Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,51 +1,51 @@
namespace Server.Items
{
[FlippableAttribute( 0x2FCB, 0x3181 )]
public class FemaleLeafChest : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 4;
[Flippable(0x2FCB, 0x3181)]
public class FemaleLeafChest : BaseArmor
{
[Constructible]
public FemaleLeafChest() : base(0x2FCB)
{
Weight = 2.0;
}
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public FemaleLeafChest(Serial serial) : base(serial)
{
}
public override int AosStrReq => 20;
public override int OldStrReq => 20;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 13;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 20;
public override int OldStrReq => 20;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 13;
public override bool AllowMaleWearer => false;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public FemaleLeafChest() : base( 0x2FCB )
{
Weight = 2.0;
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public FemaleLeafChest( Serial serial ) : base( serial )
{
}
public override bool AllowMaleWearer => false;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 );
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

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@ -1,49 +1,49 @@
namespace Server.Items
{
[FlippableAttribute( 0x1c06, 0x1c07 )]
public class FemaleLeatherChest : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
[Flippable(0x1c06, 0x1c07)]
public class FemaleLeatherChest : BaseArmor
{
[Constructible]
public FemaleLeatherChest() : base(0x1C06)
{
Weight = 1.0;
}
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public FemaleLeatherChest(Serial serial) : base(serial)
{
}
public override int AosStrReq => 25;
public override int OldStrReq => 15;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 13;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 25;
public override int OldStrReq => 15;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 13;
public override bool AllowMaleWearer => false;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public FemaleLeatherChest() : base( 0x1C06 )
{
Weight = 1.0;
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public FemaleLeatherChest( Serial serial ) : base( serial )
{
}
public override bool AllowMaleWearer => false;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,50 +1,50 @@
namespace Server.Items
{
[FlippableAttribute( 0x2FC8, 0x317E )]
public class LeafArms : BaseArmor
{
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 4;
[Flippable(0x2FC8, 0x317E)]
public class LeafArms : BaseArmor
{
[Constructible]
public LeafArms() : base(0x2FC8)
{
Weight = 2.0;
}
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public LeafArms(Serial serial) : base(serial)
{
}
public override int AosStrReq => 15;
public override int OldStrReq => 15;
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 13;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 15;
public override int OldStrReq => 15;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 13;
[Constructible]
public LeafArms() : base( 0x2FC8 )
{
Weight = 2.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeafArms( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 );
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,50 +1,50 @@
namespace Server.Items
{
[FlippableAttribute( 0x2FC5, 0x317B )]
public class LeafChest : BaseArmor
{
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 4;
[Flippable(0x2FC5, 0x317B)]
public class LeafChest : BaseArmor
{
[Constructible]
public LeafChest() : base(0x2FC5)
{
Weight = 2.0;
}
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public LeafChest(Serial serial) : base(serial)
{
}
public override int AosStrReq => 20;
public override int OldStrReq => 20;
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 13;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 20;
public override int OldStrReq => 20;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 13;
[Constructible]
public LeafChest() : base( 0x2FC5 )
{
Weight = 2.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeafChest( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 );
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,136 +1,146 @@
using System;
namespace Server.Items
{
[Flippable]
public class LeafGloves : BaseArmor, IArcaneEquip
{
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 4;
[Flippable]
public class LeafGloves : BaseArmor, IArcaneEquip
{
[Constructible]
public LeafGloves() : base(0x2FC6)
{
Weight = 2.0;
}
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public LeafGloves(Serial serial) : base(serial)
{
}
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 13;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 13;
[Constructible]
public LeafGloves() : base( 0x2FC6 )
{
Weight = 2.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeafGloves( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
writer.WriteEncodedInt(0); // version
if ( IsArcane )
{
writer.Write( true );
writer.Write( (int) m_CurArcaneCharges );
writer.Write( (int) m_MaxArcaneCharges );
}
else
{
writer.Write( false );
}
}
if (IsArcane)
{
writer.Write(true);
writer.Write(m_CurArcaneCharges);
writer.Write(m_MaxArcaneCharges);
}
else
{
writer.Write(false);
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
int version = reader.ReadEncodedInt();
switch ( version )
{
case 0:
{
if ( reader.ReadBool() )
{
m_CurArcaneCharges = reader.ReadInt();
m_MaxArcaneCharges = reader.ReadInt();
switch (version)
{
case 0:
{
if (reader.ReadBool())
{
m_CurArcaneCharges = reader.ReadInt();
m_MaxArcaneCharges = reader.ReadInt();
if ( Hue == 2118 )
Hue = ArcaneGem.DefaultArcaneHue;
}
if (Hue == 2118)
Hue = ArcaneGem.DefaultArcaneHue;
}
break;
}
}
}
break;
}
}
}
#region Arcane Impl
private int m_MaxArcaneCharges, m_CurArcaneCharges;
#region Arcane Impl
[CommandProperty( AccessLevel.GameMaster )]
public int MaxArcaneCharges
{
get => m_MaxArcaneCharges;
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
}
private int m_MaxArcaneCharges, m_CurArcaneCharges;
[CommandProperty( AccessLevel.GameMaster )]
public int CurArcaneCharges
{
get => m_CurArcaneCharges;
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public int MaxArcaneCharges
{
get => m_MaxArcaneCharges;
set
{
m_MaxArcaneCharges = value;
InvalidateProperties();
Update();
}
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsArcane => ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 );
[CommandProperty(AccessLevel.GameMaster)]
public int CurArcaneCharges
{
get => m_CurArcaneCharges;
set
{
m_CurArcaneCharges = value;
InvalidateProperties();
Update();
}
}
public void Update()
{
if ( IsArcane )
ItemID = 0x26B0; // TODO: Check
else if ( ItemID == 0x26B0 )
ItemID = 0x2FC6;
[CommandProperty(AccessLevel.GameMaster)]
public bool IsArcane => m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0;
if ( IsArcane && CurArcaneCharges == 0 )
Hue = 0;
}
public void Update()
{
if (IsArcane)
ItemID = 0x26B0; // TODO: Check
else if (ItemID == 0x26B0)
ItemID = 0x2FC6;
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if (IsArcane && CurArcaneCharges == 0)
Hue = 0;
}
if ( IsArcane )
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
if (IsArcane)
list.Add(1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges); // arcane charges: ~1_val~ / ~2_val~
}
if ( IsArcane )
LabelTo( from, 1061837, $"{m_CurArcaneCharges}\t{m_MaxArcaneCharges}");
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
public void Flip()
{
if ( ItemID == 0x2FC6 )
ItemID = 0x317C;
else if ( ItemID == 0x317C )
ItemID = 0x2FC6;
}
#endregion
}
}
if (IsArcane)
LabelTo(from, 1061837, $"{m_CurArcaneCharges}\t{m_MaxArcaneCharges}");
}
public void Flip()
{
if (ItemID == 0x2FC6)
ItemID = 0x317C;
else if (ItemID == 0x317C)
ItemID = 0x2FC6;
}
#endregion
}
}

View file

@ -1,49 +1,49 @@
namespace Server.Items
{
public class LeafGorget : BaseArmor
{
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 4;
public class LeafGorget : BaseArmor
{
[Constructible]
public LeafGorget() : base(0x2FC7)
{
Weight = 2.0;
}
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public LeafGorget(Serial serial) : base(serial)
{
}
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 13;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 13;
[Constructible]
public LeafGorget() : base( 0x2FC7 )
{
Weight = 2.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeafGorget( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 );
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,51 +1,51 @@
namespace Server.Items
{
[FlippableAttribute( 0x2FC9, 0x317F )]
public class LeafLegs : BaseArmor
{
public override Race RequiredRace => Race.Elf;
[Flippable(0x2FC9, 0x317F)]
public class LeafLegs : BaseArmor
{
[Constructible]
public LeafLegs() : base(0x2FC9)
{
Weight = 2.0;
}
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 4;
public LeafLegs(Serial serial) : base(serial)
{
}
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override Race RequiredRace => Race.Elf;
public override int AosStrReq => 20;
public override int OldStrReq => 20;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 13;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 20;
public override int OldStrReq => 20;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 13;
[Constructible]
public LeafLegs() : base( 0x2FC9 )
{
Weight = 2.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeafLegs( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 );
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,50 +1,50 @@
namespace Server.Items
{
[FlippableAttribute( 0x2FCA, 0x3180 )]
public class LeafTonlet : BaseArmor
{
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 4;
[Flippable(0x2FCA, 0x3180)]
public class LeafTonlet : BaseArmor
{
[Constructible]
public LeafTonlet() : base(0x2FCA)
{
Weight = 2.0;
}
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public LeafTonlet(Serial serial) : base(serial)
{
}
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 13;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 13;
[Constructible]
public LeafTonlet() : base( 0x2FCA )
{
Weight = 2.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeafTonlet( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 );
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,50 +1,50 @@
namespace Server.Items
{
[FlippableAttribute( 0x13cd, 0x13c5 )]
public class LeatherArms : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
[Flippable(0x13cd, 0x13c5)]
public class LeatherArms : BaseArmor
{
[Constructible]
public LeatherArms() : base(0x13CD)
{
Weight = 2.0;
}
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public LeatherArms(Serial serial) : base(serial)
{
}
public override int AosStrReq => 20;
public override int OldStrReq => 15;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 13;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 20;
public override int OldStrReq => 15;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 13;
[Constructible]
public LeatherArms() : base( 0x13CD )
{
Weight = 2.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeatherArms( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 2.0;
}
}
}
if (Weight == 1.0)
Weight = 2.0;
}
}
}

View file

@ -1,49 +1,49 @@
namespace Server.Items
{
[FlippableAttribute( 0x1c0a, 0x1c0b )]
public class LeatherBustierArms : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
[Flippable(0x1c0a, 0x1c0b)]
public class LeatherBustierArms : BaseArmor
{
[Constructible]
public LeatherBustierArms() : base(0x1C0A)
{
Weight = 1.0;
}
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public LeatherBustierArms(Serial serial) : base(serial)
{
}
public override int AosStrReq => 20;
public override int OldStrReq => 15;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 13;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 20;
public override int OldStrReq => 15;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 13;
public override bool AllowMaleWearer => false;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public LeatherBustierArms() : base( 0x1C0A )
{
Weight = 1.0;
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public LeatherBustierArms( Serial serial ) : base( serial )
{
}
public override bool AllowMaleWearer => false;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,50 +1,50 @@
namespace Server.Items
{
[FlippableAttribute( 0x13cc, 0x13d3 )]
public class LeatherChest : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
[Flippable(0x13cc, 0x13d3)]
public class LeatherChest : BaseArmor
{
[Constructible]
public LeatherChest() : base(0x13CC)
{
Weight = 6.0;
}
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public LeatherChest(Serial serial) : base(serial)
{
}
public override int AosStrReq => 25;
public override int OldStrReq => 15;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 13;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 25;
public override int OldStrReq => 15;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 13;
[Constructible]
public LeatherChest() : base( 0x13CC )
{
Weight = 6.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeatherChest( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 6.0;
}
}
}
if (Weight == 1.0)
Weight = 6.0;
}
}
}

View file

@ -1,46 +1,46 @@
namespace Server.Items
{
public class LeatherDo : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public class LeatherDo : BaseArmor
{
[Constructible]
public LeatherDo() : base(0x27C6)
{
Weight = 6.0;
}
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public LeatherDo(Serial serial) : base(serial)
{
}
public override int AosStrReq => 40;
public override int OldStrReq => 40;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 3;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 40;
public override int OldStrReq => 40;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 3;
[Constructible]
public LeatherDo() : base( 0x27C6 )
{
Weight = 6.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeatherDo( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,135 +1,145 @@
using System;
namespace Server.Items
{
[Flippable]
public class LeatherGloves : BaseArmor, IArcaneEquip
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
[Flippable]
public class LeatherGloves : BaseArmor, IArcaneEquip
{
[Constructible]
public LeatherGloves() : base(0x13C6)
{
Weight = 1.0;
}
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public LeatherGloves(Serial serial) : base(serial)
{
}
public override int AosStrReq => 20;
public override int OldStrReq => 10;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 13;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 20;
public override int OldStrReq => 10;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 13;
[Constructible]
public LeatherGloves() : base( 0x13C6 )
{
Weight = 1.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeatherGloves( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 ); // version
writer.Write(1); // version
if ( IsArcane )
{
writer.Write( true );
writer.Write( (int) m_CurArcaneCharges );
writer.Write( (int) m_MaxArcaneCharges );
}
else
{
writer.Write( false );
}
}
if (IsArcane)
{
writer.Write(true);
writer.Write(m_CurArcaneCharges);
writer.Write(m_MaxArcaneCharges);
}
else
{
writer.Write(false);
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
if ( reader.ReadBool() )
{
m_CurArcaneCharges = reader.ReadInt();
m_MaxArcaneCharges = reader.ReadInt();
switch (version)
{
case 1:
{
if (reader.ReadBool())
{
m_CurArcaneCharges = reader.ReadInt();
m_MaxArcaneCharges = reader.ReadInt();
if ( Hue == 2118 )
Hue = ArcaneGem.DefaultArcaneHue;
}
if (Hue == 2118)
Hue = ArcaneGem.DefaultArcaneHue;
}
break;
}
}
}
break;
}
}
}
#region Arcane Impl
private int m_MaxArcaneCharges, m_CurArcaneCharges;
#region Arcane Impl
[CommandProperty( AccessLevel.GameMaster )]
public int MaxArcaneCharges
{
get => m_MaxArcaneCharges;
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
}
private int m_MaxArcaneCharges, m_CurArcaneCharges;
[CommandProperty( AccessLevel.GameMaster )]
public int CurArcaneCharges
{
get => m_CurArcaneCharges;
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public int MaxArcaneCharges
{
get => m_MaxArcaneCharges;
set
{
m_MaxArcaneCharges = value;
InvalidateProperties();
Update();
}
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsArcane => ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 );
[CommandProperty(AccessLevel.GameMaster)]
public int CurArcaneCharges
{
get => m_CurArcaneCharges;
set
{
m_CurArcaneCharges = value;
InvalidateProperties();
Update();
}
}
public void Update()
{
if ( IsArcane )
ItemID = 0x26B0;
else if ( ItemID == 0x26B0 )
ItemID = 0x13C6;
[CommandProperty(AccessLevel.GameMaster)]
public bool IsArcane => m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0;
if ( IsArcane && CurArcaneCharges == 0 )
Hue = 0;
}
public void Update()
{
if (IsArcane)
ItemID = 0x26B0;
else if (ItemID == 0x26B0)
ItemID = 0x13C6;
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if (IsArcane && CurArcaneCharges == 0)
Hue = 0;
}
if ( IsArcane )
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
if (IsArcane)
list.Add(1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges); // arcane charges: ~1_val~ / ~2_val~
}
if ( IsArcane )
LabelTo( from, 1061837, $"{m_CurArcaneCharges}\t{m_MaxArcaneCharges}");
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
public void Flip()
{
if ( ItemID == 0x13C6 )
ItemID = 0x13CE;
else if ( ItemID == 0x13CE )
ItemID = 0x13C6;
}
#endregion
}
}
if (IsArcane)
LabelTo(from, 1061837, $"{m_CurArcaneCharges}\t{m_MaxArcaneCharges}");
}
public void Flip()
{
if (ItemID == 0x13C6)
ItemID = 0x13CE;
else if (ItemID == 0x13CE)
ItemID = 0x13C6;
}
#endregion
}
}

View file

@ -1,46 +1,46 @@
namespace Server.Items
{
public class LeatherGorget : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public class LeatherGorget : BaseArmor
{
[Constructible]
public LeatherGorget() : base(0x13C7)
{
Weight = 1.0;
}
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public LeatherGorget(Serial serial) : base(serial)
{
}
public override int AosStrReq => 20;
public override int OldStrReq => 10;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 13;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 20;
public override int OldStrReq => 10;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 13;
[Constructible]
public LeatherGorget() : base( 0x13C7 )
{
Weight = 1.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeatherGorget( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,47 +1,47 @@
namespace Server.Items
{
public class LeatherHaidate : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public class LeatherHaidate : BaseArmor
{
[Constructible]
public LeatherHaidate() : base(0x278A)
{
Weight = 4.0;
}
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public LeatherHaidate(Serial serial) : base(serial)
{
}
public override int AosStrReq => 20;
public override int OldStrReq => 20;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 3;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 20;
public override int OldStrReq => 20;
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
[Constructible]
public LeatherHaidate() : base( 0x278A )
{
Weight = 4.0;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public LeatherHaidate( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,46 +1,46 @@
namespace Server.Items
{
public class LeatherHiroSode : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public class LeatherHiroSode : BaseArmor
{
[Constructible]
public LeatherHiroSode() : base(0x277E)
{
Weight = 1.0;
}
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public LeatherHiroSode(Serial serial) : base(serial)
{
}
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 3;
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 3;
[Constructible]
public LeatherHiroSode() : base( 0x277E )
{
Weight = 1.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeatherHiroSode( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,46 +1,46 @@
namespace Server.Items
{
public class LeatherJingasa : BaseArmor
{
public override int BasePhysicalResistance => 4;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 3;
public class LeatherJingasa : BaseArmor
{
[Constructible]
public LeatherJingasa() : base(0x2776)
{
Weight = 3.0;
}
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
public LeatherJingasa(Serial serial) : base(serial)
{
}
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int BasePhysicalResistance => 4;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 3;
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 3;
[Constructible]
public LeatherJingasa() : base( 0x2776 )
{
Weight = 3.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeatherJingasa( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,47 +1,47 @@
namespace Server.Items
{
[FlippableAttribute( 0x13cb, 0x13d2 )]
public class LeatherLegs : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
[Flippable(0x13cb, 0x13d2)]
public class LeatherLegs : BaseArmor
{
[Constructible]
public LeatherLegs() : base(0x13CB)
{
Weight = 4.0;
}
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public LeatherLegs(Serial serial) : base(serial)
{
}
public override int AosStrReq => 20;
public override int OldStrReq => 10;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 13;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 20;
public override int OldStrReq => 10;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 13;
[Constructible]
public LeatherLegs() : base( 0x13CB )
{
Weight = 4.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeatherLegs( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,46 +1,46 @@
namespace Server.Items
{
public class LeatherMempo : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public class LeatherMempo : BaseArmor
{
[Constructible]
public LeatherMempo() : base(0x277A)
{
Weight = 2.0;
}
public override int InitMinHits => 35;
public override int InitMaxHits => 40;
public LeatherMempo(Serial serial) : base(serial)
{
}
public override int AosStrReq => 30;
public override int OldStrReq => 30;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 3;
public override int InitMinHits => 35;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 30;
public override int OldStrReq => 30;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 3;
[Constructible]
public LeatherMempo() : base( 0x277A )
{
Weight = 2.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeatherMempo( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,46 +1,46 @@
namespace Server.Items
{
public class LeatherNinjaHood : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public class LeatherNinjaHood : BaseArmor
{
[Constructible]
public LeatherNinjaHood() : base(0x278E)
{
Weight = 2.0;
}
public override int InitMinHits => 25;
public override int InitMaxHits => 45;
public LeatherNinjaHood(Serial serial) : base(serial)
{
}
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 3;
public override int InitMinHits => 25;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 3;
[Constructible]
public LeatherNinjaHood() : base( 0x278E )
{
Weight = 2.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeatherNinjaHood( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,46 +1,46 @@
namespace Server.Items
{
public class LeatherNinjaJacket : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public class LeatherNinjaJacket : BaseArmor
{
[Constructible]
public LeatherNinjaJacket() : base(0x2793)
{
Weight = 5.0;
}
public override int InitMinHits => 55;
public override int InitMaxHits => 65;
public LeatherNinjaJacket(Serial serial) : base(serial)
{
}
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 3;
public override int InitMinHits => 55;
public override int InitMaxHits => 65;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 3;
[Constructible]
public LeatherNinjaJacket() : base( 0x2793 )
{
Weight = 5.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeatherNinjaJacket( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,63 +1,63 @@
namespace Server.Items
{
public class LeatherNinjaMitts : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public class LeatherNinjaMitts : BaseArmor
{
[Constructible]
public LeatherNinjaMitts() : base(0x2792)
{
Weight = 2.0;
}
public override int InitMinHits => 25;
public override int InitMaxHits => 25;
public LeatherNinjaMitts(Serial serial) : base(serial)
{
}
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 3;
public override int InitMinHits => 25;
public override int InitMaxHits => 25;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 3;
[Constructible]
public LeatherNinjaMitts() : base( 0x2792 )
{
Weight = 2.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeatherNinjaMitts( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(2);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
if ( reader.ReadBool() )
{
reader.ReadInt();
reader.ReadInt();
}
switch (version)
{
case 1:
{
if (reader.ReadBool())
{
reader.ReadInt();
reader.ReadInt();
}
Weight = 2.0;
ItemID = 0x2792;
Weight = 2.0;
ItemID = 0x2792;
break;
}
}
}
}
}
break;
}
}
}
}
}

View file

@ -1,46 +1,46 @@
namespace Server.Items
{
public class LeatherNinjaPants : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public class LeatherNinjaPants : BaseArmor
{
[Constructible]
public LeatherNinjaPants() : base(0x2791)
{
Weight = 3.0;
}
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public LeatherNinjaPants(Serial serial) : base(serial)
{
}
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 3;
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 10;
public override int OldStrReq => 10;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 3;
[Constructible]
public LeatherNinjaPants() : base( 0x2791 )
{
Weight = 3.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeatherNinjaPants( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,49 +1,49 @@
namespace Server.Items
{
[FlippableAttribute( 0x1c00, 0x1c01 )]
public class LeatherShorts : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
[Flippable(0x1c00, 0x1c01)]
public class LeatherShorts : BaseArmor
{
[Constructible]
public LeatherShorts() : base(0x1C00)
{
Weight = 3.0;
}
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public LeatherShorts(Serial serial) : base(serial)
{
}
public override int AosStrReq => 20;
public override int OldStrReq => 10;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 13;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 20;
public override int OldStrReq => 10;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 13;
public override bool AllowMaleWearer => false;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public LeatherShorts() : base( 0x1C00 )
{
Weight = 3.0;
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public LeatherShorts( Serial serial ) : base( serial )
{
}
public override bool AllowMaleWearer => false;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,52 +1,52 @@
namespace Server.Items
{
[FlippableAttribute( 0x1c08, 0x1c09 )]
public class LeatherSkirt : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
[Flippable(0x1c08, 0x1c09)]
public class LeatherSkirt : BaseArmor
{
[Constructible]
public LeatherSkirt() : base(0x1C08)
{
Weight = 1.0;
}
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public LeatherSkirt(Serial serial) : base(serial)
{
}
public override int AosStrReq => 20;
public override int OldStrReq => 10;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 13;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 20;
public override int OldStrReq => 10;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 13;
public override bool AllowMaleWearer => false;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public LeatherSkirt() : base( 0x1C08 )
{
Weight = 1.0;
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public LeatherSkirt( Serial serial ) : base( serial )
{
}
public override bool AllowMaleWearer => false;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
if ( Weight == 3.0 )
Weight = 1.0;
}
if (Weight == 3.0)
Weight = 1.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,46 +1,46 @@
namespace Server.Items
{
public class LeatherSuneate : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public class LeatherSuneate : BaseArmor
{
[Constructible]
public LeatherSuneate() : base(0x2786)
{
Weight = 4.0;
}
public override int InitMinHits => 25;
public override int InitMaxHits => 40;
public LeatherSuneate(Serial serial) : base(serial)
{
}
public override int AosStrReq => 20;
public override int OldStrReq => 20;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 3;
public override int InitMinHits => 25;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 20;
public override int OldStrReq => 20;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 3;
[Constructible]
public LeatherSuneate() : base( 0x2786 )
{
Weight = 4.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public LeatherSuneate( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}