Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,51 +1,51 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x2FCB, 0x3181 )]
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public class FemaleLeafChest : BaseArmor
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{
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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[Flippable(0x2FCB, 0x3181)]
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public class FemaleLeafChest : BaseArmor
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{
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[Constructible]
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public FemaleLeafChest() : base(0x2FCB)
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{
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Weight = 2.0;
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}
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public FemaleLeafChest(Serial serial) : base(serial)
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{
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}
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public override int AosStrReq => 20;
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public override int OldStrReq => 20;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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public override int ArmorBase => 13;
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override int AosStrReq => 20;
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public override int OldStrReq => 20;
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public override int ArmorBase => 13;
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public override bool AllowMaleWearer => false;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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[Constructible]
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public FemaleLeafChest() : base( 0x2FCB )
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{
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Weight = 2.0;
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}
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public FemaleLeafChest( Serial serial ) : base( serial )
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{
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}
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public override bool AllowMaleWearer => false;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( 0 );
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}
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writer.WriteEncodedInt(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -1,49 +1,49 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x1c06, 0x1c07 )]
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public class FemaleLeatherChest : BaseArmor
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{
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 3;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 3;
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[Flippable(0x1c06, 0x1c07)]
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public class FemaleLeatherChest : BaseArmor
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{
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[Constructible]
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public FemaleLeatherChest() : base(0x1C06)
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{
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Weight = 1.0;
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}
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public FemaleLeatherChest(Serial serial) : base(serial)
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{
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}
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public override int AosStrReq => 25;
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public override int OldStrReq => 15;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 3;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 3;
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public override int ArmorBase => 13;
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override int AosStrReq => 25;
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public override int OldStrReq => 15;
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public override int ArmorBase => 13;
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public override bool AllowMaleWearer => false;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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[Constructible]
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public FemaleLeatherChest() : base( 0x1C06 )
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{
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Weight = 1.0;
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}
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public FemaleLeatherChest( Serial serial ) : base( serial )
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{
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}
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public override bool AllowMaleWearer => false;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,50 +1,50 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x2FC8, 0x317E )]
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public class LeafArms : BaseArmor
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{
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public override Race RequiredRace => Race.Elf;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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[Flippable(0x2FC8, 0x317E)]
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public class LeafArms : BaseArmor
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{
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[Constructible]
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public LeafArms() : base(0x2FC8)
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{
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Weight = 2.0;
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}
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public LeafArms(Serial serial) : base(serial)
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{
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}
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public override int AosStrReq => 15;
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public override int OldStrReq => 15;
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public override Race RequiredRace => Race.Elf;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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public override int ArmorBase => 13;
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override int AosStrReq => 15;
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public override int OldStrReq => 15;
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public override int ArmorBase => 13;
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[Constructible]
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public LeafArms() : base( 0x2FC8 )
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{
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Weight = 2.0;
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}
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public LeafArms( Serial serial ) : base( serial )
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{
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}
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( 0 );
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}
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writer.WriteEncodedInt(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -1,50 +1,50 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x2FC5, 0x317B )]
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public class LeafChest : BaseArmor
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{
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public override Race RequiredRace => Race.Elf;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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[Flippable(0x2FC5, 0x317B)]
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public class LeafChest : BaseArmor
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{
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[Constructible]
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public LeafChest() : base(0x2FC5)
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{
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Weight = 2.0;
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}
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public LeafChest(Serial serial) : base(serial)
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{
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}
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public override int AosStrReq => 20;
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public override int OldStrReq => 20;
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public override Race RequiredRace => Race.Elf;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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public override int ArmorBase => 13;
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override int AosStrReq => 20;
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public override int OldStrReq => 20;
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public override int ArmorBase => 13;
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[Constructible]
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public LeafChest() : base( 0x2FC5 )
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{
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Weight = 2.0;
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}
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public LeafChest( Serial serial ) : base( serial )
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{
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}
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( 0 );
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}
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writer.WriteEncodedInt(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -1,136 +1,146 @@
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using System;
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namespace Server.Items
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{
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[Flippable]
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public class LeafGloves : BaseArmor, IArcaneEquip
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{
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public override Race RequiredRace => Race.Elf;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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[Flippable]
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public class LeafGloves : BaseArmor, IArcaneEquip
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{
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[Constructible]
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public LeafGloves() : base(0x2FC6)
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{
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Weight = 2.0;
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}
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public LeafGloves(Serial serial) : base(serial)
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{
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}
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public override int AosStrReq => 10;
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public override int OldStrReq => 10;
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public override Race RequiredRace => Race.Elf;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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public override int ArmorBase => 13;
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override int AosStrReq => 10;
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public override int OldStrReq => 10;
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public override int ArmorBase => 13;
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[Constructible]
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public LeafGloves() : base( 0x2FC6 )
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{
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Weight = 2.0;
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}
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public LeafGloves( Serial serial ) : base( serial )
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{
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}
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( 0 ); // version
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writer.WriteEncodedInt(0); // version
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if ( IsArcane )
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{
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writer.Write( true );
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writer.Write( (int) m_CurArcaneCharges );
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writer.Write( (int) m_MaxArcaneCharges );
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}
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else
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{
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writer.Write( false );
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}
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}
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if (IsArcane)
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{
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writer.Write(true);
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writer.Write(m_CurArcaneCharges);
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writer.Write(m_MaxArcaneCharges);
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}
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else
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{
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writer.Write(false);
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}
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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int version = reader.ReadEncodedInt();
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switch ( version )
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{
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case 0:
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{
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if ( reader.ReadBool() )
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{
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m_CurArcaneCharges = reader.ReadInt();
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m_MaxArcaneCharges = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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if (reader.ReadBool())
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{
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m_CurArcaneCharges = reader.ReadInt();
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m_MaxArcaneCharges = reader.ReadInt();
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if ( Hue == 2118 )
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Hue = ArcaneGem.DefaultArcaneHue;
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}
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if (Hue == 2118)
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Hue = ArcaneGem.DefaultArcaneHue;
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}
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break;
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}
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}
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}
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break;
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}
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}
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}
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#region Arcane Impl
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private int m_MaxArcaneCharges, m_CurArcaneCharges;
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#region Arcane Impl
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[CommandProperty( AccessLevel.GameMaster )]
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public int MaxArcaneCharges
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{
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get => m_MaxArcaneCharges;
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set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
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}
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private int m_MaxArcaneCharges, m_CurArcaneCharges;
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[CommandProperty( AccessLevel.GameMaster )]
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public int CurArcaneCharges
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{
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get => m_CurArcaneCharges;
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set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int MaxArcaneCharges
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{
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get => m_MaxArcaneCharges;
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set
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{
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m_MaxArcaneCharges = value;
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InvalidateProperties();
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Update();
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsArcane => ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 );
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[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int CurArcaneCharges
|
||||
{
|
||||
get => m_CurArcaneCharges;
|
||||
set
|
||||
{
|
||||
m_CurArcaneCharges = value;
|
||||
InvalidateProperties();
|
||||
Update();
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if ( IsArcane )
|
||||
ItemID = 0x26B0; // TODO: Check
|
||||
else if ( ItemID == 0x26B0 )
|
||||
ItemID = 0x2FC6;
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsArcane => m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0;
|
||||
|
||||
if ( IsArcane && CurArcaneCharges == 0 )
|
||||
Hue = 0;
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
if (IsArcane)
|
||||
ItemID = 0x26B0; // TODO: Check
|
||||
else if (ItemID == 0x26B0)
|
||||
ItemID = 0x2FC6;
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
if (IsArcane && CurArcaneCharges == 0)
|
||||
Hue = 0;
|
||||
}
|
||||
|
||||
if ( IsArcane )
|
||||
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
|
||||
}
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
if (IsArcane)
|
||||
list.Add(1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges); // arcane charges: ~1_val~ / ~2_val~
|
||||
}
|
||||
|
||||
if ( IsArcane )
|
||||
LabelTo( from, 1061837, $"{m_CurArcaneCharges}\t{m_MaxArcaneCharges}");
|
||||
}
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
base.OnSingleClick(from);
|
||||
|
||||
public void Flip()
|
||||
{
|
||||
if ( ItemID == 0x2FC6 )
|
||||
ItemID = 0x317C;
|
||||
else if ( ItemID == 0x317C )
|
||||
ItemID = 0x2FC6;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
if (IsArcane)
|
||||
LabelTo(from, 1061837, $"{m_CurArcaneCharges}\t{m_MaxArcaneCharges}");
|
||||
}
|
||||
|
||||
public void Flip()
|
||||
{
|
||||
if (ItemID == 0x2FC6)
|
||||
ItemID = 0x317C;
|
||||
else if (ItemID == 0x317C)
|
||||
ItemID = 0x2FC6;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
@ -1,49 +1,49 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeafGorget : BaseArmor
|
||||
{
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 2;
|
||||
public override int BasePoisonResistance => 4;
|
||||
public override int BaseEnergyResistance => 4;
|
||||
public class LeafGorget : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeafGorget() : base(0x2FC7)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
public LeafGorget(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 10;
|
||||
public override int OldStrReq => 10;
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 2;
|
||||
public override int BasePoisonResistance => 4;
|
||||
public override int BaseEnergyResistance => 4;
|
||||
|
||||
public override int ArmorBase => 13;
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override int AosStrReq => 10;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
[Constructible]
|
||||
public LeafGorget() : base( 0x2FC7 )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public LeafGorget( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt( 0 );
|
||||
}
|
||||
writer.WriteEncodedInt(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,51 +1,51 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[FlippableAttribute( 0x2FC9, 0x317F )]
|
||||
public class LeafLegs : BaseArmor
|
||||
{
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
[Flippable(0x2FC9, 0x317F)]
|
||||
public class LeafLegs : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeafLegs() : base(0x2FC9)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 2;
|
||||
public override int BasePoisonResistance => 4;
|
||||
public override int BaseEnergyResistance => 4;
|
||||
public LeafLegs(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 20;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 2;
|
||||
public override int BasePoisonResistance => 4;
|
||||
public override int BaseEnergyResistance => 4;
|
||||
|
||||
public override int ArmorBase => 13;
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 20;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
[Constructible]
|
||||
public LeafLegs() : base( 0x2FC9 )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public LeafLegs( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt( 0 );
|
||||
}
|
||||
writer.WriteEncodedInt(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,50 +1,50 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[FlippableAttribute( 0x2FCA, 0x3180 )]
|
||||
public class LeafTonlet : BaseArmor
|
||||
{
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 2;
|
||||
public override int BasePoisonResistance => 4;
|
||||
public override int BaseEnergyResistance => 4;
|
||||
[Flippable(0x2FCA, 0x3180)]
|
||||
public class LeafTonlet : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeafTonlet() : base(0x2FCA)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
public LeafTonlet(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 10;
|
||||
public override int OldStrReq => 10;
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 2;
|
||||
public override int BasePoisonResistance => 4;
|
||||
public override int BaseEnergyResistance => 4;
|
||||
|
||||
public override int ArmorBase => 13;
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override int AosStrReq => 10;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
[Constructible]
|
||||
public LeafTonlet() : base( 0x2FCA )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public LeafTonlet( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt( 0 );
|
||||
}
|
||||
writer.WriteEncodedInt(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,50 +1,50 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[FlippableAttribute( 0x13cd, 0x13c5 )]
|
||||
public class LeatherArms : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
[Flippable(0x13cd, 0x13c5)]
|
||||
public class LeatherArms : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherArms() : base(0x13CD)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
public LeatherArms(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 15;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int ArmorBase => 13;
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 15;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
[Constructible]
|
||||
public LeatherArms() : base( 0x13CD )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public LeatherArms( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 1.0 )
|
||||
Weight = 2.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Weight == 1.0)
|
||||
Weight = 2.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,49 +1,49 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[FlippableAttribute( 0x1c0a, 0x1c0b )]
|
||||
public class LeatherBustierArms : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
[Flippable(0x1c0a, 0x1c0b)]
|
||||
public class LeatherBustierArms : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherBustierArms() : base(0x1C0A)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
public LeatherBustierArms(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 15;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int ArmorBase => 13;
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 15;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
public override bool AllowMaleWearer => false;
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
[Constructible]
|
||||
public LeatherBustierArms() : base( 0x1C0A )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public LeatherBustierArms( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override bool AllowMaleWearer => false;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,50 +1,50 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[FlippableAttribute( 0x13cc, 0x13d3 )]
|
||||
public class LeatherChest : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
[Flippable(0x13cc, 0x13d3)]
|
||||
public class LeatherChest : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherChest() : base(0x13CC)
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
public LeatherChest(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 25;
|
||||
public override int OldStrReq => 15;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int ArmorBase => 13;
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override int AosStrReq => 25;
|
||||
public override int OldStrReq => 15;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
[Constructible]
|
||||
public LeatherChest() : base( 0x13CC )
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public LeatherChest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 1.0 )
|
||||
Weight = 6.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Weight == 1.0)
|
||||
Weight = 6.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,46 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherDo : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
public class LeatherDo : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherDo() : base(0x27C6)
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 35;
|
||||
public override int InitMaxHits => 45;
|
||||
public LeatherDo(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 40;
|
||||
public override int OldStrReq => 40;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int ArmorBase => 3;
|
||||
public override int InitMinHits => 35;
|
||||
public override int InitMaxHits => 45;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override int AosStrReq => 40;
|
||||
public override int OldStrReq => 40;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
[Constructible]
|
||||
public LeatherDo() : base( 0x27C6 )
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public LeatherDo( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,135 +1,145 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flippable]
|
||||
public class LeatherGloves : BaseArmor, IArcaneEquip
|
||||
{
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
[Flippable]
|
||||
public class LeatherGloves : BaseArmor, IArcaneEquip
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherGloves() : base(0x13C6)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
public LeatherGloves(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 10;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int ArmorBase => 13;
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
[Constructible]
|
||||
public LeatherGloves() : base( 0x13C6 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public LeatherGloves( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
writer.Write(1); // version
|
||||
|
||||
if ( IsArcane )
|
||||
{
|
||||
writer.Write( true );
|
||||
writer.Write( (int) m_CurArcaneCharges );
|
||||
writer.Write( (int) m_MaxArcaneCharges );
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write( false );
|
||||
}
|
||||
}
|
||||
if (IsArcane)
|
||||
{
|
||||
writer.Write(true);
|
||||
writer.Write(m_CurArcaneCharges);
|
||||
writer.Write(m_MaxArcaneCharges);
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write(false);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
if ( reader.ReadBool() )
|
||||
{
|
||||
m_CurArcaneCharges = reader.ReadInt();
|
||||
m_MaxArcaneCharges = reader.ReadInt();
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
if (reader.ReadBool())
|
||||
{
|
||||
m_CurArcaneCharges = reader.ReadInt();
|
||||
m_MaxArcaneCharges = reader.ReadInt();
|
||||
|
||||
if ( Hue == 2118 )
|
||||
Hue = ArcaneGem.DefaultArcaneHue;
|
||||
}
|
||||
if (Hue == 2118)
|
||||
Hue = ArcaneGem.DefaultArcaneHue;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Arcane Impl
|
||||
private int m_MaxArcaneCharges, m_CurArcaneCharges;
|
||||
#region Arcane Impl
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MaxArcaneCharges
|
||||
{
|
||||
get => m_MaxArcaneCharges;
|
||||
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
|
||||
}
|
||||
private int m_MaxArcaneCharges, m_CurArcaneCharges;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int CurArcaneCharges
|
||||
{
|
||||
get => m_CurArcaneCharges;
|
||||
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int MaxArcaneCharges
|
||||
{
|
||||
get => m_MaxArcaneCharges;
|
||||
set
|
||||
{
|
||||
m_MaxArcaneCharges = value;
|
||||
InvalidateProperties();
|
||||
Update();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsArcane => ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 );
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int CurArcaneCharges
|
||||
{
|
||||
get => m_CurArcaneCharges;
|
||||
set
|
||||
{
|
||||
m_CurArcaneCharges = value;
|
||||
InvalidateProperties();
|
||||
Update();
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if ( IsArcane )
|
||||
ItemID = 0x26B0;
|
||||
else if ( ItemID == 0x26B0 )
|
||||
ItemID = 0x13C6;
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsArcane => m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0;
|
||||
|
||||
if ( IsArcane && CurArcaneCharges == 0 )
|
||||
Hue = 0;
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
if (IsArcane)
|
||||
ItemID = 0x26B0;
|
||||
else if (ItemID == 0x26B0)
|
||||
ItemID = 0x13C6;
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
if (IsArcane && CurArcaneCharges == 0)
|
||||
Hue = 0;
|
||||
}
|
||||
|
||||
if ( IsArcane )
|
||||
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
|
||||
}
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
if (IsArcane)
|
||||
list.Add(1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges); // arcane charges: ~1_val~ / ~2_val~
|
||||
}
|
||||
|
||||
if ( IsArcane )
|
||||
LabelTo( from, 1061837, $"{m_CurArcaneCharges}\t{m_MaxArcaneCharges}");
|
||||
}
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
base.OnSingleClick(from);
|
||||
|
||||
public void Flip()
|
||||
{
|
||||
if ( ItemID == 0x13C6 )
|
||||
ItemID = 0x13CE;
|
||||
else if ( ItemID == 0x13CE )
|
||||
ItemID = 0x13C6;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
if (IsArcane)
|
||||
LabelTo(from, 1061837, $"{m_CurArcaneCharges}\t{m_MaxArcaneCharges}");
|
||||
}
|
||||
|
||||
public void Flip()
|
||||
{
|
||||
if (ItemID == 0x13C6)
|
||||
ItemID = 0x13CE;
|
||||
else if (ItemID == 0x13CE)
|
||||
ItemID = 0x13C6;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
@ -1,46 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherGorget : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
public class LeatherGorget : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherGorget() : base(0x13C7)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
public LeatherGorget(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 10;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int ArmorBase => 13;
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
[Constructible]
|
||||
public LeatherGorget() : base( 0x13C7 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public LeatherGorget( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,47 +1,47 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherHaidate : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
public class LeatherHaidate : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherHaidate() : base(0x278A)
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
public LeatherHaidate(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 20;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int ArmorBase => 3;
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 20;
|
||||
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
[Constructible]
|
||||
public LeatherHaidate() : base( 0x278A )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public LeatherHaidate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,46 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherHiroSode : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
public class LeatherHiroSode : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherHiroSode() : base(0x277E)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 40;
|
||||
public override int InitMaxHits => 50;
|
||||
public LeatherHiroSode(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 25;
|
||||
public override int OldStrReq => 25;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int ArmorBase => 3;
|
||||
public override int InitMinHits => 40;
|
||||
public override int InitMaxHits => 50;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override int AosStrReq => 25;
|
||||
public override int OldStrReq => 25;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
[Constructible]
|
||||
public LeatherHiroSode() : base( 0x277E )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public LeatherHiroSode( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,46 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherJingasa : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance => 4;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 2;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
public class LeatherJingasa : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherJingasa() : base(0x2776)
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 30;
|
||||
public LeatherJingasa(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 25;
|
||||
public override int OldStrReq => 25;
|
||||
public override int BasePhysicalResistance => 4;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 2;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int ArmorBase => 3;
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 30;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override int AosStrReq => 25;
|
||||
public override int OldStrReq => 25;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
[Constructible]
|
||||
public LeatherJingasa() : base( 0x2776 )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public LeatherJingasa( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,47 +1,47 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[FlippableAttribute( 0x13cb, 0x13d2 )]
|
||||
public class LeatherLegs : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
[Flippable(0x13cb, 0x13d2)]
|
||||
public class LeatherLegs : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherLegs() : base(0x13CB)
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
public LeatherLegs(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 10;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int ArmorBase => 13;
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
[Constructible]
|
||||
public LeatherLegs() : base( 0x13CB )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public LeatherLegs( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,46 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherMempo : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
public class LeatherMempo : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherMempo() : base(0x277A)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 35;
|
||||
public override int InitMaxHits => 40;
|
||||
public LeatherMempo(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 30;
|
||||
public override int OldStrReq => 30;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int ArmorBase => 3;
|
||||
public override int InitMinHits => 35;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override int AosStrReq => 30;
|
||||
public override int OldStrReq => 30;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
[Constructible]
|
||||
public LeatherMempo() : base( 0x277A )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public LeatherMempo( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,46 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherNinjaHood : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 4;
|
||||
public class LeatherNinjaHood : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherNinjaHood() : base(0x278E)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 25;
|
||||
public override int InitMaxHits => 45;
|
||||
public LeatherNinjaHood(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 10;
|
||||
public override int OldStrReq => 10;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 4;
|
||||
|
||||
public override int ArmorBase => 3;
|
||||
public override int InitMinHits => 25;
|
||||
public override int InitMaxHits => 45;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override int AosStrReq => 10;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
[Constructible]
|
||||
public LeatherNinjaHood() : base( 0x278E )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public LeatherNinjaHood( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,46 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherNinjaJacket : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
public class LeatherNinjaJacket : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherNinjaJacket() : base(0x2793)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 55;
|
||||
public override int InitMaxHits => 65;
|
||||
public LeatherNinjaJacket(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 10;
|
||||
public override int OldStrReq => 10;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int ArmorBase => 3;
|
||||
public override int InitMinHits => 55;
|
||||
public override int InitMaxHits => 65;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override int AosStrReq => 10;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
[Constructible]
|
||||
public LeatherNinjaJacket() : base( 0x2793 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public LeatherNinjaJacket( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,63 +1,63 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherNinjaMitts : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
public class LeatherNinjaMitts : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherNinjaMitts() : base(0x2792)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 25;
|
||||
public override int InitMaxHits => 25;
|
||||
public LeatherNinjaMitts(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 10;
|
||||
public override int OldStrReq => 10;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int ArmorBase => 3;
|
||||
public override int InitMinHits => 25;
|
||||
public override int InitMaxHits => 25;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override int AosStrReq => 10;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
[Constructible]
|
||||
public LeatherNinjaMitts() : base( 0x2792 )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public LeatherNinjaMitts( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 2 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(2);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
if ( reader.ReadBool() )
|
||||
{
|
||||
reader.ReadInt();
|
||||
reader.ReadInt();
|
||||
}
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
if (reader.ReadBool())
|
||||
{
|
||||
reader.ReadInt();
|
||||
reader.ReadInt();
|
||||
}
|
||||
|
||||
Weight = 2.0;
|
||||
ItemID = 0x2792;
|
||||
Weight = 2.0;
|
||||
ItemID = 0x2792;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,46 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherNinjaPants : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
public class LeatherNinjaPants : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherNinjaPants() : base(0x2791)
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 40;
|
||||
public override int InitMaxHits => 50;
|
||||
public LeatherNinjaPants(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 10;
|
||||
public override int OldStrReq => 10;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int ArmorBase => 3;
|
||||
public override int InitMinHits => 40;
|
||||
public override int InitMaxHits => 50;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override int AosStrReq => 10;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
[Constructible]
|
||||
public LeatherNinjaPants() : base( 0x2791 )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public LeatherNinjaPants( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,49 +1,49 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[FlippableAttribute( 0x1c00, 0x1c01 )]
|
||||
public class LeatherShorts : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
[Flippable(0x1c00, 0x1c01)]
|
||||
public class LeatherShorts : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherShorts() : base(0x1C00)
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
public LeatherShorts(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 10;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int ArmorBase => 13;
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
public override bool AllowMaleWearer => false;
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
[Constructible]
|
||||
public LeatherShorts() : base( 0x1C00 )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public LeatherShorts( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override bool AllowMaleWearer => false;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,52 +1,52 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[FlippableAttribute( 0x1c08, 0x1c09 )]
|
||||
public class LeatherSkirt : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
[Flippable(0x1c08, 0x1c09)]
|
||||
public class LeatherSkirt : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherSkirt() : base(0x1C08)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
public LeatherSkirt(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 10;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int ArmorBase => 13;
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
public override bool AllowMaleWearer => false;
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
[Constructible]
|
||||
public LeatherSkirt() : base( 0x1C08 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public LeatherSkirt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override bool AllowMaleWearer => false;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
|
||||
if ( Weight == 3.0 )
|
||||
Weight = 1.0;
|
||||
}
|
||||
if (Weight == 3.0)
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,46 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LeatherSuneate : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
public class LeatherSuneate : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public LeatherSuneate() : base(0x2786)
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 25;
|
||||
public override int InitMaxHits => 40;
|
||||
public LeatherSuneate(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 20;
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int ArmorBase => 3;
|
||||
public override int InitMinHits => 25;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 20;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
[Constructible]
|
||||
public LeatherSuneate() : base( 0x2786 )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public LeatherSuneate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue