Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
File diff suppressed because it is too large
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@ -1,171 +1,183 @@
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using Server.Mobiles;
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using Server.Engines.VeteranRewards;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class CharacterStatueMaker : Item, IRewardItem
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{
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public override int LabelNumber => 1076173; // Character Statue Maker
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public class CharacterStatueMaker : Item, IRewardItem
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{
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private bool m_IsRewardItem;
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private StatueType m_Type;
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private bool m_IsRewardItem;
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private StatueType m_Type;
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public CharacterStatueMaker(StatueType type) : base(0x32F0)
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{
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m_Type = type;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get => m_IsRewardItem;
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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InvalidateHue();
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[CommandProperty( AccessLevel.GameMaster )]
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public StatueType StatueType
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{
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get => m_Type;
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set{ m_Type = value; InvalidateHue(); }
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}
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LootType = LootType.Blessed;
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Weight = 5.0;
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}
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public CharacterStatueMaker( StatueType type ) : base( 0x32F0 )
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{
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m_Type = type;
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public CharacterStatueMaker(Serial serial) : base(serial)
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{
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}
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InvalidateHue();
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public override int LabelNumber => 1076173; // Character Statue Maker
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LootType = LootType.Blessed;
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Weight = 5.0;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public StatueType StatueType
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{
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get => m_Type;
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set
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{
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m_Type = value;
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InvalidateHue();
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}
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}
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public CharacterStatueMaker( Serial serial ) : base( serial )
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get => m_IsRewardItem;
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set
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{
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m_IsRewardItem = value;
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InvalidateProperties();
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}
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, new object[] { m_Type } ) )
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return;
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public override void OnDoubleClick(Mobile from)
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{
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if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, new object[] { m_Type }))
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return;
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if ( IsChildOf( from.Backpack ) )
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{
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if ( !from.IsBodyMod )
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{
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from.SendLocalizedMessage( 1076194 ); // Select a place where you would like to put your statue.
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from.Target = new CharacterStatueTarget( this, m_Type );
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}
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else
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from.SendLocalizedMessage( 1073648 ); // You may only proceed while in your original state...
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}
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else
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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if (IsChildOf(from.Backpack))
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{
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if (!from.IsBodyMod)
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{
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from.SendLocalizedMessage(1076194); // Select a place where you would like to put your statue.
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from.Target = new CharacterStatueTarget(this, m_Type);
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}
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else
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{
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from.SendLocalizedMessage(1073648); // You may only proceed while in your original state...
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}
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}
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else
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if ( m_IsRewardItem )
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list.Add( 1076222 ); // 6th Year Veteran Reward
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}
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if (m_IsRewardItem)
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list.Add(1076222); // 6th Year Veteran Reward
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( (int) 0 ); // version
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writer.WriteEncodedInt(0); // version
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writer.Write( (bool) m_IsRewardItem );
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writer.Write( (int) m_Type );
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}
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writer.Write(m_IsRewardItem);
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writer.Write((int)m_Type);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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int version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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m_Type = (StatueType) reader.ReadInt();
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}
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m_IsRewardItem = reader.ReadBool();
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m_Type = (StatueType)reader.ReadInt();
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}
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public void InvalidateHue()
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{
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Hue = 0xB8F + (int) m_Type * 4;
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}
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}
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public void InvalidateHue()
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{
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Hue = 0xB8F + (int)m_Type * 4;
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}
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}
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public class MarbleStatueMaker : CharacterStatueMaker
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{
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[Constructible]
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public MarbleStatueMaker() : base( StatueType.Marble )
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{
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}
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public class MarbleStatueMaker : CharacterStatueMaker
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{
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[Constructible]
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public MarbleStatueMaker() : base(StatueType.Marble)
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{
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}
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public MarbleStatueMaker( Serial serial ) : base( serial )
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{
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}
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public MarbleStatueMaker(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( (int) 0 ); // version
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}
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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int version = reader.ReadEncodedInt();
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}
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}
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public class JadeStatueMaker : CharacterStatueMaker
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{
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[Constructible]
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public JadeStatueMaker() : base( StatueType.Jade )
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{
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}
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public class JadeStatueMaker : CharacterStatueMaker
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{
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[Constructible]
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public JadeStatueMaker() : base(StatueType.Jade)
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{
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}
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public JadeStatueMaker( Serial serial ) : base( serial )
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{
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}
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public JadeStatueMaker(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( (int) 0 ); // version
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}
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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int version = reader.ReadEncodedInt();
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}
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}
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public class BronzeStatueMaker : CharacterStatueMaker
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{
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[Constructible]
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public BronzeStatueMaker() : base( StatueType.Bronze )
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{
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}
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public class BronzeStatueMaker : CharacterStatueMaker
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{
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[Constructible]
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public BronzeStatueMaker() : base(StatueType.Bronze)
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{
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}
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public BronzeStatueMaker( Serial serial ) : base( serial )
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{
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}
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public BronzeStatueMaker(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( (int) 0 ); // version
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}
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -5,125 +5,122 @@ using Server.Multis;
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namespace Server.Items
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{
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public class CharacterStatuePlinth : Static, IAddon
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{
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public Item Deed => new CharacterStatueDeed( m_Statue );
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public override int LabelNumber => 1076201; // Character Statue
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public class CharacterStatuePlinth : Static, IAddon
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{
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private CharacterStatue m_Statue;
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private CharacterStatue m_Statue;
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public CharacterStatuePlinth(CharacterStatue statue) : base(0x32F2)
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{
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m_Statue = statue;
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public CharacterStatuePlinth( CharacterStatue statue ) : base( 0x32F2 )
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{
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m_Statue = statue;
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InvalidateHue();
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}
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InvalidateHue();
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}
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public CharacterStatuePlinth(Serial serial) : base(serial)
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{
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}
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public CharacterStatuePlinth( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1076201; // Character Statue
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public Item Deed => new CharacterStatueDeed(m_Statue);
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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public virtual bool CouldFit(IPoint3D p, Map map)
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{
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Point3D point = new Point3D(p.X, p.Y, p.Z);
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if ( m_Statue != null && !m_Statue.Deleted )
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m_Statue.Delete();
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}
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if (map == null || !map.CanFit(point, 20))
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return false;
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public override void OnMapChange()
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{
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if ( m_Statue != null )
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m_Statue.Map = Map;
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}
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BaseHouse house = BaseHouse.FindHouseAt(point, map, 20);
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public override void OnLocationChange( Point3D oldLocation )
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{
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if ( m_Statue != null )
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m_Statue.Location = new Point3D( X, Y, Z + 5 );
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}
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if (house == null)
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return false;
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public override void OnDoubleClick( Mobile from )
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{
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if ( m_Statue != null )
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from.SendGump( new CharacterPlinthGump( m_Statue ) );
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}
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AddonFitResult result = CharacterStatueTarget.CheckDoors(point, 20, house);
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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if (result == AddonFitResult.Valid)
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return true;
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writer.WriteEncodedInt( (int) 0 ); // version
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return false;
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}
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writer.Write( (Mobile) m_Statue );
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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if (m_Statue != null && !m_Statue.Deleted)
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m_Statue.Delete();
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}
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int version = reader.ReadEncodedInt();
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public override void OnMapChange()
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{
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if (m_Statue != null)
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m_Statue.Map = Map;
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}
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m_Statue = reader.ReadMobile() as CharacterStatue;
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public override void OnLocationChange(Point3D oldLocation)
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{
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if (m_Statue != null)
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m_Statue.Location = new Point3D(X, Y, Z + 5);
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}
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if ( m_Statue?.SculptedBy == null || Map == Map.Internal )
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{
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Timer.DelayCall( TimeSpan.Zero, Delete );
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (m_Statue != null)
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from.SendGump(new CharacterPlinthGump(m_Statue));
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}
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public void InvalidateHue()
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{
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if ( m_Statue != null )
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Hue = 0xB8F + (int) m_Statue.StatueType * 4 + (int) m_Statue.Material;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public virtual bool CouldFit( IPoint3D p, Map map )
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{
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Point3D point = new Point3D( p.X, p.Y, p.Z );
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writer.WriteEncodedInt(0); // version
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if ( map == null || !map.CanFit( point, 20 ) )
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return false;
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writer.Write(m_Statue);
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}
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BaseHouse house = BaseHouse.FindHouseAt( point, map, 20 );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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if ( house == null )
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return false;
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int version = reader.ReadEncodedInt();
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AddonFitResult result = CharacterStatueTarget.CheckDoors( point, 20, house );
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m_Statue = reader.ReadMobile() as CharacterStatue;
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if ( result == AddonFitResult.Valid )
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return true;
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if (m_Statue?.SculptedBy == null || Map == Map.Internal) Timer.DelayCall(TimeSpan.Zero, Delete);
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}
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return false;
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}
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public void InvalidateHue()
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{
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if (m_Statue != null)
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Hue = 0xB8F + (int)m_Statue.StatueType * 4 + (int)m_Statue.Material;
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}
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private class CharacterPlinthGump : Gump
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{
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public CharacterPlinthGump( CharacterStatue statue ) : base( 60, 30 )
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{
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Closable = true;
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Disposable = true;
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Dragable = true;
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Resizable = false;
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private class CharacterPlinthGump : Gump
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{
