Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,150 +1,158 @@
using Server.Guilds;
using Server.Items;
using Server.Multis;
using Server.Network;
namespace Server.Gumps
{
public class ConfirmHouseResize : Gump
{
private Mobile m_Mobile;
private BaseHouse m_House;
public class ConfirmHouseResize : Gump
{
private BaseHouse m_House;
private Mobile m_Mobile;
public ConfirmHouseResize( Mobile mobile, BaseHouse house ) : base( 110, 100 )
{
m_Mobile = mobile;
m_House = house;
public ConfirmHouseResize(Mobile mobile, BaseHouse house) : base(110, 100)
{
m_Mobile = mobile;
m_House = house;
mobile.CloseGump( typeof( ConfirmHouseResize ) );
mobile.CloseGump(typeof(ConfirmHouseResize));
Closable = false;
Closable = false;
AddPage( 0 );
AddPage(0);
AddBackground( 0, 0, 420, 280, 0x13BE );
AddImageTiled( 10, 10, 400, 20, 0xA40 );
AddAlphaRegion( 10, 10, 400, 20 );
AddHtmlLocalized( 10, 10, 400, 20, 1060635, 0x7800, false, false ); // <CENTER>WARNING</CENTER>
AddImageTiled( 10, 40, 400, 200, 0xA40 );
AddAlphaRegion( 10, 40, 400, 200 );
AddBackground(0, 0, 420, 280, 0x13BE);
AddImageTiled(10, 10, 400, 20, 0xA40);
AddAlphaRegion(10, 10, 400, 20);
AddHtmlLocalized(10, 10, 400, 20, 1060635, 0x7800, false, false); // <CENTER>WARNING</CENTER>
AddImageTiled(10, 40, 400, 200, 0xA40);
AddAlphaRegion(10, 40, 400, 200);
/* You are attempting to resize your house. You will be refunded the house's
value directly to your bank box. All items in the house will *remain behind*
and can be *freely picked up by anyone*. Once the house is demolished, however,
only this account will be able to place on the land for one hour. This *will*
circumvent the normal 7-day waiting period (if it applies to you). This action
will not un-condemn any other houses on your account. If you have other,
grandfathered houses, this action *WILL* condemn them. Are you sure you wish
to continue?*/
AddHtmlLocalized( 10, 40, 400, 200, 1080196, 0x7F00, false, true );
/* You are attempting to resize your house. You will be refunded the house's
value directly to your bank box. All items in the house will *remain behind*
and can be *freely picked up by anyone*. Once the house is demolished, however,
only this account will be able to place on the land for one hour. This *will*
circumvent the normal 7-day waiting period (if it applies to you). This action
will not un-condemn any other houses on your account. If you have other,
grandfathered houses, this action *WILL* condemn them. Are you sure you wish
to continue?*/
AddHtmlLocalized(10, 40, 400, 200, 1080196, 0x7F00, false, true);
AddImageTiled( 10, 250, 400, 20, 0xA40 );
AddAlphaRegion( 10, 250, 400, 20 );
AddButton( 10, 250, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
AddButton( 210, 250, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 40, 250, 170, 20, 1011036, 0x7FFF, false, false ); // OKAY
AddHtmlLocalized( 240, 250, 170, 20, 1011012, 0x7FFF, false, false ); // CANCEL
AddImageTiled(10, 250, 400, 20, 0xA40);
AddAlphaRegion(10, 250, 400, 20);
AddButton(10, 250, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0);
AddButton(210, 250, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0);
AddHtmlLocalized(40, 250, 170, 20, 1011036, 0x7FFF, false, false); // OKAY
AddHtmlLocalized(240, 250, 170, 20, 1011012, 0x7FFF, false, false); // CANCEL
}
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (info.ButtonID == 1 && !m_House.Deleted)
{
if (m_House.IsOwner(m_Mobile))
{
if (m_House.MovingCrate != null || m_House.InternalizedVendors.Count > 0)
{
m_Mobile.SendLocalizedMessage(
1080455); // You can not resize your house at this time. Please remove all items fom the moving crate and try again.
return;
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( info.ButtonID == 1 && !m_House.Deleted )
{
if ( m_House.IsOwner( m_Mobile ) )
{
if ( m_House.MovingCrate != null || m_House.InternalizedVendors.Count > 0 )
{
m_Mobile.SendLocalizedMessage( 1080455 ); // You can not resize your house at this time. Please remove all items fom the moving crate and try again.
return;
}
if (!Guild.NewGuildSystem && m_House.FindGuildstone() != null)
{
m_Mobile.SendLocalizedMessage(501389); // You cannot redeed a house with a guildstone inside.
return;
}
if ( !Guilds.Guild.NewGuildSystem && m_House.FindGuildstone() != null )
{
m_Mobile.SendLocalizedMessage( 501389 ); // You cannot redeed a house with a guildstone inside.
return;
}
/*else if ( m_House.PlayerVendors.Count > 0 )
{
m_Mobile.SendLocalizedMessage( 503236 ); // You need to collect your vendor's belongings before moving.
return;
}*/
if ( m_House.HasRentedVendors && m_House.VendorInventories.Count > 0 )
{
m_Mobile.SendLocalizedMessage( 1062679 ); // You cannot do that that while you still have contract vendors or unclaimed contract vendor inventory in your house.
return;
}
if ( m_House.HasRentedVendors )
{
m_Mobile.SendLocalizedMessage( 1062680 ); // You cannot do that that while you still have contract vendors in your house.
return;
}
if ( m_House.VendorInventories.Count > 0 )
{
m_Mobile.SendLocalizedMessage( 1062681 ); // You cannot do that that while you still have unclaimed contract vendor inventory in your house.
return;
}
/*else if ( m_House.PlayerVendors.Count > 0 )
{
m_Mobile.SendLocalizedMessage( 503236 ); // You need to collect your vendor's belongings before moving.
return;
}*/
if (m_House.HasRentedVendors && m_House.VendorInventories.Count > 0)
{
m_Mobile.SendLocalizedMessage(
1062679); // You cannot do that that while you still have contract vendors or unclaimed contract vendor inventory in your house.
return;
}
if ( m_Mobile.AccessLevel >= AccessLevel.GameMaster )
{
m_Mobile.SendMessage( "You do not get a refund for your house as you are not a player" );
m_House.RemoveKeys( m_Mobile );
new TempNoHousingRegion( m_House, m_Mobile );
m_House.Delete();
}
else
{
Item toGive = null;
if (m_House.HasRentedVendors)
{
m_Mobile.SendLocalizedMessage(
1062680); // You cannot do that that while you still have contract vendors in your house.
return;
}
if ( m_House.IsAosRules )
{
if ( m_House.Price > 0 )
toGive = new BankCheck( m_House.Price );
else
toGive = m_House.GetDeed();
}
else
{
toGive = m_House.GetDeed();
if (m_House.VendorInventories.Count > 0)
{
m_Mobile.SendLocalizedMessage(
1062681); // You cannot do that that while you still have unclaimed contract vendor inventory in your house.
return;
}
if ( toGive == null && m_House.Price > 0 )
toGive = new BankCheck( m_House.Price );
}
if (m_Mobile.AccessLevel >= AccessLevel.GameMaster)
{
m_Mobile.SendMessage("You do not get a refund for your house as you are not a player");
m_House.RemoveKeys(m_Mobile);
new TempNoHousingRegion(m_House, m_Mobile);
m_House.Delete();
}
else
{
Item toGive = null;
if ( toGive != null )
{
BankBox box = m_Mobile.BankBox;
if (m_House.IsAosRules)
{
if (m_House.Price > 0)
toGive = new BankCheck(m_House.Price);
else
toGive = m_House.GetDeed();
}
else
{
toGive = m_House.GetDeed();
if ( box.TryDropItem( m_Mobile, toGive, false ) )
{
if ( toGive is BankCheck check )
m_Mobile.SendLocalizedMessage( 1060397, check.Worth.ToString() ); // ~1_AMOUNT~ gold has been deposited into your bank box.
if (toGive == null && m_House.Price > 0)
toGive = new BankCheck(m_House.Price);
}
m_House.RemoveKeys( m_Mobile );
new TempNoHousingRegion( m_House, m_Mobile );
m_House.Delete();
}
else
{
toGive.Delete();
m_Mobile.SendLocalizedMessage( 500390 ); // Your bank box is full.
}
}
else
{
m_Mobile.SendMessage( "Unable to refund house." );
}
}
}
else
{
m_Mobile.SendLocalizedMessage( 501320 ); // Only the house owner may do this.
}
}
else if ( info.ButtonID == 0 )
{
m_Mobile.CloseGump( typeof( ConfirmHouseResize ) );
m_Mobile.SendGump( new HouseGumpAOS( HouseGumpPageAOS.Customize, m_Mobile, m_House ) );
}
}
}
}
if (toGive != null)
{
BankBox box = m_Mobile.BankBox;
if (box.TryDropItem(m_Mobile, toGive, false))
{
if (toGive is BankCheck check)
m_Mobile.SendLocalizedMessage(1060397,
check.Worth.ToString()); // ~1_AMOUNT~ gold has been deposited into your bank box.
m_House.RemoveKeys(m_Mobile);
new TempNoHousingRegion(m_House, m_Mobile);
m_House.Delete();
}
else
{
toGive.Delete();
m_Mobile.SendLocalizedMessage(500390); // Your bank box is full.
}
}
else
{
m_Mobile.SendMessage("Unable to refund house.");
}
}
}
else
{
m_Mobile.SendLocalizedMessage(501320); // Only the house owner may do this.
}
}
else if (info.ButtonID == 0)
{
m_Mobile.CloseGump(typeof(ConfirmHouseResize));
m_Mobile.SendGump(new HouseGumpAOS(HouseGumpPageAOS.Customize, m_Mobile, m_House));
}
}
}
}