Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,39 +1,39 @@
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namespace Server.Items
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{
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public class ArmorOfFortune : StuddedChest
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{
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public override int LabelNumber => 1061098; // Armor of Fortune
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public override int ArtifactRarity => 11;
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public class ArmorOfFortune : StuddedChest
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{
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[Constructible]
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public ArmorOfFortune()
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{
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Hue = 0x501;
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Attributes.Luck = 200;
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Attributes.DefendChance = 15;
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Attributes.LowerRegCost = 40;
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ArmorAttributes.MageArmor = 1;
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public ArmorOfFortune(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public ArmorOfFortune()
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{
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Hue = 0x501;
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Attributes.Luck = 200;
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Attributes.DefendChance = 15;
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Attributes.LowerRegCost = 40;
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ArmorAttributes.MageArmor = 1;
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}
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public override int LabelNumber => 1061098; // Armor of Fortune
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public override int ArtifactRarity => 11;
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public ArmorOfFortune( Serial serial ) : base( serial )
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 );
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}
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,43 +1,43 @@
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namespace Server.Items
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{
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public class BrambleCoat : WoodlandChest
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{
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public override int LabelNumber => 1072925; // Bramble Coat
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public class BrambleCoat : WoodlandChest
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{
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[Constructible]
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public BrambleCoat()
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{
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Hue = 0x1;
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public override int BasePhysicalResistance => 10;
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public override int BaseFireResistance => 8;
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public override int BaseColdResistance => 7;
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public override int BasePoisonResistance => 8;
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public override int BaseEnergyResistance => 7;
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ArmorAttributes.SelfRepair = 3;
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Attributes.BonusHits = 4;
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Attributes.Luck = 150;
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Attributes.ReflectPhysical = 25;
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Attributes.DefendChance = 15;
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}
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[Constructible]
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public BrambleCoat()
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{
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Hue = 0x1;
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public BrambleCoat(Serial serial) : base(serial)
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{
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}
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ArmorAttributes.SelfRepair = 3;
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Attributes.BonusHits = 4;
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Attributes.Luck = 150;
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Attributes.ReflectPhysical = 25;
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Attributes.DefendChance = 15;
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}
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public override int LabelNumber => 1072925; // Bramble Coat
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public BrambleCoat( Serial serial ) : base( serial )
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{
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}
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public override int BasePhysicalResistance => 10;
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public override int BaseFireResistance => 8;
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public override int BaseColdResistance => 7;
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public override int BasePoisonResistance => 8;
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public override int BaseEnergyResistance => 7;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( 0 ); // version
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}
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -1,43 +1,43 @@
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namespace Server.Items
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{
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public class IronwoodCrown : RavenHelm
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{
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public override int LabelNumber => 1072924; // Ironwood Crown
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public class IronwoodCrown : RavenHelm
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{
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[Constructible]
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public IronwoodCrown()
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{
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Hue = 0x1;
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public override int BasePhysicalResistance => 10;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 7;
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public override int BasePoisonResistance => 7;
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public override int BaseEnergyResistance => 10;
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ArmorAttributes.SelfRepair = 3;
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[Constructible]
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public IronwoodCrown()
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{
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Hue = 0x1;
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Attributes.BonusStr = 5;
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Attributes.BonusDex = 5;
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Attributes.BonusInt = 5;
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}
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ArmorAttributes.SelfRepair = 3;
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public IronwoodCrown(Serial serial) : base(serial)
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{
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}
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Attributes.BonusStr = 5;
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Attributes.BonusDex = 5;
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Attributes.BonusInt = 5;
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}
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public override int LabelNumber => 1072924; // Ironwood Crown
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public IronwoodCrown( Serial serial ) : base( serial )
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{
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}
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public override int BasePhysicalResistance => 10;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 7;
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public override int BasePoisonResistance => 7;
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public override int BaseEnergyResistance => 10;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( 0 );
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}
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writer.WriteEncodedInt(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -1,40 +1,40 @@
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namespace Server.Items
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{
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public class SongWovenMantle : LeafArms
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{
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public override int LabelNumber => 1072931; // Song Woven Mantle
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public class SongWovenMantle : LeafArms
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{
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[Constructible]
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public SongWovenMantle()
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{
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Hue = 0x493;
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public override int BasePhysicalResistance => 14;
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public override int BaseColdResistance => 14;
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public override int BaseEnergyResistance => 16;
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SkillBonuses.SetValues(0, SkillName.Musicianship, 10.0);
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[Constructible]
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public SongWovenMantle()
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{
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Hue = 0x493;
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Attributes.Luck = 100;
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Attributes.DefendChance = 5;
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}
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SkillBonuses.SetValues( 0, SkillName.Musicianship, 10.0 );
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public SongWovenMantle(Serial serial) : base(serial)
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{
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}
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Attributes.Luck = 100;
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Attributes.DefendChance = 5;
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}
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public override int LabelNumber => 1072931; // Song Woven Mantle
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public SongWovenMantle( Serial serial ) : base( serial )
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{
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}
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public override int BasePhysicalResistance => 14;
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public override int BaseColdResistance => 14;
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public override int BaseEnergyResistance => 16;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( 0 );
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}
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writer.WriteEncodedInt(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -1,40 +1,40 @@
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namespace Server.Items
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{
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public class SpellWovenBritches : LeafLegs
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{
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public override int LabelNumber => 1072929; // Spell Woven Britches
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public class SpellWovenBritches : LeafLegs
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{
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[Constructible]
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public SpellWovenBritches()
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{
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Hue = 0x487;
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public override int BaseFireResistance => 15;
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public override int BasePoisonResistance => 16;
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SkillBonuses.SetValues(0, SkillName.Meditation, 10.0);
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[Constructible]
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public SpellWovenBritches()
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{
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Hue = 0x487;
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Attributes.BonusInt = 8;
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Attributes.SpellDamage = 10;
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Attributes.LowerManaCost = 10;
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}
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SkillBonuses.SetValues( 0, SkillName.Meditation, 10.0 );
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public SpellWovenBritches(Serial serial) : base(serial)
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{
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}
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Attributes.BonusInt = 8;
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Attributes.SpellDamage = 10;
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Attributes.LowerManaCost = 10;
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}
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public override int LabelNumber => 1072929; // Spell Woven Britches
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public SpellWovenBritches( Serial serial ) : base( serial )
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{
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}
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public override int BaseFireResistance => 15;
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public override int BasePoisonResistance => 16;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( 0 );
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}
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writer.WriteEncodedInt(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -1,40 +1,39 @@
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namespace Server.Items
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{
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public class StitchersMittens : LeafGloves
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{
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public override int LabelNumber => 1072932; // Stitcher's Mittens
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public class StitchersMittens : LeafGloves
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{
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[Constructible]
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public StitchersMittens()
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{
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Hue = 0x481;
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public override int BasePhysicalResistance => 20;
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public override int BaseColdResistance => 20;
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SkillBonuses.SetValues(0, SkillName.Healing, 10.0);
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[Constructible]
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public StitchersMittens()
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{
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Hue = 0x481;
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Attributes.BonusDex = 5;
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Attributes.LowerRegCost = 30;
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}
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SkillBonuses.SetValues( 0, SkillName.Healing, 10.0 );
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public StitchersMittens(Serial serial) : base(serial)
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{
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}
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Attributes.BonusDex = 5;
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Attributes.LowerRegCost = 30;
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}
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public override int LabelNumber => 1072932; // Stitcher's Mittens
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public StitchersMittens( Serial serial ) : base( serial )
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{
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}
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public override int BasePhysicalResistance => 20;
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public override int BaseColdResistance => 20;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( 0 ); // version
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}
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -1,50 +1,50 @@
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namespace Server.Items
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{
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public class GauntletsOfNobility : RingmailGloves
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{
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public override int LabelNumber => 1061092; // Gauntlets of Nobility
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public override int ArtifactRarity => 11;
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public class GauntletsOfNobility : RingmailGloves
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{
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[Constructible]
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public GauntletsOfNobility()
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{
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Hue = 0x4FE;
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Attributes.BonusStr = 8;
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Attributes.Luck = 100;
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Attributes.WeaponDamage = 20;
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}
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public override int BasePhysicalResistance => 18;
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public override int BasePoisonResistance => 20;
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public GauntletsOfNobility(Serial serial) : base(serial)
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1061092; // Gauntlets of Nobility
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public override int ArtifactRarity => 11;
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[Constructible]
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public GauntletsOfNobility()
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{
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Hue = 0x4FE;
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Attributes.BonusStr = 8;
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Attributes.Luck = 100;
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Attributes.WeaponDamage = 20;
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}
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public override int BasePhysicalResistance => 18;
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public override int BasePoisonResistance => 20;
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public GauntletsOfNobility( Serial serial ) : base( serial )
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 1 );
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}
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writer.Write(1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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if ( version < 1 )
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{
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if ( Hue == 0x562 )
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Hue = 0x4FE;
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if (version < 1)
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{
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if (Hue == 0x562)
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Hue = 0x4FE;
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PhysicalBonus = 0;
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PoisonBonus = 0;
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}
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}
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}
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}
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PhysicalBonus = 0;
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PoisonBonus = 0;
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}
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}
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}
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}
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@ -1,44 +1,44 @@
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namespace Server.Items
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{
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public class HelmOfInsight : PlateHelm
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{
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public override int LabelNumber => 1061096; // Helm of Insight
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public override int ArtifactRarity => 11;
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public class HelmOfInsight : PlateHelm
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{
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[Constructible]
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public HelmOfInsight()
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{
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Hue = 0x554;
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Attributes.BonusInt = 8;
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Attributes.BonusMana = 15;
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Attributes.RegenMana = 2;
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Attributes.LowerManaCost = 8;
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}
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public override int BaseEnergyResistance => 17;
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public HelmOfInsight(Serial serial) : base(serial)
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1061096; // Helm of Insight
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public override int ArtifactRarity => 11;
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[Constructible]
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public HelmOfInsight()
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{
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Hue = 0x554;
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Attributes.BonusInt = 8;
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Attributes.BonusMana = 15;
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Attributes.RegenMana = 2;
|
||||
Attributes.LowerManaCost = 8;
|
||||
}
|
||||
public override int BaseEnergyResistance => 17;
|
||||
|
||||
public HelmOfInsight( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 1 );
|
||||
}
|
||||
writer.Write(1);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( version < 1 )
|
||||
EnergyBonus = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (version < 1)
|
||||
EnergyBonus = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,42 +1,42 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class HolyKnightsBreastplate : PlateChest
|
||||
{
|
||||
public override int LabelNumber => 1061097; // Holy Knight's Breastplate
|
||||
public override int ArtifactRarity => 11;
|
||||
public class HolyKnightsBreastplate : PlateChest
|
||||
{
|
||||
[Constructible]
|
||||
public HolyKnightsBreastplate()
|
||||
{
|
||||
Hue = 0x47E;
|
||||
Attributes.BonusHits = 10;
|
||||
Attributes.ReflectPhysical = 15;
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 35;
|
||||
public HolyKnightsBreastplate(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
public override int LabelNumber => 1061097; // Holy Knight's Breastplate
|
||||
public override int ArtifactRarity => 11;
|
||||
|
||||
[Constructible]
|
||||
public HolyKnightsBreastplate()
|
||||
{
|
||||
Hue = 0x47E;
|
||||
Attributes.BonusHits = 10;
|
||||
Attributes.ReflectPhysical = 15;
|
||||
}
|
||||
public override int BasePhysicalResistance => 35;
|
||||
|
||||
public HolyKnightsBreastplate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 1 );
|
||||
}
|
||||
writer.Write(1);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( version < 1 )
|
||||
PhysicalBonus = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (version < 1)
|
||||
PhysicalBonus = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,47 +1,47 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class InquisitorsResolution : PlateGloves
|
||||
{
|
||||
public override int LabelNumber => 1060206; // The Inquisitor's Resolution
|
||||
public override int ArtifactRarity => 10;
|
||||
public class InquisitorsResolution : PlateGloves
|
||||
{
|
||||
[Constructible]
|
||||
public InquisitorsResolution()
|
||||
{
|
||||
Hue = 0x4F2;
|
||||
Attributes.CastRecovery = 3;
|
||||
Attributes.LowerManaCost = 8;
|
||||
ArmorAttributes.MageArmor = 1;
|
||||
}
|
||||
|
||||
public override int BaseColdResistance => 22;
|
||||
public override int BaseEnergyResistance => 17;
|
||||
public InquisitorsResolution(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
public override int LabelNumber => 1060206; // The Inquisitor's Resolution
|
||||
public override int ArtifactRarity => 10;
|
||||
|
||||
[Constructible]
|
||||
public InquisitorsResolution()
|
||||
{
|
||||
Hue = 0x4F2;
|
||||
Attributes.CastRecovery = 3;
|
||||
Attributes.LowerManaCost = 8;
|
||||
ArmorAttributes.MageArmor = 1;
|
||||
}
|
||||
public override int BaseColdResistance => 22;
|
||||
public override int BaseEnergyResistance => 17;
|
||||
|
||||
public InquisitorsResolution( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 1 );
|
||||
}
|
||||
writer.Write(1);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( version < 1 )
|
||||
{
|
||||
ColdBonus = 0;
|
||||
EnergyBonus = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (version < 1)
|
||||
{
|
||||
ColdBonus = 0;
|
||||
EnergyBonus = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,49 +1,49 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class JackalsCollar : PlateGorget
|
||||
{
|
||||
public override int LabelNumber => 1061594; // Jackal's Collar
|
||||
public override int ArtifactRarity => 11;
|
||||
public class JackalsCollar : PlateGorget
|
||||
{
|
||||
[Constructible]
|
||||
public JackalsCollar()
|
||||
{
|
||||
Hue = 0x6D1;
|
||||
Attributes.BonusDex = 15;
|
||||
Attributes.RegenHits = 2;
|
||||
}
|
||||
|
||||
public override int BaseFireResistance => 23;
|
||||
public override int BaseColdResistance => 17;
|
||||
public JackalsCollar(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
public override int LabelNumber => 1061594; // Jackal's Collar
|
||||
public override int ArtifactRarity => 11;
|
||||
|
||||
[Constructible]
|
||||
public JackalsCollar()
|
||||
{
|
||||
Hue = 0x6D1;
|
||||
Attributes.BonusDex = 15;
|
||||
Attributes.RegenHits = 2;
|
||||
}
|
||||
public override int BaseFireResistance => 23;
|
||||
public override int BaseColdResistance => 17;
|
||||
|
||||
public JackalsCollar( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 1 );
|
||||
}
|
||||
writer.Write(1);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( version < 1 )
|
||||
{
|
||||
if ( Hue == 0x54B )
|
||||
Hue = 0x6D1;
|
||||
if (version < 1)
|
||||
{
|
||||
if (Hue == 0x54B)
|
||||
Hue = 0x6D1;
|
||||
|
||||
FireBonus = 0;
|
||||
ColdBonus = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
FireBonus = 0;
|
||||
ColdBonus = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,58 +1,57 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeggingsOfBane : ChainLegs
|
||||
{
|
||||
public override int LabelNumber => 1061100; // Leggings of Bane
|
||||
public override int ArtifactRarity => 11;
|
||||
public class LeggingsOfBane : ChainLegs
|
||||
{
|
||||
[Constructible]
|
||||
public LeggingsOfBane()
|
||||
{
|
||||
Hue = 0x4F5;
|
||||
ArmorAttributes.DurabilityBonus = 100;
|
||||
HitPoints = MaxHitPoints =
|
||||
255; //Cause the Durability bonus and such and the min/max hits as well as all other hits being whole #'s...
|
||||
Attributes.BonusStam = 8;
|
||||
Attributes.AttackChance = 20;
|
||||
}
|
||||
|
||||
public override int BasePoisonResistance => 36;
|
||||
public LeggingsOfBane(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
public override int LabelNumber => 1061100; // Leggings of Bane
|
||||
public override int ArtifactRarity => 11;
|
||||
|
||||
[Constructible]
|
||||
public LeggingsOfBane()
|
||||
{
|
||||
Hue = 0x4F5;
|
||||
ArmorAttributes.DurabilityBonus = 100;
|
||||
HitPoints = MaxHitPoints = 255; //Cause the Durability bonus and such and the min/max hits as well as all other hits being whole #'s...
|
||||
Attributes.BonusStam = 8;
|
||||
Attributes.AttackChance = 20;
|
||||
}
|
||||
public override int BasePoisonResistance => 36;
|
||||
|
||||
public LeggingsOfBane( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 2 );
|
||||
}
|
||||
writer.Write(2);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( version <= 1 )
|
||||
{
|
||||
if ( HitPoints > 255 || MaxHitPoints > 255 )
|
||||
HitPoints = MaxHitPoints = 255;
|
||||
}
|
||||
if (version <= 1)
|
||||
if (HitPoints > 255 || MaxHitPoints > 255)
|
||||
HitPoints = MaxHitPoints = 255;
|
||||
|
||||
if ( version < 1 )
|
||||
{
|
||||
if ( Hue == 0x559 )
|
||||
Hue = 0x4F5;
|
||||
if (version < 1)
|
||||
{
|
||||
if (Hue == 0x559)
|
||||
Hue = 0x4F5;
|
||||
|
||||
if ( ArmorAttributes.DurabilityBonus == 0 )
|
||||
ArmorAttributes.DurabilityBonus = 100;
|
||||
if (ArmorAttributes.DurabilityBonus == 0)
|
||||
ArmorAttributes.DurabilityBonus = 100;
|
||||
|
||||
PoisonBonus = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
PoisonBonus = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,43 +1,43 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class MidnightBracers : BoneArms
|
||||
{
|
||||
public override int LabelNumber => 1061093; // Midnight Bracers
|
||||
public override int ArtifactRarity => 11;
|
||||
public class MidnightBracers : BoneArms
|
||||
{
|
||||
[Constructible]
|
||||
public MidnightBracers()
|
||||
{
|
||||
Hue = 0x455;
|
||||
SkillBonuses.SetValues(0, SkillName.Necromancy, 20.0);
|
||||
Attributes.SpellDamage = 10;
|
||||
ArmorAttributes.MageArmor = 1;
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 23;
|
||||
public MidnightBracers(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
public override int LabelNumber => 1061093; // Midnight Bracers
|
||||
public override int ArtifactRarity => 11;
|
||||
|
||||
[Constructible]
|
||||
public MidnightBracers()
|
||||
{
|
||||
Hue = 0x455;
|
||||
SkillBonuses.SetValues( 0, SkillName.Necromancy, 20.0 );
|
||||
Attributes.SpellDamage = 10;
|
||||
ArmorAttributes.MageArmor = 1;
|
||||
}
|
||||
public override int BasePhysicalResistance => 23;
|
||||
|
||||
public MidnightBracers( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 1 );
|
||||
}
|
||||
writer.Write(1);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( version < 1 )
|
||||
PhysicalBonus = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (version < 1)
|
||||
PhysicalBonus = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,48 +1,48 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class OrnateCrownOfTheHarrower : BoneHelm
|
||||
{
|
||||
public override int LabelNumber => 1061095; // Ornate Crown of the Harrower
|
||||
public override int ArtifactRarity => 11;
|
||||
public class OrnateCrownOfTheHarrower : BoneHelm
|
||||
{
|
||||
[Constructible]
|
||||
public OrnateCrownOfTheHarrower()
|
||||
{
|
||||
Hue = 0x4F6;
|
||||
Attributes.RegenHits = 2;
|
||||
Attributes.RegenStam = 3;
|
||||
Attributes.WeaponDamage = 25;
|
||||
}
|
||||
|
||||
public override int BasePoisonResistance => 17;
|
||||
public OrnateCrownOfTheHarrower(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
public override int LabelNumber => 1061095; // Ornate Crown of the Harrower
|
||||
public override int ArtifactRarity => 11;
|
||||
|
||||
[Constructible]
|
||||
public OrnateCrownOfTheHarrower()
|
||||
{
|
||||
Hue = 0x4F6;
|
||||
Attributes.RegenHits = 2;
|
||||
Attributes.RegenStam = 3;
|
||||
Attributes.WeaponDamage = 25;
|
||||
}
|
||||
public override int BasePoisonResistance => 17;
|
||||
|
||||
public OrnateCrownOfTheHarrower( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 1 );
|
||||
}
|
||||
writer.Write(1);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( version < 1 )
|
||||
{
|
||||
if ( Hue == 0x55A )
|
||||
Hue = 0x4F6;
|
||||
if (version < 1)
|
||||
{
|
||||
if (Hue == 0x55A)
|
||||
Hue = 0x4F6;
|
||||
|
||||
PoisonBonus = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
PoisonBonus = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,52 +1,52 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class ShadowDancerLeggings : LeatherLegs
|
||||
{
|
||||
public override int LabelNumber => 1061598; // Shadow Dancer Leggings
|
||||
public override int ArtifactRarity => 11;
|
||||
public class ShadowDancerLeggings : LeatherLegs
|
||||
{
|
||||
[Constructible]
|
||||
public ShadowDancerLeggings()
|
||||
{
|
||||
ItemID = 0x13D2;
|
||||
Hue = 0x455;
|
||||
SkillBonuses.SetValues(0, SkillName.Stealth, 20.0);
|
||||
SkillBonuses.SetValues(1, SkillName.Stealing, 20.0);
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 17;
|
||||
public override int BasePoisonResistance => 18;
|
||||
public override int BaseEnergyResistance => 18;
|
||||
public ShadowDancerLeggings(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
public override int LabelNumber => 1061598; // Shadow Dancer Leggings
|
||||
public override int ArtifactRarity => 11;
|
||||
|
||||
[Constructible]
|
||||
public ShadowDancerLeggings()
|
||||
{
|
||||
ItemID = 0x13D2;
|
||||
Hue = 0x455;
|
||||
SkillBonuses.SetValues( 0, SkillName.Stealth, 20.0 );
|
||||
SkillBonuses.SetValues( 1, SkillName.Stealing, 20.0 );
|
||||
}
|
||||
public override int BasePhysicalResistance => 17;
|
||||
public override int BasePoisonResistance => 18;
|
||||
public override int BaseEnergyResistance => 18;
|
||||
|
||||
public ShadowDancerLeggings( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 1 );
|
||||
}
|
||||
writer.Write(1);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( version < 1 )
|
||||
{
|
||||
if ( ItemID == 0x13CB )
|
||||
ItemID = 0x13D2;
|
||||
if (version < 1)
|
||||
{
|
||||
if (ItemID == 0x13CB)
|
||||
ItemID = 0x13D2;
|
||||
|
||||
PhysicalBonus = 0;
|
||||
PoisonBonus = 0;
|
||||
EnergyBonus = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
PhysicalBonus = 0;
|
||||
PoisonBonus = 0;
|
||||
EnergyBonus = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,53 +1,53 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class TunicOfFire : ChainChest
|
||||
{
|
||||
public override int LabelNumber => 1061099; // Tunic of Fire
|
||||
public override int ArtifactRarity => 11;
|
||||
public class TunicOfFire : ChainChest
|
||||
{
|
||||
[Constructible]
|
||||
public TunicOfFire()
|
||||
{
|
||||
Hue = 0x54F;
|
||||
ArmorAttributes.SelfRepair = 5;
|
||||
Attributes.NightSight = 1;
|
||||
Attributes.ReflectPhysical = 15;
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 24;
|
||||
public override int BaseFireResistance => 34;
|
||||
public TunicOfFire(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
public override int LabelNumber => 1061099; // Tunic of Fire
|
||||
public override int ArtifactRarity => 11;
|
||||
|
||||
[Constructible]
|
||||
public TunicOfFire()
|
||||
{
|
||||
Hue = 0x54F;
|
||||
ArmorAttributes.SelfRepair = 5;
|
||||
Attributes.NightSight = 1;
|
||||
Attributes.ReflectPhysical = 15;
|
||||
}
|
||||
public override int BasePhysicalResistance => 24;
|
||||
public override int BaseFireResistance => 34;
|
||||
|
||||
public TunicOfFire( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 1 );
|
||||
}
|
||||
writer.Write(1);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( version < 1 )
|
||||
{
|
||||
if ( Hue == 0x54E )
|
||||
Hue = 0x54F;
|
||||
if (version < 1)
|
||||
{
|
||||
if (Hue == 0x54E)
|
||||
Hue = 0x54F;
|
||||
|
||||
if ( Attributes.NightSight == 0 )
|
||||
Attributes.NightSight = 1;
|
||||
if (Attributes.NightSight == 0)
|
||||
Attributes.NightSight = 1;
|
||||
|
||||
PhysicalBonus = 0;
|
||||
FireBonus = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
PhysicalBonus = 0;
|
||||
FireBonus = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,50 +1,50 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class VoiceOfTheFallenKing : LeatherGorget
|
||||
{
|
||||
public override int LabelNumber => 1061094; // Voice of the Fallen King
|
||||
public override int ArtifactRarity => 11;
|
||||
public class VoiceOfTheFallenKing : LeatherGorget
|
||||
{
|
||||
[Constructible]
|
||||
public VoiceOfTheFallenKing()
|
||||
{
|
||||
Hue = 0x76D;
|
||||
Attributes.BonusStr = 8;
|
||||
Attributes.RegenHits = 5;
|
||||
Attributes.RegenStam = 3;
|
||||
}
|
||||
|
||||
public override int BaseColdResistance => 18;
|
||||
public override int BaseEnergyResistance => 18;
|
||||
public VoiceOfTheFallenKing(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
public override int LabelNumber => 1061094; // Voice of the Fallen King
|
||||
public override int ArtifactRarity => 11;
|
||||
|
||||
[Constructible]
|
||||
public VoiceOfTheFallenKing()
|
||||
{
|
||||
Hue = 0x76D;
|
||||
Attributes.BonusStr = 8;
|
||||
Attributes.RegenHits = 5;
|
||||
Attributes.RegenStam = 3;
|
||||
}
|
||||
public override int BaseColdResistance => 18;
|
||||
public override int BaseEnergyResistance => 18;
|
||||
|
||||
public VoiceOfTheFallenKing( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 1 );
|
||||
}
|
||||
writer.Write(1);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( version < 1 )
|
||||
{
|
||||
if ( Hue == 0x551 )
|
||||
Hue = 0x76D;
|
||||
if (version < 1)
|
||||
{
|
||||
if (Hue == 0x551)
|
||||
Hue = 0x76D;
|
||||
|
||||
ColdBonus = 0;
|
||||
EnergyBonus = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ColdBonus = 0;
|
||||
EnergyBonus = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue