Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,73 +1,73 @@
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namespace Server.Items
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{
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public class PrismaticAmber : Amber
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{
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public override int LabelNumber => 1075299; // Prismatic Amber
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public class PrismaticAmber : Amber
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{
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[Constructible]
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public PrismaticAmber()
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{
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}
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[Constructible]
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public PrismaticAmber()
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{
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}
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public PrismaticAmber(Serial serial) : base(serial)
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{
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}
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public PrismaticAmber( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1075299; // Prismatic Amber
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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public override void AddNameProperties(ObjectPropertyList list)
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{
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base.AddNameProperties(list);
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list.Add( 1075269 ); // Destroyed when dropped
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}
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list.Add(1075269); // Destroyed when dropped
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}
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public override bool DropToWorld( Mobile from, Point3D p )
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{
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bool ret = base.DropToWorld( from, p );
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public override bool DropToWorld(Mobile from, Point3D p)
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{
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bool ret = base.DropToWorld(from, p);
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if ( ret )
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DestroyItem( from );
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if (ret)
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DestroyItem(from);
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return ret;
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}
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return ret;
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}
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public override bool DropToMobile( Mobile from, Mobile target, Point3D p )
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{
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bool ret = base.DropToMobile( from, target, p );
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public override bool DropToMobile(Mobile from, Mobile target, Point3D p)
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{
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bool ret = base.DropToMobile(from, target, p);
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if ( ret )
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DestroyItem( from );
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if (ret)
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DestroyItem(from);
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return ret;
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}
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return ret;
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}
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public override bool DropToItem( Mobile from, Item target, Point3D p )
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{
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bool ret = base.DropToItem( from, target, p );
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public override bool DropToItem(Mobile from, Item target, Point3D p)
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{
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bool ret = base.DropToItem(from, target, p);
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if ( ret && Parent != from.Backpack )
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DestroyItem( from );
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if (ret && Parent != from.Backpack)
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DestroyItem(from);
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return ret;
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}
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return ret;
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}
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public virtual void DestroyItem( Mobile from )
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{
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from.SendLocalizedMessage( 500424 ); // You destroyed the item.
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Delete();
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}
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public virtual void DestroyItem(Mobile from)
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{
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from.SendLocalizedMessage(500424); // You destroyed the item.
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Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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