Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,233 +1,227 @@
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using System;
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using Server.Targeting;
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namespace Server.Engines.Plants
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{
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public class Seed : Item
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{
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private PlantType m_PlantType;
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private PlantHue m_PlantHue;
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private bool m_ShowType;
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public class Seed : Item
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{
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private PlantHue m_PlantHue;
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private PlantType m_PlantType;
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private bool m_ShowType;
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[CommandProperty( AccessLevel.GameMaster )]
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public PlantType PlantType
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{
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get => m_PlantType;
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set
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{
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m_PlantType = value;
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InvalidateProperties();
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}
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}
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[Constructible]
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public Seed() : this(PlantTypeInfo.RandomFirstGeneration(), PlantHueInfo.RandomFirstGeneration(), false)
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{
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public PlantHue PlantHue
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{
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get => m_PlantHue;
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set
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{
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m_PlantHue = value;
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Hue = PlantHueInfo.GetInfo( value ).Hue;
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InvalidateProperties();
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}
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}
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[Constructible]
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public Seed(PlantType plantType, PlantHue plantHue, bool showType) : base(0xDCF)
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{
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Weight = 1.0;
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Stackable = Core.SA;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool ShowType
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{
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get => m_ShowType;
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set
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{
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m_ShowType = value;
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InvalidateProperties();
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}
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}
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m_PlantType = plantType;
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m_PlantHue = plantHue;
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m_ShowType = showType;
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public override int LabelNumber => 1060810; // seed
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Hue = PlantHueInfo.GetInfo(plantHue).Hue;
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}
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public static Seed RandomBonsaiSeed()
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{
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return RandomBonsaiSeed( 0.5 );
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}
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public Seed(Serial serial) : base(serial)
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{
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}
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public static Seed RandomBonsaiSeed( double increaseRatio )
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{
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return new Seed( PlantTypeInfo.RandomBonsai( increaseRatio ), PlantHue.Plain, false );
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public PlantType PlantType
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{
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get => m_PlantType;
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set
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{
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m_PlantType = value;
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InvalidateProperties();
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}
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}
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public static Seed RandomPeculiarSeed( int group )
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{
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switch ( group )
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{
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case 1: return new Seed ( PlantTypeInfo.RandomPeculiarGroupOne(), PlantHue.Plain, false );
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case 2: return new Seed ( PlantTypeInfo.RandomPeculiarGroupTwo(), PlantHue.Plain, false );
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case 3: return new Seed ( PlantTypeInfo.RandomPeculiarGroupThree(), PlantHue.Plain, false );
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default: return new Seed ( PlantTypeInfo.RandomPeculiarGroupFour(), PlantHue.Plain, false );
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public PlantHue PlantHue
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{
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get => m_PlantHue;
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set
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{
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m_PlantHue = value;
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Hue = PlantHueInfo.GetInfo(value).Hue;
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InvalidateProperties();
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}
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}
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[Constructible]
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public Seed() : this( PlantTypeInfo.RandomFirstGeneration(), PlantHueInfo.RandomFirstGeneration(), false )
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool ShowType
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{
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get => m_ShowType;
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set
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{
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m_ShowType = value;
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InvalidateProperties();
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}
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}
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[Constructible]
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public Seed( PlantType plantType, PlantHue plantHue, bool showType ) : base( 0xDCF )
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{
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Weight = 1.0;
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Stackable = Core.SA;
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public override int LabelNumber => 1060810; // seed
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m_PlantType = plantType;
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m_PlantHue = plantHue;
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m_ShowType = showType;
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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Hue = PlantHueInfo.GetInfo( plantHue ).Hue;
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}
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public static Seed RandomBonsaiSeed()
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{
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return RandomBonsaiSeed(0.5);
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}
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public Seed( Serial serial ) : base( serial )
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{
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}
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public static Seed RandomBonsaiSeed(double increaseRatio)
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{
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return new Seed(PlantTypeInfo.RandomBonsai(increaseRatio), PlantHue.Plain, false);
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}
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public override bool ForceShowProperties => ObjectPropertyList.Enabled;
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public static Seed RandomPeculiarSeed(int group)
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{
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switch (group)
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{
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case 1: return new Seed(PlantTypeInfo.RandomPeculiarGroupOne(), PlantHue.Plain, false);
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case 2: return new Seed(PlantTypeInfo.RandomPeculiarGroupTwo(), PlantHue.Plain, false);
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case 3: return new Seed(PlantTypeInfo.RandomPeculiarGroupThree(), PlantHue.Plain, false);
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default: return new Seed(PlantTypeInfo.RandomPeculiarGroupFour(), PlantHue.Plain, false);
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}
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}
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private int GetLabel( out string args )
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{
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PlantTypeInfo typeInfo = PlantTypeInfo.GetInfo( m_PlantType );
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PlantHueInfo hueInfo = PlantHueInfo.GetInfo( m_PlantHue );
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private int GetLabel(out string args)
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{
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PlantTypeInfo typeInfo = PlantTypeInfo.GetInfo(m_PlantType);
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PlantHueInfo hueInfo = PlantHueInfo.GetInfo(m_PlantHue);
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int title;
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int title;
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if ( m_ShowType || typeInfo.PlantCategory == PlantCategory.Default )
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title = hueInfo.Name;
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else
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title = (int)typeInfo.PlantCategory;
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if (m_ShowType || typeInfo.PlantCategory == PlantCategory.Default)
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title = hueInfo.Name;
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else
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title = (int)typeInfo.PlantCategory;
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if ( Amount == 1 )
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{
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if ( m_ShowType )
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{
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args = $"#{title}\t#{typeInfo.Name}";
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return typeInfo.GetSeedLabel( hueInfo );
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}
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if (Amount == 1)
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{
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if (m_ShowType)
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{
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args = $"#{title}\t#{typeInfo.Name}";
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return typeInfo.GetSeedLabel(hueInfo);
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}
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args = $"#{title}";
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return hueInfo.IsBright() ? 1060839 : 1060838; // [bright] ~1_val~ seed
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}
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args = $"#{title}";
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return hueInfo.IsBright() ? 1060839 : 1060838; // [bright] ~1_val~ seed
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}
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if ( m_ShowType )
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{
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args = $"{Amount}\t#{title}\t#{typeInfo.Name}";
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return typeInfo.GetSeedLabelPlural( hueInfo );
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}
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if (m_ShowType)
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{
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args = $"{Amount}\t#{title}\t#{typeInfo.Name}";
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return typeInfo.GetSeedLabelPlural(hueInfo);
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}
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args = $"{Amount}\t#{title}";
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return hueInfo.IsBright() ? 1113491 : 1113490; // ~1_amount~ [bright] ~2_val~ seeds
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}
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args = $"{Amount}\t#{title}";
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return hueInfo.IsBright() ? 1113491 : 1113490; // ~1_amount~ [bright] ~2_val~ seeds
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}
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public override void AddNameProperty( ObjectPropertyList list )
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{
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string args;
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list.Add( GetLabel( out args ), args );
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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string args;
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list.Add(GetLabel(out args), args);
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}
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public override void OnSingleClick( Mobile from )
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{
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string args;
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LabelTo( from, GetLabel( out args ), args );
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}
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public override void OnSingleClick(Mobile from)
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{
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string args;
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LabelTo(from, GetLabel(out args), args);
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042664 ); // You must have the object in your backpack to use it.
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return;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042664); // You must have the object in your backpack to use it.
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return;
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}
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from.Target = new InternalTarget( this );
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LabelTo( from, 1061916 ); // Choose a bowl of dirt to plant this seed in.
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}
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from.Target = new InternalTarget(this);
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LabelTo(from, 1061916); // Choose a bowl of dirt to plant this seed in.
