Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

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@ -1,36 +1,35 @@
namespace Server.Items
{
public class CrimsonCincture : HalfApron, ITokunoDyable
{
public override int LabelNumber => 1075043; // Crimson Cincture
public class CrimsonCincture : HalfApron, ITokunoDyable
{
[Constructible]
public CrimsonCincture()
{
Hue = 0x485;
[Constructible]
public CrimsonCincture()
{
Hue = 0x485;
Attributes.BonusDex = 5;
Attributes.BonusHits = 10;
Attributes.RegenHits = 2;
}
Attributes.BonusDex = 5;
Attributes.BonusHits = 10;
Attributes.RegenHits = 2;
}
public CrimsonCincture(Serial serial) : base(serial)
{
}
public CrimsonCincture( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1075043; // Crimson Cincture
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -1,58 +1,58 @@
namespace Server.Items
{
public class DivineCountenance : HornedTribalMask
{
public override int LabelNumber => 1061289; // Divine Countenance
public class DivineCountenance : HornedTribalMask
{
[Constructible]
public DivineCountenance()
{
Hue = 0x482;
public override int ArtifactRarity => 11;
Attributes.BonusInt = 8;
Attributes.RegenMana = 2;
Attributes.ReflectPhysical = 15;
Attributes.LowerManaCost = 8;
}
public override int BasePhysicalResistance => 8;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 9;
public override int BaseEnergyResistance => 25;
public DivineCountenance(Serial serial) : base(serial)
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int LabelNumber => 1061289; // Divine Countenance
[Constructible]
public DivineCountenance()
{
Hue = 0x482;
public override int ArtifactRarity => 11;
Attributes.BonusInt = 8;
Attributes.RegenMana = 2;
Attributes.ReflectPhysical = 15;
Attributes.LowerManaCost = 8;
}
public override int BasePhysicalResistance => 8;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 9;
public override int BaseEnergyResistance => 25;
public DivineCountenance( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 );
}
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
Resistances.Physical = 0;
Resistances.Fire = 0;
Resistances.Cold = 0;
Resistances.Energy = 0;
break;
}
}
}
}
}
switch (version)
{
case 0:
{
Resistances.Physical = 0;
Resistances.Fire = 0;
Resistances.Cold = 0;
Resistances.Energy = 0;
break;
}
}
}
}
}

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@ -1,53 +1,53 @@
namespace Server.Items
{
public class HatOfTheMagi : WizardsHat
{
public override int LabelNumber => 1061597; // Hat of the Magi
public class HatOfTheMagi : WizardsHat
{
[Constructible]
public HatOfTheMagi()
{
Hue = 0x481;
public override int ArtifactRarity => 11;
Attributes.BonusInt = 8;
Attributes.RegenMana = 4;
Attributes.SpellDamage = 10;
}
public override int BasePoisonResistance => 20;
public override int BaseEnergyResistance => 20;
public HatOfTheMagi(Serial serial) : base(serial)
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int LabelNumber => 1061597; // Hat of the Magi
[Constructible]
public HatOfTheMagi()
{
Hue = 0x481;
public override int ArtifactRarity => 11;
Attributes.BonusInt = 8;
Attributes.RegenMana = 4;
Attributes.SpellDamage = 10;
}
public override int BasePoisonResistance => 20;
public override int BaseEnergyResistance => 20;
public HatOfTheMagi( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 );
}
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
Resistances.Poison = 0;
Resistances.Energy = 0;
break;
}
}
}
}
}
switch (version)
{
case 0:
{
Resistances.Poison = 0;
Resistances.Energy = 0;
break;
}
}
}
}
}

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@ -1,53 +1,52 @@
namespace Server.Items
{
public class HuntersHeaddress : DeerMask
{
public override int LabelNumber => 1061595; // Hunter's Headdress
public class HuntersHeaddress : DeerMask
{
[Constructible]
public HuntersHeaddress()
{
Hue = 0x594;
public override int ArtifactRarity => 11;
SkillBonuses.SetValues(0, SkillName.Archery, 20);
public override int BaseColdResistance => 23;
Attributes.BonusDex = 8;
Attributes.NightSight = 1;
Attributes.AttackChance = 15;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public HuntersHeaddress(Serial serial) : base(serial)
{
}
[Constructible]
public HuntersHeaddress()
{
Hue = 0x594;
public override int LabelNumber => 1061595; // Hunter's Headdress
SkillBonuses.SetValues( 0, SkillName.Archery, 20 );
public override int ArtifactRarity => 11;
Attributes.BonusDex = 8;
Attributes.NightSight = 1;
Attributes.AttackChance = 15;
public override int BaseColdResistance => 23;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public HuntersHeaddress( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write(1);
}
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
Resistances.Cold = 0;
break;
}
}
}
}
}
int version = reader.ReadInt();
switch (version)
{
case 0:
{
Resistances.Cold = 0;
break;
}
}
}
}
}

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@ -1,51 +1,51 @@
namespace Server.Items
{
public class SpiritOfTheTotem : BearMask
{
public override int LabelNumber => 1061599; // Spirit of the Totem
public class SpiritOfTheTotem : BearMask
{
[Constructible]
public SpiritOfTheTotem()
{
Hue = 0x455;
public override int ArtifactRarity => 11;
Attributes.BonusStr = 20;
Attributes.ReflectPhysical = 15;
Attributes.AttackChance = 15;
}
public override int BasePhysicalResistance => 20;
public SpiritOfTheTotem(Serial serial) : base(serial)
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int LabelNumber => 1061599; // Spirit of the Totem
[Constructible]
public SpiritOfTheTotem()
{
Hue = 0x455;
public override int ArtifactRarity => 11;
Attributes.BonusStr = 20;
Attributes.ReflectPhysical = 15;
Attributes.AttackChance = 15;
}
public override int BasePhysicalResistance => 20;
public SpiritOfTheTotem( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 );
}
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
Resistances.Physical = 0;
break;
}
}
}
}
}
switch (version)
{
case 0:
{
Resistances.Physical = 0;
break;
}
}
}
}
}

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@ -1,307 +1,323 @@
using System;
using Server.Engines.VeteranRewards;
namespace Server.Items
{
public abstract class BaseCloak : BaseClothing
{
public BaseCloak( int itemID ) : this( itemID, 0 )
{
}
public abstract class BaseCloak : BaseClothing
{
public BaseCloak(int itemID) : this(itemID, 0)
{
}
public BaseCloak( int itemID, int hue ) : base( itemID, Layer.Cloak, hue )
{
}
public BaseCloak(int itemID, int hue) : base(itemID, Layer.Cloak, hue)
{
}
public BaseCloak( Serial serial ) : base( serial )
{
}
public BaseCloak(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[Flippable]
public class Cloak : BaseCloak, IArcaneEquip
{
#region Arcane Impl
private int m_MaxArcaneCharges, m_CurArcaneCharges;
[Flippable]
public class Cloak : BaseCloak, IArcaneEquip
{
[Constructible]
public Cloak() : this(0)
{
}
[CommandProperty( AccessLevel.GameMaster )]
public int MaxArcaneCharges
{
get => m_MaxArcaneCharges;
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
}
[Constructible]
public Cloak(int hue) : base(0x1515, hue)
{
Weight = 5.0;
}
[CommandProperty( AccessLevel.GameMaster )]
public int CurArcaneCharges
{
get => m_CurArcaneCharges;
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
}
public Cloak(Serial serial) : base(serial)
{
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsArcane => ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public void Update()
{
if ( IsArcane )
ItemID = 0x26AD;
else if ( ItemID == 0x26AD )
ItemID = 0x1515;
writer.Write(1); // version
if ( IsArcane && CurArcaneCharges == 0 )
Hue = 0;
}
if (IsArcane)
{
writer.Write(true);
writer.Write(m_CurArcaneCharges);
writer.Write(m_MaxArcaneCharges);
}
else
{
writer.Write(false);
}
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
if ( IsArcane )
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
}
int version = reader.ReadInt();
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
switch (version)
{
case 1:
{
if (reader.ReadBool())
{
m_CurArcaneCharges = reader.ReadInt();
m_MaxArcaneCharges = reader.ReadInt();
if ( IsArcane )
LabelTo( from, 1061837, $"{m_CurArcaneCharges}\t{m_MaxArcaneCharges}");
}
if (Hue == 2118)
Hue = ArcaneGem.DefaultArcaneHue;
}
public void Flip()
{
if ( ItemID == 0x1515 )
ItemID = 0x1530;
else if ( ItemID == 0x1530 )
ItemID = 0x1515;
}
#endregion
break;
}
}
[Constructible]
public Cloak() : this( 0 )
{
}
if (Weight == 4.0)
Weight = 5.0;
}
[Constructible]
public Cloak( int hue ) : base( 0x1515, hue )
{
Weight = 5.0;
}
#region Arcane Impl
public Cloak( Serial serial ) : base( serial )
{
}
private int m_MaxArcaneCharges, m_CurArcaneCharges;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
[CommandProperty(AccessLevel.GameMaster)]
public int MaxArcaneCharges
{
get => m_MaxArcaneCharges;
set
{
m_MaxArcaneCharges = value;
InvalidateProperties();
Update();
}
}
writer.Write( (int) 1 ); // version
[CommandProperty(AccessLevel.GameMaster)]
public int CurArcaneCharges
{
get => m_CurArcaneCharges;
set
{
m_CurArcaneCharges = value;
InvalidateProperties();
Update();
}
}
if ( IsArcane )
{
writer.Write( true );
writer.Write( (int) m_CurArcaneCharges );
writer.Write( (int) m_MaxArcaneCharges );
}
else
{
writer.Write( false );
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsArcane => m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0;
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public void Update()
{
if (IsArcane)
ItemID = 0x26AD;
else if (ItemID == 0x26AD)
ItemID = 0x1515;
int version = reader.ReadInt();
if (IsArcane && CurArcaneCharges == 0)
Hue = 0;
}
switch ( version )
{
case 1:
{
if ( reader.ReadBool() )
{
m_CurArcaneCharges = reader.ReadInt();
m_MaxArcaneCharges = reader.ReadInt();
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if ( Hue == 2118 )
Hue = ArcaneGem.DefaultArcaneHue;
}
if (IsArcane)
list.Add(1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges); // arcane charges: ~1_val~ / ~2_val~
}
break;
}
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
if ( Weight == 4.0 )
Weight = 5.0;
}
}
if (IsArcane)
LabelTo(from, 1061837, $"{m_CurArcaneCharges}\t{m_MaxArcaneCharges}");
}
[Flippable]
public class RewardCloak : BaseCloak, IRewardItem
{
private int m_LabelNumber;
public void Flip()
{
if (ItemID == 0x1515)
ItemID = 0x1530;
else if (ItemID == 0x1530)
ItemID = 0x1515;
