Fixes code according to modern code style. Fixes a few expression bugs.
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,53 +1,53 @@
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namespace Server.Items
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{
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public class TunicOfFire : ChainChest
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{
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public override int LabelNumber => 1061099; // Tunic of Fire
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public override int ArtifactRarity => 11;
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public class TunicOfFire : ChainChest
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{
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[Constructible]
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public TunicOfFire()
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{
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Hue = 0x54F;
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ArmorAttributes.SelfRepair = 5;
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Attributes.NightSight = 1;
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Attributes.ReflectPhysical = 15;
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}
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public override int BasePhysicalResistance => 24;
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public override int BaseFireResistance => 34;
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public TunicOfFire(Serial serial) : base(serial)
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1061099; // Tunic of Fire
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public override int ArtifactRarity => 11;
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[Constructible]
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public TunicOfFire()
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{
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Hue = 0x54F;
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ArmorAttributes.SelfRepair = 5;
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Attributes.NightSight = 1;
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Attributes.ReflectPhysical = 15;
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}
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public override int BasePhysicalResistance => 24;
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public override int BaseFireResistance => 34;
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public TunicOfFire( Serial serial ) : base( serial )
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 1 );
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}
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writer.Write(1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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if ( version < 1 )
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{
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if ( Hue == 0x54E )
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Hue = 0x54F;
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if (version < 1)
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{
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if (Hue == 0x54E)
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Hue = 0x54F;
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if ( Attributes.NightSight == 0 )
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Attributes.NightSight = 1;
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if (Attributes.NightSight == 0)
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Attributes.NightSight = 1;
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PhysicalBonus = 0;
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FireBonus = 0;
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}
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}
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}
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}
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PhysicalBonus = 0;
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FireBonus = 0;
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}
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}
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}
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}
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