Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,39 +1,39 @@
namespace Server.Items
{
public class ArmorOfFortune : StuddedChest
{
public override int LabelNumber => 1061098; // Armor of Fortune
public override int ArtifactRarity => 11;
public class ArmorOfFortune : StuddedChest
{
[Constructible]
public ArmorOfFortune()
{
Hue = 0x501;
Attributes.Luck = 200;
Attributes.DefendChance = 15;
Attributes.LowerRegCost = 40;
ArmorAttributes.MageArmor = 1;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public ArmorOfFortune(Serial serial) : base(serial)
{
}
[Constructible]
public ArmorOfFortune()
{
Hue = 0x501;
Attributes.Luck = 200;
Attributes.DefendChance = 15;
Attributes.LowerRegCost = 40;
ArmorAttributes.MageArmor = 1;
}
public override int LabelNumber => 1061098; // Armor of Fortune
public override int ArtifactRarity => 11;
public ArmorOfFortune( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

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@ -1,43 +1,43 @@
namespace Server.Items
{
public class BrambleCoat : WoodlandChest
{
public override int LabelNumber => 1072925; // Bramble Coat
public class BrambleCoat : WoodlandChest
{
[Constructible]
public BrambleCoat()
{
Hue = 0x1;
public override int BasePhysicalResistance => 10;
public override int BaseFireResistance => 8;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 8;
public override int BaseEnergyResistance => 7;
ArmorAttributes.SelfRepair = 3;
Attributes.BonusHits = 4;
Attributes.Luck = 150;
Attributes.ReflectPhysical = 25;
Attributes.DefendChance = 15;
}
[Constructible]
public BrambleCoat()
{
Hue = 0x1;
public BrambleCoat(Serial serial) : base(serial)
{
}
ArmorAttributes.SelfRepair = 3;
Attributes.BonusHits = 4;
Attributes.Luck = 150;
Attributes.ReflectPhysical = 25;
Attributes.DefendChance = 15;
}
public override int LabelNumber => 1072925; // Bramble Coat
public BrambleCoat( Serial serial ) : base( serial )
{
}
public override int BasePhysicalResistance => 10;
public override int BaseFireResistance => 8;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 8;
public override int BaseEnergyResistance => 7;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

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@ -1,43 +1,43 @@
namespace Server.Items
{
public class IronwoodCrown : RavenHelm
{
public override int LabelNumber => 1072924; // Ironwood Crown
public class IronwoodCrown : RavenHelm
{
[Constructible]
public IronwoodCrown()
{
Hue = 0x1;
public override int BasePhysicalResistance => 10;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 7;
public override int BaseEnergyResistance => 10;
ArmorAttributes.SelfRepair = 3;
[Constructible]
public IronwoodCrown()
{
Hue = 0x1;
Attributes.BonusStr = 5;
Attributes.BonusDex = 5;
Attributes.BonusInt = 5;
}
ArmorAttributes.SelfRepair = 3;
public IronwoodCrown(Serial serial) : base(serial)
{
}
Attributes.BonusStr = 5;
Attributes.BonusDex = 5;
Attributes.BonusInt = 5;
}
public override int LabelNumber => 1072924; // Ironwood Crown
public IronwoodCrown( Serial serial ) : base( serial )
{
}
public override int BasePhysicalResistance => 10;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 7;
public override int BaseEnergyResistance => 10;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 );
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

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@ -1,40 +1,40 @@
namespace Server.Items
{
public class SongWovenMantle : LeafArms
{
public override int LabelNumber => 1072931; // Song Woven Mantle
public class SongWovenMantle : LeafArms
{
[Constructible]
public SongWovenMantle()
{
Hue = 0x493;
public override int BasePhysicalResistance => 14;
public override int BaseColdResistance => 14;
public override int BaseEnergyResistance => 16;
SkillBonuses.SetValues(0, SkillName.Musicianship, 10.0);
[Constructible]
public SongWovenMantle()
{
Hue = 0x493;
Attributes.Luck = 100;
Attributes.DefendChance = 5;
}
SkillBonuses.SetValues( 0, SkillName.Musicianship, 10.0 );
public SongWovenMantle(Serial serial) : base(serial)
{
}
Attributes.Luck = 100;
Attributes.DefendChance = 5;
}
public override int LabelNumber => 1072931; // Song Woven Mantle
public SongWovenMantle( Serial serial ) : base( serial )
{
}
public override int BasePhysicalResistance => 14;
public override int BaseColdResistance => 14;
public override int BaseEnergyResistance => 16;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 );
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,40 +1,40 @@
namespace Server.Items
{
public class SpellWovenBritches : LeafLegs
{
public override int LabelNumber => 1072929; // Spell Woven Britches
public class SpellWovenBritches : LeafLegs
{
[Constructible]
public SpellWovenBritches()
{
Hue = 0x487;
public override int BaseFireResistance => 15;
public override int BasePoisonResistance => 16;
SkillBonuses.SetValues(0, SkillName.Meditation, 10.0);
[Constructible]
public SpellWovenBritches()
{
Hue = 0x487;
Attributes.BonusInt = 8;
Attributes.SpellDamage = 10;
Attributes.LowerManaCost = 10;
}
SkillBonuses.SetValues( 0, SkillName.Meditation, 10.0 );
public SpellWovenBritches(Serial serial) : base(serial)
{
}
Attributes.BonusInt = 8;
Attributes.SpellDamage = 10;
Attributes.LowerManaCost = 10;
}
public override int LabelNumber => 1072929; // Spell Woven Britches
public SpellWovenBritches( Serial serial ) : base( serial )
{
}
public override int BaseFireResistance => 15;
public override int BasePoisonResistance => 16;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 );
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

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@ -1,40 +1,39 @@
namespace Server.Items
{
public class StitchersMittens : LeafGloves
{
public override int LabelNumber => 1072932; // Stitcher's Mittens
public class StitchersMittens : LeafGloves
{
[Constructible]
public StitchersMittens()
{
Hue = 0x481;
public override int BasePhysicalResistance => 20;
public override int BaseColdResistance => 20;
SkillBonuses.SetValues(0, SkillName.Healing, 10.0);
[Constructible]
public StitchersMittens()
{
Hue = 0x481;
Attributes.BonusDex = 5;
Attributes.LowerRegCost = 30;
}
SkillBonuses.SetValues( 0, SkillName.Healing, 10.0 );
public StitchersMittens(Serial serial) : base(serial)
{
}
Attributes.BonusDex = 5;
Attributes.LowerRegCost = 30;
}
public override int LabelNumber => 1072932; // Stitcher's Mittens
public StitchersMittens( Serial serial ) : base( serial )
{
}
public override int BasePhysicalResistance => 20;
public override int BaseColdResistance => 20;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

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@ -1,50 +1,50 @@
namespace Server.Items
{
public class GauntletsOfNobility : RingmailGloves
{
public override int LabelNumber => 1061092; // Gauntlets of Nobility
public override int ArtifactRarity => 11;
public class GauntletsOfNobility : RingmailGloves
{
[Constructible]
public GauntletsOfNobility()
{
Hue = 0x4FE;
Attributes.BonusStr = 8;
Attributes.Luck = 100;
Attributes.WeaponDamage = 20;
}
public override int BasePhysicalResistance => 18;
public override int BasePoisonResistance => 20;
public GauntletsOfNobility(Serial serial) : base(serial)
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int LabelNumber => 1061092; // Gauntlets of Nobility
public override int ArtifactRarity => 11;
[Constructible]
public GauntletsOfNobility()
{
Hue = 0x4FE;
Attributes.BonusStr = 8;
Attributes.Luck = 100;
Attributes.WeaponDamage = 20;
}
public override int BasePhysicalResistance => 18;
public override int BasePoisonResistance => 20;
public GauntletsOfNobility( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 );
}
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( version < 1 )
{
if ( Hue == 0x562 )
Hue = 0x4FE;
if (version < 1)
{
if (Hue == 0x562)
Hue = 0x4FE;
PhysicalBonus = 0;
PoisonBonus = 0;
}
}
}
}
PhysicalBonus = 0;
PoisonBonus = 0;
}
}
}
}

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@ -1,44 +1,44 @@
namespace Server.Items
{
public class HelmOfInsight : PlateHelm
{
public override int LabelNumber => 1061096; // Helm of Insight
public override int ArtifactRarity => 11;
public class HelmOfInsight : PlateHelm
{
[Constructible]
public HelmOfInsight()
{
Hue = 0x554;
Attributes.BonusInt = 8;
Attributes.BonusMana = 15;
Attributes.RegenMana = 2;
Attributes.LowerManaCost = 8;
}
public override int BaseEnergyResistance => 17;
public HelmOfInsight(Serial serial) : base(serial)
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int LabelNumber => 1061096; // Helm of Insight
public override int ArtifactRarity => 11;
[Constructible]
public HelmOfInsight()
{
Hue = 0x554;
Attributes.BonusInt = 8;
Attributes.BonusMana = 15;
Attributes.RegenMana = 2;
Attributes.LowerManaCost = 8;
}
public override int BaseEnergyResistance => 17;
public HelmOfInsight( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 );
}
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( version < 1 )
EnergyBonus = 0;
}
}
}
if (version < 1)
EnergyBonus = 0;
}
}
}

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@ -1,42 +1,42 @@
namespace Server.Items
{
public class HolyKnightsBreastplate : PlateChest
{
public override int LabelNumber => 1061097; // Holy Knight's Breastplate
public override int ArtifactRarity => 11;
public class HolyKnightsBreastplate : PlateChest
{
[Constructible]
public HolyKnightsBreastplate()
{
Hue = 0x47E;
Attributes.BonusHits = 10;
Attributes.ReflectPhysical = 15;
}
public override int BasePhysicalResistance => 35;
public HolyKnightsBreastplate(Serial serial) : base(serial)
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int LabelNumber => 1061097; // Holy Knight's Breastplate
public override int ArtifactRarity => 11;
[Constructible]
public HolyKnightsBreastplate()
{
Hue = 0x47E;
Attributes.BonusHits = 10;
Attributes.ReflectPhysical = 15;
}
public override int BasePhysicalResistance => 35;
public HolyKnightsBreastplate( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 );
}
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( version < 1 )
PhysicalBonus = 0;
}
}
}
if (version < 1)
PhysicalBonus = 0;
}
}
}

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@ -1,47 +1,47 @@
namespace Server.Items
{
public class InquisitorsResolution : PlateGloves
{
public override int LabelNumber => 1060206; // The Inquisitor's Resolution
public override int ArtifactRarity => 10;
public class InquisitorsResolution : PlateGloves
{
[Constructible]
public InquisitorsResolution()
{
Hue = 0x4F2;
Attributes.CastRecovery = 3;
Attributes.LowerManaCost = 8;
ArmorAttributes.MageArmor = 1;
}
public override int BaseColdResistance => 22;
public override int BaseEnergyResistance => 17;
public InquisitorsResolution(Serial serial) : base(serial)
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int LabelNumber => 1060206; // The Inquisitor's Resolution
public override int ArtifactRarity => 10;
[Constructible]
public InquisitorsResolution()
{
Hue = 0x4F2;
Attributes.CastRecovery = 3;
Attributes.LowerManaCost = 8;
ArmorAttributes.MageArmor = 1;
}
public override int BaseColdResistance => 22;
public override int BaseEnergyResistance => 17;
public InquisitorsResolution( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 );
}
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( version < 1 )
{
ColdBonus = 0;
EnergyBonus = 0;
}
}
}
}
if (version < 1)
{
ColdBonus = 0;
EnergyBonus = 0;
}
}
}
}

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@ -1,49 +1,49 @@
namespace Server.Items
{
public class JackalsCollar : PlateGorget
{
public override int LabelNumber => 1061594; // Jackal's Collar
public override int ArtifactRarity => 11;
public class JackalsCollar : PlateGorget
{
[Constructible]
public JackalsCollar()
{
Hue = 0x6D1;
Attributes.BonusDex = 15;
Attributes.RegenHits = 2;
}
public override int BaseFireResistance => 23;
public override int BaseColdResistance => 17;
public JackalsCollar(Serial serial) : base(serial)
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int LabelNumber => 1061594; // Jackal's Collar
public override int ArtifactRarity => 11;
[Constructible]
public JackalsCollar()
{
Hue = 0x6D1;
Attributes.BonusDex = 15;
Attributes.RegenHits = 2;
}
public override int BaseFireResistance => 23;
public override int BaseColdResistance => 17;
public JackalsCollar( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 );
}
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( version < 1 )
{
if ( Hue == 0x54B )
Hue = 0x6D1;
if (version < 1)
{
if (Hue == 0x54B)
Hue = 0x6D1;
FireBonus = 0;
ColdBonus = 0;
}
}
}
}
FireBonus = 0;
ColdBonus = 0;
}
}
}
}

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@ -1,58 +1,57 @@
namespace Server.Items
{
public class LeggingsOfBane : ChainLegs
{
public override int LabelNumber => 1061100; // Leggings of Bane
public override int ArtifactRarity => 11;
public class LeggingsOfBane : ChainLegs
{
[Constructible]
public LeggingsOfBane()
{
Hue = 0x4F5;
ArmorAttributes.DurabilityBonus = 100;
HitPoints = MaxHitPoints =
255; //Cause the Durability bonus and such and the min/max hits as well as all other hits being whole #'s...
Attributes.BonusStam = 8;
Attributes.AttackChance = 20;
}
public override int BasePoisonResistance => 36;
public LeggingsOfBane(Serial serial) : base(serial)
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int LabelNumber => 1061100; // Leggings of Bane
public override int ArtifactRarity => 11;
[Constructible]
public LeggingsOfBane()
{
Hue = 0x4F5;
ArmorAttributes.DurabilityBonus = 100;
HitPoints = MaxHitPoints = 255; //Cause the Durability bonus and such and the min/max hits as well as all other hits being whole #'s...
Attributes.BonusStam = 8;
Attributes.AttackChance = 20;
}
public override int BasePoisonResistance => 36;
public LeggingsOfBane( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 2 );
}
writer.Write(2);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( version <= 1 )
{
if ( HitPoints > 255 || MaxHitPoints > 255 )
HitPoints = MaxHitPoints = 255;
}
if (version <= 1)
if (HitPoints > 255 || MaxHitPoints > 255)
HitPoints = MaxHitPoints = 255;
if ( version < 1 )
{
if ( Hue == 0x559 )
Hue = 0x4F5;
if (version < 1)
{
if (Hue == 0x559)
Hue = 0x4F5;
if ( ArmorAttributes.DurabilityBonus == 0 )
ArmorAttributes.DurabilityBonus = 100;
if (ArmorAttributes.DurabilityBonus == 0)
ArmorAttributes.DurabilityBonus = 100;
PoisonBonus = 0;
}
}
}
}
PoisonBonus = 0;
}
}
}
}

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@ -1,43 +1,43 @@
namespace Server.Items
{
public class MidnightBracers : BoneArms
{
public override int LabelNumber => 1061093; // Midnight Bracers
public override int ArtifactRarity => 11;
public class MidnightBracers : BoneArms
{
[Constructible]
public MidnightBracers()
{
Hue = 0x455;
SkillBonuses.SetValues(0, SkillName.Necromancy, 20.0);
Attributes.SpellDamage = 10;
ArmorAttributes.MageArmor = 1;
}
public override int BasePhysicalResistance => 23;
public MidnightBracers(Serial serial) : base(serial)
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int LabelNumber => 1061093; // Midnight Bracers
public override int ArtifactRarity => 11;
[Constructible]
public MidnightBracers()
{
Hue = 0x455;
SkillBonuses.SetValues( 0, SkillName.Necromancy, 20.0 );
Attributes.SpellDamage = 10;
ArmorAttributes.MageArmor = 1;
}
public override int BasePhysicalResistance => 23;
public MidnightBracers( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 );
}
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( version < 1 )
PhysicalBonus = 0;
}
}
}
if (version < 1)
PhysicalBonus = 0;
}
}
}

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@ -1,48 +1,48 @@
namespace Server.Items
{
public class OrnateCrownOfTheHarrower : BoneHelm
{
public override int LabelNumber => 1061095; // Ornate Crown of the Harrower
public override int ArtifactRarity => 11;
public class OrnateCrownOfTheHarrower : BoneHelm
{
[Constructible]
public OrnateCrownOfTheHarrower()
{
Hue = 0x4F6;
Attributes.RegenHits = 2;
Attributes.RegenStam = 3;
Attributes.WeaponDamage = 25;
}
public override int BasePoisonResistance => 17;
public OrnateCrownOfTheHarrower(Serial serial) : base(serial)
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int LabelNumber => 1061095; // Ornate Crown of the Harrower
public override int ArtifactRarity => 11;
[Constructible]
public OrnateCrownOfTheHarrower()
{
Hue = 0x4F6;
Attributes.RegenHits = 2;
Attributes.RegenStam = 3;
Attributes.WeaponDamage = 25;
}
public override int BasePoisonResistance => 17;
public OrnateCrownOfTheHarrower( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 );
}
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( version < 1 )
{
if ( Hue == 0x55A )
Hue = 0x4F6;
if (version < 1)
{
if (Hue == 0x55A)
Hue = 0x4F6;
PoisonBonus = 0;
}
}
}
}
PoisonBonus = 0;
}
}
}
}

View file

@ -1,52 +1,52 @@
namespace Server.Items
{
public class ShadowDancerLeggings : LeatherLegs
{
public override int LabelNumber => 1061598; // Shadow Dancer Leggings
public override int ArtifactRarity => 11;
public class ShadowDancerLeggings : LeatherLegs
{
[Constructible]
public ShadowDancerLeggings()
{
ItemID = 0x13D2;
Hue = 0x455;
SkillBonuses.SetValues(0, SkillName.Stealth, 20.0);
SkillBonuses.SetValues(1, SkillName.Stealing, 20.0);
}
public override int BasePhysicalResistance => 17;
public override int BasePoisonResistance => 18;
public override int BaseEnergyResistance => 18;
public ShadowDancerLeggings(Serial serial) : base(serial)
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int LabelNumber => 1061598; // Shadow Dancer Leggings
public override int ArtifactRarity => 11;
[Constructible]
public ShadowDancerLeggings()
{
ItemID = 0x13D2;
Hue = 0x455;
SkillBonuses.SetValues( 0, SkillName.Stealth, 20.0 );
SkillBonuses.SetValues( 1, SkillName.Stealing, 20.0 );
}
public override int BasePhysicalResistance => 17;
public override int BasePoisonResistance => 18;
public override int BaseEnergyResistance => 18;
public ShadowDancerLeggings( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 );
}
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( version < 1 )
{
if ( ItemID == 0x13CB )
ItemID = 0x13D2;
if (version < 1)
{
if (ItemID == 0x13CB)
ItemID = 0x13D2;
PhysicalBonus = 0;
PoisonBonus = 0;
EnergyBonus = 0;
}
}
}
}
PhysicalBonus = 0;
PoisonBonus = 0;
EnergyBonus = 0;
}
}
}
}

View file

@ -1,53 +1,53 @@
namespace Server.Items
{
public class TunicOfFire : ChainChest
{
public override int LabelNumber => 1061099; // Tunic of Fire
public override int ArtifactRarity => 11;
public class TunicOfFire : ChainChest
{
[Constructible]
public TunicOfFire()
{
Hue = 0x54F;
ArmorAttributes.SelfRepair = 5;
Attributes.NightSight = 1;
Attributes.ReflectPhysical = 15;
}
public override int BasePhysicalResistance => 24;
public override int BaseFireResistance => 34;
public TunicOfFire(Serial serial) : base(serial)
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int LabelNumber => 1061099; // Tunic of Fire
public override int ArtifactRarity => 11;
[Constructible]
public TunicOfFire()
{
Hue = 0x54F;
ArmorAttributes.SelfRepair = 5;
Attributes.NightSight = 1;
Attributes.ReflectPhysical = 15;
}
public override int BasePhysicalResistance => 24;
public override int BaseFireResistance => 34;
public TunicOfFire( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 );
}
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( version < 1 )
{
if ( Hue == 0x54E )
Hue = 0x54F;
if (version < 1)
{
if (Hue == 0x54E)
Hue = 0x54F;
if ( Attributes.NightSight == 0 )
Attributes.NightSight = 1;
if (Attributes.NightSight == 0)
Attributes.NightSight = 1;
PhysicalBonus = 0;
FireBonus = 0;
}
}
}
}
PhysicalBonus = 0;
FireBonus = 0;
}
}
}
}

View file

@ -1,50 +1,50 @@
namespace Server.Items
{
public class VoiceOfTheFallenKing : LeatherGorget
{
public override int LabelNumber => 1061094; // Voice of the Fallen King
public override int ArtifactRarity => 11;
public class VoiceOfTheFallenKing : LeatherGorget
{
[Constructible]
public VoiceOfTheFallenKing()
{
Hue = 0x76D;
Attributes.BonusStr = 8;
Attributes.RegenHits = 5;
Attributes.RegenStam = 3;
}
public override int BaseColdResistance => 18;
public override int BaseEnergyResistance => 18;
public VoiceOfTheFallenKing(Serial serial) : base(serial)
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int LabelNumber => 1061094; // Voice of the Fallen King
public override int ArtifactRarity => 11;
[Constructible]
public VoiceOfTheFallenKing()
{
Hue = 0x76D;
Attributes.BonusStr = 8;
Attributes.RegenHits = 5;
Attributes.RegenStam = 3;
}
public override int BaseColdResistance => 18;
public override int BaseEnergyResistance => 18;
public VoiceOfTheFallenKing( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 );
}
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( version < 1 )
{
if ( Hue == 0x551 )
Hue = 0x76D;
if (version < 1)
{
if (Hue == 0x551)
Hue = 0x76D;
ColdBonus = 0;
EnergyBonus = 0;
}
}
}
}
ColdBonus = 0;
EnergyBonus = 0;
}
}
}
}