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem { get; set; }
#endregion
}
[CommandProperty( AccessLevel.GameMaster )]
public int Number
{
get => m_LabelNumber;
set{ m_LabelNumber = value; InvalidateProperties(); }
}
[Flippable]
public class RewardCloak : BaseCloak, IRewardItem
{
private int m_LabelNumber;
public override int LabelNumber
{
get
{
if ( m_LabelNumber > 0 )
return m_LabelNumber;
[Constructible]
public RewardCloak() : this(0)
{
}
return base.LabelNumber;
}
}
[Constructible]
public RewardCloak(int hue) : this(hue, 0)
{
}
public override int BasePhysicalResistance => 3;
[Constructible]
public RewardCloak(int hue, int labelNumber) : base(0x1515, hue)
{
Weight = 5.0;
LootType = LootType.Blessed;
public override void OnAdded(IEntity parent)
{
base.OnAdded( parent );
m_LabelNumber = labelNumber;
}
if ( parent is Mobile mobile )
mobile.VirtualArmorMod += 2;
}
public RewardCloak(Serial serial) : base(serial)
{
}
public override void OnRemoved(IEntity parent)
{
base.OnRemoved( parent );
[CommandProperty(AccessLevel.GameMaster)]
public int Number
{
get => m_LabelNumber;
set
{
m_LabelNumber = value;
InvalidateProperties();
}
}
if ( parent is Mobile mobile )
mobile.VirtualArmorMod -= 2;
}
public override int LabelNumber
{
get
{
if (m_LabelNumber > 0)
return m_LabelNumber;
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
return base.LabelNumber;
}
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
public override int BasePhysicalResistance => 3;
if ( Core.ML && IsRewardItem )
list.Add( RewardSystem.GetRewardYearLabel( this, new object[]{ Hue, m_LabelNumber } ) ); // X Year Veteran Reward
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem{ get; set; }
public override bool CanEquip( Mobile m )
{
if ( !base.CanEquip( m ) )
return false;
public override void OnAdded(IEntity parent)
{
base.OnAdded(parent);
return !IsRewardItem || RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
}
if (parent is Mobile mobile)
mobile.VirtualArmorMod += 2;
}
[Constructible]
public RewardCloak() : this( 0 )
{
}
public override void OnRemoved(IEntity parent)
{
base.OnRemoved(parent);
[Constructible]
public RewardCloak( int hue ) : this( hue, 0 )
{
}
if (parent is Mobile mobile)
mobile.VirtualArmorMod -= 2;
}
[Constructible]
public RewardCloak( int hue, int labelNumber ) : base( 0x1515, hue )
{
Weight = 5.0;
LootType = LootType.Blessed;
public override bool Dye(Mobile from, DyeTub sender)
{
from.SendLocalizedMessage(sender.FailMessage);
return false;
}
m_LabelNumber = labelNumber;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
public RewardCloak( Serial serial ) : base( serial )
{
}
if (Core.ML && IsRewardItem)
list.Add(RewardSystem.GetRewardYearLabel(this,
new object[] { Hue, m_LabelNumber })); // X Year Veteran Reward
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override bool CanEquip(Mobile m)
{
if (!base.CanEquip(m))
return false;
writer.Write( (int) 0 ); // version
return !IsRewardItem || RewardSystem.CheckIsUsableBy(m, this, new object[] { Hue, m_LabelNumber });
}
writer.Write( (int) m_LabelNumber );
writer.Write( (bool) IsRewardItem );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
int version = reader.ReadInt();
writer.Write(m_LabelNumber);
writer.Write(IsRewardItem);
}
switch ( version )
{
case 0:
{
m_LabelNumber = reader.ReadInt();
IsRewardItem = reader.ReadBool();
break;
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
if ( Parent is Mobile mobile )
mobile.VirtualArmorMod += 2;
}
}
int version = reader.ReadInt();
[Flippable( 0x230A, 0x2309 )]
public class FurCape : BaseCloak
{
[Constructible]
public FurCape() : this( 0 )
{
}
switch (version)
{
case 0:
{
m_LabelNumber = reader.ReadInt();
IsRewardItem = reader.ReadBool();
break;
}
}
[Constructible]
public FurCape( int hue ) : base( 0x230A, hue )
{
Weight = 4.0;
}
if (Parent is Mobile mobile)
mobile.VirtualArmorMod += 2;
}
}
public FurCape( Serial serial ) : base( serial )
{
}
[Flippable(0x230A, 0x2309)]
public class FurCape : BaseCloak
{
[Constructible]
public FurCape() : this(0)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
[Constructible]
public FurCape(int hue) : base(0x230A, hue)
{
Weight = 4.0;
}
writer.Write( (int) 0 ); // version
}
public FurCape(Serial serial) : base(serial)
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
int version = reader.ReadInt();
}
}
}
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -1,301 +1,301 @@
namespace Server.Items
{
public abstract class BaseMiddleTorso : BaseClothing
{
public BaseMiddleTorso( int itemID ) : this( itemID, 0 )
{
}
public abstract class BaseMiddleTorso : BaseClothing
{
public BaseMiddleTorso(int itemID) : this(itemID, 0)
{
}
public BaseMiddleTorso( int itemID, int hue ) : base( itemID, Layer.MiddleTorso, hue )
{
}
public BaseMiddleTorso(int itemID, int hue) : base(itemID, Layer.MiddleTorso, hue)
{
}
public BaseMiddleTorso( Serial serial ) : base( serial )
{
}
public BaseMiddleTorso(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[Flippable( 0x1541, 0x1542 )]
public class BodySash : BaseMiddleTorso
{
[Constructible]
public BodySash() : this( 0 )
{
}
[Flippable(0x1541, 0x1542)]
public class BodySash : BaseMiddleTorso
{
[Constructible]
public BodySash() : this(0)
{
}
[Constructible]
public BodySash( int hue ) : base( 0x1541, hue )
{
Weight = 1.0;
}
[Constructible]
public BodySash(int hue) : base(0x1541, hue)
{
Weight = 1.0;
}
public BodySash( Serial serial ) : base( serial )
{
}
public BodySash(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[Flippable( 0x153d, 0x153e )]
public class FullApron : BaseMiddleTorso
{
[Constructible]
public FullApron() : this( 0 )
{
}
[Flippable(0x153d, 0x153e)]
public class FullApron : BaseMiddleTorso
{
[Constructible]
public FullApron() : this(0)
{
}
[Constructible]
public FullApron( int hue ) : base( 0x153d, hue )
{
Weight = 4.0;
}
[Constructible]
public FullApron(int hue) : base(0x153d, hue)
{
Weight = 4.0;
}
public FullApron( Serial serial ) : base( serial )
{
}
public FullApron(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[Flippable( 0x1f7b, 0x1f7c )]
public class Doublet : BaseMiddleTorso
{
[Constructible]
public Doublet() : this( 0 )
{
}
[Flippable(0x1f7b, 0x1f7c)]
public class Doublet : BaseMiddleTorso
{
[Constructible]
public Doublet() : this(0)
{
}
[Constructible]
public Doublet( int hue ) : base( 0x1F7B, hue )
{
Weight = 2.0;
}
[Constructible]
public Doublet(int hue) : base(0x1F7B, hue)
{
Weight = 2.0;
}
public Doublet( Serial serial ) : base( serial )
{
}
public Doublet(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[Flippable( 0x1ffd, 0x1ffe )]
public class Surcoat : BaseMiddleTorso
{
[Constructible]
public Surcoat() : this( 0 )
{
}
[Flippable(0x1ffd, 0x1ffe)]
public class Surcoat : BaseMiddleTorso
{
[Constructible]
public Surcoat() : this(0)
{
}
[Constructible]
public Surcoat( int hue ) : base( 0x1FFD, hue )
{
Weight = 6.0;
}
[Constructible]
public Surcoat(int hue) : base(0x1FFD, hue)
{
Weight = 6.0;
}
public Surcoat( Serial serial ) : base( serial )
{
}
public Surcoat(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 3.0 )
Weight = 6.0;
}
}
if (Weight == 3.0)
Weight = 6.0;
}
}
[Flippable( 0x1fa1, 0x1fa2 )]
public class Tunic : BaseMiddleTorso
{
[Constructible]
public Tunic() : this( 0 )
{
}
[Flippable(0x1fa1, 0x1fa2)]
public class Tunic : BaseMiddleTorso
{
[Constructible]
public Tunic() : this(0)
{
}
[Constructible]
public Tunic( int hue ) : base( 0x1FA1, hue )
{
Weight = 5.0;
}
[Constructible]
public Tunic(int hue) : base(0x1FA1, hue)
{
Weight = 5.0;
}
public Tunic( Serial serial ) : base( serial )
{
}
public Tunic(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[Flippable( 0x2310, 0x230F )]
public class FormalShirt : BaseMiddleTorso
{
[Constructible]
public FormalShirt() : this( 0 )
{
}
[Flippable(0x2310, 0x230F)]
public class FormalShirt : BaseMiddleTorso
{
[Constructible]
public FormalShirt() : this(0)
{
}
[Constructible]
public FormalShirt( int hue ) : base( 0x2310, hue )
{
Weight = 1.0;
}
[Constructible]
public FormalShirt(int hue) : base(0x2310, hue)
{
Weight = 1.0;
}
public FormalShirt( Serial serial ) : base( serial )
{
}
public FormalShirt(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
writer.Write(0); // version
if ( Weight == 2.0 )
Weight = 1.0;
}
if (Weight == 2.0)
Weight = 1.0;
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[Flippable( 0x1f9f, 0x1fa0 )]
public class JesterSuit : BaseMiddleTorso
{
[Constructible]
public JesterSuit() : this( 0 )
{
}
[Flippable(0x1f9f, 0x1fa0)]
public class JesterSuit : BaseMiddleTorso
{
[Constructible]
public JesterSuit() : this(0)
{
}
[Constructible]
public JesterSuit( int hue ) : base( 0x1F9F, hue )
{
Weight = 4.0;
}
[Constructible]
public JesterSuit(int hue) : base(0x1F9F, hue)
{
Weight = 4.0;
}
public JesterSuit( Serial serial ) : base( serial )
{
}
public JesterSuit(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[Flippable( 0x27A1, 0x27EC )]
public class JinBaori : BaseMiddleTorso
{
[Constructible]
public JinBaori() : this( 0 )
{
}
[Flippable(0x27A1, 0x27EC)]
public class JinBaori : BaseMiddleTorso
{
[Constructible]
public JinBaori() : this(0)
{
}
[Constructible]
public JinBaori( int hue ) : base( 0x27A1, hue )
{
Weight = 3.0;
}
[Constructible]
public JinBaori(int hue) : base(0x27A1, hue)
{
Weight = 3.0;
}
public JinBaori( Serial serial ) : base( serial )
{
}
public JinBaori(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,166 +1,166 @@
namespace Server.Items
{
public abstract class BaseOuterLegs : BaseClothing
{
public BaseOuterLegs( int itemID ) : this( itemID, 0 )
{
}
public abstract class BaseOuterLegs : BaseClothing
{
public BaseOuterLegs(int itemID) : this(itemID, 0)
{
}
public BaseOuterLegs( int itemID, int hue ) : base( itemID, Layer.OuterLegs, hue )
{
}
public BaseOuterLegs(int itemID, int hue) : base(itemID, Layer.OuterLegs, hue)
{
}
public BaseOuterLegs( Serial serial ) : base( serial )
{
}
public BaseOuterLegs(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[Flippable( 0x230C, 0x230B )]
public class FurSarong : BaseOuterLegs
{
[Constructible]
public FurSarong() : this( 0 )
{
}
[Flippable(0x230C, 0x230B)]
public class FurSarong : BaseOuterLegs
{
[Constructible]
public FurSarong() : this(0)
{
}
[Constructible]
public FurSarong( int hue ) : base( 0x230C, hue )
{
Weight = 3.0;
}
[Constructible]
public FurSarong(int hue) : base(0x230C, hue)
{
Weight = 3.0;
}
public FurSarong( Serial serial ) : base( serial )
{
}
public FurSarong(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 4.0 )
Weight = 3.0;
}
}
if (Weight == 4.0)
Weight = 3.0;
}
}
[Flippable( 0x1516, 0x1531 )]
public class Skirt : BaseOuterLegs
{
[Constructible]
public Skirt() : this( 0 )
{
}
[Flippable(0x1516, 0x1531)]
public class Skirt : BaseOuterLegs
{
[Constructible]
public Skirt() : this(0)
{
}
[Constructible]
public Skirt( int hue ) : base( 0x1516, hue )
{
Weight = 4.0;
}
[Constructible]
public Skirt(int hue) : base(0x1516, hue)
{
Weight = 4.0;
}
public Skirt( Serial serial ) : base( serial )
{
}
public Skirt(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[Flippable( 0x1537, 0x1538 )]
public class Kilt : BaseOuterLegs
{
[Constructible]
public Kilt() : this( 0 )
{
}
[Flippable(0x1537, 0x1538)]
public class Kilt : BaseOuterLegs
{
[Constructible]
public Kilt() : this(0)
{
}
[Constructible]
public Kilt( int hue ) : base( 0x1537, hue )
{
Weight = 2.0;
}
[Constructible]
public Kilt(int hue) : base(0x1537, hue)
{
Weight = 2.0;
}
public Kilt( Serial serial ) : base( serial )
{
}
public Kilt(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[Flippable( 0x279A, 0x27E5 )]
public class Hakama : BaseOuterLegs
{
[Constructible]
public Hakama() : this( 0 )
{
}
[Flippable(0x279A, 0x27E5)]
public class Hakama : BaseOuterLegs
{
[Constructible]
public Hakama() : this(0)
{
}
[Constructible]
public Hakama( int hue ) : base( 0x279A, hue )
{
Weight = 2.0;
}
[Constructible]
public Hakama(int hue) : base(0x279A, hue)
{
Weight = 2.0;
}
public Hakama( Serial serial ) : base( serial )
{
}
public Hakama(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

File diff suppressed because it is too large Load diff

View file

@ -1,165 +1,165 @@
namespace Server.Items
{
public abstract class BasePants : BaseClothing
{
public BasePants( int itemID ) : this( itemID, 0 )
{
}
public abstract class BasePants : BaseClothing
{
public BasePants(int itemID) : this(itemID, 0)
{
}
public BasePants( int itemID, int hue ) : base( itemID, Layer.Pants, hue )
{
}
public BasePants(int itemID, int hue) : base(itemID, Layer.Pants, hue)
{
}
public BasePants( Serial serial ) : base( serial )
{
}
public BasePants(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x152e, 0x152f )]
public class ShortPants : BasePants
{
[Constructible]
public ShortPants() : this( 0 )
{
}
[Flippable(0x152e, 0x152f)]
public class ShortPants : BasePants
{
[Constructible]
public ShortPants() : this(0)
{
}
[Constructible]
public ShortPants( int hue ) : base( 0x152E, hue )
{
Weight = 2.0;
}
[Constructible]
public ShortPants(int hue) : base(0x152E, hue)
{
Weight = 2.0;
}
public ShortPants( Serial serial ) : base( serial )
{
}
public ShortPants(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1539, 0x153a )]
public class LongPants : BasePants
{
[Constructible]
public LongPants() : this( 0 )
{
}
[Flippable(0x1539, 0x153a)]
public class LongPants : BasePants
{
[Constructible]
public LongPants() : this(0)
{
}
[Constructible]
public LongPants( int hue ) : base( 0x1539, hue )
{
Weight = 2.0;
}
[Constructible]
public LongPants(int hue) : base(0x1539, hue)
{
Weight = 2.0;
}
public LongPants( Serial serial ) : base( serial )
{
}
public LongPants(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[Flippable( 0x279B, 0x27E6 )]
public class TattsukeHakama : BasePants
{
[Constructible]
public TattsukeHakama() : this( 0 )
{
}
[Flippable(0x279B, 0x27E6)]
public class TattsukeHakama : BasePants
{
[Constructible]
public TattsukeHakama() : this(0)
{
}
[Constructible]
public TattsukeHakama( int hue ) : base( 0x279B, hue )
{
Weight = 2.0;
}
[Constructible]
public TattsukeHakama(int hue) : base(0x279B, hue)
{
Weight = 2.0;
}
public TattsukeHakama( Serial serial ) : base( serial )
{
}
public TattsukeHakama(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x2FC3, 0x3179 )]
public class ElvenPants : BasePants
{
public override Race RequiredRace => Race.Elf;
[Flippable(0x2FC3, 0x3179)]
public class ElvenPants : BasePants
{
[Constructible]
public ElvenPants() : this(0)
{
}
[Constructible]
public ElvenPants() : this( 0 )
{
}
[Constructible]
public ElvenPants(int hue) : base(0x2FC3, hue)
{
Weight = 2.0;
}
[Constructible]
public ElvenPants( int hue ) : base( 0x2FC3, hue )
{
Weight = 2.0;
}
public ElvenPants(Serial serial) : base(serial)
{
}
public ElvenPants( Serial serial ) : base( serial )
{
}
public override Race RequiredRace => Race.Elf;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,202 +1,203 @@
namespace Server.Items
{
public abstract class BaseShirt : BaseClothing
{
public BaseShirt( int itemID ) : this( itemID, 0 )
{
}
public abstract class BaseShirt : BaseClothing
{
public BaseShirt(int itemID) : this(itemID, 0)
{
}
public BaseShirt( int itemID, int hue ) : base( itemID, Layer.Shirt, hue )
{
}
public BaseShirt(int itemID, int hue) : base(itemID, Layer.Shirt, hue)
{
}
public BaseShirt( Serial serial ) : base( serial )
{
}
public BaseShirt(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1efd, 0x1efe )]
public class FancyShirt : BaseShirt
{
[Constructible]
public FancyShirt() : this( 0 )
{
}
[Flippable(0x1efd, 0x1efe)]
public class FancyShirt : BaseShirt
{
[Constructible]
public FancyShirt() : this(0)
{
}
[Constructible]
public FancyShirt( int hue ) : base( 0x1EFD, hue )
{
Weight = 2.0;
}
[Constructible]
public FancyShirt(int hue) : base(0x1EFD, hue)
{
Weight = 2.0;
}
public FancyShirt( Serial serial ) : base( serial )
{
}
public FancyShirt(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1517, 0x1518 )]
public class Shirt : BaseShirt
{
[Constructible]
public Shirt() : this( 0 )
{
}
[Flippable(0x1517, 0x1518)]
public class Shirt : BaseShirt
{
[Constructible]
public Shirt() : this(0)
{
}
[Constructible]
public Shirt( int hue ) : base( 0x1517, hue )
{
Weight = 1.0;
}
[Constructible]
public Shirt(int hue) : base(0x1517, hue)
{
Weight = 1.0;
}
public Shirt( Serial serial ) : base( serial )
{
}
public Shirt(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 2.0 )
Weight = 1.0;
}
}
if (Weight == 2.0)
Weight = 1.0;
}
}
[Flippable( 0x2794, 0x27DF )]
public class ClothNinjaJacket : BaseShirt
{
[Constructible]
public ClothNinjaJacket() : this( 0 )
{
}
[Flippable(0x2794, 0x27DF)]
public class ClothNinjaJacket : BaseShirt
{
[Constructible]
public ClothNinjaJacket() : this(0)
{
}
[Constructible]
public ClothNinjaJacket( int hue ) : base( 0x2794, hue )
{
Weight = 5.0;
Layer = Layer.InnerTorso;
}
[Constructible]
public ClothNinjaJacket(int hue) : base(0x2794, hue)
{
Weight = 5.0;
Layer = Layer.InnerTorso;
}
public ClothNinjaJacket( Serial serial ) : base( serial )
{
}
public ClothNinjaJacket(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
public class ElvenShirt : BaseShirt
{
public override Race RequiredRace => Race.Elf;
public class ElvenShirt : BaseShirt
{
[Constructible]
public ElvenShirt() : this(0)
{
}
[Constructible]
public ElvenShirt() : this( 0 )
{
}
[Constructible]
public ElvenShirt(int hue) : base(0x3175, hue)
{
Weight = 2.0;
}
[Constructible]
public ElvenShirt( int hue ) : base( 0x3175, hue )
{
Weight = 2.0;
}
public ElvenShirt(Serial serial)
: base(serial)
{
}
public ElvenShirt(Serial serial)
: base( serial )
{
}
public override Race RequiredRace => Race.Elf;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
int version = reader.ReadEncodedInt();
}
}
public class ElvenDarkShirt : BaseShirt
{
public override Race RequiredRace => Race.Elf;
[Constructible]
public ElvenDarkShirt() : this( 0 )
{
}
public class ElvenDarkShirt : BaseShirt
{
[Constructible]
public ElvenDarkShirt() : this(0)
{
}
[Constructible]
public ElvenDarkShirt( int hue ) : base( 0x3176, hue )
{
Weight = 2.0;
}
[Constructible]
public ElvenDarkShirt(int hue) : base(0x3176, hue)
{
Weight = 2.0;
}
public ElvenDarkShirt( Serial serial ) : base( serial )
{
}
public ElvenDarkShirt(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override Race RequiredRace => Race.Elf;
writer.WriteEncodedInt( 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.WriteEncodedInt(0); // version
}
int version = reader.ReadEncodedInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,460 +1,470 @@
using System;
namespace Server.Items
{
public abstract class BaseShoes : BaseClothing
{
public BaseShoes( int itemID ) : this( itemID, 0 )
{
}
public BaseShoes( int itemID, int hue ) : base( itemID, Layer.Shoes, hue )
{
}
public BaseShoes( Serial serial ) : base( serial )
{
}
public override bool Scissor( Mobile from, Scissors scissors )
{
if ( DefaultResource == CraftResource.None )
return base.Scissor( from, scissors );
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
return false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 2: break; // empty, resource removed
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
m_Resource = DefaultResource;
break;
}
}
}
}
[Flippable( 0x2307, 0x2308 )]
public class FurBoots : BaseShoes
{
[Constructible]
public FurBoots() : this( 0 )
{
}
[Constructible]
public FurBoots( int hue ) : base( 0x2307, hue )
{
Weight = 3.0;
}
public FurBoots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x170b, 0x170c )]
public class Boots : BaseShoes
{
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public Boots() : this( 0 )
{
}
[Constructible]
public Boots( int hue ) : base( 0x170B, hue )
{
Weight = 3.0;
}
public Boots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flippable]
public class ThighBoots : BaseShoes, IArcaneEquip
{
#region Arcane Impl
private int m_MaxArcaneCharges, m_CurArcaneCharges;
[CommandProperty( AccessLevel.GameMaster )]
public int MaxArcaneCharges
{
get => m_MaxArcaneCharges;
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int CurArcaneCharges
{
get => m_CurArcaneCharges;
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsArcane => ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 );
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
if ( IsArcane )
LabelTo( from, 1061837, $"{m_CurArcaneCharges}\t{m_MaxArcaneCharges}");
}
public void Update()
{
if ( IsArcane )
ItemID = 0x26AF;
else if ( ItemID == 0x26AF )
ItemID = 0x1711;
if ( IsArcane && CurArcaneCharges == 0 )
Hue = 0;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( IsArcane )
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
}
public void Flip()
{
if ( ItemID == 0x1711 )
ItemID = 0x1712;
else if ( ItemID == 0x1712 )
ItemID = 0x1711;
}
#endregion
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public ThighBoots() : this( 0 )
{
}
[Constructible]
public ThighBoots( int hue ) : base( 0x1711, hue )
{
Weight = 4.0;
}
public ThighBoots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
if ( IsArcane )
{
writer.Write( true );
writer.Write( (int) m_CurArcaneCharges );
writer.Write( (int) m_MaxArcaneCharges );
}
else
{
writer.Write( false );
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
if ( reader.ReadBool() )
{
m_CurArcaneCharges = reader.ReadInt();
m_MaxArcaneCharges = reader.ReadInt();
if ( Hue == 2118 )
Hue = ArcaneGem.DefaultArcaneHue;
}
break;
}
}
}
}
[FlippableAttribute( 0x170f, 0x1710 )]
public class Shoes : BaseShoes
{
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public Shoes() : this( 0 )
{
}
[Constructible]
public Shoes( int hue ) : base( 0x170F, hue )
{
Weight = 2.0;
}
public Shoes( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x170d, 0x170e )]
public class Sandals : BaseShoes
{
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public Sandals() : this( 0 )
{
}
[Constructible]
public Sandals( int hue ) : base( 0x170D, hue )
{
Weight = 1.0;
}
public Sandals( Serial serial ) : base( serial )
{
}
public override bool Dye( Mobile from, DyeTub sender )
{
return false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flippable( 0x2797, 0x27E2 )]
public class NinjaTabi : BaseShoes
{
[Constructible]
public NinjaTabi() : this( 0 )
{
}
[Constructible]
public NinjaTabi( int hue ) : base( 0x2797, hue )
{
Weight = 2.0;
}
public NinjaTabi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flippable( 0x2796, 0x27E1 )]
public class SamuraiTabi : BaseShoes
{
[Constructible]
public SamuraiTabi() : this( 0 )
{
}
[Constructible]
public SamuraiTabi( int hue ) : base( 0x2796, hue )
{
Weight = 2.0;
}
public SamuraiTabi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flippable( 0x2796, 0x27E1 )]
public class Waraji : BaseShoes
{
[Constructible]
public Waraji() : this( 0 )
{
}
[Constructible]
public Waraji( int hue ) : base( 0x2796, hue )
{
Weight = 2.0;
}
public Waraji( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x2FC4, 0x317A )]
public class ElvenBoots : BaseShoes
{
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override Race RequiredRace => Race.Elf;
[Constructible]
public ElvenBoots() : this( 0 )
{
}
[Constructible]
public ElvenBoots( int hue ) : base( 0x2FC4, hue )
{
Weight = 2.0;
}
public ElvenBoots( Serial serial ) : base( serial )
{
}
public override bool Dye( Mobile from, DyeTub sender )
{
return false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}
public abstract class BaseShoes : BaseClothing
{
public BaseShoes(int itemID) : this(itemID, 0)
{
}
public BaseShoes(int itemID, int hue) : base(itemID, Layer.Shoes, hue)
{
}
public BaseShoes(Serial serial) : base(serial)
{
}
public override bool Scissor(Mobile from, Scissors scissors)
{
if (DefaultResource == CraftResource.None)
return base.Scissor(from, scissors);
from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything.
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(2); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 2: break; // empty, resource removed
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
m_Resource = DefaultResource;
break;
}
}
}
}
[Flippable(0x2307, 0x2308)]
public class FurBoots : BaseShoes
{
[Constructible]
public FurBoots() : this(0)
{
}
[Constructible]
public FurBoots(int hue) : base(0x2307, hue)
{
Weight = 3.0;
}
public FurBoots(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x170b, 0x170c)]
public class Boots : BaseShoes
{
[Constructible]
public Boots() : this(0)
{
}
[Constructible]
public Boots(int hue) : base(0x170B, hue)
{
Weight = 3.0;
}
public Boots(Serial serial) : base(serial)
{
}
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable]
public class ThighBoots : BaseShoes, IArcaneEquip
{
[Constructible]
public ThighBoots() : this(0)
{
}
[Constructible]
public ThighBoots(int hue) : base(0x1711, hue)
{
Weight = 4.0;
}
public ThighBoots(Serial serial) : base(serial)
{
}
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
if (IsArcane)
{
writer.Write(true);
writer.Write(m_CurArcaneCharges);
writer.Write(m_MaxArcaneCharges);
}
else
{
writer.Write(false);
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
if (reader.ReadBool())
{
m_CurArcaneCharges = reader.ReadInt();
m_MaxArcaneCharges = reader.ReadInt();
if (Hue == 2118)
Hue = ArcaneGem.DefaultArcaneHue;
}
break;
}
}
}
#region Arcane Impl
private int m_MaxArcaneCharges, m_CurArcaneCharges;
[CommandProperty(AccessLevel.GameMaster)]
public int MaxArcaneCharges
{
get => m_MaxArcaneCharges;
set
{
m_MaxArcaneCharges = value;
InvalidateProperties();
Update();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int CurArcaneCharges
{
get => m_CurArcaneCharges;
set
{
m_CurArcaneCharges = value;
InvalidateProperties();
Update();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsArcane => m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0;
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
if (IsArcane)
LabelTo(from, 1061837, $"{m_CurArcaneCharges}\t{m_MaxArcaneCharges}");
}
public void Update()
{
if (IsArcane)
ItemID = 0x26AF;
else if (ItemID == 0x26AF)
ItemID = 0x1711;
if (IsArcane && CurArcaneCharges == 0)
Hue = 0;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (IsArcane)
list.Add(1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges); // arcane charges: ~1_val~ / ~2_val~
}
public void Flip()
{
if (ItemID == 0x1711)
ItemID = 0x1712;
else if (ItemID == 0x1712)
ItemID = 0x1711;
}
#endregion
}
[Flippable(0x170f, 0x1710)]
public class Shoes : BaseShoes
{
[Constructible]
public Shoes() : this(0)
{
}
[Constructible]
public Shoes(int hue) : base(0x170F, hue)
{
Weight = 2.0;
}
public Shoes(Serial serial) : base(serial)
{
}
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x170d, 0x170e)]
public class Sandals : BaseShoes
{
[Constructible]
public Sandals() : this(0)
{
}
[Constructible]
public Sandals(int hue) : base(0x170D, hue)
{
Weight = 1.0;
}
public Sandals(Serial serial) : base(serial)
{
}
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override bool Dye(Mobile from, DyeTub sender)
{
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x2797, 0x27E2)]
public class NinjaTabi : BaseShoes
{
[Constructible]
public NinjaTabi() : this(0)
{
}
[Constructible]
public NinjaTabi(int hue) : base(0x2797, hue)
{
Weight = 2.0;
}
public NinjaTabi(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x2796, 0x27E1)]
public class SamuraiTabi : BaseShoes
{
[Constructible]
public SamuraiTabi() : this(0)
{
}
[Constructible]
public SamuraiTabi(int hue) : base(0x2796, hue)
{
Weight = 2.0;
}
public SamuraiTabi(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x2796, 0x27E1)]
public class Waraji : BaseShoes
{
[Constructible]
public Waraji() : this(0)
{
}
[Constructible]
public Waraji(int hue) : base(0x2796, hue)
{
Weight = 2.0;
}
public Waraji(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x2FC4, 0x317A)]
public class ElvenBoots : BaseShoes
{
[Constructible]
public ElvenBoots() : this(0)
{
}
[Constructible]
public ElvenBoots(int hue) : base(0x2FC4, hue)
{
Weight = 2.0;
}
public ElvenBoots(Serial serial) : base(serial)
{
}
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override Race RequiredRace => Race.Elf;
public override bool Dye(Mobile from, DyeTub sender)
{
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,145 +1,144 @@
namespace Server.Items
{
public abstract class BaseWaist : BaseClothing
{
public BaseWaist(int itemID) : this(itemID, 0)
{
}
public abstract class BaseWaist : BaseClothing
{
public BaseWaist( int itemID ) : this( itemID, 0 )
{
}
public BaseWaist(int itemID, int hue) : base(itemID, Layer.Waist, hue)
{
}
public BaseWaist( int itemID, int hue ) : base( itemID, Layer.Waist, hue )
{
}
public BaseWaist(Serial serial) : base(serial)
{
}
public BaseWaist( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write(0); // version
}
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[Flippable(0x153b, 0x153c)]
public class HalfApron : BaseWaist
{
[Constructible]
public HalfApron() : this(0)
{
}
[FlippableAttribute( 0x153b, 0x153c )]
public class HalfApron : BaseWaist
{
[Constructible]
public HalfApron() : this( 0 )
{
}
[Constructible]
public HalfApron(int hue) : base(0x153b, hue)
{
Weight = 2.0;
}
[Constructible]
public HalfApron( int hue ) : base( 0x153b, hue )
{
Weight = 2.0;
}
public HalfApron(Serial serial) : base(serial)
{
}
public HalfApron( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write(0); // version
}
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[Flippable(0x27A0, 0x27EB)]
public class Obi : BaseWaist
{
[Constructible]
public Obi() : this(0)
{
}
[Flippable( 0x27A0, 0x27EB )]
public class Obi : BaseWaist
{
[Constructible]
public Obi() : this( 0 )
{
}
[Constructible]
public Obi(int hue) : base(0x27A0, hue)
{
Weight = 1.0;
}
[Constructible]
public Obi( int hue ) : base( 0x27A0, hue )
{
Weight = 1.0;
}
public Obi(Serial serial) : base(serial)
{
}
public Obi( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write(0); // version
}
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[Flippable(0x2B68, 0x315F)]
public class WoodlandBelt : BaseWaist
{
[Constructible]
public WoodlandBelt() : this(0)
{
}
[FlippableAttribute( 0x2B68, 0x315F )]
public class WoodlandBelt : BaseWaist
{
public override Race RequiredRace => Race.Elf;
[Constructible]
public WoodlandBelt(int hue) : base(0x2B68, hue)
{
Weight = 4.0;
}
[Constructible]
public WoodlandBelt() : this( 0 )
{
}
public WoodlandBelt(Serial serial) : base(serial)
{
}
[Constructible]
public WoodlandBelt( int hue ) : base( 0x2B68, hue )
{
Weight = 4.0;
}
public override Race RequiredRace => Race.Elf;
public WoodlandBelt( Serial serial ) : base( serial )
{
}
public override bool Dye(Mobile from, DyeTub sender)
{
from.SendLocalizedMessage(sender.FailMessage);
return false;
}
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
public override bool Scissor(Mobile from, Scissors scissors)
{
from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything.
return false;
}
public override bool Scissor( Mobile from, Scissors scissors )
{
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt(0); // version
}
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}