Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,46 +1,46 @@
namespace Server.Items
{
public class Bascinet : BaseArmor
{
public override int BasePhysicalResistance => 7;
public override int BaseFireResistance => 2;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 2;
public class Bascinet : BaseArmor
{
[Constructible]
public Bascinet() : base(0x140C)
{
Weight = 5.0;
}
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public Bascinet(Serial serial) : base(serial)
{
}
public override int AosStrReq => 40;
public override int OldStrReq => 10;
public override int BasePhysicalResistance => 7;
public override int BaseFireResistance => 2;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 2;
public override int ArmorBase => 18;
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override int AosStrReq => 40;
public override int OldStrReq => 10;
[Constructible]
public Bascinet() : base( 0x140C )
{
Weight = 5.0;
}
public override int ArmorBase => 18;
public Bascinet( Serial serial ) : base( serial )
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 5.0;
}
}
}
if (Weight == 1.0)
Weight = 5.0;
}
}
}

View file

@ -1,47 +1,47 @@
namespace Server.Items
{
[FlippableAttribute( 0x1451, 0x1456 )]
public class BoneHelm : BaseArmor
{
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
[Flippable(0x1451, 0x1456)]
public class BoneHelm : BaseArmor
{
[Constructible]
public BoneHelm() : base(0x1451)
{
Weight = 3.0;
}
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public BoneHelm(Serial serial) : base(serial)
{
}
public override int AosStrReq => 20;
public override int OldStrReq => 40;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 30;
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override int AosStrReq => 20;
public override int OldStrReq => 40;
[Constructible]
public BoneHelm() : base( 0x1451 )
{
Weight = 3.0;
}
public override int ArmorBase => 30;
public BoneHelm( Serial serial ) : base( serial )
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
if ( Weight == 1.0 )
Weight = 3.0;
}
if (Weight == 1.0)
Weight = 3.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,44 +1,44 @@
namespace Server.Items
{
[FlippableAttribute( 0x13BB, 0x13C0 )]
public class ChainCoif : BaseArmor
{
public override int BasePhysicalResistance => 4;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 1;
public override int BaseEnergyResistance => 2;
[Flippable(0x13BB, 0x13C0)]
public class ChainCoif : BaseArmor
{
[Constructible]
public ChainCoif() : base(0x13BB)
{
Weight = 1.0;
}
public override int InitMinHits => 35;
public override int InitMaxHits => 60;
public ChainCoif(Serial serial) : base(serial)
{
}
public override int AosStrReq => 60;
public override int OldStrReq => 20;
public override int BasePhysicalResistance => 4;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 1;
public override int BaseEnergyResistance => 2;
public override int ArmorBase => 28;
public override int InitMinHits => 35;
public override int InitMaxHits => 60;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Chainmail;
public override int AosStrReq => 60;
public override int OldStrReq => 20;
[Constructible]
public ChainCoif () : base( 0x13BB )
{
Weight = 1.0;
}
public override int ArmorBase => 28;
public ChainCoif ( Serial serial ) : base( serial )
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Chainmail;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,50 +1,50 @@
namespace Server.Items
{
[FlippableAttribute( 0x2B6E, 0x3165 )]
public class Circlet : BaseArmor
{
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 5;
[Flippable(0x2B6E, 0x3165)]
public class Circlet : BaseArmor
{
[Constructible]
public Circlet() : base(0x2B6E)
{
Weight = 2.0;
}
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public Circlet(Serial serial) : base(serial)
{
}
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 5;
public override int ArmorBase => 30;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 30;
public override Race RequiredRace => Race.Elf;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public Circlet() : base( 0x2B6E )
{
Weight = 2.0;
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public Circlet( Serial serial ) : base( serial )
{
}
public override Race RequiredRace => Race.Elf;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,46 +1,46 @@
namespace Server.Items
{
public class CloseHelm : BaseArmor
{
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public class CloseHelm : BaseArmor
{
[Constructible]
public CloseHelm() : base(0x1408)
{
Weight = 5.0;
}
public override int InitMinHits => 45;
public override int InitMaxHits => 60;
public CloseHelm(Serial serial) : base(serial)
{
}
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 30;
public override int InitMinHits => 45;
public override int InitMaxHits => 60;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
[Constructible]
public CloseHelm() : base( 0x1408 )
{
Weight = 5.0;
}
public override int ArmorBase => 30;
public CloseHelm( Serial serial ) : base( serial )
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 5.0;
}
}
}
if (Weight == 1.0)
Weight = 5.0;
}
}
}

View file

@ -1,58 +1,58 @@
namespace Server.Items
{
[FlippableAttribute( 0x1451, 0x1456 )]
public class DaemonHelm : BaseArmor
{
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
[Flippable(0x1451, 0x1456)]
public class DaemonHelm : BaseArmor
{
[Constructible]
public DaemonHelm() : base(0x1451)
{
Hue = 0x648;
Weight = 3.0;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
ArmorAttributes.SelfRepair = 1;
}
public override int AosStrReq => 20;
public override int OldStrReq => 40;
public DaemonHelm(Serial serial) : base(serial)
{
}
public override int ArmorBase => 46;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int LabelNumber => 1041374; // daemon bone helmet
public override int AosStrReq => 20;
public override int OldStrReq => 40;
[Constructible]
public DaemonHelm() : base( 0x1451 )
{
Hue = 0x648;
Weight = 3.0;
public override int ArmorBase => 46;
ArmorAttributes.SelfRepair = 1;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public DaemonHelm( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1041374; // daemon bone helmet
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 3.0;
if (Weight == 1.0)
Weight = 3.0;
if ( ArmorAttributes.SelfRepair == 0 )
ArmorAttributes.SelfRepair = 1;
}
}
}
if (ArmorAttributes.SelfRepair == 0)
ArmorAttributes.SelfRepair = 1;
}
}
}

View file

@ -1,50 +1,50 @@
namespace Server.Items
{
[FlippableAttribute( 0x2B70, 0x3167 )]
public class GemmedCirclet : BaseArmor
{
public override Race RequiredRace => Race.Elf;
[Flippable(0x2B70, 0x3167)]
public class GemmedCirclet : BaseArmor
{
[Constructible]
public GemmedCirclet() : base(0x2B70)
{
Weight = 2.0;
}
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 5;
public GemmedCirclet(Serial serial) : base(serial)
{
}
public override int InitMinHits => 20;
public override int InitMaxHits => 35;
public override Race RequiredRace => Race.Elf;
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 5;
public override int ArmorBase => 30;
public override int InitMinHits => 20;
public override int InitMaxHits => 35;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 30;
[Constructible]
public GemmedCirclet() : base( 0x2B70 )
{
Weight = 2.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public GemmedCirclet( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,46 +1,46 @@
namespace Server.Items
{
public class Helmet : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public class Helmet : BaseArmor
{
[Constructible]
public Helmet() : base(0x140A)
{
Weight = 5.0;
}
public override int InitMinHits => 45;
public override int InitMaxHits => 60;
public Helmet(Serial serial) : base(serial)
{
}
public override int AosStrReq => 45;
public override int OldStrReq => 40;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int ArmorBase => 30;
public override int InitMinHits => 45;
public override int InitMaxHits => 60;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override int AosStrReq => 45;
public override int OldStrReq => 40;
[Constructible]
public Helmet() : base( 0x140A )
{
Weight = 5.0;
}
public override int ArmorBase => 30;
public Helmet( Serial serial ) : base( serial )
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 5.0;
}
}
}
if (Weight == 1.0)
Weight = 5.0;
}
}
}

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@ -1,50 +1,50 @@
namespace Server.Items
{
[FlippableAttribute( 0x1db9, 0x1dba )]
public class LeatherCap : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
[Flippable(0x1db9, 0x1dba)]
public class LeatherCap : BaseArmor
{
[Constructible]
public LeatherCap() : base(0x1DB9)
{
Weight = 2.0;
}
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public LeatherCap(Serial serial) : base(serial)
{
}
public override int AosStrReq => 20;
public override int OldStrReq => 15;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 13;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 20;
public override int OldStrReq => 15;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 13;
[Constructible]
public LeatherCap() : base( 0x1DB9 )
{
Weight = 2.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeatherCap( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 2.0;
}
}
}
if (Weight == 1.0)
Weight = 2.0;
}
}
}

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@ -1,46 +1,46 @@
namespace Server.Items
{
public class NorseHelm : BaseArmor
{
public override int BasePhysicalResistance => 4;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 2;
public class NorseHelm : BaseArmor
{
[Constructible]
public NorseHelm() : base(0x140E)
{
Weight = 5.0;
}
public override int InitMinHits => 45;
public override int InitMaxHits => 60;
public NorseHelm(Serial serial) : base(serial)
{
}
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int BasePhysicalResistance => 4;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 2;
public override int ArmorBase => 30;
public override int InitMinHits => 45;
public override int InitMaxHits => 60;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
[Constructible]
public NorseHelm() : base( 0x140E )
{
Weight = 5.0;
}
public override int ArmorBase => 30;
public NorseHelm( Serial serial ) : base( serial )
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 5.0;
}
}
}
if (Weight == 1.0)
Weight = 5.0;
}
}
}

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@ -1,52 +1,49 @@
namespace Server.Items
{
public class OrcHelm : BaseArmor
{
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 5;
public class OrcHelm : BaseArmor
{
[Constructible]
public OrcHelm() : base(0x1F0B)
{
}
public override int InitMinHits => 30;
public override int InitMaxHits => 50;
public OrcHelm(Serial serial) : base(serial)
{
}
public override int AosStrReq => 30;
public override int OldStrReq => 10;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 5;
public override int ArmorBase => 20;
public override int InitMinHits => 30;
public override int InitMaxHits => 50;
public override double DefaultWeight => 5;
public override int AosStrReq => 30;
public override int OldStrReq => 10;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int ArmorBase => 20;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.None;
public override double DefaultWeight => 5;
[Constructible]
public OrcHelm() : base( 0x1F0B )
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public OrcHelm( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.None;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( version == 0 && ( Weight == 1 || Weight == 5 ) )
{
Weight = -1;
}
}
}
}
if (version == 0 && (Weight == 1 || Weight == 5)) Weight = -1;
}
}
}

View file

@ -1,48 +1,48 @@
namespace Server.Items
{
public class PlateHelm : BaseArmor
{
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public class PlateHelm : BaseArmor
{
[Constructible]
public PlateHelm() : base(0x1412)
{
Weight = 5.0;
}
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public PlateHelm(Serial serial) : base(serial)
{
}
public override int AosStrReq => 80;
public override int OldStrReq => 40;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int OldDexBonus => -1;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int ArmorBase => 40;
public override int AosStrReq => 80;
public override int OldStrReq => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override int OldDexBonus => -1;
[Constructible]
public PlateHelm() : base( 0x1412 )
{
Weight = 5.0;
}
public override int ArmorBase => 40;
public PlateHelm( Serial serial ) : base( serial )
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 5.0;
}
}
}
if (Weight == 1.0)
Weight = 5.0;
}
}
}

View file

@ -1,48 +1,48 @@
namespace Server.Items
{
[FlippableAttribute( 0x2B71, 0x3168 )]
public class RavenHelm : BaseArmor
{
public override Race RequiredRace => Race.Elf;
[Flippable(0x2B71, 0x3168)]
public class RavenHelm : BaseArmor
{
[Constructible]
public RavenHelm() : base(0x2B71)
{
Weight = 5.0;
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 5;
public RavenHelm(Serial serial) : base(serial)
{
}
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override Race RequiredRace => Race.Elf;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 5;
public override int ArmorBase => 40;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
[Constructible]
public RavenHelm() : base( 0x2B71 )
{
Weight = 5.0;
}
public override int ArmorBase => 40;
public RavenHelm( Serial serial ) : base( serial )
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 );
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,50 +1,50 @@
namespace Server.Items
{
[FlippableAttribute( 0x2B6F, 0x3166 )]
public class RoyalCirclet : BaseArmor
{
public override Race RequiredRace => Race.Elf;
[Flippable(0x2B6F, 0x3166)]
public class RoyalCirclet : BaseArmor
{
[Constructible]
public RoyalCirclet() : base(0x2B6F)
{
Weight = 2.0;
}
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 5;
public RoyalCirclet(Serial serial) : base(serial)
{
}
public override int InitMinHits => 20;
public override int InitMaxHits => 35;
public override Race RequiredRace => Race.Elf;
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 5;
public override int ArmorBase => 30;
public override int InitMinHits => 20;
public override int InitMaxHits => 35;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 30;
[Constructible]
public RoyalCirclet() : base( 0x2B6F )
{
Weight = 2.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public RoyalCirclet( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,48 +1,48 @@
namespace Server.Items
{
[FlippableAttribute( 0x2B72, 0x3169 )]
public class VultureHelm : BaseArmor
{
public override Race RequiredRace => Race.Elf;
[Flippable(0x2B72, 0x3169)]
public class VultureHelm : BaseArmor
{
[Constructible]
public VultureHelm() : base(0x2B72)
{
Weight = 5.0;
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 5;
public VultureHelm(Serial serial) : base(serial)
{
}
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override Race RequiredRace => Race.Elf;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 5;
public override int ArmorBase => 40;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
[Constructible]
public VultureHelm() : base( 0x2B72 )
{
Weight = 5.0;
}
public override int ArmorBase => 40;
public VultureHelm( Serial serial ) : base( serial )
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 );
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,48 +1,48 @@
namespace Server.Items
{
[FlippableAttribute( 0x2B73, 0x316A )]
public class WingedHelm : BaseArmor
{
public override Race RequiredRace => Race.Elf;
[Flippable(0x2B73, 0x316A)]
public class WingedHelm : BaseArmor
{
[Constructible]
public WingedHelm() : base(0x2B73)
{
Weight = 5.0;
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 5;
public WingedHelm(Serial serial) : base(serial)
{
}
public override int InitMinHits => 45;
public override int InitMaxHits => 55;
public override Race RequiredRace => Race.Elf;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 5;
public override int ArmorBase => 40;
public override int InitMinHits => 45;
public override int InitMaxHits => 55;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
[Constructible]
public WingedHelm() : base( 0x2B73 )
{
Weight = 5.0;
}
public override int ArmorBase => 40;
public WingedHelm( Serial serial ) : base( serial )
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 );
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}