Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
|
|
@ -1,91 +1,97 @@
|
|||
using Server.Factions;
|
||||
using Server.Guilds;
|
||||
using Server.Targeting;
|
||||
using Server.Factions;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class GuildRecruitTarget : Target
|
||||
{
|
||||
private Mobile m_Mobile;
|
||||
private Guild m_Guild;
|
||||
public class GuildRecruitTarget : Target
|
||||
{
|
||||
private Guild m_Guild;
|
||||
private Mobile m_Mobile;
|
||||
|
||||
public GuildRecruitTarget( Mobile m, Guild guild ) : base( 10, false, TargetFlags.None )
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_Guild = guild;
|
||||
}
|
||||
public GuildRecruitTarget(Mobile m, Guild guild) : base(10, false, TargetFlags.None)
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_Guild = guild;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( GuildGump.BadMember( m_Mobile, m_Guild ) )
|
||||
return;
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (GuildGump.BadMember(m_Mobile, m_Guild))
|
||||
return;
|
||||
|
||||
if ( targeted is Mobile m )
|
||||
{
|
||||
PlayerState guildState = PlayerState.Find( m_Guild.Leader );
|
||||
PlayerState targetState = PlayerState.Find( m );
|
||||
if (targeted is Mobile m)
|
||||
{
|
||||
PlayerState guildState = PlayerState.Find(m_Guild.Leader);
|
||||
PlayerState targetState = PlayerState.Find(m);
|
||||
|
||||
Faction guildFaction = guildState?.Faction;
|
||||
Faction targetFaction = targetState?.Faction;
|
||||
Faction guildFaction = guildState?.Faction;
|
||||
Faction targetFaction = targetState?.Faction;
|
||||
|
||||
if ( !m.Player )
|
||||
{
|
||||
m_Mobile.SendLocalizedMessage( 501161 ); // You may only recruit players into the guild.
|
||||
}
|
||||
else if ( !m.Alive )
|
||||
{
|
||||
m_Mobile.SendLocalizedMessage( 501162 ); // Only the living may be recruited.
|
||||
}
|
||||
else if ( m_Guild.IsMember( m ) )
|
||||
{
|
||||
m_Mobile.SendLocalizedMessage( 501163 ); // They are already a guildmember!
|
||||
}
|
||||
else if ( m_Guild.Candidates.Contains( m ) )
|
||||
{
|
||||
m_Mobile.SendLocalizedMessage( 501164 ); // They are already a candidate.
|
||||
}
|
||||
else if ( m_Guild.Accepted.Contains( m ) )
|
||||
{
|
||||
m_Mobile.SendLocalizedMessage( 501165 ); // They have already been accepted for membership, and merely need to use the Guildstone to gain full membership.
|
||||
}
|
||||
else if ( m.Guild != null )
|
||||
{
|
||||
m_Mobile.SendLocalizedMessage( 501166 ); // You can only recruit candidates who are not already in a guild.
|
||||
}
|
||||
#region Factions
|
||||
else if ( guildFaction != targetFaction )
|
||||
{
|
||||
if ( guildFaction == null )
|
||||
m_Mobile.SendLocalizedMessage( 1013027 ); // That player cannot join a non-faction guild.
|
||||
else if ( targetFaction == null )
|
||||
m_Mobile.SendLocalizedMessage( 1013026 ); // That player must be in a faction before joining this guild.
|
||||
else
|
||||
m_Mobile.SendLocalizedMessage( 1013028 ); // That person has a different faction affiliation.
|
||||
}
|
||||
else if ( targetState != null && targetState.IsLeaving )
|
||||
{
|
||||
// OSI does this quite strangely, so we'll just do it this way
|
||||
m_Mobile.SendMessage( "That person is quitting their faction and so you may not recruit them." );
|
||||
}
|
||||
#endregion
|
||||
else if ( m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Guild.Leader == m_Mobile )
|
||||
{
|
||||
m_Guild.Accepted.Add( m );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Guild.Candidates.Add( m );
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!m.Player)
|
||||
{
|
||||
m_Mobile.SendLocalizedMessage(501161); // You may only recruit players into the guild.
|
||||
}
|
||||
else if (!m.Alive)
|
||||
{
|
||||
m_Mobile.SendLocalizedMessage(501162); // Only the living may be recruited.
|
||||
}
|
||||
else if (m_Guild.IsMember(m))
|
||||
{
|
||||
m_Mobile.SendLocalizedMessage(501163); // They are already a guildmember!
|
||||
}
|
||||
else if (m_Guild.Candidates.Contains(m))
|
||||
{
|
||||
m_Mobile.SendLocalizedMessage(501164); // They are already a candidate.
|
||||
}
|
||||
else if (m_Guild.Accepted.Contains(m))
|
||||
{
|
||||
m_Mobile.SendLocalizedMessage(
|
||||
501165); // They have already been accepted for membership, and merely need to use the Guildstone to gain full membership.
|
||||
}
|
||||
else if (m.Guild != null)
|
||||
{
|
||||
m_Mobile.SendLocalizedMessage(501166); // You can only recruit candidates who are not already in a guild.
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish( Mobile from )
|
||||
{
|
||||
if ( GuildGump.BadMember( m_Mobile, m_Guild ) )
|
||||
return;
|
||||
#region Factions
|
||||
|
||||
GuildGump.EnsureClosed( m_Mobile );
|
||||
m_Mobile.SendGump( new GuildGump( m_Mobile, m_Guild ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (guildFaction != targetFaction)
|
||||
{
|
||||
if (guildFaction == null)
|
||||
m_Mobile.SendLocalizedMessage(1013027); // That player cannot join a non-faction guild.
|
||||
else if (targetFaction == null)
|
||||
m_Mobile.SendLocalizedMessage(
|
||||
1013026); // That player must be in a faction before joining this guild.
|
||||
else
|
||||
m_Mobile.SendLocalizedMessage(1013028); // That person has a different faction affiliation.
|
||||
}
|
||||
else if (targetState != null && targetState.IsLeaving)
|
||||
{
|
||||
// OSI does this quite strangely, so we'll just do it this way
|
||||
m_Mobile.SendMessage("That person is quitting their faction and so you may not recruit them.");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
else if (m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Guild.Leader == m_Mobile)
|
||||
{
|
||||
m_Guild.Accepted.Add(m);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Guild.Candidates.Add(m);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish(Mobile from)
|
||||
{
|
||||
if (GuildGump.BadMember(m_Mobile, m_Guild))
|
||||
return;
|
||||
|
||||
GuildGump.EnsureClosed(m_Mobile);
|
||||
m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild));
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue