Fixes code according to modern code style. Fixes a few expression bugs.
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3324 changed files with 441118 additions and 433755 deletions
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@ -4,54 +4,54 @@ using Server.Network;
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namespace Server.Engines.MLQuests.Gumps
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{
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public class QuestOfferGump : BaseQuestGump
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{
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private MLQuest m_Quest;
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private IQuestGiver m_Quester;
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public class QuestOfferGump : BaseQuestGump
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{
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private MLQuest m_Quest;
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private IQuestGiver m_Quester;
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public QuestOfferGump( MLQuest quest, IQuestGiver quester, PlayerMobile pm )
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: base( 1049010 ) // Quest Offer
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{
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m_Quest = quest;
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m_Quester = quester;
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public QuestOfferGump(MLQuest quest, IQuestGiver quester, PlayerMobile pm)
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: base(1049010) // Quest Offer
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{
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m_Quest = quest;
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m_Quester = quester;
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CloseOtherGumps( pm );
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pm.CloseGump( typeof( QuestOfferGump ) );
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CloseOtherGumps(pm);
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pm.CloseGump(typeof(QuestOfferGump));
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SetTitle( quest.Title );
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RegisterButton( ButtonPosition.Left, ButtonGraphic.Accept, 1 );
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RegisterButton( ButtonPosition.Right, ButtonGraphic.Refuse, 2 );
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SetTitle(quest.Title);
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RegisterButton(ButtonPosition.Left, ButtonGraphic.Accept, 1);
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RegisterButton(ButtonPosition.Right, ButtonGraphic.Refuse, 2);
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SetPageCount( 3 );
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SetPageCount(3);
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BuildPage();
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AddDescription( quest );
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BuildPage();
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AddDescription(quest);
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BuildPage();
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AddObjectives( quest );
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BuildPage();
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AddObjectives(quest);
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BuildPage();
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AddRewardsPage( quest );
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}
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BuildPage();
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AddRewardsPage(quest);
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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if ( !(sender.Mobile is PlayerMobile pm) )
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return;
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (!(sender.Mobile is PlayerMobile pm))
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return;
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switch ( info.ButtonID )
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{
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case 1: // Accept
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{
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m_Quest.OnAccept( m_Quester, pm );
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break;
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}
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case 2: // Refuse
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{
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m_Quest.OnRefuse( m_Quester, pm );
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break;
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}
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}
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}
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}
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}
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switch (info.ButtonID)
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{
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case 1: // Accept
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{
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m_Quest.OnAccept(m_Quester, pm);
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break;
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}
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case 2: // Refuse
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{
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m_Quest.OnRefuse(m_Quester, pm);
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break;
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}
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}
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}
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}
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}
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