Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,60 +1,60 @@
namespace Server.Items
{
[FlippableAttribute( 0x144f, 0x1454 )]
public class DaemonChest : BaseArmor
{
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
[Flippable(0x144f, 0x1454)]
public class DaemonChest : BaseArmor
{
[Constructible]
public DaemonChest() : base(0x144F)
{
Weight = 6.0;
Hue = 0x648;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
ArmorAttributes.SelfRepair = 1;
}
public override int AosStrReq => 60;
public override int OldStrReq => 40;
public DaemonChest(Serial serial) : base(serial)
{
}
public override int OldDexBonus => -6;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
public override int ArmorBase => 46;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 60;
public override int OldStrReq => 40;
public override int LabelNumber => 1041372; // daemon bone armor
public override int OldDexBonus => -6;
[Constructible]
public DaemonChest() : base( 0x144F )
{
Weight = 6.0;
Hue = 0x648;
public override int ArmorBase => 46;
ArmorAttributes.SelfRepair = 1;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public DaemonChest( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1041372; // daemon bone armor
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 6.0;
if (Weight == 1.0)
Weight = 6.0;
if ( ArmorAttributes.SelfRepair == 0 )
ArmorAttributes.SelfRepair = 1;
}
}
}
if (ArmorAttributes.SelfRepair == 0)
ArmorAttributes.SelfRepair = 1;
}
}
}