Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,31 +1,31 @@
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namespace Server.Items
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{
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public class Cauldron : Item
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{
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public override string DefaultName => "a cauldron";
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public class Cauldron : Item
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{
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[Constructible]
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public Cauldron() : base(0x9ED)
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{
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Weight = 1.0;
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}
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[Constructible]
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public Cauldron() : base( 0x9ED )
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{
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Weight = 1.0;
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}
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public Cauldron(Serial serial) : base(serial)
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{
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}
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public Cauldron( Serial serial ) : base( serial )
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{
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}
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public override string DefaultName => "a cauldron";
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,101 +1,97 @@
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using System.Collections.Generic;
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using Server.Items;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Network;
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using Server.Misc;
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namespace Server.Engines.Quests.Hag
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{
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public class HagApprenticeCorpse : Corpse
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{
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private static Mobile GetOwner()
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{
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Mobile apprentice = new Mobile();
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public class HagApprenticeCorpse : Corpse
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{
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[Constructible]
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public HagApprenticeCorpse() : base(GetOwner(), GetEquipment())
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{
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Direction = Direction.South;
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apprentice.Hue = Utility.RandomSkinHue();
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apprentice.Female = false;
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apprentice.Body = 0x190;
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foreach (Item item in EquipItems) DropItem(item);
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}
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apprentice.Delete();
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public HagApprenticeCorpse(Serial serial) : base(serial)
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{
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}
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return apprentice;
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}
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private static Mobile GetOwner()
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{
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Mobile apprentice = new Mobile();
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private static List<Item> GetEquipment()
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{
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return new List<Item>();
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}
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apprentice.Hue = Utility.RandomSkinHue();
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apprentice.Female = false;
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apprentice.Body = 0x190;
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public override void AddNameProperty( ObjectPropertyList list )
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{
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list.Add( "a charred corpse" );
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}
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apprentice.Delete();
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public override void OnSingleClick( Mobile from )
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{
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int hue = Notoriety.GetHue( NotorietyHandlers.CorpseNotoriety( from, this ) );
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return apprentice;
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}
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from.Send( new AsciiMessage( Serial, ItemID, MessageType.Label, hue, 3, "", "a charred corpse" ) );
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}
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private static List<Item> GetEquipment()
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{
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return new List<Item>();
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}
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[Constructible]
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public HagApprenticeCorpse() : base( GetOwner(), GetEquipment() )
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{
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Direction = Direction.South;
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public override void AddNameProperty(ObjectPropertyList list)
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{
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list.Add("a charred corpse");
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}
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foreach ( Item item in EquipItems )
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{
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DropItem( item );
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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int hue = Notoriety.GetHue(NotorietyHandlers.CorpseNotoriety(from, this));
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public HagApprenticeCorpse( Serial serial ) : base( serial )
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{
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}
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from.Send(new AsciiMessage(Serial, ItemID, MessageType.Label, hue, 3, "", "a charred corpse"));
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}
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public override void Open( Mobile from, bool checkSelfLoot )
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{
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if ( !from.InRange( GetWorldLocation(), 2 ) )
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return;
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public override void Open(Mobile from, bool checkSelfLoot)
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{
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if (!from.InRange(GetWorldLocation(), 2))
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return;
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if ( from is PlayerMobile player )
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{
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QuestSystem qs = player.Quest;
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if (from is PlayerMobile player)
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{
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QuestSystem qs = player.Quest;
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if ( qs is WitchApprenticeQuest )
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{
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if ( qs.FindObjective( typeof( FindApprenticeObjective ) ) is FindApprenticeObjective obj && !obj.Completed )
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{
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if ( obj.Corpse == this )
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{
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obj.Complete();
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Delete();
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}
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else
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{
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SendLocalizedMessageTo( from, 1055047 ); // You examine the corpse, but it doesn't fit the description of the particular apprentice the Hag tasked you with finding.
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}
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if (qs is WitchApprenticeQuest)
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if (qs.FindObjective(typeof(FindApprenticeObjective)) is FindApprenticeObjective obj && !obj.Completed)
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{
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if (obj.Corpse == this)
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{
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obj.Complete();
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Delete();
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}
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else
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{
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SendLocalizedMessageTo(from,
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1055047); // You examine the corpse, but it doesn't fit the description of the particular apprentice the Hag tasked you with finding.
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}
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return;
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}
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}
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}
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return;
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}
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}
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SendLocalizedMessageTo( from, 1055048 ); // You examine the corpse, but find nothing of interest.
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}
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SendLocalizedMessageTo(from, 1055048); // You examine the corpse, but find nothing of interest.
