Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,472 +1,474 @@
using System;
using System.Collections.Generic;
using Server.Commands;
using Server.Factions;
using Server.Network;
using Server.Targeting;
using Server.Factions;
using Server.Commands;
using System.Collections.Generic;
namespace Server.Engines.PartySystem
{
public class Party : IParty
{
private List<Mobile> m_Listeners; // staff listening
public const int Capacity = 10;
public static void Initialize()
{
EventSink.Logout += EventSink_Logout;
EventSink.Login += EventSink_Login;
EventSink.PlayerDeath += EventSink_PlayerDeath;
CommandSystem.Register( "ListenToParty", AccessLevel.GameMaster, ListenToParty_OnCommand );
}
public static void ListenToParty_OnCommand( CommandEventArgs e )
{
e.Mobile.BeginTarget( -1, false, TargetFlags.None, ListenToParty_OnTarget );
e.Mobile.SendMessage( "Target a partied player." );
}
public static void ListenToParty_OnTarget( Mobile from, object obj )
{
if ( obj is Mobile mobile )
{
Party p = Get( mobile );
if ( p == null )
{
from.SendMessage( "They are not in a party." );
}
else if ( p.m_Listeners.Contains( from ) )
{
p.m_Listeners.Remove( from );
from.SendMessage( "You are no longer listening to that party." );
}
else
{
p.m_Listeners.Add( from );
from.SendMessage( "You are now listening to that party." );
}
}
}
public static void EventSink_PlayerDeath( PlayerDeathEventArgs e )
{
Mobile from = e.Mobile;
Party p = Get( from );
if ( p != null )
{
Mobile m = from.LastKiller;
if ( m == from )
p.SendPublicMessage( from, "I killed myself !!" );
else if ( m == null )
p.SendPublicMessage( from, "I was killed !!" );
else
p.SendPublicMessage( from, $"I was killed by {m.Name} !!");
}
}
private class RejoinTimer : Timer
{
private Mobile m_Mobile;
public RejoinTimer( Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ) )
{
m_Mobile = m;
}
protected override void OnTick()
{
Party p = Get( m_Mobile );
if ( p == null )
return;
m_Mobile.SendLocalizedMessage( 1005437 ); // You have rejoined the party.
m_Mobile.Send( new PartyMemberList( p ) );
Packet message = Packet.Acquire( new MessageLocalizedAffix( Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008087, "", AffixType.Prepend | AffixType.System, m_Mobile.Name, "" ) );
Packet attrs = Packet.Acquire( new MobileAttributesN( m_Mobile ) );
foreach ( PartyMemberInfo mi in p.Members )
{
Mobile m = mi.Mobile;
if ( m != m_Mobile )
{
m.Send( message );
m.Send( new MobileStatusCompact( m_Mobile.CanBeRenamedBy( m ), m_Mobile ) );
m.Send( attrs );
m_Mobile.Send( new MobileStatusCompact( m.CanBeRenamedBy( m_Mobile ), m ) );
m_Mobile.Send( new MobileAttributesN( m ) );
}
}
Packet.Release( message );
Packet.Release( attrs );
}
}
public static void EventSink_Login( LoginEventArgs e )
{
Mobile from = e.Mobile;
Party p = Get( from );
if ( p != null )
new RejoinTimer( from ).Start();
else
from.Party = null;
}
public static void EventSink_Logout( LogoutEventArgs e )
{
Mobile from = e.Mobile;
Party p = Get( from );
p?.Remove( from );
from.Party = null;
}
public static Party Get( Mobile m )
{
return m?.Party as Party;
}
public Party( Mobile leader )
{
Leader = leader;
Members = new List<PartyMemberInfo>();
Candidates = new List<Mobile>();
m_Listeners = new List<Mobile>();
Members.Add( new PartyMemberInfo( leader ) );
}
public void Add( Mobile m )
{
PartyMemberInfo mi = this[m];
if ( mi == null )
{
Members.Add( new PartyMemberInfo( m ) );
m.Party = this;
Packet memberList = Packet.Acquire( new PartyMemberList( this ) );
Packet attrs = Packet.Acquire( new MobileAttributesN( m ) );
for ( int i = 0; i < Members.Count; ++i )
{
Mobile f = ((PartyMemberInfo)Members[i]).Mobile;
f.Send( memberList );
if ( f != m )
{
f.Send( new MobileStatusCompact( m.CanBeRenamedBy( f ), m ) );
f.Send( attrs );
m.Send( new MobileStatusCompact( f.CanBeRenamedBy( m ), f ) );
m.Send( new MobileAttributesN( f ) );
}
}
Packet.Release( memberList );
Packet.Release( attrs );
}
}
public void OnAccept( Mobile from )
{
OnAccept( from, false );
}
public void OnAccept( Mobile from, bool force )
{
Faction ourFaction = Faction.Find( Leader );
Faction theirFaction = Faction.Find( from );
if ( !force && ourFaction != null && theirFaction != null && ourFaction != theirFaction )
return;
// : joined the party.
SendToAll( new MessageLocalizedAffix( Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008094, "", AffixType.Prepend | AffixType.System, from.Name, "" ) );
from.SendLocalizedMessage( 1005445 ); // You have been added to the party.
Candidates.Remove( from );
Add( from );
}
public void OnDecline( Mobile from, Mobile leader )
{
// : Does not wish to join the party.
leader.SendLocalizedMessage( 1008091, false, from.Name );
from.SendLocalizedMessage( 1008092 ); // You notify them that you do not wish to join the party.
Candidates.Remove( from );
from.Send( new PartyEmptyList( from ) );
if ( Candidates.Count == 0 && Members.Count <= 1 )
{
for ( int i = 0; i < Members.Count; ++i )
{
this[i].Mobile.Send( new PartyEmptyList( this[i].Mobile ) );
this[i].Mobile.Party = null;
}
Members.Clear();
}
}
public void Remove( Mobile m )
{
if ( m == Leader )
{
Disband();
}
else
{
for ( int i = 0; i < Members.Count; ++i )
{
if ( ((PartyMemberInfo)Members[i]).Mobile == m )
{
Members.RemoveAt( i );
m.Party = null;
m.Send( new PartyEmptyList( m ) );
m.SendLocalizedMessage( 1005451 ); // You have been removed from the party.
SendToAll( new PartyRemoveMember( m, this ) );
SendToAll( 1005452 ); // A player has been removed from your party.
break;
}
}
if ( Members.Count == 1 )
{
SendToAll( 1005450 ); // The last person has left the party...
Disband();
}
}
}
public bool Contains( Mobile m )
{
return ( this[m] != null );
}
public void Disband()
{
SendToAll( 1005449 ); // Your party has disbanded.
for ( int i = 0; i < Members.Count; ++i )
{
this[i].Mobile.Send( new PartyEmptyList( this[i].Mobile ) );
this[i].Mobile.Party = null;
}
Members.Clear();
}
public static void Invite( Mobile from, Mobile target )
{
Faction ourFaction = Faction.Find( from );
Faction theirFaction = Faction.Find( target );
if ( ourFaction != null && theirFaction != null && ourFaction != theirFaction )
{
from.SendLocalizedMessage( 1008088 ); // You cannot have players from opposing factions in the same party!
target.SendLocalizedMessage( 1008093 ); // The party cannot have members from opposing factions.
return;
}
Party p = Get( from );
if ( p == null )
from.Party = p = new Party( from );
if ( !p.Candidates.Contains( target ) )
p.Candidates.Add( target );
// : You are invited to join the party. Type /accept to join or /decline to decline the offer.
target.Send( new MessageLocalizedAffix( Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008089, "", AffixType.Prepend | AffixType.System, from.Name, "" ) );
from.SendLocalizedMessage( 1008090 ); // You have invited them to join the party.
