Fixes code according to modern code style. Fixes a few expression bugs.
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3324 changed files with 441118 additions and 433755 deletions
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@ -3,55 +3,55 @@ using Server.Network;
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namespace Server.Engines.MLQuests.Items
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{
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public class BedlamTeleporter : Item
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{
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public override int LabelNumber => 1074161; // Access to Bedlam by invitation only
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public class BedlamTeleporter : Item
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{
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private static readonly Point3D PointDest = new Point3D(120, 1682, 0);
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private static readonly Map MapDest = Map.Malas;
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private static readonly Point3D PointDest = new Point3D( 120, 1682, 0 );
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private static readonly Map MapDest = Map.Malas;
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public BedlamTeleporter()
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: base(0x124D)
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{
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Movable = false;
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}
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public BedlamTeleporter()
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: base( 0x124D )
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{
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Movable = false;
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}
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public BedlamTeleporter(Serial serial)
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: base(serial)
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !from.InRange( GetWorldLocation(), 2 ) )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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return;
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}
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public override int LabelNumber => 1074161; // Access to Bedlam by invitation only
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if ( from is PlayerMobile mobile && MLQuestSystem.GetContext( mobile )?.BedlamAccess == true )
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{
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BaseCreature.TeleportPets( mobile, PointDest, MapDest );
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mobile.MoveToWorld( PointDest, MapDest );
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}
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else
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{
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from.SendLocalizedMessage( 1074276 ); // You press and push on the iron maiden, but nothing happens.
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(GetWorldLocation(), 2))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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return;
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}
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public BedlamTeleporter( Serial serial )
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: base( serial )
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{
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}
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if (from is PlayerMobile mobile && MLQuestSystem.GetContext(mobile)?.BedlamAccess == true)
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{
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BaseCreature.TeleportPets(mobile, PointDest, MapDest);
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mobile.MoveToWorld(PointDest, MapDest);
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}
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else
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{
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from.SendLocalizedMessage(1074276); // You press and push on the iron maiden, but nothing happens.
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int)0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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