Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,51 +1,51 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x13dc, 0x13d4 )]
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public class RangerArms : BaseArmor
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{
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 3;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 4;
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[Flippable(0x13dc, 0x13d4)]
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public class RangerArms : BaseArmor
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{
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[Constructible]
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public RangerArms() : base(0x13DC)
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{
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Weight = 4.0;
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Hue = 0x59C;
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}
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public override int InitMinHits => 35;
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public override int InitMaxHits => 45;
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public RangerArms(Serial serial) : base(serial)
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{
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}
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public override int AosStrReq => 25;
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public override int OldStrReq => 25;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 3;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 4;
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public override int ArmorBase => 16;
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public override int InitMinHits => 35;
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public override int InitMaxHits => 45;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override int AosStrReq => 25;
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public override int OldStrReq => 25;
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public override int LabelNumber => 1041493; // studded sleeves, ranger armor
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public override int ArmorBase => 16;
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[Constructible]
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public RangerArms() : base( 0x13DC )
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{
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Weight = 4.0;
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Hue = 0x59C;
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}
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public RangerArms( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1041493; // studded sleeves, ranger armor
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 4.0;
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}
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}
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}
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if (Weight == 1.0)
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Weight = 4.0;
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}
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}
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}
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@ -1,51 +1,51 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x13db, 0x13e2 )]
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public class RangerChest : BaseArmor
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{
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 3;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 4;
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[Flippable(0x13db, 0x13e2)]
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public class RangerChest : BaseArmor
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{
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[Constructible]
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public RangerChest() : base(0x13DB)
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{
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Weight = 8.0;
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Hue = 0x59C;
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}
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public override int InitMinHits => 35;
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public override int InitMaxHits => 45;
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public RangerChest(Serial serial) : base(serial)
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{
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}
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public override int AosStrReq => 35;
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public override int OldStrReq => 35;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 3;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 4;
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public override int ArmorBase => 16;
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public override int InitMinHits => 35;
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public override int InitMaxHits => 45;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override int AosStrReq => 35;
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public override int OldStrReq => 35;
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public override int LabelNumber => 1041497; // studded tunic, ranger armor
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public override int ArmorBase => 16;
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[Constructible]
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public RangerChest() : base( 0x13DB )
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{
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Weight = 8.0;
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Hue = 0x59C;
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}
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public RangerChest( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1041497; // studded tunic, ranger armor
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 8.0;
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}
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}
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}
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if (Weight == 1.0)
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Weight = 8.0;
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}
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}
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}
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@ -1,48 +1,48 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x13d5, 0x13dd )]
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public class RangerGloves : BaseArmor
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{
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 3;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 4;
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[Flippable(0x13d5, 0x13dd)]
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public class RangerGloves : BaseArmor
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{
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[Constructible]
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public RangerGloves() : base(0x13D5)
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{
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Weight = 1.0;
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Hue = 0x59C;
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}
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public override int InitMinHits => 35;
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public override int InitMaxHits => 45;
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public RangerGloves(Serial serial) : base(serial)
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{
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}
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public override int AosStrReq => 25;
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public override int OldStrReq => 25;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 3;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 4;
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public override int ArmorBase => 16;
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public override int InitMinHits => 35;
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public override int InitMaxHits => 45;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override int AosStrReq => 25;
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public override int OldStrReq => 25;
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public override int LabelNumber => 1041494; // studded gloves, ranger armor
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public override int ArmorBase => 16;
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[Constructible]
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public RangerGloves() : base( 0x13D5 )
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{
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Weight = 1.0;
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Hue = 0x59C;
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}
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public RangerGloves( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1041494; // studded gloves, ranger armor
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,47 +1,47 @@
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namespace Server.Items
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{
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public class RangerGorget : BaseArmor
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{
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 3;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 4;
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public class RangerGorget : BaseArmor
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{
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[Constructible]
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public RangerGorget() : base(0x13D6)
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{
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Weight = 1.0;
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Hue = 0x59C;
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}
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public override int InitMinHits => 35;
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public override int InitMaxHits => 45;
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public RangerGorget(Serial serial) : base(serial)
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{
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}
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public override int AosStrReq => 25;
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public override int OldStrReq => 25;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 3;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 4;
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public override int ArmorBase => 16;
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public override int InitMinHits => 35;
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public override int InitMaxHits => 45;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override int AosStrReq => 25;
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public override int OldStrReq => 25;
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public override int LabelNumber => 1041495; // studded gorget, ranger armor
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public override int ArmorBase => 16;
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[Constructible]
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public RangerGorget() : base( 0x13D6 )
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{
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Weight = 1.0;
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Hue = 0x59C;
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}
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public RangerGorget( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1041495; // studded gorget, ranger armor
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,51 +1,51 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x13da, 0x13e1 )]
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public class RangerLegs : BaseArmor
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{
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 3;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 4;
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[Flippable(0x13da, 0x13e1)]
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public class RangerLegs : BaseArmor
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{
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[Constructible]
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public RangerLegs() : base(0x13DA)
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{
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Weight = 3.0;
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Hue = 0x59C;
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}
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public override int InitMinHits => 35;
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public override int InitMaxHits => 45;
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public RangerLegs(Serial serial) : base(serial)
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{
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}
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public override int AosStrReq => 30;
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public override int OldStrReq => 35;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 3;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 4;
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public override int ArmorBase => 16;
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public override int InitMinHits => 35;
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public override int InitMaxHits => 45;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override int AosStrReq => 30;
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public override int OldStrReq => 35;
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public override int LabelNumber => 1041496; // studded leggings, ranger armor
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public override int ArmorBase => 16;
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[Constructible]
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public RangerLegs() : base( 0x13DA )
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{
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Weight = 3.0;
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Hue = 0x59C;
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}
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public RangerLegs( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1041496; // studded leggings, ranger armor
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if ( Weight == 3.0 )
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Weight = 5.0;
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}
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}
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}
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if (Weight == 3.0)
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Weight = 5.0;
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}
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}
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}
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