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}
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public override bool StackWith( Mobile from, Item dropped, bool playSound )
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{
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return dropped is Seed other && other.PlantType == m_PlantType && other.PlantHue == m_PlantHue && other.ShowType == m_ShowType && base.StackWith( from, other, playSound );
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}
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public override bool StackWith(Mobile from, Item dropped, bool playSound)
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{
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return dropped is Seed other && other.PlantType == m_PlantType && other.PlantHue == m_PlantHue &&
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other.ShowType == m_ShowType && base.StackWith(from, other, playSound);
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}
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public override void OnAfterDuped( Item newItem )
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{
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if ( !(newItem is Seed newSeed) )
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return;
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public override void OnAfterDuped(Item newItem)
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{
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if (!(newItem is Seed newSeed))
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return;
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newSeed.PlantType = m_PlantType;
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newSeed.PlantHue = m_PlantHue;
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newSeed.ShowType = m_ShowType;
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}
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newSeed.PlantType = m_PlantType;
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newSeed.PlantHue = m_PlantHue;
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newSeed.ShowType = m_ShowType;
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}
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private class InternalTarget : Target
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{
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private Seed m_Seed;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public InternalTarget( Seed seed ) : base( -1, false, TargetFlags.None )
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{
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m_Seed = seed;
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CheckLOS = false;
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}
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writer.Write(2); // version
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Seed.Deleted )
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return;
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writer.Write((int)m_PlantType);
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writer.Write((int)m_PlantHue);
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writer.Write(m_ShowType);
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}
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if ( !m_Seed.IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042664 ); // You must have the object in your backpack to use it.
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return;
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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if ( targeted is PlantItem plant )
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{
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plant.PlantSeed( from, m_Seed );
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}
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else if ( targeted is Item item )
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{
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item.LabelTo( from, 1061919 ); // You must use a seed on a bowl of dirt!
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}
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else
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{
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from.SendLocalizedMessage( 1061919 ); // You must use a seed on a bowl of dirt!
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}
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}
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}
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int version = reader.ReadInt();
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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m_PlantType = (PlantType)reader.ReadInt();
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m_PlantHue = (PlantHue)reader.ReadInt();
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m_ShowType = reader.ReadBool();
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writer.Write( (int) 2 ); // version
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if (Weight != 1.0)
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Weight = 1.0;
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writer.Write( (int) m_PlantType );
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writer.Write( (int) m_PlantHue );
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writer.Write( (bool) m_ShowType );
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}
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if (version < 1)
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Stackable = Core.SA;
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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if (version < 2 && PlantHueInfo.IsCrossable(m_PlantHue))
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m_PlantHue |= PlantHue.Reproduces;
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}
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int version = reader.ReadInt();
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private class InternalTarget : Target
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{
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private Seed m_Seed;
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m_PlantType = (PlantType)reader.ReadInt();
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m_PlantHue = (PlantHue)reader.ReadInt();
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m_ShowType = reader.ReadBool();
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public InternalTarget(Seed seed) : base(-1, false, TargetFlags.None)
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{
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m_Seed = seed;
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CheckLOS = false;
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}
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if ( Weight != 1.0 )
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Weight = 1.0;
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Seed.Deleted)
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return;
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if ( version < 1 )
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Stackable = Core.SA;
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if (!m_Seed.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042664); // You must have the object in your backpack to use it.
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return;
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}
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if ( version < 2 && PlantHueInfo.IsCrossable( m_PlantHue ) )
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m_PlantHue |= PlantHue.Reproduces;
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}
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}
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}
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if (targeted is PlantItem plant)
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plant.PlantSeed(from, m_Seed);
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else if (targeted is Item item)
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item.LabelTo(from, 1061919); // You must use a seed on a bowl of dirt!
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else
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from.SendLocalizedMessage(1061919); // You must use a seed on a bowl of dirt!
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}
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}
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}
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}
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