Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -2,43 +2,43 @@ using Server.Targeting;
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namespace Server.Engines.PartySystem
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{
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public class AddPartyTarget : Target
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{
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public AddPartyTarget( Mobile from ) : base( 8, false, TargetFlags.None )
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{
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from.SendLocalizedMessage( 1005454 ); // Who would you like to add to your party?
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}
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public class AddPartyTarget : Target
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{
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public AddPartyTarget(Mobile from) : base(8, false, TargetFlags.None)
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{
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from.SendLocalizedMessage(1005454); // Who would you like to add to your party?
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile m )
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{
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Party p = Party.Get( from );
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Party mp = Party.Get( m );
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is Mobile m)
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{
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Party p = Party.Get(from);
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Party mp = Party.Get(m);
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if ( from == m )
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from.SendLocalizedMessage( 1005439 ); // You cannot add yourself to a party.
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else if ( p != null && p.Leader != from )
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from.SendLocalizedMessage( 1005453 ); // You may only add members to the party if you are the leader.
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else if ( m.Party is Mobile )
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return;
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else if ( p != null && (p.Members.Count + p.Candidates.Count) >= Party.Capacity )
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from.SendLocalizedMessage( 1008095 ); // You may only have 10 in your party (this includes candidates).
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else if ( !m.Player && m.Body.IsHuman )
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m.SayTo( from, 1005443 ); // Nay, I would rather stay here and watch a nail rust.
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else if ( !m.Player )
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from.SendLocalizedMessage( 1005444 ); // The creature ignores your offer.
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else if ( mp != null && mp == p )
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from.SendLocalizedMessage( 1005440 ); // This person is already in your party!
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else if ( mp != null )
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from.SendLocalizedMessage( 1005441 ); // This person is already in a party!
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else
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Party.Invite( from, m );
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}
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else
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{
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from.SendLocalizedMessage( 1005442 ); // You may only add living things to your party!
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}
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}
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}
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}
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if (from == m)
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from.SendLocalizedMessage(1005439); // You cannot add yourself to a party.
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else if (p != null && p.Leader != from)
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from.SendLocalizedMessage(1005453); // You may only add members to the party if you are the leader.
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else if (m.Party is Mobile)
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return;
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else if (p != null && p.Members.Count + p.Candidates.Count >= Party.Capacity)
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from.SendLocalizedMessage(1008095); // You may only have 10 in your party (this includes candidates).
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else if (!m.Player && m.Body.IsHuman)
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m.SayTo(from, 1005443); // Nay, I would rather stay here and watch a nail rust.
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else if (!m.Player)
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from.SendLocalizedMessage(1005444); // The creature ignores your offer.
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else if (mp != null && mp == p)
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from.SendLocalizedMessage(1005440); // This person is already in your party!
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else if (mp != null)
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from.SendLocalizedMessage(1005441); // This person is already in a party!
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else
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Party.Invite(from, m);
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}
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else
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{
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from.SendLocalizedMessage(1005442); // You may only add living things to your party!
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}
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}
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}
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}
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@ -3,34 +3,33 @@ using System.Collections;
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namespace Server.Engines.PartySystem
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{
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public class DeclineTimer : Timer
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{
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private Mobile m_Mobile, m_Leader;
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public class DeclineTimer : Timer
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{
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private static Hashtable m_Table = new Hashtable();
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private Mobile m_Mobile, m_Leader;
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private static Hashtable m_Table = new Hashtable();
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private DeclineTimer(Mobile m, Mobile leader) : base(TimeSpan.FromSeconds(30.0))
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{
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m_Mobile = m;
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m_Leader = leader;
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}
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public static void Start( Mobile m, Mobile leader )
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{
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DeclineTimer t = (DeclineTimer)m_Table[m];
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public static void Start(Mobile m, Mobile leader)
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{
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DeclineTimer t = (DeclineTimer)m_Table[m];
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t?.Stop();
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t?.Stop();
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m_Table[m] = t = new DeclineTimer( m, leader );
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t.Start();
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}
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m_Table[m] = t = new DeclineTimer(m, leader);
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t.Start();
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}
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private DeclineTimer( Mobile m, Mobile leader ) : base( TimeSpan.FromSeconds( 30.0 ) )
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{
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m_Mobile = m;
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m_Leader = leader;
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}
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protected override void OnTick()
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{
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m_Table.Remove(m_Mobile);
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protected override void OnTick()
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{
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m_Table.Remove( m_Mobile );
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if ( m_Mobile.Party == m_Leader && PartyCommands.Handler != null )
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PartyCommands.Handler.OnDecline( m_Mobile, m_Leader );
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}
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}
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if (m_Mobile.Party == m_Leader && PartyCommands.Handler != null)
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PartyCommands.Handler.OnDecline(m_Mobile, m_Leader);
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}
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}
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}
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@ -2,76 +2,76 @@ using Server.Network;
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namespace Server.Engines.PartySystem
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{
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public sealed class PartyEmptyList : Packet
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{
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public PartyEmptyList( Mobile m ) : base( 0xBF )
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{
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EnsureCapacity( 7 );
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public sealed class PartyEmptyList : Packet
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{
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public PartyEmptyList(Mobile m) : base(0xBF)
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{
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EnsureCapacity(7);
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m_Stream.Write( (short) 0x0006 );
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m_Stream.Write( (byte) 0x02 );
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m_Stream.Write( (byte) 0 );
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m_Stream.Write( (int) m.Serial );
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}
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}
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m_Stream.Write((short)0x0006);
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m_Stream.Write((byte)0x02);
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m_Stream.Write((byte)0);
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m_Stream.Write(m.Serial);
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}
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}
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public sealed class PartyMemberList : Packet
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{
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public PartyMemberList( Party p ) : base( 0xBF )
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{
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EnsureCapacity( 7 + p.Count*4 );
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public sealed class PartyMemberList : Packet
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{
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public PartyMemberList(Party p) : base(0xBF)
