Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,171 +1,183 @@
using Server.Mobiles;
using Server.Engines.VeteranRewards;
using Server.Mobiles;
namespace Server.Items
{
public class CharacterStatueMaker : Item, IRewardItem
{
public override int LabelNumber => 1076173; // Character Statue Maker
public class CharacterStatueMaker : Item, IRewardItem
{
private bool m_IsRewardItem;
private StatueType m_Type;
private bool m_IsRewardItem;
private StatueType m_Type;
public CharacterStatueMaker(StatueType type) : base(0x32F0)
{
m_Type = type;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get => m_IsRewardItem;
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
InvalidateHue();
[CommandProperty( AccessLevel.GameMaster )]
public StatueType StatueType
{
get => m_Type;
set{ m_Type = value; InvalidateHue(); }
}
LootType = LootType.Blessed;
Weight = 5.0;
}
public CharacterStatueMaker( StatueType type ) : base( 0x32F0 )
{
m_Type = type;
public CharacterStatueMaker(Serial serial) : base(serial)
{
}
InvalidateHue();
public override int LabelNumber => 1076173; // Character Statue Maker
LootType = LootType.Blessed;
Weight = 5.0;
}
[CommandProperty(AccessLevel.GameMaster)]
public StatueType StatueType
{
get => m_Type;
set
{
m_Type = value;
InvalidateHue();
}
}
public CharacterStatueMaker( Serial serial ) : base( serial )
{
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get => m_IsRewardItem;
set
{
m_IsRewardItem = value;
InvalidateProperties();
}
}
public override void OnDoubleClick( Mobile from )
{
if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, new object[] { m_Type } ) )
return;
public override void OnDoubleClick(Mobile from)
{
if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, new object[] { m_Type }))
return;
if ( IsChildOf( from.Backpack ) )
{
if ( !from.IsBodyMod )
{
from.SendLocalizedMessage( 1076194 ); // Select a place where you would like to put your statue.
from.Target = new CharacterStatueTarget( this, m_Type );
}
else
from.SendLocalizedMessage( 1073648 ); // You may only proceed while in your original state...
}
else
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
if (IsChildOf(from.Backpack))
{
if (!from.IsBodyMod)
{
from.SendLocalizedMessage(1076194); // Select a place where you would like to put your statue.
from.Target = new CharacterStatueTarget(this, m_Type);
}
else
{
from.SendLocalizedMessage(1073648); // You may only proceed while in your original state...
}
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if ( m_IsRewardItem )
list.Add( 1076222 ); // 6th Year Veteran Reward
}
if (m_IsRewardItem)
list.Add(1076222); // 6th Year Veteran Reward
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( (int) 0 ); // version
writer.WriteEncodedInt(0); // version
writer.Write( (bool) m_IsRewardItem );
writer.Write( (int) m_Type );
}
writer.Write(m_IsRewardItem);
writer.Write((int)m_Type);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
m_Type = (StatueType) reader.ReadInt();
}
m_IsRewardItem = reader.ReadBool();
m_Type = (StatueType)reader.ReadInt();
}
public void InvalidateHue()
{
Hue = 0xB8F + (int) m_Type * 4;
}
}
public void InvalidateHue()
{
Hue = 0xB8F + (int)m_Type * 4;
}
}
public class MarbleStatueMaker : CharacterStatueMaker
{
[Constructible]
public MarbleStatueMaker() : base( StatueType.Marble )
{
}
public class MarbleStatueMaker : CharacterStatueMaker
{
[Constructible]
public MarbleStatueMaker() : base(StatueType.Marble)
{
}
public MarbleStatueMaker( Serial serial ) : base( serial )
{
}
public MarbleStatueMaker(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( (int) 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
int version = reader.ReadEncodedInt();
}
}
public class JadeStatueMaker : CharacterStatueMaker
{
[Constructible]
public JadeStatueMaker() : base( StatueType.Jade )
{
}
public class JadeStatueMaker : CharacterStatueMaker
{
[Constructible]
public JadeStatueMaker() : base(StatueType.Jade)
{
}
public JadeStatueMaker( Serial serial ) : base( serial )
{
}
public JadeStatueMaker(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( (int) 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
int version = reader.ReadEncodedInt();
}
}
public class BronzeStatueMaker : CharacterStatueMaker
{
[Constructible]
public BronzeStatueMaker() : base( StatueType.Bronze )
{
}
public class BronzeStatueMaker : CharacterStatueMaker
{
[Constructible]
public BronzeStatueMaker() : base(StatueType.Bronze)
{
}
public BronzeStatueMaker( Serial serial ) : base( serial )
{
}
public BronzeStatueMaker(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( (int) 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}