Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,171 +1,183 @@
using Server.Mobiles;
using Server.Engines.VeteranRewards;
using Server.Mobiles;
namespace Server.Items
{
public class CharacterStatueMaker : Item, IRewardItem
{
public override int LabelNumber => 1076173; // Character Statue Maker
public class CharacterStatueMaker : Item, IRewardItem
{
private bool m_IsRewardItem;
private StatueType m_Type;
private bool m_IsRewardItem;
private StatueType m_Type;
public CharacterStatueMaker(StatueType type) : base(0x32F0)
{
m_Type = type;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get => m_IsRewardItem;
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
InvalidateHue();
[CommandProperty( AccessLevel.GameMaster )]
public StatueType StatueType
{
get => m_Type;
set{ m_Type = value; InvalidateHue(); }
}
LootType = LootType.Blessed;
Weight = 5.0;
}
public CharacterStatueMaker( StatueType type ) : base( 0x32F0 )
{
m_Type = type;
public CharacterStatueMaker(Serial serial) : base(serial)
{
}
InvalidateHue();
public override int LabelNumber => 1076173; // Character Statue Maker
LootType = LootType.Blessed;
Weight = 5.0;
}
[CommandProperty(AccessLevel.GameMaster)]
public StatueType StatueType
{
get => m_Type;
set
{
m_Type = value;
InvalidateHue();
}
}
public CharacterStatueMaker( Serial serial ) : base( serial )
{
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get => m_IsRewardItem;
set
{
m_IsRewardItem = value;
InvalidateProperties();
}
}
public override void OnDoubleClick( Mobile from )
{
if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, new object[] { m_Type } ) )
return;
public override void OnDoubleClick(Mobile from)
{
if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, new object[] { m_Type }))
return;
if ( IsChildOf( from.Backpack ) )
{
if ( !from.IsBodyMod )
{
from.SendLocalizedMessage( 1076194 ); // Select a place where you would like to put your statue.
from.Target = new CharacterStatueTarget( this, m_Type );
}
else
from.SendLocalizedMessage( 1073648 ); // You may only proceed while in your original state...
}
else
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
if (IsChildOf(from.Backpack))
{
if (!from.IsBodyMod)
{
from.SendLocalizedMessage(1076194); // Select a place where you would like to put your statue.
from.Target = new CharacterStatueTarget(this, m_Type);
}
else
{
from.SendLocalizedMessage(1073648); // You may only proceed while in your original state...
}
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if ( m_IsRewardItem )
list.Add( 1076222 ); // 6th Year Veteran Reward
}
if (m_IsRewardItem)
list.Add(1076222); // 6th Year Veteran Reward
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( (int) 0 ); // version
writer.WriteEncodedInt(0); // version
writer.Write( (bool) m_IsRewardItem );
writer.Write( (int) m_Type );
}
writer.Write(m_IsRewardItem);
writer.Write((int)m_Type);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
m_Type = (StatueType) reader.ReadInt();
}
m_IsRewardItem = reader.ReadBool();
m_Type = (StatueType)reader.ReadInt();
}
public void InvalidateHue()
{
Hue = 0xB8F + (int) m_Type * 4;
}
}
public void InvalidateHue()
{
Hue = 0xB8F + (int)m_Type * 4;
}
}
public class MarbleStatueMaker : CharacterStatueMaker
{
[Constructible]
public MarbleStatueMaker() : base( StatueType.Marble )
{
}
public class MarbleStatueMaker : CharacterStatueMaker
{
[Constructible]
public MarbleStatueMaker() : base(StatueType.Marble)
{
}
public MarbleStatueMaker( Serial serial ) : base( serial )
{
}
public MarbleStatueMaker(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( (int) 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
int version = reader.ReadEncodedInt();
}
}
public class JadeStatueMaker : CharacterStatueMaker
{
[Constructible]
public JadeStatueMaker() : base( StatueType.Jade )
{
}
public class JadeStatueMaker : CharacterStatueMaker
{
[Constructible]
public JadeStatueMaker() : base(StatueType.Jade)
{
}
public JadeStatueMaker( Serial serial ) : base( serial )
{
}
public JadeStatueMaker(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( (int) 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
int version = reader.ReadEncodedInt();
}
}
public class BronzeStatueMaker : CharacterStatueMaker
{
[Constructible]
public BronzeStatueMaker() : base( StatueType.Bronze )
{
}
public class BronzeStatueMaker : CharacterStatueMaker
{
[Constructible]
public BronzeStatueMaker() : base(StatueType.Bronze)
{
}
public BronzeStatueMaker( Serial serial ) : base( serial )
{
}
public BronzeStatueMaker(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( (int) 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -5,125 +5,122 @@ using Server.Multis;
namespace Server.Items
{
public class CharacterStatuePlinth : Static, IAddon
{
public Item Deed => new CharacterStatueDeed( m_Statue );
public override int LabelNumber => 1076201; // Character Statue
public class CharacterStatuePlinth : Static, IAddon
{
private CharacterStatue m_Statue;
private CharacterStatue m_Statue;
public CharacterStatuePlinth(CharacterStatue statue) : base(0x32F2)
{
m_Statue = statue;
public CharacterStatuePlinth( CharacterStatue statue ) : base( 0x32F2 )
{
m_Statue = statue;
InvalidateHue();
}
InvalidateHue();
}
public CharacterStatuePlinth(Serial serial) : base(serial)
{
}
public CharacterStatuePlinth( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1076201; // Character Statue
public Item Deed => new CharacterStatueDeed(m_Statue);
public override void OnAfterDelete()
{
base.OnAfterDelete();
public virtual bool CouldFit(IPoint3D p, Map map)
{
Point3D point = new Point3D(p.X, p.Y, p.Z);
if ( m_Statue != null && !m_Statue.Deleted )
m_Statue.Delete();
}
if (map == null || !map.CanFit(point, 20))
return false;
public override void OnMapChange()
{
if ( m_Statue != null )
m_Statue.Map = Map;
}
BaseHouse house = BaseHouse.FindHouseAt(point, map, 20);
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Statue != null )
m_Statue.Location = new Point3D( X, Y, Z + 5 );
}
if (house == null)
return false;
public override void OnDoubleClick( Mobile from )
{
if ( m_Statue != null )
from.SendGump( new CharacterPlinthGump( m_Statue ) );
}
AddonFitResult result = CharacterStatueTarget.CheckDoors(point, 20, house);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
if (result == AddonFitResult.Valid)
return true;
writer.WriteEncodedInt( (int) 0 ); // version
return false;
}
writer.Write( (Mobile) m_Statue );
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
if (m_Statue != null && !m_Statue.Deleted)
m_Statue.Delete();
}
int version = reader.ReadEncodedInt();
public override void OnMapChange()
{
if (m_Statue != null)
m_Statue.Map = Map;
}
m_Statue = reader.ReadMobile() as CharacterStatue;
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Statue != null)
m_Statue.Location = new Point3D(X, Y, Z + 5);
}
if ( m_Statue?.SculptedBy == null || Map == Map.Internal )
{
Timer.DelayCall( TimeSpan.Zero, Delete );
}
}
public override void OnDoubleClick(Mobile from)
{
if (m_Statue != null)
from.SendGump(new CharacterPlinthGump(m_Statue));
}
public void InvalidateHue()
{
if ( m_Statue != null )
Hue = 0xB8F + (int) m_Statue.StatueType * 4 + (int) m_Statue.Material;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public virtual bool CouldFit( IPoint3D p, Map map )
{
Point3D point = new Point3D( p.X, p.Y, p.Z );
writer.WriteEncodedInt(0); // version
if ( map == null || !map.CanFit( point, 20 ) )
return false;
writer.Write(m_Statue);
}
BaseHouse house = BaseHouse.FindHouseAt( point, map, 20 );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
if ( house == null )
return false;
int version = reader.ReadEncodedInt();
AddonFitResult result = CharacterStatueTarget.CheckDoors( point, 20, house );
m_Statue = reader.ReadMobile() as CharacterStatue;
if ( result == AddonFitResult.Valid )
return true;
if (m_Statue?.SculptedBy == null || Map == Map.Internal) Timer.DelayCall(TimeSpan.Zero, Delete);
}
return false;
}
public void InvalidateHue()
{
if (m_Statue != null)
Hue = 0xB8F + (int)m_Statue.StatueType * 4 + (int)m_Statue.Material;
}
private class CharacterPlinthGump : Gump
{
public CharacterPlinthGump( CharacterStatue statue ) : base( 60, 30 )
{
Closable = true;
Disposable = true;
Dragable = true;
Resizable = false;
private class CharacterPlinthGump : Gump
{
public CharacterPlinthGump(CharacterStatue statue) : base(60, 30)
{
Closable = true;
Disposable = true;
Dragable = true;
Resizable = false;
AddPage( 0 );
AddImage( 0, 0, 0x24F4 );
AddHtml( 55, 50, 150, 20, statue.Name, false, false );
AddHtml( 55, 75, 150, 20, statue.SculptedOn.ToString(), false, false );
AddHtmlLocalized( 55, 100, 150, 20, GetTypeNumber( statue.StatueType ), 0, false, false );
}
AddPage(0);
AddImage(0, 0, 0x24F4);
AddHtml(55, 50, 150, 20, statue.Name, false, false);
AddHtml(55, 75, 150, 20, statue.SculptedOn.ToString(), false, false);
AddHtmlLocalized(55, 100, 150, 20, GetTypeNumber(statue.StatueType), 0, false, false);
}
public int GetTypeNumber( StatueType type )
{
switch ( type )
{
case StatueType.Marble: return 1076181;
case StatueType.Jade: return 1076180;
case StatueType.Bronze: return 1076230;
default: return 1076181;
}
}
}
}
}
public int GetTypeNumber(StatueType type)
{
switch (type)
{
case StatueType.Marble: return 1076181;
case StatueType.Jade: return 1076180;
case StatueType.Bronze: return 1076230;
default: return 1076181;
}
}
}
}
}

View file

@ -3,195 +3,196 @@ using Server.Network;
namespace Server.Gumps
{
public class CharacterStatueGump : Gump
{
private Item m_Maker;
private CharacterStatue m_Statue;
private Mobile m_Owner;
public class CharacterStatueGump : Gump
{
private Item m_Maker;
private Mobile m_Owner;
private CharacterStatue m_Statue;
private enum Buttons
{
Close,
Sculpt,
PosePrev,
PoseNext,
DirPrev,
DirNext,
MatPrev,
MatNext,
Restore
}
public CharacterStatueGump(Item maker, CharacterStatue statue, Mobile owner) : base(60, 36)
{
m_Maker = maker;
m_Statue = statue;
m_Owner = owner;
public CharacterStatueGump( Item maker, CharacterStatue statue, Mobile owner ) : base( 60, 36 )
{
m_Maker = maker;
m_Statue = statue;
m_Owner = owner;
if (m_Statue == null)
return;
if ( m_Statue == null )
return;
Closable = true;
Disposable = true;
Dragable = true;
Resizable = false;
Closable = true;
Disposable = true;
Dragable = true;
Resizable = false;
AddPage(0);
AddPage( 0 );
AddBackground(0, 0, 327, 324, 0x13BE);
AddImageTiled(10, 10, 307, 20, 0xA40);
AddImageTiled(10, 40, 307, 244, 0xA40);
AddImageTiled(10, 294, 307, 20, 0xA40);
AddAlphaRegion(10, 10, 307, 304);
AddHtmlLocalized(14, 12, 327, 20, 1076156, 0x7FFF, false, false); // Character Statue Maker
AddBackground( 0, 0, 327, 324, 0x13BE );
AddImageTiled( 10, 10, 307, 20, 0xA40 );
AddImageTiled( 10, 40, 307, 244, 0xA40 );
AddImageTiled( 10, 294, 307, 20, 0xA40 );
AddAlphaRegion( 10, 10, 307, 304 );
AddHtmlLocalized( 14, 12, 327, 20, 1076156, 0x7FFF, false, false ); // Character Statue Maker
// pose
AddHtmlLocalized(133, 41, 120, 20, 1076168, 0x7FFF, false, false); // Choose Pose
AddHtmlLocalized(133, 61, 120, 20, 1076208 + (int)m_Statue.Pose, 0x77E, false, false);
AddButton(163, 81, 0xFA5, 0xFA7, (int)Buttons.PoseNext, GumpButtonType.Reply, 0);
AddButton(133, 81, 0xFAE, 0xFB0, (int)Buttons.PosePrev, GumpButtonType.Reply, 0);
// pose
AddHtmlLocalized( 133, 41, 120, 20, 1076168, 0x7FFF, false, false ); // Choose Pose
AddHtmlLocalized( 133, 61, 120, 20, 1076208 + (int) m_Statue.Pose, 0x77E, false, false );
AddButton( 163, 81, 0xFA5, 0xFA7, (int) Buttons.PoseNext, GumpButtonType.Reply, 0 );
AddButton( 133, 81, 0xFAE, 0xFB0, (int) Buttons.PosePrev, GumpButtonType.Reply, 0 );
// direction
AddHtmlLocalized(133, 126, 120, 20, 1076170, 0x7FFF, false, false); // Choose Direction
AddHtmlLocalized(133, 146, 120, 20, GetDirectionNumber(m_Statue.Direction), 0x77E, false, false);
AddButton(163, 167, 0xFA5, 0xFA7, (int)Buttons.DirNext, GumpButtonType.Reply, 0);
AddButton(133, 167, 0xFAE, 0xFB0, (int)Buttons.DirPrev, GumpButtonType.Reply, 0);
// direction
AddHtmlLocalized( 133, 126, 120, 20, 1076170, 0x7FFF, false, false ); // Choose Direction
AddHtmlLocalized( 133, 146, 120, 20, GetDirectionNumber( m_Statue.Direction ), 0x77E, false, false );
AddButton( 163, 167, 0xFA5, 0xFA7, (int) Buttons.DirNext, GumpButtonType.Reply, 0 );
AddButton( 133, 167, 0xFAE, 0xFB0, (int) Buttons.DirPrev, GumpButtonType.Reply, 0 );
// material
AddHtmlLocalized(133, 211, 120, 20, 1076171, 0x7FFF, false, false); // Choose Material
AddHtmlLocalized(133, 231, 120, 20, GetMaterialNumber(m_Statue.StatueType, m_Statue.Material), 0x77E, false,
false);
AddButton(163, 253, 0xFA5, 0xFA7, (int)Buttons.MatNext, GumpButtonType.Reply, 0);
AddButton(133, 253, 0xFAE, 0xFB0, (int)Buttons.MatPrev, GumpButtonType.Reply, 0);
// material
AddHtmlLocalized( 133, 211, 120, 20, 1076171, 0x7FFF, false, false ); // Choose Material
AddHtmlLocalized( 133, 231, 120, 20, GetMaterialNumber( m_Statue.StatueType, m_Statue.Material ), 0x77E, false, false );
AddButton( 163, 253, 0xFA5, 0xFA7, (int) Buttons.MatNext, GumpButtonType.Reply, 0 );
AddButton( 133, 253, 0xFAE, 0xFB0, (int) Buttons.MatPrev, GumpButtonType.Reply, 0 );
// cancel
AddButton(10, 294, 0xFB1, 0xFB2, (int)Buttons.Close, GumpButtonType.Reply, 0);
AddHtmlLocalized(45, 294, 80, 20, 1006045, 0x7FFF, false, false); // Cancel
// cancel
AddButton( 10, 294, 0xFB1, 0xFB2, (int) Buttons.Close, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 45, 294, 80, 20, 1006045, 0x7FFF, false, false ); // Cancel
// sculpt
AddButton(234, 294, 0xFB7, 0xFB9, (int)Buttons.Sculpt, GumpButtonType.Reply, 0);
AddHtmlLocalized(269, 294, 80, 20, 1076174, 0x7FFF, false, false); // Sculpt
// sculpt
AddButton( 234, 294, 0xFB7, 0xFB9, (int) Buttons.Sculpt, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 269, 294, 80, 20, 1076174, 0x7FFF, false, false ); // Sculpt
// restore
if (m_Maker is CharacterStatueDeed)
{
AddButton(107, 294, 0xFAB, 0xFAD, (int)Buttons.Restore, GumpButtonType.Reply, 0);
AddHtmlLocalized(142, 294, 80, 20, 1076193, 0x7FFF, false, false); // Restore
}
}
// restore
if ( m_Maker is CharacterStatueDeed )
{
AddButton( 107, 294, 0xFAB, 0xFAD, (int) Buttons.Restore, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 142, 294, 80, 20, 1076193, 0x7FFF, false, false ); // Restore
}
}
private int GetMaterialNumber(StatueType type, StatueMaterial material)
{
switch (material)
{
case StatueMaterial.Antique:
private int GetMaterialNumber( StatueType type, StatueMaterial material )
{
switch ( material )
{
case StatueMaterial.Antique:
switch (type)
{
case StatueType.Bronze: return 1076187;
case StatueType.Jade: return 1076186;
case StatueType.Marble: return 1076182;
}
switch ( type )
{
case StatueType.Bronze: return 1076187;
case StatueType.Jade: return 1076186;
case StatueType.Marble: return 1076182;
}
return 1076187;
case StatueMaterial.Dark:
return 1076187;
case StatueMaterial.Dark:
if (type == StatueType.Marble)
return 1076183;
if ( type == StatueType.Marble )
return 1076183;
return 1076182;
case StatueMaterial.Medium: return 1076184;
case StatueMaterial.Light: return 1076185;
default: return 1076187;
}
}
return 1076182;
case StatueMaterial.Medium: return 1076184;
case StatueMaterial.Light: return 1076185;
default: return 1076187;
}
}
private int GetDirectionNumber(Direction direction)
{
switch (direction)
{
case Direction.North: return 1075389;
case Direction.Right: return 1075388;
case Direction.East: return 1075387;
case Direction.Down: return 1076204;
case Direction.South: return 1075386;
case Direction.Left: return 1075391;
case Direction.West: return 1075390;
case Direction.Up: return 1076205;
default: return 1075386;
}
}
private int GetDirectionNumber( Direction direction )
{
switch ( direction )
{
case Direction.North: return 1075389;
case Direction.Right: return 1075388;
case Direction.East: return 1075387;
case Direction.Down: return 1076204;
case Direction.South: return 1075386;
case Direction.Left: return 1075391;
case Direction.West: return 1075390;
case Direction.Up: return 1076205;
default: return 1075386;
}
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (m_Statue == null || m_Statue.Deleted)
return;
public override void OnResponse( NetState state, RelayInfo info )
{
if ( m_Statue == null || m_Statue.Deleted )
return;
bool sendGump = false;
bool sendGump = false;
if (info.ButtonID == (int)Buttons.Sculpt)
{
if (m_Maker is CharacterStatueDeed deed)
{
CharacterStatue backup = deed.Statue;
if ( info.ButtonID == (int) Buttons.Sculpt )
{
if ( m_Maker is CharacterStatueDeed deed )
{
CharacterStatue backup = deed.Statue;
backup?.Delete();
}
backup?.Delete();
}
m_Maker?.Delete();
m_Maker?.Delete();
m_Statue.Sculpt(state.Mobile);
}
else if (info.ButtonID == (int)Buttons.PosePrev)
{
m_Statue.Pose = (StatuePose)(((int)m_Statue.Pose + 5) % 6);
sendGump = true;
}
else if (info.ButtonID == (int)Buttons.PoseNext)
{
m_Statue.Pose = (StatuePose)(((int)m_Statue.Pose + 1) % 6);
sendGump = true;
}
else if (info.ButtonID == (int)Buttons.DirPrev)
{
m_Statue.Direction = (Direction)(((int)m_Statue.Direction + 7) % 8);
m_Statue.InvalidatePose();
sendGump = true;
}
else if (info.ButtonID == (int)Buttons.DirNext)
{
m_Statue.Direction = (Direction)(((int)m_Statue.Direction + 1) % 8);
m_Statue.InvalidatePose();
sendGump = true;
}
else if (info.ButtonID == (int)Buttons.MatPrev)
{
m_Statue.Material = (StatueMaterial)(((int)m_Statue.Material + 3) % 4);
sendGump = true;
}
else if (info.ButtonID == (int)Buttons.MatNext)
{
m_Statue.Material = (StatueMaterial)(((int)m_Statue.Material + 1) % 4);
sendGump = true;
}
else if (info.ButtonID == (int)Buttons.Restore)
{
if (m_Maker is CharacterStatueDeed deed)
{
CharacterStatue backup = deed.Statue;
m_Statue.Sculpt( state.Mobile );
}
else if ( info.ButtonID == (int) Buttons.PosePrev )
{
m_Statue.Pose = (StatuePose) ( ( (int) m_Statue.Pose + 5 ) % 6 );
sendGump = true;
}
else if ( info.ButtonID == (int) Buttons.PoseNext )
{
m_Statue.Pose = (StatuePose) ( ( (int) m_Statue.Pose + 1 ) % 6 );
sendGump = true;
}
else if ( info.ButtonID == (int) Buttons.DirPrev )
{
m_Statue.Direction = (Direction) ( ( (int) m_Statue.Direction + 7 ) % 8 );
m_Statue.InvalidatePose();
sendGump = true;
}
else if ( info.ButtonID == (int) Buttons.DirNext )
{
m_Statue.Direction = (Direction) ( ( (int) m_Statue.Direction + 1 ) % 8 );
m_Statue.InvalidatePose();
sendGump = true;
}
else if ( info.ButtonID == (int) Buttons.MatPrev )
{
m_Statue.Material = (StatueMaterial) ( ( (int) m_Statue.Material + 3 ) % 4 );
sendGump = true;
}
else if ( info.ButtonID == (int) Buttons.MatNext )
{
m_Statue.Material = (StatueMaterial) ( ( (int) m_Statue.Material + 1 ) % 4 );
sendGump = true;
}
else if ( info.ButtonID == (int) Buttons.Restore )
{
if ( m_Maker is CharacterStatueDeed deed )
{
CharacterStatue backup = deed.Statue;
if (backup != null)
m_Statue.Restore(backup);
}
if ( backup != null )
m_Statue.Restore( backup );
}
sendGump = true;
}
else // Close
{
sendGump = !m_Statue.Demolish(state.Mobile);
}
sendGump = true;
}
else // Close
{
sendGump = !m_Statue.Demolish( state.Mobile );
}
if (sendGump)
state.Mobile.SendGump(new CharacterStatueGump(m_Maker, m_Statue, m_Owner));
}
if ( sendGump )
state.Mobile.SendGump( new CharacterStatueGump( m_Maker, m_Statue, m_Owner ) );
}
}
}
private enum Buttons
{
Close,
Sculpt,
PosePrev,
PoseNext,
DirPrev,
DirNext,
MatPrev,
MatNext,
Restore
}
}
}

View file

@ -1,20 +1,20 @@
namespace Server.Network
{
public class UpdateStatueAnimation : Packet
{
public UpdateStatueAnimation( Mobile m, int status, int animation, int frame ) : base( 0xBF, 17 )
{
m_Stream.Write( (short) 0x11 );
m_Stream.Write( (short) 0x19 );
m_Stream.Write( (byte) 0x5 );
m_Stream.Write( (int) m.Serial );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) 0xFF );
m_Stream.Write( (byte) status );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) animation );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) frame );
}
}
}
public class UpdateStatueAnimation : Packet
{
public UpdateStatueAnimation(Mobile m, int status, int animation, int frame) : base(0xBF, 17)
{
m_Stream.Write((short)0x11);
m_Stream.Write((short)0x19);
m_Stream.Write((byte)0x5);
m_Stream.Write(m.Serial);
m_Stream.Write((byte)0);
m_Stream.Write((byte)0xFF);
m_Stream.Write((byte)status);
m_Stream.Write((byte)0);
m_Stream.Write((byte)animation);
m_Stream.Write((byte)0);
m_Stream.Write((byte)frame);
}
}
}