Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -2,109 +2,111 @@ using Server.Mobiles;
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namespace Server.Factions
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{
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public class FactionWarHorse : BaseMount
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{
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public override string CorpseName => "a war horse corpse";
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private Faction m_Faction;
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public class FactionWarHorse : BaseMount
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{
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public const int SilverPrice = 500;
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public const int GoldPrice = 3000;
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private Faction m_Faction;
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[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
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public Faction Faction
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{
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get => m_Faction;
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set
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{
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m_Faction = value;
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[Constructible]
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public FactionWarHorse() : this(null)
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{
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}
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Body = m_Faction?.Definition.WarHorseBody ?? 0xE2;
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ItemID = m_Faction?.Definition.WarHorseItem ?? 0x3EA0;
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}
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}
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public FactionWarHorse(Faction faction) : base("a war horse", 0xE2, 0x3EA0, AIType.AI_Melee, FightMode.Aggressor, 10,
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1, 0.2, 0.4)
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{
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BaseSoundID = 0xA8;
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public const int SilverPrice = 500;
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public const int GoldPrice = 3000;
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SetStr(400);
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SetDex(125);
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SetInt(51, 55);
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[Constructible]
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public FactionWarHorse() : this( null )
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{
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}
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SetHits(240);
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SetMana(0);
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public FactionWarHorse( Faction faction ) : base( "a war horse", 0xE2, 0x3EA0, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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BaseSoundID = 0xA8;
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SetDamage(5, 8);
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SetStr( 400 );
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SetDex( 125 );
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SetInt( 51, 55 );
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SetDamageType(ResistanceType.Physical, 100);
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SetHits( 240 );
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SetMana( 0 );
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetDamage( 5, 8 );
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SetSkill(SkillName.MagicResist, 25.1, 30.0);
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SetSkill(SkillName.Tactics, 29.3, 44.0);
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SetSkill(SkillName.Wrestling, 29.3, 44.0);
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SetDamageType( ResistanceType.Physical, 100 );
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Fame = 300;
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Karma = 300;
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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Tamable = true;
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ControlSlots = 1;
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SetSkill( SkillName.MagicResist, 25.1, 30.0 );
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SetSkill( SkillName.Tactics, 29.3, 44.0 );
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SetSkill( SkillName.Wrestling, 29.3, 44.0 );
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Faction = faction;
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}
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Fame = 300;
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Karma = 300;
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public FactionWarHorse(Serial serial) : base(serial)
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{
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}
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Tamable = true;
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ControlSlots = 1;
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public override string CorpseName => "a war horse corpse";
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Faction = faction;
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}
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public Faction Faction
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{
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get => m_Faction;
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set
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{
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m_Faction = value;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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Body = m_Faction?.Definition.WarHorseBody ?? 0xE2;
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ItemID = m_Faction?.Definition.WarHorseItem ?? 0x3EA0;
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}
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}
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public FactionWarHorse( Serial serial ) : base( serial )
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{
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}
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override void OnDoubleClick( Mobile from )
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{
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PlayerState pl = PlayerState.Find( from );
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public override void OnDoubleClick(Mobile from)
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{
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PlayerState pl = PlayerState.Find(from);
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if ( pl == null )
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from.SendLocalizedMessage( 1010366 ); // You cannot mount a faction war horse!
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else if ( pl.Faction != Faction )
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from.SendLocalizedMessage( 1010367 ); // You cannot ride an opposing faction's war horse!
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else if ( pl.Rank.Rank < 2 )
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from.SendLocalizedMessage( 1010368 ); // You must achieve a faction rank of at least two before riding a war horse!
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else
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base.OnDoubleClick( from );
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}
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if (pl == null)
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from.SendLocalizedMessage(1010366); // You cannot mount a faction war horse!
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else if (pl.Faction != Faction)
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from.SendLocalizedMessage(1010367); // You cannot ride an opposing faction's war horse!
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else if (pl.Rank.Rank < 2)
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from.SendLocalizedMessage(
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1010368); // You must achieve a faction rank of at least two before riding a war horse!
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else
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base.OnDoubleClick(from);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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writer.Write(0); // version
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Faction.WriteReference( writer, m_Faction );
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}
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Faction.WriteReference(writer, m_Faction);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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Faction = Faction.ReadReference( reader );
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break;
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}
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}
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}
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}
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}
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switch (version)
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{
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case 0:
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{
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Faction = Faction.ReadReference(reader);
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break;
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}
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}
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}
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}
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}
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File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
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@ -2,139 +2,140 @@ using System.Collections.Generic;
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namespace Server.Factions.AI
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{
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public enum ReactionType
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{
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Ignore,
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Warn,
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Attack
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}
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public enum ReactionType
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{
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Ignore,
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Warn,
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Attack
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}
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public enum MovementType
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{
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Stand,
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Patrol,
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Follow
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}
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public enum MovementType
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{
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Stand,
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Patrol,
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Follow
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}
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public class Reaction
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{
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public Faction Faction { get; }
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public class Reaction
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{
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public Reaction(Faction faction, ReactionType type)
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{
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Faction = faction;
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Type = type;
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}
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public ReactionType Type { get; set; }
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public Reaction(GenericReader reader)
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{
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int version = reader.ReadEncodedInt();
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public Reaction( Faction faction, ReactionType type )
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{
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Faction = faction;
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Type = type;
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}
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switch (version)
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{
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case 0:
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{
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Faction = Faction.ReadReference(reader);
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Type = (ReactionType)reader.ReadEncodedInt();
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public Reaction( GenericReader reader )
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{
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int version = reader.ReadEncodedInt();
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break;
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}
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}
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}
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switch ( version )
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{
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case 0:
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{
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Faction = Faction.ReadReference( reader );
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Type = (ReactionType) reader.ReadEncodedInt();
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public Faction Faction{ get; }
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break;
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}
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}
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}
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public ReactionType Type{ get; set; }
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public void Serialize( GenericWriter writer )
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{
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writer.WriteEncodedInt( (int) 0 ); // version
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public void Serialize(GenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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Faction.WriteReference( writer, Faction );
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writer.WriteEncodedInt( (int) Type );
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}
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}
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Faction.WriteReference(writer, Faction);
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writer.WriteEncodedInt((int)Type);
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}
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}
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public class Orders
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{
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private List<Reaction> m_Reactions;
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public class Orders
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{
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private List<Reaction> m_Reactions;
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public BaseFactionGuard Guard { get; }
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public Orders(BaseFactionGuard guard)
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{
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Guard = guard;
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m_Reactions = new List<Reaction>();
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Movement = MovementType.Patrol;
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}
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public MovementType Movement { get; set; }
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public Orders(BaseFactionGuard guard, GenericReader reader)
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{
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Guard = guard;
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public Mobile Follow { get; set; }
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int version = reader.ReadEncodedInt();
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public Reaction GetReaction( Faction faction )
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{
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Reaction reaction;
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switch (version)
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{
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case 1:
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{
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Follow = reader.ReadMobile();
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goto case 0;
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}
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case 0:
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{
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int count = reader.ReadEncodedInt();
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m_Reactions = new List<Reaction>(count);
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for ( int i = 0; i < m_Reactions.Count; ++i )
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{
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reaction = m_Reactions[i];
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for (int i = 0; i < count; ++i)
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m_Reactions.Add(new Reaction(reader));
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if ( reaction.Faction == faction )
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return reaction;
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}
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Movement = (MovementType)reader.ReadEncodedInt();
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reaction = new Reaction( faction, ( faction == null || faction == Guard.Faction ) ? ReactionType.Ignore : ReactionType.Attack );
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m_Reactions.Add( reaction );
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break;
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}
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}
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}
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return reaction;
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}
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public BaseFactionGuard Guard{ get; }
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public void SetReaction( Faction faction, ReactionType type )
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{
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Reaction reaction = GetReaction( faction );
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public MovementType Movement{ get; set; }
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reaction.Type = type;
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}
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public Mobile Follow{ get; set; }
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public Orders( BaseFactionGuard guard )
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{
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Guard = guard;
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m_Reactions = new List<Reaction>();
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Movement = MovementType.Patrol;
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}
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public Reaction GetReaction(Faction faction)
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{
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Reaction reaction;
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public Orders( BaseFactionGuard guard, GenericReader reader )
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{
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Guard = guard;
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for (int i = 0; i < m_Reactions.Count; ++i)
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{
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reaction = m_Reactions[i];
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int version = reader.ReadEncodedInt();
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if (reaction.Faction == faction)
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return reaction;
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}
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switch ( version )
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{
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case 1:
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{
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Follow = reader.ReadMobile();
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goto case 0;
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}
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case 0:
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{
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int count = reader.ReadEncodedInt();
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m_Reactions = new List<Reaction>( count );
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reaction = new Reaction(faction,
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faction == null || faction == Guard.Faction ? ReactionType.Ignore : ReactionType.Attack);
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m_Reactions.Add(reaction);
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for ( int i = 0; i < count; ++i )
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m_Reactions.Add( new Reaction( reader ) );
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return reaction;
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}
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Movement = (MovementType)reader.ReadEncodedInt();
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public void SetReaction(Faction faction, ReactionType type)
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{
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Reaction reaction = GetReaction(faction);
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break;
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}
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}
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}
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reaction.Type = type;
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}
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public void Serialize( GenericWriter writer )
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{
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writer.WriteEncodedInt( (int) 1 ); // version
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public void Serialize(GenericWriter writer)
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{
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writer.WriteEncodedInt(1); // version
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writer.Write( (Mobile) Follow );
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writer.Write(Follow);
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writer.WriteEncodedInt( (int) m_Reactions.Count );
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writer.WriteEncodedInt(m_Reactions.Count);
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for ( int i = 0; i < m_Reactions.Count; ++i )
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m_Reactions[i].Serialize( writer );
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for (int i = 0; i < m_Reactions.Count; ++i)
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m_Reactions[i].Serialize(writer);
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writer.WriteEncodedInt( (int) Movement );
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}
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}
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writer.WriteEncodedInt((int)Movement);
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}
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}
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}
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@ -2,71 +2,71 @@ using Server.Items;
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namespace Server.Factions
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{
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public class FactionBerserker : BaseFactionGuard
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{
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public override GuardAI GuardAI => GuardAI.Melee | GuardAI.Curse | GuardAI.Bless;
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public class FactionBerserker : BaseFactionGuard
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{
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[Constructible]
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public FactionBerserker() : base("the berserker")
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{
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GenerateBody(false, false);
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[Constructible]
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public FactionBerserker() : base( "the berserker" )
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{
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GenerateBody( false, false );
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SetStr(126, 150);
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SetDex(61, 85);
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SetInt(81, 95);
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SetStr( 126, 150 );
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SetDex( 61, 85 );
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SetInt( 81, 95 );
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SetDamageType(ResistanceType.Physical, 100);
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance(ResistanceType.Physical, 30, 50);
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SetResistance(ResistanceType.Fire, 30, 50);
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SetResistance(ResistanceType.Cold, 30, 50);
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SetResistance(ResistanceType.Energy, 30, 50);
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SetResistance(ResistanceType.Poison, 30, 50);
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SetResistance( ResistanceType.Physical, 30, 50 );
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SetResistance( ResistanceType.Fire, 30, 50 );
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SetResistance( ResistanceType.Cold, 30, 50 );
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SetResistance( ResistanceType.Energy, 30, 50 );
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SetResistance( ResistanceType.Poison, 30, 50 );
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VirtualArmor = 24;
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VirtualArmor = 24;
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SetSkill(SkillName.Swords, 100.0, 110.0);
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SetSkill(SkillName.Wrestling, 100.0, 110.0);
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SetSkill(SkillName.Tactics, 100.0, 110.0);
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SetSkill(SkillName.MagicResist, 100.0, 110.0);
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SetSkill(SkillName.Healing, 100.0, 110.0);
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SetSkill(SkillName.Anatomy, 100.0, 110.0);
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SetSkill( SkillName.Swords, 100.0, 110.0 );
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SetSkill( SkillName.Wrestling, 100.0, 110.0 );
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SetSkill( SkillName.Tactics, 100.0, 110.0 );
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SetSkill( SkillName.MagicResist, 100.0, 110.0 );
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SetSkill( SkillName.Healing, 100.0, 110.0 );
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SetSkill( SkillName.Anatomy, 100.0, 110.0 );
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SetSkill(SkillName.Magery, 100.0, 110.0);
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SetSkill(SkillName.EvalInt, 100.0, 110.0);
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SetSkill(SkillName.Meditation, 100.0, 110.0);
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SetSkill( SkillName.Magery, 100.0, 110.0 );
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SetSkill( SkillName.EvalInt, 100.0, 110.0 );
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SetSkill( SkillName.Meditation, 100.0, 110.0 );
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AddItem(Immovable(Rehued(new BodySash(), 1645)));
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AddItem(Immovable(Rehued(new Kilt(), 1645)));
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AddItem(Immovable(Rehued(new Sandals(), 1645)));
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AddItem(Newbied(new DoubleAxe()));
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AddItem( Immovable( Rehued( new BodySash(), 1645 ) ) );
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AddItem( Immovable( Rehued( new Kilt(), 1645 ) ) );
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AddItem( Immovable( Rehued( new Sandals(), 1645 ) ) );
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AddItem( Newbied( new DoubleAxe() ) );
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HairItemID = 0x2047; // Afro
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HairHue = 0x29;
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HairItemID = 0x2047; // Afro
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HairHue = 0x29;
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FacialHairItemID = 0x204B; // Medium Short Beard
