Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,36 +1,35 @@
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namespace Server.Items
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{
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public class CrimsonCincture : HalfApron, ITokunoDyable
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{
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public override int LabelNumber => 1075043; // Crimson Cincture
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public class CrimsonCincture : HalfApron, ITokunoDyable
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{
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[Constructible]
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public CrimsonCincture()
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{
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Hue = 0x485;
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[Constructible]
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public CrimsonCincture()
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{
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Hue = 0x485;
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Attributes.BonusDex = 5;
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Attributes.BonusHits = 10;
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Attributes.RegenHits = 2;
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}
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Attributes.BonusDex = 5;
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Attributes.BonusHits = 10;
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Attributes.RegenHits = 2;
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}
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public CrimsonCincture(Serial serial) : base(serial)
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{
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}
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public CrimsonCincture( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1075043; // Crimson Cincture
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,58 +1,58 @@
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namespace Server.Items
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{
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public class DivineCountenance : HornedTribalMask
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{
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public override int LabelNumber => 1061289; // Divine Countenance
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public class DivineCountenance : HornedTribalMask
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{
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[Constructible]
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public DivineCountenance()
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{
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Hue = 0x482;
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public override int ArtifactRarity => 11;
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Attributes.BonusInt = 8;
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Attributes.RegenMana = 2;
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Attributes.ReflectPhysical = 15;
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Attributes.LowerManaCost = 8;
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}
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public override int BasePhysicalResistance => 8;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 9;
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public override int BaseEnergyResistance => 25;
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public DivineCountenance(Serial serial) : base(serial)
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1061289; // Divine Countenance
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[Constructible]
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public DivineCountenance()
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{
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Hue = 0x482;
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public override int ArtifactRarity => 11;
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Attributes.BonusInt = 8;
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Attributes.RegenMana = 2;
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Attributes.ReflectPhysical = 15;
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Attributes.LowerManaCost = 8;
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}
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public override int BasePhysicalResistance => 8;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 9;
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public override int BaseEnergyResistance => 25;
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public DivineCountenance( Serial serial ) : base( serial )
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 1 );
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}
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writer.Write(1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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Resistances.Physical = 0;
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Resistances.Fire = 0;
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Resistances.Cold = 0;
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Resistances.Energy = 0;
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break;
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}
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}
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}
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}
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}
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switch (version)
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{
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case 0:
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{
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Resistances.Physical = 0;
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Resistances.Fire = 0;
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Resistances.Cold = 0;
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Resistances.Energy = 0;
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break;
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}
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}
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}
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}
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}
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@ -1,53 +1,53 @@
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namespace Server.Items
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{
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public class HatOfTheMagi : WizardsHat
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{
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public override int LabelNumber => 1061597; // Hat of the Magi
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public class HatOfTheMagi : WizardsHat
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{
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[Constructible]
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public HatOfTheMagi()
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{
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Hue = 0x481;
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public override int ArtifactRarity => 11;
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Attributes.BonusInt = 8;
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Attributes.RegenMana = 4;
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Attributes.SpellDamage = 10;
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}
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public override int BasePoisonResistance => 20;
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public override int BaseEnergyResistance => 20;
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public HatOfTheMagi(Serial serial) : base(serial)
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1061597; // Hat of the Magi
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[Constructible]
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public HatOfTheMagi()
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{
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Hue = 0x481;
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public override int ArtifactRarity => 11;
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Attributes.BonusInt = 8;
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Attributes.RegenMana = 4;
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Attributes.SpellDamage = 10;
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}
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public override int BasePoisonResistance => 20;
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public override int BaseEnergyResistance => 20;
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public HatOfTheMagi( Serial serial ) : base( serial )
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 1 );
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}
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writer.Write(1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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Resistances.Poison = 0;
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Resistances.Energy = 0;
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break;
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}
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}
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}
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}
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}
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switch (version)
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{
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case 0:
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{
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Resistances.Poison = 0;
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Resistances.Energy = 0;
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break;
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}
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}
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}
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}
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}
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@ -1,53 +1,52 @@
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namespace Server.Items
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{
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public class HuntersHeaddress : DeerMask
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{
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public override int LabelNumber => 1061595; // Hunter's Headdress
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public class HuntersHeaddress : DeerMask
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{
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[Constructible]
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public HuntersHeaddress()
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{
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Hue = 0x594;
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public override int ArtifactRarity => 11;
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SkillBonuses.SetValues(0, SkillName.Archery, 20);
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public override int BaseColdResistance => 23;
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Attributes.BonusDex = 8;
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Attributes.NightSight = 1;
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Attributes.AttackChance = 15;
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public HuntersHeaddress(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public HuntersHeaddress()
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{
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Hue = 0x594;
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public override int LabelNumber => 1061595; // Hunter's Headdress
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SkillBonuses.SetValues( 0, SkillName.Archery, 20 );
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public override int ArtifactRarity => 11;
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Attributes.BonusDex = 8;
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Attributes.NightSight = 1;
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Attributes.AttackChance = 15;
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public override int BaseColdResistance => 23;
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public HuntersHeaddress( Serial serial ) : base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write(1);
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}
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writer.Write( (int) 1 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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Resistances.Cold = 0;
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break;
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}
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}
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}
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}
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}
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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Resistances.Cold = 0;
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break;
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}
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}
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}
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}
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}
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@ -1,51 +1,51 @@
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namespace Server.Items
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{
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public class SpiritOfTheTotem : BearMask
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{
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public override int LabelNumber => 1061599; // Spirit of the Totem
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public class SpiritOfTheTotem : BearMask
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{
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[Constructible]
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public SpiritOfTheTotem()
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{
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Hue = 0x455;
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public override int ArtifactRarity => 11;
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Attributes.BonusStr = 20;
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Attributes.ReflectPhysical = 15;
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Attributes.AttackChance = 15;
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}
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public override int BasePhysicalResistance => 20;
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public SpiritOfTheTotem(Serial serial) : base(serial)
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1061599; // Spirit of the Totem
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[Constructible]
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public SpiritOfTheTotem()
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{
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Hue = 0x455;
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public override int ArtifactRarity => 11;
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Attributes.BonusStr = 20;
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Attributes.ReflectPhysical = 15;
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Attributes.AttackChance = 15;
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}
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public override int BasePhysicalResistance => 20;
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public SpiritOfTheTotem( Serial serial ) : base( serial )
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 1 );
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}
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writer.Write(1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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Resistances.Physical = 0;
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break;
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}
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}
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}
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}
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}
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switch (version)
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{
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case 0:
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{
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Resistances.Physical = 0;
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break;
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}
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}
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}
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}
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}
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File diff suppressed because it is too large
Load diff
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@ -1,307 +1,323 @@
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using System;
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using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public abstract class BaseCloak : BaseClothing
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{
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public BaseCloak( int itemID ) : this( itemID, 0 )
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{
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}
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public abstract class BaseCloak : BaseClothing
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{
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public BaseCloak(int itemID) : this(itemID, 0)
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{
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}
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public BaseCloak( int itemID, int hue ) : base( itemID, Layer.Cloak, hue )
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{
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}
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public BaseCloak(int itemID, int hue) : base(itemID, Layer.Cloak, hue)
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{
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}
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public BaseCloak( Serial serial ) : base( serial )
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{
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}
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public BaseCloak(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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[Flippable]
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public class Cloak : BaseCloak, IArcaneEquip
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{
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#region Arcane Impl
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private int m_MaxArcaneCharges, m_CurArcaneCharges;
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[Flippable]
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public class Cloak : BaseCloak, IArcaneEquip
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{
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[Constructible]
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public Cloak() : this(0)
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{
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int MaxArcaneCharges
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{
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get => m_MaxArcaneCharges;
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set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
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}
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[Constructible]
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public Cloak(int hue) : base(0x1515, hue)
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{
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Weight = 5.0;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int CurArcaneCharges
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{
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get => m_CurArcaneCharges;
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set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
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}
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public Cloak(Serial serial) : base(serial)
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{
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsArcane => ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public void Update()
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{
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if ( IsArcane )
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ItemID = 0x26AD;
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else if ( ItemID == 0x26AD )
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ItemID = 0x1515;
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writer.Write(1); // version
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if ( IsArcane && CurArcaneCharges == 0 )
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Hue = 0;
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}
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if (IsArcane)
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{
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writer.Write(true);
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writer.Write(m_CurArcaneCharges);
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writer.Write(m_MaxArcaneCharges);
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}
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else
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{
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writer.Write(false);
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}
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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if ( IsArcane )
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list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
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}
|
||||
int version = reader.ReadInt();
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
if (reader.ReadBool())
|
||||
{
|
||||
m_CurArcaneCharges = reader.ReadInt();
|
||||
m_MaxArcaneCharges = reader.ReadInt();
|
||||
|
||||
if ( IsArcane )
|
||||
LabelTo( from, 1061837, $"{m_CurArcaneCharges}\t{m_MaxArcaneCharges}");
|
||||
}
|
||||
if (Hue == 2118)
|
||||
Hue = ArcaneGem.DefaultArcaneHue;
|
||||
}
|
||||
|
||||
public void Flip()
|
||||
{
|
||||
if ( ItemID == 0x1515 )
|
||||
ItemID = 0x1530;
|
||||
else if ( ItemID == 0x1530 )
|
||||
ItemID = 0x1515;
|
||||
}
|
||||
#endregion
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Cloak() : this( 0 )
|
||||
{
|
||||
}
|
||||
if (Weight == 4.0)
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Cloak( int hue ) : base( 0x1515, hue )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
#region Arcane Impl
|
||||
|
||||
public Cloak( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
private int m_MaxArcaneCharges, m_CurArcaneCharges;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int MaxArcaneCharges
|
||||
{
|
||||
get => m_MaxArcaneCharges;
|
||||
set
|
||||
{
|
||||
m_MaxArcaneCharges = value;
|
||||
InvalidateProperties();
|
||||
Update();
|
||||
}
|
||||
}
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int CurArcaneCharges
|
||||
{
|
||||
get => m_CurArcaneCharges;
|
||||
set
|
||||
{
|
||||
m_CurArcaneCharges = value;
|
||||
InvalidateProperties();
|
||||
Update();
|
||||
}
|
||||
}
|
||||
|
||||
if ( IsArcane )
|
||||
{
|
||||
writer.Write( true );
|
||||
writer.Write( (int) m_CurArcaneCharges );
|
||||
writer.Write( (int) m_MaxArcaneCharges );
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write( false );
|
||||
}
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsArcane => m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0;
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public void Update()
|
||||
{
|
||||
if (IsArcane)
|
||||
ItemID = 0x26AD;
|
||||
else if (ItemID == 0x26AD)
|
||||
ItemID = 0x1515;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
if (IsArcane && CurArcaneCharges == 0)
|
||||
Hue = 0;
|
||||
}
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
if ( reader.ReadBool() )
|
||||
{
|
||||
m_CurArcaneCharges = reader.ReadInt();
|
||||
m_MaxArcaneCharges = reader.ReadInt();
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if ( Hue == 2118 )
|
||||
Hue = ArcaneGem.DefaultArcaneHue;
|
||||
}
|
||||
if (IsArcane)
|
||||
list.Add(1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges); // arcane charges: ~1_val~ / ~2_val~
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
base.OnSingleClick(from);
|
||||
|
||||
if ( Weight == 4.0 )
|
||||
Weight = 5.0;
|
||||
}
|
||||
}
|
||||
if (IsArcane)
|
||||
LabelTo(from, 1061837, $"{m_CurArcaneCharges}\t{m_MaxArcaneCharges}");
|
||||
}
|
||||
|
||||
[Flippable]
|
||||
public class RewardCloak : BaseCloak, IRewardItem
|
||||
{
|
||||
private int m_LabelNumber;
|
||||
public void Flip()
|
||||
{
|
||||
if (ItemID == 0x1515)
|
||||
ItemID = 0x1530;
|
||||
else if (ItemID == 0x1530)
|
||||
ItemID = 0x1515;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem { get; set; }
|
||||
#endregion
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Number
|
||||
{
|
||||
get => m_LabelNumber;
|
||||
set{ m_LabelNumber = value; InvalidateProperties(); }
|
||||
}
|
||||
[Flippable]
|
||||
public class RewardCloak : BaseCloak, IRewardItem
|
||||
{
|
||||
private int m_LabelNumber;
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_LabelNumber > 0 )
|
||||
return m_LabelNumber;
|
||||
[Constructible]
|
||||
public RewardCloak() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
return base.LabelNumber;
|
||||
}
|
||||
}
|
||||
[Constructible]
|
||||
public RewardCloak(int hue) : this(hue, 0)
|
||||
{
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance => 3;
|
||||
[Constructible]
|
||||
public RewardCloak(int hue, int labelNumber) : base(0x1515, hue)
|
||||
{
|
||||
Weight = 5.0;
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
public override void OnAdded(IEntity parent)
|
||||
{
|
||||
base.OnAdded( parent );
|
||||
m_LabelNumber = labelNumber;
|
||||
}
|
||||
|
||||
if ( parent is Mobile mobile )
|
||||
mobile.VirtualArmorMod += 2;
|
||||
}
|
||||
public RewardCloak(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnRemoved(IEntity parent)
|
||||
{
|
||||
base.OnRemoved( parent );
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int Number
|
||||
{
|
||||
get => m_LabelNumber;
|
||||
set
|
||||
{
|
||||
m_LabelNumber = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
if ( parent is Mobile mobile )
|
||||
mobile.VirtualArmorMod -= 2;
|
||||
}
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_LabelNumber > 0)
|
||||
return m_LabelNumber;
|
||||
|
||||
public override bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
from.SendLocalizedMessage( sender.FailMessage );
|
||||
return false;
|
||||
}
|
||||
return base.LabelNumber;
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
public override int BasePhysicalResistance => 3;
|
||||
|
||||
if ( Core.ML && IsRewardItem )
|
||||
list.Add( RewardSystem.GetRewardYearLabel( this, new object[]{ Hue, m_LabelNumber } ) ); // X Year Veteran Reward
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsRewardItem{ get; set; }
|
||||
|
||||
public override bool CanEquip( Mobile m )
|
||||
{
|
||||
if ( !base.CanEquip( m ) )
|
||||
return false;
|
||||
public override void OnAdded(IEntity parent)
|
||||
{
|
||||
base.OnAdded(parent);
|
||||
|
||||
return !IsRewardItem || RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
|
||||
}
|
||||
if (parent is Mobile mobile)
|
||||
mobile.VirtualArmorMod += 2;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public RewardCloak() : this( 0 )
|
||||
{
|
||||
}
|
||||
public override void OnRemoved(IEntity parent)
|
||||
{
|
||||
base.OnRemoved(parent);
|
||||
|
||||
[Constructible]
|
||||
public RewardCloak( int hue ) : this( hue, 0 )
|
||||
{
|
||||
}
|
||||
if (parent is Mobile mobile)
|
||||
mobile.VirtualArmorMod -= 2;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public RewardCloak( int hue, int labelNumber ) : base( 0x1515, hue )
|
||||
{
|
||||
Weight = 5.0;
|
||||
LootType = LootType.Blessed;
|
||||
public override bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
from.SendLocalizedMessage(sender.FailMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
m_LabelNumber = labelNumber;
|
||||
}
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
public RewardCloak( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
if (Core.ML && IsRewardItem)
|
||||
list.Add(RewardSystem.GetRewardYearLabel(this,
|
||||
new object[] { Hue, m_LabelNumber })); // X Year Veteran Reward
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override bool CanEquip(Mobile m)
|
||||
{
|
||||
if (!base.CanEquip(m))
|
||||
return false;
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
return !IsRewardItem || RewardSystem.CheckIsUsableBy(m, this, new object[] { Hue, m_LabelNumber });
|
||||
}
|
||||
|
||||
writer.Write( (int) m_LabelNumber );
|
||||
writer.Write( (bool) IsRewardItem );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
writer.Write(0); // version
|
||||
|
||||
int version = reader.ReadInt();
|
||||
writer.Write(m_LabelNumber);
|
||||
writer.Write(IsRewardItem);
|
||||
}
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_LabelNumber = reader.ReadInt();
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
if ( Parent is Mobile mobile )
|
||||
mobile.VirtualArmorMod += 2;
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
|
||||
[Flippable( 0x230A, 0x2309 )]
|
||||
public class FurCape : BaseCloak
|
||||
{
|
||||
[Constructible]
|
||||
public FurCape() : this( 0 )
|
||||
{
|
||||
}
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_LabelNumber = reader.ReadInt();
|
||||
IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public FurCape( int hue ) : base( 0x230A, hue )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
if (Parent is Mobile mobile)
|
||||
mobile.VirtualArmorMod += 2;
|
||||
}
|
||||
}
|
||||
|
||||
public FurCape( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
[Flippable(0x230A, 0x2309)]
|
||||
public class FurCape : BaseCloak
|
||||
{
|
||||
[Constructible]
|
||||
public FurCape() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
[Constructible]
|
||||
public FurCape(int hue) : base(0x230A, hue)
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public FurCape(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,301 +1,301 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseMiddleTorso : BaseClothing
|
||||
{
|
||||
public BaseMiddleTorso( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
public abstract class BaseMiddleTorso : BaseClothing
|
||||
{
|
||||
public BaseMiddleTorso(int itemID) : this(itemID, 0)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseMiddleTorso( int itemID, int hue ) : base( itemID, Layer.MiddleTorso, hue )
|
||||
{
|
||||
}
|
||||
public BaseMiddleTorso(int itemID, int hue) : base(itemID, Layer.MiddleTorso, hue)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseMiddleTorso( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public BaseMiddleTorso(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable( 0x1541, 0x1542 )]
|
||||
public class BodySash : BaseMiddleTorso
|
||||
{
|
||||
[Constructible]
|
||||
public BodySash() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x1541, 0x1542)]
|
||||
public class BodySash : BaseMiddleTorso
|
||||
{
|
||||
[Constructible]
|
||||
public BodySash() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BodySash( int hue ) : base( 0x1541, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
[Constructible]
|
||||
public BodySash(int hue) : base(0x1541, hue)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public BodySash( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public BodySash(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable( 0x153d, 0x153e )]
|
||||
public class FullApron : BaseMiddleTorso
|
||||
{
|
||||
[Constructible]
|
||||
public FullApron() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x153d, 0x153e)]
|
||||
public class FullApron : BaseMiddleTorso
|
||||
{
|
||||
[Constructible]
|
||||
public FullApron() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public FullApron( int hue ) : base( 0x153d, hue )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
[Constructible]
|
||||
public FullApron(int hue) : base(0x153d, hue)
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public FullApron( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public FullApron(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable( 0x1f7b, 0x1f7c )]
|
||||
public class Doublet : BaseMiddleTorso
|
||||
{
|
||||
[Constructible]
|
||||
public Doublet() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x1f7b, 0x1f7c)]
|
||||
public class Doublet : BaseMiddleTorso
|
||||
{
|
||||
[Constructible]
|
||||
public Doublet() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Doublet( int hue ) : base( 0x1F7B, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
[Constructible]
|
||||
public Doublet(int hue) : base(0x1F7B, hue)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public Doublet( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public Doublet(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable( 0x1ffd, 0x1ffe )]
|
||||
public class Surcoat : BaseMiddleTorso
|
||||
{
|
||||
[Constructible]
|
||||
public Surcoat() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x1ffd, 0x1ffe)]
|
||||
public class Surcoat : BaseMiddleTorso
|
||||
{
|
||||
[Constructible]
|
||||
public Surcoat() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Surcoat( int hue ) : base( 0x1FFD, hue )
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
[Constructible]
|
||||
public Surcoat(int hue) : base(0x1FFD, hue)
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
|
||||
public Surcoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public Surcoat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 3.0 )
|
||||
Weight = 6.0;
|
||||
}
|
||||
}
|
||||
if (Weight == 3.0)
|
||||
Weight = 6.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable( 0x1fa1, 0x1fa2 )]
|
||||
public class Tunic : BaseMiddleTorso
|
||||
{
|
||||
[Constructible]
|
||||
public Tunic() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x1fa1, 0x1fa2)]
|
||||
public class Tunic : BaseMiddleTorso
|
||||
{
|
||||
[Constructible]
|
||||
public Tunic() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Tunic( int hue ) : base( 0x1FA1, hue )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
[Constructible]
|
||||
public Tunic(int hue) : base(0x1FA1, hue)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public Tunic( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public Tunic(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable( 0x2310, 0x230F )]
|
||||
public class FormalShirt : BaseMiddleTorso
|
||||
{
|
||||
[Constructible]
|
||||
public FormalShirt() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x2310, 0x230F)]
|
||||
public class FormalShirt : BaseMiddleTorso
|
||||
{
|
||||
[Constructible]
|
||||
public FormalShirt() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public FormalShirt( int hue ) : base( 0x2310, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
[Constructible]
|
||||
public FormalShirt(int hue) : base(0x2310, hue)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public FormalShirt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public FormalShirt(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
writer.Write(0); // version
|
||||
|
||||
if ( Weight == 2.0 )
|
||||
Weight = 1.0;
|
||||
}
|
||||
if (Weight == 2.0)
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable( 0x1f9f, 0x1fa0 )]
|
||||
public class JesterSuit : BaseMiddleTorso
|
||||
{
|
||||
[Constructible]
|
||||
public JesterSuit() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x1f9f, 0x1fa0)]
|
||||
public class JesterSuit : BaseMiddleTorso
|
||||
{
|
||||
[Constructible]
|
||||
public JesterSuit() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public JesterSuit( int hue ) : base( 0x1F9F, hue )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
[Constructible]
|
||||
public JesterSuit(int hue) : base(0x1F9F, hue)
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public JesterSuit( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public JesterSuit(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable( 0x27A1, 0x27EC )]
|
||||
public class JinBaori : BaseMiddleTorso
|
||||
{
|
||||
[Constructible]
|
||||
public JinBaori() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x27A1, 0x27EC)]
|
||||
public class JinBaori : BaseMiddleTorso
|
||||
{
|
||||
[Constructible]
|
||||
public JinBaori() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public JinBaori( int hue ) : base( 0x27A1, hue )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
[Constructible]
|
||||
public JinBaori(int hue) : base(0x27A1, hue)
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public JinBaori( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public JinBaori(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,166 +1,166 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseOuterLegs : BaseClothing
|
||||
{
|
||||
public BaseOuterLegs( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
public abstract class BaseOuterLegs : BaseClothing
|
||||
{
|
||||
public BaseOuterLegs(int itemID) : this(itemID, 0)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseOuterLegs( int itemID, int hue ) : base( itemID, Layer.OuterLegs, hue )
|
||||
{
|
||||
}
|
||||
public BaseOuterLegs(int itemID, int hue) : base(itemID, Layer.OuterLegs, hue)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseOuterLegs( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public BaseOuterLegs(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable( 0x230C, 0x230B )]
|
||||
public class FurSarong : BaseOuterLegs
|
||||
{
|
||||
[Constructible]
|
||||
public FurSarong() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x230C, 0x230B)]
|
||||
public class FurSarong : BaseOuterLegs
|
||||
{
|
||||
[Constructible]
|
||||
public FurSarong() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public FurSarong( int hue ) : base( 0x230C, hue )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
[Constructible]
|
||||
public FurSarong(int hue) : base(0x230C, hue)
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public FurSarong( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public FurSarong(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 4.0 )
|
||||
Weight = 3.0;
|
||||
}
|
||||
}
|
||||
if (Weight == 4.0)
|
||||
Weight = 3.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable( 0x1516, 0x1531 )]
|
||||
public class Skirt : BaseOuterLegs
|
||||
{
|
||||
[Constructible]
|
||||
public Skirt() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x1516, 0x1531)]
|
||||
public class Skirt : BaseOuterLegs
|
||||
{
|
||||
[Constructible]
|
||||
public Skirt() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Skirt( int hue ) : base( 0x1516, hue )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
[Constructible]
|
||||
public Skirt(int hue) : base(0x1516, hue)
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public Skirt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public Skirt(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable( 0x1537, 0x1538 )]
|
||||
public class Kilt : BaseOuterLegs
|
||||
{
|
||||
[Constructible]
|
||||
public Kilt() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x1537, 0x1538)]
|
||||
public class Kilt : BaseOuterLegs
|
||||
{
|
||||
[Constructible]
|
||||
public Kilt() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Kilt( int hue ) : base( 0x1537, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
[Constructible]
|
||||
public Kilt(int hue) : base(0x1537, hue)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public Kilt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public Kilt(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable( 0x279A, 0x27E5 )]
|
||||
public class Hakama : BaseOuterLegs
|
||||
{
|
||||
[Constructible]
|
||||
public Hakama() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x279A, 0x27E5)]
|
||||
public class Hakama : BaseOuterLegs
|
||||
{
|
||||
[Constructible]
|
||||
public Hakama() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Hakama( int hue ) : base( 0x279A, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
[Constructible]
|
||||
public Hakama(int hue) : base(0x279A, hue)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public Hakama( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public Hakama(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,165 +1,165 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BasePants : BaseClothing
|
||||
{
|
||||
public BasePants( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
public abstract class BasePants : BaseClothing
|
||||
{
|
||||
public BasePants(int itemID) : this(itemID, 0)
|
||||
{
|
||||
}
|
||||
|
||||
public BasePants( int itemID, int hue ) : base( itemID, Layer.Pants, hue )
|
||||
{
|
||||
}
|
||||
public BasePants(int itemID, int hue) : base(itemID, Layer.Pants, hue)
|
||||
{
|
||||
}
|
||||
|
||||
public BasePants( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public BasePants(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x152e, 0x152f )]
|
||||
public class ShortPants : BasePants
|
||||
{
|
||||
[Constructible]
|
||||
public ShortPants() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x152e, 0x152f)]
|
||||
public class ShortPants : BasePants
|
||||
{
|
||||
[Constructible]
|
||||
public ShortPants() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ShortPants( int hue ) : base( 0x152E, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
[Constructible]
|
||||
public ShortPants(int hue) : base(0x152E, hue)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public ShortPants( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public ShortPants(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1539, 0x153a )]
|
||||
public class LongPants : BasePants
|
||||
{
|
||||
[Constructible]
|
||||
public LongPants() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x1539, 0x153a)]
|
||||
public class LongPants : BasePants
|
||||
{
|
||||
[Constructible]
|
||||
public LongPants() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public LongPants( int hue ) : base( 0x1539, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
[Constructible]
|
||||
public LongPants(int hue) : base(0x1539, hue)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public LongPants( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public LongPants(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable( 0x279B, 0x27E6 )]
|
||||
public class TattsukeHakama : BasePants
|
||||
{
|
||||
[Constructible]
|
||||
public TattsukeHakama() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x279B, 0x27E6)]
|
||||
public class TattsukeHakama : BasePants
|
||||
{
|
||||
[Constructible]
|
||||
public TattsukeHakama() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public TattsukeHakama( int hue ) : base( 0x279B, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
[Constructible]
|
||||
public TattsukeHakama(int hue) : base(0x279B, hue)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public TattsukeHakama( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public TattsukeHakama(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x2FC3, 0x3179 )]
|
||||
public class ElvenPants : BasePants
|
||||
{
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
[Flippable(0x2FC3, 0x3179)]
|
||||
public class ElvenPants : BasePants
|
||||
{
|
||||
[Constructible]
|
||||
public ElvenPants() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ElvenPants() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public ElvenPants(int hue) : base(0x2FC3, hue)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ElvenPants( int hue ) : base( 0x2FC3, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public ElvenPants(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public ElvenPants( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,202 +1,203 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseShirt : BaseClothing
|
||||
{
|
||||
public BaseShirt( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
public abstract class BaseShirt : BaseClothing
|
||||
{
|
||||
public BaseShirt(int itemID) : this(itemID, 0)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseShirt( int itemID, int hue ) : base( itemID, Layer.Shirt, hue )
|
||||
{
|
||||
}
|
||||
public BaseShirt(int itemID, int hue) : base(itemID, Layer.Shirt, hue)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseShirt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public BaseShirt(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1efd, 0x1efe )]
|
||||
public class FancyShirt : BaseShirt
|
||||
{
|
||||
[Constructible]
|
||||
public FancyShirt() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x1efd, 0x1efe)]
|
||||
public class FancyShirt : BaseShirt
|
||||
{
|
||||
[Constructible]
|
||||
public FancyShirt() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public FancyShirt( int hue ) : base( 0x1EFD, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
[Constructible]
|
||||
public FancyShirt(int hue) : base(0x1EFD, hue)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public FancyShirt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public FancyShirt(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1517, 0x1518 )]
|
||||
public class Shirt : BaseShirt
|
||||
{
|
||||
[Constructible]
|
||||
public Shirt() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x1517, 0x1518)]
|
||||
public class Shirt : BaseShirt
|
||||
{
|
||||
[Constructible]
|
||||
public Shirt() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Shirt( int hue ) : base( 0x1517, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
[Constructible]
|
||||
public Shirt(int hue) : base(0x1517, hue)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Shirt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public Shirt(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 2.0 )
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
if (Weight == 2.0)
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable( 0x2794, 0x27DF )]
|
||||
public class ClothNinjaJacket : BaseShirt
|
||||
{
|
||||
[Constructible]
|
||||
public ClothNinjaJacket() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x2794, 0x27DF)]
|
||||
public class ClothNinjaJacket : BaseShirt
|
||||
{
|
||||
[Constructible]
|
||||
public ClothNinjaJacket() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ClothNinjaJacket( int hue ) : base( 0x2794, hue )
|
||||
{
|
||||
Weight = 5.0;
|
||||
Layer = Layer.InnerTorso;
|
||||
}
|
||||
[Constructible]
|
||||
public ClothNinjaJacket(int hue) : base(0x2794, hue)
|
||||
{
|
||||
Weight = 5.0;
|
||||
Layer = Layer.InnerTorso;
|
||||
}
|
||||
|
||||
public ClothNinjaJacket( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public ClothNinjaJacket(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class ElvenShirt : BaseShirt
|
||||
{
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
public class ElvenShirt : BaseShirt
|
||||
{
|
||||
[Constructible]
|
||||
public ElvenShirt() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ElvenShirt() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public ElvenShirt(int hue) : base(0x3175, hue)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ElvenShirt( int hue ) : base( 0x3175, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public ElvenShirt(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public ElvenShirt(Serial serial)
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class ElvenDarkShirt : BaseShirt
|
||||
{
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
[Constructible]
|
||||
public ElvenDarkShirt() : this( 0 )
|
||||
{
|
||||
}
|
||||
public class ElvenDarkShirt : BaseShirt
|
||||
{
|
||||
[Constructible]
|
||||
public ElvenDarkShirt() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ElvenDarkShirt( int hue ) : base( 0x3176, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
[Constructible]
|
||||
public ElvenDarkShirt(int hue) : base(0x3176, hue)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public ElvenDarkShirt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public ElvenDarkShirt(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,460 +1,470 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseShoes : BaseClothing
|
||||
{
|
||||
public BaseShoes( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseShoes( int itemID, int hue ) : base( itemID, Layer.Shoes, hue )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseShoes( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool Scissor( Mobile from, Scissors scissors )
|
||||
{
|
||||
if ( DefaultResource == CraftResource.None )
|
||||
return base.Scissor( from, scissors );
|
||||
|
||||
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 2 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 2: break; // empty, resource removed
|
||||
case 1:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_Resource = DefaultResource;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable( 0x2307, 0x2308 )]
|
||||
public class FurBoots : BaseShoes
|
||||
{
|
||||
[Constructible]
|
||||
public FurBoots() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public FurBoots( int hue ) : base( 0x2307, hue )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public FurBoots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x170b, 0x170c )]
|
||||
public class Boots : BaseShoes
|
||||
{
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
[Constructible]
|
||||
public Boots() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Boots( int hue ) : base( 0x170B, hue )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public Boots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable]
|
||||
public class ThighBoots : BaseShoes, IArcaneEquip
|
||||
{
|
||||
#region Arcane Impl
|
||||
private int m_MaxArcaneCharges, m_CurArcaneCharges;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MaxArcaneCharges
|
||||
{
|
||||
get => m_MaxArcaneCharges;
|
||||
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int CurArcaneCharges
|
||||
{
|
||||
get => m_CurArcaneCharges;
|
||||
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsArcane => ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 );
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
|
||||
if ( IsArcane )
|
||||
LabelTo( from, 1061837, $"{m_CurArcaneCharges}\t{m_MaxArcaneCharges}");
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if ( IsArcane )
|
||||
ItemID = 0x26AF;
|
||||
else if ( ItemID == 0x26AF )
|
||||
ItemID = 0x1711;
|
||||
|
||||
if ( IsArcane && CurArcaneCharges == 0 )
|
||||
Hue = 0;
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( IsArcane )
|
||||
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
|
||||
}
|
||||
|
||||
public void Flip()
|
||||
{
|
||||
if ( ItemID == 0x1711 )
|
||||
ItemID = 0x1712;
|
||||
else if ( ItemID == 0x1712 )
|
||||
ItemID = 0x1711;
|
||||
}
|
||||
#endregion
|
||||
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
[Constructible]
|
||||
public ThighBoots() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ThighBoots( int hue ) : base( 0x1711, hue )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public ThighBoots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
if ( IsArcane )
|
||||
{
|
||||
writer.Write( true );
|
||||
writer.Write( (int) m_CurArcaneCharges );
|
||||
writer.Write( (int) m_MaxArcaneCharges );
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write( false );
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
if ( reader.ReadBool() )
|
||||
{
|
||||
m_CurArcaneCharges = reader.ReadInt();
|
||||
m_MaxArcaneCharges = reader.ReadInt();
|
||||
|
||||
if ( Hue == 2118 )
|
||||
Hue = ArcaneGem.DefaultArcaneHue;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x170f, 0x1710 )]
|
||||
public class Shoes : BaseShoes
|
||||
{
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
[Constructible]
|
||||
public Shoes() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Shoes( int hue ) : base( 0x170F, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public Shoes( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x170d, 0x170e )]
|
||||
public class Sandals : BaseShoes
|
||||
{
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
[Constructible]
|
||||
public Sandals() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Sandals( int hue ) : base( 0x170D, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Sandals( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable( 0x2797, 0x27E2 )]
|
||||
public class NinjaTabi : BaseShoes
|
||||
{
|
||||
[Constructible]
|
||||
public NinjaTabi() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public NinjaTabi( int hue ) : base( 0x2797, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public NinjaTabi( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable( 0x2796, 0x27E1 )]
|
||||
public class SamuraiTabi : BaseShoes
|
||||
{
|
||||
[Constructible]
|
||||
public SamuraiTabi() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SamuraiTabi( int hue ) : base( 0x2796, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public SamuraiTabi( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable( 0x2796, 0x27E1 )]
|
||||
public class Waraji : BaseShoes
|
||||
{
|
||||
[Constructible]
|
||||
public Waraji() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Waraji( int hue ) : base( 0x2796, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public Waraji( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x2FC4, 0x317A )]
|
||||
public class ElvenBoots : BaseShoes
|
||||
{
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
|
||||
[Constructible]
|
||||
public ElvenBoots() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ElvenBoots( int hue ) : base( 0x2FC4, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public ElvenBoots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public abstract class BaseShoes : BaseClothing
|
||||
{
|
||||
public BaseShoes(int itemID) : this(itemID, 0)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseShoes(int itemID, int hue) : base(itemID, Layer.Shoes, hue)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseShoes(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (DefaultResource == CraftResource.None)
|
||||
return base.Scissor(from, scissors);
|
||||
|
||||
from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(2); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 2: break; // empty, resource removed
|
||||
case 1:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_Resource = DefaultResource;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x2307, 0x2308)]
|
||||
public class FurBoots : BaseShoes
|
||||
{
|
||||
[Constructible]
|
||||
public FurBoots() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public FurBoots(int hue) : base(0x2307, hue)
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public FurBoots(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x170b, 0x170c)]
|
||||
public class Boots : BaseShoes
|
||||
{
|
||||
[Constructible]
|
||||
public Boots() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Boots(int hue) : base(0x170B, hue)
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public Boots(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable]
|
||||
public class ThighBoots : BaseShoes, IArcaneEquip
|
||||
{
|
||||
[Constructible]
|
||||
public ThighBoots() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ThighBoots(int hue) : base(0x1711, hue)
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public ThighBoots(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
if (IsArcane)
|
||||
{
|
||||
writer.Write(true);
|
||||
writer.Write(m_CurArcaneCharges);
|
||||
writer.Write(m_MaxArcaneCharges);
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write(false);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
if (reader.ReadBool())
|
||||
{
|
||||
m_CurArcaneCharges = reader.ReadInt();
|
||||
m_MaxArcaneCharges = reader.ReadInt();
|
||||
|
||||
if (Hue == 2118)
|
||||
Hue = ArcaneGem.DefaultArcaneHue;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Arcane Impl
|
||||
|
||||
private int m_MaxArcaneCharges, m_CurArcaneCharges;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int MaxArcaneCharges
|
||||
{
|
||||
get => m_MaxArcaneCharges;
|
||||
set
|
||||
{
|
||||
m_MaxArcaneCharges = value;
|
||||
InvalidateProperties();
|
||||
Update();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int CurArcaneCharges
|
||||
{
|
||||
get => m_CurArcaneCharges;
|
||||
set
|
||||
{
|
||||
m_CurArcaneCharges = value;
|
||||
InvalidateProperties();
|
||||
Update();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsArcane => m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0;
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
base.OnSingleClick(from);
|
||||
|
||||
if (IsArcane)
|
||||
LabelTo(from, 1061837, $"{m_CurArcaneCharges}\t{m_MaxArcaneCharges}");
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (IsArcane)
|
||||
ItemID = 0x26AF;
|
||||
else if (ItemID == 0x26AF)
|
||||
ItemID = 0x1711;
|
||||
|
||||
if (IsArcane && CurArcaneCharges == 0)
|
||||
Hue = 0;
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (IsArcane)
|
||||
list.Add(1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges); // arcane charges: ~1_val~ / ~2_val~
|
||||
}
|
||||
|
||||
public void Flip()
|
||||
{
|
||||
if (ItemID == 0x1711)
|
||||
ItemID = 0x1712;
|
||||
else if (ItemID == 0x1712)
|
||||
ItemID = 0x1711;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
[Flippable(0x170f, 0x1710)]
|
||||
public class Shoes : BaseShoes
|
||||
{
|
||||
[Constructible]
|
||||
public Shoes() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Shoes(int hue) : base(0x170F, hue)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public Shoes(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x170d, 0x170e)]
|
||||
public class Sandals : BaseShoes
|
||||
{
|
||||
[Constructible]
|
||||
public Sandals() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Sandals(int hue) : base(0x170D, hue)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Sandals(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x2797, 0x27E2)]
|
||||
public class NinjaTabi : BaseShoes
|
||||
{
|
||||
[Constructible]
|
||||
public NinjaTabi() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public NinjaTabi(int hue) : base(0x2797, hue)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public NinjaTabi(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x2796, 0x27E1)]
|
||||
public class SamuraiTabi : BaseShoes
|
||||
{
|
||||
[Constructible]
|
||||
public SamuraiTabi() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SamuraiTabi(int hue) : base(0x2796, hue)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public SamuraiTabi(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x2796, 0x27E1)]
|
||||
public class Waraji : BaseShoes
|
||||
{
|
||||
[Constructible]
|
||||
public Waraji() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Waraji(int hue) : base(0x2796, hue)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public Waraji(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x2FC4, 0x317A)]
|
||||
public class ElvenBoots : BaseShoes
|
||||
{
|
||||
[Constructible]
|
||||
public ElvenBoots() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ElvenBoots(int hue) : base(0x2FC4, hue)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public ElvenBoots(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
|
||||
public override bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,145 +1,144 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseWaist : BaseClothing
|
||||
{
|
||||
public BaseWaist(int itemID) : this(itemID, 0)
|
||||
{
|
||||
}
|
||||
|
||||
public abstract class BaseWaist : BaseClothing
|
||||
{
|
||||
public BaseWaist( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
public BaseWaist(int itemID, int hue) : base(itemID, Layer.Waist, hue)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseWaist( int itemID, int hue ) : base( itemID, Layer.Waist, hue )
|
||||
{
|
||||
}
|
||||
public BaseWaist(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseWaist( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
[Flippable(0x153b, 0x153c)]
|
||||
public class HalfApron : BaseWaist
|
||||
{
|
||||
[Constructible]
|
||||
public HalfApron() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x153b, 0x153c )]
|
||||
public class HalfApron : BaseWaist
|
||||
{
|
||||
[Constructible]
|
||||
public HalfApron() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public HalfApron(int hue) : base(0x153b, hue)
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public HalfApron( int hue ) : base( 0x153b, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
public HalfApron(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public HalfApron( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
[Flippable(0x27A0, 0x27EB)]
|
||||
public class Obi : BaseWaist
|
||||
{
|
||||
[Constructible]
|
||||
public Obi() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[Flippable( 0x27A0, 0x27EB )]
|
||||
public class Obi : BaseWaist
|
||||
{
|
||||
[Constructible]
|
||||
public Obi() : this( 0 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public Obi(int hue) : base(0x27A0, hue)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Obi( int hue ) : base( 0x27A0, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public Obi(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public Obi( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
[Flippable(0x2B68, 0x315F)]
|
||||
public class WoodlandBelt : BaseWaist
|
||||
{
|
||||
[Constructible]
|
||||
public WoodlandBelt() : this(0)
|
||||
{
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x2B68, 0x315F )]
|
||||
public class WoodlandBelt : BaseWaist
|
||||
{
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
[Constructible]
|
||||
public WoodlandBelt(int hue) : base(0x2B68, hue)
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public WoodlandBelt() : this( 0 )
|
||||
{
|
||||
}
|
||||
public WoodlandBelt(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public WoodlandBelt( int hue ) : base( 0x2B68, hue )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
|
||||
public WoodlandBelt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
from.SendLocalizedMessage(sender.FailMessage);
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
from.SendLocalizedMessage( sender.FailMessage );
|
||||
return false;
|
||||
}
|
||||
public override bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool Scissor( Mobile from, Scissors scissors )
|
||||
{
|
||||
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
|
||||
return false;
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue