Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,38 +1,38 @@
namespace Server.Factions
{
public class StrongholdMonolith : BaseMonolith
{
public override int DefaultLabelNumber => 1041042; // A Faction Sigil Monolith
public class StrongholdMonolith : BaseMonolith
{
public StrongholdMonolith() : this(null, null)
{
}
public override void OnTownChanged()
{
AssignName( Town?.Definition.StrongholdMonolithName );
}
public StrongholdMonolith(Town town, Faction faction) : base(town, faction)
{
}
public StrongholdMonolith() : this( null, null )
{
}
public StrongholdMonolith(Serial serial) : base(serial)
{
}
public StrongholdMonolith( Town town, Faction faction ) : base( town, faction )
{
}
public override int DefaultLabelNumber => 1041042; // A Faction Sigil Monolith
public StrongholdMonolith( Serial serial ) : base( serial )
{
}
public override void OnTownChanged()
{
AssignName(Town?.Definition.StrongholdMonolithName);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}