Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,51 +1,51 @@
namespace Server.Items
{
[FlippableAttribute( 0x13dc, 0x13d4 )]
public class RangerArms : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
[Flippable(0x13dc, 0x13d4)]
public class RangerArms : BaseArmor
{
[Constructible]
public RangerArms() : base(0x13DC)
{
Weight = 4.0;
Hue = 0x59C;
}
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public RangerArms(Serial serial) : base(serial)
{
}
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 16;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int LabelNumber => 1041493; // studded sleeves, ranger armor
public override int ArmorBase => 16;
[Constructible]
public RangerArms() : base( 0x13DC )
{
Weight = 4.0;
Hue = 0x59C;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public RangerArms( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1041493; // studded sleeves, ranger armor
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 4.0;
}
}
}
if (Weight == 1.0)
Weight = 4.0;
}
}
}

View file

@ -1,51 +1,51 @@
namespace Server.Items
{
[FlippableAttribute( 0x13db, 0x13e2 )]
public class RangerChest : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
[Flippable(0x13db, 0x13e2)]
public class RangerChest : BaseArmor
{
[Constructible]
public RangerChest() : base(0x13DB)
{
Weight = 8.0;
Hue = 0x59C;
}
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public RangerChest(Serial serial) : base(serial)
{
}
public override int AosStrReq => 35;
public override int OldStrReq => 35;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 16;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 35;
public override int OldStrReq => 35;
public override int LabelNumber => 1041497; // studded tunic, ranger armor
public override int ArmorBase => 16;
[Constructible]
public RangerChest() : base( 0x13DB )
{
Weight = 8.0;
Hue = 0x59C;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public RangerChest( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1041497; // studded tunic, ranger armor
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 8.0;
}
}
}
if (Weight == 1.0)
Weight = 8.0;
}
}
}

View file

@ -1,48 +1,48 @@
namespace Server.Items
{
[FlippableAttribute( 0x13d5, 0x13dd )]
public class RangerGloves : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
[Flippable(0x13d5, 0x13dd)]
public class RangerGloves : BaseArmor
{
[Constructible]
public RangerGloves() : base(0x13D5)
{
Weight = 1.0;
Hue = 0x59C;
}
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public RangerGloves(Serial serial) : base(serial)
{
}
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 16;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int LabelNumber => 1041494; // studded gloves, ranger armor
public override int ArmorBase => 16;
[Constructible]
public RangerGloves() : base( 0x13D5 )
{
Weight = 1.0;
Hue = 0x59C;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public RangerGloves( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1041494; // studded gloves, ranger armor
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,47 +1,47 @@
namespace Server.Items
{
public class RangerGorget : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public class RangerGorget : BaseArmor
{
[Constructible]
public RangerGorget() : base(0x13D6)
{
Weight = 1.0;
Hue = 0x59C;
}
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public RangerGorget(Serial serial) : base(serial)
{
}
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 16;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int LabelNumber => 1041495; // studded gorget, ranger armor
public override int ArmorBase => 16;
[Constructible]
public RangerGorget() : base( 0x13D6 )
{
Weight = 1.0;
Hue = 0x59C;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public RangerGorget( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1041495; // studded gorget, ranger armor
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,51 +1,51 @@
namespace Server.Items
{
[FlippableAttribute( 0x13da, 0x13e1 )]
public class RangerLegs : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
[Flippable(0x13da, 0x13e1)]
public class RangerLegs : BaseArmor
{
[Constructible]
public RangerLegs() : base(0x13DA)
{
Weight = 3.0;
Hue = 0x59C;
}
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public RangerLegs(Serial serial) : base(serial)
{
}
public override int AosStrReq => 30;
public override int OldStrReq => 35;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 16;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 30;
public override int OldStrReq => 35;
public override int LabelNumber => 1041496; // studded leggings, ranger armor
public override int ArmorBase => 16;
[Constructible]
public RangerLegs() : base( 0x13DA )
{
Weight = 3.0;
Hue = 0x59C;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public RangerLegs( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1041496; // studded leggings, ranger armor
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 3.0 )
Weight = 5.0;
}
}
}
if (Weight == 3.0)
Weight = 5.0;
}
}
}