target.Send( new PartyInvitation( from ) );
target.Party = from;
DeclineTimer.Start( target, from );
}
public void SendToAll( int number )
{
SendToAll( number, "", 0x3B2 );
}
public void SendToAll( int number, string args )
{
SendToAll( number, args, 0x3B2 );
}
public void SendToAll( int number, string args, int hue )
{
SendToAll( new MessageLocalized( Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args ) );
}
public void SendPublicMessage( Mobile from, string text )
{
SendToAll( new PartyTextMessage( true, from, text ) );
for ( int i = 0; i < m_Listeners.Count; ++i )
{
Mobile mob = m_Listeners[i];
if ( mob.Party != this )
m_Listeners[i].SendMessage( "[{0}]: {1}", from.Name, text );
}
SendToStaffMessage( from, "[Party]: {0}", text );
}
public void SendPrivateMessage( Mobile from, Mobile to, string text )
{
to.Send( new PartyTextMessage( false, from, text ) );
for ( int i = 0; i < m_Listeners.Count; ++i )
{
Mobile mob = m_Listeners[i];
if ( mob.Party != this )
m_Listeners[i].SendMessage( "[{0}]->[{1}]: {2}", from.Name, to.Name, text );
}
SendToStaffMessage( from, "[Party]->[{0}]: {1}", to.Name, text );
}
private void SendToStaffMessage( Mobile from, string text )
{
Packet p = null;
foreach( NetState ns in from.GetClientsInRange( 8 ) )
{
Mobile mob = ns.Mobile;
if ( mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel && mob.Party != this && !m_Listeners.Contains( mob ) )
{
if ( p == null )
p = Packet.Acquire( new UnicodeMessage( from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, text ) );
ns.Send( p );
}
}
Packet.Release( p );
}
private void SendToStaffMessage( Mobile from, string format, params object[] args )
{
SendToStaffMessage( from, string.Format( format, args ) );
}
public void SendToAll( Packet p )
{
p.Acquire();
for ( int i = 0; i < Members.Count; ++i )
Members[i].Mobile.Send( p );
if ( p is MessageLocalized || p is MessageLocalizedAffix || p is UnicodeMessage || p is AsciiMessage )
{
for ( int i = 0; i < m_Listeners.Count; ++i )
{
Mobile mob = m_Listeners[i];
if ( mob.Party != this )
mob.Send( p );
}
}
p.Release();
}
public void OnStamChanged( Mobile m )
{
Packet p = null;
for ( int i = 0; i < Members.Count; ++i )
{
Mobile c = Members[i].Mobile;
if ( c != m && m.Map == c.Map && Utility.InUpdateRange( c, m ) && c.CanSee( m ) )
{
if ( p == null )
p = Packet.Acquire( new MobileStamN( m ) );
c.Send( p );
}
}
Packet.Release( p );
}
public void OnManaChanged( Mobile m )
{
Packet p = null;
for ( int i = 0; i < Members.Count; ++i )
{
Mobile c = Members[i].Mobile;
if ( c != m && m.Map == c.Map && Utility.InUpdateRange( c, m ) && c.CanSee( m ) )
{
if ( p == null )
p = Packet.Acquire( new MobileManaN( m ) );
c.Send( p );
}
}
Packet.Release( p );
}
public void OnStatsQuery( Mobile beholder, Mobile beheld )
{
if ( beholder != beheld && Contains( beholder ) && beholder.Map == beheld.Map && Utility.InUpdateRange( beholder, beheld ) )
{
if ( !beholder.CanSee( beheld ) )
beholder.Send( new MobileStatusCompact( beheld.CanBeRenamedBy( beholder ), beheld ) );
beholder.Send( new MobileAttributesN( beheld ) );
}
}
public int Count => Members.Count;
public bool Active => Members.Count > 1;
public Mobile Leader { get; }
public List<PartyMemberInfo> Members { get; }
public List<Mobile> Candidates { get; }
public PartyMemberInfo this[int index] => Members[index];
public PartyMemberInfo this[Mobile m]
{
get
{
for ( int i = 0; i < Members.Count; ++i )
if ( Members[i].Mobile == m )
return Members[i];
return null;
}
}
}
}
public class Party : IParty
{
public const int Capacity = 10;
private List<Mobile> m_Listeners; // staff listening
public Party(Mobile leader)
{
Leader = leader;
Members = new List<PartyMemberInfo>();
Candidates = new List<Mobile>();
m_Listeners = new List<Mobile>();
Members.Add(new PartyMemberInfo(leader));
}
public int Count => Members.Count;
public bool Active => Members.Count > 1;
public Mobile Leader{ get; }
public List<PartyMemberInfo> Members{ get; }
public List<Mobile> Candidates{ get; }
public PartyMemberInfo this[int index] => Members[index];
public PartyMemberInfo this[Mobile m]
{
get
{
for (int i = 0; i < Members.Count; ++i)
if (Members[i].Mobile == m)
return Members[i];
return null;
}
}
public void OnStamChanged(Mobile m)
{
Packet p = null;
for (int i = 0; i < Members.Count; ++i)
{
Mobile c = Members[i].Mobile;
if (c != m && m.Map == c.Map && Utility.InUpdateRange(c, m) && c.CanSee(m))
{
if (p == null)
p = Packet.Acquire(new MobileStamN(m));
c.Send(p);
}
}
Packet.Release(p);
}
public void OnManaChanged(Mobile m)
{
Packet p = null;
for (int i = 0; i < Members.Count; ++i)
{
Mobile c = Members[i].Mobile;
if (c != m && m.Map == c.Map && Utility.InUpdateRange(c, m) && c.CanSee(m))
{
if (p == null)
p = Packet.Acquire(new MobileManaN(m));
c.Send(p);
}
}
Packet.Release(p);
}
public void OnStatsQuery(Mobile beholder, Mobile beheld)
{
if (beholder != beheld && Contains(beholder) && beholder.Map == beheld.Map &&
Utility.InUpdateRange(beholder, beheld))
{
if (!beholder.CanSee(beheld))
beholder.Send(new MobileStatusCompact(beheld.CanBeRenamedBy(beholder), beheld));
beholder.Send(new MobileAttributesN(beheld));
}
}
public static void Initialize()
{
EventSink.Logout += EventSink_Logout;
EventSink.Login += EventSink_Login;
EventSink.PlayerDeath += EventSink_PlayerDeath;
CommandSystem.Register("ListenToParty", AccessLevel.GameMaster, ListenToParty_OnCommand);
}
public static void ListenToParty_OnCommand(CommandEventArgs e)
{
e.Mobile.BeginTarget(-1, false, TargetFlags.None, ListenToParty_OnTarget);
e.Mobile.SendMessage("Target a partied player.");
}
public static void ListenToParty_OnTarget(Mobile from, object obj)
{
if (obj is Mobile mobile)
{
Party p = Get(mobile);
if (p == null)
{
from.SendMessage("They are not in a party.");
}
else if (p.m_Listeners.Contains(from))
{
p.m_Listeners.Remove(from);
from.SendMessage("You are no longer listening to that party.");
}
else
{
p.m_Listeners.Add(from);
from.SendMessage("You are now listening to that party.");
}
}
}
public static void EventSink_PlayerDeath(PlayerDeathEventArgs e)
{
Mobile from = e.Mobile;
Party p = Get(from);
if (p != null)
{
Mobile m = from.LastKiller;
if (m == from)
p.SendPublicMessage(from, "I killed myself !!");
else if (m == null)
p.SendPublicMessage(from, "I was killed !!");
else
p.SendPublicMessage(from, $"I was killed by {m.Name} !!");
}
}
public static void EventSink_Login(LoginEventArgs e)
{
Mobile from = e.Mobile;
Party p = Get(from);
if (p != null)
new RejoinTimer(from).Start();
else
from.Party = null;
}
public static void EventSink_Logout(LogoutEventArgs e)
{
Mobile from = e.Mobile;
Party p = Get(from);
p?.Remove(from);
from.Party = null;
}
public static Party Get(Mobile m)
{
return m?.Party as Party;
}
public void Add(Mobile m)
{
PartyMemberInfo mi = this[m];
if (mi == null)
{
Members.Add(new PartyMemberInfo(m));
m.Party = this;
Packet memberList = Packet.Acquire(new PartyMemberList(this));
Packet attrs = Packet.Acquire(new MobileAttributesN(m));
for (int i = 0; i < Members.Count; ++i)
{
Mobile f = Members[i].Mobile;
f.Send(memberList);
if (f != m)
{
f.Send(new MobileStatusCompact(m.CanBeRenamedBy(f), m));
f.Send(attrs);
m.Send(new MobileStatusCompact(f.CanBeRenamedBy(m), f));
m.Send(new MobileAttributesN(f));
}
}
Packet.Release(memberList);
Packet.Release(attrs);
}
}
public void OnAccept(Mobile from)
{
OnAccept(from, false);
}
public void OnAccept(Mobile from, bool force)
{
Faction ourFaction = Faction.Find(Leader);
Faction theirFaction = Faction.Find(from);
if (!force && ourFaction != null && theirFaction != null && ourFaction != theirFaction)
return;
// : joined the party.
SendToAll(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008094, "",
AffixType.Prepend | AffixType.System, from.Name, ""));
from.SendLocalizedMessage(1005445); // You have been added to the party.
Candidates.Remove(from);
Add(from);
}
public void OnDecline(Mobile from, Mobile leader)
{
// : Does not wish to join the party.
leader.SendLocalizedMessage(1008091, false, from.Name);
from.SendLocalizedMessage(1008092); // You notify them that you do not wish to join the party.
Candidates.Remove(from);
from.Send(new PartyEmptyList(from));
if (Candidates.Count == 0 && Members.Count <= 1)
{
for (int i = 0; i < Members.Count; ++i)
{
this[i].Mobile.Send(new PartyEmptyList(this[i].Mobile));
this[i].Mobile.Party = null;
}
Members.Clear();
}
}
public void Remove(Mobile m)
{
if (m == Leader)
{
Disband();
}
else
{
for (int i = 0; i < Members.Count; ++i)
if (Members[i].Mobile == m)
{
Members.RemoveAt(i);
m.Party = null;
m.Send(new PartyEmptyList(m));
m.SendLocalizedMessage(1005451); // You have been removed from the party.
SendToAll(new PartyRemoveMember(m, this));
SendToAll(1005452); // A player has been removed from your party.
break;
}
if (Members.Count == 1)
{
SendToAll(1005450); // The last person has left the party...
Disband();
}
}
}
public bool Contains(Mobile m)
{
return this[m] != null;
}
public void Disband()
{
SendToAll(1005449); // Your party has disbanded.
for (int i = 0; i < Members.Count; ++i)
{
this[i].Mobile.Send(new PartyEmptyList(this[i].Mobile));
this[i].Mobile.Party = null;
}
Members.Clear();
}
public static void Invite(Mobile from, Mobile target)
{
Faction ourFaction = Faction.Find(from);
Faction theirFaction = Faction.Find(target);
if (ourFaction != null && theirFaction != null && ourFaction != theirFaction)
{
from.SendLocalizedMessage(1008088); // You cannot have players from opposing factions in the same party!
target.SendLocalizedMessage(1008093); // The party cannot have members from opposing factions.
return;
}
Party p = Get(from);
if (p == null)
from.Party = p = new Party(from);
if (!p.Candidates.Contains(target))
p.Candidates.Add(target);
// : You are invited to join the party. Type /accept to join or /decline to decline the offer.
target.Send(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008089, "",
AffixType.Prepend | AffixType.System, from.Name, ""));
from.SendLocalizedMessage(1008090); // You have invited them to join the party.
target.Send(new PartyInvitation(from));
target.Party = from;
DeclineTimer.Start(target, from);
}
public void SendToAll(int number)
{
SendToAll(number, "", 0x3B2);
}
public void SendToAll(int number, string args)
{
SendToAll(number, args, 0x3B2);
}
public void SendToAll(int number, string args, int hue)
{
SendToAll(new MessageLocalized(Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args));
}
public void SendPublicMessage(Mobile from, string text)
{
SendToAll(new PartyTextMessage(true, from, text));
for (int i = 0; i < m_Listeners.Count; ++i)
{
Mobile mob = m_Listeners[i];
if (mob.Party != this)
m_Listeners[i].SendMessage("[{0}]: {1}", from.Name, text);
}
SendToStaffMessage(from, "[Party]: {0}", text);
}
public void SendPrivateMessage(Mobile from, Mobile to, string text)
{
to.Send(new PartyTextMessage(false, from, text));
for (int i = 0; i < m_Listeners.Count; ++i)
{
Mobile mob = m_Listeners[i];
if (mob.Party != this)
m_Listeners[i].SendMessage("[{0}]->[{1}]: {2}", from.Name, to.Name, text);
}
SendToStaffMessage(from, "[Party]->[{0}]: {1}", to.Name, text);
}
private void SendToStaffMessage(Mobile from, string text)
{
Packet p = null;
foreach (NetState ns in from.GetClientsInRange(8))
{
Mobile mob = ns.Mobile;
if (mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel &&
mob.Party != this && !m_Listeners.Contains(mob))
{
if (p == null)
p = Packet.Acquire(new UnicodeMessage(from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3,
from.Language, from.Name, text));
ns.Send(p);
}
}
Packet.Release(p);
}
private void SendToStaffMessage(Mobile from, string format, params object[] args)
{
SendToStaffMessage(from, string.Format(format, args));
}
public void SendToAll(Packet p)
{
p.Acquire();
for (int i = 0; i < Members.Count; ++i)
Members[i].Mobile.Send(p);
if (p is MessageLocalized || p is MessageLocalizedAffix || p is UnicodeMessage || p is AsciiMessage)
for (int i = 0; i < m_Listeners.Count; ++i)
{
Mobile mob = m_Listeners[i];
if (mob.Party != this)
mob.Send(p);
}
p.Release();
}
private class RejoinTimer : Timer
{
private Mobile m_Mobile;
public RejoinTimer(Mobile m) : base(TimeSpan.FromSeconds(1.0))
{
m_Mobile = m;
}
protected override void OnTick()
{
Party p = Get(m_Mobile);
if (p == null)
return;
m_Mobile.SendLocalizedMessage(1005437); // You have rejoined the party.
m_Mobile.Send(new PartyMemberList(p));
Packet message = Packet.Acquire(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3,
1008087, "", AffixType.Prepend | AffixType.System, m_Mobile.Name, ""));
Packet attrs = Packet.Acquire(new MobileAttributesN(m_Mobile));
foreach (PartyMemberInfo mi in p.Members)
{
Mobile m = mi.Mobile;
if (m != m_Mobile)
{
m.Send(message);
m.Send(new MobileStatusCompact(m_Mobile.CanBeRenamedBy(m), m_Mobile));
m.Send(attrs);
m_Mobile.Send(new MobileStatusCompact(m.CanBeRenamedBy(m_Mobile), m));
m_Mobile.Send(new MobileAttributesN(m));
}
}
Packet.Release(message);
Packet.Release(attrs);
}
}
}
}