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,37 +1,36 @@
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namespace Server.Items
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{
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public class HagCauldron : BaseAddon
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{
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public class HagCauldron : BaseAddon
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{
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[Constructible]
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public HagCauldron()
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{
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AddonComponent pot;
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pot = new AddonComponent(2420);
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AddComponent(pot, 0, 0, 0); //pot w/ support
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[Constructible]
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public HagCauldron()
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{
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AddonComponent pot;
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pot = new AddonComponent(2420);
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AddComponent(pot, 0, 0, 0); //pot w/ support
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AddonComponent fire;
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fire = new AddonComponent(4012); //fire pit
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fire.Light = LightType.Circle150;
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AddComponent(fire, 0, 0, 0);
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}
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AddonComponent fire;
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fire = new AddonComponent(4012); //fire pit
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fire.Light = LightType.Circle150;
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AddComponent(fire, 0, 0, 0);
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}
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public HagCauldron( Serial serial ) : base( serial )
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{
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}
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public HagCauldron(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -2,73 +2,72 @@ using System;
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namespace Server.Items
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{
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public class HagStew : BaseAddon
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{
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public class HagStew : BaseAddon
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{
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[Constructible]
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public HagStew()
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{
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AddonComponent stew;
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stew = new AddonComponent(2416);
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stew.Name = "stew";
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stew.Visible = true;
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AddComponent(stew, 0, 0, -7); //stew
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}
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[Constructible]
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public HagStew()
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public HagStew(Serial serial) : base(serial)
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{
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}
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public override void OnComponentUsed(AddonComponent stew, Mobile from)
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{
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if (!from.InRange(GetWorldLocation(), 2))
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{
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from.SendMessage("You are too far away.");
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}
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else
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{
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stew.Visible = false;
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BreadLoaf hagstew = new BreadLoaf(); //this decides your fillrate
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hagstew.Eat(from);
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Timer m_timer = new ShowStew(stew);
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m_timer.Start();
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public class ShowStew : Timer
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{
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private AddonComponent stew;
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public ShowStew(AddonComponent ac) : base(TimeSpan.FromSeconds(30))
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{
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stew = ac;
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Priority = TimerPriority.OneSecond;
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}
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protected override void OnTick()
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{
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if (stew.Visible == false)
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{
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AddonComponent stew;
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stew = new AddonComponent(2416);
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stew.Name = "stew";
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stew.Visible = true;
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AddComponent(stew, 0, 0, -7); //stew
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Stop();
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stew.Visible = true;
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}
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public override void OnComponentUsed(AddonComponent stew, Mobile from)
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{
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if (!from.InRange(GetWorldLocation(), 2))
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from.SendMessage("You are too far away.");
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else
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{
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{
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stew.Visible = false;
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BreadLoaf hagstew = new BreadLoaf(); //this decides your fillrate
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hagstew.Eat(from);
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Timer m_timer = new ShowStew(stew);
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m_timer.Start();
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}
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}
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}
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public class ShowStew : Timer
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{
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private AddonComponent stew;
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public ShowStew(AddonComponent ac) : base(TimeSpan.FromSeconds(30))
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{
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stew = ac;
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Priority = TimerPriority.OneSecond;
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}
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protected override void OnTick()
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{
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if ( stew.Visible == false )
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{
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Stop();
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stew.Visible = true;
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}
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}
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}
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public HagStew( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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}
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}
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}
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@ -1,81 +1,81 @@
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namespace Server.Engines.Quests.Hag
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{
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public class HangoverCure : Item
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{
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public override int LabelNumber => 1055060; // Grizelda's Extra Strength Hangover Cure
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public class HangoverCure : Item
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{
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[Constructible]
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public HangoverCure() : base(0xE2B)
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{
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Weight = 1.0;
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Hue = 0x2D;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Uses { get; set; }
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Uses = 20;
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}
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[Constructible]
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public HangoverCure() : base( 0xE2B )
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{
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Weight = 1.0;
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Hue = 0x2D;
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public HangoverCure(Serial serial) : base(serial)
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{
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}
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Uses = 20;
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}
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public override int LabelNumber => 1055060; // Grizelda's Extra Strength Hangover Cure
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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SendLocalizedMessageTo( from, 1042038 ); // You must have the object in your backpack to use it.
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return;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Uses{ get; set; }
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if ( Uses > 0 )
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{
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from.PlaySound( 0x2D6 );
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from.SendLocalizedMessage( 501206 ); // An awful taste fills your mouth.
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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SendLocalizedMessageTo(from, 1042038); // You must have the object in your backpack to use it.
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return;
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}
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if ( from.BAC > 0 )
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{
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from.BAC = 0;
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from.SendLocalizedMessage( 501204 ); // You are now sober!
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}
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if (Uses > 0)
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{
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from.PlaySound(0x2D6);
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from.SendLocalizedMessage(501206); // An awful taste fills your mouth.
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Uses--;
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}
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else
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{
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Delete();
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from.SendLocalizedMessage( 501201 ); // There wasn't enough left to have any effect.
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}
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}
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if (from.BAC > 0)
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{
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from.BAC = 0;
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from.SendLocalizedMessage(501204); // You are now sober!
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}
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public HangoverCure( Serial serial ) : base( serial )
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{
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}
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Uses--;
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}
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else
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{
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Delete();
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from.SendLocalizedMessage(501201); // There wasn't enough left to have any effect.
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 1 ); // version
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writer.Write(1); // version
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writer.WriteEncodedInt( Uses );
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}
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writer.WriteEncodedInt(Uses);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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Uses = reader.ReadEncodedInt();
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break;
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}
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case 0:
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{
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Uses = 20;
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break;
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}
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}
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}
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}
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}
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switch (version)
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{
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case 1:
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{
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Uses = reader.ReadEncodedInt();
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break;
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}
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case 0:
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{
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Uses = 20;
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break;
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}
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}
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}
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}
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}
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||||
|
|
@ -2,69 +2,69 @@ using Server.Mobiles;
|
|||
|
||||
namespace Server.Engines.Quests.Hag
|
||||
{
|
||||
public class MagicFlute : Item
|
||||
{
|
||||
public override int LabelNumber => 1055051; // magic flute
|
||||
public class MagicFlute : Item
|
||||
{
|
||||
[Constructible]
|
||||
public MagicFlute() : base(0x1421)
|
||||
{
|
||||
Hue = 0x8AB;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public MagicFlute() : base( 0x1421 )
|
||||
{
|
||||
Hue = 0x8AB;
|
||||
}
|
||||
public MagicFlute(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
SendLocalizedMessageTo( from, 1042292 ); // You must have the object in your backpack to use it.
|
||||
return;
|
||||
}
|
||||
public override int LabelNumber => 1055051; // magic flute
|
||||
|
||||
from.PlaySound( 0x3D );
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
SendLocalizedMessageTo(from, 1042292); // You must have the object in your backpack to use it.
|
||||
return;
|
||||
}
|
||||
|
||||
if ( from is PlayerMobile player )
|
||||
{
|
||||
QuestSystem qs = player.Quest;
|
||||
from.PlaySound(0x3D);
|
||||
|
||||
if ( qs is WitchApprenticeQuest )
|
||||
{
|
||||
if ( qs.FindObjective( typeof( FindZeefzorpulObjective ) ) is FindZeefzorpulObjective obj && !obj.Completed )
|
||||
{
|
||||
if ( ( player.Map != Map.Trammel && player.Map != Map.Felucca ) || !player.InRange( obj.ImpLocation, 8 ) )
|
||||
{
|
||||
player.SendLocalizedMessage( 1055053 ); // Nothing happens. Zeefzorpul must not be hiding in this area.
|
||||
}
|
||||
else if ( player.InRange( obj.ImpLocation, 4 ) )
|
||||
{
|
||||
Delete();
|
||||
if (from is PlayerMobile player)
|
||||
{
|
||||
QuestSystem qs = player.Quest;
|
||||
|
||||
obj.Complete();
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SendLocalizedMessage( 1055052 ); // The flute sparkles. Zeefzorpul must be in a good hiding place nearby.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (qs is WitchApprenticeQuest)
|
||||
if (qs.FindObjective(typeof(FindZeefzorpulObjective)) is FindZeefzorpulObjective obj && !obj.Completed)
|
||||
{
|
||||
if (player.Map != Map.Trammel && player.Map != Map.Felucca || !player.InRange(obj.ImpLocation, 8))
|
||||
{
|
||||
player.SendLocalizedMessage(
|
||||
1055053); // Nothing happens. Zeefzorpul must not be hiding in this area.
|
||||
}
|
||||
else if (player.InRange(obj.ImpLocation, 4))
|
||||
{
|
||||
Delete();
|
||||
|
||||
public MagicFlute( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
obj.Complete();
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SendLocalizedMessage(
|
||||
1055052); // The flute sparkles. Zeefzorpul must be in a good hiding place nearby.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,31 +1,31 @@
|
|||
namespace Server.Engines.Quests.Hag
|
||||
{
|
||||
public class MoonfireBrew : Item
|
||||
{
|
||||
public override int LabelNumber => 1055065; // a bottle of magical moonfire brew
|
||||
public class MoonfireBrew : Item
|
||||
{
|
||||
[Constructible]
|
||||
public MoonfireBrew() : base(0xF04)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public MoonfireBrew() : base( 0xF04 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public MoonfireBrew(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public MoonfireBrew( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1055065; // a bottle of magical moonfire brew
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue