Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -3,116 +3,117 @@ using Server.Network;
namespace Server.Gumps
{
public class GuildWarAdminGump : Gump
{
private Mobile m_Mobile;
private Guild m_Guild;
public class GuildWarAdminGump : Gump
{
private Guild m_Guild;
private Mobile m_Mobile;
public GuildWarAdminGump( Mobile from, Guild guild ) : base( 20, 30 )
{
m_Mobile = from;
m_Guild = guild;
public GuildWarAdminGump(Mobile from, Guild guild) : base(20, 30)
{
m_Mobile = from;
m_Guild = guild;
Dragable = false;
Dragable = false;
AddPage( 0 );
AddBackground( 0, 0, 550, 440, 5054 );
AddBackground( 10, 10, 530, 420, 3000 );
AddPage(0);
AddBackground(0, 0, 550, 440, 5054);
AddBackground(10, 10, 530, 420, 3000);
AddHtmlLocalized( 20, 10, 510, 35, 1011105, false, false ); // <center>WAR FUNCTIONS</center>
AddHtmlLocalized(20, 10, 510, 35, 1011105, false, false); // <center>WAR FUNCTIONS</center>
AddButton( 20, 40, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 40, 400, 30, 1011099, false, false ); // Declare war through guild name search.
AddButton(20, 40, 4005, 4007, 1, GumpButtonType.Reply, 0);
AddHtmlLocalized(55, 40, 400, 30, 1011099, false, false); // Declare war through guild name search.
int count = 0;
int count = 0;
if ( guild.Enemies.Count > 0 )
{
AddButton( 20, 160 + (count * 30), 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 160 + (count++ * 30), 400, 30, 1011103, false, false ); // Declare peace.
}
else
{
AddHtmlLocalized( 20, 160 + (count++ * 30), 400, 30, 1013033, false, false ); // No current wars
}
if (guild.Enemies.Count > 0)
{
AddButton(20, 160 + count * 30, 4005, 4007, 2, GumpButtonType.Reply, 0);
AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011103, false, false); // Declare peace.
}
else
{
AddHtmlLocalized(20, 160 + count++ * 30, 400, 30, 1013033, false, false); // No current wars
}
if ( guild.WarInvitations.Count > 0 )
{
AddButton( 20, 160 + (count * 30), 4005, 4007, 3, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 160 + (count++ * 30), 400, 30, 1011100, false, false ); // Accept war invitations.
if (guild.WarInvitations.Count > 0)
{
AddButton(20, 160 + count * 30, 4005, 4007, 3, GumpButtonType.Reply, 0);
AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011100, false, false); // Accept war invitations.
AddButton( 20, 160 + (count * 30), 4005, 4007, 4, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 160 + (count++ * 30), 400, 30, 1011101, false, false ); // Reject war invitations.
}
else
{
AddHtmlLocalized( 20, 160 + (count++ * 30), 400, 30, 1018012, false, false ); // No current invitations received for war.
}
AddButton(20, 160 + count * 30, 4005, 4007, 4, GumpButtonType.Reply, 0);
AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011101, false, false); // Reject war invitations.
}
else
{
AddHtmlLocalized(20, 160 + count++ * 30, 400, 30, 1018012, false,
false); // No current invitations received for war.
}
if ( guild.WarDeclarations.Count > 0 )
{
AddButton( 20, 160 + (count * 30), 4005, 4007, 5, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 160 + (count++ * 30), 400, 30, 1011102, false, false ); // Rescind your war declarations.
}
else
{
AddHtmlLocalized( 20, 160 + (count++ * 30), 400, 30, 1013055, false, false ); // No current war declarations
}
if (guild.WarDeclarations.Count > 0)
{
AddButton(20, 160 + count * 30, 4005, 4007, 5, GumpButtonType.Reply, 0);
AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011102, false, false); // Rescind your war declarations.
}
else
{
AddHtmlLocalized(20, 160 + count++ * 30, 400, 30, 1013055, false, false); // No current war declarations
}
AddButton( 20, 400, 4005, 4007, 6, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 400, 400, 35, 1011104, false, false ); // Return to the previous menu.
}
AddButton(20, 400, 4005, 4007, 6, GumpButtonType.Reply, 0);
AddHtmlLocalized(55, 400, 400, 35, 1011104, false, false); // Return to the previous menu.
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
public override void OnResponse(NetState state, RelayInfo info)
{
if (GuildGump.BadLeader(m_Mobile, m_Guild))
return;
switch ( info.ButtonID )
{
case 1: // Declare war
{
m_Mobile.SendLocalizedMessage( 1018001 ); // Declare war through search - Enter Guild Name:
m_Mobile.Prompt = new GuildDeclareWarPrompt( m_Mobile, m_Guild );
switch (info.ButtonID)
{
case 1: // Declare war
{
m_Mobile.SendLocalizedMessage(1018001); // Declare war through search - Enter Guild Name:
m_Mobile.Prompt = new GuildDeclareWarPrompt(m_Mobile, m_Guild);
break;
}
case 2: // Declare peace
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildDeclarePeaceGump( m_Mobile, m_Guild ) );
break;
}
case 2: // Declare peace
{
GuildGump.EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildDeclarePeaceGump(m_Mobile, m_Guild));
break;
}
case 3: // Accept war
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildAcceptWarGump( m_Mobile, m_Guild ) );
break;
}
case 3: // Accept war
{
GuildGump.EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildAcceptWarGump(m_Mobile, m_Guild));
break;
}
case 4: // Reject war
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildRejectWarGump( m_Mobile, m_Guild ) );
break;
}
case 4: // Reject war
{
GuildGump.EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildRejectWarGump(m_Mobile, m_Guild));
break;
}
case 5: // Rescind declarations
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildRescindDeclarationGump( m_Mobile, m_Guild ) );
break;
}
case 5: // Rescind declarations
{
GuildGump.EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildRescindDeclarationGump(m_Mobile, m_Guild));
break;
}
case 6: // Return
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
break;
}
case 6: // Return
{
GuildGump.EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
break;
}
}
}
}
break;
}
}
}
}
}