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public abstract class PowerFactionItem : Item {
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public abstract bool Use( Mobile mob );
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namespace Server
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{
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public abstract class PowerFactionItem : Item
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{
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private static WeightedItem[] _items =
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{
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new WeightedItem(30, typeof(GemOfEmpowerment)),
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new WeightedItem(25, typeof(BloodRose)),
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new WeightedItem(20, typeof(ClarityPotion)),
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new WeightedItem(15, typeof(UrnOfAscension)),
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new WeightedItem(10, typeof(StormsEye))
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};
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private sealed class DestructionTimer : Timer {
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private Mobile _mobile;
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public PowerFactionItem(int itemId)
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: base(itemId)
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{
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}
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private bool _screamed;
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public PowerFactionItem(Serial serial)
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: base(serial)
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{
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}
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public DestructionTimer( Mobile mob )
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: base( TimeSpan.FromSeconds( 5 ), TimeSpan.FromSeconds( 0.1 ), 10 ) {
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_mobile = mob;
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}
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public abstract bool Use(Mobile mob);
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protected override void OnTick() {
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if ( _mobile.Alive ) {
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if ( !_screamed ) {
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_screamed = true;
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public static void CheckSpawn(Mobile killer, Mobile victim)
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{
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if (killer != null && victim != null)
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{
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PlayerState ps = PlayerState.Find(victim);
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_mobile.PlaySound( _mobile.Female ? 814 : 1088 );
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_mobile.PublicOverheadMessage( Network.MessageType.Regular, 2118, false, "Aaaaah!" );
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}
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if (ps != null)
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{
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int chance = ps.Rank.Rank;
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_mobile.Damage( Utility.Dice( 2, 6, 0 ) );
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}
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}
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}
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if (chance > Utility.Random(100))
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{
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int weight = 0;
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private sealed class WeightedItem {
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public int Weight { get; }
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foreach (WeightedItem item in _items) weight += item.Weight;
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public Type Type { get; }
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weight = Utility.Random(weight);
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public WeightedItem( int weight, Type type ) {
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Weight = weight;
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Type = type;
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}
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foreach (WeightedItem item in _items)
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{
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if (weight < item.Weight)
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{
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Item obj = item.Construct();
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public Item Construct() {
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return Activator.CreateInstance( Type ) as Item;
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}
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}
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if (obj != null)
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{
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killer.AddToBackpack(obj);
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private static WeightedItem[] _items = {
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new WeightedItem( 30, typeof( GemOfEmpowerment ) ),
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new WeightedItem( 25, typeof( BloodRose ) ),
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new WeightedItem( 20, typeof( ClarityPotion ) ),
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new WeightedItem( 15, typeof( UrnOfAscension ) ),
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new WeightedItem( 10, typeof( StormsEye ) )
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};
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killer.SendSound(1470);
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killer.LocalOverheadMessage(
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MessageType.Regular, 2119, false,
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"You notice a strange item on the corpse, and decide to pick it up."
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);
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public static void CheckSpawn( Mobile killer, Mobile victim ) {
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if ( killer != null && victim != null ) {
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PlayerState ps = PlayerState.Find( victim );
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try
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{
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using (StreamWriter op = new StreamWriter("faction-power-items.log", true))
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{
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op.WriteLine("{0}\t{1}\t{2}\t{3}", DateTime.UtcNow, killer, victim, obj);
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}
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}
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catch
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{
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}
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}
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if ( ps != null ) {
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int chance = ps.Rank.Rank;
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break;
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}
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if ( chance > Utility.Random( 100 ) ) {
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int weight = 0;
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weight -= item.Weight;
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}
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}
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}
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}
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}
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foreach ( WeightedItem item in _items ) {
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weight += item.Weight;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
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}
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else if (from is PlayerMobile mobile && mobile.DuelContext != null)
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{
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mobile.SendMessage("You can't use that.");
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}
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else if (Faction.Find(from) == null)
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{
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from.LocalOverheadMessage(MessageType.Regular, 2119, false,
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"The object vanishes from your hands as you touch it.");
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weight = Utility.Random( weight );
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Timer.DelayCall(TimeSpan.FromSeconds(1.0),
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delegate
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{
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from.LocalOverheadMessage(MessageType.Regular, 2118, false,
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"You feel a strange tingling sensation throughout your body.");
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});
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foreach ( WeightedItem item in _items )
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{
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if ( weight < item.Weight ) {
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Item obj = item.Construct();
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Timer.DelayCall(TimeSpan.FromSeconds(4.0),
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delegate { from.LocalOverheadMessage(MessageType.Regular, 2118, false, "Your skin begins to burn."); });
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if ( obj != null ) {
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killer.AddToBackpack( obj );
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new DestructionTimer(from).Start();
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Delete();
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killer.SendSound( 1470 );
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killer.LocalOverheadMessage(
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Network.MessageType.Regular, 2119, false,
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"You notice a strange item on the corpse, and decide to pick it up."
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);
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//from.SendMessage( "You must be in a faction to use this item." );
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}
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else if (Use(from))
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{
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from.RevealingAction();
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Consume();
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}
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}
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try {
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using ( StreamWriter op = new StreamWriter( "faction-power-items.log", true ) ) {
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op.WriteLine( "{0}\t{1}\t{2}\t{3}", DateTime.UtcNow, killer, victim, obj );
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}
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} catch {
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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break;
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}
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writer.WriteEncodedInt(0); // version
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}
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weight -= item.Weight;
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}
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}
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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public override void OnDoubleClick( Mobile from ) {
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if ( !IsChildOf( from.Backpack ) ) {
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from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.
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} else if ( from is PlayerMobile mobile && mobile.DuelContext != null ) {
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mobile.SendMessage( "You can't use that." );
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} else if ( Faction.Find( from ) == null ) {
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from.LocalOverheadMessage( Network.MessageType.Regular, 2119, false, "The object vanishes from your hands as you touch it." );
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int version = reader.ReadEncodedInt();
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}
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), delegate {
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from.LocalOverheadMessage( Network.MessageType.Regular, 2118, false, "You feel a strange tingling sensation throughout your body." );
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} );
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private sealed class DestructionTimer : Timer
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{
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private Mobile _mobile;
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Timer.DelayCall( TimeSpan.FromSeconds( 4.0 ), delegate {
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from.LocalOverheadMessage( Network.MessageType.Regular, 2118, false, "Your skin begins to burn." );
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} );
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private bool _screamed;
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new DestructionTimer( from ).Start();
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Delete();
|
||||
public DestructionTimer(Mobile mob)
|
||||
: base(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(0.1), 10)
|
||||
{
|
||||
_mobile = mob;
|
||||
}
|
||||
|
||||
//from.SendMessage( "You must be in a faction to use this item." );
|
||||
} else if ( Use( from ) ) {
|
||||
from.RevealingAction();
|
||||
Consume();
|
||||
}
|
||||
}
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (_mobile.Alive)
|
||||
{
|
||||
if (!_screamed)
|
||||
{
|
||||
_screamed = true;
|
||||
|
||||
public PowerFactionItem( int itemId )
|
||||
: base( itemId ) {
|
||||
}
|
||||
_mobile.PlaySound(_mobile.Female ? 814 : 1088);
|
||||
_mobile.PublicOverheadMessage(MessageType.Regular, 2118, false, "Aaaaah!");
|
||||
}
|
||||
|
||||
public PowerFactionItem( Serial serial )
|
||||
: base( serial ) {
|
||||
}
|
||||
_mobile.Damage(Utility.Dice(2, 6, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) {
|
||||
base.Serialize( writer );
|
||||
private sealed class WeightedItem
|
||||
{
|
||||
public WeightedItem(int weight, Type type)
|
||||
{
|
||||
Weight = weight;
|
||||
Type = type;
|
||||
}
|
||||
|
||||
writer.WriteEncodedInt( ( int ) 0 ); // version
|
||||
}
|
||||
public int Weight{ get; }
|
||||
|
||||
public override void Deserialize( GenericReader reader ) {
|
||||
base.Deserialize( reader );
|
||||
public Type Type{ get; }
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public Item Construct()
|
||||
{
|
||||
return Activator.CreateInstance(Type) as Item;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,106 +1,115 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Spells;
|
||||
using Server.Factions;
|
||||
using Server.Spells;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server {
|
||||
public sealed class StormsEye : PowerFactionItem {
|
||||
public override string DefaultName => "storms eye";
|
||||
namespace Server
|
||||
{
|
||||
public sealed class StormsEye : PowerFactionItem
|
||||
{
|
||||
public StormsEye()
|
||||
: base(3967)
|
||||
{
|
||||
Hue = 1165;
|
||||
}
|
||||
|
||||
public StormsEye()
|
||||
: base( 3967 ) {
|
||||
Hue = 1165;
|
||||
}
|
||||
public StormsEye(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public StormsEye( Serial serial )
|
||||
: base( serial ) {
|
||||
}
|
||||
public override string DefaultName => "storms eye";
|
||||
|
||||
public override bool Use( Mobile user ) {
|
||||
if ( Movable ) {
|
||||
user.BeginTarget( 12, true, Targeting.TargetFlags.None, delegate( Mobile from, object obj ) {
|
||||
if ( Movable && !Deleted ) {
|
||||
if ( obj is IPoint3D pt ) {
|
||||
SpellHelper.GetSurfaceTop( ref pt );
|
||||
public override bool Use(Mobile user)
|
||||
{
|
||||
if (Movable)
|
||||
user.BeginTarget(12, true, TargetFlags.None, delegate(Mobile from, object obj)
|
||||
{
|
||||
if (Movable && !Deleted)
|
||||
if (obj is IPoint3D pt)
|
||||
{
|
||||
SpellHelper.GetSurfaceTop(ref pt);
|
||||
|
||||
Point3D origin = new Point3D( pt );
|
||||
Map facet = from.Map;
|
||||
Point3D origin = new Point3D(pt);
|
||||
Map facet = from.Map;
|
||||
|
||||
if ( facet != null && facet.CanFit( pt.X, pt.Y, pt.Z, 16, false, false, true ) ) {
|
||||
Movable = false;
|
||||
if (facet != null && facet.CanFit(pt.X, pt.Y, pt.Z, 16, false, false, true))
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
Effects.SendMovingEffect(
|
||||
from, new Entity( Serial.Zero, origin, facet ),
|
||||
ItemID & 0x3FFF, 7, 0, false, false, Hue - 1, 0
|
||||
);
|
||||
Effects.SendMovingEffect(
|
||||
from, new Entity(Serial.Zero, origin, facet),
|
||||
ItemID & 0x3FFF, 7, 0, false, false, Hue - 1, 0
|
||||
);
|
||||
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), delegate {
|
||||
Delete();
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(0.5), delegate
|
||||
{
|
||||
Delete();
|
||||
|
||||
Effects.PlaySound( origin, facet, 530 );
|
||||
Effects.PlaySound( origin, facet, 263 );
|
||||
Effects.PlaySound(origin, facet, 530);
|
||||
Effects.PlaySound(origin, facet, 263);
|
||||
|
||||
Effects.SendLocationEffect(
|
||||
origin, facet,
|
||||
14284, 96, 1, 0, 2
|
||||
);
|
||||
Effects.SendLocationEffect(
|
||||
origin, facet,
|
||||
14284, 96, 1, 0, 2
|
||||
);
|
||||
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), delegate {
|
||||
List<Mobile> targets = new List<Mobile>();
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(1.0), delegate
|
||||
{
|
||||
List<Mobile> targets = new List<Mobile>();
|
||||
|
||||
foreach ( Mobile mob in facet.GetMobilesInRange( origin, 12 ) ) {
|
||||
if ( from.CanBeHarmful( mob, false ) && mob.InLOS( new Point3D( origin, origin.Z + 1 ) ) ) {
|
||||
if ( Faction.Find( mob ) != null ) {
|
||||
targets.Add( mob );
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (Mobile mob in facet.GetMobilesInRange(origin, 12))
|
||||
if (from.CanBeHarmful(mob, false) &&
|
||||
mob.InLOS(new Point3D(origin, origin.Z + 1)))
|
||||
if (Faction.Find(mob) != null)
|
||||
targets.Add(mob);
|
||||
|
||||
foreach ( Mobile mob in targets ) {
|
||||
int damage = ( mob.Hits * 6 ) / 10;
|
||||
foreach (Mobile mob in targets)
|
||||
{
|
||||
int damage = mob.Hits * 6 / 10;
|
||||
|
||||
if ( !mob.Player && damage < 10 ) {
|
||||
damage = 10;
|
||||
} else if ( damage > 75 ) {
|
||||
damage = 75;
|
||||
}
|
||||
if (!mob.Player && damage < 10)
|
||||
damage = 10;
|
||||
else if (damage > 75) damage = 75;
|
||||
|
||||
Effects.SendMovingEffect(
|
||||
new Entity( Serial.Zero, new Point3D( origin, origin.Z + 4 ), facet ), mob,
|
||||
14068, 1, 32, false, false, 1111, 2
|
||||
);
|
||||
Effects.SendMovingEffect(
|
||||
new Entity(Serial.Zero, new Point3D(origin, origin.Z + 4), facet), mob,
|
||||
14068, 1, 32, false, false, 1111, 2
|
||||
);
|
||||
|
||||
from.DoHarmful( mob );
|
||||
from.DoHarmful(mob);
|
||||
|
||||
SpellHelper.Damage( TimeSpan.FromSeconds( 0.50 ), mob, from, damage / 3, 0, 0, 0, 0, 100 );
|
||||
SpellHelper.Damage( TimeSpan.FromSeconds( 0.70 ), mob, from, damage / 3, 0, 0, 0, 0, 100 );
|
||||
SpellHelper.Damage( TimeSpan.FromSeconds( 1.00 ), mob, from, damage / 3, 0, 0, 0, 0, 100 );
|
||||
SpellHelper.Damage(TimeSpan.FromSeconds(0.50), mob, from, damage / 3, 0, 0, 0, 0,
|
||||
100);
|
||||
SpellHelper.Damage(TimeSpan.FromSeconds(0.70), mob, from, damage / 3, 0, 0, 0, 0,
|
||||
100);
|
||||
SpellHelper.Damage(TimeSpan.FromSeconds(1.00), mob, from, damage / 3, 0, 0, 0, 0,
|
||||
100);
|
||||
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 0.50 ), delegate {
|
||||
mob.PlaySound( 0x1FB );
|
||||
} );
|
||||
}
|
||||
} );
|
||||
} );
|
||||
}
|
||||
}
|
||||
}
|
||||
} );
|
||||
}
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(0.50), delegate { mob.PlaySound(0x1FB); });
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) {
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt( ( int ) 0 ); // version
|
||||
}
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) {
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,61 +1,69 @@
|
|||
using Server.Factions;
|
||||
using Server.Gumps;
|
||||
using Server.Multis;
|
||||
using Server.Factions;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server {
|
||||
public sealed class UrnOfAscension : PowerFactionItem {
|
||||
public override string DefaultName => "urn of ascension";
|
||||
namespace Server
|
||||
{
|
||||
public sealed class UrnOfAscension : PowerFactionItem
|
||||
{
|
||||
public UrnOfAscension()
|
||||
: base(9246)
|
||||
{
|
||||
}
|
||||
|
||||
public UrnOfAscension()
|
||||
: base( 9246 ) {
|
||||
}
|
||||
public UrnOfAscension(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public UrnOfAscension( Serial serial )
|
||||
: base( serial ) {
|
||||
}
|
||||
public override string DefaultName => "urn of ascension";
|
||||
|
||||
public override bool Use( Mobile from ) {
|
||||
Faction ourFaction = Faction.Find( from );
|
||||
public override bool Use(Mobile from)
|
||||
{
|
||||
Faction ourFaction = Faction.Find(from);
|
||||
|
||||
bool used = false;
|
||||
bool used = false;
|
||||
|
||||
foreach ( Mobile mob in from.GetMobilesInRange( 8 ) ) {
|
||||
if ( mob.Player && !mob.Alive && from.InLOS( mob ) ) {
|
||||
if ( Faction.Find( mob ) != ourFaction ) {
|
||||
continue;
|
||||
}
|
||||
foreach (Mobile mob in from.GetMobilesInRange(8))
|
||||
if (mob.Player && !mob.Alive && from.InLOS(mob))
|
||||
{
|
||||
if (Faction.Find(mob) != ourFaction) continue;
|
||||
|
||||
BaseHouse house = BaseHouse.FindHouseAt( mob );
|
||||
BaseHouse house = BaseHouse.FindHouseAt(mob);
|
||||
|
||||
if ( house == null || ( house.IsFriend( from ) || house.IsFriend( mob ) ) ) {
|
||||
Faction.ClearSkillLoss( mob );
|
||||
if (house == null || house.IsFriend(from) || house.IsFriend(mob))
|
||||
{
|
||||
Faction.ClearSkillLoss(mob);
|
||||
|
||||
mob.SendGump( new ResurrectGump( mob, from, ResurrectMessage.Generic ) );
|
||||
used = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
mob.SendGump(new ResurrectGump(mob, from, ResurrectMessage.Generic));
|
||||
used = true;
|
||||
}
|
||||
}
|
||||
|
||||
if ( used ) {
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 2219, false, "The urn shatters as you invoke its power." );
|
||||
from.PlaySound( 64 );
|
||||
if (used)
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 2219, false, "The urn shatters as you invoke its power.");
|
||||
from.PlaySound(64);
|
||||
|
||||
Effects.PlaySound( from.Location, from.Map, 1481 );
|
||||
}
|
||||
Effects.PlaySound(from.Location, from.Map, 1481);
|
||||
}
|
||||
|
||||
return used;
|
||||
}
|
||||
return used;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) {
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt( ( int ) 0 ); // version
|
||||
}
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) {
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue