Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,57 +1,57 @@
using System.Xml;
using System.Collections;
using System.Xml;
namespace Server.Gumps
{
public class ParentNode
{
public ParentNode( XmlTextReader xml, ParentNode parent )
{
Parent = parent;
public class ParentNode
{
public ParentNode(XmlTextReader xml, ParentNode parent)
{
Parent = parent;
Parse( xml );
}
Parse(xml);
}
private void Parse( XmlTextReader xml )
{
if ( xml.MoveToAttribute( "name" ) )
Name = xml.Value;
else
Name = "empty";
public ParentNode Parent{ get; }
if ( xml.IsEmptyElement )
{
Children = new object[0];
}
else
{
ArrayList children = new ArrayList();
public object[] Children{ get; private set; }
while ( xml.Read() && ( xml.NodeType == XmlNodeType.Element || xml.NodeType == XmlNodeType.Comment ) )
{
if ( xml.NodeType == XmlNodeType.Comment )
continue;
public string Name{ get; private set; }
if ( xml.Name == "child" )
{
ChildNode n = new ChildNode( xml, this );
private void Parse(XmlTextReader xml)
{
if (xml.MoveToAttribute("name"))
Name = xml.Value;
else
Name = "empty";
children.Add( n );
}
else
{
children.Add( new ParentNode( xml, this ) );
}
}
if (xml.IsEmptyElement)
{
Children = new object[0];
}
else
{
ArrayList children = new ArrayList();
Children = children.ToArray();
}
}
while (xml.Read() && (xml.NodeType == XmlNodeType.Element || xml.NodeType == XmlNodeType.Comment))
{
if (xml.NodeType == XmlNodeType.Comment)
continue;
public ParentNode Parent { get; }
if (xml.Name == "child")
{
ChildNode n = new ChildNode(xml, this);
public object[] Children { get; private set; }
children.Add(n);
}
else
{
children.Add(new ParentNode(xml, this));
}
}
public string Name { get; private set; }
}
Children = children.ToArray();
}
}
}
}