Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,307 +1,323 @@
using System;
using Server.Engines.VeteranRewards;
namespace Server.Items
{
public abstract class BaseCloak : BaseClothing
{
public BaseCloak( int itemID ) : this( itemID, 0 )
{
}
public abstract class BaseCloak : BaseClothing
{
public BaseCloak(int itemID) : this(itemID, 0)
{
}
public BaseCloak( int itemID, int hue ) : base( itemID, Layer.Cloak, hue )
{
}
public BaseCloak(int itemID, int hue) : base(itemID, Layer.Cloak, hue)
{
}
public BaseCloak( Serial serial ) : base( serial )
{
}
public BaseCloak(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[Flippable]
public class Cloak : BaseCloak, IArcaneEquip
{
#region Arcane Impl
private int m_MaxArcaneCharges, m_CurArcaneCharges;
[Flippable]
public class Cloak : BaseCloak, IArcaneEquip
{
[Constructible]
public Cloak() : this(0)
{
}
[CommandProperty( AccessLevel.GameMaster )]
public int MaxArcaneCharges
{
get => m_MaxArcaneCharges;
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
}
[Constructible]
public Cloak(int hue) : base(0x1515, hue)
{
Weight = 5.0;
}
[CommandProperty( AccessLevel.GameMaster )]
public int CurArcaneCharges
{
get => m_CurArcaneCharges;
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
}
public Cloak(Serial serial) : base(serial)
{
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsArcane => ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public void Update()
{
if ( IsArcane )
ItemID = 0x26AD;
else if ( ItemID == 0x26AD )
ItemID = 0x1515;
writer.Write(1); // version
if ( IsArcane && CurArcaneCharges == 0 )
Hue = 0;
}
if (IsArcane)
{
writer.Write(true);
writer.Write(m_CurArcaneCharges);
writer.Write(m_MaxArcaneCharges);
}
else
{
writer.Write(false);
}
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
if ( IsArcane )
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
}
int version = reader.ReadInt();
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
switch (version)
{
case 1:
{
if (reader.ReadBool())
{
m_CurArcaneCharges = reader.ReadInt();
m_MaxArcaneCharges = reader.ReadInt();
if ( IsArcane )
LabelTo( from, 1061837, $"{m_CurArcaneCharges}\t{m_MaxArcaneCharges}");
}
if (Hue == 2118)
Hue = ArcaneGem.DefaultArcaneHue;
}
public void Flip()
{
if ( ItemID == 0x1515 )
ItemID = 0x1530;
else if ( ItemID == 0x1530 )
ItemID = 0x1515;
}
#endregion
break;
}
}
[Constructible]
public Cloak() : this( 0 )
{
}
if (Weight == 4.0)
Weight = 5.0;
}
[Constructible]
public Cloak( int hue ) : base( 0x1515, hue )
{
Weight = 5.0;
}
#region Arcane Impl
public Cloak( Serial serial ) : base( serial )
{
}
private int m_MaxArcaneCharges, m_CurArcaneCharges;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
[CommandProperty(AccessLevel.GameMaster)]
public int MaxArcaneCharges
{
get => m_MaxArcaneCharges;
set
{
m_MaxArcaneCharges = value;
InvalidateProperties();
Update();
}
}
writer.Write( (int) 1 ); // version
[CommandProperty(AccessLevel.GameMaster)]
public int CurArcaneCharges
{
get => m_CurArcaneCharges;
set
{
m_CurArcaneCharges = value;
InvalidateProperties();
Update();
}
}
if ( IsArcane )
{
writer.Write( true );
writer.Write( (int) m_CurArcaneCharges );
writer.Write( (int) m_MaxArcaneCharges );
}
else
{
writer.Write( false );
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsArcane => m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0;
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public void Update()
{
if (IsArcane)
ItemID = 0x26AD;
else if (ItemID == 0x26AD)
ItemID = 0x1515;
int version = reader.ReadInt();
if (IsArcane && CurArcaneCharges == 0)
Hue = 0;
}
switch ( version )
{
case 1:
{
if ( reader.ReadBool() )
{
m_CurArcaneCharges = reader.ReadInt();
m_MaxArcaneCharges = reader.ReadInt();
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if ( Hue == 2118 )
Hue = ArcaneGem.DefaultArcaneHue;
}
if (IsArcane)
list.Add(1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges); // arcane charges: ~1_val~ / ~2_val~
}
break;
}
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
if ( Weight == 4.0 )
Weight = 5.0;
}
}
if (IsArcane)
LabelTo(from, 1061837, $"{m_CurArcaneCharges}\t{m_MaxArcaneCharges}");
}
[Flippable]
public class RewardCloak : BaseCloak, IRewardItem
{
private int m_LabelNumber;
public void Flip()
{
if (ItemID == 0x1515)
ItemID = 0x1530;
else if (ItemID == 0x1530)
ItemID = 0x1515;
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem { get; set; }
#endregion
}
[CommandProperty( AccessLevel.GameMaster )]
public int Number
{
get => m_LabelNumber;
set{ m_LabelNumber = value; InvalidateProperties(); }
}
[Flippable]
public class RewardCloak : BaseCloak, IRewardItem
{
private int m_LabelNumber;
public override int LabelNumber
{
get
{
if ( m_LabelNumber > 0 )
return m_LabelNumber;
[Constructible]
public RewardCloak() : this(0)
{
}
return base.LabelNumber;
}
}
[Constructible]
public RewardCloak(int hue) : this(hue, 0)
{
}
public override int BasePhysicalResistance => 3;
[Constructible]
public RewardCloak(int hue, int labelNumber) : base(0x1515, hue)
{
Weight = 5.0;
LootType = LootType.Blessed;
public override void OnAdded(IEntity parent)
{
base.OnAdded( parent );
m_LabelNumber = labelNumber;
}
if ( parent is Mobile mobile )
mobile.VirtualArmorMod += 2;
}
public RewardCloak(Serial serial) : base(serial)
{
}
public override void OnRemoved(IEntity parent)
{
base.OnRemoved( parent );
[CommandProperty(AccessLevel.GameMaster)]
public int Number
{
get => m_LabelNumber;
set
{
m_LabelNumber = value;
InvalidateProperties();
}
}
if ( parent is Mobile mobile )
mobile.VirtualArmorMod -= 2;
}
public override int LabelNumber
{
get
{
if (m_LabelNumber > 0)
return m_LabelNumber;
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
return base.LabelNumber;
}
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
public override int BasePhysicalResistance => 3;
if ( Core.ML && IsRewardItem )
list.Add( RewardSystem.GetRewardYearLabel( this, new object[]{ Hue, m_LabelNumber } ) ); // X Year Veteran Reward
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem{ get; set; }
public override bool CanEquip( Mobile m )
{
if ( !base.CanEquip( m ) )
return false;
public override void OnAdded(IEntity parent)
{
base.OnAdded(parent);
return !IsRewardItem || RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
}
if (parent is Mobile mobile)
mobile.VirtualArmorMod += 2;
}
[Constructible]
public RewardCloak() : this( 0 )
{
}
public override void OnRemoved(IEntity parent)
{
base.OnRemoved(parent);
[Constructible]
public RewardCloak( int hue ) : this( hue, 0 )
{
}
if (parent is Mobile mobile)
mobile.VirtualArmorMod -= 2;
}
[Constructible]
public RewardCloak( int hue, int labelNumber ) : base( 0x1515, hue )
{
Weight = 5.0;
LootType = LootType.Blessed;
public override bool Dye(Mobile from, DyeTub sender)
{
from.SendLocalizedMessage(sender.FailMessage);
return false;
}
m_LabelNumber = labelNumber;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
public RewardCloak( Serial serial ) : base( serial )
{
}
if (Core.ML && IsRewardItem)
list.Add(RewardSystem.GetRewardYearLabel(this,
new object[] { Hue, m_LabelNumber })); // X Year Veteran Reward
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override bool CanEquip(Mobile m)
{
if (!base.CanEquip(m))
return false;
writer.Write( (int) 0 ); // version
return !IsRewardItem || RewardSystem.CheckIsUsableBy(m, this, new object[] { Hue, m_LabelNumber });
}
writer.Write( (int) m_LabelNumber );
writer.Write( (bool) IsRewardItem );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
int version = reader.ReadInt();
writer.Write(m_LabelNumber);
writer.Write(IsRewardItem);
}
switch ( version )
{
case 0:
{
m_LabelNumber = reader.ReadInt();
IsRewardItem = reader.ReadBool();
break;
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
if ( Parent is Mobile mobile )
mobile.VirtualArmorMod += 2;
}
}
int version = reader.ReadInt();
[Flippable( 0x230A, 0x2309 )]
public class FurCape : BaseCloak
{
[Constructible]
public FurCape() : this( 0 )
{
}
switch (version)
{
case 0:
{
m_LabelNumber = reader.ReadInt();
IsRewardItem = reader.ReadBool();
break;
}
}
[Constructible]
public FurCape( int hue ) : base( 0x230A, hue )
{
Weight = 4.0;
}
if (Parent is Mobile mobile)
mobile.VirtualArmorMod += 2;
}
}
public FurCape( Serial serial ) : base( serial )
{
}
[Flippable(0x230A, 0x2309)]
public class FurCape : BaseCloak
{
[Constructible]
public FurCape() : this(0)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
[Constructible]
public FurCape(int hue) : base(0x230A, hue)
{
Weight = 4.0;
}
writer.Write( (int) 0 ); // version
}
public FurCape(Serial serial) : base(serial)
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
int version = reader.ReadInt();
}
}
}
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}