Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -4,264 +4,261 @@ using Server.Network;
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namespace Server.Factions
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{
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public enum AllowedPlacing
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{
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Everywhere,
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public enum AllowedPlacing
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{
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Everywhere,
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AnyFactionTown,
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ControlledFactionTown,
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FactionStronghold
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}
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AnyFactionTown,
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ControlledFactionTown,
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FactionStronghold
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}
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public abstract class BaseFactionTrap : BaseTrap
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{
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private Timer m_Concealing;
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public abstract class BaseFactionTrap : BaseTrap
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{
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private Timer m_Concealing;
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[CommandProperty( AccessLevel.GameMaster )]
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public Faction Faction { get; set; }
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public BaseFactionTrap(Faction f, Mobile m, int itemID) : base(itemID)
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{
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Visible = false;
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Placer { get; set; }
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Faction = f;
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TimeOfPlacement = DateTime.UtcNow;
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Placer = m;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime TimeOfPlacement { get; set; }
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public BaseFactionTrap(Serial serial) : base(serial)
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{
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}
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public virtual int EffectSound => 0;
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[CommandProperty(AccessLevel.GameMaster)]
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public Faction Faction{ get; set; }
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public virtual int SilverFromDisarm => 100;
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Placer{ get; set; }
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public virtual int MessageHue => 0;
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public virtual int AttackMessage => 0;
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public virtual int DisarmMessage => 0;
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime TimeOfPlacement{ get; set; }
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public virtual AllowedPlacing AllowedPlacing => AllowedPlacing.Everywhere;
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public virtual int EffectSound => 0;
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public virtual TimeSpan ConcealPeriod => TimeSpan.FromMinutes( 1.0 );
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public virtual int SilverFromDisarm => 100;
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public virtual TimeSpan DecayPeriod
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{
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get
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{
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if ( Core.AOS )
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return TimeSpan.FromDays( 1.0 );
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public virtual int MessageHue => 0;
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return TimeSpan.MaxValue; // no decay
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}
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}
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public virtual int AttackMessage => 0;
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public virtual int DisarmMessage => 0;
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public override void OnTrigger( Mobile from )
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{
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if ( !IsEnemy( from ) )
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return;
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public virtual AllowedPlacing AllowedPlacing => AllowedPlacing.Everywhere;
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Conceal();
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DoVisibleEffect();
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Effects.PlaySound( Location, Map, EffectSound );
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DoAttackEffect( from );
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public virtual TimeSpan ConcealPeriod => TimeSpan.FromMinutes(1.0);
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int silverToAward = ( from.Alive ? 20 : 40 );
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public virtual TimeSpan DecayPeriod
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{
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get
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{
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if (Core.AOS)
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return TimeSpan.FromDays(1.0);
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if ( silverToAward > 0 && Placer != null && Faction != null )
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{
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PlayerState victimState = PlayerState.Find( from );
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return TimeSpan.MaxValue; // no decay
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}
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}
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if ( victimState != null && victimState.CanGiveSilverTo( Placer ) && victimState.KillPoints > 0 )
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{
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int silverGiven = Faction.AwardSilver( Placer, silverToAward );
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public override void OnTrigger(Mobile from)
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{
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if (!IsEnemy(from))
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return;
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if ( silverGiven > 0 )
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{
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// TODO: Get real message
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if ( from.Alive )
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Placer.SendMessage( "You have earned {0} silver pieces because {1} fell for your trap.", silverGiven, from.Name );
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else
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Placer.SendLocalizedMessage( 1042736, $"{silverGiven} silver\t{from.Name}"); // You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~!
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}
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victimState.OnGivenSilverTo( Placer );
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}
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}
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from.LocalOverheadMessage( MessageType.Regular, MessageHue, AttackMessage );
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}
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Conceal();
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public abstract void DoVisibleEffect();
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public abstract void DoAttackEffect( Mobile m );
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DoVisibleEffect();
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Effects.PlaySound(Location, Map, EffectSound);
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DoAttackEffect(from);
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public virtual int IsValidLocation()
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{
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return IsValidLocation( GetWorldLocation(), Map );
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}
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int silverToAward = from.Alive ? 20 : 40;
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public virtual int IsValidLocation( Point3D p, Map m )
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{
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if ( m == null )
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return 502956; // You cannot place a trap on that.
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if ( Core.ML )
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{
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foreach( Item item in m.GetItemsInRange( p, 0 ) )
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{
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if ( item is BaseFactionTrap trap && trap.Faction == Faction )
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return 1075263; // There is already a trap belonging to your faction at this location.;
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}
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}
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if (silverToAward > 0 && Placer != null && Faction != null)
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{
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PlayerState victimState = PlayerState.Find(from);
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switch( AllowedPlacing )
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{
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case AllowedPlacing.FactionStronghold:
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{
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StrongholdRegion region = (StrongholdRegion) Region.Find( p, m ).GetRegion( typeof( StrongholdRegion ) );
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if (victimState != null && victimState.CanGiveSilverTo(Placer) && victimState.KillPoints > 0)
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{
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int silverGiven = Faction.AwardSilver(Placer, silverToAward);
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if ( region != null && region.Faction == Faction )
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return 0;
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if (silverGiven > 0)
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{
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// TODO: Get real message
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if (from.Alive)
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Placer.SendMessage("You have earned {0} silver pieces because {1} fell for your trap.",
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silverGiven, from.Name);
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else
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Placer.SendLocalizedMessage(1042736,
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$"{silverGiven} silver\t{from.Name}"); // You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~!
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}
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return 1010355; // This trap can only be placed in your stronghold
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}
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case AllowedPlacing.AnyFactionTown:
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{
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Town town = Town.FromRegion( Region.Find( p, m ) );
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victimState.OnGivenSilverTo(Placer);
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}
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}
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if ( town != null )
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return 0;
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from.LocalOverheadMessage(MessageType.Regular, MessageHue, AttackMessage);
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}
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return 1010356; // This trap can only be placed in a faction town
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}
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case AllowedPlacing.ControlledFactionTown:
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{
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Town town = Town.FromRegion( Region.Find( p, m ) );
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if ( town != null && town.Owner == Faction )
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return 0;
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return 1010357; // This trap can only be placed in a town your faction controls
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}
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}
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return 0;
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}
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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base.OnMovement( m, oldLocation );
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if ( !CheckDecay() && CheckRange( m.Location, oldLocation, 6 ) )
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{
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if ( Faction.Find( m ) != null && ((m.Skills[SkillName.DetectHidden].Value - 80.0) / 20.0) > Utility.RandomDouble() )
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PrivateOverheadLocalizedMessage( m, 1010154, MessageHue, "", "" ); // [Faction Trap]
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}
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}
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public abstract void DoVisibleEffect();
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public abstract void DoAttackEffect(Mobile m);
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public void PrivateOverheadLocalizedMessage( Mobile to, int number, int hue, string name, string args )
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{
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NetState ns = to?.NetState;
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public virtual int IsValidLocation()
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{
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return IsValidLocation(GetWorldLocation(), Map);
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}
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ns?.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, hue, 3, number, name, args ) );
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}
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public virtual int IsValidLocation(Point3D p, Map m)
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{
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if (m == null)
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return 502956; // You cannot place a trap on that.
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public BaseFactionTrap( Faction f, Mobile m, int itemID ) : base( itemID )
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{
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Visible = false;
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Faction = f;
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TimeOfPlacement = DateTime.UtcNow;
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Placer = m;
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}
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public BaseFactionTrap( Serial serial ) : base( serial )
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{
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}
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public virtual bool CheckDecay()
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{
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TimeSpan decayPeriod = DecayPeriod;
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if (Core.ML)
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foreach (Item item in m.GetItemsInRange(p, 0))
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if (item is BaseFactionTrap trap && trap.Faction == Faction)
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return 1075263; // There is already a trap belonging to your faction at this location.;
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if ( decayPeriod == TimeSpan.MaxValue )
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return false;
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switch (AllowedPlacing)
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{
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case AllowedPlacing.FactionStronghold:
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{
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StrongholdRegion region = (StrongholdRegion)Region.Find(p, m).GetRegion(typeof(StrongholdRegion));
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if ( (TimeOfPlacement + decayPeriod) < DateTime.UtcNow )
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{
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Timer.DelayCall( TimeSpan.Zero, Delete );
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return true;
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}
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if (region != null && region.Faction == Faction)
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return 0;
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return false;
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}
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return 1010355; // This trap can only be placed in your stronghold
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}
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case AllowedPlacing.AnyFactionTown:
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{
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Town town = Town.FromRegion(Region.Find(p, m));
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public virtual void BeginConceal()
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{
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m_Concealing?.Stop();
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if (town != null)
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return 0;
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m_Concealing = Timer.DelayCall( ConcealPeriod, Conceal );
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}
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return 1010356; // This trap can only be placed in a faction town
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}
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case AllowedPlacing.ControlledFactionTown:
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{
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Town town = Town.FromRegion(Region.Find(p, m));
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public virtual void Conceal()
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{
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m_Concealing?.Stop();
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if (town != null && town.Owner == Faction)
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return 0;
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m_Concealing = null;
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return 1010357; // This trap can only be placed in a town your faction controls
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}
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}
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if ( !Deleted )
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Visible = false;
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}
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return 0;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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base.OnMovement(m, oldLocation);
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writer.Write( (int) 0 ); // version
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if (!CheckDecay() && CheckRange(m.Location, oldLocation, 6))
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if (Faction.Find(m) != null &&
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(m.Skills[SkillName.DetectHidden].Value - 80.0) / 20.0 > Utility.RandomDouble())
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PrivateOverheadLocalizedMessage(m, 1010154, MessageHue, "", ""); // [Faction Trap]
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}
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Faction.WriteReference( writer, Faction );
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writer.Write( (Mobile) Placer );
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writer.Write( (DateTime) TimeOfPlacement );
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public void PrivateOverheadLocalizedMessage(Mobile to, int number, int hue, string name, string args)
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{
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NetState ns = to?.NetState;
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if ( Visible )
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BeginConceal();
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}
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ns?.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, hue, 3, number, name, args));
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public virtual bool CheckDecay()
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{
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TimeSpan decayPeriod = DecayPeriod;
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int version = reader.ReadInt();
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if (decayPeriod == TimeSpan.MaxValue)
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return false;
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Faction = Faction.ReadReference( reader );
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Placer = reader.ReadMobile();
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TimeOfPlacement = reader.ReadDateTime();
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if (TimeOfPlacement + decayPeriod < DateTime.UtcNow)
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{
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Timer.DelayCall(TimeSpan.Zero, Delete);
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return true;
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}
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if ( Visible )
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BeginConceal();
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return false;
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}
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CheckDecay();
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}
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public virtual void BeginConceal()
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{
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m_Concealing?.Stop();
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public override void OnDelete()
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{
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if ( Faction != null && Faction.Traps.Contains( this ) )
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Faction.Traps.Remove( this );
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m_Concealing = Timer.DelayCall(ConcealPeriod, Conceal);
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}
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base.OnDelete();
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}
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public virtual void Conceal()
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{
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m_Concealing?.Stop();
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public virtual bool IsEnemy( Mobile mob )
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{
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if ( mob.Hidden && mob.AccessLevel > AccessLevel.Player )
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return false;
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m_Concealing = null;
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if ( !mob.Alive || mob.IsDeadBondedPet )
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return false;
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if (!Deleted)
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Visible = false;
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}
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Faction faction = Faction.Find( mob, true );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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if ( faction == null && mob is BaseFactionGuard guard )
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faction = guard.Faction;
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writer.Write(0); // version
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if ( faction == null )
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return false;
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Faction.WriteReference(writer, Faction);
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writer.Write(Placer);
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writer.Write(TimeOfPlacement);
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return ( faction != Faction );
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}
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}
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}
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if (Visible)
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BeginConceal();
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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Faction = Faction.ReadReference(reader);
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Placer = reader.ReadMobile();
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TimeOfPlacement = reader.ReadDateTime();
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if (Visible)
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BeginConceal();
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CheckDecay();
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}
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public override void OnDelete()
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{
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if (Faction != null && Faction.Traps.Contains(this))
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Faction.Traps.Remove(this);
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base.OnDelete();
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}
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public virtual bool IsEnemy(Mobile mob)
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{
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if (mob.Hidden && mob.AccessLevel > AccessLevel.Player)
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return false;
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if (!mob.Alive || mob.IsDeadBondedPet)
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return false;
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Faction faction = Faction.Find(mob, true);
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if (faction == null && mob is BaseFactionGuard guard)
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faction = guard.Faction;
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if (faction == null)
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return false;
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return faction != Faction;
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}
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}
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}
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@ -1,109 +1,123 @@
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using System;
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using Server.Items;
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using Server.Engines.Craft;
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using Server.Items;
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namespace Server.Factions
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{
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public abstract class BaseFactionTrapDeed : Item, ICraftable
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{
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public abstract Type TrapType{ get; }
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public abstract class BaseFactionTrapDeed : Item, ICraftable
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{
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private Faction m_Faction;
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private Faction m_Faction;
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public BaseFactionTrapDeed(int itemID) : base(itemID)
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Faction Faction
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{
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get => m_Faction;
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set
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{
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m_Faction = value;
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public BaseFactionTrapDeed(bool createdFromDeed) : this(0x14F0)
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{
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}
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if ( m_Faction != null )
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Hue = m_Faction.Definition.HuePrimary;
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}
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}
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public BaseFactionTrapDeed(Serial serial) : base(serial)
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{
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}
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public BaseFactionTrapDeed( int itemID ) : base( itemID )
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public abstract Type TrapType{ get; }
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public BaseFactionTrapDeed( bool createdFromDeed ) : this( 0x14F0 )
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Faction Faction
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{
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get => m_Faction;
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set
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{
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m_Faction = value;
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public BaseFactionTrapDeed( Serial serial ) : base( serial )
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{
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}
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if (m_Faction != null)
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Hue = m_Faction.Definition.HuePrimary;
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||||
}
|
||||
}
|
||||
|
||||
public virtual BaseFactionTrap Construct( Mobile from )
|
||||
{
|
||||
try{ return Activator.CreateInstance( TrapType, new object[]{ m_Faction, from } ) as BaseFactionTrap; }
|
||||
catch{ return null; }
|
||||
}
|
||||
#region ICraftable Members
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
Faction faction = Faction.Find( from );
|
||||
public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
|
||||
CraftItem craftItem, int resHue)
|
||||
{
|
||||
ItemID = 0x14F0;
|
||||
Faction = Faction.Find(from);
|
||||
|
||||
if ( faction == null )
|
||||
from.SendLocalizedMessage( 1010353, "", 0x23 ); // Only faction members may place faction traps
|
||||
else if ( faction != m_Faction )
|
||||
from.SendLocalizedMessage( 1010354, "", 0x23 ); // You may only place faction traps created by your faction
|
||||
else if ( faction.Traps.Count >= faction.MaximumTraps )
|
||||
from.SendLocalizedMessage( 1010358, "", 0x23 ); // Your faction already has the maximum number of traps placed
|
||||
else
|
||||
{
|
||||
BaseFactionTrap trap = Construct( from );
|
||||
return 1;
|
||||
}
|
||||
|
||||
if ( trap == null )
|
||||
return;
|
||||
#endregion
|
||||
|
||||
int message = trap.IsValidLocation( from.Location, from.Map );
|
||||
public virtual BaseFactionTrap Construct(Mobile from)
|
||||
{
|
||||
try
|
||||
{
|
||||
return Activator.CreateInstance(TrapType, m_Faction, from) as BaseFactionTrap;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
if ( message > 0 )
|
||||
{
|
||||
from.SendLocalizedMessage( message, "", 0x23 );
|
||||
trap.Delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1010360 ); // You arm the trap and carefully hide it from view
|
||||
trap.MoveToWorld( from.Location, from.Map );
|
||||
faction.Traps.Add( trap );
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
Faction faction = Faction.Find(from);
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
if (faction == null)
|
||||
{
|
||||
from.SendLocalizedMessage(1010353, "", 0x23); // Only faction members may place faction traps
|
||||
}
|
||||
else if (faction != m_Faction)
|
||||
{
|
||||
from.SendLocalizedMessage(1010354, "", 0x23); // You may only place faction traps created by your faction
|
||||
}
|
||||
else if (faction.Traps.Count >= faction.MaximumTraps)
|
||||
{
|
||||
from.SendLocalizedMessage(1010358, "", 0x23); // Your faction already has the maximum number of traps placed
|
||||
}
|
||||
else
|
||||
{
|
||||
BaseFactionTrap trap = Construct(from);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
if (trap == null)
|
||||
return;
|
||||
|
||||
Faction.WriteReference( writer, m_Faction );
|
||||
}
|
||||
int message = trap.IsValidLocation(from.Location, from.Map);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
if (message > 0)
|
||||
{
|
||||
from.SendLocalizedMessage(message, "", 0x23);
|
||||
trap.Delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1010360); // You arm the trap and carefully hide it from view
|
||||
trap.MoveToWorld(from.Location, from.Map);
|
||||
faction.Traps.Add(trap);
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
m_Faction = Faction.ReadReference( reader );
|
||||
}
|
||||
#region ICraftable Members
|
||||
writer.Write(0); // version
|
||||
|
||||
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
|
||||
{
|
||||
ItemID = 0x14F0;
|
||||
Faction = Faction.Find( from );
|
||||
Faction.WriteReference(writer, m_Faction);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Faction = Faction.ReadReference(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,83 +2,83 @@ using System;
|
|||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionExplosionTrap : BaseFactionTrap
|
||||
{
|
||||
public override int LabelNumber => 1044599; // faction explosion trap
|
||||
public class FactionExplosionTrap : BaseFactionTrap
|
||||
{
|
||||
[Constructible]
|
||||
public FactionExplosionTrap() : this(null)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AttackMessage => 1010543; // You are enveloped in an explosion of fire!
|
||||
public override int DisarmMessage => 1010539; // You carefully remove the pressure trigger and disable the trap.
|
||||
public override int EffectSound => 0x307;
|
||||
public override int MessageHue => 0x78;
|
||||
public FactionExplosionTrap(Faction f) : this(f, null)
|
||||
{
|
||||
}
|
||||
|
||||
public override AllowedPlacing AllowedPlacing => AllowedPlacing.AnyFactionTown;
|
||||
public FactionExplosionTrap(Faction f, Mobile m) : base(f, m, 0x11C1)
|
||||
{
|
||||
}
|
||||
|
||||
public override void DoVisibleEffect()
|
||||
{
|
||||
Effects.SendLocationEffect( GetWorldLocation(), Map, 0x36BD, 15, 10 );
|
||||
}
|
||||
public FactionExplosionTrap(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void DoAttackEffect( Mobile m )
|
||||
{
|
||||
m.Damage( Utility.Dice( 6, 10, 40 ), m );
|
||||
}
|
||||
public override int LabelNumber => 1044599; // faction explosion trap
|
||||
|
||||
[Constructible]
|
||||
public FactionExplosionTrap() : this( null )
|
||||
{
|
||||
}
|
||||
public override int AttackMessage => 1010543; // You are enveloped in an explosion of fire!
|
||||
public override int DisarmMessage => 1010539; // You carefully remove the pressure trigger and disable the trap.
|
||||
public override int EffectSound => 0x307;
|
||||
public override int MessageHue => 0x78;
|
||||
|
||||
public FactionExplosionTrap( Faction f ) : this( f, null )
|
||||
{
|
||||
}
|
||||
public override AllowedPlacing AllowedPlacing => AllowedPlacing.AnyFactionTown;
|
||||
|
||||
public FactionExplosionTrap( Faction f, Mobile m ) : base( f, m, 0x11C1 )
|
||||
{
|
||||
}
|
||||
public override void DoVisibleEffect()
|
||||
{
|
||||
Effects.SendLocationEffect(GetWorldLocation(), Map, 0x36BD, 15, 10);
|
||||
}
|
||||
|
||||
public FactionExplosionTrap( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void DoAttackEffect(Mobile m)
|
||||
{
|
||||
m.Damage(Utility.Dice(6, 10, 40), m);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class FactionExplosionTrapDeed : BaseFactionTrapDeed
|
||||
{
|
||||
public override Type TrapType => typeof( FactionExplosionTrap );
|
||||
public override int LabelNumber => 1044603; // faction explosion trap deed
|
||||
public class FactionExplosionTrapDeed : BaseFactionTrapDeed
|
||||
{
|
||||
public FactionExplosionTrapDeed() : base(0x36D2)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionExplosionTrapDeed() : base( 0x36D2 )
|
||||
{
|
||||
}
|
||||
public FactionExplosionTrapDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionExplosionTrapDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override Type TrapType => typeof(FactionExplosionTrap);
|
||||
public override int LabelNumber => 1044603; // faction explosion trap deed
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,83 +2,83 @@ using System;
|
|||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionGasTrap : BaseFactionTrap
|
||||
{
|
||||
public override int LabelNumber => 1044598; // faction gas trap
|
||||
public class FactionGasTrap : BaseFactionTrap
|
||||
{
|
||||
[Constructible]
|
||||
public FactionGasTrap() : this(null)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AttackMessage => 1010542; // A noxious green cloud of poison gas envelops you!
|
||||
public override int DisarmMessage => 502376; // The poison leaks harmlessly away due to your deft touch.
|
||||
public override int EffectSound => 0x230;
|
||||
public override int MessageHue => 0x44;
|
||||
public FactionGasTrap(Faction f) : this(f, null)
|
||||
{
|
||||
}
|
||||
|
||||
public override AllowedPlacing AllowedPlacing => AllowedPlacing.FactionStronghold;
|
||||
public FactionGasTrap(Faction f, Mobile m) : base(f, m, 0x113C)
|
||||
{
|
||||
}
|
||||
|
||||
public override void DoVisibleEffect()
|
||||
{
|
||||
Effects.SendLocationEffect( Location, Map, 0x3709, 28, 10, 0x1D3, 5 );
|
||||
}
|
||||
public FactionGasTrap(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void DoAttackEffect( Mobile m )
|
||||
{
|
||||
m.ApplyPoison( m, Poison.Lethal );
|
||||
}
|
||||
public override int LabelNumber => 1044598; // faction gas trap
|
||||
|
||||
[Constructible]
|
||||
public FactionGasTrap() : this( null )
|
||||
{
|
||||
}
|
||||
public override int AttackMessage => 1010542; // A noxious green cloud of poison gas envelops you!
|
||||
public override int DisarmMessage => 502376; // The poison leaks harmlessly away due to your deft touch.
|
||||
public override int EffectSound => 0x230;
|
||||
public override int MessageHue => 0x44;
|
||||
|
||||
public FactionGasTrap( Faction f ) : this( f, null )
|
||||
{
|
||||
}
|
||||
public override AllowedPlacing AllowedPlacing => AllowedPlacing.FactionStronghold;
|
||||
|
||||
public FactionGasTrap( Faction f, Mobile m ) : base( f, m, 0x113C )
|
||||
{
|
||||
}
|
||||
public override void DoVisibleEffect()
|
||||
{
|
||||
Effects.SendLocationEffect(Location, Map, 0x3709, 28, 10, 0x1D3, 5);
|
||||
}
|
||||
|
||||
public FactionGasTrap( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void DoAttackEffect(Mobile m)
|
||||
{
|
||||
m.ApplyPoison(m, Poison.Lethal);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class FactionGasTrapDeed : BaseFactionTrapDeed
|
||||
{
|
||||
public override Type TrapType => typeof( FactionGasTrap );
|
||||
public override int LabelNumber => 1044602; // faction gas trap deed
|
||||
public class FactionGasTrapDeed : BaseFactionTrapDeed
|
||||
{
|
||||
public FactionGasTrapDeed() : base(0x11AB)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionGasTrapDeed() : base( 0x11AB )
|
||||
{
|
||||
}
|
||||
public FactionGasTrapDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionGasTrapDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override Type TrapType => typeof(FactionGasTrap);
|
||||
public override int LabelNumber => 1044602; // faction gas trap deed
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,83 +2,83 @@ using System;
|
|||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionSawTrap : BaseFactionTrap
|
||||
{
|
||||
public override int LabelNumber => 1041047; // faction saw trap
|
||||
public class FactionSawTrap : BaseFactionTrap
|
||||
{
|
||||
[Constructible]
|
||||
public FactionSawTrap() : this(null)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AttackMessage => 1010544; // The blade cuts deep into your skin!
|
||||
public override int DisarmMessage => 1010540; // You carefully dismantle the saw mechanism and disable the trap.
|
||||
public override int EffectSound => 0x218;
|
||||
public override int MessageHue => 0x5A;
|
||||
public FactionSawTrap(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override AllowedPlacing AllowedPlacing => AllowedPlacing.ControlledFactionTown;
|
||||
public FactionSawTrap(Faction f) : this(f, null)
|
||||
{
|
||||
}
|
||||
|
||||
public override void DoVisibleEffect()
|
||||
{
|
||||
Effects.SendLocationEffect( Location, Map, 0x11AD, 25, 10 );
|
||||
}
|
||||
public FactionSawTrap(Faction f, Mobile m) : base(f, m, 0x11AC)
|
||||
{
|
||||
}
|
||||
|
||||
public override void DoAttackEffect( Mobile m )
|
||||
{
|
||||
m.Damage( Utility.Dice( 6, 10, 40 ), m );
|
||||
}
|
||||
public override int LabelNumber => 1041047; // faction saw trap
|
||||
|
||||
[Constructible]
|
||||
public FactionSawTrap() : this( null )
|
||||
{
|
||||
}
|
||||
public override int AttackMessage => 1010544; // The blade cuts deep into your skin!
|
||||
public override int DisarmMessage => 1010540; // You carefully dismantle the saw mechanism and disable the trap.
|
||||
public override int EffectSound => 0x218;
|
||||
public override int MessageHue => 0x5A;
|
||||
|
||||
public FactionSawTrap( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override AllowedPlacing AllowedPlacing => AllowedPlacing.ControlledFactionTown;
|
||||
|
||||
public FactionSawTrap( Faction f ) : this( f, null )
|
||||
{
|
||||
}
|
||||
public override void DoVisibleEffect()
|
||||
{
|
||||
Effects.SendLocationEffect(Location, Map, 0x11AD, 25, 10);
|
||||
}
|
||||
|
||||
public FactionSawTrap( Faction f, Mobile m ) : base( f, m, 0x11AC )
|
||||
{
|
||||
}
|
||||
public override void DoAttackEffect(Mobile m)
|
||||
{
|
||||
m.Damage(Utility.Dice(6, 10, 40), m);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class FactionSawTrapDeed : BaseFactionTrapDeed
|
||||
{
|
||||
public override Type TrapType => typeof( FactionSawTrap );
|
||||
public override int LabelNumber => 1044604; // faction saw trap deed
|
||||
public class FactionSawTrapDeed : BaseFactionTrapDeed
|
||||
{
|
||||
public FactionSawTrapDeed() : base(0x1107)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionSawTrapDeed() : base( 0x1107 )
|
||||
{
|
||||
}
|
||||
public FactionSawTrapDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionSawTrapDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override Type TrapType => typeof(FactionSawTrap);
|
||||
public override int LabelNumber => 1044604; // faction saw trap deed
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,83 +2,86 @@ using System;
|
|||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionSpikeTrap : BaseFactionTrap
|
||||
{
|
||||
public override int LabelNumber => 1044601; // faction spike trap
|
||||
public class FactionSpikeTrap : BaseFactionTrap
|
||||
{
|
||||
[Constructible]
|
||||
public FactionSpikeTrap() : this(null)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AttackMessage => 1010545; // Large spikes in the ground spring up piercing your skin!
|
||||
public override int DisarmMessage => 1010541; // You carefully dismantle the trigger on the spikes and disable the trap.
|
||||
public override int EffectSound => 0x22E;
|
||||
public override int MessageHue => 0x5A;
|
||||
public FactionSpikeTrap(Faction f) : this(f, null)
|
||||
{
|
||||
}
|
||||
|
||||
public override AllowedPlacing AllowedPlacing => AllowedPlacing.ControlledFactionTown;
|
||||
public FactionSpikeTrap(Faction f, Mobile m) : base(f, m, 0x11A0)
|
||||
{
|
||||
}
|
||||
|
||||
public override void DoVisibleEffect()
|
||||
{
|
||||
Effects.SendLocationEffect( Location, Map, 0x11A4, 12, 6 );
|
||||
}
|
||||
public FactionSpikeTrap(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void DoAttackEffect( Mobile m )
|
||||
{
|
||||
m.Damage( Utility.Dice( 6, 10, 40 ), m );
|
||||
}
|
||||
public override int LabelNumber => 1044601; // faction spike trap
|
||||
|
||||
[Constructible]
|
||||
public FactionSpikeTrap() : this( null )
|
||||
{
|
||||
}
|
||||
public override int AttackMessage => 1010545; // Large spikes in the ground spring up piercing your skin!
|
||||
|
||||
public FactionSpikeTrap( Faction f ) : this( f, null )
|
||||
{
|
||||
}
|
||||
public override int DisarmMessage =>
|
||||
1010541; // You carefully dismantle the trigger on the spikes and disable the trap.
|
||||
|
||||
public FactionSpikeTrap( Faction f, Mobile m ) : base( f, m, 0x11A0 )
|
||||
{
|
||||
}
|
||||
public override int EffectSound => 0x22E;
|
||||
public override int MessageHue => 0x5A;
|
||||
|
||||
public FactionSpikeTrap( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override AllowedPlacing AllowedPlacing => AllowedPlacing.ControlledFactionTown;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void DoVisibleEffect()
|
||||
{
|
||||
Effects.SendLocationEffect(Location, Map, 0x11A4, 12, 6);
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public override void DoAttackEffect(Mobile m)
|
||||
{
|
||||
m.Damage(Utility.Dice(6, 10, 40), m);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public class FactionSpikeTrapDeed : BaseFactionTrapDeed
|
||||
{
|
||||
public override Type TrapType => typeof( FactionSpikeTrap );
|
||||
public override int LabelNumber => 1044605; // faction spike trap deed
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public FactionSpikeTrapDeed() : base( 0x11A5 )
|
||||
{
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public FactionSpikeTrapDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public class FactionSpikeTrapDeed : BaseFactionTrapDeed
|
||||
{
|
||||
public FactionSpikeTrapDeed() : base(0x11A5)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public FactionSpikeTrapDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public override Type TrapType => typeof(FactionSpikeTrap);
|
||||
public override int LabelNumber => 1044605; // faction spike trap deed
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,71 +1,71 @@
|
|||
namespace Server.Factions
|
||||
{
|
||||
public class FactionTrapRemovalKit : Item
|
||||
{
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Charges { get; set; }
|
||||
public class FactionTrapRemovalKit : Item
|
||||
{
|
||||
[Constructible]
|
||||
public FactionTrapRemovalKit() : base(7867)
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Charges = 25;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041508; // a faction trap removal kit
|
||||
public FactionTrapRemovalKit(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public FactionTrapRemovalKit() : base( 7867 )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Charges = 25;
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int Charges{ get; set; }
|
||||
|
||||
public void ConsumeCharge( Mobile consumer )
|
||||
{
|
||||
--Charges;
|
||||
public override int LabelNumber => 1041508; // a faction trap removal kit
|
||||
|
||||
if ( Charges <= 0 )
|
||||
{
|
||||
Delete();
|
||||
public void ConsumeCharge(Mobile consumer)
|
||||
{
|
||||
--Charges;
|
||||
|
||||
consumer?.SendLocalizedMessage( 1042531 ); // You have used all of the parts in your trap removal kit.
|
||||
}
|
||||
}
|
||||
if (Charges <= 0)
|
||||
{
|
||||
Delete();
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
consumer?.SendLocalizedMessage(1042531); // You have used all of the parts in your trap removal kit.
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: OSI does not list uses remaining; intentional difference
|
||||
list.Add( 1060584, Charges.ToString() ); // uses remaining: ~1_val~
|
||||
}
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
public FactionTrapRemovalKit( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
// NOTE: OSI does not list uses remaining; intentional difference
|
||||
list.Add(1060584, Charges.ToString()); // uses remaining: ~1_val~
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.WriteEncodedInt( (int) Charges );
|
||||
}
|
||||
writer.WriteEncodedInt(Charges);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
Charges = reader.ReadEncodedInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
Charges = 25;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
Charges = reader.ReadEncodedInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
Charges = 25;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue