Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -4,35 +4,35 @@ using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class QuestReportBackGump : BaseQuestGump
{
private MLQuestInstance m_Instance;
public class QuestReportBackGump : BaseQuestGump
{
private MLQuestInstance m_Instance;
public QuestReportBackGump( MLQuestInstance instance )
: base( 3006156 ) // Quest Conversation
{
m_Instance = instance;
public QuestReportBackGump(MLQuestInstance instance)
: base(3006156) // Quest Conversation
{
m_Instance = instance;
MLQuest quest = instance.Quest;
PlayerMobile pm = instance.Player;
MLQuest quest = instance.Quest;
PlayerMobile pm = instance.Player;
// TODO: Check close sequence
CloseOtherGumps( pm );
// TODO: Check close sequence
CloseOtherGumps(pm);
SetTitle( quest.Title );
RegisterButton( ButtonPosition.Left, ButtonGraphic.Continue, 4 );
RegisterButton( ButtonPosition.Right, ButtonGraphic.Close, 3 );
SetTitle(quest.Title);
RegisterButton(ButtonPosition.Left, ButtonGraphic.Continue, 4);
RegisterButton(ButtonPosition.Right, ButtonGraphic.Close, 3);
SetPageCount( 1 );
SetPageCount(1);
BuildPage();
AddConversation( quest.CompletionMessage );
}
BuildPage();
AddConversation(quest.CompletionMessage);
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( info.ButtonID == 4 )
m_Instance.ContinueReportBack( true );
}
}
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID == 4)
m_Instance.ContinueReportBack(true);
}
}
}