Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,197 +1,201 @@
using System;
using Server.Network;
using System.Collections.Generic;
using Server.Network;
namespace Server.Items
{
public class FlourMillSouthAddon : BaseAddon, IFlourMill
{
public override BaseAddonDeed Deed => new FlourMillSouthDeed();
private int m_Flour;
private Timer m_Timer;
public class FlourMillSouthAddon : BaseAddon, IFlourMill
{
private static int[][] m_StageTable =
{
new[] { 0x192C, 0x192D, 0x1931 },
new[] { 0x192E, 0x192F, 0x1932 },
new[] { 0x1930, 0x1930, 0x1934 }
};
[CommandProperty( AccessLevel.GameMaster )]
public int MaxFlour => 2;
private int m_Flour;
private Timer m_Timer;
[CommandProperty( AccessLevel.GameMaster )]
public int CurFlour
{
get => m_Flour;
set{ m_Flour = Math.Max( 0, Math.Min( value, MaxFlour ) ); UpdateStage(); }
}
[Constructible]
public FlourMillSouthAddon()
{
AddComponent(new AddonComponent(0x192C), 0, -1, 0);
AddComponent(new AddonComponent(0x192E), 0, 0, 0);
AddComponent(new AddonComponent(0x1930), 0, 1, 0);
}
[CommandProperty( AccessLevel.GameMaster )]
public bool HasFlour => ( m_Flour > 0 );
public FlourMillSouthAddon(Serial serial) : base(serial)
{
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsFull => ( m_Flour >= MaxFlour );
public override BaseAddonDeed Deed => new FlourMillSouthDeed();
[CommandProperty( AccessLevel.GameMaster )]
public bool IsWorking => ( m_Timer != null );
[CommandProperty(AccessLevel.GameMaster)]
public bool HasFlour => m_Flour > 0;
public void StartWorking( Mobile from )
{
if ( IsWorking )
return;
[CommandProperty(AccessLevel.GameMaster)]
public bool IsFull => m_Flour >= MaxFlour;
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerStateCallback( FinishWorking_Callback ), from );
UpdateStage();
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsWorking => m_Timer != null;
private void FinishWorking_Callback( object state )
{
if ( m_Timer != null )
{
m_Timer.Stop();
m_Timer = null;
}
[CommandProperty(AccessLevel.GameMaster)]
public int MaxFlour => 2;
if ( state is Mobile from && !from.Deleted && !Deleted && IsFull )
{
SackFlour flour = new SackFlour();
[CommandProperty(AccessLevel.GameMaster)]
public int CurFlour
{
get => m_Flour;
set
{
m_Flour = Math.Max(0, Math.Min(value, MaxFlour));
UpdateStage();
}
}
flour.ItemID = ( Utility.RandomBool() ? 4153 : 4165 );
public void StartWorking(Mobile from)
{
if (IsWorking)
return;
if ( from.PlaceInBackpack( flour ) )
{
m_Flour = 0;
}
else
{
flour.Delete();
from.SendLocalizedMessage( 500998 ); // There is not enough room in your backpack! You stop grinding.
}
}
m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(5.0), new TimerStateCallback(FinishWorking_Callback), from);
UpdateStage();
}
UpdateStage();
}
private void FinishWorking_Callback(object state)
{
if (m_Timer != null)
{
m_Timer.Stop();
m_Timer = null;
}
private static int[][] m_StageTable = {
new[]{ 0x192C, 0x192D, 0x1931 },
new[]{ 0x192E, 0x192F, 0x1932 },
new[]{ 0x1930, 0x1930, 0x1934 }
};
if (state is Mobile from && !from.Deleted && !Deleted && IsFull)
{
SackFlour flour = new SackFlour();
private int[] FindItemTable( int itemID )
{
for ( int i = 0; i < m_StageTable.Length; ++i )
{
int[] itemTable = m_StageTable[i];
flour.ItemID = Utility.RandomBool() ? 4153 : 4165;
for ( int j = 0; j < itemTable.Length; ++j )
{
if ( itemTable[j] == itemID )
return itemTable;
}
}
if (from.PlaceInBackpack(flour))
{
m_Flour = 0;
}
else
{
flour.Delete();
from.SendLocalizedMessage(500998); // There is not enough room in your backpack! You stop grinding.
}
}
return null;
}
UpdateStage();
}
public void UpdateStage()
{
if ( IsWorking )
UpdateStage( FlourMillStage.Working );
else if ( HasFlour )
UpdateStage( FlourMillStage.Filled );
else
UpdateStage( FlourMillStage.Empty );
}
private int[] FindItemTable(int itemID)
{
for (int i = 0; i < m_StageTable.Length; ++i)
{
int[] itemTable = m_StageTable[i];
public void UpdateStage( FlourMillStage stage )
{
List<AddonComponent> components = Components;
for (int j = 0; j < itemTable.Length; ++j)
if (itemTable[j] == itemID)
return itemTable;
}
int[][] stageTable = m_StageTable;
return null;
}
for ( int i = 0; i < components.Count; ++i )
{
if ( !(components[i] is AddonComponent component) )
continue;
public void UpdateStage()
{
if (IsWorking)
UpdateStage(FlourMillStage.Working);
else if (HasFlour)
UpdateStage(FlourMillStage.Filled);
else
UpdateStage(FlourMillStage.Empty);
}
int[] itemTable = FindItemTable( component.ItemID );
public void UpdateStage(FlourMillStage stage)
{
List<AddonComponent> components = Components;
if ( itemTable != null )
component.ItemID = itemTable[(int)stage];
}
}
int[][] stageTable = m_StageTable;
public override void OnComponentUsed( AddonComponent c, Mobile from )
{
if ( !from.InRange( GetWorldLocation(), 4 ) || !from.InLOS( this ) )
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
else if ( !IsFull )
from.SendLocalizedMessage( 500997 ); // You need more wheat to make a sack of flour.
else
StartWorking( from );
}
for (int i = 0; i < components.Count; ++i)
{
if (!(components[i] is AddonComponent component))
continue;
[Constructible]
public FlourMillSouthAddon()
{
AddComponent( new AddonComponent( 0x192C ), 0,-1, 0 );
AddComponent( new AddonComponent( 0x192E ), 0, 0, 0 );
AddComponent( new AddonComponent( 0x1930 ), 0, 1, 0 );
}
int[] itemTable = FindItemTable(component.ItemID);
public FlourMillSouthAddon( Serial serial ) : base( serial )
{
}
if (itemTable != null)
component.ItemID = itemTable[(int)stage];
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void OnComponentUsed(AddonComponent c, Mobile from)
{
if (!from.InRange(GetWorldLocation(), 4) || !from.InLOS(this))
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
else if (!IsFull)
from.SendLocalizedMessage(500997); // You need more wheat to make a sack of flour.
else
StartWorking(from);
}
writer.Write( (int) 1 ); // version
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) m_Flour );
}
writer.Write(1); // version
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(m_Flour);
}
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
switch ( version )
{
case 1:
{
m_Flour = reader.ReadInt();
break;
}
}
int version = reader.ReadInt();
UpdateStage();
}
}
switch (version)
{
case 1:
{
m_Flour = reader.ReadInt();
break;
}
}
public class FlourMillSouthDeed : BaseAddonDeed
{
public override BaseAddon Addon => new FlourMillSouthAddon();
public override int LabelNumber => 1044348; // flour mill (south)
UpdateStage();
}
}
[Constructible]
public FlourMillSouthDeed()
{
}
public class FlourMillSouthDeed : BaseAddonDeed
{
[Constructible]
public FlourMillSouthDeed()
{
}
public FlourMillSouthDeed( Serial serial ) : base( serial )
{
}
public FlourMillSouthDeed(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override BaseAddon Addon => new FlourMillSouthAddon();
public override int LabelNumber => 1044348; // flour mill (south)
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}