Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,43 +1,43 @@
namespace Server.Items
{
public class PlateDo : BaseArmor
{
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public class PlateDo : BaseArmor
{
[Constructible]
public PlateDo() : base(0x277D)
{
Weight = 10.0;
}
public override int InitMinHits => 60;
public override int InitMaxHits => 70;
public PlateDo(Serial serial) : base(serial)
{
}
public override int AosStrReq => 85;
public override int OldStrReq => 85;
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int ArmorBase => 3;
public override int InitMinHits => 60;
public override int InitMaxHits => 70;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override int AosStrReq => 85;
public override int OldStrReq => 85;
[Constructible]
public PlateDo() : base( 0x277D )
{
Weight = 10.0;
}
public override int ArmorBase => 3;
public PlateDo( Serial serial ) : base( serial )
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}