Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,52 +1,49 @@
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namespace Server.Items
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{
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public class OrcHelm : BaseArmor
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{
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 1;
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public override int BaseColdResistance => 3;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 5;
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public class OrcHelm : BaseArmor
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{
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[Constructible]
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public OrcHelm() : base(0x1F0B)
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{
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}
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public override int InitMinHits => 30;
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public override int InitMaxHits => 50;
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public OrcHelm(Serial serial) : base(serial)
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{
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}
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public override int AosStrReq => 30;
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public override int OldStrReq => 10;
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 1;
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public override int BaseColdResistance => 3;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 5;
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public override int ArmorBase => 20;
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public override int InitMinHits => 30;
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public override int InitMaxHits => 50;
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public override double DefaultWeight => 5;
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public override int AosStrReq => 30;
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public override int OldStrReq => 10;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override int ArmorBase => 20;
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.None;
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public override double DefaultWeight => 5;
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[Constructible]
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public OrcHelm() : base( 0x1F0B )
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{
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}
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public OrcHelm( Serial serial ) : base( serial )
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{
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}
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.None;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if ( version == 0 && ( Weight == 1 || Weight == 5 ) )
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{
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Weight = -1;
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}
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}
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}
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}
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if (version == 0 && (Weight == 1 || Weight == 5)) Weight = -1;
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}
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}
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}
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