Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,197 +1,201 @@
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using System;
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using Server.Network;
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using System.Collections.Generic;
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using Server.Network;
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namespace Server.Items
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{
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public class FlourMillSouthAddon : BaseAddon, IFlourMill
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{
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public override BaseAddonDeed Deed => new FlourMillSouthDeed();
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private int m_Flour;
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private Timer m_Timer;
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public class FlourMillSouthAddon : BaseAddon, IFlourMill
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{
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private static int[][] m_StageTable =
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{
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new[] { 0x192C, 0x192D, 0x1931 },
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new[] { 0x192E, 0x192F, 0x1932 },
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new[] { 0x1930, 0x1930, 0x1934 }
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};
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[CommandProperty( AccessLevel.GameMaster )]
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public int MaxFlour => 2;
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private int m_Flour;
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private Timer m_Timer;
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[CommandProperty( AccessLevel.GameMaster )]
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public int CurFlour
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{
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get => m_Flour;
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set{ m_Flour = Math.Max( 0, Math.Min( value, MaxFlour ) ); UpdateStage(); }
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}
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[Constructible]
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public FlourMillSouthAddon()
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{
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AddComponent(new AddonComponent(0x192C), 0, -1, 0);
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AddComponent(new AddonComponent(0x192E), 0, 0, 0);
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AddComponent(new AddonComponent(0x1930), 0, 1, 0);
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool HasFlour => ( m_Flour > 0 );
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public FlourMillSouthAddon(Serial serial) : base(serial)
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{
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsFull => ( m_Flour >= MaxFlour );
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public override BaseAddonDeed Deed => new FlourMillSouthDeed();
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsWorking => ( m_Timer != null );
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[CommandProperty(AccessLevel.GameMaster)]
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public bool HasFlour => m_Flour > 0;
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public void StartWorking( Mobile from )
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{
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if ( IsWorking )
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return;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsFull => m_Flour >= MaxFlour;
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m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerStateCallback( FinishWorking_Callback ), from );
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UpdateStage();
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsWorking => m_Timer != null;
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private void FinishWorking_Callback( object state )
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{
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if ( m_Timer != null )
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{
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m_Timer.Stop();
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m_Timer = null;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int MaxFlour => 2;
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if ( state is Mobile from && !from.Deleted && !Deleted && IsFull )
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{
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SackFlour flour = new SackFlour();
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[CommandProperty(AccessLevel.GameMaster)]
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public int CurFlour
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{
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get => m_Flour;
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set
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{
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m_Flour = Math.Max(0, Math.Min(value, MaxFlour));
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UpdateStage();
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}
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}
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flour.ItemID = ( Utility.RandomBool() ? 4153 : 4165 );
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public void StartWorking(Mobile from)
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{
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if (IsWorking)
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return;
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if ( from.PlaceInBackpack( flour ) )
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{
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m_Flour = 0;
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}
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else
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{
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flour.Delete();
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from.SendLocalizedMessage( 500998 ); // There is not enough room in your backpack! You stop grinding.
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}
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}
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m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(5.0), new TimerStateCallback(FinishWorking_Callback), from);
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UpdateStage();
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}
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UpdateStage();
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}
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private void FinishWorking_Callback(object state)
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{
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if (m_Timer != null)
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{
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m_Timer.Stop();
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m_Timer = null;
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}
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private static int[][] m_StageTable = {
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new[]{ 0x192C, 0x192D, 0x1931 },
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new[]{ 0x192E, 0x192F, 0x1932 },
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new[]{ 0x1930, 0x1930, 0x1934 }
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};
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if (state is Mobile from && !from.Deleted && !Deleted && IsFull)
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{
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SackFlour flour = new SackFlour();
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private int[] FindItemTable( int itemID )
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{
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for ( int i = 0; i < m_StageTable.Length; ++i )
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{
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int[] itemTable = m_StageTable[i];
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flour.ItemID = Utility.RandomBool() ? 4153 : 4165;
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for ( int j = 0; j < itemTable.Length; ++j )
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{
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if ( itemTable[j] == itemID )
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return itemTable;
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}
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}
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if (from.PlaceInBackpack(flour))
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{
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m_Flour = 0;
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}
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else
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{
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flour.Delete();
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from.SendLocalizedMessage(500998); // There is not enough room in your backpack! You stop grinding.
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}
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}
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return null;
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}
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UpdateStage();
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}
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public void UpdateStage()
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{
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if ( IsWorking )
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UpdateStage( FlourMillStage.Working );
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else if ( HasFlour )
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UpdateStage( FlourMillStage.Filled );
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else
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UpdateStage( FlourMillStage.Empty );
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}
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private int[] FindItemTable(int itemID)
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{
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for (int i = 0; i < m_StageTable.Length; ++i)
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{
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int[] itemTable = m_StageTable[i];
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public void UpdateStage( FlourMillStage stage )
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{
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List<AddonComponent> components = Components;
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for (int j = 0; j < itemTable.Length; ++j)
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if (itemTable[j] == itemID)
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return itemTable;
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}
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int[][] stageTable = m_StageTable;
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return null;
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}
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for ( int i = 0; i < components.Count; ++i )
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{
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if ( !(components[i] is AddonComponent component) )
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continue;
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public void UpdateStage()
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{
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if (IsWorking)
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UpdateStage(FlourMillStage.Working);
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else if (HasFlour)
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UpdateStage(FlourMillStage.Filled);
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else
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UpdateStage(FlourMillStage.Empty);
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}
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int[] itemTable = FindItemTable( component.ItemID );
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public void UpdateStage(FlourMillStage stage)
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{
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List<AddonComponent> components = Components;
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if ( itemTable != null )
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component.ItemID = itemTable[(int)stage];
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}
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}
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int[][] stageTable = m_StageTable;
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public override void OnComponentUsed( AddonComponent c, Mobile from )
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{
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if ( !from.InRange( GetWorldLocation(), 4 ) || !from.InLOS( this ) )
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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else if ( !IsFull )
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from.SendLocalizedMessage( 500997 ); // You need more wheat to make a sack of flour.
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else
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StartWorking( from );
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}
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for (int i = 0; i < components.Count; ++i)
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{
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if (!(components[i] is AddonComponent component))
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continue;
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[Constructible]
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public FlourMillSouthAddon()
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{
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AddComponent( new AddonComponent( 0x192C ), 0,-1, 0 );
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AddComponent( new AddonComponent( 0x192E ), 0, 0, 0 );
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AddComponent( new AddonComponent( 0x1930 ), 0, 1, 0 );
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}
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int[] itemTable = FindItemTable(component.ItemID);
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public FlourMillSouthAddon( Serial serial ) : base( serial )
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{
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}
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if (itemTable != null)
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component.ItemID = itemTable[(int)stage];
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void OnComponentUsed(AddonComponent c, Mobile from)
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{
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if (!from.InRange(GetWorldLocation(), 4) || !from.InLOS(this))
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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else if (!IsFull)
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from.SendLocalizedMessage(500997); // You need more wheat to make a sack of flour.
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else
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StartWorking(from);
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}
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writer.Write( (int) 1 ); // version
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) m_Flour );
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}
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writer.Write(1); // version
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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writer.Write(m_Flour);
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}
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int version = reader.ReadInt();
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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switch ( version )
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{
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case 1:
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{
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m_Flour = reader.ReadInt();
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break;
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}
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}
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int version = reader.ReadInt();
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UpdateStage();
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}
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}
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switch (version)
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{
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case 1:
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{
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m_Flour = reader.ReadInt();
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break;
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}
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}
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public class FlourMillSouthDeed : BaseAddonDeed
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{
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public override BaseAddon Addon => new FlourMillSouthAddon();
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public override int LabelNumber => 1044348; // flour mill (south)
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UpdateStage();
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}
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}
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[Constructible]
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public FlourMillSouthDeed()
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{
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}
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public class FlourMillSouthDeed : BaseAddonDeed
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{
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[Constructible]
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public FlourMillSouthDeed()
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{
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}
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public FlourMillSouthDeed( Serial serial ) : base( serial )
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{
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}
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public FlourMillSouthDeed(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override BaseAddon Addon => new FlourMillSouthAddon();
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public override int LabelNumber => 1044348; // flour mill (south)
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writer.Write( (int) 0 ); // version
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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writer.Write(0); // version
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}
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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