Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,472 +1,474 @@
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using System;
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using System.Collections.Generic;
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using Server.Commands;
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using Server.Factions;
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using Server.Network;
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using Server.Targeting;
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using Server.Factions;
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using Server.Commands;
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using System.Collections.Generic;
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namespace Server.Engines.PartySystem
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{
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public class Party : IParty
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{
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private List<Mobile> m_Listeners; // staff listening
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public const int Capacity = 10;
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public static void Initialize()
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{
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EventSink.Logout += EventSink_Logout;
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EventSink.Login += EventSink_Login;
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EventSink.PlayerDeath += EventSink_PlayerDeath;
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CommandSystem.Register( "ListenToParty", AccessLevel.GameMaster, ListenToParty_OnCommand );
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}
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public static void ListenToParty_OnCommand( CommandEventArgs e )
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{
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e.Mobile.BeginTarget( -1, false, TargetFlags.None, ListenToParty_OnTarget );
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e.Mobile.SendMessage( "Target a partied player." );
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}
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public static void ListenToParty_OnTarget( Mobile from, object obj )
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{
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if ( obj is Mobile mobile )
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{
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Party p = Get( mobile );
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if ( p == null )
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{
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from.SendMessage( "They are not in a party." );
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}
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else if ( p.m_Listeners.Contains( from ) )
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{
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p.m_Listeners.Remove( from );
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from.SendMessage( "You are no longer listening to that party." );
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}
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else
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{
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p.m_Listeners.Add( from );
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from.SendMessage( "You are now listening to that party." );
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}
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}
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}
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public static void EventSink_PlayerDeath( PlayerDeathEventArgs e )
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{
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Mobile from = e.Mobile;
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Party p = Get( from );
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if ( p != null )
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{
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Mobile m = from.LastKiller;
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if ( m == from )
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p.SendPublicMessage( from, "I killed myself !!" );
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else if ( m == null )
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p.SendPublicMessage( from, "I was killed !!" );
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else
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p.SendPublicMessage( from, $"I was killed by {m.Name} !!");
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}
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}
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private class RejoinTimer : Timer
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{
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private Mobile m_Mobile;
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public RejoinTimer( Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ) )
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{
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m_Mobile = m;
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}
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protected override void OnTick()
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{
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Party p = Get( m_Mobile );
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if ( p == null )
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return;
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m_Mobile.SendLocalizedMessage( 1005437 ); // You have rejoined the party.
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m_Mobile.Send( new PartyMemberList( p ) );
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Packet message = Packet.Acquire( new MessageLocalizedAffix( Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008087, "", AffixType.Prepend | AffixType.System, m_Mobile.Name, "" ) );
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Packet attrs = Packet.Acquire( new MobileAttributesN( m_Mobile ) );
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foreach ( PartyMemberInfo mi in p.Members )
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{
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Mobile m = mi.Mobile;
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if ( m != m_Mobile )
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{
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m.Send( message );
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m.Send( new MobileStatusCompact( m_Mobile.CanBeRenamedBy( m ), m_Mobile ) );
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m.Send( attrs );
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m_Mobile.Send( new MobileStatusCompact( m.CanBeRenamedBy( m_Mobile ), m ) );
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m_Mobile.Send( new MobileAttributesN( m ) );
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}
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}
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Packet.Release( message );
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Packet.Release( attrs );
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}
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}
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public static void EventSink_Login( LoginEventArgs e )
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{
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Mobile from = e.Mobile;
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Party p = Get( from );
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if ( p != null )
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new RejoinTimer( from ).Start();
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else
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from.Party = null;
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}
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public static void EventSink_Logout( LogoutEventArgs e )
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{
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Mobile from = e.Mobile;
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Party p = Get( from );
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p?.Remove( from );
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from.Party = null;
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}
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public static Party Get( Mobile m )
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{
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return m?.Party as Party;
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}
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public Party( Mobile leader )
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{
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Leader = leader;
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Members = new List<PartyMemberInfo>();
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Candidates = new List<Mobile>();
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m_Listeners = new List<Mobile>();
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Members.Add( new PartyMemberInfo( leader ) );
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}
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public void Add( Mobile m )
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{
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PartyMemberInfo mi = this[m];
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if ( mi == null )
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{
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Members.Add( new PartyMemberInfo( m ) );
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m.Party = this;
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Packet memberList = Packet.Acquire( new PartyMemberList( this ) );
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Packet attrs = Packet.Acquire( new MobileAttributesN( m ) );
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for ( int i = 0; i < Members.Count; ++i )
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{
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Mobile f = ((PartyMemberInfo)Members[i]).Mobile;
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f.Send( memberList );
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if ( f != m )
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{
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f.Send( new MobileStatusCompact( m.CanBeRenamedBy( f ), m ) );
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f.Send( attrs );
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m.Send( new MobileStatusCompact( f.CanBeRenamedBy( m ), f ) );
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m.Send( new MobileAttributesN( f ) );
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}
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}
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Packet.Release( memberList );
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Packet.Release( attrs );
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}
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}
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public void OnAccept( Mobile from )
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{
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OnAccept( from, false );
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}
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public void OnAccept( Mobile from, bool force )
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{
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Faction ourFaction = Faction.Find( Leader );
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Faction theirFaction = Faction.Find( from );
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if ( !force && ourFaction != null && theirFaction != null && ourFaction != theirFaction )
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return;
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// : joined the party.
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SendToAll( new MessageLocalizedAffix( Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008094, "", AffixType.Prepend | AffixType.System, from.Name, "" ) );
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from.SendLocalizedMessage( 1005445 ); // You have been added to the party.
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Candidates.Remove( from );
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Add( from );
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}
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public void OnDecline( Mobile from, Mobile leader )
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{
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// : Does not wish to join the party.
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leader.SendLocalizedMessage( 1008091, false, from.Name );
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from.SendLocalizedMessage( 1008092 ); // You notify them that you do not wish to join the party.
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Candidates.Remove( from );
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from.Send( new PartyEmptyList( from ) );
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if ( Candidates.Count == 0 && Members.Count <= 1 )
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{
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for ( int i = 0; i < Members.Count; ++i )
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{
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this[i].Mobile.Send( new PartyEmptyList( this[i].Mobile ) );
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this[i].Mobile.Party = null;
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}
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Members.Clear();
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}
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}
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public void Remove( Mobile m )
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{
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if ( m == Leader )
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{
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Disband();
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}
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else
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{
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for ( int i = 0; i < Members.Count; ++i )
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{
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if ( ((PartyMemberInfo)Members[i]).Mobile == m )
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{
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Members.RemoveAt( i );
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m.Party = null;
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m.Send( new PartyEmptyList( m ) );
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m.SendLocalizedMessage( 1005451 ); // You have been removed from the party.
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SendToAll( new PartyRemoveMember( m, this ) );
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SendToAll( 1005452 ); // A player has been removed from your party.
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break;
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}
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}
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if ( Members.Count == 1 )
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{
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SendToAll( 1005450 ); // The last person has left the party...
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Disband();
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}
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}
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}
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public bool Contains( Mobile m )
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{
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return ( this[m] != null );
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}
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public void Disband()
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{
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SendToAll( 1005449 ); // Your party has disbanded.
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for ( int i = 0; i < Members.Count; ++i )
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{
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this[i].Mobile.Send( new PartyEmptyList( this[i].Mobile ) );
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this[i].Mobile.Party = null;
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}
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Members.Clear();
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}
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public static void Invite( Mobile from, Mobile target )
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{
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Faction ourFaction = Faction.Find( from );
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Faction theirFaction = Faction.Find( target );
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if ( ourFaction != null && theirFaction != null && ourFaction != theirFaction )
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{
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from.SendLocalizedMessage( 1008088 ); // You cannot have players from opposing factions in the same party!
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target.SendLocalizedMessage( 1008093 ); // The party cannot have members from opposing factions.
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return;
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}
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Party p = Get( from );
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if ( p == null )
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from.Party = p = new Party( from );
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if ( !p.Candidates.Contains( target ) )
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p.Candidates.Add( target );
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// : You are invited to join the party. Type /accept to join or /decline to decline the offer.
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target.Send( new MessageLocalizedAffix( Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008089, "", AffixType.Prepend | AffixType.System, from.Name, "" ) );
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from.SendLocalizedMessage( 1008090 ); // You have invited them to join the party.
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target.Send( new PartyInvitation( from ) );
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target.Party = from;
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DeclineTimer.Start( target, from );
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}
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public void SendToAll( int number )
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{
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SendToAll( number, "", 0x3B2 );
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}
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public void SendToAll( int number, string args )
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{
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SendToAll( number, args, 0x3B2 );
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}
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public void SendToAll( int number, string args, int hue )
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{
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SendToAll( new MessageLocalized( Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args ) );
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}
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public void SendPublicMessage( Mobile from, string text )
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{
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SendToAll( new PartyTextMessage( true, from, text ) );
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for ( int i = 0; i < m_Listeners.Count; ++i )
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{
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Mobile mob = m_Listeners[i];
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if ( mob.Party != this )
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m_Listeners[i].SendMessage( "[{0}]: {1}", from.Name, text );
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}
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SendToStaffMessage( from, "[Party]: {0}", text );
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}
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public void SendPrivateMessage( Mobile from, Mobile to, string text )
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{
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to.Send( new PartyTextMessage( false, from, text ) );
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for ( int i = 0; i < m_Listeners.Count; ++i )
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{
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Mobile mob = m_Listeners[i];
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if ( mob.Party != this )
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m_Listeners[i].SendMessage( "[{0}]->[{1}]: {2}", from.Name, to.Name, text );
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}
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SendToStaffMessage( from, "[Party]->[{0}]: {1}", to.Name, text );
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}
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private void SendToStaffMessage( Mobile from, string text )
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{
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Packet p = null;
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foreach( NetState ns in from.GetClientsInRange( 8 ) )
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{
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Mobile mob = ns.Mobile;
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if ( mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel && mob.Party != this && !m_Listeners.Contains( mob ) )
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{
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if ( p == null )
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p = Packet.Acquire( new UnicodeMessage( from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, text ) );
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ns.Send( p );
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}
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}
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Packet.Release( p );
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}
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private void SendToStaffMessage( Mobile from, string format, params object[] args )
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{
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SendToStaffMessage( from, string.Format( format, args ) );
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}
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public void SendToAll( Packet p )
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{
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p.Acquire();
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for ( int i = 0; i < Members.Count; ++i )
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Members[i].Mobile.Send( p );
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if ( p is MessageLocalized || p is MessageLocalizedAffix || p is UnicodeMessage || p is AsciiMessage )
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{
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for ( int i = 0; i < m_Listeners.Count; ++i )
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{
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Mobile mob = m_Listeners[i];
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if ( mob.Party != this )
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mob.Send( p );
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}
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}
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p.Release();
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}
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public void OnStamChanged( Mobile m )
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{
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Packet p = null;
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for ( int i = 0; i < Members.Count; ++i )
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{
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Mobile c = Members[i].Mobile;
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if ( c != m && m.Map == c.Map && Utility.InUpdateRange( c, m ) && c.CanSee( m ) )
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{
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if ( p == null )
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p = Packet.Acquire( new MobileStamN( m ) );
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c.Send( p );
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}
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}
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Packet.Release( p );
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}
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public void OnManaChanged( Mobile m )
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{
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Packet p = null;
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for ( int i = 0; i < Members.Count; ++i )
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{
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Mobile c = Members[i].Mobile;
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if ( c != m && m.Map == c.Map && Utility.InUpdateRange( c, m ) && c.CanSee( m ) )
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{
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if ( p == null )
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p = Packet.Acquire( new MobileManaN( m ) );
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c.Send( p );
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}
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}
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Packet.Release( p );
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}
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public void OnStatsQuery( Mobile beholder, Mobile beheld )
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{
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if ( beholder != beheld && Contains( beholder ) && beholder.Map == beheld.Map && Utility.InUpdateRange( beholder, beheld ) )
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{
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if ( !beholder.CanSee( beheld ) )
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beholder.Send( new MobileStatusCompact( beheld.CanBeRenamedBy( beholder ), beheld ) );
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beholder.Send( new MobileAttributesN( beheld ) );
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}
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}
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public int Count => Members.Count;
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public bool Active => Members.Count > 1;
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public Mobile Leader { get; }
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public List<PartyMemberInfo> Members { get; }
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public List<Mobile> Candidates { get; }
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public PartyMemberInfo this[int index] => Members[index];
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public PartyMemberInfo this[Mobile m]
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{
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get
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{
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for ( int i = 0; i < Members.Count; ++i )
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if ( Members[i].Mobile == m )
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return Members[i];
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return null;
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}
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}
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}
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}
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public class Party : IParty
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{
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public const int Capacity = 10;
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private List<Mobile> m_Listeners; // staff listening
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public Party(Mobile leader)
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{
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Leader = leader;
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Members = new List<PartyMemberInfo>();
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Candidates = new List<Mobile>();
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m_Listeners = new List<Mobile>();
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Members.Add(new PartyMemberInfo(leader));
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}
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public int Count => Members.Count;
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public bool Active => Members.Count > 1;
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public Mobile Leader{ get; }
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public List<PartyMemberInfo> Members{ get; }
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public List<Mobile> Candidates{ get; }
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public PartyMemberInfo this[int index] => Members[index];
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public PartyMemberInfo this[Mobile m]
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{
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get
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{
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for (int i = 0; i < Members.Count; ++i)
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if (Members[i].Mobile == m)
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return Members[i];
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return null;
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}
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}
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public void OnStamChanged(Mobile m)
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{
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Packet p = null;
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for (int i = 0; i < Members.Count; ++i)
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{
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Mobile c = Members[i].Mobile;
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if (c != m && m.Map == c.Map && Utility.InUpdateRange(c, m) && c.CanSee(m))
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{
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if (p == null)
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p = Packet.Acquire(new MobileStamN(m));
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c.Send(p);
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}
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}
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Packet.Release(p);
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}
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public void OnManaChanged(Mobile m)
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{
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Packet p = null;
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for (int i = 0; i < Members.Count; ++i)
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{
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Mobile c = Members[i].Mobile;
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|
||||
if (c != m && m.Map == c.Map && Utility.InUpdateRange(c, m) && c.CanSee(m))
|
||||
{
|
||||
if (p == null)
|
||||
p = Packet.Acquire(new MobileManaN(m));
|
||||
|
||||
c.Send(p);
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release(p);
|
||||
}
|
||||
|
||||
public void OnStatsQuery(Mobile beholder, Mobile beheld)
|
||||
{
|
||||
if (beholder != beheld && Contains(beholder) && beholder.Map == beheld.Map &&
|
||||
Utility.InUpdateRange(beholder, beheld))
|
||||
{
|
||||
if (!beholder.CanSee(beheld))
|
||||
beholder.Send(new MobileStatusCompact(beheld.CanBeRenamedBy(beholder), beheld));
|
||||
|
||||
beholder.Send(new MobileAttributesN(beheld));
|
||||
}
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.Logout += EventSink_Logout;
|
||||
EventSink.Login += EventSink_Login;
|
||||
EventSink.PlayerDeath += EventSink_PlayerDeath;
|
||||
|
||||
CommandSystem.Register("ListenToParty", AccessLevel.GameMaster, ListenToParty_OnCommand);
|
||||
}
|
||||
|
||||
public static void ListenToParty_OnCommand(CommandEventArgs e)
|
||||
{
|
||||
e.Mobile.BeginTarget(-1, false, TargetFlags.None, ListenToParty_OnTarget);
|
||||
e.Mobile.SendMessage("Target a partied player.");
|
||||
}
|
||||
|
||||
public static void ListenToParty_OnTarget(Mobile from, object obj)
|
||||
{
|
||||
if (obj is Mobile mobile)
|
||||
{
|
||||
Party p = Get(mobile);
|
||||
|
||||
if (p == null)
|
||||
{
|
||||
from.SendMessage("They are not in a party.");
|
||||
}
|
||||
else if (p.m_Listeners.Contains(from))
|
||||
{
|
||||
p.m_Listeners.Remove(from);
|
||||
from.SendMessage("You are no longer listening to that party.");
|
||||
}
|
||||
else
|
||||
{
|
||||
p.m_Listeners.Add(from);
|
||||
from.SendMessage("You are now listening to that party.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void EventSink_PlayerDeath(PlayerDeathEventArgs e)
|
||||
{
|
||||
Mobile from = e.Mobile;
|
||||
Party p = Get(from);
|
||||
|
||||
if (p != null)
|
||||
{
|
||||
Mobile m = from.LastKiller;
|
||||
|
||||
if (m == from)
|
||||
p.SendPublicMessage(from, "I killed myself !!");
|
||||
else if (m == null)
|
||||
p.SendPublicMessage(from, "I was killed !!");
|
||||
else
|
||||
p.SendPublicMessage(from, $"I was killed by {m.Name} !!");
|
||||
}
|
||||
}
|
||||
|
||||
public static void EventSink_Login(LoginEventArgs e)
|
||||
{
|
||||
Mobile from = e.Mobile;
|
||||
Party p = Get(from);
|
||||
|
||||
if (p != null)
|
||||
new RejoinTimer(from).Start();
|
||||
else
|
||||
from.Party = null;
|
||||
}
|
||||
|
||||
public static void EventSink_Logout(LogoutEventArgs e)
|
||||
{
|
||||
Mobile from = e.Mobile;
|
||||
Party p = Get(from);
|
||||
|
||||
p?.Remove(from);
|
||||
|
||||
from.Party = null;
|
||||
}
|
||||
|
||||
public static Party Get(Mobile m)
|
||||
{
|
||||
return m?.Party as Party;
|
||||
}
|
||||
|
||||
public void Add(Mobile m)
|
||||
{
|
||||
PartyMemberInfo mi = this[m];
|
||||
|
||||
if (mi == null)
|
||||
{
|
||||
Members.Add(new PartyMemberInfo(m));
|
||||
m.Party = this;
|
||||
|
||||
Packet memberList = Packet.Acquire(new PartyMemberList(this));
|
||||
Packet attrs = Packet.Acquire(new MobileAttributesN(m));
|
||||
|
||||
for (int i = 0; i < Members.Count; ++i)
|
||||
{
|
||||
Mobile f = Members[i].Mobile;
|
||||
|
||||
f.Send(memberList);
|
||||
|
||||
if (f != m)
|
||||
{
|
||||
f.Send(new MobileStatusCompact(m.CanBeRenamedBy(f), m));
|
||||
f.Send(attrs);
|
||||
m.Send(new MobileStatusCompact(f.CanBeRenamedBy(m), f));
|
||||
m.Send(new MobileAttributesN(f));
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release(memberList);
|
||||
Packet.Release(attrs);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnAccept(Mobile from)
|
||||
{
|
||||
OnAccept(from, false);
|
||||
}
|
||||
|
||||
public void OnAccept(Mobile from, bool force)
|
||||
{
|
||||
Faction ourFaction = Faction.Find(Leader);
|
||||
Faction theirFaction = Faction.Find(from);
|
||||
|
||||
if (!force && ourFaction != null && theirFaction != null && ourFaction != theirFaction)
|
||||
return;
|
||||
|
||||
// : joined the party.
|
||||
SendToAll(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008094, "",
|
||||
AffixType.Prepend | AffixType.System, from.Name, ""));
|
||||
|
||||
from.SendLocalizedMessage(1005445); // You have been added to the party.
|
||||
|
||||
Candidates.Remove(from);
|
||||
Add(from);
|
||||
}
|
||||
|
||||
public void OnDecline(Mobile from, Mobile leader)
|
||||
{
|
||||
// : Does not wish to join the party.
|
||||
leader.SendLocalizedMessage(1008091, false, from.Name);
|
||||
|
||||
from.SendLocalizedMessage(1008092); // You notify them that you do not wish to join the party.
|
||||
|
||||
Candidates.Remove(from);
|
||||
from.Send(new PartyEmptyList(from));
|
||||
|
||||
if (Candidates.Count == 0 && Members.Count <= 1)
|
||||
{
|
||||
for (int i = 0; i < Members.Count; ++i)
|
||||
{
|
||||
this[i].Mobile.Send(new PartyEmptyList(this[i].Mobile));
|
||||
this[i].Mobile.Party = null;
|
||||
}
|
||||
|
||||
Members.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void Remove(Mobile m)
|
||||
{
|
||||
if (m == Leader)
|
||||
{
|
||||
Disband();
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < Members.Count; ++i)
|
||||
if (Members[i].Mobile == m)
|
||||
{
|
||||
Members.RemoveAt(i);
|
||||
|
||||
m.Party = null;
|
||||
m.Send(new PartyEmptyList(m));
|
||||
|
||||
m.SendLocalizedMessage(1005451); // You have been removed from the party.
|
||||
|
||||
SendToAll(new PartyRemoveMember(m, this));
|
||||
SendToAll(1005452); // A player has been removed from your party.
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (Members.Count == 1)
|
||||
{
|
||||
SendToAll(1005450); // The last person has left the party...
|
||||
Disband();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Contains(Mobile m)
|
||||
{
|
||||
return this[m] != null;
|
||||
}
|
||||
|
||||
public void Disband()
|
||||
{
|
||||
SendToAll(1005449); // Your party has disbanded.
|
||||
|
||||
for (int i = 0; i < Members.Count; ++i)
|
||||
{
|
||||
this[i].Mobile.Send(new PartyEmptyList(this[i].Mobile));
|
||||
this[i].Mobile.Party = null;
|
||||
}
|
||||
|
||||
Members.Clear();
|
||||
}
|
||||
|
||||
public static void Invite(Mobile from, Mobile target)
|
||||
{
|
||||
Faction ourFaction = Faction.Find(from);
|
||||
Faction theirFaction = Faction.Find(target);
|
||||
|
||||
if (ourFaction != null && theirFaction != null && ourFaction != theirFaction)
|
||||
{
|
||||
from.SendLocalizedMessage(1008088); // You cannot have players from opposing factions in the same party!
|
||||
target.SendLocalizedMessage(1008093); // The party cannot have members from opposing factions.
|
||||
return;
|
||||
}
|
||||
|
||||
Party p = Get(from);
|
||||
|
||||
if (p == null)
|
||||
from.Party = p = new Party(from);
|
||||
|
||||
if (!p.Candidates.Contains(target))
|
||||
p.Candidates.Add(target);
|
||||
|
||||
// : You are invited to join the party. Type /accept to join or /decline to decline the offer.
|
||||
target.Send(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3, 1008089, "",
|
||||
AffixType.Prepend | AffixType.System, from.Name, ""));
|
||||
|
||||
from.SendLocalizedMessage(1008090); // You have invited them to join the party.
|
||||
|
||||
target.Send(new PartyInvitation(from));
|
||||
target.Party = from;
|
||||
|
||||
DeclineTimer.Start(target, from);
|
||||
}
|
||||
|
||||
public void SendToAll(int number)
|
||||
{
|
||||
SendToAll(number, "", 0x3B2);
|
||||
}
|
||||
|
||||
public void SendToAll(int number, string args)
|
||||
{
|
||||
SendToAll(number, args, 0x3B2);
|
||||
}
|
||||
|
||||
public void SendToAll(int number, string args, int hue)
|
||||
{
|
||||
SendToAll(new MessageLocalized(Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args));
|
||||
}
|
||||
|
||||
public void SendPublicMessage(Mobile from, string text)
|
||||
{
|
||||
SendToAll(new PartyTextMessage(true, from, text));
|
||||
|
||||
for (int i = 0; i < m_Listeners.Count; ++i)
|
||||
{
|
||||
Mobile mob = m_Listeners[i];
|
||||
|
||||
if (mob.Party != this)
|
||||
m_Listeners[i].SendMessage("[{0}]: {1}", from.Name, text);
|
||||
}
|
||||
|
||||
SendToStaffMessage(from, "[Party]: {0}", text);
|
||||
}
|
||||
|
||||
public void SendPrivateMessage(Mobile from, Mobile to, string text)
|
||||
{
|
||||
to.Send(new PartyTextMessage(false, from, text));
|
||||
|
||||
for (int i = 0; i < m_Listeners.Count; ++i)
|
||||
{
|
||||
Mobile mob = m_Listeners[i];
|
||||
|
||||
if (mob.Party != this)
|
||||
m_Listeners[i].SendMessage("[{0}]->[{1}]: {2}", from.Name, to.Name, text);
|
||||
}
|
||||
|
||||
SendToStaffMessage(from, "[Party]->[{0}]: {1}", to.Name, text);
|
||||
}
|
||||
|
||||
private void SendToStaffMessage(Mobile from, string text)
|
||||
{
|
||||
Packet p = null;
|
||||
|
||||
foreach (NetState ns in from.GetClientsInRange(8))
|
||||
{
|
||||
Mobile mob = ns.Mobile;
|
||||
|
||||
if (mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel &&
|
||||
mob.Party != this && !m_Listeners.Contains(mob))
|
||||
{
|
||||
if (p == null)
|
||||
p = Packet.Acquire(new UnicodeMessage(from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3,
|
||||
from.Language, from.Name, text));
|
||||
|
||||
ns.Send(p);
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release(p);
|
||||
}
|
||||
|
||||
private void SendToStaffMessage(Mobile from, string format, params object[] args)
|
||||
{
|
||||
SendToStaffMessage(from, string.Format(format, args));
|
||||
}
|
||||
|
||||
public void SendToAll(Packet p)
|
||||
{
|
||||
p.Acquire();
|
||||
|
||||
for (int i = 0; i < Members.Count; ++i)
|
||||
Members[i].Mobile.Send(p);
|
||||
|
||||
if (p is MessageLocalized || p is MessageLocalizedAffix || p is UnicodeMessage || p is AsciiMessage)
|
||||
for (int i = 0; i < m_Listeners.Count; ++i)
|
||||
{
|
||||
Mobile mob = m_Listeners[i];
|
||||
|
||||
if (mob.Party != this)
|
||||
mob.Send(p);
|
||||
}
|
||||
|
||||
p.Release();
|
||||
}
|
||||
|
||||
private class RejoinTimer : Timer
|
||||
{
|
||||
private Mobile m_Mobile;
|
||||
|
||||
public RejoinTimer(Mobile m) : base(TimeSpan.FromSeconds(1.0))
|
||||
{
|
||||
m_Mobile = m;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
Party p = Get(m_Mobile);
|
||||
|
||||
if (p == null)
|
||||
return;
|
||||
|
||||
m_Mobile.SendLocalizedMessage(1005437); // You have rejoined the party.
|
||||
m_Mobile.Send(new PartyMemberList(p));
|
||||
|
||||
Packet message = Packet.Acquire(new MessageLocalizedAffix(Serial.MinusOne, -1, MessageType.Label, 0x3B2, 3,
|
||||
1008087, "", AffixType.Prepend | AffixType.System, m_Mobile.Name, ""));
|
||||
Packet attrs = Packet.Acquire(new MobileAttributesN(m_Mobile));
|
||||
|
||||
foreach (PartyMemberInfo mi in p.Members)
|
||||
{
|
||||
Mobile m = mi.Mobile;
|
||||
|
||||
if (m != m_Mobile)
|
||||
{
|
||||
m.Send(message);
|
||||
m.Send(new MobileStatusCompact(m_Mobile.CanBeRenamedBy(m), m_Mobile));
|
||||
m.Send(attrs);
|
||||
m_Mobile.Send(new MobileStatusCompact(m.CanBeRenamedBy(m_Mobile), m));
|
||||
m_Mobile.Send(new MobileAttributesN(m));
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release(message);
|
||||
Packet.Release(attrs);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue