Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,43 +1,43 @@
namespace Server.Items
{
public class BrambleCoat : WoodlandChest
{
public override int LabelNumber => 1072925; // Bramble Coat
public class BrambleCoat : WoodlandChest
{
[Constructible]
public BrambleCoat()
{
Hue = 0x1;
public override int BasePhysicalResistance => 10;
public override int BaseFireResistance => 8;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 8;
public override int BaseEnergyResistance => 7;
ArmorAttributes.SelfRepair = 3;
Attributes.BonusHits = 4;
Attributes.Luck = 150;
Attributes.ReflectPhysical = 25;
Attributes.DefendChance = 15;
}
[Constructible]
public BrambleCoat()
{
Hue = 0x1;
public BrambleCoat(Serial serial) : base(serial)
{
}
ArmorAttributes.SelfRepair = 3;
Attributes.BonusHits = 4;
Attributes.Luck = 150;
Attributes.ReflectPhysical = 25;
Attributes.DefendChance = 15;
}
public override int LabelNumber => 1072925; // Bramble Coat
public BrambleCoat( Serial serial ) : base( serial )
{
}
public override int BasePhysicalResistance => 10;
public override int BaseFireResistance => 8;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 8;
public override int BaseEnergyResistance => 7;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

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@ -1,43 +1,43 @@
namespace Server.Items
{
public class IronwoodCrown : RavenHelm
{
public override int LabelNumber => 1072924; // Ironwood Crown
public class IronwoodCrown : RavenHelm
{
[Constructible]
public IronwoodCrown()
{
Hue = 0x1;
public override int BasePhysicalResistance => 10;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 7;
public override int BaseEnergyResistance => 10;
ArmorAttributes.SelfRepair = 3;
[Constructible]
public IronwoodCrown()
{
Hue = 0x1;
Attributes.BonusStr = 5;
Attributes.BonusDex = 5;
Attributes.BonusInt = 5;
}
ArmorAttributes.SelfRepair = 3;
public IronwoodCrown(Serial serial) : base(serial)
{
}
Attributes.BonusStr = 5;
Attributes.BonusDex = 5;
Attributes.BonusInt = 5;
}
public override int LabelNumber => 1072924; // Ironwood Crown
public IronwoodCrown( Serial serial ) : base( serial )
{
}
public override int BasePhysicalResistance => 10;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 7;
public override int BaseEnergyResistance => 10;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 );
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

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@ -1,40 +1,40 @@
namespace Server.Items
{
public class SongWovenMantle : LeafArms
{
public override int LabelNumber => 1072931; // Song Woven Mantle
public class SongWovenMantle : LeafArms
{
[Constructible]
public SongWovenMantle()
{
Hue = 0x493;
public override int BasePhysicalResistance => 14;
public override int BaseColdResistance => 14;
public override int BaseEnergyResistance => 16;
SkillBonuses.SetValues(0, SkillName.Musicianship, 10.0);
[Constructible]
public SongWovenMantle()
{
Hue = 0x493;
Attributes.Luck = 100;
Attributes.DefendChance = 5;
}
SkillBonuses.SetValues( 0, SkillName.Musicianship, 10.0 );
public SongWovenMantle(Serial serial) : base(serial)
{
}
Attributes.Luck = 100;
Attributes.DefendChance = 5;
}
public override int LabelNumber => 1072931; // Song Woven Mantle
public SongWovenMantle( Serial serial ) : base( serial )
{
}
public override int BasePhysicalResistance => 14;
public override int BaseColdResistance => 14;
public override int BaseEnergyResistance => 16;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 );
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

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@ -1,40 +1,40 @@
namespace Server.Items
{
public class SpellWovenBritches : LeafLegs
{
public override int LabelNumber => 1072929; // Spell Woven Britches
public class SpellWovenBritches : LeafLegs
{
[Constructible]
public SpellWovenBritches()
{
Hue = 0x487;
public override int BaseFireResistance => 15;
public override int BasePoisonResistance => 16;
SkillBonuses.SetValues(0, SkillName.Meditation, 10.0);
[Constructible]
public SpellWovenBritches()
{
Hue = 0x487;
Attributes.BonusInt = 8;
Attributes.SpellDamage = 10;
Attributes.LowerManaCost = 10;
}
SkillBonuses.SetValues( 0, SkillName.Meditation, 10.0 );
public SpellWovenBritches(Serial serial) : base(serial)
{
}
Attributes.BonusInt = 8;
Attributes.SpellDamage = 10;
Attributes.LowerManaCost = 10;
}
public override int LabelNumber => 1072929; // Spell Woven Britches
public SpellWovenBritches( Serial serial ) : base( serial )
{
}
public override int BaseFireResistance => 15;
public override int BasePoisonResistance => 16;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 );
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

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@ -1,40 +1,39 @@
namespace Server.Items
{
public class StitchersMittens : LeafGloves
{
public override int LabelNumber => 1072932; // Stitcher's Mittens
public class StitchersMittens : LeafGloves
{
[Constructible]
public StitchersMittens()
{
Hue = 0x481;
public override int BasePhysicalResistance => 20;
public override int BaseColdResistance => 20;
SkillBonuses.SetValues(0, SkillName.Healing, 10.0);
[Constructible]
public StitchersMittens()
{
Hue = 0x481;
Attributes.BonusDex = 5;
Attributes.LowerRegCost = 30;
}
SkillBonuses.SetValues( 0, SkillName.Healing, 10.0 );
public StitchersMittens(Serial serial) : base(serial)
{
}
Attributes.BonusDex = 5;
Attributes.LowerRegCost = 30;
}
public override int LabelNumber => 1072932; // Stitcher's Mittens
public StitchersMittens( Serial serial ) : base( serial )
{
}
public override int BasePhysicalResistance => 20;
public override int BaseColdResistance => 20;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}