Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
|
|
@ -2,129 +2,131 @@ using System;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class ProximitySpawner : Spawner
|
||||
{
|
||||
[CommandProperty( AccessLevel.Developer )]
|
||||
public int TriggerRange { get; set; }
|
||||
public class ProximitySpawner : Spawner
|
||||
{
|
||||
[Constructible]
|
||||
public ProximitySpawner()
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.Developer )]
|
||||
public TextDefinition SpawnMessage { get; set; }
|
||||
[Constructible]
|
||||
public ProximitySpawner(string spawnName)
|
||||
: base(spawnName)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.Developer )]
|
||||
public bool InstantFlag { get; set; }
|
||||
[Constructible]
|
||||
public ProximitySpawner(int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName)
|
||||
: base(amount, minDelay, maxDelay, team, homeRange, spawnName)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ProximitySpawner()
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public ProximitySpawner(int amount, int minDelay, int maxDelay, int team, int homeRange, int triggerRange,
|
||||
string spawnMessage, bool instantFlag, string spawnName)
|
||||
: base(amount, minDelay, maxDelay, team, homeRange, spawnName)
|
||||
{
|
||||
TriggerRange = triggerRange;
|
||||
SpawnMessage = TextDefinition.Parse(spawnMessage);
|
||||
InstantFlag = instantFlag;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ProximitySpawner( string spawnName )
|
||||
: base( spawnName )
|
||||
{
|
||||
}
|
||||
public ProximitySpawner(int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange,
|
||||
params string[] spawnedNames)
|
||||
: base(amount, minDelay, maxDelay, team, homeRange, spawnedNames)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ProximitySpawner( int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName )
|
||||
: base( amount, minDelay, maxDelay, team, homeRange, spawnName )
|
||||
{
|
||||
}
|
||||
public ProximitySpawner(int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, int triggerRange,
|
||||
TextDefinition spawnMessage, bool instantFlag, params string[] spawnedNames)
|
||||
: base(amount, minDelay, maxDelay, team, homeRange, spawnedNames)
|
||||
{
|
||||
TriggerRange = triggerRange;
|
||||
SpawnMessage = spawnMessage;
|
||||
InstantFlag = instantFlag;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ProximitySpawner( int amount, int minDelay, int maxDelay, int team, int homeRange, int triggerRange, string spawnMessage, bool instantFlag, string spawnName )
|
||||
: base( amount, minDelay, maxDelay, team, homeRange, spawnName )
|
||||
{
|
||||
TriggerRange = triggerRange;
|
||||
SpawnMessage = TextDefinition.Parse( spawnMessage );
|
||||
InstantFlag = instantFlag;
|
||||
}
|
||||
public ProximitySpawner(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public ProximitySpawner( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, params string[] spawnedNames )
|
||||
: base( amount, minDelay, maxDelay, team, homeRange, spawnedNames )
|
||||
{
|
||||
}
|
||||
[CommandProperty(AccessLevel.Developer)]
|
||||
public int TriggerRange{ get; set; }
|
||||
|
||||
public ProximitySpawner( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, int triggerRange, TextDefinition spawnMessage, bool instantFlag, params string[] spawnedNames )
|
||||
: base( amount, minDelay, maxDelay, team, homeRange, spawnedNames )
|
||||
{
|
||||
TriggerRange = triggerRange;
|
||||
SpawnMessage = spawnMessage;
|
||||
InstantFlag = instantFlag;
|
||||
}
|
||||
[CommandProperty(AccessLevel.Developer)]
|
||||
public TextDefinition SpawnMessage{ get; set; }
|
||||
|
||||
public override string DefaultName => "Proximity Spawner";
|
||||
[CommandProperty(AccessLevel.Developer)]
|
||||
public bool InstantFlag{ get; set; }
|
||||
|
||||
public override void DoTimer( TimeSpan delay )
|
||||
{
|
||||
if ( !Running )
|
||||
return;
|
||||
public override string DefaultName => "Proximity Spawner";
|
||||
|
||||
End = DateTime.UtcNow + delay;
|
||||
}
|
||||
public override bool HandlesOnMovement => true;
|
||||
|
||||
public override void Respawn()
|
||||
{
|
||||
RemoveSpawns();
|
||||
public override void DoTimer(TimeSpan delay)
|
||||
{
|
||||
if (!Running)
|
||||
return;
|
||||
|
||||
End = DateTime.UtcNow;
|
||||
}
|
||||
End = DateTime.UtcNow + delay;
|
||||
}
|
||||
|
||||
public override bool HandlesOnMovement => true;
|
||||
public override void Respawn()
|
||||
{
|
||||
RemoveSpawns();
|
||||
|
||||
public virtual bool ValidTrigger( Mobile m )
|
||||
{
|
||||
if (m is BaseCreature bc && (bc.IsDeadBondedPet || !(bc.Controlled || bc.Summoned)))
|
||||
return false;
|
||||
End = DateTime.UtcNow;
|
||||
}
|
||||
|
||||
return m.AccessLevel == AccessLevel.Player && ( m.Player || ( m.Alive && !m.Hidden && m.CanBeDamaged() ) );
|
||||
}
|
||||
public virtual bool ValidTrigger(Mobile m)
|
||||
{
|
||||
if (m is BaseCreature bc && (bc.IsDeadBondedPet || !(bc.Controlled || bc.Summoned)))
|
||||
return false;
|
||||
|
||||
public override void OnMovement( Mobile m, Point3D oldLocation )
|
||||
{
|
||||
if ( !Running )
|
||||
return;
|
||||
return m.AccessLevel == AccessLevel.Player && (m.Player || m.Alive && !m.Hidden && m.CanBeDamaged());
|
||||
}
|
||||
|
||||
if ( IsEmpty && End <= DateTime.UtcNow && m.InRange( GetWorldLocation(), TriggerRange ) && m.Location != oldLocation && ValidTrigger( m ) )
|
||||
{
|
||||
TextDefinition.SendMessageTo( m, SpawnMessage );
|
||||
public override void OnMovement(Mobile m, Point3D oldLocation)
|
||||
{
|
||||
if (!Running)
|
||||
return;
|
||||
|
||||
DoTimer();
|
||||
Spawn();
|
||||
if (IsEmpty && End <= DateTime.UtcNow && m.InRange(GetWorldLocation(), TriggerRange) &&
|
||||
m.Location != oldLocation && ValidTrigger(m))
|
||||
{
|
||||
TextDefinition.SendMessageTo(m, SpawnMessage);
|
||||
|
||||
if ( InstantFlag )
|
||||
{
|
||||
foreach ( ISpawnable spawned in Spawned.Keys )
|
||||
if ( spawned is Mobile mobile )
|
||||
mobile.Combatant = m;
|
||||
}
|
||||
}
|
||||
}
|
||||
DoTimer();
|
||||
Spawn();
|
||||
|
||||
public ProximitySpawner( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
if (InstantFlag)
|
||||
foreach (ISpawnable spawned in Spawned.Keys)
|
||||
if (spawned is Mobile mobile)
|
||||
mobile.Combatant = m;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
writer.WriteEncodedInt(0); // version
|
||||
|
||||
writer.Write( TriggerRange );
|
||||
TextDefinition.Serialize( writer, SpawnMessage );
|
||||
writer.Write( InstantFlag );
|
||||
}
|
||||
writer.Write(TriggerRange);
|
||||
TextDefinition.Serialize(writer, SpawnMessage);
|
||||
writer.Write(InstantFlag);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
TriggerRange = reader.ReadInt();
|
||||
SpawnMessage = TextDefinition.Deserialize( reader );
|
||||
InstantFlag = reader.ReadBool();
|
||||
}
|
||||
}
|
||||
}
|
||||
TriggerRange = reader.ReadInt();
|
||||
SpawnMessage = TextDefinition.Deserialize(reader);
|
||||
InstantFlag = reader.ReadBool();
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,303 +1,318 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Network;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class SpawnerGump : Gump
|
||||
{
|
||||
private Spawner m_Spawner;
|
||||
private int m_Page;
|
||||
private SpawnerEntry m_Entry;
|
||||
public class SpawnerGump : Gump
|
||||
{
|
||||
private SpawnerEntry m_Entry;
|
||||
private int m_Page;
|
||||
private Spawner m_Spawner;
|
||||
|
||||
public SpawnerGump( Spawner spawner ) : this( spawner, 0 )
|
||||
{
|
||||
}
|
||||
public SpawnerGump(Spawner spawner) : this(spawner, 0)
|
||||
{
|
||||
}
|
||||
|
||||
public SpawnerGump( Spawner spawner, int page ) : this( spawner, null, page )
|
||||
{
|
||||
}
|
||||
public SpawnerGump(Spawner spawner, int page) : this(spawner, null, page)
|
||||
{
|
||||
}
|
||||
|
||||
public SpawnerGump( Spawner spawner, SpawnerEntry focusentry, int page ) : base( 50, 50 )
|
||||
{
|
||||
m_Spawner = spawner;
|
||||
m_Entry = focusentry;
|
||||
m_Page = page;
|
||||
public SpawnerGump(Spawner spawner, SpawnerEntry focusentry, int page) : base(50, 50)
|
||||
{
|
||||
m_Spawner = spawner;
|
||||
m_Entry = focusentry;
|
||||
m_Page = page;
|
||||
|
||||
AddPage( 0 );
|
||||
AddPage(0);
|
||||
|
||||
AddBackground( 0, 0, 343, 371 + ( m_Entry != null ? 44 : 0 ), 5054 );
|
||||
AddBackground(0, 0, 343, 371 + (m_Entry != null ? 44 : 0), 5054);
|
||||
|
||||
AddHtml( 95, 1, 250, 20, "<BASEFONT COLOR=#F4F4F4>Creatures List</BASEFONT>", false, false );
|
||||
AddHtml( 245, 1, 250, 20, "<BASEFONT COLOR=#F4F4F4>#</BASEFONT>", false, false );
|
||||
AddHtml( 282, 1, 250, 20, "<BASEFONT COLOR=#F4F4F4>Prb</BASEFONT>", false, false );
|
||||
AddHtml(95, 1, 250, 20, "<BASEFONT COLOR=#F4F4F4>Creatures List</BASEFONT>", false, false);
|
||||
AddHtml(245, 1, 250, 20, "<BASEFONT COLOR=#F4F4F4>#</BASEFONT>", false, false);
|
||||
AddHtml(282, 1, 250, 20, "<BASEFONT COLOR=#F4F4F4>Prb</BASEFONT>", false, false);
|
||||
|
||||
//AddLabel( 95, 1, 0, "Creatures List" );
|
||||
//AddLabel( 95, 1, 0, "Creatures List" );
|
||||
|
||||
int offset = 0;
|
||||
int offset = 0;
|
||||
|
||||
for ( int i = 0; i < 13; i++ )
|
||||
{
|
||||
int textindex = i * 5;
|
||||
int entryindex = ( m_Page * 13 ) + i;
|
||||
for (int i = 0; i < 13; i++)
|
||||
{
|
||||
int textindex = i * 5;
|
||||
int entryindex = m_Page * 13 + i;
|
||||
|
||||
SpawnerEntry entry = null;
|
||||
SpawnerEntry entry = null;
|
||||
|
||||
if ( entryindex < spawner.Entries.Count )
|
||||
entry = m_Spawner.Entries[entryindex];
|
||||
if (entryindex < spawner.Entries.Count)
|
||||
entry = m_Spawner.Entries[entryindex];
|
||||
|
||||
if ( entry == null || m_Entry != entry )
|
||||
AddButton( 5, ( 22 * i ) + 21 + offset, entry != null ? 0xFBA : 0xFA5, entry != null ? 0xFBC : 0xFA7, GetButtonID( 2, (i * 2) ), GumpButtonType.Reply, 0 ); //Expand
|
||||
else
|
||||
AddButton( 5, ( 22 * i ) + 21 + offset, entry != null ? 0xFBB : 0xFA5, entry != null ? 0xFBC : 0xFA7, GetButtonID( 2, (i * 2) ), GumpButtonType.Reply, 0 ); //Unexpand
|
||||
if (entry == null || m_Entry != entry)
|
||||
AddButton(5, 22 * i + 21 + offset, entry != null ? 0xFBA : 0xFA5, entry != null ? 0xFBC : 0xFA7,
|
||||
GetButtonID(2, i * 2), GumpButtonType.Reply, 0); //Expand
|
||||
else
|
||||
AddButton(5, 22 * i + 21 + offset, entry != null ? 0xFBB : 0xFA5, entry != null ? 0xFBC : 0xFA7,
|
||||
GetButtonID(2, i * 2), GumpButtonType.Reply, 0); //Unexpand
|
||||
|
||||
AddButton( 38, ( 22 * i ) + 21 + offset, 0xFA2, 0xFA4, GetButtonID( 2, 1 + (i * 2) ), GumpButtonType.Reply, 0 ); //Delete
|
||||
AddButton(38, 22 * i + 21 + offset, 0xFA2, 0xFA4, GetButtonID(2, 1 + i * 2), GumpButtonType.Reply,
|
||||
0); //Delete
|
||||
|
||||
AddImageTiled( 71, (22 * i) + 20 + offset, 161, 23, 0xA40 ); //creature text box
|
||||
AddImageTiled( 72, (22 * i) + 21 + offset, 159, 21, 0xBBC ); //creature text box
|
||||
AddImageTiled(71, 22 * i + 20 + offset, 161, 23, 0xA40); //creature text box
|
||||
AddImageTiled(72, 22 * i + 21 + offset, 159, 21, 0xBBC); //creature text box
|
||||
|
||||
AddImageTiled( 235, (22 * i) + 20 + offset, 35, 23, 0xA40 ); //maxcount text box
|
||||
AddImageTiled( 236, (22 * i) + 21 + offset, 33, 21, 0xBBC ); //maxcount text box
|
||||
AddImageTiled(235, 22 * i + 20 + offset, 35, 23, 0xA40); //maxcount text box
|
||||
AddImageTiled(236, 22 * i + 21 + offset, 33, 21, 0xBBC); //maxcount text box
|
||||
|
||||
AddImageTiled( 273, (22 * i) + 20 + offset, 35, 23, 0xA40 ); //probability text box
|
||||
AddImageTiled( 274, (22 * i) + 21 + offset, 33, 21, 0xBBC ); //probability text box
|
||||
AddImageTiled(273, 22 * i + 20 + offset, 35, 23, 0xA40); //probability text box
|
||||
AddImageTiled(274, 22 * i + 21 + offset, 33, 21, 0xBBC); //probability text box
|
||||
|
||||
string name = "";
|
||||
string probability = "";
|
||||
string maxcount = "";
|
||||
EntryFlags flags = EntryFlags.None;
|
||||
string name = "";
|
||||
string probability = "";
|
||||
string maxcount = "";
|
||||
EntryFlags flags = EntryFlags.None;
|
||||
|
||||
if ( entry != null )
|
||||
{
|
||||
name = (string)entry.SpawnedName;
|
||||
probability = entry.SpawnedProbability.ToString();
|
||||
maxcount = entry.SpawnedMaxCount.ToString();
|
||||
flags = entry.Valid;
|
||||
if (entry != null)
|
||||
{
|
||||
name = entry.SpawnedName;
|
||||
probability = entry.SpawnedProbability.ToString();
|
||||
maxcount = entry.SpawnedMaxCount.ToString();
|
||||
flags = entry.Valid;
|
||||
|
||||
AddLabel( 315, (22 * i) + 20 + offset, 0, spawner.CountSpawns( entry ).ToString() );
|
||||
}
|
||||
AddLabel(315, 22 * i + 20 + offset, 0, spawner.CountSpawns(entry).ToString());
|
||||
}
|
||||
|
||||
AddTextEntry( 75, (22 * i) + 21 + offset, 156, 21, ( ( flags & EntryFlags.InvalidType ) != 0 ) ? 33 : 0, textindex, name ); //creature
|
||||
AddTextEntry( 239, (22 * i) + 21 + offset, 30, 21, 0, textindex + 1, maxcount); //max count
|
||||
AddTextEntry( 277, (22 * i) + 21 + offset, 30, 21, 0, textindex + 2, probability); //probability
|
||||
AddTextEntry(75, 22 * i + 21 + offset, 156, 21, (flags & EntryFlags.InvalidType) != 0 ? 33 : 0, textindex,
|
||||
name); //creature
|
||||
AddTextEntry(239, 22 * i + 21 + offset, 30, 21, 0, textindex + 1, maxcount); //max count
|
||||
AddTextEntry(277, 22 * i + 21 + offset, 30, 21, 0, textindex + 2, probability); //probability
|
||||
|
||||
if ( entry != null && m_Entry == entry )
|
||||
{
|
||||
AddLabel( 5, (22 * i) + 42, 0x384, "Params" );
|
||||
AddImageTiled( 55, (22 * i) + 42, 253, 23, 0xA40 ); //Parameters
|
||||
AddImageTiled( 56, (22 * i) + 43, 251, 21, 0xBBC ); //Parameters
|
||||
if (entry != null && m_Entry == entry)
|
||||
{
|
||||
AddLabel(5, 22 * i + 42, 0x384, "Params");
|
||||
AddImageTiled(55, 22 * i + 42, 253, 23, 0xA40); //Parameters
|
||||
AddImageTiled(56, 22 * i + 43, 251, 21, 0xBBC); //Parameters
|
||||
|
||||
AddLabel( 5, (22 * i) + 64, 0x384, "Props" );
|
||||
AddImageTiled( 55, (22 * i) + 64, 253, 23, 0xA40 ); //Properties
|
||||
AddImageTiled( 56, (22 * i) + 65, 251, 21, 0xBBC ); //Properties
|
||||
AddLabel(5, 22 * i + 64, 0x384, "Props");
|
||||
AddImageTiled(55, 22 * i + 64, 253, 23, 0xA40); //Properties
|
||||
AddImageTiled(56, 22 * i + 65, 251, 21, 0xBBC); //Properties
|
||||
|
||||
AddTextEntry( 59, (22 * i) + 42, 248, 21, ( ( flags & EntryFlags.InvalidParams ) != 0 ) ? 33 : 0, textindex + 3, entry.Parameters ); //parameters
|
||||
AddTextEntry( 59, (22 * i) + 62, 248, 21, ( ( flags & EntryFlags.InvalidProps ) != 0 ) ? 33 : 0, textindex + 4, entry.Properties ); //properties
|
||||
AddTextEntry(59, 22 * i + 42, 248, 21, (flags & EntryFlags.InvalidParams) != 0 ? 33 : 0, textindex + 3,
|
||||
entry.Parameters); //parameters
|
||||
AddTextEntry(59, 22 * i + 62, 248, 21, (flags & EntryFlags.InvalidProps) != 0 ? 33 : 0, textindex + 4,
|
||||
entry.Properties); //properties
|
||||
|
||||
offset += 44;
|
||||
}
|
||||
}
|
||||
offset += 44;
|
||||
}
|
||||
}
|
||||
|
||||
AddButton( 5, 347 + offset, 0xFB1, 0xFB3, 0, GumpButtonType.Reply, 0 );
|
||||
AddLabel( 38, 347 + offset, 0x384, "Cancel" );
|
||||
AddButton(5, 347 + offset, 0xFB1, 0xFB3, 0, GumpButtonType.Reply, 0);
|
||||
AddLabel(38, 347 + offset, 0x384, "Cancel");
|
||||
|
||||
AddButton( 5, 325 + offset, 0xFB7, 0xFB9, GetButtonID( 1, 2 ), GumpButtonType.Reply, 0 );
|
||||
AddLabel( 38, 325 + offset, 0x384, "Okay" );
|
||||
AddButton(5, 325 + offset, 0xFB7, 0xFB9, GetButtonID(1, 2), GumpButtonType.Reply, 0);
|
||||
AddLabel(38, 325 + offset, 0x384, "Okay");
|
||||
|
||||
AddButton( 110, 325 + offset, 0xFB4, 0xFB6, GetButtonID( 1, 3 ), GumpButtonType.Reply, 0 );
|
||||
AddLabel( 143, 325 + offset, 0x384, "Bring to Home" );
|
||||
AddButton(110, 325 + offset, 0xFB4, 0xFB6, GetButtonID(1, 3), GumpButtonType.Reply, 0);
|
||||
AddLabel(143, 325 + offset, 0x384, "Bring to Home");
|
||||
|
||||
AddButton( 110, 347 + offset, 0xFA8, 0xFAA, GetButtonID( 1, 4 ), GumpButtonType.Reply, 0 );
|
||||
AddLabel( 143, 347 + offset, 0x384, "Total Respawn" );
|
||||
AddButton(110, 347 + offset, 0xFA8, 0xFAA, GetButtonID(1, 4), GumpButtonType.Reply, 0);
|
||||
AddLabel(143, 347 + offset, 0x384, "Total Respawn");
|
||||
|
||||
AddButton( 253, 325 + offset, 0xFB7, 0xFB9, GetButtonID( 1, 5 ), GumpButtonType.Reply, 0 );
|
||||
AddLabel( 286, 325 + offset, 0x384, "Apply" );
|
||||
AddButton(253, 325 + offset, 0xFB7, 0xFB9, GetButtonID(1, 5), GumpButtonType.Reply, 0);
|
||||
AddLabel(286, 325 + offset, 0x384, "Apply");
|
||||
|
||||
if ( m_Page > 0 )
|
||||
AddButton( 276, 308 + offset, 0x15E3, 0x15E7, GetButtonID( 1, 0 ), GumpButtonType.Reply, 0 );
|
||||
else
|
||||
AddImage( 276, 308 + offset, 0x25EA );
|
||||
if (m_Page > 0)
|
||||
AddButton(276, 308 + offset, 0x15E3, 0x15E7, GetButtonID(1, 0), GumpButtonType.Reply, 0);
|
||||
else
|
||||
AddImage(276, 308 + offset, 0x25EA);
|
||||
|
||||
if ( (m_Page + 1) * 13 <= m_Spawner.Entries.Count )
|
||||
AddButton( 293, 308 + offset, 0x15E1, 0x15E5, GetButtonID( 1, 1 ), GumpButtonType.Reply, 0 );
|
||||
else
|
||||
AddImage( 293, 308 + offset, 0x25E6 );
|
||||
}
|
||||
if ((m_Page + 1) * 13 <= m_Spawner.Entries.Count)
|
||||
AddButton(293, 308 + offset, 0x15E1, 0x15E5, GetButtonID(1, 1), GumpButtonType.Reply, 0);
|
||||
else
|
||||
AddImage(293, 308 + offset, 0x25E6);
|
||||
}
|
||||
|
||||
public int GetButtonID( int type, int index )
|
||||
{
|
||||
return 1 + (index * 10) + type;
|
||||
}
|
||||
public int GetButtonID(int type, int index)
|
||||
{
|
||||
return 1 + index * 10 + type;
|
||||
}
|
||||
|
||||
public void CreateArray( RelayInfo info, Mobile from, Spawner spawner )
|
||||
{
|
||||
int ocount = spawner.Entries.Count;
|
||||
public void CreateArray(RelayInfo info, Mobile from, Spawner spawner)
|
||||
{
|
||||
int ocount = spawner.Entries.Count;
|
||||
|
||||
List<SpawnerEntry> rementries = new List<SpawnerEntry>();
|
||||
List<SpawnerEntry> rementries = new List<SpawnerEntry>();
|
||||
|
||||
for ( int i = 0;i < 13; i++ )
|
||||
{
|
||||
int index = i * 5;
|
||||
int entryindex = ( m_Page * 13 ) + i;
|
||||
for (int i = 0; i < 13; i++)
|
||||
{
|
||||
int index = i * 5;
|
||||
int entryindex = m_Page * 13 + i;
|
||||
|
||||
TextRelay cte = info.GetTextEntry( index );
|
||||
TextRelay mte = info.GetTextEntry( index + 1 );
|
||||
TextRelay poste = info.GetTextEntry( index + 2 );
|
||||
TextRelay parmte = info.GetTextEntry( index + 3 );
|
||||
TextRelay propte = info.GetTextEntry( index + 4 );
|
||||
TextRelay cte = info.GetTextEntry(index);
|
||||
TextRelay mte = info.GetTextEntry(index + 1);
|
||||
TextRelay poste = info.GetTextEntry(index + 2);
|
||||
TextRelay parmte = info.GetTextEntry(index + 3);
|
||||
TextRelay propte = info.GetTextEntry(index + 4);
|
||||
|
||||
if ( cte != null )
|
||||
{
|
||||
string str = cte.Text.Trim().ToLower();
|
||||
if (cte != null)
|
||||
{
|
||||
string str = cte.Text.Trim().ToLower();
|
||||
|
||||
if ( str.Length > 0 )
|
||||
{
|
||||
Type type = SpawnerType.GetType( str );
|
||||
if (str.Length > 0)
|
||||
{
|
||||
Type type = SpawnerType.GetType(str);
|
||||
|
||||
if ( type != null )
|
||||
{
|
||||
SpawnerEntry entry = null;
|
||||
if (type != null)
|
||||
{
|
||||
SpawnerEntry entry = null;
|
||||
|
||||
if ( entryindex < ocount )
|
||||
{
|
||||
entry = spawner.Entries[entryindex];
|
||||
entry.SpawnedName = str;
|
||||
if (entryindex < ocount)
|
||||
{
|
||||
entry = spawner.Entries[entryindex];
|
||||
entry.SpawnedName = str;
|
||||
|
||||
if ( mte != null )
|
||||
entry.SpawnedMaxCount = Utility.ToInt32( mte.Text.Trim() );
|
||||
if (mte != null)
|
||||
entry.SpawnedMaxCount = Utility.ToInt32(mte.Text.Trim());
|
||||
|
||||
if ( poste != null )
|
||||
entry.SpawnedProbability = Utility.ToInt32( poste.Text.Trim() );
|
||||
}
|
||||
else
|
||||
{
|
||||
int maxcount = 1;
|
||||
int probcount = 100;
|
||||
if (poste != null)
|
||||
entry.SpawnedProbability = Utility.ToInt32(poste.Text.Trim());
|
||||
}
|
||||
else
|
||||
{
|
||||
int maxcount = 1;
|
||||
int probcount = 100;
|
||||
|
||||
if ( mte != null )
|
||||
maxcount = Utility.ToInt32( mte.Text.Trim() );
|
||||
if (mte != null)
|
||||
maxcount = Utility.ToInt32(mte.Text.Trim());
|
||||
|
||||
if ( poste != null )
|
||||
probcount = Utility.ToInt32( poste.Text.Trim() );
|
||||
if (poste != null)
|
||||
probcount = Utility.ToInt32(poste.Text.Trim());
|
||||
|
||||
entry = spawner.AddEntry( str, probcount, maxcount );
|
||||
}
|
||||
entry = spawner.AddEntry(str, probcount, maxcount);
|
||||
}
|
||||
|
||||
if ( parmte != null )
|
||||
entry.Parameters = parmte.Text.Trim();
|
||||
if (parmte != null)
|
||||
entry.Parameters = parmte.Text.Trim();
|
||||
|
||||
if ( propte != null )
|
||||
entry.Properties = propte.Text.Trim();
|
||||
}
|
||||
else
|
||||
from.SendMessage( "{0} is not a valid type name for entry #{1}.", str, i );
|
||||
}
|
||||
else if ( entryindex < ocount && spawner.Entries[entryindex] != null )
|
||||
rementries.Add( spawner.Entries[entryindex] );
|
||||
}
|
||||
}
|
||||
if (propte != null)
|
||||
entry.Properties = propte.Text.Trim();
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage("{0} is not a valid type name for entry #{1}.", str, i);
|
||||
}
|
||||
}
|
||||
else if (entryindex < ocount && spawner.Entries[entryindex] != null)
|
||||
{
|
||||
rementries.Add(spawner.Entries[entryindex]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( rementries.Count > 0 )
|
||||
for ( int i = 0; i < rementries.Count; i++ )
|
||||
spawner.RemoveEntry( rementries[i] );
|
||||
if (rementries.Count > 0)
|
||||
for (int i = 0; i < rementries.Count; i++)
|
||||
spawner.RemoveEntry(rementries[i]);
|
||||
|
||||
if ( ocount == 0 && spawner.Entries.Count > 0 )
|
||||
spawner.Start();
|
||||
}
|
||||
if (ocount == 0 && spawner.Entries.Count > 0)
|
||||
spawner.Start();
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState state, RelayInfo info )
|
||||
{
|
||||
if ( m_Spawner.Deleted )
|
||||
return;
|
||||
public override void OnResponse(NetState state, RelayInfo info)
|
||||
{
|
||||
if (m_Spawner.Deleted)
|
||||
return;
|
||||
|
||||
Mobile from = state.Mobile;
|
||||
Mobile from = state.Mobile;
|
||||
|
||||
int val = info.ButtonID - 1;
|
||||
int val = info.ButtonID - 1;
|
||||
|
||||
if ( val < 0 )
|
||||
return;
|
||||
if (val < 0)
|
||||
return;
|
||||
|
||||
int type = val % 10;
|
||||
int index = val / 10;
|
||||
int type = val % 10;
|
||||
int index = val / 10;
|
||||
|
||||
switch ( type )
|
||||
{
|
||||
case 0: //Cancel
|
||||
return;
|
||||
case 1:
|
||||
{
|
||||
switch ( index )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
if ( m_Spawner.Entries != null && m_Page > 0 )
|
||||
{
|
||||
m_Page--;
|
||||
m_Entry = null;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
if ( m_Spawner.Entries != null && (m_Page + 1) * 13 <= m_Spawner.Entries.Count )
|
||||
{
|
||||
m_Page++;
|
||||
m_Entry = null;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2: //Okay
|
||||
{
|
||||
CreateArray(info, state.Mobile, m_Spawner);
|
||||
return;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
m_Spawner.BringToHome();
|
||||
break;
|
||||
}
|
||||
case 4: // Complete respawn
|
||||
{
|
||||
m_Spawner.Respawn();
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
CreateArray(info, state.Mobile, m_Spawner);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
int entryindex = ( index / 2 ) + ( m_Page * 13 );
|
||||
int buttontype = index % 2;
|
||||
switch (type)
|
||||
{
|
||||
case 0: //Cancel
|
||||
return;
|
||||
case 1:
|
||||
{
|
||||
switch (index)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
if (m_Spawner.Entries != null && m_Page > 0)
|
||||
{
|
||||
m_Page--;
|
||||
m_Entry = null;
|
||||
}
|
||||
|
||||
if ( entryindex >= 0 && entryindex < m_Spawner.Entries.Count )
|
||||
{
|
||||
SpawnerEntry entry = m_Spawner.Entries[entryindex];
|
||||
if ( buttontype == 0 ) // Spawn creature
|
||||
{
|
||||
if ( m_Entry != null && m_Entry == entry )
|
||||
m_Entry = null;
|
||||
else
|
||||
m_Entry = entry;
|
||||
}
|
||||
else // Remove creatures
|
||||
m_Spawner.RemoveSpawn( entryindex );
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
if (m_Spawner.Entries != null && (m_Page + 1) * 13 <= m_Spawner.Entries.Count)
|
||||
{
|
||||
m_Page++;
|
||||
m_Entry = null;
|
||||
}
|
||||
|
||||
CreateArray( info, state.Mobile, m_Spawner );
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2: //Okay
|
||||
{
|
||||
CreateArray(info, state.Mobile, m_Spawner);
|
||||
return;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
m_Spawner.BringToHome();
|
||||
break;
|
||||
}
|
||||
case 4: // Complete respawn
|
||||
{
|
||||
m_Spawner.Respawn();
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
CreateArray(info, state.Mobile, m_Spawner);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_Entry != null && m_Spawner.Entries.Contains( m_Entry ) )
|
||||
state.Mobile.SendGump( new SpawnerGump( m_Spawner, m_Entry, m_Page ) );
|
||||
else
|
||||
state.Mobile.SendGump( new SpawnerGump( m_Spawner, null, m_Page ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
int entryindex = index / 2 + m_Page * 13;
|
||||
int buttontype = index % 2;
|
||||
|
||||
if (entryindex >= 0 && entryindex < m_Spawner.Entries.Count)
|
||||
{
|
||||
SpawnerEntry entry = m_Spawner.Entries[entryindex];
|
||||
if (buttontype == 0) // Spawn creature
|
||||
{
|
||||
if (m_Entry != null && m_Entry == entry)
|
||||
m_Entry = null;
|
||||
else
|
||||
m_Entry = entry;
|
||||
}
|
||||
else // Remove creatures
|
||||
{
|
||||
m_Spawner.RemoveSpawn(entryindex);
|
||||
}
|
||||
}
|
||||
|
||||
CreateArray(info, state.Mobile, m_Spawner);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Entry != null && m_Spawner.Entries.Contains(m_Entry))
|
||||
state.Mobile.SendGump(new SpawnerGump(m_Spawner, m_Entry, m_Page));
|
||||
else
|
||||
state.Mobile.SendGump(new SpawnerGump(m_Spawner, null, m_Page));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,11 +2,11 @@ using System;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class SpawnerType
|
||||
{
|
||||
public static Type GetType( string name )
|
||||
{
|
||||
return ScriptCompiler.FindTypeByName( name );
|
||||
}
|
||||
}
|
||||
}
|
||||
public class SpawnerType
|
||||
{
|
||||
public static Type GetType(string name)
|
||||
{
|
||||
return ScriptCompiler.FindTypeByName(name);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue