Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,63 +1,63 @@
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namespace Server.Engines.MLQuests
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{
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public class MLQuestPersistence : Item
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{
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private static MLQuestPersistence m_Instance;
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public class MLQuestPersistence : Item
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{
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private static MLQuestPersistence m_Instance;
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public static void EnsureExistence()
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{
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if ( m_Instance == null )
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m_Instance = new MLQuestPersistence();
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}
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private MLQuestPersistence()
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: base(1)
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{
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Movable = false;
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}
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public override string DefaultName => "ML quests persistence - Internal";
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public MLQuestPersistence(Serial serial) : base(serial)
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{
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m_Instance = this;
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}
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private MLQuestPersistence()
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: base( 1 )
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{
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Movable = false;
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}
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public override string DefaultName => "ML quests persistence - Internal";
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public MLQuestPersistence( Serial serial ) : base( serial )
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{
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m_Instance = this;
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}
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public static void EnsureExistence()
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{
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if (m_Instance == null)
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m_Instance = new MLQuestPersistence();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 2 ); // version
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writer.Write( MLQuestSystem.Contexts.Count );
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writer.Write(2); // version
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writer.Write(MLQuestSystem.Contexts.Count);
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foreach ( MLQuestContext context in MLQuestSystem.Contexts.Values )
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context.Serialize( writer );
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foreach (MLQuestContext context in MLQuestSystem.Contexts.Values)
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context.Serialize(writer);
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writer.Write( MLQuestSystem.Quests.Count );
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writer.Write(MLQuestSystem.Quests.Count);
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foreach ( MLQuest quest in MLQuestSystem.Quests.Values )
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MLQuest.Serialize( writer, quest );
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}
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foreach (MLQuest quest in MLQuestSystem.Quests.Values)
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MLQuest.Serialize(writer, quest);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int contexts = reader.ReadInt();
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int version = reader.ReadInt();
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int contexts = reader.ReadInt();
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for ( int i = 0; i < contexts; ++i )
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{
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MLQuestContext context = new MLQuestContext( reader, version );
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for (int i = 0; i < contexts; ++i)
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{
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MLQuestContext context = new MLQuestContext(reader, version);
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if ( context.Owner != null )
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MLQuestSystem.Contexts[context.Owner] = context;
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}
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if (context.Owner != null)
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MLQuestSystem.Contexts[context.Owner] = context;
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}
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int quests = reader.ReadInt();
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int quests = reader.ReadInt();
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for ( int i = 0; i < quests; ++i )
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MLQuest.Deserialize( reader, version );
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}
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}
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}
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for (int i = 0; i < quests; ++i)
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MLQuest.Deserialize(reader, version);
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}
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}
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}
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