Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -3,55 +3,55 @@ using Server.Network;
namespace Server.Engines.MLQuests.Items
{
public class BedlamTeleporter : Item
{
public override int LabelNumber => 1074161; // Access to Bedlam by invitation only
public class BedlamTeleporter : Item
{
private static readonly Point3D PointDest = new Point3D(120, 1682, 0);
private static readonly Map MapDest = Map.Malas;
private static readonly Point3D PointDest = new Point3D( 120, 1682, 0 );
private static readonly Map MapDest = Map.Malas;
public BedlamTeleporter()
: base(0x124D)
{
Movable = false;
}
public BedlamTeleporter()
: base( 0x124D )
{
Movable = false;
}
public BedlamTeleporter(Serial serial)
: base(serial)
{
}
public override void OnDoubleClick( Mobile from )
{
if ( !from.InRange( GetWorldLocation(), 2 ) )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
return;
}
public override int LabelNumber => 1074161; // Access to Bedlam by invitation only
if ( from is PlayerMobile mobile && MLQuestSystem.GetContext( mobile )?.BedlamAccess == true )
{
BaseCreature.TeleportPets( mobile, PointDest, MapDest );
mobile.MoveToWorld( PointDest, MapDest );
}
else
{
from.SendLocalizedMessage( 1074276 ); // You press and push on the iron maiden, but nothing happens.
}
}
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return;
}
public BedlamTeleporter( Serial serial )
: base( serial )
{
}
if (from is PlayerMobile mobile && MLQuestSystem.GetContext(mobile)?.BedlamAccess == true)
{
BaseCreature.TeleportPets(mobile, PointDest, MapDest);
mobile.MoveToWorld(PointDest, MapDest);
}
else
{
from.SendLocalizedMessage(1074276); // You press and push on the iron maiden, but nothing happens.
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int)0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}