Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,50 +1,50 @@
namespace Server.Items
{
[FlippableAttribute( 0x1db9, 0x1dba )]
public class LeatherCap : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
[Flippable(0x1db9, 0x1dba)]
public class LeatherCap : BaseArmor
{
[Constructible]
public LeatherCap() : base(0x1DB9)
{
Weight = 2.0;
}
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public LeatherCap(Serial serial) : base(serial)
{
}
public override int AosStrReq => 20;
public override int OldStrReq => 15;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 13;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 20;
public override int OldStrReq => 15;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 13;
[Constructible]
public LeatherCap() : base( 0x1DB9 )
{
Weight = 2.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeatherCap( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 2.0;
}
}
}
if (Weight == 1.0)
Weight = 2.0;
}
}
}