Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,41 +1,41 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x1B09, 0x1B10 )]
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public class BonePile : Item, IScissorable
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{
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[Constructible]
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public BonePile( ) : base( 0x1B09 + Utility.Random( 8 ) )
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{
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Stackable = false;
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Weight = 10.0;
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}
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[Flippable(0x1B09, 0x1B10)]
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public class BonePile : Item, IScissorable
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{
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[Constructible]
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public BonePile() : base(0x1B09 + Utility.Random(8))
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{
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Stackable = false;
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Weight = 10.0;
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}
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public BonePile( Serial serial ) : base( serial )
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{
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}
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public BonePile(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public bool Scissor(Mobile from, Scissors scissors)
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{
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if (Deleted || !from.CanSee(this))
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return false;
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writer.Write( (int) 0 ); // version
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}
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base.ScissorHelper(from, new Bone(), Utility.RandomMinMax(10, 15));
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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return true;
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}
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int version = reader.ReadInt();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public bool Scissor( Mobile from, Scissors scissors )
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{
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if ( Deleted || !from.CanSee( this ) )
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return false;
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writer.Write(0); // version
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}
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base.ScissorHelper( from, new Bone(), Utility.RandomMinMax( 10, 15 ) );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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return true;
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,116 +1,114 @@
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using System;
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namespace Server.Items
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{
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public enum HeadType
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{
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Regular,
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Duel,
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Tournament
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}
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public enum HeadType
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{
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Regular,
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Duel,
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Tournament
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}
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public class Head : Item
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{
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[CommandProperty( AccessLevel.GameMaster )]
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public string PlayerName { get; set; }
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public class Head : Item
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{
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[Constructible]
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public Head()
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: this(null)
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{
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public HeadType HeadType { get; set; }
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[Constructible]
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public Head(string playerName)
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: this(HeadType.Regular, playerName)
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{
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}
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public override string DefaultName
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{
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get
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{
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if ( PlayerName == null )
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return base.DefaultName;
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[Constructible]
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public Head(HeadType headType, string playerName)
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: base(0x1DA0)
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{
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HeadType = headType;
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PlayerName = playerName;
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}
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switch ( HeadType )
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{
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default:
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return $"the head of {PlayerName}";
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public Head(Serial serial)
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: base(serial)
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{
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}
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case HeadType.Duel:
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return $"the head of {PlayerName}, taken in a duel";
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[CommandProperty(AccessLevel.GameMaster)]
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public string PlayerName{ get; set; }
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case HeadType.Tournament:
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return $"the head of {PlayerName}, taken in a tournament";
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}
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public HeadType HeadType{ get; set; }
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[Constructible]
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public Head()
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: this( null )
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{
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}
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public override string DefaultName
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{
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get
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{
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if (PlayerName == null)
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return base.DefaultName;
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[Constructible]
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public Head( string playerName )
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: this( HeadType.Regular, playerName )
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{
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}
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switch (HeadType)
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{
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default:
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return $"the head of {PlayerName}";
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[Constructible]
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public Head( HeadType headType, string playerName )
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: base( 0x1DA0 )
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{
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HeadType = headType;
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PlayerName = playerName;
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}
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case HeadType.Duel:
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return $"the head of {PlayerName}, taken in a duel";
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public Head( Serial serial )
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: base( serial )
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{
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}
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case HeadType.Tournament:
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return $"the head of {PlayerName}, taken in a tournament";
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 1 ); // version
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writer.Write(1); // version
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writer.Write( (string) PlayerName );
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writer.WriteEncodedInt( (int) HeadType );
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}
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writer.Write(PlayerName);
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writer.WriteEncodedInt((int)HeadType);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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PlayerName = reader.ReadString();
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HeadType = (HeadType) reader.ReadEncodedInt();
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break;
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switch (version)
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{
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case 1:
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PlayerName = reader.ReadString();
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HeadType = (HeadType)reader.ReadEncodedInt();
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break;
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case 0:
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string format = Name;
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case 0:
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string format = Name;
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if ( format != null )
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{
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if ( format.StartsWith( "the head of " ) )
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format = format.Substring( "the head of ".Length );
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if (format != null)
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{
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if (format.StartsWith("the head of "))
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format = format.Substring("the head of ".Length);
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if ( format.EndsWith( ", taken in a duel" ) )
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{
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format = format.Substring( 0, format.Length - ", taken in a duel".Length );
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HeadType = HeadType.Duel;
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}
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else if ( format.EndsWith( ", taken in a tournament" ) )
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{
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format = format.Substring( 0, format.Length - ", taken in a tournament".Length );
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HeadType = HeadType.Tournament;
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}
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}
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if (format.EndsWith(", taken in a duel"))
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{
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format = format.Substring(0, format.Length - ", taken in a duel".Length);
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HeadType = HeadType.Duel;
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}
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else if (format.EndsWith(", taken in a tournament"))
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{
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format = format.Substring(0, format.Length - ", taken in a tournament".Length);
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HeadType = HeadType.Tournament;
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}
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}
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PlayerName = format;
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Name = null;
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PlayerName = format;
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Name = null;
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break;
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}
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}
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}
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break;
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}
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}
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}
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}
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@ -1,28 +1,28 @@
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namespace Server.Items
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{
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public class LeftArm : Item
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{
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[Constructible]
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public LeftArm() : base( 0x1DA1 )
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{
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}
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public class LeftArm : Item
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{
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[Constructible]
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public LeftArm() : base(0x1DA1)
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{
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}
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public LeftArm( Serial serial ) : base( serial )
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{
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}
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public LeftArm(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,28 +1,28 @@
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namespace Server.Items
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{
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public class LeftLeg : Item
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{
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[Constructible]
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public LeftLeg() : base( 0x1DA3 )
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{
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}
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public class LeftLeg : Item
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{
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[Constructible]
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public LeftLeg() : base(0x1DA3)
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{
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}
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public LeftLeg( Serial serial ) : base( serial )
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{
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}
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public LeftLeg(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,41 +1,41 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x1B17, 0x1B18 )]
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public class RibCage : Item, IScissorable
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{
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[Constructible]
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public RibCage() : base( 0x1B17 + Utility.Random( 2 ) )
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{
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Stackable = false;
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Weight = 5.0;
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}
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[Flippable(0x1B17, 0x1B18)]
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public class RibCage : Item, IScissorable
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{
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[Constructible]
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public RibCage() : base(0x1B17 + Utility.Random(2))
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{
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Stackable = false;
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Weight = 5.0;
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}
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public RibCage( Serial serial ) : base( serial )
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{
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}
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public RibCage(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public bool Scissor(Mobile from, Scissors scissors)
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{
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if (Deleted || !from.CanSee(this))
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return false;
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writer.Write( (int) 0 ); // version
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}
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base.ScissorHelper(from, new Bone(), Utility.RandomMinMax(3, 5));
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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return true;
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}
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int version = reader.ReadInt();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public bool Scissor( Mobile from, Scissors scissors )
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{
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if ( Deleted || !from.CanSee( this ) )
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return false;
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writer.Write(0); // version
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}
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base.ScissorHelper( from, new Bone(), Utility.RandomMinMax( 3, 5 ) );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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return true;
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,28 +1,28 @@
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namespace Server.Items
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{
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public class RightArm : Item
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{
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[Constructible]
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public RightArm() : base( 0x1DA2 )
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{
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}
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public class RightArm : Item
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{
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[Constructible]
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public RightArm() : base(0x1DA2)
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{
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}
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public RightArm( Serial serial ) : base( serial )
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{
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}
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public RightArm(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
|
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,28 +1,28 @@
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namespace Server.Items
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{
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public class RightLeg : Item
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{
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[Constructible]
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public RightLeg() : base( 0x1DA4 )
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{
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}
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public class RightLeg : Item
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{
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[Constructible]
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public RightLeg() : base(0x1DA4)
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{
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}
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public RightLeg( Serial serial ) : base( serial )
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{
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}
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public RightLeg(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
|
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{
|
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base.Serialize(writer);
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|
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writer.Write( (int) 0 ); // version
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}
|
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writer.Write(0); // version
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}
|
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|
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public override void Deserialize( GenericReader reader )
|
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{
|
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
|
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{
|
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base.Deserialize(reader);
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|
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int version = reader.ReadInt();
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}
|
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,29 +1,29 @@
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namespace Server.Items
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{
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public class Torso : Item
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{
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[Constructible]
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public Torso() : base( 0x1D9F )
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{
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Weight = 2.0;
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}
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public class Torso : Item
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{
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[Constructible]
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public Torso() : base(0x1D9F)
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{
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Weight = 2.0;
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}
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public Torso( Serial serial ) : base( serial )
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{
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}
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public Torso(Serial serial) : base(serial)
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{
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}
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|
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public override void Serialize( GenericWriter writer )
|
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{
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base.Serialize( writer );
|
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public override void Serialize(GenericWriter writer)
|
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{
|
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base.Serialize(writer);
|
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|
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writer.Write( (int) 0 ); // version
|
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}
|
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writer.Write(0); // version
|
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}
|
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|
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public override void Deserialize( GenericReader reader )
|
||||
{
|
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base.Deserialize( reader );
|
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public override void Deserialize(GenericReader reader)
|
||||
{
|
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base.Deserialize(reader);
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||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue