Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -4,264 +4,261 @@ using Server.Network;
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namespace Server.Factions
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{
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public enum AllowedPlacing
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{
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Everywhere,
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public enum AllowedPlacing
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{
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Everywhere,
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AnyFactionTown,
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ControlledFactionTown,
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FactionStronghold
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}
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AnyFactionTown,
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ControlledFactionTown,
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FactionStronghold
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}
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public abstract class BaseFactionTrap : BaseTrap
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{
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private Timer m_Concealing;
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public abstract class BaseFactionTrap : BaseTrap
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{
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private Timer m_Concealing;
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[CommandProperty( AccessLevel.GameMaster )]
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public Faction Faction { get; set; }
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public BaseFactionTrap(Faction f, Mobile m, int itemID) : base(itemID)
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{
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Visible = false;
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Placer { get; set; }
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Faction = f;
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TimeOfPlacement = DateTime.UtcNow;
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Placer = m;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime TimeOfPlacement { get; set; }
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public BaseFactionTrap(Serial serial) : base(serial)
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{
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}
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public virtual int EffectSound => 0;
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[CommandProperty(AccessLevel.GameMaster)]
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public Faction Faction{ get; set; }
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public virtual int SilverFromDisarm => 100;
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Placer{ get; set; }
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public virtual int MessageHue => 0;
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public virtual int AttackMessage => 0;
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public virtual int DisarmMessage => 0;
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime TimeOfPlacement{ get; set; }
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public virtual AllowedPlacing AllowedPlacing => AllowedPlacing.Everywhere;
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public virtual int EffectSound => 0;
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public virtual TimeSpan ConcealPeriod => TimeSpan.FromMinutes( 1.0 );
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public virtual int SilverFromDisarm => 100;
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public virtual TimeSpan DecayPeriod
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{
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get
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{
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if ( Core.AOS )
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return TimeSpan.FromDays( 1.0 );
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public virtual int MessageHue => 0;
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return TimeSpan.MaxValue; // no decay
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}
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}
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public virtual int AttackMessage => 0;
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public virtual int DisarmMessage => 0;
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public override void OnTrigger( Mobile from )
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{
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if ( !IsEnemy( from ) )
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return;
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public virtual AllowedPlacing AllowedPlacing => AllowedPlacing.Everywhere;
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Conceal();
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DoVisibleEffect();
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Effects.PlaySound( Location, Map, EffectSound );
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DoAttackEffect( from );
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public virtual TimeSpan ConcealPeriod => TimeSpan.FromMinutes(1.0);
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int silverToAward = ( from.Alive ? 20 : 40 );
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public virtual TimeSpan DecayPeriod
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{
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get
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{
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if (Core.AOS)
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return TimeSpan.FromDays(1.0);
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if ( silverToAward > 0 && Placer != null && Faction != null )
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{
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PlayerState victimState = PlayerState.Find( from );
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return TimeSpan.MaxValue; // no decay
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}
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}
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if ( victimState != null && victimState.CanGiveSilverTo( Placer ) && victimState.KillPoints > 0 )
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{
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int silverGiven = Faction.AwardSilver( Placer, silverToAward );
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public override void OnTrigger(Mobile from)
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{
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if (!IsEnemy(from))
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return;
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if ( silverGiven > 0 )
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{
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// TODO: Get real message
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if ( from.Alive )
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Placer.SendMessage( "You have earned {0} silver pieces because {1} fell for your trap.", silverGiven, from.Name );
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else
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Placer.SendLocalizedMessage( 1042736, $"{silverGiven} silver\t{from.Name}"); // You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~!
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}
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victimState.OnGivenSilverTo( Placer );
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}
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}
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from.LocalOverheadMessage( MessageType.Regular, MessageHue, AttackMessage );
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}
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Conceal();
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public abstract void DoVisibleEffect();
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public abstract void DoAttackEffect( Mobile m );
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DoVisibleEffect();
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Effects.PlaySound(Location, Map, EffectSound);
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DoAttackEffect(from);
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public virtual int IsValidLocation()
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{
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return IsValidLocation( GetWorldLocation(), Map );
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}
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int silverToAward = from.Alive ? 20 : 40;
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public virtual int IsValidLocation( Point3D p, Map m )
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{
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if ( m == null )
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return 502956; // You cannot place a trap on that.
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if ( Core.ML )
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{
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foreach( Item item in m.GetItemsInRange( p, 0 ) )
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{
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if ( item is BaseFactionTrap trap && trap.Faction == Faction )
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return 1075263; // There is already a trap belonging to your faction at this location.;
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}
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}
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if (silverToAward > 0 && Placer != null && Faction != null)
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{
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PlayerState victimState = PlayerState.Find(from);
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switch( AllowedPlacing )
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{
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case AllowedPlacing.FactionStronghold:
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{
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StrongholdRegion region = (StrongholdRegion) Region.Find( p, m ).GetRegion( typeof( StrongholdRegion ) );
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if (victimState != null && victimState.CanGiveSilverTo(Placer) && victimState.KillPoints > 0)
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{
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int silverGiven = Faction.AwardSilver(Placer, silverToAward);
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if ( region != null && region.Faction == Faction )
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return 0;
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if (silverGiven > 0)
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{
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// TODO: Get real message
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if (from.Alive)
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Placer.SendMessage("You have earned {0} silver pieces because {1} fell for your trap.",
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silverGiven, from.Name);
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else
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Placer.SendLocalizedMessage(1042736,
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$"{silverGiven} silver\t{from.Name}"); // You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~!
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}
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return 1010355; // This trap can only be placed in your stronghold
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}
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case AllowedPlacing.AnyFactionTown:
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{
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Town town = Town.FromRegion( Region.Find( p, m ) );
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victimState.OnGivenSilverTo(Placer);
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}
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}
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if ( town != null )
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return 0;
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from.LocalOverheadMessage(MessageType.Regular, MessageHue, AttackMessage);
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}
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return 1010356; // This trap can only be placed in a faction town
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}
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case AllowedPlacing.ControlledFactionTown:
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{
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Town town = Town.FromRegion( Region.Find( p, m ) );
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if ( town != null && town.Owner == Faction )
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return 0;
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return 1010357; // This trap can only be placed in a town your faction controls
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}
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}
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return 0;
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}
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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base.OnMovement( m, oldLocation );
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if ( !CheckDecay() && CheckRange( m.Location, oldLocation, 6 ) )
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{
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if ( Faction.Find( m ) != null && ((m.Skills[SkillName.DetectHidden].Value - 80.0) / 20.0) > Utility.RandomDouble() )
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PrivateOverheadLocalizedMessage( m, 1010154, MessageHue, "", "" ); // [Faction Trap]
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}
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}
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public abstract void DoVisibleEffect();
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public abstract void DoAttackEffect(Mobile m);
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public void PrivateOverheadLocalizedMessage( Mobile to, int number, int hue, string name, string args )
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{
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NetState ns = to?.NetState;
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public virtual int IsValidLocation()
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{
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return IsValidLocation(GetWorldLocation(), Map);
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}
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ns?.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, hue, 3, number, name, args ) );
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}
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public virtual int IsValidLocation(Point3D p, Map m)
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{
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if (m == null)
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return 502956; // You cannot place a trap on that.
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public BaseFactionTrap( Faction f, Mobile m, int itemID ) : base( itemID )
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{
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Visible = false;
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Faction = f;
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TimeOfPlacement = DateTime.UtcNow;
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Placer = m;
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}
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public BaseFactionTrap( Serial serial ) : base( serial )
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{
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}
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public virtual bool CheckDecay()
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{
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TimeSpan decayPeriod = DecayPeriod;
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if (Core.ML)
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foreach (Item item in m.GetItemsInRange(p, 0))
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if (item is BaseFactionTrap trap && trap.Faction == Faction)
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return 1075263; // There is already a trap belonging to your faction at this location.;
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if ( decayPeriod == TimeSpan.MaxValue )
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return false;
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switch (AllowedPlacing)
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{
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case AllowedPlacing.FactionStronghold:
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{
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StrongholdRegion region = (StrongholdRegion)Region.Find(p, m).GetRegion(typeof(StrongholdRegion));
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if ( (TimeOfPlacement + decayPeriod) < DateTime.UtcNow )
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{
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Timer.DelayCall( TimeSpan.Zero, Delete );
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return true;
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}
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if (region != null && region.Faction == Faction)
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return 0;
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return false;
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}
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return 1010355; // This trap can only be placed in your stronghold
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}
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case AllowedPlacing.AnyFactionTown:
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{
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Town town = Town.FromRegion(Region.Find(p, m));
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public virtual void BeginConceal()
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{
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m_Concealing?.Stop();
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if (town != null)
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return 0;
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m_Concealing = Timer.DelayCall( ConcealPeriod, Conceal );
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}
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return 1010356; // This trap can only be placed in a faction town
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}
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case AllowedPlacing.ControlledFactionTown:
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{
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Town town = Town.FromRegion(Region.Find(p, m));
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public virtual void Conceal()
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{
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m_Concealing?.Stop();
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if (town != null && town.Owner == Faction)
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return 0;
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m_Concealing = null;
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return 1010357; // This trap can only be placed in a town your faction controls
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}
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}
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if ( !Deleted )
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Visible = false;
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}
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return 0;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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base.OnMovement(m, oldLocation);
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writer.Write( (int) 0 ); // version
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if (!CheckDecay() && CheckRange(m.Location, oldLocation, 6))
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if (Faction.Find(m) != null &&
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(m.Skills[SkillName.DetectHidden].Value - 80.0) / 20.0 > Utility.RandomDouble())
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PrivateOverheadLocalizedMessage(m, 1010154, MessageHue, "", ""); // [Faction Trap]
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}
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Faction.WriteReference( writer, Faction );
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writer.Write( (Mobile) Placer );
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writer.Write( (DateTime) TimeOfPlacement );
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public void PrivateOverheadLocalizedMessage(Mobile to, int number, int hue, string name, string args)
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{
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NetState ns = to?.NetState;
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if ( Visible )
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BeginConceal();
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}
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ns?.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, hue, 3, number, name, args));
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public virtual bool CheckDecay()
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{
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TimeSpan decayPeriod = DecayPeriod;
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int version = reader.ReadInt();
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if (decayPeriod == TimeSpan.MaxValue)
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return false;
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Faction = Faction.ReadReference( reader );
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Placer = reader.ReadMobile();
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TimeOfPlacement = reader.ReadDateTime();
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if (TimeOfPlacement + decayPeriod < DateTime.UtcNow)
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{
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Timer.DelayCall(TimeSpan.Zero, Delete);
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return true;
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}
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if ( Visible )
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BeginConceal();
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return false;
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}
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CheckDecay();
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}
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public virtual void BeginConceal()
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{
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m_Concealing?.Stop();
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public override void OnDelete()
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{
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if ( Faction != null && Faction.Traps.Contains( this ) )
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Faction.Traps.Remove( this );
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m_Concealing = Timer.DelayCall(ConcealPeriod, Conceal);
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}
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base.OnDelete();
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}
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public virtual void Conceal()
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{
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m_Concealing?.Stop();
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public virtual bool IsEnemy( Mobile mob )
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{
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if ( mob.Hidden && mob.AccessLevel > AccessLevel.Player )
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return false;
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m_Concealing = null;
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if ( !mob.Alive || mob.IsDeadBondedPet )
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return false;
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if (!Deleted)
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Visible = false;
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}
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Faction faction = Faction.Find( mob, true );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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if ( faction == null && mob is BaseFactionGuard guard )
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faction = guard.Faction;
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writer.Write(0); // version
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if ( faction == null )
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return false;
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Faction.WriteReference(writer, Faction);
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writer.Write(Placer);
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writer.Write(TimeOfPlacement);
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return ( faction != Faction );
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}
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}
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}
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if (Visible)
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BeginConceal();
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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Faction = Faction.ReadReference(reader);
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Placer = reader.ReadMobile();
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TimeOfPlacement = reader.ReadDateTime();
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if (Visible)
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BeginConceal();
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CheckDecay();
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}
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public override void OnDelete()
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{
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if (Faction != null && Faction.Traps.Contains(this))
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Faction.Traps.Remove(this);
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base.OnDelete();
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}
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public virtual bool IsEnemy(Mobile mob)
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{
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if (mob.Hidden && mob.AccessLevel > AccessLevel.Player)
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return false;
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if (!mob.Alive || mob.IsDeadBondedPet)
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return false;
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Faction faction = Faction.Find(mob, true);
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if (faction == null && mob is BaseFactionGuard guard)
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faction = guard.Faction;
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if (faction == null)
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return false;
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return faction != Faction;
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}
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}
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}
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