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FacialHairHue = 0x29;
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FacialHairItemID = 0x204B; // Medium Short Beard
|
||||
FacialHairHue = 0x29;
|
||||
PackItem(new Bandage(Utility.RandomMinMax(30, 40)));
|
||||
PackStrongPotions(6, 12);
|
||||
}
|
||||
|
||||
PackItem( new Bandage( Utility.RandomMinMax( 30, 40 ) ) );
|
||||
PackStrongPotions( 6, 12 );
|
||||
}
|
||||
public FactionBerserker(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionBerserker( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override GuardAI GuardAI => GuardAI.Melee | GuardAI.Curse | GuardAI.Bless;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,67 +2,67 @@ using Server.Items;
|
|||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionDeathKnight : BaseFactionGuard
|
||||
{
|
||||
public override GuardAI GuardAI => GuardAI.Melee | GuardAI.Curse | GuardAI.Bless;
|
||||
public class FactionDeathKnight : BaseFactionGuard
|
||||
{
|
||||
[Constructible]
|
||||
public FactionDeathKnight() : base("the death knight")
|
||||
{
|
||||
GenerateBody(false, false);
|
||||
Hue = 1;
|
||||
|
||||
[Constructible]
|
||||
public FactionDeathKnight() : base( "the death knight" )
|
||||
{
|
||||
GenerateBody( false, false );
|
||||
Hue = 1;
|
||||
SetStr(126, 150);
|
||||
SetDex(61, 85);
|
||||
SetInt(81, 95);
|
||||
|
||||
SetStr( 126, 150 );
|
||||
SetDex( 61, 85 );
|
||||
SetInt( 81, 95 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetResistance(ResistanceType.Physical, 30, 50);
|
||||
SetResistance(ResistanceType.Fire, 30, 50);
|
||||
SetResistance(ResistanceType.Cold, 30, 50);
|
||||
SetResistance(ResistanceType.Energy, 30, 50);
|
||||
SetResistance(ResistanceType.Poison, 30, 50);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 30, 50 );
|
||||
SetResistance( ResistanceType.Fire, 30, 50 );
|
||||
SetResistance( ResistanceType.Cold, 30, 50 );
|
||||
SetResistance( ResistanceType.Energy, 30, 50 );
|
||||
SetResistance( ResistanceType.Poison, 30, 50 );
|
||||
VirtualArmor = 24;
|
||||
|
||||
VirtualArmor = 24;
|
||||
SetSkill(SkillName.Swords, 100.0, 110.0);
|
||||
SetSkill(SkillName.Wrestling, 100.0, 110.0);
|
||||
SetSkill(SkillName.Tactics, 100.0, 110.0);
|
||||
SetSkill(SkillName.MagicResist, 100.0, 110.0);
|
||||
SetSkill(SkillName.Healing, 100.0, 110.0);
|
||||
SetSkill(SkillName.Anatomy, 100.0, 110.0);
|
||||
|
||||
SetSkill( SkillName.Swords, 100.0, 110.0 );
|
||||
SetSkill( SkillName.Wrestling, 100.0, 110.0 );
|
||||
SetSkill( SkillName.Tactics, 100.0, 110.0 );
|
||||
SetSkill( SkillName.MagicResist, 100.0, 110.0 );
|
||||
SetSkill( SkillName.Healing, 100.0, 110.0 );
|
||||
SetSkill( SkillName.Anatomy, 100.0, 110.0 );
|
||||
SetSkill(SkillName.Magery, 100.0, 110.0);
|
||||
SetSkill(SkillName.EvalInt, 100.0, 110.0);
|
||||
SetSkill(SkillName.Meditation, 100.0, 110.0);
|
||||
|
||||
SetSkill( SkillName.Magery, 100.0, 110.0 );
|
||||
SetSkill( SkillName.EvalInt, 100.0, 110.0 );
|
||||
SetSkill( SkillName.Meditation, 100.0, 110.0 );
|
||||
Item shroud = new Item(0x204E);
|
||||
shroud.Layer = Layer.OuterTorso;
|
||||
|
||||
Item shroud = new Item( 0x204E );
|
||||
shroud.Layer = Layer.OuterTorso;
|
||||
AddItem(Immovable(Rehued(shroud, 1109)));
|
||||
AddItem(Newbied(Rehued(new ExecutionersAxe(), 2211)));
|
||||
|
||||
AddItem( Immovable( Rehued( shroud, 1109 ) ) );
|
||||
AddItem( Newbied( Rehued( new ExecutionersAxe(), 2211 ) ) );
|
||||
PackItem(new Bandage(Utility.RandomMinMax(30, 40)));
|
||||
PackStrongPotions(6, 12);
|
||||
}
|
||||
|
||||
PackItem( new Bandage( Utility.RandomMinMax( 30, 40 ) ) );
|
||||
PackStrongPotions( 6, 12 );
|
||||
}
|
||||
public FactionDeathKnight(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionDeathKnight( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override GuardAI GuardAI => GuardAI.Melee | GuardAI.Curse | GuardAI.Bless;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,71 +2,71 @@ using Server.Items;
|
|||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionDragoon : BaseFactionGuard
|
||||
{
|
||||
public override GuardAI GuardAI => GuardAI.Magic | GuardAI.Melee | GuardAI.Smart | GuardAI.Bless | GuardAI.Curse;
|
||||
public class FactionDragoon : BaseFactionGuard
|
||||
{
|
||||
[Constructible]
|
||||
public FactionDragoon() : base("the dragoon")
|
||||
{
|
||||
GenerateBody(false, false);
|
||||
|
||||
[Constructible]
|
||||
public FactionDragoon() : base( "the dragoon" )
|
||||
{
|
||||
GenerateBody( false, false );
|
||||
SetStr(151, 175);
|
||||
SetDex(61, 85);
|
||||
SetInt(151, 175);
|
||||
|
||||
SetStr( 151, 175 );
|
||||
SetDex( 61, 85 );
|
||||
SetInt( 151, 175 );
|
||||
SetResistance(ResistanceType.Physical, 40, 60);
|
||||
SetResistance(ResistanceType.Fire, 40, 60);
|
||||
SetResistance(ResistanceType.Cold, 40, 60);
|
||||
SetResistance(ResistanceType.Energy, 40, 60);
|
||||
SetResistance(ResistanceType.Poison, 40, 60);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 40, 60 );
|
||||
SetResistance( ResistanceType.Fire, 40, 60 );
|
||||
SetResistance( ResistanceType.Cold, 40, 60 );
|
||||
SetResistance( ResistanceType.Energy, 40, 60 );
|
||||
SetResistance( ResistanceType.Poison, 40, 60 );
|
||||
VirtualArmor = 32;
|
||||
|
||||
VirtualArmor = 32;
|
||||
SetSkill(SkillName.Macing, 110.0, 120.0);
|
||||
SetSkill(SkillName.Wrestling, 110.0, 120.0);
|
||||
SetSkill(SkillName.Tactics, 110.0, 120.0);
|
||||
SetSkill(SkillName.MagicResist, 110.0, 120.0);
|
||||
SetSkill(SkillName.Healing, 110.0, 120.0);
|
||||
SetSkill(SkillName.Anatomy, 110.0, 120.0);
|
||||
|
||||
SetSkill( SkillName.Macing, 110.0, 120.0 );
|
||||
SetSkill( SkillName.Wrestling, 110.0, 120.0 );
|
||||
SetSkill( SkillName.Tactics, 110.0, 120.0 );
|
||||
SetSkill( SkillName.MagicResist, 110.0, 120.0 );
|
||||
SetSkill( SkillName.Healing, 110.0, 120.0 );
|
||||
SetSkill( SkillName.Anatomy, 110.0, 120.0 );
|
||||
SetSkill(SkillName.Magery, 110.0, 120.0);
|
||||
SetSkill(SkillName.EvalInt, 110.0, 120.0);
|
||||
SetSkill(SkillName.Meditation, 110.0, 120.0);
|
||||
|
||||
SetSkill( SkillName.Magery, 110.0, 120.0 );
|
||||
SetSkill( SkillName.EvalInt, 110.0, 120.0 );
|
||||
SetSkill( SkillName.Meditation, 110.0, 120.0 );
|
||||
AddItem(Immovable(Rehued(new Cloak(), 1645)));
|
||||
|
||||
AddItem( Immovable( Rehued( new Cloak(), 1645 ) ) );
|
||||
AddItem(Immovable(Rehued(new PlateChest(), 1645)));
|
||||
AddItem(Immovable(Rehued(new PlateLegs(), 1109)));
|
||||
AddItem(Immovable(Rehued(new PlateArms(), 1109)));
|
||||
AddItem(Immovable(Rehued(new PlateGloves(), 1109)));
|
||||
AddItem(Immovable(Rehued(new PlateGorget(), 1109)));
|
||||
AddItem(Immovable(Rehued(new PlateHelm(), 1109)));
|
||||
|
||||
AddItem( Immovable( Rehued( new PlateChest(), 1645 ) ) );
|
||||
AddItem( Immovable( Rehued( new PlateLegs(), 1109 ) ) );
|
||||
AddItem( Immovable( Rehued( new PlateArms(), 1109 ) ) );
|
||||
AddItem( Immovable( Rehued( new PlateGloves(), 1109 ) ) );
|
||||
AddItem( Immovable( Rehued( new PlateGorget(), 1109 ) ) );
|
||||
AddItem( Immovable( Rehued( new PlateHelm(), 1109 ) ) );
|
||||
AddItem(Newbied(new WarHammer()));
|
||||
|
||||
AddItem( Newbied( new WarHammer() ) );
|
||||
AddItem(Immovable(Rehued(new VirtualMountItem(this), 1109)));
|
||||
|
||||
AddItem( Immovable( Rehued( new VirtualMountItem( this ), 1109 ) ) );
|
||||
PackItem(new Bandage(Utility.RandomMinMax(30, 40)));
|
||||
PackStrongPotions(6, 12);
|
||||
}
|
||||
|
||||
PackItem( new Bandage( Utility.RandomMinMax( 30, 40 ) ) );
|
||||
PackStrongPotions( 6, 12 );
|
||||
}
|
||||
public FactionDragoon(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionDragoon( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override GuardAI GuardAI => GuardAI.Magic | GuardAI.Melee | GuardAI.Smart | GuardAI.Bless | GuardAI.Curse;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,64 +2,64 @@ using Server.Items;
|
|||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionHenchman : BaseFactionGuard
|
||||
{
|
||||
public override GuardAI GuardAI => GuardAI.Melee;
|
||||
public class FactionHenchman : BaseFactionGuard
|
||||
{
|
||||
[Constructible]
|
||||
public FactionHenchman() : base("the henchman")
|
||||
{
|
||||
GenerateBody(false, true);
|
||||
|
||||
[Constructible]
|
||||
public FactionHenchman() : base( "the henchman" )
|
||||
{
|
||||
GenerateBody( false, true );
|
||||
SetStr(91, 115);
|
||||
SetDex(61, 85);
|
||||
SetInt(81, 95);
|
||||
|
||||
SetStr( 91, 115 );
|
||||
SetDex( 61, 85 );
|
||||
SetInt( 81, 95 );
|
||||
SetDamage(10, 14);
|
||||
|
||||
SetDamage( 10, 14 );
|
||||
SetResistance(ResistanceType.Physical, 10, 30);
|
||||
SetResistance(ResistanceType.Fire, 10, 30);
|
||||
SetResistance(ResistanceType.Cold, 10, 30);
|
||||
SetResistance(ResistanceType.Energy, 10, 30);
|
||||
SetResistance(ResistanceType.Poison, 10, 30);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 10, 30 );
|
||||
SetResistance( ResistanceType.Fire, 10, 30 );
|
||||
SetResistance( ResistanceType.Cold, 10, 30 );
|
||||
SetResistance( ResistanceType.Energy, 10, 30 );
|
||||
SetResistance( ResistanceType.Poison, 10, 30 );
|
||||
VirtualArmor = 8;
|
||||
|
||||
VirtualArmor = 8;
|
||||
SetSkill(SkillName.Fencing, 80.0, 90.0);
|
||||
SetSkill(SkillName.Wrestling, 80.0, 90.0);
|
||||
SetSkill(SkillName.Tactics, 80.0, 90.0);
|
||||
SetSkill(SkillName.MagicResist, 80.0, 90.0);
|
||||
SetSkill(SkillName.Healing, 80.0, 90.0);
|
||||
SetSkill(SkillName.Anatomy, 80.0, 90.0);
|
||||
|
||||
SetSkill( SkillName.Fencing, 80.0, 90.0 );
|
||||
SetSkill( SkillName.Wrestling, 80.0, 90.0 );
|
||||
SetSkill( SkillName.Tactics, 80.0, 90.0 );
|
||||
SetSkill( SkillName.MagicResist, 80.0, 90.0 );
|
||||
SetSkill( SkillName.Healing, 80.0, 90.0 );
|
||||
SetSkill( SkillName.Anatomy, 80.0, 90.0 );
|
||||
AddItem(new StuddedChest());
|
||||
AddItem(new StuddedLegs());
|
||||
AddItem(new StuddedArms());
|
||||
AddItem(new StuddedGloves());
|
||||
AddItem(new StuddedGorget());
|
||||
AddItem(new Boots());
|
||||
AddItem(Newbied(new Spear()));
|
||||
|
||||
AddItem( new StuddedChest() );
|
||||
AddItem( new StuddedLegs() );
|
||||
AddItem( new StuddedArms() );
|
||||
AddItem( new StuddedGloves() );
|
||||
AddItem( new StuddedGorget() );
|
||||
AddItem( new Boots() );
|
||||
AddItem( Newbied( new Spear() ) );
|
||||
PackItem(new Bandage(Utility.RandomMinMax(10, 20)));
|
||||
PackWeakPotions(1, 4);
|
||||
}
|
||||
|
||||
PackItem( new Bandage( Utility.RandomMinMax( 10, 20 ) ) );
|
||||
PackWeakPotions( 1, 4 );
|
||||
}
|
||||
public FactionHenchman(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionHenchman( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override GuardAI GuardAI => GuardAI.Melee;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,72 +2,72 @@ using Server.Items;
|
|||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionKnight : BaseFactionGuard
|
||||
{
|
||||
public override GuardAI GuardAI => GuardAI.Magic | GuardAI.Melee | GuardAI.Smart | GuardAI.Curse | GuardAI.Bless;
|
||||
public class FactionKnight : BaseFactionGuard
|
||||
{
|
||||
[Constructible]
|
||||
public FactionKnight() : base("the knight")
|
||||
{
|
||||
GenerateBody(false, false);
|
||||
|
||||
[Constructible]
|
||||
public FactionKnight() : base( "the knight" )
|
||||
{
|
||||
GenerateBody( false, false );
|
||||
SetStr(126, 150);
|
||||
SetDex(61, 85);
|
||||
SetInt(81, 95);
|
||||
|
||||
SetStr( 126, 150 );
|
||||
SetDex( 61, 85 );
|
||||
SetInt( 81, 95 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetResistance(ResistanceType.Physical, 30, 50);
|
||||
SetResistance(ResistanceType.Fire, 30, 50);
|
||||
SetResistance(ResistanceType.Cold, 30, 50);
|
||||
SetResistance(ResistanceType.Energy, 30, 50);
|
||||
SetResistance(ResistanceType.Poison, 30, 50);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 30, 50 );
|
||||
SetResistance( ResistanceType.Fire, 30, 50 );
|
||||
SetResistance( ResistanceType.Cold, 30, 50 );
|
||||
SetResistance( ResistanceType.Energy, 30, 50 );
|
||||
SetResistance( ResistanceType.Poison, 30, 50 );
|
||||
VirtualArmor = 24;
|
||||
|
||||
VirtualArmor = 24;
|
||||
SetSkill(SkillName.Swords, 100.0, 110.0);
|
||||
SetSkill(SkillName.Wrestling, 100.0, 110.0);
|
||||
SetSkill(SkillName.Tactics, 100.0, 110.0);
|
||||
SetSkill(SkillName.MagicResist, 100.0, 110.0);
|
||||
SetSkill(SkillName.Healing, 100.0, 110.0);
|
||||
SetSkill(SkillName.Anatomy, 100.0, 110.0);
|
||||
|
||||
SetSkill( SkillName.Swords, 100.0, 110.0 );
|
||||
SetSkill( SkillName.Wrestling, 100.0, 110.0 );
|
||||
SetSkill( SkillName.Tactics, 100.0, 110.0 );
|
||||
SetSkill( SkillName.MagicResist, 100.0, 110.0 );
|
||||
SetSkill( SkillName.Healing, 100.0, 110.0 );
|
||||
SetSkill( SkillName.Anatomy, 100.0, 110.0 );
|
||||
SetSkill(SkillName.Magery, 100.0, 110.0);
|
||||
SetSkill(SkillName.EvalInt, 100.0, 110.0);
|
||||
SetSkill(SkillName.Meditation, 100.0, 110.0);
|
||||
|
||||
SetSkill( SkillName.Magery, 100.0, 110.0 );
|
||||
SetSkill( SkillName.EvalInt, 100.0, 110.0 );
|
||||
SetSkill( SkillName.Meditation, 100.0, 110.0 );
|
||||
AddItem(Immovable(Rehued(new ChainChest(), 2125)));
|
||||
AddItem(Immovable(Rehued(new ChainLegs(), 2125)));
|
||||
AddItem(Immovable(Rehued(new ChainCoif(), 2125)));
|
||||
AddItem(Immovable(Rehued(new PlateArms(), 2125)));
|
||||
AddItem(Immovable(Rehued(new PlateGloves(), 2125)));
|
||||
|
||||
AddItem( Immovable( Rehued( new ChainChest(), 2125 ) ) );
|
||||
AddItem( Immovable( Rehued( new ChainLegs(), 2125 ) ) );
|
||||
AddItem( Immovable( Rehued( new ChainCoif (), 2125 ) ) );
|
||||
AddItem( Immovable( Rehued( new PlateArms(), 2125 ) ) );
|
||||
AddItem( Immovable( Rehued( new PlateGloves(), 2125 ) ) );
|
||||
AddItem(Immovable(Rehued(new BodySash(), 1254)));
|
||||
AddItem(Immovable(Rehued(new Kilt(), 1254)));
|
||||
AddItem(Immovable(Rehued(new Sandals(), 1254)));
|
||||
|
||||
AddItem( Immovable( Rehued( new BodySash(), 1254 ) ) );
|
||||
AddItem( Immovable( Rehued( new Kilt(), 1254 ) ) );
|
||||
AddItem( Immovable( Rehued( new Sandals(), 1254 ) ) );
|
||||
AddItem(Newbied(new Bardiche()));
|
||||
|
||||
AddItem( Newbied( new Bardiche() ) );
|
||||
PackItem(new Bandage(Utility.RandomMinMax(30, 40)));
|
||||
PackStrongPotions(6, 12);
|
||||
}
|
||||
|
||||
PackItem( new Bandage( Utility.RandomMinMax( 30, 40 ) ) );
|
||||
PackStrongPotions( 6, 12 );
|
||||
}
|
||||
public FactionKnight(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionKnight( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override GuardAI GuardAI => GuardAI.Magic | GuardAI.Melee | GuardAI.Smart | GuardAI.Curse | GuardAI.Bless;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,62 +2,62 @@ using Server.Items;
|
|||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionMercenary : BaseFactionGuard
|
||||
{
|
||||
public override GuardAI GuardAI => GuardAI.Melee | GuardAI.Smart;
|
||||
public class FactionMercenary : BaseFactionGuard
|
||||
{
|
||||
[Constructible]
|
||||
public FactionMercenary() : base("the mercenary")
|
||||
{
|
||||
GenerateBody(false, true);
|
||||
|
||||
[Constructible]
|
||||
public FactionMercenary() : base( "the mercenary" )
|
||||
{
|
||||
GenerateBody( false, true );
|
||||
SetStr(116, 125);
|
||||
SetDex(61, 85);
|
||||
SetInt(81, 95);
|
||||
|
||||
SetStr( 116, 125 );
|
||||
SetDex( 61, 85 );
|
||||
SetInt( 81, 95 );
|
||||
SetResistance(ResistanceType.Physical, 20, 40);
|
||||
SetResistance(ResistanceType.Fire, 20, 40);
|
||||
SetResistance(ResistanceType.Cold, 20, 40);
|
||||
SetResistance(ResistanceType.Energy, 20, 40);
|
||||
SetResistance(ResistanceType.Poison, 20, 40);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 20, 40 );
|
||||
SetResistance( ResistanceType.Fire, 20, 40 );
|
||||
SetResistance( ResistanceType.Cold, 20, 40 );
|
||||
SetResistance( ResistanceType.Energy, 20, 40 );
|
||||
SetResistance( ResistanceType.Poison, 20, 40 );
|
||||
VirtualArmor = 16;
|
||||
|
||||
VirtualArmor = 16;
|
||||
SetSkill(SkillName.Fencing, 90.0, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 90.0, 100.0);
|
||||
SetSkill(SkillName.Tactics, 90.0, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 90.0, 100.0);
|
||||
SetSkill(SkillName.Healing, 90.0, 100.0);
|
||||
SetSkill(SkillName.Anatomy, 90.0, 100.0);
|
||||
|
||||
SetSkill( SkillName.Fencing, 90.0, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 90.0, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 90.0, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 90.0, 100.0 );
|
||||
SetSkill( SkillName.Healing, 90.0, 100.0 );
|
||||
SetSkill( SkillName.Anatomy, 90.0, 100.0 );
|
||||
AddItem(new ChainChest());
|
||||
AddItem(new ChainLegs());
|
||||
AddItem(new RingmailArms());
|
||||
AddItem(new RingmailGloves());
|
||||
AddItem(new ChainCoif());
|
||||
AddItem(new Boots());
|
||||
AddItem(Newbied(new ShortSpear()));
|
||||
|
||||
AddItem( new ChainChest() );
|
||||
AddItem( new ChainLegs() );
|
||||
AddItem( new RingmailArms() );
|
||||
AddItem( new RingmailGloves() );
|
||||
AddItem( new ChainCoif () );
|
||||
AddItem( new Boots() );
|
||||
AddItem( Newbied( new ShortSpear() ) );
|
||||
PackItem(new Bandage(Utility.RandomMinMax(20, 30)));
|
||||
PackStrongPotions(3, 8);
|
||||
}
|
||||
|
||||
PackItem( new Bandage( Utility.RandomMinMax( 20, 30 ) ) );
|
||||
PackStrongPotions( 3, 8 );
|
||||
}
|
||||
public FactionMercenary(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionMercenary( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override GuardAI GuardAI => GuardAI.Melee | GuardAI.Smart;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,65 +2,65 @@ using Server.Items;
|
|||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionNecromancer : BaseFactionGuard
|
||||
{
|
||||
public override GuardAI GuardAI => GuardAI.Magic | GuardAI.Smart | GuardAI.Bless | GuardAI.Curse;
|
||||
public class FactionNecromancer : BaseFactionGuard
|
||||
{
|
||||
[Constructible]
|
||||
public FactionNecromancer() : base("the necromancer")
|
||||
{
|
||||
GenerateBody(false, false);
|
||||
Hue = 1;
|
||||
|
||||
[Constructible]
|
||||
public FactionNecromancer() : base( "the necromancer" )
|
||||
{
|
||||
GenerateBody( false, false );
|
||||
Hue = 1;
|
||||
SetStr(151, 175);
|
||||
SetDex(61, 85);
|
||||
SetInt(151, 175);
|
||||
|
||||
SetStr( 151, 175 );
|
||||
SetDex( 61, 85 );
|
||||
SetInt( 151, 175 );
|
||||
SetResistance(ResistanceType.Physical, 40, 60);
|
||||
SetResistance(ResistanceType.Fire, 40, 60);
|
||||
SetResistance(ResistanceType.Cold, 40, 60);
|
||||
SetResistance(ResistanceType.Energy, 40, 60);
|
||||
SetResistance(ResistanceType.Poison, 40, 60);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 40, 60 );
|
||||
SetResistance( ResistanceType.Fire, 40, 60 );
|
||||
SetResistance( ResistanceType.Cold, 40, 60 );
|
||||
SetResistance( ResistanceType.Energy, 40, 60 );
|
||||
SetResistance( ResistanceType.Poison, 40, 60 );
|
||||
VirtualArmor = 32;
|
||||
|
||||
VirtualArmor = 32;
|
||||
SetSkill(SkillName.Macing, 110.0, 120.0);
|
||||
SetSkill(SkillName.Wrestling, 110.0, 120.0);
|
||||
SetSkill(SkillName.Tactics, 110.0, 120.0);
|
||||
SetSkill(SkillName.MagicResist, 110.0, 120.0);
|
||||
SetSkill(SkillName.Healing, 110.0, 120.0);
|
||||
SetSkill(SkillName.Anatomy, 110.0, 120.0);
|
||||
|
||||
SetSkill( SkillName.Macing, 110.0, 120.0 );
|
||||
SetSkill( SkillName.Wrestling, 110.0, 120.0 );
|
||||
SetSkill( SkillName.Tactics, 110.0, 120.0 );
|
||||
SetSkill( SkillName.MagicResist, 110.0, 120.0 );
|
||||
SetSkill( SkillName.Healing, 110.0, 120.0 );
|
||||
SetSkill( SkillName.Anatomy, 110.0, 120.0 );
|
||||
SetSkill(SkillName.Magery, 110.0, 120.0);
|
||||
SetSkill(SkillName.EvalInt, 110.0, 120.0);
|
||||
SetSkill(SkillName.Meditation, 110.0, 120.0);
|
||||
|
||||
SetSkill( SkillName.Magery, 110.0, 120.0 );
|
||||
SetSkill( SkillName.EvalInt, 110.0, 120.0 );
|
||||
SetSkill( SkillName.Meditation, 110.0, 120.0 );
|
||||
Item shroud = new Item(0x204E);
|
||||
shroud.Layer = Layer.OuterTorso;
|
||||
|
||||
Item shroud = new Item( 0x204E );
|
||||
shroud.Layer = Layer.OuterTorso;
|
||||
AddItem(Immovable(Rehued(shroud, 1109)));
|
||||
AddItem(Newbied(Rehued(new GnarledStaff(), 2211)));
|
||||
|
||||
AddItem( Immovable( Rehued( shroud, 1109 ) ) );
|
||||
AddItem( Newbied( Rehued( new GnarledStaff(), 2211 ) ) );
|
||||
PackItem(new Bandage(Utility.RandomMinMax(30, 40)));
|
||||
PackStrongPotions(6, 12);
|
||||
}
|
||||
|
||||
PackItem( new Bandage( Utility.RandomMinMax( 30, 40 ) ) );
|
||||
PackStrongPotions( 6, 12 );
|
||||
}
|
||||
public FactionNecromancer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionNecromancer( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override GuardAI GuardAI => GuardAI.Magic | GuardAI.Smart | GuardAI.Bless | GuardAI.Curse;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,72 +2,72 @@ using Server.Items;
|
|||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionPaladin : BaseFactionGuard
|
||||
{
|
||||
public override GuardAI GuardAI => GuardAI.Magic | GuardAI.Melee | GuardAI.Smart | GuardAI.Curse | GuardAI.Bless;
|
||||
public class FactionPaladin : BaseFactionGuard
|
||||
{
|
||||
[Constructible]
|
||||
public FactionPaladin() : base("the paladin")
|
||||
{
|
||||
GenerateBody(false, false);
|
||||
|
||||
[Constructible]
|
||||
public FactionPaladin() : base( "the paladin" )
|
||||
{
|
||||
GenerateBody( false, false );
|
||||
SetStr(151, 175);
|
||||
SetDex(61, 85);
|
||||
SetInt(81, 95);
|
||||
|
||||
SetStr( 151, 175 );
|
||||
SetDex( 61, 85 );
|
||||
SetInt( 81, 95 );
|
||||
SetResistance(ResistanceType.Physical, 40, 60);
|
||||
SetResistance(ResistanceType.Fire, 40, 60);
|
||||
SetResistance(ResistanceType.Cold, 40, 60);
|
||||
SetResistance(ResistanceType.Energy, 40, 60);
|
||||
SetResistance(ResistanceType.Poison, 40, 60);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 40, 60 );
|
||||
SetResistance( ResistanceType.Fire, 40, 60 );
|
||||
SetResistance( ResistanceType.Cold, 40, 60 );
|
||||
SetResistance( ResistanceType.Energy, 40, 60 );
|
||||
SetResistance( ResistanceType.Poison, 40, 60 );
|
||||
VirtualArmor = 32;
|
||||
|
||||
VirtualArmor = 32;
|
||||
SetSkill(SkillName.Swords, 110.0, 120.0);
|
||||
SetSkill(SkillName.Wrestling, 110.0, 120.0);
|
||||
SetSkill(SkillName.Tactics, 110.0, 120.0);
|
||||
SetSkill(SkillName.MagicResist, 110.0, 120.0);
|
||||
SetSkill(SkillName.Healing, 110.0, 120.0);
|
||||
SetSkill(SkillName.Anatomy, 110.0, 120.0);
|
||||
|
||||
SetSkill( SkillName.Swords, 110.0, 120.0 );
|
||||
SetSkill( SkillName.Wrestling, 110.0, 120.0 );
|
||||
SetSkill( SkillName.Tactics, 110.0, 120.0 );
|
||||
SetSkill( SkillName.MagicResist, 110.0, 120.0 );
|
||||
SetSkill( SkillName.Healing, 110.0, 120.0 );
|
||||
SetSkill( SkillName.Anatomy, 110.0, 120.0 );
|
||||
SetSkill(SkillName.Magery, 110.0, 120.0);
|
||||
SetSkill(SkillName.EvalInt, 110.0, 120.0);
|
||||
SetSkill(SkillName.Meditation, 110.0, 120.0);
|
||||
|
||||
SetSkill( SkillName.Magery, 110.0, 120.0 );
|
||||
SetSkill( SkillName.EvalInt, 110.0, 120.0 );
|
||||
SetSkill( SkillName.Meditation, 110.0, 120.0 );
|
||||
AddItem(Immovable(Rehued(new PlateChest(), 2125)));
|
||||
AddItem(Immovable(Rehued(new PlateLegs(), 2125)));
|
||||
AddItem(Immovable(Rehued(new PlateHelm(), 2125)));
|
||||
AddItem(Immovable(Rehued(new PlateGorget(), 2125)));
|
||||
AddItem(Immovable(Rehued(new PlateArms(), 2125)));
|
||||
AddItem(Immovable(Rehued(new PlateGloves(), 2125)));
|
||||
|
||||
AddItem( Immovable( Rehued( new PlateChest(), 2125 ) ) );
|
||||
AddItem( Immovable( Rehued( new PlateLegs(), 2125 ) ) );
|
||||
AddItem( Immovable( Rehued( new PlateHelm(), 2125 ) ) );
|
||||
AddItem( Immovable( Rehued( new PlateGorget(), 2125 ) ) );
|
||||
AddItem( Immovable( Rehued( new PlateArms(), 2125 ) ) );
|
||||
AddItem( Immovable( Rehued( new PlateGloves(), 2125 ) ) );
|
||||
AddItem(Immovable(Rehued(new BodySash(), 1254)));
|
||||
AddItem(Immovable(Rehued(new Cloak(), 1254)));
|
||||
|
||||
AddItem( Immovable( Rehued( new BodySash(), 1254 ) ) );
|
||||
AddItem( Immovable( Rehued( new Cloak(), 1254 ) ) );
|
||||
AddItem(Newbied(new Halberd()));
|
||||
|
||||
AddItem( Newbied( new Halberd() ) );
|
||||
AddItem(Immovable(Rehued(new VirtualMountItem(this), 1254)));
|
||||
|
||||
AddItem( Immovable( Rehued( new VirtualMountItem( this ), 1254 ) ) );
|
||||
PackItem(new Bandage(Utility.RandomMinMax(30, 40)));
|
||||
PackStrongPotions(6, 12);
|
||||
}
|
||||
|
||||
PackItem( new Bandage( Utility.RandomMinMax( 30, 40 ) ) );
|
||||
PackStrongPotions( 6, 12 );
|
||||
}
|
||||
public FactionPaladin(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionPaladin( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override GuardAI GuardAI => GuardAI.Magic | GuardAI.Melee | GuardAI.Smart | GuardAI.Curse | GuardAI.Bless;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,69 +2,69 @@ using Server.Items;
|
|||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionSorceress : BaseFactionGuard
|
||||
{
|
||||
public override GuardAI GuardAI => GuardAI.Magic | GuardAI.Bless | GuardAI.Curse;
|
||||
public class FactionSorceress : BaseFactionGuard
|
||||
{
|
||||
[Constructible]
|
||||
public FactionSorceress() : base("the sorceress")
|
||||
{
|
||||
GenerateBody(true, false);
|
||||
|
||||
[Constructible]
|
||||
public FactionSorceress() : base( "the sorceress" )
|
||||
{
|
||||
GenerateBody( true, false );
|
||||
SetStr(126, 150);
|
||||
SetDex(61, 85);
|
||||
SetInt(126, 150);
|
||||
|
||||
SetStr( 126, 150 );
|
||||
SetDex( 61, 85 );
|
||||
SetInt( 126, 150 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetResistance(ResistanceType.Physical, 30, 50);
|
||||
SetResistance(ResistanceType.Fire, 30, 50);
|
||||
SetResistance(ResistanceType.Cold, 30, 50);
|
||||
SetResistance(ResistanceType.Energy, 30, 50);
|
||||
SetResistance(ResistanceType.Poison, 30, 50);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 30, 50 );
|
||||
SetResistance( ResistanceType.Fire, 30, 50 );
|
||||
SetResistance( ResistanceType.Cold, 30, 50 );
|
||||
SetResistance( ResistanceType.Energy, 30, 50 );
|
||||
SetResistance( ResistanceType.Poison, 30, 50 );
|
||||
VirtualArmor = 24;
|
||||
|
||||
VirtualArmor = 24;
|
||||
SetSkill(SkillName.Macing, 100.0, 110.0);
|
||||
SetSkill(SkillName.Wrestling, 100.0, 110.0);
|
||||
SetSkill(SkillName.Tactics, 100.0, 110.0);
|
||||
SetSkill(SkillName.MagicResist, 100.0, 110.0);
|
||||
SetSkill(SkillName.Healing, 100.0, 110.0);
|
||||
SetSkill(SkillName.Anatomy, 100.0, 110.0);
|
||||
|
||||
SetSkill( SkillName.Macing, 100.0, 110.0 );
|
||||
SetSkill( SkillName.Wrestling, 100.0, 110.0 );
|
||||
SetSkill( SkillName.Tactics, 100.0, 110.0 );
|
||||
SetSkill( SkillName.MagicResist, 100.0, 110.0 );
|
||||
SetSkill( SkillName.Healing, 100.0, 110.0 );
|
||||
SetSkill( SkillName.Anatomy, 100.0, 110.0 );
|
||||
SetSkill(SkillName.Magery, 100.0, 110.0);
|
||||
SetSkill(SkillName.EvalInt, 100.0, 110.0);
|
||||
SetSkill(SkillName.Meditation, 100.0, 110.0);
|
||||
|
||||
SetSkill( SkillName.Magery, 100.0, 110.0 );
|
||||
SetSkill( SkillName.EvalInt, 100.0, 110.0 );
|
||||
SetSkill( SkillName.Meditation, 100.0, 110.0 );
|
||||
AddItem(Immovable(Rehued(new WizardsHat(), 1325)));
|
||||
AddItem(Immovable(Rehued(new Sandals(), 1325)));
|
||||
AddItem(Immovable(Rehued(new LeatherGorget(), 1325)));
|
||||
AddItem(Immovable(Rehued(new LeatherGloves(), 1325)));
|
||||
AddItem(Immovable(Rehued(new LeatherLegs(), 1325)));
|
||||
AddItem(Immovable(Rehued(new Skirt(), 1325)));
|
||||
AddItem(Immovable(Rehued(new FemaleLeatherChest(), 1325)));
|
||||
AddItem(Newbied(Rehued(new QuarterStaff(), 1310)));
|
||||
|
||||
AddItem( Immovable( Rehued( new WizardsHat(), 1325 ) ) );
|
||||
AddItem( Immovable( Rehued( new Sandals(), 1325 ) ) );
|
||||
AddItem( Immovable( Rehued( new LeatherGorget(), 1325 ) ) );
|
||||
AddItem( Immovable( Rehued( new LeatherGloves(), 1325 ) ) );
|
||||
AddItem( Immovable( Rehued( new LeatherLegs(), 1325 ) ) );
|
||||
AddItem( Immovable( Rehued( new Skirt(), 1325 ) ) );
|
||||
AddItem( Immovable( Rehued( new FemaleLeatherChest(), 1325 ) ) );
|
||||
AddItem( Newbied( Rehued( new QuarterStaff(), 1310 ) ) );
|
||||
PackItem(new Bandage(Utility.RandomMinMax(30, 40)));
|
||||
PackStrongPotions(6, 12);
|
||||
}
|
||||
|
||||
PackItem( new Bandage( Utility.RandomMinMax( 30, 40 ) ) );
|
||||
PackStrongPotions( 6, 12 );
|
||||
}
|
||||
public FactionSorceress(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionSorceress( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override GuardAI GuardAI => GuardAI.Magic | GuardAI.Bless | GuardAI.Curse;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,66 +2,66 @@ using Server.Items;
|
|||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionWizard : BaseFactionGuard
|
||||
{
|
||||
public override GuardAI GuardAI => GuardAI.Magic | GuardAI.Smart | GuardAI.Bless | GuardAI.Curse;
|
||||
public class FactionWizard : BaseFactionGuard
|
||||
{
|
||||
[Constructible]
|
||||
public FactionWizard() : base("the wizard")
|
||||
{
|
||||
GenerateBody(false, false);
|
||||
|
||||
[Constructible]
|
||||
public FactionWizard() : base( "the wizard" )
|
||||
{
|
||||
GenerateBody( false, false );
|
||||
SetStr(151, 175);
|
||||
SetDex(61, 85);
|
||||
SetInt(151, 175);
|
||||
|
||||
SetStr( 151, 175 );
|
||||
SetDex( 61, 85 );
|
||||
SetInt( 151, 175 );
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
SetResistance(ResistanceType.Physical, 40, 60);
|
||||
SetResistance(ResistanceType.Fire, 40, 60);
|
||||
SetResistance(ResistanceType.Cold, 40, 60);
|
||||
SetResistance(ResistanceType.Energy, 40, 60);
|
||||
SetResistance(ResistanceType.Poison, 40, 60);
|
||||
|
||||
SetResistance( ResistanceType.Physical, 40, 60 );
|
||||
SetResistance( ResistanceType.Fire, 40, 60 );
|
||||
SetResistance( ResistanceType.Cold, 40, 60 );
|
||||
SetResistance( ResistanceType.Energy, 40, 60 );
|
||||
SetResistance( ResistanceType.Poison, 40, 60 );
|
||||
VirtualArmor = 32;
|
||||
|
||||
VirtualArmor = 32;
|
||||
SetSkill(SkillName.Macing, 110.0, 120.0);
|
||||
SetSkill(SkillName.Wrestling, 110.0, 120.0);
|
||||
SetSkill(SkillName.Tactics, 110.0, 120.0);
|
||||
SetSkill(SkillName.MagicResist, 110.0, 120.0);
|
||||
SetSkill(SkillName.Healing, 110.0, 120.0);
|
||||
SetSkill(SkillName.Anatomy, 110.0, 120.0);
|
||||
|
||||
SetSkill( SkillName.Macing, 110.0, 120.0 );
|
||||
SetSkill( SkillName.Wrestling, 110.0, 120.0 );
|
||||
SetSkill( SkillName.Tactics, 110.0, 120.0 );
|
||||
SetSkill( SkillName.MagicResist, 110.0, 120.0 );
|
||||
SetSkill( SkillName.Healing, 110.0, 120.0 );
|
||||
SetSkill( SkillName.Anatomy, 110.0, 120.0 );
|
||||
SetSkill(SkillName.Magery, 110.0, 120.0);
|
||||
SetSkill(SkillName.EvalInt, 110.0, 120.0);
|
||||
SetSkill(SkillName.Meditation, 110.0, 120.0);
|
||||
|
||||
SetSkill( SkillName.Magery, 110.0, 120.0 );
|
||||
SetSkill( SkillName.EvalInt, 110.0, 120.0 );
|
||||
SetSkill( SkillName.Meditation, 110.0, 120.0 );
|
||||
AddItem(Immovable(Rehued(new WizardsHat(), 1325)));
|
||||
AddItem(Immovable(Rehued(new Sandals(), 1325)));
|
||||
AddItem(Immovable(Rehued(new Robe(), 1310)));
|
||||
AddItem(Immovable(Rehued(new LeatherGloves(), 1325)));
|
||||
AddItem(Newbied(Rehued(new GnarledStaff(), 1310)));
|
||||
|
||||
AddItem( Immovable( Rehued( new WizardsHat(), 1325 ) ) );
|
||||
AddItem( Immovable( Rehued( new Sandals(), 1325 ) ) );
|
||||
AddItem( Immovable( Rehued( new Robe(), 1310 ) ) );
|
||||
AddItem( Immovable( Rehued( new LeatherGloves(), 1325 ) ) );
|
||||
AddItem( Newbied( Rehued( new GnarledStaff(), 1310 ) ) );
|
||||
PackItem(new Bandage(Utility.RandomMinMax(30, 40)));
|
||||
PackStrongPotions(6, 12);
|
||||
}
|
||||
|
||||
PackItem( new Bandage( Utility.RandomMinMax( 30, 40 ) ) );
|
||||
PackStrongPotions( 6, 12 );
|
||||
}
|
||||
public FactionWizard(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public FactionWizard( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override GuardAI GuardAI => GuardAI.Magic | GuardAI.Smart | GuardAI.Bless | GuardAI.Curse;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3,109 +3,119 @@ using Server.Mobiles;
|
|||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public abstract class BaseFactionVendor : BaseVendor
|
||||
{
|
||||
private Town m_Town;
|
||||
private Faction m_Faction;
|
||||
public abstract class BaseFactionVendor : BaseVendor
|
||||
{
|
||||
private Faction m_Faction;
|
||||
private Town m_Town;
|
||||
|
||||
[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
|
||||
public Town Town
|
||||
{
|
||||
get => m_Town;
|
||||
set{ Unregister(); m_Town = value; Register(); }
|
||||
}
|
||||
public BaseFactionVendor(Town town, Faction faction, string title) : base(title)
|
||||
{
|
||||
Frozen = true;
|
||||
CantWalk = true;
|
||||
Female = false;
|
||||
BodyValue = 400;
|
||||
Name = NameList.RandomName("male");
|
||||
|
||||
[CommandProperty( AccessLevel.Counselor, AccessLevel.Administrator )]
|
||||
public Faction Faction
|
||||
{
|
||||
get => m_Faction;
|
||||
set{ Unregister(); m_Faction = value; Register(); }
|
||||
}
|
||||
RangeHome = 0;
|
||||
|
||||
public void Register()
|
||||
{
|
||||
if ( m_Town != null && m_Faction != null )
|
||||
m_Town.RegisterVendor( this );
|
||||
}
|
||||
m_Town = town;
|
||||
m_Faction = faction;
|
||||
Register();
|
||||
}
|
||||
|
||||
public override bool OnMoveOver( Mobile m )
|
||||
{
|
||||
if ( Core.ML )
|
||||
return true;
|
||||
public BaseFactionVendor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
return base.OnMoveOver( m );
|
||||
}
|
||||
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
|
||||
public Town Town
|
||||
{
|
||||
get => m_Town;
|
||||
set
|
||||
{
|
||||
Unregister();
|
||||
m_Town = value;
|
||||
Register();
|
||||
}
|
||||
}
|
||||
|
||||
public void Unregister()
|
||||
{
|
||||
m_Town?.UnregisterVendor( this );
|
||||
}
|
||||
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
|
||||
public Faction Faction
|
||||
{
|
||||
get => m_Faction;
|
||||
set
|
||||
{
|
||||
Unregister();
|
||||
m_Faction = value;
|
||||
Register();
|
||||
}
|
||||
}
|
||||
|
||||
protected override List<SBInfo> SBInfos { get; } = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get; } = new List<SBInfo>();
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
}
|
||||
public void Register()
|
||||
{
|
||||
if (m_Town != null && m_Faction != null)
|
||||
m_Town.RegisterVendor(this);
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
public override bool OnMoveOver(Mobile m)
|
||||
{
|
||||
if (Core.ML)
|
||||
return true;
|
||||
|
||||
Unregister();
|
||||
}
|
||||
return base.OnMoveOver(m);
|
||||
}
|
||||
|
||||
public override bool CheckVendorAccess( Mobile from )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
public void Unregister()
|
||||
{
|
||||
m_Town?.UnregisterVendor(this);
|
||||
}
|
||||
|
||||
public BaseFactionVendor( Town town, Faction faction, string title ) : base( title )
|
||||
{
|
||||
Frozen = true;
|
||||
CantWalk = true;
|
||||
Female = false;
|
||||
BodyValue = 400;
|
||||
Name = NameList.RandomName( "male" );
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
}
|
||||
|
||||
RangeHome = 0;
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
m_Town = town;
|
||||
m_Faction = faction;
|
||||
Register();
|
||||
}
|
||||
Unregister();
|
||||
}
|
||||
|
||||
public BaseFactionVendor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override bool CheckVendorAccess(Mobile from)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
writer.Write(0); // version
|
||||
|
||||
Town.WriteReference( writer, m_Town );
|
||||
Faction.WriteReference( writer, m_Faction );
|
||||
}
|
||||
Town.WriteReference(writer, m_Town);
|
||||
Faction.WriteReference(writer, m_Faction);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Town = Town.ReadReference( reader );
|
||||
m_Faction = Faction.ReadReference( reader );
|
||||
Register();
|
||||
break;
|
||||
}
|
||||
}
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Town = Town.ReadReference(reader);
|
||||
m_Faction = Faction.ReadReference(reader);
|
||||
Register();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Frozen = true;
|
||||
}
|
||||
}
|
||||
Frozen = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4,69 +4,63 @@ using Server.Mobiles;
|
|||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionBoardVendor : BaseFactionVendor
|
||||
{
|
||||
public FactionBoardVendor( Town town, Faction faction ) : base( town, faction, "the LumberMan" ) // NOTE: title inconsistant, as OSI
|
||||
{
|
||||
SetSkill( SkillName.Carpentry, 85.0, 100.0 );
|
||||
SetSkill( SkillName.Lumberjacking, 60.0, 83.0 );
|
||||
}
|
||||
public class FactionBoardVendor : BaseFactionVendor
|
||||
{
|
||||
public FactionBoardVendor(Town town, Faction faction) :
|
||||
base(town, faction, "the LumberMan") // NOTE: title inconsistant, as OSI
|
||||
{
|
||||
SetSkill(SkillName.Carpentry, 85.0, 100.0);
|
||||
SetSkill(SkillName.Lumberjacking, 60.0, 83.0);
|
||||
}
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
SBInfos.Add( new SBFactionBoard() );
|
||||
}
|
||||
public FactionBoardVendor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
SBInfos.Add(new SBFactionBoard());
|
||||
}
|
||||
|
||||
AddItem( new HalfApron() );
|
||||
}
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
|
||||
public FactionBoardVendor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
AddItem(new HalfApron());
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SBFactionBoard : SBInfo
|
||||
{
|
||||
public SBFactionBoard()
|
||||
{
|
||||
}
|
||||
public class SBFactionBoard : SBInfo
|
||||
{
|
||||
public override IShopSellInfo SellInfo{ get; } = new InternalSellInfo();
|
||||
|
||||
public override IShopSellInfo SellInfo { get; } = new InternalSellInfo();
|
||||
public override List<GenericBuyInfo> BuyInfo{ get; } = new InternalBuyInfo();
|
||||
|
||||
public override List<GenericBuyInfo> BuyInfo { get; } = new InternalBuyInfo();
|
||||
public class InternalBuyInfo : List<GenericBuyInfo>
|
||||
{
|
||||
public InternalBuyInfo()
|
||||
{
|
||||
for (int i = 0; i < 5; ++i)
|
||||
Add(new GenericBuyInfo(typeof(Board), 3, 20, 0x1BD7, 0));
|
||||
}
|
||||
}
|
||||
|
||||
public class InternalBuyInfo : List<GenericBuyInfo>
|
||||
{
|
||||
public InternalBuyInfo()
|
||||
{
|
||||
for ( int i = 0; i < 5; ++i )
|
||||
Add( new GenericBuyInfo( typeof( Board ), 3, 20, 0x1BD7, 0 ) );
|
||||
}
|
||||
}
|
||||
|
||||
public class InternalSellInfo : GenericSellInfo
|
||||
{
|
||||
public InternalSellInfo()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public class InternalSellInfo : GenericSellInfo
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4,71 +4,64 @@ using Server.Mobiles;
|
|||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionBottleVendor : BaseFactionVendor
|
||||
{
|
||||
public FactionBottleVendor( Town town, Faction faction ) : base( town, faction, "the Bottle Seller" )
|
||||
{
|
||||
SetSkill( SkillName.Alchemy, 85.0, 100.0 );
|
||||
SetSkill( SkillName.TasteID, 65.0, 88.0 );
|
||||
}
|
||||
public class FactionBottleVendor : BaseFactionVendor
|
||||
{
|
||||
public FactionBottleVendor(Town town, Faction faction) : base(town, faction, "the Bottle Seller")
|
||||
{
|
||||
SetSkill(SkillName.Alchemy, 85.0, 100.0);
|
||||
SetSkill(SkillName.TasteID, 65.0, 88.0);
|
||||
}
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
SBInfos.Add( new SBFactionBottle() );
|
||||
}
|
||||
public FactionBottleVendor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
|
||||
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
SBInfos.Add(new SBFactionBottle());
|
||||
}
|
||||
|
||||
AddItem( new Robe( Utility.RandomPinkHue() ) );
|
||||
}
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
|
||||
public FactionBottleVendor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
AddItem(new Robe(Utility.RandomPinkHue()));
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SBFactionBottle : SBInfo
|
||||
{
|
||||
public SBFactionBottle()
|
||||
{
|
||||
}
|
||||
public class SBFactionBottle : SBInfo
|
||||
{
|
||||
public override IShopSellInfo SellInfo{ get; } = new InternalSellInfo();
|
||||
|
||||
public override IShopSellInfo SellInfo { get; } = new InternalSellInfo();
|
||||
public override List<GenericBuyInfo> BuyInfo{ get; } = new InternalBuyInfo();
|
||||
|
||||
public override List<GenericBuyInfo> BuyInfo { get; } = new InternalBuyInfo();
|
||||
public class InternalBuyInfo : List<GenericBuyInfo>
|
||||
{
|
||||
public InternalBuyInfo()
|
||||
{
|
||||
for (int i = 0; i < 5; ++i)
|
||||
Add(new GenericBuyInfo(typeof(Bottle), 5, 20, 0xF0E, 0));
|
||||
}
|
||||
}
|
||||
|
||||
public class InternalBuyInfo : List<GenericBuyInfo>
|
||||
{
|
||||
public InternalBuyInfo()
|
||||
{
|
||||
for ( int i = 0; i < 5; ++i )
|
||||
Add( new GenericBuyInfo( typeof( Bottle ), 5, 20, 0xF0E, 0 ) );
|
||||
}
|
||||
}
|
||||
|
||||
public class InternalSellInfo : GenericSellInfo
|
||||
{
|
||||
public InternalSellInfo()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public class InternalSellInfo : GenericSellInfo
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,77 +1,78 @@
|
|||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionHorseVendor : BaseFactionVendor
|
||||
{
|
||||
public FactionHorseVendor( Town town, Faction faction ) : base( town, faction, "the Horse Breeder" )
|
||||
{
|
||||
SetSkill( SkillName.AnimalLore, 64.0, 100.0 );
|
||||
SetSkill( SkillName.AnimalTaming, 90.0, 100.0 );
|
||||
SetSkill( SkillName.Veterinary, 65.0, 88.0 );
|
||||
}
|
||||
public class FactionHorseVendor : BaseFactionVendor
|
||||
{
|
||||
public FactionHorseVendor(Town town, Faction faction) : base(town, faction, "the Horse Breeder")
|
||||
{
|
||||
SetSkill(SkillName.AnimalLore, 64.0, 100.0);
|
||||
SetSkill(SkillName.AnimalTaming, 90.0, 100.0);
|
||||
SetSkill(SkillName.Veterinary, 65.0, 88.0);
|
||||
}
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
}
|
||||
public FactionHorseVendor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
|
||||
public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
|
||||
|
||||
public override int GetShoeHue()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
public override int GetShoeHue()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
AddItem( Utility.RandomBool() ? (Item)new QuarterStaff() : (Item)new ShepherdsCrook() );
|
||||
}
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
|
||||
public FactionHorseVendor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
AddItem(Utility.RandomBool() ? new QuarterStaff() : (Item)new ShepherdsCrook());
|
||||
}
|
||||
|
||||
public override void VendorBuy( Mobile from )
|
||||
{
|
||||
if ( Faction == null || Faction.Find( from, true ) != Faction )
|
||||
PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1042201, from.NetState ); // You are not in my faction, I cannot sell you a horse!
|
||||
else if ( FactionGump.Exists( from ) )
|
||||
from.SendLocalizedMessage( 1042160 ); // You already have a faction menu open.
|
||||
else if ( from is PlayerMobile mobile )
|
||||
mobile.SendGump( new HorseBreederGump( mobile, Faction ) );
|
||||
}
|
||||
public override void VendorBuy(Mobile from)
|
||||
{
|
||||
if (Faction == null || Faction.Find(from, true) != Faction)
|
||||
PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1042201,
|
||||
from.NetState); // You are not in my faction, I cannot sell you a horse!
|
||||
else if (FactionGump.Exists(from))
|
||||
from.SendLocalizedMessage(1042160); // You already have a faction menu open.
|
||||
else if (from is PlayerMobile mobile)
|
||||
mobile.SendGump(new HorseBreederGump(mobile, Faction));
|
||||
}
|
||||
|
||||
public override void VendorSell( Mobile from )
|
||||
{
|
||||
}
|
||||
public override void VendorSell(Mobile from)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool OnBuyItems( Mobile buyer, List<BuyItemResponse> list )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public override bool OnBuyItems(Mobile buyer, List<BuyItemResponse> list)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool OnSellItems( Mobile seller, List<SellItemResponse> list )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public override bool OnSellItems(Mobile seller, List<SellItemResponse> list)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4,72 +4,65 @@ using Server.Mobiles;
|
|||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionOreVendor : BaseFactionVendor
|
||||
{
|
||||
public FactionOreVendor( Town town, Faction faction ) : base( town, faction, "the Ore Man" )
|
||||
{
|
||||
// NOTE: Skills verified
|
||||
SetSkill( SkillName.Carpentry, 85.0, 100.0 );
|
||||
SetSkill( SkillName.Lumberjacking, 60.0, 83.0 );
|
||||
}
|
||||
public class FactionOreVendor : BaseFactionVendor
|
||||
{
|
||||
public FactionOreVendor(Town town, Faction faction) : base(town, faction, "the Ore Man")
|
||||
{
|
||||
// NOTE: Skills verified
|
||||
SetSkill(SkillName.Carpentry, 85.0, 100.0);
|
||||
SetSkill(SkillName.Lumberjacking, 60.0, 83.0);
|
||||
}
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
SBInfos.Add( new SBFactionOre() );
|
||||
}
|
||||
public FactionOreVendor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
SBInfos.Add(new SBFactionOre());
|
||||
}
|
||||
|
||||
AddItem( new HalfApron() );
|
||||
}
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
|
||||
public FactionOreVendor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
AddItem(new HalfApron());
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SBFactionOre : SBInfo
|
||||
{
|
||||
private static readonly object[] m_FixedSizeArgs = { true };
|
||||
public class SBFactionOre : SBInfo
|
||||
{
|
||||
private static readonly object[] m_FixedSizeArgs = { true };
|
||||
|
||||
public SBFactionOre()
|
||||
{
|
||||
}
|
||||
public override IShopSellInfo SellInfo{ get; } = new InternalSellInfo();
|
||||
|
||||
public override IShopSellInfo SellInfo { get; } = new InternalSellInfo();
|
||||
public override List<GenericBuyInfo> BuyInfo{ get; } = new InternalBuyInfo();
|
||||
|
||||
public override List<GenericBuyInfo> BuyInfo { get; } = new InternalBuyInfo();
|
||||
public class InternalBuyInfo : List<GenericBuyInfo>
|
||||
{
|
||||
public InternalBuyInfo()
|
||||
{
|
||||
for (int i = 0; i < 5; ++i)
|
||||
Add(new GenericBuyInfo(typeof(IronOre), 16, 20, 0x19B8, 0, m_FixedSizeArgs));
|
||||
}
|
||||
}
|
||||
|
||||
public class InternalBuyInfo : List<GenericBuyInfo>
|
||||
{
|
||||
public InternalBuyInfo()
|
||||
{
|
||||
for ( int i = 0; i < 5; ++i )
|
||||
Add( new GenericBuyInfo( typeof( IronOre ), 16, 20, 0x19B8, 0, m_FixedSizeArgs ) );
|
||||
}
|
||||
}
|
||||
|
||||
public class InternalSellInfo : GenericSellInfo
|
||||
{
|
||||
public InternalSellInfo()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public class InternalSellInfo : GenericSellInfo
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4,85 +4,78 @@ using Server.Mobiles;
|
|||
|
||||
namespace Server.Factions
|
||||
{
|
||||
public class FactionReagentVendor : BaseFactionVendor
|
||||
{
|
||||
public FactionReagentVendor( Town town, Faction faction ) : base( town, faction, "the Reagent Man" )
|
||||
{
|
||||
SetSkill( SkillName.EvalInt, 65.0, 88.0 );
|
||||
SetSkill( SkillName.Inscribe, 60.0, 83.0 );
|
||||
SetSkill( SkillName.Magery, 64.0, 100.0 );
|
||||
SetSkill( SkillName.Meditation, 60.0, 83.0 );
|
||||
SetSkill( SkillName.MagicResist, 65.0, 88.0 );
|
||||
SetSkill( SkillName.Wrestling, 36.0, 68.0 );
|
||||
}
|
||||
public class FactionReagentVendor : BaseFactionVendor
|
||||
{
|
||||
public FactionReagentVendor(Town town, Faction faction) : base(town, faction, "the Reagent Man")
|
||||
{
|
||||
SetSkill(SkillName.EvalInt, 65.0, 88.0);
|
||||
SetSkill(SkillName.Inscribe, 60.0, 83.0);
|
||||
SetSkill(SkillName.Magery, 64.0, 100.0);
|
||||
SetSkill(SkillName.Meditation, 60.0, 83.0);
|
||||
SetSkill(SkillName.MagicResist, 65.0, 88.0);
|
||||
SetSkill(SkillName.Wrestling, 36.0, 68.0);
|
||||
}
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
SBInfos.Add( new SBFactionReagent() );
|
||||
}
|
||||
public FactionReagentVendor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
|
||||
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
|
||||
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
SBInfos.Add(new SBFactionReagent());
|
||||
}
|
||||
|
||||
AddItem( new Robe( Utility.RandomBlueHue() ) );
|
||||
AddItem( new GnarledStaff() );
|
||||
}
|
||||
public override void InitOutfit()
|
||||
{
|
||||
base.InitOutfit();
|
||||
|
||||
public FactionReagentVendor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
AddItem(new Robe(Utility.RandomBlueHue()));
|
||||
AddItem(new GnarledStaff());
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SBFactionReagent : SBInfo
|
||||
{
|
||||
public SBFactionReagent()
|
||||
{
|
||||
}
|
||||
public class SBFactionReagent : SBInfo
|
||||
{
|
||||
public override IShopSellInfo SellInfo{ get; } = new InternalSellInfo();
|
||||
|
||||
public override IShopSellInfo SellInfo { get; } = new InternalSellInfo();
|
||||
public override List<GenericBuyInfo> BuyInfo{ get; } = new InternalBuyInfo();
|
||||
|
||||
public override List<GenericBuyInfo> BuyInfo { get; } = new InternalBuyInfo();
|
||||
public class InternalBuyInfo : List<GenericBuyInfo>
|
||||
{
|
||||
public InternalBuyInfo()
|
||||
{
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
Add(new GenericBuyInfo(typeof(BlackPearl), 5, 20, 0xF7A, 0));
|
||||
Add(new GenericBuyInfo(typeof(Bloodmoss), 5, 20, 0xF7B, 0));
|
||||
Add(new GenericBuyInfo(typeof(MandrakeRoot), 3, 20, 0xF86, 0));
|
||||
Add(new GenericBuyInfo(typeof(Garlic), 3, 20, 0xF84, 0));
|
||||
Add(new GenericBuyInfo(typeof(Ginseng), 3, 20, 0xF85, 0));
|
||||
Add(new GenericBuyInfo(typeof(Nightshade), 3, 20, 0xF88, 0));
|
||||
Add(new GenericBuyInfo(typeof(SpidersSilk), 3, 20, 0xF8D, 0));
|
||||
Add(new GenericBuyInfo(typeof(SulfurousAsh), 3, 20, 0xF8C, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class InternalBuyInfo : List<GenericBuyInfo>
|
||||
{
|
||||
public InternalBuyInfo()
|
||||
{
|
||||
for ( int i = 0; i < 2; ++i )
|
||||
{
|
||||
Add( new GenericBuyInfo( typeof( BlackPearl ), 5, 20, 0xF7A, 0 ) );
|
||||
Add( new GenericBuyInfo( typeof( Bloodmoss ), 5, 20, 0xF7B, 0 ) );
|
||||
Add( new GenericBuyInfo( typeof( MandrakeRoot ), 3, 20, 0xF86, 0 ) );
|
||||
Add( new GenericBuyInfo( typeof( Garlic ), 3, 20, 0xF84, 0 ) );
|
||||
Add( new GenericBuyInfo( typeof( Ginseng ), 3, 20, 0xF85, 0 ) );
|
||||
Add( new GenericBuyInfo( typeof( Nightshade ), 3, 20, 0xF88, 0 ) );
|
||||
Add( new GenericBuyInfo( typeof( SpidersSilk ), 3, 20, 0xF8D, 0 ) );
|
||||
Add( new GenericBuyInfo( typeof( SulfurousAsh ), 3, 20, 0xF8C, 0 ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class InternalSellInfo : GenericSellInfo
|
||||
{
|
||||
public InternalSellInfo()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public class InternalSellInfo : GenericSellInfo
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue