Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,420 +1,458 @@
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using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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using System.Collections.Generic;
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using Server.Targeting;
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namespace Server.Factions
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{
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public class Sigil : BaseSystemController
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{
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public const int OwnershipHue = 0xB;
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// ?? time corrupting faction has to return the sigil before corruption time resets ?
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public static readonly TimeSpan CorruptionGrace = TimeSpan.FromMinutes( (Core.SE) ? 30.0 : 15.0 );
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// Sigil must be held at a stronghold for this amount of time in order to become corrupted
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public static readonly TimeSpan CorruptionPeriod = ( (Core.SE) ? TimeSpan.FromHours( 10.0 ) : TimeSpan.FromHours( 24.0 ) );
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// After a sigil has been corrupted it must be returned to the town within this period of time
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public static readonly TimeSpan ReturnPeriod = TimeSpan.FromHours( 1.0 );
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// Once it's been returned the corrupting faction owns the town for this period of time
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public static readonly TimeSpan PurificationPeriod = TimeSpan.FromDays( 3.0 );
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private Town m_Town;
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private Faction m_Corrupted;
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private Faction m_Corrupting;
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public DateTime LastStolen { get; set; }
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public DateTime GraceStart { get; set; }
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public DateTime CorruptionStart { get; set; }
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public DateTime PurificationStart { get; set; }
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public Town Town
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{
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get => m_Town;
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set{ m_Town = value; Update(); }
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public Faction Corrupted
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{
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get => m_Corrupted;
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set{ m_Corrupted = value; Update(); }
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public Faction Corrupting
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{
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get => m_Corrupting;
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set{ m_Corrupting = value; Update(); }
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
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public BaseMonolith LastMonolith { get; set; }
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[CommandProperty( AccessLevel.Counselor )]
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public bool IsBeingCorrupted => ( LastMonolith is StrongholdMonolith && LastMonolith.Faction == m_Corrupting && m_Corrupting != null );
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[CommandProperty( AccessLevel.Counselor )]
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public bool IsCorrupted => ( m_Corrupted != null );
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[CommandProperty( AccessLevel.Counselor )]
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public bool IsPurifying => ( PurificationStart != DateTime.MinValue );
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[CommandProperty( AccessLevel.Counselor )]
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public bool IsCorrupting => ( m_Corrupting != null && m_Corrupting != m_Corrupted );
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public void Update()
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{
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ItemID = m_Town?.Definition.SigilID ?? 0x1869;
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if ( m_Town == null )
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AssignName( null );
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else if ( IsCorrupted || IsPurifying )
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AssignName( m_Town.Definition.CorruptedSigilName );
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else
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AssignName( m_Town.Definition.SigilName );
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InvalidateProperties();
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( IsCorrupted )
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TextDefinition.AddTo( list, m_Corrupted.Definition.SigilControl );
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else
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list.Add( 1042256 ); // This sigil is not corrupted.
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if ( IsCorrupting )
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list.Add( 1042257 ); // This sigil is in the process of being corrupted.
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else if ( IsPurifying )
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list.Add( 1042258 ); // This sigil has recently been corrupted, and is undergoing purification.
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else
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list.Add( 1042259 ); // This sigil is not in the process of being corrupted.
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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if ( IsCorrupted )
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{
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if ( m_Corrupted.Definition.SigilControl.Number > 0 )
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LabelTo( from, m_Corrupted.Definition.SigilControl.Number );
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else if ( m_Corrupted.Definition.SigilControl.String != null )
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LabelTo( from, m_Corrupted.Definition.SigilControl.String );
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}
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else
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{
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LabelTo( from, 1042256 ); // This sigil is not corrupted.
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}
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if ( IsCorrupting )
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LabelTo( from, 1042257 ); // This sigil is in the process of being corrupted.
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else if ( IsPurifying )
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LabelTo( from, 1042258 ); // This sigil has been recently corrupted, and is undergoing purification.
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else
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LabelTo( from, 1042259 ); // This sigil is not in the process of being corrupted.
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}
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public override bool CheckLift( Mobile from, Item item, ref LRReason reject )
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{
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from.SendLocalizedMessage( 1005225 ); // You must use the stealing skill to pick up the sigil
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return false;
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}
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private Mobile FindOwner( object parent )
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{
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if ( parent is Item item )
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return item.RootParent as Mobile;
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if ( parent is Mobile mobile )
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return mobile;
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return null;
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}
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public override void OnAdded(IEntity parent)
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{
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base.OnAdded( parent );
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Mobile mob = FindOwner( parent );
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if ( mob != null )
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mob.SolidHueOverride = OwnershipHue;
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}
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public override void OnRemoved(IEntity parent)
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{
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base.OnRemoved( parent );
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Mobile mob = FindOwner( parent );
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if ( mob != null )
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mob.SolidHueOverride = -1;
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}
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public Sigil( Town town ) : base( 0x1869 )
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{
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Movable = false;
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Town = town;
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Sigils.Add( this );
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) )
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{
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from.BeginTarget( 1, false, Targeting.TargetFlags.None, Sigil_OnTarget );
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from.SendLocalizedMessage( 1042251 ); // Click on a sigil monolith or player
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}
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}
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public static bool ExistsOn( Mobile mob )
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{
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Container pack = mob.Backpack;
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return ( pack?.FindItemByType( typeof( Sigil ) ) != null );
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}
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private void BeginCorrupting( Faction faction )
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{
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m_Corrupting = faction;
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CorruptionStart = DateTime.UtcNow;
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}
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private void ClearCorrupting()
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{
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m_Corrupting = null;
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CorruptionStart = DateTime.MinValue;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan TimeUntilCorruption
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{
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get
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{
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if ( !IsBeingCorrupted )
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return TimeSpan.Zero;
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TimeSpan ts = ( CorruptionStart + CorruptionPeriod ) - DateTime.UtcNow;
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if ( ts < TimeSpan.Zero )
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ts = TimeSpan.Zero;
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return ts;
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}
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}
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private void Sigil_OnTarget( Mobile from, object obj )
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{
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if ( Deleted || !IsChildOf( from.Backpack ) )
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return;
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#region Give To Mobile
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if ( obj is Mobile )
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{
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if ( obj is PlayerMobile targ )
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{
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Faction toFaction = Faction.Find( targ );
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Faction fromFaction = Faction.Find( from );
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if ( toFaction == null )
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from.SendLocalizedMessage( 1005223 ); // You cannot give the sigil to someone not in a faction
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else if ( fromFaction != toFaction )
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from.SendLocalizedMessage( 1005222 ); // You cannot give the sigil to someone not in your faction
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else if ( ExistsOn( targ ) )
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from.SendLocalizedMessage( 1005220 ); // You cannot give this sigil to someone who already has a sigil
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else if ( !targ.Alive )
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from.SendLocalizedMessage( 1042248 ); // You cannot give a sigil to a dead person.
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else if ( from.NetState != null && targ.NetState != null )
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{
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Container pack = targ.Backpack;
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pack?.DropItem( this );
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}
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}
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else
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{
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from.SendLocalizedMessage( 1005221 ); //You cannot give the sigil to them
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}
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}
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#endregion
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else if ( obj is BaseMonolith )
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{
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#region Put in Stronghold
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if ( obj is StrongholdMonolith sm )
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{
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if ( sm.Faction == null || sm.Faction != Faction.Find( from ) )
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from.SendLocalizedMessage( 1042246 ); // You can't place that on an enemy monolith
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else if ( sm.Town == null || sm.Town != m_Town )
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from.SendLocalizedMessage( 1042247 ); // That is not the correct faction monolith
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else
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{
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sm.Sigil = this;
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Faction newController = sm.Faction;
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Faction oldController = m_Corrupting;
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if ( oldController == null )
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{
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if ( m_Corrupted != newController )
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BeginCorrupting( newController );
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}
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else if ( GraceStart > DateTime.MinValue && (GraceStart + CorruptionGrace) < DateTime.UtcNow )
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{
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if ( m_Corrupted != newController )
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BeginCorrupting( newController ); // grace time over, reset period
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else
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ClearCorrupting();
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GraceStart = DateTime.MinValue;
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}
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else if ( newController == oldController )
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{
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GraceStart = DateTime.MinValue; // returned within grace period
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}
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else if ( GraceStart == DateTime.MinValue )
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{
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GraceStart = DateTime.UtcNow;
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}
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PurificationStart = DateTime.MinValue;
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}
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}
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#endregion
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#region Put in Town
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else if ( obj is TownMonolith tm )
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{
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if ( tm.Town == null || tm.Town != m_Town )
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from.SendLocalizedMessage( 1042245 ); // This is not the correct town sigil monolith
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else if ( m_Corrupted == null || m_Corrupted != Faction.Find( from ) )
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from.SendLocalizedMessage( 1042244 ); // Your faction did not corrupt this sigil. Take it to your stronghold.
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else
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{
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tm.Sigil = this;
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m_Corrupting = null;
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PurificationStart = DateTime.UtcNow;
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CorruptionStart = DateTime.MinValue;
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m_Town.Capture( m_Corrupted );
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m_Corrupted = null;
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}
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}
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#endregion
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}
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else
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{
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from.SendLocalizedMessage( 1005224 ); // You can't use the sigil on that
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}
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Update();
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}
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public Sigil( Serial serial ) : base( serial )
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{
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Sigils.Add( this );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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Town.WriteReference( writer, m_Town );
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Faction.WriteReference( writer, m_Corrupted );
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Faction.WriteReference( writer, m_Corrupting );
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writer.Write( (Item) LastMonolith );
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writer.Write( LastStolen );
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writer.Write( GraceStart );
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writer.Write( CorruptionStart );
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writer.Write( PurificationStart );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Town = Town.ReadReference( reader );
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m_Corrupted = Faction.ReadReference( reader );
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m_Corrupting = Faction.ReadReference( reader );
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LastMonolith = reader.ReadItem() as BaseMonolith;
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LastStolen = reader.ReadDateTime();
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GraceStart = reader.ReadDateTime();
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CorruptionStart = reader.ReadDateTime();
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PurificationStart = reader.ReadDateTime();
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Update();
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if ( RootParent is Mobile mob )
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mob.SolidHueOverride = OwnershipHue;
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break;
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}
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}
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}
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public bool ReturnHome()
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{
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BaseMonolith monolith = LastMonolith;
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if ( monolith == null && m_Town != null )
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monolith = m_Town.Monolith;
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if ( monolith != null && !monolith.Deleted )
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monolith.Sigil = this;
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return ( monolith != null && !monolith.Deleted );
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}
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public override void OnParentDeleted(IEntity parent)
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{
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base.OnParentDeleted( parent );
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ReturnHome();
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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public class Sigil : BaseSystemController
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{
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public const int OwnershipHue = 0xB;
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// ?? time corrupting faction has to return the sigil before corruption time resets ?
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public static readonly TimeSpan CorruptionGrace = TimeSpan.FromMinutes(Core.SE ? 30.0 : 15.0);
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// Sigil must be held at a stronghold for this amount of time in order to become corrupted
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public static readonly TimeSpan CorruptionPeriod = Core.SE ? TimeSpan.FromHours(10.0) : TimeSpan.FromHours(24.0);
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// After a sigil has been corrupted it must be returned to the town within this period of time
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public static readonly TimeSpan ReturnPeriod = TimeSpan.FromHours(1.0);
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// Once it's been returned the corrupting faction owns the town for this period of time
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public static readonly TimeSpan PurificationPeriod = TimeSpan.FromDays(3.0);
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private Faction m_Corrupted;
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private Faction m_Corrupting;
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private Town m_Town;
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public Sigil(Town town) : base(0x1869)
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{
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Movable = false;
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Town = town;
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Sigils.Add(this);
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}
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public Sigil(Serial serial) : base(serial)
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{
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Sigils.Add(this);
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public DateTime LastStolen{ get; set; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public DateTime GraceStart{ get; set; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public DateTime CorruptionStart{ get; set; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public DateTime PurificationStart{ get; set; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Town Town
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{
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get => m_Town;
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set
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{
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m_Town = value;
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Update();
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}
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Faction Corrupted
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{
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get => m_Corrupted;
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set
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{
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m_Corrupted = value;
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Update();
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}
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public Faction Corrupting
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{
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get => m_Corrupting;
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set
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{
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m_Corrupting = value;
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Update();
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}
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}
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[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
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public BaseMonolith LastMonolith{ get; set; }
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[CommandProperty(AccessLevel.Counselor)]
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public bool IsBeingCorrupted => LastMonolith is StrongholdMonolith && LastMonolith.Faction == m_Corrupting &&
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m_Corrupting != null;
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[CommandProperty(AccessLevel.Counselor)]
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public bool IsCorrupted => m_Corrupted != null;
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[CommandProperty(AccessLevel.Counselor)]
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public bool IsPurifying => PurificationStart != DateTime.MinValue;
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[CommandProperty(AccessLevel.Counselor)]
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public bool IsCorrupting => m_Corrupting != null && m_Corrupting != m_Corrupted;
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[CommandProperty(AccessLevel.GameMaster)]
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public TimeSpan TimeUntilCorruption
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{
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get
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{
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if (!IsBeingCorrupted)
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return TimeSpan.Zero;
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TimeSpan ts = CorruptionStart + CorruptionPeriod - DateTime.UtcNow;
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if (ts < TimeSpan.Zero)
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ts = TimeSpan.Zero;
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return ts;
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}
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}
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public static List<Sigil> Sigils{ get; } = new List<Sigil>();
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public void Update()
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{
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ItemID = m_Town?.Definition.SigilID ?? 0x1869;
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if (m_Town == null)
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AssignName(null);
|
||||
else if (IsCorrupted || IsPurifying)
|
||||
AssignName(m_Town.Definition.CorruptedSigilName);
|
||||
else
|
||||
AssignName(m_Town.Definition.SigilName);
|
||||
|
||||
InvalidateProperties();
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (IsCorrupted)
|
||||
TextDefinition.AddTo(list, m_Corrupted.Definition.SigilControl);
|
||||
else
|
||||
list.Add(1042256); // This sigil is not corrupted.
|
||||
|
||||
if (IsCorrupting)
|
||||
list.Add(1042257); // This sigil is in the process of being corrupted.
|
||||
else if (IsPurifying)
|
||||
list.Add(1042258); // This sigil has recently been corrupted, and is undergoing purification.
|
||||
else
|
||||
list.Add(1042259); // This sigil is not in the process of being corrupted.
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
base.OnSingleClick(from);
|
||||
|
||||
if (IsCorrupted)
|
||||
{
|
||||
if (m_Corrupted.Definition.SigilControl.Number > 0)
|
||||
LabelTo(from, m_Corrupted.Definition.SigilControl.Number);
|
||||
else if (m_Corrupted.Definition.SigilControl.String != null)
|
||||
LabelTo(from, m_Corrupted.Definition.SigilControl.String);
|
||||
}
|
||||
else
|
||||
{
|
||||
LabelTo(from, 1042256); // This sigil is not corrupted.
|
||||
}
|
||||
|
||||
if (IsCorrupting)
|
||||
LabelTo(from, 1042257); // This sigil is in the process of being corrupted.
|
||||
else if (IsPurifying)
|
||||
LabelTo(from, 1042258); // This sigil has been recently corrupted, and is undergoing purification.
|
||||
else
|
||||
LabelTo(from, 1042259); // This sigil is not in the process of being corrupted.
|
||||
}
|
||||
|
||||
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
|
||||
{
|
||||
from.SendLocalizedMessage(1005225); // You must use the stealing skill to pick up the sigil
|
||||
return false;
|
||||
}
|
||||
|
||||
private Mobile FindOwner(object parent)
|
||||
{
|
||||
if (parent is Item item)
|
||||
return item.RootParent as Mobile;
|
||||
|
||||
if (parent is Mobile mobile)
|
||||
return mobile;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void OnAdded(IEntity parent)
|
||||
{
|
||||
base.OnAdded(parent);
|
||||
|
||||
Mobile mob = FindOwner(parent);
|
||||
|
||||
if (mob != null)
|
||||
mob.SolidHueOverride = OwnershipHue;
|
||||
}
|
||||
|
||||
public override void OnRemoved(IEntity parent)
|
||||
{
|
||||
base.OnRemoved(parent);
|
||||
|
||||
Mobile mob = FindOwner(parent);
|
||||
|
||||
if (mob != null)
|
||||
mob.SolidHueOverride = -1;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
{
|
||||
from.BeginTarget(1, false, TargetFlags.None, Sigil_OnTarget);
|
||||
from.SendLocalizedMessage(1042251); // Click on a sigil monolith or player
|
||||
}
|
||||
}
|
||||
|
||||
public static bool ExistsOn(Mobile mob)
|
||||
{
|
||||
Container pack = mob.Backpack;
|
||||
|
||||
return pack?.FindItemByType(typeof(Sigil)) != null;
|
||||
}
|
||||
|
||||
private void BeginCorrupting(Faction faction)
|
||||
{
|
||||
m_Corrupting = faction;
|
||||
CorruptionStart = DateTime.UtcNow;
|
||||
}
|
||||
|
||||
private void ClearCorrupting()
|
||||
{
|
||||
m_Corrupting = null;
|
||||
CorruptionStart = DateTime.MinValue;
|
||||
}
|
||||
|
||||
private void Sigil_OnTarget(Mobile from, object obj)
|
||||
{
|
||||
if (Deleted || !IsChildOf(from.Backpack))
|
||||
return;
|
||||
|
||||
#region Give To Mobile
|
||||
|
||||
if (obj is Mobile)
|
||||
{
|
||||
if (obj is PlayerMobile targ)
|
||||
{
|
||||
Faction toFaction = Faction.Find(targ);
|
||||
Faction fromFaction = Faction.Find(from);
|
||||
|
||||
if (toFaction == null)
|
||||
{
|
||||
from.SendLocalizedMessage(1005223); // You cannot give the sigil to someone not in a faction
|
||||
}
|
||||
else if (fromFaction != toFaction)
|
||||
{
|
||||
from.SendLocalizedMessage(1005222); // You cannot give the sigil to someone not in your faction
|
||||
}
|
||||
else if (ExistsOn(targ))
|
||||
{
|
||||
from.SendLocalizedMessage(1005220); // You cannot give this sigil to someone who already has a sigil
|
||||
}
|
||||
else if (!targ.Alive)
|
||||
{
|
||||
from.SendLocalizedMessage(1042248); // You cannot give a sigil to a dead person.
|
||||
}
|
||||
else if (from.NetState != null && targ.NetState != null)
|
||||
{
|
||||
Container pack = targ.Backpack;
|
||||
|
||||
pack?.DropItem(this);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1005221); //You cannot give the sigil to them
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
else if (obj is BaseMonolith)
|
||||
{
|
||||
#region Put in Stronghold
|
||||
|
||||
if (obj is StrongholdMonolith sm)
|
||||
{
|
||||
if (sm.Faction == null || sm.Faction != Faction.Find(from))
|
||||
{
|
||||
from.SendLocalizedMessage(1042246); // You can't place that on an enemy monolith
|
||||
}
|
||||
else if (sm.Town == null || sm.Town != m_Town)
|
||||
{
|
||||
from.SendLocalizedMessage(1042247); // That is not the correct faction monolith
|
||||
}
|
||||
else
|
||||
{
|
||||
sm.Sigil = this;
|
||||
|
||||
Faction newController = sm.Faction;
|
||||
Faction oldController = m_Corrupting;
|
||||
|
||||
if (oldController == null)
|
||||
{
|
||||
if (m_Corrupted != newController)
|
||||
BeginCorrupting(newController);
|
||||
}
|
||||
else if (GraceStart > DateTime.MinValue && GraceStart + CorruptionGrace < DateTime.UtcNow)
|
||||
{
|
||||
if (m_Corrupted != newController)
|
||||
BeginCorrupting(newController); // grace time over, reset period
|
||||
else
|
||||
ClearCorrupting();
|
||||
|
||||
GraceStart = DateTime.MinValue;
|
||||
}
|
||||
else if (newController == oldController)
|
||||
{
|
||||
GraceStart = DateTime.MinValue; // returned within grace period
|
||||
}
|
||||
else if (GraceStart == DateTime.MinValue)
|
||||
{
|
||||
GraceStart = DateTime.UtcNow;
|
||||
}
|
||||
|
||||
PurificationStart = DateTime.MinValue;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Put in Town
|
||||
|
||||
else if (obj is TownMonolith tm)
|
||||
{
|
||||
if (tm.Town == null || tm.Town != m_Town)
|
||||
{
|
||||
from.SendLocalizedMessage(1042245); // This is not the correct town sigil monolith
|
||||
}
|
||||
else if (m_Corrupted == null || m_Corrupted != Faction.Find(from))
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
1042244); // Your faction did not corrupt this sigil. Take it to your stronghold.
|
||||
}
|
||||
else
|
||||
{
|
||||
tm.Sigil = this;
|
||||
|
||||
m_Corrupting = null;
|
||||
PurificationStart = DateTime.UtcNow;
|
||||
CorruptionStart = DateTime.MinValue;
|
||||
|
||||
m_Town.Capture(m_Corrupted);
|
||||
m_Corrupted = null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1005224); // You can't use the sigil on that
|
||||
}
|
||||
|
||||
Update();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
Town.WriteReference(writer, m_Town);
|
||||
Faction.WriteReference(writer, m_Corrupted);
|
||||
Faction.WriteReference(writer, m_Corrupting);
|
||||
|
||||
writer.Write(LastMonolith);
|
||||
|
||||
writer.Write(LastStolen);
|
||||
writer.Write(GraceStart);
|
||||
writer.Write(CorruptionStart);
|
||||
writer.Write(PurificationStart);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Town = Town.ReadReference(reader);
|
||||
m_Corrupted = Faction.ReadReference(reader);
|
||||
m_Corrupting = Faction.ReadReference(reader);
|
||||
|
||||
LastMonolith = reader.ReadItem() as BaseMonolith;
|
||||
|
||||
LastStolen = reader.ReadDateTime();
|
||||
GraceStart = reader.ReadDateTime();
|
||||
CorruptionStart = reader.ReadDateTime();
|
||||
PurificationStart = reader.ReadDateTime();
|
||||
|
||||
Update();
|
||||
|
||||
if (RootParent is Mobile mob)
|
||||
mob.SolidHueOverride = OwnershipHue;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool ReturnHome()
|
||||
{
|
||||
BaseMonolith monolith = LastMonolith;
|
||||
|
||||
if (monolith == null && m_Town != null)
|
||||
monolith = m_Town.Monolith;
|
||||
|
||||
if (monolith != null && !monolith.Deleted)
|
||||
monolith.Sigil = this;
|
||||
|
||||
return monolith != null && !monolith.Deleted;
|
||||
}
|
||||
|
||||
public override void OnParentDeleted(IEntity parent)
|
||||
{
|
||||
base.OnParentDeleted(parent);
|
||||
|
||||
ReturnHome();
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
Sigils.Remove(this);
|
||||
}
|
||||
|
||||
Sigils.Remove( this );
|
||||
}
|
||||
public override void Delete()
|
||||
{
|
||||
if (ReturnHome())
|
||||
return;
|
||||
|
||||
public override void Delete()
|
||||
{
|
||||
if ( ReturnHome() )
|
||||
return;
|
||||
|
||||
base.Delete();
|
||||
}
|
||||
|
||||
public static List<Sigil> Sigils { get; } = new List<Sigil>();
|
||||
}
|
||||
}
|
||||
base.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue