Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,51 +1,51 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x144e, 0x1453 )]
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public class BoneArms : BaseArmor
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{
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 4;
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public override int BasePoisonResistance => 2;
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public override int BaseEnergyResistance => 4;
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[Flippable(0x144e, 0x1453)]
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public class BoneArms : BaseArmor
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{
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[Constructible]
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public BoneArms() : base(0x144E)
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{
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Weight = 2.0;
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}
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public override int InitMinHits => 25;
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public override int InitMaxHits => 30;
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public BoneArms(Serial serial) : base(serial)
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{
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}
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public override int AosStrReq => 55;
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public override int OldStrReq => 40;
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 4;
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public override int BasePoisonResistance => 2;
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public override int BaseEnergyResistance => 4;
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public override int OldDexBonus => -2;
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public override int InitMinHits => 25;
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public override int InitMaxHits => 30;
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public override int ArmorBase => 30;
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public override int RevertArmorBase => 4;
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public override int AosStrReq => 55;
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public override int OldStrReq => 40;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override int OldDexBonus => -2;
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[Constructible]
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public BoneArms() : base( 0x144E )
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{
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Weight = 2.0;
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}
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public override int ArmorBase => 30;
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public override int RevertArmorBase => 4;
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public BoneArms( Serial serial ) : base( serial )
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{
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}
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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if ( Weight == 1.0 )
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Weight = 2.0;
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}
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if (Weight == 1.0)
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Weight = 2.0;
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,51 +1,51 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x144f, 0x1454 )]
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public class BoneChest : BaseArmor
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{
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 4;
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public override int BasePoisonResistance => 2;
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public override int BaseEnergyResistance => 4;
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[Flippable(0x144f, 0x1454)]
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public class BoneChest : BaseArmor
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{
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[Constructible]
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public BoneChest() : base(0x144F)
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{
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Weight = 6.0;
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}
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public override int InitMinHits => 25;
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public override int InitMaxHits => 30;
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public BoneChest(Serial serial) : base(serial)
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{
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}
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public override int AosStrReq => 60;
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public override int OldStrReq => 40;
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 4;
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public override int BasePoisonResistance => 2;
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public override int BaseEnergyResistance => 4;
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public override int OldDexBonus => -6;
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public override int InitMinHits => 25;
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public override int InitMaxHits => 30;
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public override int ArmorBase => 30;
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public override int RevertArmorBase => 11;
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public override int AosStrReq => 60;
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public override int OldStrReq => 40;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override int OldDexBonus => -6;
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[Constructible]
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public BoneChest() : base( 0x144F )
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{
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Weight = 6.0;
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}
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public override int ArmorBase => 30;
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public override int RevertArmorBase => 11;
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public BoneChest( Serial serial ) : base( serial )
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{
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}
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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if ( Weight == 1.0 )
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Weight = 6.0;
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}
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if (Weight == 1.0)
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Weight = 6.0;
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,51 +1,51 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x1450, 0x1455 )]
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public class BoneGloves : BaseArmor
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{
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 4;
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public override int BasePoisonResistance => 2;
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public override int BaseEnergyResistance => 4;
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[Flippable(0x1450, 0x1455)]
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public class BoneGloves : BaseArmor
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{
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[Constructible]
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public BoneGloves() : base(0x1450)
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{
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Weight = 2.0;
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}
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public override int InitMinHits => 25;
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public override int InitMaxHits => 30;
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public BoneGloves(Serial serial) : base(serial)
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{
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}
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public override int AosStrReq => 55;
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public override int OldStrReq => 40;
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 4;
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public override int BasePoisonResistance => 2;
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public override int BaseEnergyResistance => 4;
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public override int OldDexBonus => -1;
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public override int InitMinHits => 25;
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public override int InitMaxHits => 30;
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public override int ArmorBase => 30;
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public override int RevertArmorBase => 2;
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public override int AosStrReq => 55;
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public override int OldStrReq => 40;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override int OldDexBonus => -1;
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[Constructible]
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public BoneGloves() : base( 0x1450 )
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{
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Weight = 2.0;
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}
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public override int ArmorBase => 30;
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public override int RevertArmorBase => 2;
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public BoneGloves( Serial serial ) : base( serial )
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{
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}
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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if ( Weight == 1.0 )
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Weight = 2.0;
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}
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if (Weight == 1.0)
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Weight = 2.0;
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,48 +1,48 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x1452, 0x1457 )]
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public class BoneLegs : BaseArmor
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{
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 4;
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public override int BasePoisonResistance => 2;
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public override int BaseEnergyResistance => 4;
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[Flippable(0x1452, 0x1457)]
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public class BoneLegs : BaseArmor
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{
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[Constructible]
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public BoneLegs() : base(0x1452)
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{
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Weight = 3.0;
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}
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public override int InitMinHits => 25;
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public override int InitMaxHits => 30;
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public BoneLegs(Serial serial) : base(serial)
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{
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}
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public override int AosStrReq => 55;
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public override int OldStrReq => 40;
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 4;
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public override int BasePoisonResistance => 2;
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public override int BaseEnergyResistance => 4;
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public override int OldDexBonus => -4;
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public override int InitMinHits => 25;
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public override int InitMaxHits => 30;
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public override int ArmorBase => 30;
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public override int RevertArmorBase => 7;
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public override int AosStrReq => 55;
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public override int OldStrReq => 40;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override int OldDexBonus => -4;
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[Constructible]
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public BoneLegs() : base( 0x1452 )
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{
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Weight = 3.0;
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}
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public override int ArmorBase => 30;
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public override int RevertArmorBase => 7;
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public BoneLegs( Serial serial ) : base( serial )
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{
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}
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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