Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,60 +1,60 @@
namespace Server.Items
{
[FlippableAttribute( 0x144e, 0x1453 )]
public class DaemonArms : BaseArmor
{
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
[Flippable(0x144e, 0x1453)]
public class DaemonArms : BaseArmor
{
[Constructible]
public DaemonArms() : base(0x144E)
{
Weight = 2.0;
Hue = 0x648;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
ArmorAttributes.SelfRepair = 1;
}
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public DaemonArms(Serial serial) : base(serial)
{
}
public override int OldDexBonus => -2;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
public override int ArmorBase => 46;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int LabelNumber => 1041371; // daemon bone arms
public override int OldDexBonus => -2;
[Constructible]
public DaemonArms() : base( 0x144E )
{
Weight = 2.0;
Hue = 0x648;
public override int ArmorBase => 46;
ArmorAttributes.SelfRepair = 1;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public DaemonArms( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1041371; // daemon bone arms
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
writer.Write(0);
if ( Weight == 1.0 )
Weight = 2.0;
}
if (Weight == 1.0)
Weight = 2.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( ArmorAttributes.SelfRepair == 0 )
ArmorAttributes.SelfRepair = 1;
}
}
}
if (ArmorAttributes.SelfRepair == 0)
ArmorAttributes.SelfRepair = 1;
}
}
}

View file

@ -1,60 +1,60 @@
namespace Server.Items
{
[FlippableAttribute( 0x144f, 0x1454 )]
public class DaemonChest : BaseArmor
{
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
[Flippable(0x144f, 0x1454)]
public class DaemonChest : BaseArmor
{
[Constructible]
public DaemonChest() : base(0x144F)
{
Weight = 6.0;
Hue = 0x648;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
ArmorAttributes.SelfRepair = 1;
}
public override int AosStrReq => 60;
public override int OldStrReq => 40;
public DaemonChest(Serial serial) : base(serial)
{
}
public override int OldDexBonus => -6;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
public override int ArmorBase => 46;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 60;
public override int OldStrReq => 40;
public override int LabelNumber => 1041372; // daemon bone armor
public override int OldDexBonus => -6;
[Constructible]
public DaemonChest() : base( 0x144F )
{
Weight = 6.0;
Hue = 0x648;
public override int ArmorBase => 46;
ArmorAttributes.SelfRepair = 1;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public DaemonChest( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1041372; // daemon bone armor
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 6.0;
if (Weight == 1.0)
Weight = 6.0;
if ( ArmorAttributes.SelfRepair == 0 )
ArmorAttributes.SelfRepair = 1;
}
}
}
if (ArmorAttributes.SelfRepair == 0)
ArmorAttributes.SelfRepair = 1;
}
}
}

View file

@ -1,60 +1,60 @@
namespace Server.Items
{
[FlippableAttribute( 0x1450, 0x1455 )]
public class DaemonGloves : BaseArmor
{
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
[Flippable(0x1450, 0x1455)]
public class DaemonGloves : BaseArmor
{
[Constructible]
public DaemonGloves() : base(0x1450)
{
Weight = 2.0;
Hue = 0x648;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
ArmorAttributes.SelfRepair = 1;
}
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public DaemonGloves(Serial serial) : base(serial)
{
}
public override int OldDexBonus => -1;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
public override int ArmorBase => 46;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int LabelNumber => 1041373; // daemon bone gloves
public override int OldDexBonus => -1;
[Constructible]
public DaemonGloves() : base( 0x1450 )
{
Weight = 2.0;
Hue = 0x648;
public override int ArmorBase => 46;
ArmorAttributes.SelfRepair = 1;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public DaemonGloves( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1041373; // daemon bone gloves
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 2.0;
if (Weight == 1.0)
Weight = 2.0;
if ( ArmorAttributes.SelfRepair == 0 )
ArmorAttributes.SelfRepair = 1;
}
}
}
if (ArmorAttributes.SelfRepair == 0)
ArmorAttributes.SelfRepair = 1;
}
}
}

View file

@ -1,55 +1,55 @@
namespace Server.Items
{
[FlippableAttribute( 0x1452, 0x1457 )]
public class DaemonLegs : BaseArmor
{
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
[Flippable(0x1452, 0x1457)]
public class DaemonLegs : BaseArmor
{
[Constructible]
public DaemonLegs() : base(0x1452)
{
Weight = 3.0;
Hue = 0x648;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
ArmorAttributes.SelfRepair = 1;
}
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public DaemonLegs(Serial serial) : base(serial)
{
}
public override int OldDexBonus => -4;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
public override int ArmorBase => 46;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int LabelNumber => 1041375; // daemon bone leggings
public override int OldDexBonus => -4;
[Constructible]
public DaemonLegs() : base( 0x1452 )
{
Weight = 3.0;
Hue = 0x648;
public override int ArmorBase => 46;
ArmorAttributes.SelfRepair = 1;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public DaemonLegs( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1041375; // daemon bone leggings
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( ArmorAttributes.SelfRepair == 0 )
ArmorAttributes.SelfRepair = 1;
}
}
}
if (ArmorAttributes.SelfRepair == 0)
ArmorAttributes.SelfRepair = 1;
}
}
}