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public CharacterPlinthGump(CharacterStatue statue) : base(60, 30)
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{
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Closable = true;
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Disposable = true;
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Dragable = true;
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Resizable = false;
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AddPage( 0 );
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AddImage( 0, 0, 0x24F4 );
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AddHtml( 55, 50, 150, 20, statue.Name, false, false );
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AddHtml( 55, 75, 150, 20, statue.SculptedOn.ToString(), false, false );
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AddHtmlLocalized( 55, 100, 150, 20, GetTypeNumber( statue.StatueType ), 0, false, false );
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}
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AddPage(0);
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AddImage(0, 0, 0x24F4);
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AddHtml(55, 50, 150, 20, statue.Name, false, false);
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AddHtml(55, 75, 150, 20, statue.SculptedOn.ToString(), false, false);
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AddHtmlLocalized(55, 100, 150, 20, GetTypeNumber(statue.StatueType), 0, false, false);
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}
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public int GetTypeNumber( StatueType type )
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{
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switch ( type )
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{
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case StatueType.Marble: return 1076181;
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case StatueType.Jade: return 1076180;
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case StatueType.Bronze: return 1076230;
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default: return 1076181;
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}
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}
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}
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}
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}
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public int GetTypeNumber(StatueType type)
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{
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switch (type)
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{
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case StatueType.Marble: return 1076181;
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case StatueType.Jade: return 1076180;
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case StatueType.Bronze: return 1076230;
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default: return 1076181;
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}
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}
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}
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}
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}
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@ -3,195 +3,196 @@ using Server.Network;
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namespace Server.Gumps
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{
|
||||
public class CharacterStatueGump : Gump
|
||||
{
|
||||
private Item m_Maker;
|
||||
private CharacterStatue m_Statue;
|
||||
private Mobile m_Owner;
|
||||
public class CharacterStatueGump : Gump
|
||||
{
|
||||
private Item m_Maker;
|
||||
private Mobile m_Owner;
|
||||
private CharacterStatue m_Statue;
|
||||
|
||||
private enum Buttons
|
||||
{
|
||||
Close,
|
||||
Sculpt,
|
||||
PosePrev,
|
||||
PoseNext,
|
||||
DirPrev,
|
||||
DirNext,
|
||||
MatPrev,
|
||||
MatNext,
|
||||
Restore
|
||||
}
|
||||
public CharacterStatueGump(Item maker, CharacterStatue statue, Mobile owner) : base(60, 36)
|
||||
{
|
||||
m_Maker = maker;
|
||||
m_Statue = statue;
|
||||
m_Owner = owner;
|
||||
|
||||
public CharacterStatueGump( Item maker, CharacterStatue statue, Mobile owner ) : base( 60, 36 )
|
||||
{
|
||||
m_Maker = maker;
|
||||
m_Statue = statue;
|
||||
m_Owner = owner;
|
||||
if (m_Statue == null)
|
||||
return;
|
||||
|
||||
if ( m_Statue == null )
|
||||
return;
|
||||
Closable = true;
|
||||
Disposable = true;
|
||||
Dragable = true;
|
||||
Resizable = false;
|
||||
|
||||
Closable = true;
|
||||
Disposable = true;
|
||||
Dragable = true;
|
||||
Resizable = false;
|
||||
AddPage(0);
|
||||
|
||||
AddPage( 0 );
|
||||
AddBackground(0, 0, 327, 324, 0x13BE);
|
||||
AddImageTiled(10, 10, 307, 20, 0xA40);
|
||||
AddImageTiled(10, 40, 307, 244, 0xA40);
|
||||
AddImageTiled(10, 294, 307, 20, 0xA40);
|
||||
AddAlphaRegion(10, 10, 307, 304);
|
||||
AddHtmlLocalized(14, 12, 327, 20, 1076156, 0x7FFF, false, false); // Character Statue Maker
|
||||
|
||||
AddBackground( 0, 0, 327, 324, 0x13BE );
|
||||
AddImageTiled( 10, 10, 307, 20, 0xA40 );
|
||||
AddImageTiled( 10, 40, 307, 244, 0xA40 );
|
||||
AddImageTiled( 10, 294, 307, 20, 0xA40 );
|
||||
AddAlphaRegion( 10, 10, 307, 304 );
|
||||
AddHtmlLocalized( 14, 12, 327, 20, 1076156, 0x7FFF, false, false ); // Character Statue Maker
|
||||
// pose
|
||||
AddHtmlLocalized(133, 41, 120, 20, 1076168, 0x7FFF, false, false); // Choose Pose
|
||||
AddHtmlLocalized(133, 61, 120, 20, 1076208 + (int)m_Statue.Pose, 0x77E, false, false);
|
||||
AddButton(163, 81, 0xFA5, 0xFA7, (int)Buttons.PoseNext, GumpButtonType.Reply, 0);
|
||||
AddButton(133, 81, 0xFAE, 0xFB0, (int)Buttons.PosePrev, GumpButtonType.Reply, 0);
|
||||
|
||||
// pose
|
||||
AddHtmlLocalized( 133, 41, 120, 20, 1076168, 0x7FFF, false, false ); // Choose Pose
|
||||
AddHtmlLocalized( 133, 61, 120, 20, 1076208 + (int) m_Statue.Pose, 0x77E, false, false );
|
||||
AddButton( 163, 81, 0xFA5, 0xFA7, (int) Buttons.PoseNext, GumpButtonType.Reply, 0 );
|
||||
AddButton( 133, 81, 0xFAE, 0xFB0, (int) Buttons.PosePrev, GumpButtonType.Reply, 0 );
|
||||
// direction
|
||||
AddHtmlLocalized(133, 126, 120, 20, 1076170, 0x7FFF, false, false); // Choose Direction
|
||||
AddHtmlLocalized(133, 146, 120, 20, GetDirectionNumber(m_Statue.Direction), 0x77E, false, false);
|
||||
AddButton(163, 167, 0xFA5, 0xFA7, (int)Buttons.DirNext, GumpButtonType.Reply, 0);
|
||||
AddButton(133, 167, 0xFAE, 0xFB0, (int)Buttons.DirPrev, GumpButtonType.Reply, 0);
|
||||
|
||||
// direction
|
||||
AddHtmlLocalized( 133, 126, 120, 20, 1076170, 0x7FFF, false, false ); // Choose Direction
|
||||
AddHtmlLocalized( 133, 146, 120, 20, GetDirectionNumber( m_Statue.Direction ), 0x77E, false, false );
|
||||
AddButton( 163, 167, 0xFA5, 0xFA7, (int) Buttons.DirNext, GumpButtonType.Reply, 0 );
|
||||
AddButton( 133, 167, 0xFAE, 0xFB0, (int) Buttons.DirPrev, GumpButtonType.Reply, 0 );
|
||||
// material
|
||||
AddHtmlLocalized(133, 211, 120, 20, 1076171, 0x7FFF, false, false); // Choose Material
|
||||
AddHtmlLocalized(133, 231, 120, 20, GetMaterialNumber(m_Statue.StatueType, m_Statue.Material), 0x77E, false,
|
||||
false);
|
||||
AddButton(163, 253, 0xFA5, 0xFA7, (int)Buttons.MatNext, GumpButtonType.Reply, 0);
|
||||
AddButton(133, 253, 0xFAE, 0xFB0, (int)Buttons.MatPrev, GumpButtonType.Reply, 0);
|
||||
|
||||
// material
|
||||
AddHtmlLocalized( 133, 211, 120, 20, 1076171, 0x7FFF, false, false ); // Choose Material
|
||||
AddHtmlLocalized( 133, 231, 120, 20, GetMaterialNumber( m_Statue.StatueType, m_Statue.Material ), 0x77E, false, false );
|
||||
AddButton( 163, 253, 0xFA5, 0xFA7, (int) Buttons.MatNext, GumpButtonType.Reply, 0 );
|
||||
AddButton( 133, 253, 0xFAE, 0xFB0, (int) Buttons.MatPrev, GumpButtonType.Reply, 0 );
|
||||
// cancel
|
||||
AddButton(10, 294, 0xFB1, 0xFB2, (int)Buttons.Close, GumpButtonType.Reply, 0);
|
||||
AddHtmlLocalized(45, 294, 80, 20, 1006045, 0x7FFF, false, false); // Cancel
|
||||
|
||||
// cancel
|
||||
AddButton( 10, 294, 0xFB1, 0xFB2, (int) Buttons.Close, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 45, 294, 80, 20, 1006045, 0x7FFF, false, false ); // Cancel
|
||||
// sculpt
|
||||
AddButton(234, 294, 0xFB7, 0xFB9, (int)Buttons.Sculpt, GumpButtonType.Reply, 0);
|
||||
AddHtmlLocalized(269, 294, 80, 20, 1076174, 0x7FFF, false, false); // Sculpt
|
||||
|
||||
// sculpt
|
||||
AddButton( 234, 294, 0xFB7, 0xFB9, (int) Buttons.Sculpt, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 269, 294, 80, 20, 1076174, 0x7FFF, false, false ); // Sculpt
|
||||
// restore
|
||||
if (m_Maker is CharacterStatueDeed)
|
||||
{
|
||||
AddButton(107, 294, 0xFAB, 0xFAD, (int)Buttons.Restore, GumpButtonType.Reply, 0);
|
||||
AddHtmlLocalized(142, 294, 80, 20, 1076193, 0x7FFF, false, false); // Restore
|
||||
}
|
||||
}
|
||||
|
||||
// restore
|
||||
if ( m_Maker is CharacterStatueDeed )
|
||||
{
|
||||
AddButton( 107, 294, 0xFAB, 0xFAD, (int) Buttons.Restore, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 142, 294, 80, 20, 1076193, 0x7FFF, false, false ); // Restore
|
||||
}
|
||||
}
|
||||
private int GetMaterialNumber(StatueType type, StatueMaterial material)
|
||||
{
|
||||
switch (material)
|
||||
{
|
||||
case StatueMaterial.Antique:
|
||||
|
||||
private int GetMaterialNumber( StatueType type, StatueMaterial material )
|
||||
{
|
||||
switch ( material )
|
||||
{
|
||||
case StatueMaterial.Antique:
|
||||
switch (type)
|
||||
{
|
||||
case StatueType.Bronze: return 1076187;
|
||||
case StatueType.Jade: return 1076186;
|
||||
case StatueType.Marble: return 1076182;
|
||||
}
|
||||
|
||||
switch ( type )
|
||||
{
|
||||
case StatueType.Bronze: return 1076187;
|
||||
case StatueType.Jade: return 1076186;
|
||||
case StatueType.Marble: return 1076182;
|
||||
}
|
||||
return 1076187;
|
||||
case StatueMaterial.Dark:
|
||||
|
||||
return 1076187;
|
||||
case StatueMaterial.Dark:
|
||||
if (type == StatueType.Marble)
|
||||
return 1076183;
|
||||
|
||||
if ( type == StatueType.Marble )
|
||||
return 1076183;
|
||||
return 1076182;
|
||||
case StatueMaterial.Medium: return 1076184;
|
||||
case StatueMaterial.Light: return 1076185;
|
||||
default: return 1076187;
|
||||
}
|
||||
}
|
||||
|
||||
return 1076182;
|
||||
case StatueMaterial.Medium: return 1076184;
|
||||
case StatueMaterial.Light: return 1076185;
|
||||
default: return 1076187;
|
||||
}
|
||||
}
|
||||
private int GetDirectionNumber(Direction direction)
|
||||
{
|
||||
switch (direction)
|
||||
{
|
||||
case Direction.North: return 1075389;
|
||||
case Direction.Right: return 1075388;
|
||||
case Direction.East: return 1075387;
|
||||
case Direction.Down: return 1076204;
|
||||
case Direction.South: return 1075386;
|
||||
case Direction.Left: return 1075391;
|
||||
case Direction.West: return 1075390;
|
||||
case Direction.Up: return 1076205;
|
||||
default: return 1075386;
|
||||
}
|
||||
}
|
||||
|
||||
private int GetDirectionNumber( Direction direction )
|
||||
{
|
||||
switch ( direction )
|
||||
{
|
||||
case Direction.North: return 1075389;
|
||||
case Direction.Right: return 1075388;
|
||||
case Direction.East: return 1075387;
|
||||
case Direction.Down: return 1076204;
|
||||
case Direction.South: return 1075386;
|
||||
case Direction.Left: return 1075391;
|
||||
case Direction.West: return 1075390;
|
||||
case Direction.Up: return 1076205;
|
||||
default: return 1075386;
|
||||
}
|
||||
}
|
||||
public override void OnResponse(NetState state, RelayInfo info)
|
||||
{
|
||||
if (m_Statue == null || m_Statue.Deleted)
|
||||
return;
|
||||
|
||||
public override void OnResponse( NetState state, RelayInfo info )
|
||||
{
|
||||
if ( m_Statue == null || m_Statue.Deleted )
|
||||
return;
|
||||
bool sendGump = false;
|
||||
|
||||
bool sendGump = false;
|
||||
if (info.ButtonID == (int)Buttons.Sculpt)
|
||||
{
|
||||
if (m_Maker is CharacterStatueDeed deed)
|
||||
{
|
||||
CharacterStatue backup = deed.Statue;
|
||||
|
||||
if ( info.ButtonID == (int) Buttons.Sculpt )
|
||||
{
|
||||
if ( m_Maker is CharacterStatueDeed deed )
|
||||
{
|
||||
CharacterStatue backup = deed.Statue;
|
||||
backup?.Delete();
|
||||
}
|
||||
|
||||
backup?.Delete();
|
||||
}
|
||||
m_Maker?.Delete();
|
||||
|
||||
m_Maker?.Delete();
|
||||
m_Statue.Sculpt(state.Mobile);
|
||||
}
|
||||
else if (info.ButtonID == (int)Buttons.PosePrev)
|
||||
{
|
||||
m_Statue.Pose = (StatuePose)(((int)m_Statue.Pose + 5) % 6);
|
||||
sendGump = true;
|
||||
}
|
||||
else if (info.ButtonID == (int)Buttons.PoseNext)
|
||||
{
|
||||
m_Statue.Pose = (StatuePose)(((int)m_Statue.Pose + 1) % 6);
|
||||
sendGump = true;
|
||||
}
|
||||
else if (info.ButtonID == (int)Buttons.DirPrev)
|
||||
{
|
||||
m_Statue.Direction = (Direction)(((int)m_Statue.Direction + 7) % 8);
|
||||
m_Statue.InvalidatePose();
|
||||
sendGump = true;
|
||||
}
|
||||
else if (info.ButtonID == (int)Buttons.DirNext)
|
||||
{
|
||||
m_Statue.Direction = (Direction)(((int)m_Statue.Direction + 1) % 8);
|
||||
m_Statue.InvalidatePose();
|
||||
sendGump = true;
|
||||
}
|
||||
else if (info.ButtonID == (int)Buttons.MatPrev)
|
||||
{
|
||||
m_Statue.Material = (StatueMaterial)(((int)m_Statue.Material + 3) % 4);
|
||||
sendGump = true;
|
||||
}
|
||||
else if (info.ButtonID == (int)Buttons.MatNext)
|
||||
{
|
||||
m_Statue.Material = (StatueMaterial)(((int)m_Statue.Material + 1) % 4);
|
||||
sendGump = true;
|
||||
}
|
||||
else if (info.ButtonID == (int)Buttons.Restore)
|
||||
{
|
||||
if (m_Maker is CharacterStatueDeed deed)
|
||||
{
|
||||
CharacterStatue backup = deed.Statue;
|
||||
|
||||
m_Statue.Sculpt( state.Mobile );
|
||||
}
|
||||
else if ( info.ButtonID == (int) Buttons.PosePrev )
|
||||
{
|
||||
m_Statue.Pose = (StatuePose) ( ( (int) m_Statue.Pose + 5 ) % 6 );
|
||||
sendGump = true;
|
||||
}
|
||||
else if ( info.ButtonID == (int) Buttons.PoseNext )
|
||||
{
|
||||
m_Statue.Pose = (StatuePose) ( ( (int) m_Statue.Pose + 1 ) % 6 );
|
||||
sendGump = true;
|
||||
}
|
||||
else if ( info.ButtonID == (int) Buttons.DirPrev )
|
||||
{
|
||||
m_Statue.Direction = (Direction) ( ( (int) m_Statue.Direction + 7 ) % 8 );
|
||||
m_Statue.InvalidatePose();
|
||||
sendGump = true;
|
||||
}
|
||||
else if ( info.ButtonID == (int) Buttons.DirNext )
|
||||
{
|
||||
m_Statue.Direction = (Direction) ( ( (int) m_Statue.Direction + 1 ) % 8 );
|
||||
m_Statue.InvalidatePose();
|
||||
sendGump = true;
|
||||
}
|
||||
else if ( info.ButtonID == (int) Buttons.MatPrev )
|
||||
{
|
||||
m_Statue.Material = (StatueMaterial) ( ( (int) m_Statue.Material + 3 ) % 4 );
|
||||
sendGump = true;
|
||||
}
|
||||
else if ( info.ButtonID == (int) Buttons.MatNext )
|
||||
{
|
||||
m_Statue.Material = (StatueMaterial) ( ( (int) m_Statue.Material + 1 ) % 4 );
|
||||
sendGump = true;
|
||||
}
|
||||
else if ( info.ButtonID == (int) Buttons.Restore )
|
||||
{
|
||||
if ( m_Maker is CharacterStatueDeed deed )
|
||||
{
|
||||
CharacterStatue backup = deed.Statue;
|
||||
if (backup != null)
|
||||
m_Statue.Restore(backup);
|
||||
}
|
||||
|
||||
if ( backup != null )
|
||||
m_Statue.Restore( backup );
|
||||
}
|
||||
sendGump = true;
|
||||
}
|
||||
else // Close
|
||||
{
|
||||
sendGump = !m_Statue.Demolish(state.Mobile);
|
||||
}
|
||||
|
||||
sendGump = true;
|
||||
}
|
||||
else // Close
|
||||
{
|
||||
sendGump = !m_Statue.Demolish( state.Mobile );
|
||||
}
|
||||
if (sendGump)
|
||||
state.Mobile.SendGump(new CharacterStatueGump(m_Maker, m_Statue, m_Owner));
|
||||
}
|
||||
|
||||
if ( sendGump )
|
||||
state.Mobile.SendGump( new CharacterStatueGump( m_Maker, m_Statue, m_Owner ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
private enum Buttons
|
||||
{
|
||||
Close,
|
||||
Sculpt,
|
||||
PosePrev,
|
||||
PoseNext,
|
||||
DirPrev,
|
||||
DirNext,
|
||||
MatPrev,
|
||||
MatNext,
|
||||
Restore
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,20 +1,20 @@
|
|||
namespace Server.Network
|
||||
{
|
||||
public class UpdateStatueAnimation : Packet
|
||||
{
|
||||
public UpdateStatueAnimation( Mobile m, int status, int animation, int frame ) : base( 0xBF, 17 )
|
||||
{
|
||||
m_Stream.Write( (short) 0x11 );
|
||||
m_Stream.Write( (short) 0x19 );
|
||||
m_Stream.Write( (byte) 0x5 );
|
||||
m_Stream.Write( (int) m.Serial );
|
||||
m_Stream.Write( (byte) 0 );
|
||||
m_Stream.Write( (byte) 0xFF );
|
||||
m_Stream.Write( (byte) status );
|
||||
m_Stream.Write( (byte) 0 );
|
||||
m_Stream.Write( (byte) animation );
|
||||
m_Stream.Write( (byte) 0 );
|
||||
m_Stream.Write( (byte) frame );
|
||||
}
|
||||
}
|
||||
}
|
||||
public class UpdateStatueAnimation : Packet
|
||||
{
|
||||
public UpdateStatueAnimation(Mobile m, int status, int animation, int frame) : base(0xBF, 17)
|
||||
{
|
||||
m_Stream.Write((short)0x11);
|
||||
m_Stream.Write((short)0x19);
|
||||
m_Stream.Write((byte)0x5);
|
||||
m_Stream.Write(m.Serial);
|
||||
m_Stream.Write((byte)0);
|
||||
m_Stream.Write((byte)0xFF);
|
||||
m_Stream.Write((byte)status);
|
||||
m_Stream.Write((byte)0);
|
||||
m_Stream.Write((byte)animation);
|
||||
m_Stream.Write((byte)0);
|
||||
m_Stream.Write((byte)frame);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue