Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,52 +1,52 @@
namespace Server.Items
{
[FlippableAttribute( 0x1c02, 0x1c03 )]
public class FemaleStuddedChest : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
[Flippable(0x1c02, 0x1c03)]
public class FemaleStuddedChest : BaseArmor
{
[Constructible]
public FemaleStuddedChest() : base(0x1C02)
{
Weight = 6.0;
}
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public FemaleStuddedChest(Serial serial) : base(serial)
{
}
public override int AosStrReq => 35;
public override int OldStrReq => 35;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 16;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 35;
public override int OldStrReq => 35;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override int ArmorBase => 16;
public override bool AllowMaleWearer => false;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public FemaleStuddedChest() : base( 0x1C02 )
{
Weight = 6.0;
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public FemaleStuddedChest( Serial serial ) : base( serial )
{
}
public override bool AllowMaleWearer => false;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 6.0;
}
}
}
if (Weight == 1.0)
Weight = 6.0;
}
}
}

View file

@ -1,51 +1,51 @@
namespace Server.Items
{
[FlippableAttribute( 0x2B74, 0x316B )]
public class HideChest : BaseArmor
{
public override Race RequiredRace => Race.Elf;
[Flippable(0x2B74, 0x316B)]
public class HideChest : BaseArmor
{
[Constructible]
public HideChest() : base(0x2B74)
{
Weight = 6.0;
}
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public HideChest(Serial serial) : base(serial)
{
}
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override Race RequiredRace => Race.Elf;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int ArmorBase => 15;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override int ArmorBase => 15;
[Constructible]
public HideChest() : base( 0x2B74 )
{
Weight = 6.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public HideChest( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 );
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,53 +1,53 @@
namespace Server.Items
{
[FlippableAttribute( 0x2B79, 0x3170 )]
public class HideFemaleChest : BaseArmor
{
public override Race RequiredRace => Race.Elf;
[Flippable(0x2B79, 0x3170)]
public class HideFemaleChest : BaseArmor
{
[Constructible]
public HideFemaleChest() : base(0x2B79)
{
Weight = 6.0;
}
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public HideFemaleChest(Serial serial) : base(serial)
{
}
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override Race RequiredRace => Race.Elf;
public override int AosStrReq => 35;
public override int OldStrReq => 35;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int ArmorBase => 15;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 35;
public override int OldStrReq => 35;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override int ArmorBase => 15;
public override bool AllowMaleWearer => false;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public HideFemaleChest() : base( 0x2B79 )
{
Weight = 6.0;
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public HideFemaleChest( Serial serial ) : base( serial )
{
}
public override bool AllowMaleWearer => false;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 );
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,51 +1,51 @@
namespace Server.Items
{
[FlippableAttribute( 0x2B75, 0x316C )]
public class HideGloves : BaseArmor
{
public override Race RequiredRace => Race.Elf;
[Flippable(0x2B75, 0x316C)]
public class HideGloves : BaseArmor
{
[Constructible]
public HideGloves() : base(0x2B75)
{
Weight = 2.0;
}
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public HideGloves(Serial serial) : base(serial)
{
}
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override Race RequiredRace => Race.Elf;
public override int AosStrReq => 15;
public override int OldStrReq => 15;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int ArmorBase => 15;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 15;
public override int OldStrReq => 15;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override int ArmorBase => 15;
[Constructible]
public HideGloves() : base( 0x2B75 )
{
Weight = 2.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public HideGloves( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 );
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,52 +1,52 @@
namespace Server.Items
{
[FlippableAttribute( 0x2B76, 0x316D )]
public class HideGorget : BaseArmor
{
public override Race RequiredRace => Race.Elf;
[Flippable(0x2B76, 0x316D)]
public class HideGorget : BaseArmor
{
[Constructible]
public HideGorget() : base(0x2B76)
{
Weight = 3.0;
}
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public HideGorget(Serial serial) : base(serial)
{
}
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override Race RequiredRace => Race.Elf;
public override int AosStrReq => 15;
public override int OldStrReq => 15;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int ArmorBase => 15;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 15;
public override int OldStrReq => 15;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override int ArmorBase => 15;
[Constructible]
public HideGorget() : base( 0x2B76 )
{
Weight = 3.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public HideGorget( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 2.0 )
Weight = 1.0;
}
}
}
if (Weight == 2.0)
Weight = 1.0;
}
}
}

View file

@ -1,51 +1,51 @@
namespace Server.Items
{
[FlippableAttribute( 0x2B78, 0x316F )]
public class HidePants : BaseArmor
{
public override Race RequiredRace => Race.Elf;
[Flippable(0x2B78, 0x316F)]
public class HidePants : BaseArmor
{
[Constructible]
public HidePants() : base(0x2B78)
{
Weight = 5.0;
}
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public HidePants(Serial serial) : base(serial)
{
}
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override Race RequiredRace => Race.Elf;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int ArmorBase => 15;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override int ArmorBase => 15;
[Constructible]
public HidePants() : base( 0x2B78 )
{
Weight = 5.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public HidePants( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 );
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,51 +1,51 @@
namespace Server.Items
{
[FlippableAttribute( 0x2B77, 0x316E )]
public class HidePauldrons : BaseArmor
{
public override Race RequiredRace => Race.Elf;
[Flippable(0x2B77, 0x316E)]
public class HidePauldrons : BaseArmor
{
[Constructible]
public HidePauldrons() : base(0x2B77)
{
Weight = 4.0;
}
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public HidePauldrons(Serial serial) : base(serial)
{
}
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override Race RequiredRace => Race.Elf;
public override int AosStrReq => 20;
public override int OldStrReq => 20;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int ArmorBase => 15;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 20;
public override int OldStrReq => 20;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override int ArmorBase => 15;
[Constructible]
public HidePauldrons() : base( 0x2B77 )
{
Weight = 4.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public HidePauldrons( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 );
}
writer.WriteEncodedInt(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,50 +1,50 @@
namespace Server.Items
{
[FlippableAttribute( 0x13dc, 0x13d4 )]
public class StuddedArms : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
[Flippable(0x13dc, 0x13d4)]
public class StuddedArms : BaseArmor
{
[Constructible]
public StuddedArms() : base(0x13DC)
{
Weight = 4.0;
}
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public StuddedArms(Serial serial) : base(serial)
{
}
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 16;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override int ArmorBase => 16;
[Constructible]
public StuddedArms() : base( 0x13DC )
{
Weight = 4.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public StuddedArms( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 4.0;
}
}
}
if (Weight == 1.0)
Weight = 4.0;
}
}
}

View file

@ -1,49 +1,49 @@
namespace Server.Items
{
[FlippableAttribute( 0x1c0c, 0x1c0d )]
public class StuddedBustierArms : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
[Flippable(0x1c0c, 0x1c0d)]
public class StuddedBustierArms : BaseArmor
{
[Constructible]
public StuddedBustierArms() : base(0x1C0C)
{
Weight = 1.0;
}
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public StuddedBustierArms(Serial serial) : base(serial)
{
}
public override int AosStrReq => 35;
public override int OldStrReq => 35;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 16;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 35;
public override int OldStrReq => 35;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override int ArmorBase => 16;
public override bool AllowMaleWearer => false;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public StuddedBustierArms() : base( 0x1C0C )
{
Weight = 1.0;
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public StuddedBustierArms( Serial serial ) : base( serial )
{
}
public override bool AllowMaleWearer => false;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,50 +1,50 @@
namespace Server.Items
{
[FlippableAttribute( 0x13db, 0x13e2 )]
public class StuddedChest : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
[Flippable(0x13db, 0x13e2)]
public class StuddedChest : BaseArmor
{
[Constructible]
public StuddedChest() : base(0x13DB)
{
Weight = 8.0;
}
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public StuddedChest(Serial serial) : base(serial)
{
}
public override int AosStrReq => 35;
public override int OldStrReq => 35;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 16;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 35;
public override int OldStrReq => 35;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override int ArmorBase => 16;
[Constructible]
public StuddedChest() : base( 0x13DB )
{
Weight = 8.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public StuddedChest( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 8.0;
}
}
}
if (Weight == 1.0)
Weight = 8.0;
}
}
}

View file

@ -1,44 +1,44 @@
namespace Server.Items
{
public class StuddedDo : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public class StuddedDo : BaseArmor
{
[Constructible]
public StuddedDo() : base(0x27C7)
{
Weight = 8.0;
}
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public StuddedDo(Serial serial) : base(serial)
{
}
public override int AosStrReq => 55;
public override int OldStrReq => 55;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 3;
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 55;
public override int OldStrReq => 55;
[Constructible]
public StuddedDo() : base( 0x27C7 )
{
Weight = 8.0;
}
public override int ArmorBase => 3;
public StuddedDo( Serial serial ) : base( serial )
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,50 +1,50 @@
namespace Server.Items
{
[FlippableAttribute( 0x13d5, 0x13dd )]
public class StuddedGloves : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
[Flippable(0x13d5, 0x13dd)]
public class StuddedGloves : BaseArmor
{
[Constructible]
public StuddedGloves() : base(0x13D5)
{
Weight = 1.0;
}
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public StuddedGloves(Serial serial) : base(serial)
{
}
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 16;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override int ArmorBase => 16;
[Constructible]
public StuddedGloves() : base( 0x13D5 )
{
Weight = 1.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public StuddedGloves( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 2.0 )
Weight = 1.0;
}
}
}
if (Weight == 2.0)
Weight = 1.0;
}
}
}

View file

@ -1,49 +1,49 @@
namespace Server.Items
{
public class StuddedGorget : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public class StuddedGorget : BaseArmor
{
[Constructible]
public StuddedGorget() : base(0x13D6)
{
Weight = 1.0;
}
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public StuddedGorget(Serial serial) : base(serial)
{
}
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 16;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override int ArmorBase => 16;
[Constructible]
public StuddedGorget() : base( 0x13D6 )
{
Weight = 1.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public StuddedGorget( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 2.0 )
Weight = 1.0;
}
}
}
if (Weight == 2.0)
Weight = 1.0;
}
}
}

View file

@ -1,44 +1,44 @@
namespace Server.Items
{
public class StuddedHaidate : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public class StuddedHaidate : BaseArmor
{
[Constructible]
public StuddedHaidate() : base(0x278B)
{
Weight = 5.0;
}
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public StuddedHaidate(Serial serial) : base(serial)
{
}
public override int AosStrReq => 30;
public override int OldStrReq => 30;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 3;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 30;
public override int OldStrReq => 30;
[Constructible]
public StuddedHaidate() : base( 0x278B )
{
Weight = 5.0;
}
public override int ArmorBase => 3;
public StuddedHaidate( Serial serial ) : base( serial )
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,44 +1,44 @@
namespace Server.Items
{
public class StuddedHiroSode : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public class StuddedHiroSode : BaseArmor
{
[Constructible]
public StuddedHiroSode() : base(0x277F)
{
Weight = 1.0;
}
public override int InitMinHits => 45;
public override int InitMaxHits => 55;
public StuddedHiroSode(Serial serial) : base(serial)
{
}
public override int AosStrReq => 30;
public override int OldStrReq => 30;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 3;
public override int InitMinHits => 45;
public override int InitMaxHits => 55;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 30;
public override int OldStrReq => 30;
[Constructible]
public StuddedHiroSode() : base( 0x277F )
{
Weight = 1.0;
}
public override int ArmorBase => 3;
public StuddedHiroSode( Serial serial ) : base( serial )
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,50 +1,50 @@
namespace Server.Items
{
[FlippableAttribute( 0x13da, 0x13e1 )]
public class StuddedLegs : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
[Flippable(0x13da, 0x13e1)]
public class StuddedLegs : BaseArmor
{
[Constructible]
public StuddedLegs() : base(0x13DA)
{
Weight = 5.0;
}
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public StuddedLegs(Serial serial) : base(serial)
{
}
public override int AosStrReq => 30;
public override int OldStrReq => 35;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 16;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 30;
public override int OldStrReq => 35;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override int ArmorBase => 16;
[Constructible]
public StuddedLegs() : base( 0x13DA )
{
Weight = 5.0;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public StuddedLegs( Serial serial ) : base( serial )
{
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 3.0 )
Weight = 5.0;
}
}
}
if (Weight == 3.0)
Weight = 5.0;
}
}
}

View file

@ -1,44 +1,44 @@
namespace Server.Items
{
public class StuddedMempo : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public class StuddedMempo : BaseArmor
{
[Constructible]
public StuddedMempo() : base(0x279D)
{
Weight = 2.0;
}
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public StuddedMempo(Serial serial) : base(serial)
{
}
public override int AosStrReq => 30;
public override int OldStrReq => 30;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 3;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 30;
public override int OldStrReq => 30;
[Constructible]
public StuddedMempo() : base( 0x279D )
{
Weight = 2.0;
}
public override int ArmorBase => 3;
public StuddedMempo( Serial serial ) : base( serial )
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,44 +1,44 @@
namespace Server.Items
{
public class StuddedSuneate : BaseArmor
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public class StuddedSuneate : BaseArmor
{
[Constructible]
public StuddedSuneate() : base(0x27D2)
{
Weight = 5.0;
}
public override int InitMinHits => 35;
public override int InitMaxHits => 50;
public StuddedSuneate(Serial serial) : base(serial)
{
}
public override int AosStrReq => 30;
public override int OldStrReq => 30;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 3;
public override int InitMinHits => 35;
public override int InitMaxHits => 50;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 30;
public override int OldStrReq => 30;
[Constructible]
public StuddedSuneate() : base( 0x27D2 )
{
Weight = 5.0;
}
public override int ArmorBase => 3;
public StuddedSuneate( Serial serial ) : base( serial )
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}