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{
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EnsureCapacity(7 + p.Count * 4);
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m_Stream.Write( (short) 0x0006 );
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m_Stream.Write( (byte) 0x01 );
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m_Stream.Write( (byte) p.Count );
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m_Stream.Write((short)0x0006);
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m_Stream.Write((byte)0x01);
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m_Stream.Write((byte)p.Count);
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for ( int i = 0; i < p.Count; ++i )
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m_Stream.Write( (int) p[i].Mobile.Serial );
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}
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}
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for (int i = 0; i < p.Count; ++i)
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m_Stream.Write(p[i].Mobile.Serial);
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}
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}
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public sealed class PartyRemoveMember : Packet
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{
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public PartyRemoveMember( Mobile removed, Party p ) : base( 0xBF )
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{
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EnsureCapacity( 11 + p.Count*4 );
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public sealed class PartyRemoveMember : Packet
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{
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public PartyRemoveMember(Mobile removed, Party p) : base(0xBF)
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{
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EnsureCapacity(11 + p.Count * 4);
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m_Stream.Write( (short) 0x0006 );
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m_Stream.Write( (byte) 0x02 );
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m_Stream.Write( (byte) p.Count );
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m_Stream.Write((short)0x0006);
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m_Stream.Write((byte)0x02);
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m_Stream.Write((byte)p.Count);
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m_Stream.Write( (int) removed.Serial );
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m_Stream.Write(removed.Serial);
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for ( int i = 0; i < p.Count; ++i )
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m_Stream.Write( (int) p[i].Mobile.Serial );
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}
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}
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for (int i = 0; i < p.Count; ++i)
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m_Stream.Write(p[i].Mobile.Serial);
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}
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}
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public sealed class PartyTextMessage : Packet
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{
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public PartyTextMessage( bool toAll, Mobile from, string text ) : base( 0xBF )
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{
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if ( text == null )
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text = "";
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public sealed class PartyTextMessage : Packet
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{
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public PartyTextMessage(bool toAll, Mobile from, string text) : base(0xBF)
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{
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if (text == null)
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text = "";
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EnsureCapacity( 12 + text.Length*2 );
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EnsureCapacity(12 + text.Length * 2);
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m_Stream.Write( (short) 0x0006 );
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m_Stream.Write( (byte) (toAll ? 0x04 : 0x03) );
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m_Stream.Write( (int) from.Serial );
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m_Stream.WriteBigUniNull( text );
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}
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}
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m_Stream.Write((short)0x0006);
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m_Stream.Write((byte)(toAll ? 0x04 : 0x03));
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m_Stream.Write(from.Serial);
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m_Stream.WriteBigUniNull(text);
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}
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}
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public sealed class PartyInvitation : Packet
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{
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public PartyInvitation( Mobile leader ) : base( 0xBF )
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{
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EnsureCapacity( 10 );
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public sealed class PartyInvitation : Packet
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{
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public PartyInvitation(Mobile leader) : base(0xBF)
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{
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EnsureCapacity(10);
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m_Stream.Write( (short) 0x0006 );
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m_Stream.Write( (byte) 0x07 );
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m_Stream.Write( (int) leader.Serial );
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}
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}
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m_Stream.Write((short)0x0006);
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m_Stream.Write((byte)0x07);
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m_Stream.Write(leader.Serial);
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}
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}
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}
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@ -1,472 +1,474 @@
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using System;
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using System.Collections.Generic;
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using Server.Commands;
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using Server.Factions;
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using Server.Network;
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using Server.Targeting;
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using Server.Factions;
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using Server.Commands;
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using System.Collections.Generic;
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namespace Server.Engines.PartySystem
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{
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public class Party : IParty
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{
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private List<Mobile> m_Listeners; // staff listening
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public const int Capacity = 10;
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public static void Initialize()
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{
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EventSink.Logout += EventSink_Logout;
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EventSink.Login += EventSink_Login;
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EventSink.PlayerDeath += EventSink_PlayerDeath;
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CommandSystem.Register( "ListenToParty", AccessLevel.GameMaster, ListenToParty_OnCommand );
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}
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public static void ListenToParty_OnCommand( CommandEventArgs e )
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{
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e.Mobile.BeginTarget( -1, false, TargetFlags.None, ListenToParty_OnTarget );
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e.Mobile.SendMessage( "Target a partied player." );
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}
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public static void ListenToParty_OnTarget( Mobile from, object obj )
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{
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if ( obj is Mobile mobile )
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{
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Party p = Get( mobile );
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if ( p == null )
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{
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from.SendMessage( "They are not in a party." );
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}
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else if ( p.m_Listeners.Contains( from ) )
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{
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p.m_Listeners.Remove( from );
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from.SendMessage( "You are no longer listening to that party." );
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}
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else
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{
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p.m_Listeners.Add( from );
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from.SendMessage( "You are now listening to that party." );
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}
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}
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}
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public static void EventSink_PlayerDeath( PlayerDeathEventArgs e )
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{
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Mobile from = e.Mobile;
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Party p = Get( from );
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if ( p != null )
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{
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Mobile m = from.LastKiller;
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if ( m == from )
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p.SendPublicMessage( from, "I killed myself !!" );
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else if ( m == null )
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p.SendPublicMessage( from, "I was killed !!" );
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else
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p.SendPublicMessage( from, $"I was killed by {m.Name} !!");
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}
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}
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private class RejoinTimer : Timer
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{
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private Mobile m_Mobile;
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public RejoinTimer( Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ) )
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{
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m_Mobile = m;
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}
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protected override void OnTick()
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{
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Party p = Get( m_Mobile );
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if ( p == null )
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return;
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m_Mobile.SendLocalizedMessage( 1005437 ); // You have rejoined the party.
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m_Mobile.Send( new PartyMemberList( p ) );
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Packet message = Packet.Acquire( new MessageLocalizedAffix( Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008087, "", AffixType.Prepend | AffixType.System, m_Mobile.Name, "" ) );
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Packet attrs = Packet.Acquire( new MobileAttributesN( m_Mobile ) );
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foreach ( PartyMemberInfo mi in p.Members )
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{
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Mobile m = mi.Mobile;
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if ( m != m_Mobile )
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{
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m.Send( message );
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m.Send( new MobileStatusCompact( m_Mobile.CanBeRenamedBy( m ), m_Mobile ) );
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m.Send( attrs );
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m_Mobile.Send( new MobileStatusCompact( m.CanBeRenamedBy( m_Mobile ), m ) );
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m_Mobile.Send( new MobileAttributesN( m ) );
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}
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}
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Packet.Release( message );
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Packet.Release( attrs );
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}
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}
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public static void EventSink_Login( LoginEventArgs e )
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{
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Mobile from = e.Mobile;
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Party p = Get( from );
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if ( p != null )
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new RejoinTimer( from ).Start();
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else
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from.Party = null;
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}
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public static void EventSink_Logout( LogoutEventArgs e )
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{
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Mobile from = e.Mobile;
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Party p = Get( from );
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p?.Remove( from );
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from.Party = null;
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}
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public static Party Get( Mobile m )
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{
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return m?.Party as Party;
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}
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public Party( Mobile leader )
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{
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Leader = leader;
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Members = new List<PartyMemberInfo>();
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Candidates = new List<Mobile>();
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m_Listeners = new List<Mobile>();
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Members.Add( new PartyMemberInfo( leader ) );
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}
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public void Add( Mobile m )
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{
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PartyMemberInfo mi = this[m];
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if ( mi == null )
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{
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Members.Add( new PartyMemberInfo( m ) );
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m.Party = this;
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Packet memberList = Packet.Acquire( new PartyMemberList( this ) );
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Packet attrs = Packet.Acquire( new MobileAttributesN( m ) );
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for ( int i = 0; i < Members.Count; ++i )
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{
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Mobile f = ((PartyMemberInfo)Members[i]).Mobile;
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f.Send( memberList );
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if ( f != m )
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{
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f.Send( new MobileStatusCompact( m.CanBeRenamedBy( f ), m ) );
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f.Send( attrs );
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m.Send( new MobileStatusCompact( f.CanBeRenamedBy( m ), f ) );
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m.Send( new MobileAttributesN( f ) );
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}
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}
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Packet.Release( memberList );
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Packet.Release( attrs );
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}
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}
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public void OnAccept( Mobile from )
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{
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OnAccept( from, false );
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}
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public void OnAccept( Mobile from, bool force )
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{
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Faction ourFaction = Faction.Find( Leader );
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Faction theirFaction = Faction.Find( from );
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if ( !force && ourFaction != null && theirFaction != null && ourFaction != theirFaction )
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return;
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// : joined the party.
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SendToAll( new MessageLocalizedAffix( Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008094, "", AffixType.Prepend | AffixType.System, from.Name, "" ) );
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from.SendLocalizedMessage( 1005445 ); // You have been added to the party.
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Candidates.Remove( from );
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Add( from );
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}
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public void OnDecline( Mobile from, Mobile leader )
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{
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// : Does not wish to join the party.
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leader.SendLocalizedMessage( 1008091, false, from.Name );
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from.SendLocalizedMessage( 1008092 ); // You notify them that you do not wish to join the party.
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Candidates.Remove( from );
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from.Send( new PartyEmptyList( from ) );
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if ( Candidates.Count == 0 && Members.Count <= 1 )
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{
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for ( int i = 0; i < Members.Count; ++i )
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{
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this[i].Mobile.Send( new PartyEmptyList( this[i].Mobile ) );
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this[i].Mobile.Party = null;
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}
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Members.Clear();
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}
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}
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public void Remove( Mobile m )
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{
|
||||
if ( m == Leader )
|
||||
{
|
||||
Disband();
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( int i = 0; i < Members.Count; ++i )
|
||||
{
|
||||
if ( ((PartyMemberInfo)Members[i]).Mobile == m )
|
||||
{
|
||||
Members.RemoveAt( i );
|
||||
|
||||
m.Party = null;
|
||||
m.Send( new PartyEmptyList( m ) );
|
||||
|
||||
m.SendLocalizedMessage( 1005451 ); // You have been removed from the party.
|
||||
|
||||
SendToAll( new PartyRemoveMember( m, this ) );
|
||||
SendToAll( 1005452 ); // A player has been removed from your party.
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( Members.Count == 1 )
|
||||
{
|
||||
SendToAll( 1005450 ); // The last person has left the party...
|
||||
Disband();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Contains( Mobile m )
|
||||
{
|
||||
return ( this[m] != null );
|
||||
}
|
||||
|
||||
public void Disband()
|
||||
{
|
||||
SendToAll( 1005449 ); // Your party has disbanded.
|
||||
|
||||
for ( int i = 0; i < Members.Count; ++i )
|
||||
{
|
||||
this[i].Mobile.Send( new PartyEmptyList( this[i].Mobile ) );
|
||||
this[i].Mobile.Party = null;
|
||||
}
|
||||
|
||||
Members.Clear();
|
||||
}
|
||||
|
||||
public static void Invite( Mobile from, Mobile target )
|
||||
{
|
||||
Faction ourFaction = Faction.Find( from );
|
||||
Faction theirFaction = Faction.Find( target );
|
||||
|
||||
if ( ourFaction != null && theirFaction != null && ourFaction != theirFaction )
|
||||
{
|
||||
from.SendLocalizedMessage( 1008088 ); // You cannot have players from opposing factions in the same party!
|
||||
target.SendLocalizedMessage( 1008093 ); // The party cannot have members from opposing factions.
|
||||
return;
|
||||
}
|
||||
|
||||
Party p = Get( from );
|
||||
|
||||
if ( p == null )
|
||||
from.Party = p = new Party( from );
|
||||
|
||||
if ( !p.Candidates.Contains( target ) )
|
||||
p.Candidates.Add( target );
|
||||
|
||||
// : You are invited to join the party. Type /accept to join or /decline to decline the offer.
|
||||
target.Send( new MessageLocalizedAffix( Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008089, "", AffixType.Prepend | AffixType.System, from.Name, "" ) );
|
||||
|
||||
from.SendLocalizedMessage( 1008090 ); // You have invited them to join the party.
|
||||
|
||||
target.Send( new PartyInvitation( from ) );
|
||||
target.Party = from;
|
||||
|
||||
DeclineTimer.Start( target, from );
|
||||
}
|
||||
|
||||
public void SendToAll( int number )
|
||||
{
|
||||
SendToAll( number, "", 0x3B2 );
|
||||
}
|
||||
|
||||
public void SendToAll( int number, string args )
|
||||
{
|
||||
SendToAll( number, args, 0x3B2 );
|
||||
}
|
||||
|
||||
public void SendToAll( int number, string args, int hue )
|
||||
{
|
||||
SendToAll( new MessageLocalized( Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args ) );
|
||||
}
|
||||
|
||||
public void SendPublicMessage( Mobile from, string text )
|
||||
{
|
||||
SendToAll( new PartyTextMessage( true, from, text ) );
|
||||
|
||||
for ( int i = 0; i < m_Listeners.Count; ++i )
|
||||
{
|
||||
Mobile mob = m_Listeners[i];
|
||||
|
||||
if ( mob.Party != this )
|
||||
m_Listeners[i].SendMessage( "[{0}]: {1}", from.Name, text );
|
||||
}
|
||||
|
||||
SendToStaffMessage( from, "[Party]: {0}", text );
|
||||
}
|
||||
|
||||
public void SendPrivateMessage( Mobile from, Mobile to, string text )
|
||||
{
|
||||
to.Send( new PartyTextMessage( false, from, text ) );
|
||||
|
||||
for ( int i = 0; i < m_Listeners.Count; ++i )
|
||||
{
|
||||
Mobile mob = m_Listeners[i];
|
||||
|
||||
if ( mob.Party != this )
|
||||
m_Listeners[i].SendMessage( "[{0}]->[{1}]: {2}", from.Name, to.Name, text );
|
||||
}
|
||||
|
||||
SendToStaffMessage( from, "[Party]->[{0}]: {1}", to.Name, text );
|
||||
}
|
||||
|
||||
private void SendToStaffMessage( Mobile from, string text )
|
||||
{
|
||||
Packet p = null;
|
||||
|
||||
foreach( NetState ns in from.GetClientsInRange( 8 ) )
|
||||
{
|
||||
Mobile mob = ns.Mobile;
|
||||
|
||||
if ( mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel && mob.Party != this && !m_Listeners.Contains( mob ) )
|
||||
{
|
||||
if ( p == null )
|
||||
p = Packet.Acquire( new UnicodeMessage( from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, text ) );
|
||||
|
||||
ns.Send( p );
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release( p );
|
||||
}
|
||||
private void SendToStaffMessage( Mobile from, string format, params object[] args )
|
||||
{
|
||||
SendToStaffMessage( from, string.Format( format, args ) );
|
||||
}
|
||||
|
||||
public void SendToAll( Packet p )
|
||||
{
|
||||
p.Acquire();
|
||||
|
||||
for ( int i = 0; i < Members.Count; ++i )
|
||||
Members[i].Mobile.Send( p );
|
||||
|
||||
if ( p is MessageLocalized || p is MessageLocalizedAffix || p is UnicodeMessage || p is AsciiMessage )
|
||||
{
|
||||
for ( int i = 0; i < m_Listeners.Count; ++i )
|
||||
{
|
||||
Mobile mob = m_Listeners[i];
|
||||
|
||||
if ( mob.Party != this )
|
||||
mob.Send( p );
|
||||
}
|
||||
}
|
||||
|
||||
p.Release();
|
||||
}
|
||||
|
||||
public void OnStamChanged( Mobile m )
|
||||
{
|
||||
Packet p = null;
|
||||
|
||||
for ( int i = 0; i < Members.Count; ++i )
|
||||
{
|
||||
Mobile c = Members[i].Mobile;
|
||||
|
||||
if ( c != m && m.Map == c.Map && Utility.InUpdateRange( c, m ) && c.CanSee( m ) )
|
||||
{
|
||||
if ( p == null )
|
||||
p = Packet.Acquire( new MobileStamN( m ) );
|
||||
|
||||
c.Send( p );
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release( p );
|
||||
}
|
||||
|
||||
public void OnManaChanged( Mobile m )
|
||||
{
|
||||
Packet p = null;
|
||||
|
||||
for ( int i = 0; i < Members.Count; ++i )
|
||||
{
|
||||
Mobile c = Members[i].Mobile;
|
||||
|
||||
if ( c != m && m.Map == c.Map && Utility.InUpdateRange( c, m ) && c.CanSee( m ) )
|
||||
{
|
||||
if ( p == null )
|
||||
p = Packet.Acquire( new MobileManaN( m ) );
|
||||
|
||||
c.Send( p );
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release( p );
|
||||
}
|
||||
|
||||
public void OnStatsQuery( Mobile beholder, Mobile beheld )
|
||||
{
|
||||
if ( beholder != beheld && Contains( beholder ) && beholder.Map == beheld.Map && Utility.InUpdateRange( beholder, beheld ) )
|
||||
{
|
||||
if ( !beholder.CanSee( beheld ) )
|
||||
beholder.Send( new MobileStatusCompact( beheld.CanBeRenamedBy( beholder ), beheld ) );
|
||||
|
||||
beholder.Send( new MobileAttributesN( beheld ) );
|
||||
}
|
||||
}
|
||||
|
||||
public int Count => Members.Count;
|
||||
public bool Active => Members.Count > 1;
|
||||
public Mobile Leader { get; }
|
||||
|
||||
public List<PartyMemberInfo> Members { get; }
|
||||
|
||||
public List<Mobile> Candidates { get; }
|
||||
|
||||
public PartyMemberInfo this[int index] => Members[index];
|
||||
|
||||
public PartyMemberInfo this[Mobile m]
|
||||
{
|
||||
get
|
||||
{
|
||||
for ( int i = 0; i < Members.Count; ++i )
|
||||
if ( Members[i].Mobile == m )
|
||||
return Members[i];
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public class Party : IParty
|
||||
{
|
||||
public const int Capacity = 10;
|
||||
private List<Mobile> m_Listeners; // staff listening
|
||||
|
||||
public Party(Mobile leader)
|
||||
{
|
||||
Leader = leader;
|
||||
|
||||
Members = new List<PartyMemberInfo>();
|
||||
Candidates = new List<Mobile>();
|
||||
m_Listeners = new List<Mobile>();
|
||||
|
||||
Members.Add(new PartyMemberInfo(leader));
|
||||
}
|
||||
|
||||
public int Count => Members.Count;
|
||||
public bool Active => Members.Count > 1;
|
||||
public Mobile Leader{ get; }
|
||||
|
||||
public List<PartyMemberInfo> Members{ get; }
|
||||
|
||||
public List<Mobile> Candidates{ get; }
|
||||
|
||||
public PartyMemberInfo this[int index] => Members[index];
|
||||
|
||||
public PartyMemberInfo this[Mobile m]
|
||||
{
|
||||
get
|
||||
{
|
||||
for (int i = 0; i < Members.Count; ++i)
|
||||
if (Members[i].Mobile == m)
|
||||
return Members[i];
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnStamChanged(Mobile m)
|
||||
{
|
||||
Packet p = null;
|
||||
|
||||
for (int i = 0; i < Members.Count; ++i)
|
||||
{
|
||||
Mobile c = Members[i].Mobile;
|
||||
|
||||
if (c != m && m.Map == c.Map && Utility.InUpdateRange(c, m) && c.CanSee(m))
|
||||
{
|
||||
if (p == null)
|
||||
p = Packet.Acquire(new MobileStamN(m));
|
||||
|
||||
c.Send(p);
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release(p);
|
||||
}
|
||||
|
||||
public void OnManaChanged(Mobile m)
|
||||
{
|
||||
Packet p = null;
|
||||
|
||||
for (int i = 0; i < Members.Count; ++i)
|
||||
{
|
||||
Mobile c = Members[i].Mobile;
|
||||
|
||||
if (c != m && m.Map == c.Map && Utility.InUpdateRange(c, m) && c.CanSee(m))
|
||||
{
|
||||
if (p == null)
|
||||
p = Packet.Acquire(new MobileManaN(m));
|
||||
|
||||
c.Send(p);
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release(p);
|
||||
}
|
||||
|
||||
public void OnStatsQuery(Mobile beholder, Mobile beheld)
|
||||
{
|
||||
if (beholder != beheld && Contains(beholder) && beholder.Map == beheld.Map &&
|
||||
Utility.InUpdateRange(beholder, beheld))
|
||||
{
|
||||
if (!beholder.CanSee(beheld))
|
||||
beholder.Send(new MobileStatusCompact(beheld.CanBeRenamedBy(beholder), beheld));
|
||||
|
||||
beholder.Send(new MobileAttributesN(beheld));
|
||||
}
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.Logout += EventSink_Logout;
|
||||
EventSink.Login += EventSink_Login;
|
||||
EventSink.PlayerDeath += EventSink_PlayerDeath;
|
||||
|
||||
CommandSystem.Register("ListenToParty", AccessLevel.GameMaster, ListenToParty_OnCommand);
|
||||
}
|
||||
|
||||
public static void ListenToParty_OnCommand(CommandEventArgs e)
|
||||
{
|
||||
e.Mobile.BeginTarget(-1, false, TargetFlags.None, ListenToParty_OnTarget);
|
||||
e.Mobile.SendMessage("Target a partied player.");
|
||||
}
|
||||
|
||||
public static void ListenToParty_OnTarget(Mobile from, object obj)
|
||||
{
|
||||
if (obj is Mobile mobile)
|
||||
{
|
||||
Party p = Get(mobile);
|
||||
|
||||
if (p == null)
|
||||
{
|
||||
from.SendMessage("They are not in a party.");
|
||||
}
|
||||
else if (p.m_Listeners.Contains(from))
|
||||
{
|
||||
p.m_Listeners.Remove(from);
|
||||
from.SendMessage("You are no longer listening to that party.");
|
||||
}
|
||||
else
|
||||
{
|
||||
p.m_Listeners.Add(from);
|
||||
from.SendMessage("You are now listening to that party.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void EventSink_PlayerDeath(PlayerDeathEventArgs e)
|
||||
{
|
||||
Mobile from = e.Mobile;
|
||||
Party p = Get(from);
|
||||
|
||||
if (p != null)
|
||||
{
|
||||
Mobile m = from.LastKiller;
|
||||
|
||||
if (m == from)
|
||||
p.SendPublicMessage(from, "I killed myself !!");
|
||||
else if (m == null)
|
||||
p.SendPublicMessage(from, "I was killed !!");
|
||||
else
|
||||
p.SendPublicMessage(from, $"I was killed by {m.Name} !!");
|
||||
}
|
||||
}
|
||||
|
||||
public static void EventSink_Login(LoginEventArgs e)
|
||||
{
|
||||
Mobile from = e.Mobile;
|
||||
Party p = Get(from);
|
||||
|
||||
if (p != null)
|
||||
new RejoinTimer(from).Start();
|
||||
else
|
||||
from.Party = null;
|
||||
}
|
||||
|
||||
public static void EventSink_Logout(LogoutEventArgs e)
|
||||
{
|
||||
Mobile from = e.Mobile;
|
||||
Party p = Get(from);
|
||||
|
||||
p?.Remove(from);
|
||||
|
||||
from.Party = null;
|
||||
}
|
||||
|
||||
public static Party Get(Mobile m)
|
||||
{
|
||||
return m?.Party as Party;
|
||||
}
|
||||
|
||||
public void Add(Mobile m)
|
||||
{
|
||||
PartyMemberInfo mi = this[m];
|
||||
|
||||
if (mi == null)
|
||||
{
|
||||
Members.Add(new PartyMemberInfo(m));
|
||||
m.Party = this;
|
||||
|
||||
Packet memberList = Packet.Acquire(new PartyMemberList(this));
|
||||
Packet attrs = Packet.Acquire(new MobileAttributesN(m));
|
||||
|
||||
for (int i = 0; i < Members.Count; ++i)
|
||||
{
|
||||
Mobile f = Members[i].Mobile;
|
||||
|
||||
f.Send(memberList);
|
||||
|
||||
if (f != m)
|
||||
{
|
||||
f.Send(new MobileStatusCompact(m.CanBeRenamedBy(f), m));
|
||||
f.Send(attrs);
|
||||
m.Send(new MobileStatusCompact(f.CanBeRenamedBy(m), f));
|
||||
m.Send(new MobileAttributesN(f));
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release(memberList);
|
||||
Packet.Release(attrs);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnAccept(Mobile from)
|
||||
{
|
||||
OnAccept(from, false);
|
||||
}
|
||||
|
||||
public void OnAccept(Mobile from, bool force)
|
||||
{
|
||||
Faction ourFaction = Faction.Find(Leader);
|
||||
Faction theirFaction = Faction.Find(from);
|
||||
|
||||
if (!force && ourFaction != null && theirFaction != null && ourFaction != theirFaction)
|
||||
return;
|
||||
|
||||
// : joined the party.
|
||||
SendToAll(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008094, "",
|
||||
AffixType.Prepend | AffixType.System, from.Name, ""));
|
||||
|
||||
from.SendLocalizedMessage(1005445); // You have been added to the party.
|
||||
|
||||
Candidates.Remove(from);
|
||||
Add(from);
|
||||
}
|
||||
|
||||
public void OnDecline(Mobile from, Mobile leader)
|
||||
{
|
||||
// : Does not wish to join the party.
|
||||
leader.SendLocalizedMessage(1008091, false, from.Name);
|
||||
|
||||
from.SendLocalizedMessage(1008092); // You notify them that you do not wish to join the party.
|
||||
|
||||
Candidates.Remove(from);
|
||||
from.Send(new PartyEmptyList(from));
|
||||
|
||||
if (Candidates.Count == 0 && Members.Count <= 1)
|
||||
{
|
||||
for (int i = 0; i < Members.Count; ++i)
|
||||
{
|
||||
this[i].Mobile.Send(new PartyEmptyList(this[i].Mobile));
|
||||
this[i].Mobile.Party = null;
|
||||
}
|
||||
|
||||
Members.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void Remove(Mobile m)
|
||||
{
|
||||
if (m == Leader)
|
||||
{
|
||||
Disband();
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < Members.Count; ++i)
|
||||
if (Members[i].Mobile == m)
|
||||
{
|
||||
Members.RemoveAt(i);
|
||||
|
||||
m.Party = null;
|
||||
m.Send(new PartyEmptyList(m));
|
||||
|
||||
m.SendLocalizedMessage(1005451); // You have been removed from the party.
|
||||
|
||||
SendToAll(new PartyRemoveMember(m, this));
|
||||
SendToAll(1005452); // A player has been removed from your party.
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (Members.Count == 1)
|
||||
{
|
||||
SendToAll(1005450); // The last person has left the party...
|
||||
Disband();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Contains(Mobile m)
|
||||
{
|
||||
return this[m] != null;
|
||||
}
|
||||
|
||||
public void Disband()
|
||||
{
|
||||
SendToAll(1005449); // Your party has disbanded.
|
||||
|
||||
for (int i = 0; i < Members.Count; ++i)
|
||||
{
|
||||
this[i].Mobile.Send(new PartyEmptyList(this[i].Mobile));
|
||||
this[i].Mobile.Party = null;
|
||||
}
|
||||
|
||||
Members.Clear();
|
||||
}
|
||||
|
||||
public static void Invite(Mobile from, Mobile target)
|
||||
{
|
||||
Faction ourFaction = Faction.Find(from);
|
||||
Faction theirFaction = Faction.Find(target);
|
||||
|
||||
if (ourFaction != null && theirFaction != null && ourFaction != theirFaction)
|
||||
{
|
||||
from.SendLocalizedMessage(1008088); // You cannot have players from opposing factions in the same party!
|
||||
target.SendLocalizedMessage(1008093); // The party cannot have members from opposing factions.
|
||||
return;
|
||||
}
|
||||
|
||||
Party p = Get(from);
|
||||
|
||||
if (p == null)
|
||||
from.Party = p = new Party(from);
|
||||
|
||||
if (!p.Candidates.Contains(target))
|
||||
p.Candidates.Add(target);
|
||||
|
||||
// : You are invited to join the party. Type /accept to join or /decline to decline the offer.
|
||||
target.Send(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008089, "",
|
||||
AffixType.Prepend | AffixType.System, from.Name, ""));
|
||||
|
||||
from.SendLocalizedMessage(1008090); // You have invited them to join the party.
|
||||
|
||||
target.Send(new PartyInvitation(from));
|
||||
target.Party = from;
|
||||
|
||||
DeclineTimer.Start(target, from);
|
||||
}
|
||||
|
||||
public void SendToAll(int number)
|
||||
{
|
||||
SendToAll(number, "", 0x3B2);
|
||||
}
|
||||
|
||||
public void SendToAll(int number, string args)
|
||||
{
|
||||
SendToAll(number, args, 0x3B2);
|
||||
}
|
||||
|
||||
public void SendToAll(int number, string args, int hue)
|
||||
{
|
||||
SendToAll(new MessageLocalized(Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args));
|
||||
}
|
||||
|
||||
public void SendPublicMessage(Mobile from, string text)
|
||||
{
|
||||
SendToAll(new PartyTextMessage(true, from, text));
|
||||
|
||||
for (int i = 0; i < m_Listeners.Count; ++i)
|
||||
{
|
||||
Mobile mob = m_Listeners[i];
|
||||
|
||||
if (mob.Party != this)
|
||||
m_Listeners[i].SendMessage("[{0}]: {1}", from.Name, text);
|
||||
}
|
||||
|
||||
SendToStaffMessage(from, "[Party]: {0}", text);
|
||||
}
|
||||
|
||||
public void SendPrivateMessage(Mobile from, Mobile to, string text)
|
||||
{
|
||||
to.Send(new PartyTextMessage(false, from, text));
|
||||
|
||||
for (int i = 0; i < m_Listeners.Count; ++i)
|
||||
{
|
||||
Mobile mob = m_Listeners[i];
|
||||
|
||||
if (mob.Party != this)
|
||||
m_Listeners[i].SendMessage("[{0}]->[{1}]: {2}", from.Name, to.Name, text);
|
||||
}
|
||||
|
||||
SendToStaffMessage(from, "[Party]->[{0}]: {1}", to.Name, text);
|
||||
}
|
||||
|
||||
private void SendToStaffMessage(Mobile from, string text)
|
||||
{
|
||||
Packet p = null;
|
||||
|
||||
foreach (NetState ns in from.GetClientsInRange(8))
|
||||
{
|
||||
Mobile mob = ns.Mobile;
|
||||
|
||||
if (mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel &&
|
||||
mob.Party != this && !m_Listeners.Contains(mob))
|
||||
{
|
||||
if (p == null)
|
||||
p = Packet.Acquire(new UnicodeMessage(from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3,
|
||||
from.Language, from.Name, text));
|
||||
|
||||
ns.Send(p);
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release(p);
|
||||
}
|
||||
|
||||
private void SendToStaffMessage(Mobile from, string format, params object[] args)
|
||||
{
|
||||
SendToStaffMessage(from, string.Format(format, args));
|
||||
}
|
||||
|
||||
public void SendToAll(Packet p)
|
||||
{
|
||||
p.Acquire();
|
||||
|
||||
for (int i = 0; i < Members.Count; ++i)
|
||||
Members[i].Mobile.Send(p);
|
||||
|
||||
if (p is MessageLocalized || p is MessageLocalizedAffix || p is UnicodeMessage || p is AsciiMessage)
|
||||
for (int i = 0; i < m_Listeners.Count; ++i)
|
||||
{
|
||||
Mobile mob = m_Listeners[i];
|
||||
|
||||
if (mob.Party != this)
|
||||
mob.Send(p);
|
||||
}
|
||||
|
||||
p.Release();
|
||||
}
|
||||
|
||||
private class RejoinTimer : Timer
|
||||
{
|
||||
private Mobile m_Mobile;
|
||||
|
||||
public RejoinTimer(Mobile m) : base(TimeSpan.FromSeconds(1.0))
|
||||
{
|
||||
m_Mobile = m;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
Party p = Get(m_Mobile);
|
||||
|
||||
if (p == null)
|
||||
return;
|
||||
|
||||
m_Mobile.SendLocalizedMessage(1005437); // You have rejoined the party.
|
||||
m_Mobile.Send(new PartyMemberList(p));
|
||||
|
||||
Packet message = Packet.Acquire(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3,
|
||||
1008087, "", AffixType.Prepend | AffixType.System, m_Mobile.Name, ""));
|
||||
Packet attrs = Packet.Acquire(new MobileAttributesN(m_Mobile));
|
||||
|
||||
foreach (PartyMemberInfo mi in p.Members)
|
||||
{
|
||||
Mobile m = mi.Mobile;
|
||||
|
||||
if (m != m_Mobile)
|
||||
{
|
||||
m.Send(message);
|
||||
m.Send(new MobileStatusCompact(m_Mobile.CanBeRenamedBy(m), m_Mobile));
|
||||
m.Send(attrs);
|
||||
m_Mobile.Send(new MobileStatusCompact(m.CanBeRenamedBy(m_Mobile), m));
|
||||
m_Mobile.Send(new MobileAttributesN(m));
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release(message);
|
||||
Packet.Release(attrs);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,119 +1,120 @@
|
|||
namespace Server.Engines.PartySystem
|
||||
{
|
||||
public class PartyCommandHandlers : PartyCommands
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
Handler = new PartyCommandHandlers();
|
||||
}
|
||||
public class PartyCommandHandlers : PartyCommands
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
Handler = new PartyCommandHandlers();
|
||||
}
|
||||
|
||||
public override void OnAdd( Mobile from )
|
||||
{
|
||||
Party p = Party.Get( from );
|
||||
public override void OnAdd(Mobile from)
|
||||
{
|
||||
Party p = Party.Get(from);
|
||||
|
||||
if ( p != null && p.Leader != from )
|
||||
from.SendLocalizedMessage( 1005453 ); // You may only add members to the party if you are the leader.
|
||||
else if ( p != null && (p.Members.Count + p.Candidates.Count) >= Party.Capacity )
|
||||
from.SendLocalizedMessage( 1008095 ); // You may only have 10 in your party (this includes candidates).
|
||||
else
|
||||
from.Target = new AddPartyTarget( from );
|
||||
}
|
||||
if (p != null && p.Leader != from)
|
||||
from.SendLocalizedMessage(1005453); // You may only add members to the party if you are the leader.
|
||||
else if (p != null && p.Members.Count + p.Candidates.Count >= Party.Capacity)
|
||||
from.SendLocalizedMessage(1008095); // You may only have 10 in your party (this includes candidates).
|
||||
else
|
||||
from.Target = new AddPartyTarget(from);
|
||||
}
|
||||
|
||||
public override void OnRemove( Mobile from, Mobile target )
|
||||
{
|
||||
Party p = Party.Get( from );
|
||||
public override void OnRemove(Mobile from, Mobile target)
|
||||
{
|
||||
Party p = Party.Get(from);
|
||||
|
||||
if ( p == null )
|
||||
{
|
||||
from.SendLocalizedMessage( 3000211 ); // You are not in a party.
|
||||
return;
|
||||
}
|
||||
if (p == null)
|
||||
{
|
||||
from.SendLocalizedMessage(3000211); // You are not in a party.
|
||||
return;
|
||||
}
|
||||
|
||||
if ( p.Leader == from && target == null )
|
||||
{
|
||||
from.SendLocalizedMessage( 1005455 ); // Who would you like to remove from your party?
|
||||
from.Target = new RemovePartyTarget();
|
||||
}
|
||||
else if ( (p.Leader == from || from == target) && p.Contains( target ) )
|
||||
{
|
||||
p.Remove( target );
|
||||
}
|
||||
}
|
||||
if (p.Leader == from && target == null)
|
||||
{
|
||||
from.SendLocalizedMessage(1005455); // Who would you like to remove from your party?
|
||||
from.Target = new RemovePartyTarget();
|
||||
}
|
||||
else if ((p.Leader == from || from == target) && p.Contains(target))
|
||||
{
|
||||
p.Remove(target);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnPrivateMessage( Mobile from, Mobile target, string text )
|
||||
{
|
||||
if ( text.Length > 128 || (text = text.Trim()).Length == 0 )
|
||||
return;
|
||||
public override void OnPrivateMessage(Mobile from, Mobile target, string text)
|
||||
{
|
||||
if (text.Length > 128 || (text = text.Trim()).Length == 0)
|
||||
return;
|
||||
|
||||
Party p = Party.Get( from );
|
||||
Party p = Party.Get(from);
|
||||
|
||||
if ( p != null && p.Contains( target ) )
|
||||
p.SendPrivateMessage( from, target, text );
|
||||
else
|
||||
from.SendLocalizedMessage( 3000211 ); // You are not in a party.
|
||||
}
|
||||
if (p != null && p.Contains(target))
|
||||
p.SendPrivateMessage(from, target, text);
|
||||
else
|
||||
from.SendLocalizedMessage(3000211); // You are not in a party.
|
||||
}
|
||||
|
||||
public override void OnPublicMessage( Mobile from, string text )
|
||||
{
|
||||
if ( text.Length > 128 || (text = text.Trim()).Length == 0 )
|
||||
return;
|
||||
public override void OnPublicMessage(Mobile from, string text)
|
||||
{
|
||||
if (text.Length > 128 || (text = text.Trim()).Length == 0)
|
||||
return;
|
||||
|
||||
Party p = Party.Get( from );
|
||||
Party p = Party.Get(from);
|
||||
|
||||
if ( p != null )
|
||||
p.SendPublicMessage( from, text );
|
||||
else
|
||||
from.SendLocalizedMessage( 3000211 ); // You are not in a party.
|
||||
}
|
||||
if (p != null)
|
||||
p.SendPublicMessage(from, text);
|
||||
else
|
||||
from.SendLocalizedMessage(3000211); // You are not in a party.
|
||||
}
|
||||
|
||||
public override void OnSetCanLoot( Mobile from, bool canLoot )
|
||||
{
|
||||
Party p = Party.Get( from );
|
||||
public override void OnSetCanLoot(Mobile from, bool canLoot)
|
||||
{
|
||||
Party p = Party.Get(from);
|
||||
|
||||
if ( p == null )
|
||||
{
|
||||
from.SendLocalizedMessage( 3000211 ); // You are not in a party.
|
||||
}
|
||||
else
|
||||
{
|
||||
PartyMemberInfo mi = p[from];
|
||||
if (p == null)
|
||||
{
|
||||
from.SendLocalizedMessage(3000211); // You are not in a party.
|
||||
}
|
||||
else
|
||||
{
|
||||
PartyMemberInfo mi = p[from];
|
||||
|
||||
if ( mi != null )
|
||||
{
|
||||
mi.CanLoot = canLoot;
|
||||
if (mi != null)
|
||||
{
|
||||
mi.CanLoot = canLoot;
|
||||
|
||||
if ( canLoot )
|
||||
from.SendLocalizedMessage( 1005447 ); // You have chosen to allow your party to loot your corpse.
|
||||
else
|
||||
from.SendLocalizedMessage( 1005448 ); // You have chosen to prevent your party from looting your corpse.
|
||||
}
|
||||
}
|
||||
}
|
||||
if (canLoot)
|
||||
from.SendLocalizedMessage(1005447); // You have chosen to allow your party to loot your corpse.
|
||||
else
|
||||
from.SendLocalizedMessage(
|
||||
1005448); // You have chosen to prevent your party from looting your corpse.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAccept( Mobile from, Mobile sentLeader )
|
||||
{
|
||||
Mobile leader = from.Party as Mobile;
|
||||
from.Party = null;
|
||||
public override void OnAccept(Mobile from, Mobile sentLeader)
|
||||
{
|
||||
Mobile leader = from.Party as Mobile;
|
||||
from.Party = null;
|
||||
|
||||
Party p = Party.Get( leader );
|
||||
Party p = Party.Get(leader);
|
||||
|
||||
if ( leader == null || p == null || !p.Candidates.Contains( from ) )
|
||||
from.SendLocalizedMessage( 3000222 ); // No one has invited you to be in a party.
|
||||
else if ( (p.Members.Count + p.Candidates.Count) <= Party.Capacity )
|
||||
p.OnAccept( from );
|
||||
}
|
||||
if (leader == null || p == null || !p.Candidates.Contains(from))
|
||||
from.SendLocalizedMessage(3000222); // No one has invited you to be in a party.
|
||||
else if (p.Members.Count + p.Candidates.Count <= Party.Capacity)
|
||||
p.OnAccept(from);
|
||||
}
|
||||
|
||||
public override void OnDecline( Mobile from, Mobile sentLeader )
|
||||
{
|
||||
Mobile leader = from.Party as Mobile;
|
||||
from.Party = null;
|
||||
public override void OnDecline(Mobile from, Mobile sentLeader)
|
||||
{
|
||||
Mobile leader = from.Party as Mobile;
|
||||
from.Party = null;
|
||||
|
||||
Party p = Party.Get( leader );
|
||||
Party p = Party.Get(leader);
|
||||
|
||||
if ( leader == null || p == null || !p.Candidates.Contains( from ) )
|
||||
from.SendLocalizedMessage( 3000222 ); // No one has invited you to be in a party.
|
||||
else
|
||||
p.OnDecline( from, leader );
|
||||
}
|
||||
}
|
||||
if (leader == null || p == null || !p.Candidates.Contains(from))
|
||||
from.SendLocalizedMessage(3000222); // No one has invited you to be in a party.
|
||||
else
|
||||
p.OnDecline(from, leader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,15 +1,15 @@
|
|||
namespace Server.Engines.PartySystem
|
||||
{
|
||||
public class PartyMemberInfo
|
||||
{
|
||||
public Mobile Mobile { get; }
|
||||
public class PartyMemberInfo
|
||||
{
|
||||
public PartyMemberInfo(Mobile m)
|
||||
{
|
||||
Mobile = m;
|
||||
CanLoot = !Core.ML;
|
||||
}
|
||||
|
||||
public bool CanLoot { get; set; }
|
||||
public Mobile Mobile{ get; }
|
||||
|
||||
public PartyMemberInfo( Mobile m )
|
||||
{
|
||||
Mobile = m;
|
||||
CanLoot = !Core.ML;
|
||||
}
|
||||
}
|
||||
public bool CanLoot{ get; set; }
|
||||
}
|
||||
}
|
||||
|
|
@ -2,28 +2,28 @@ using Server.Engines.PartySystem;
|
|||
|
||||
namespace Server.ContextMenus
|
||||
{
|
||||
public class RemoveFromPartyEntry : ContextMenuEntry
|
||||
{
|
||||
private Mobile m_From;
|
||||
private Mobile m_Target;
|
||||
|
||||
public RemoveFromPartyEntry( Mobile from, Mobile target ) : base( 0198, 12 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Target = target;
|
||||
}
|
||||
public class RemoveFromPartyEntry : ContextMenuEntry
|
||||
{
|
||||
private Mobile m_From;
|
||||
private Mobile m_Target;
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
Party p = Party.Get( m_From );
|
||||
public RemoveFromPartyEntry(Mobile from, Mobile target) : base(0198, 12)
|
||||
{
|
||||
m_From = from;
|
||||
m_Target = target;
|
||||
}
|
||||
|
||||
if ( p == null || p.Leader != m_From || !p.Contains( m_Target ) )
|
||||
return;
|
||||
public override void OnClick()
|
||||
{
|
||||
Party p = Party.Get(m_From);
|
||||
|
||||
if ( m_From == m_Target )
|
||||
m_From.SendLocalizedMessage( 1005446 ); // You may only remove yourself from a party if you are not the leader.
|
||||
else
|
||||
p.Remove( m_Target );
|
||||
}
|
||||
}
|
||||
}
|
||||
if (p == null || p.Leader != m_From || !p.Contains(m_Target))
|
||||
return;
|
||||
|
||||
if (m_From == m_Target)
|
||||
m_From.SendLocalizedMessage(1005446); // You may only remove yourself from a party if you are not the leader.
|
||||
else
|
||||
p.Remove(m_Target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,26 +2,27 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Engines.PartySystem
|
||||
{
|
||||
public class RemovePartyTarget : Target
|
||||
{
|
||||
public RemovePartyTarget() : base( 8, false, TargetFlags.None )
|
||||
{
|
||||
}
|
||||
public class RemovePartyTarget : Target
|
||||
{
|
||||
public RemovePartyTarget() : base(8, false, TargetFlags.None)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
if ( o is Mobile m )
|
||||
{
|
||||
Party p = Party.Get( from );
|
||||
protected override void OnTarget(Mobile from, object o)
|
||||
{
|
||||
if (o is Mobile m)
|
||||
{
|
||||
Party p = Party.Get(from);
|
||||
|
||||
if ( p == null || p.Leader != from || !p.Contains( m ) )
|
||||
return;
|
||||
if (p == null || p.Leader != from || !p.Contains(m))
|
||||
return;
|
||||
|
||||
if ( from == m )
|
||||
from.SendLocalizedMessage( 1005446 ); // You may only remove yourself from a party if you are not the leader.
|
||||
else
|
||||
p.Remove( m );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (from == m)
|
||||
from.SendLocalizedMessage(
|
||||
1005446); // You may only remove yourself from a party if you are not the leader.
|
||||
else
|
||||
p.Remove(m);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue