Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,51 +1,51 @@
namespace Server.Items
{
[FlippableAttribute( 0x144e, 0x1453 )]
public class BoneArms : BaseArmor
{
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
[Flippable(0x144e, 0x1453)]
public class BoneArms : BaseArmor
{
[Constructible]
public BoneArms() : base(0x144E)
{
Weight = 2.0;
}
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public BoneArms(Serial serial) : base(serial)
{
}
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
public override int OldDexBonus => -2;
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public override int ArmorBase => 30;
public override int RevertArmorBase => 4;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int OldDexBonus => -2;
[Constructible]
public BoneArms() : base( 0x144E )
{
Weight = 2.0;
}
public override int ArmorBase => 30;
public override int RevertArmorBase => 4;
public BoneArms( Serial serial ) : base( serial )
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
if ( Weight == 1.0 )
Weight = 2.0;
}
if (Weight == 1.0)
Weight = 2.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,51 +1,51 @@
namespace Server.Items
{
[FlippableAttribute( 0x144f, 0x1454 )]
public class BoneChest : BaseArmor
{
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
[Flippable(0x144f, 0x1454)]
public class BoneChest : BaseArmor
{
[Constructible]
public BoneChest() : base(0x144F)
{
Weight = 6.0;
}
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public BoneChest(Serial serial) : base(serial)
{
}
public override int AosStrReq => 60;
public override int OldStrReq => 40;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
public override int OldDexBonus => -6;
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public override int ArmorBase => 30;
public override int RevertArmorBase => 11;
public override int AosStrReq => 60;
public override int OldStrReq => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int OldDexBonus => -6;
[Constructible]
public BoneChest() : base( 0x144F )
{
Weight = 6.0;
}
public override int ArmorBase => 30;
public override int RevertArmorBase => 11;
public BoneChest( Serial serial ) : base( serial )
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
if ( Weight == 1.0 )
Weight = 6.0;
}
if (Weight == 1.0)
Weight = 6.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,51 +1,51 @@
namespace Server.Items
{
[FlippableAttribute( 0x1450, 0x1455 )]
public class BoneGloves : BaseArmor
{
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
[Flippable(0x1450, 0x1455)]
public class BoneGloves : BaseArmor
{
[Constructible]
public BoneGloves() : base(0x1450)
{
Weight = 2.0;
}
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public BoneGloves(Serial serial) : base(serial)
{
}
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
public override int OldDexBonus => -1;
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public override int ArmorBase => 30;
public override int RevertArmorBase => 2;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int OldDexBonus => -1;
[Constructible]
public BoneGloves() : base( 0x1450 )
{
Weight = 2.0;
}
public override int ArmorBase => 30;
public override int RevertArmorBase => 2;
public BoneGloves( Serial serial ) : base( serial )
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
if ( Weight == 1.0 )
Weight = 2.0;
}
if (Weight == 1.0)
Weight = 2.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,48 +1,48 @@
namespace Server.Items
{
[FlippableAttribute( 0x1452, 0x1457 )]
public class BoneLegs : BaseArmor
{
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
[Flippable(0x1452, 0x1457)]
public class BoneLegs : BaseArmor
{
[Constructible]
public BoneLegs() : base(0x1452)
{
Weight = 3.0;
}
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public BoneLegs(Serial serial) : base(serial)
{
}
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
public override int OldDexBonus => -4;
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public override int ArmorBase => 30;
public override int RevertArmorBase => 7;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int OldDexBonus => -4;
[Constructible]
public BoneLegs() : base( 0x1452 )
{
Weight = 3.0;
}
public override int ArmorBase => 30;
public override int RevertArmorBase => 7;
public BoneLegs( Serial serial ) : base( serial )
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}