Fixes code according to modern code style. Fixes a few expression bugs.
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parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,60 +1,60 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x144f, 0x1454 )]
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public class DaemonChest : BaseArmor
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{
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public override int BasePhysicalResistance => 6;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 7;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 7;
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[Flippable(0x144f, 0x1454)]
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public class DaemonChest : BaseArmor
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{
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[Constructible]
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public DaemonChest() : base(0x144F)
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{
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Weight = 6.0;
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Hue = 0x648;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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ArmorAttributes.SelfRepair = 1;
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}
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public override int AosStrReq => 60;
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public override int OldStrReq => 40;
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public DaemonChest(Serial serial) : base(serial)
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{
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}
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public override int OldDexBonus => -6;
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public override int BasePhysicalResistance => 6;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 7;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 7;
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public override int ArmorBase => 46;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override int AosStrReq => 60;
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public override int OldStrReq => 40;
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public override int LabelNumber => 1041372; // daemon bone armor
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public override int OldDexBonus => -6;
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[Constructible]
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public DaemonChest() : base( 0x144F )
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{
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Weight = 6.0;
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Hue = 0x648;
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public override int ArmorBase => 46;
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ArmorAttributes.SelfRepair = 1;
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}
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public DaemonChest( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1041372; // daemon bone armor
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 );
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}
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 6.0;
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if (Weight == 1.0)
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Weight = 6.0;
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if ( ArmorAttributes.SelfRepair == 0 )
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ArmorAttributes.SelfRepair = 1;
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}
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}
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}
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if (ArmorAttributes.SelfRepair == 0)
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ArmorAttributes.SelfRepair = 1;
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}
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}
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}
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