Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,430 +1,455 @@
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.ContextMenus;
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namespace Server.Items
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{
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public class Ankhs
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{
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public const int ResurrectRange = 2;
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public const int TitheRange = 2;
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public const int LockRange = 2;
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public static void GetContextMenuEntries( Mobile from, Item item, List<ContextMenuEntry> list )
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{
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if ( from is PlayerMobile mobile )
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list.Add( new LockKarmaEntry( mobile ) );
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list.Add( new ResurrectEntry( from, item ) );
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if ( Core.AOS )
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list.Add( new TitheEntry( from ) );
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}
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public static void Resurrect( Mobile m, Item item )
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{
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if ( m.Alive )
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return;
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if ( !m.InRange( item.GetWorldLocation(), ResurrectRange ) )
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m.SendLocalizedMessage( 500446 ); // That is too far away.
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else if ( m.Map != null && m.Map.CanFit( m.Location, 16, false, false ) )
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{
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m.CloseGump( typeof( ResurrectGump ) );
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m.SendGump( new ResurrectGump( m, ResurrectMessage.VirtueShrine ) );
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}
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else
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m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
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}
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private class ResurrectEntry : ContextMenuEntry
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{
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private Mobile m_Mobile;
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private Item m_Item;
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public ResurrectEntry( Mobile mobile, Item item ) : base( 6195, ResurrectRange )
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{
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m_Mobile = mobile;
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m_Item = item;
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Enabled = !m_Mobile.Alive;
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}
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public override void OnClick()
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{
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Resurrect( m_Mobile, m_Item );
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}
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}
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private class LockKarmaEntry : ContextMenuEntry
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{
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private PlayerMobile m_Mobile;
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public LockKarmaEntry( PlayerMobile mobile ) : base( mobile.KarmaLocked ? 6197 : 6196, LockRange )
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{
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m_Mobile = mobile;
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}
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public override void OnClick()
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{
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m_Mobile.KarmaLocked = !m_Mobile.KarmaLocked;
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if ( m_Mobile.KarmaLocked )
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m_Mobile.SendLocalizedMessage( 1060192 ); // Your karma has been locked. Your karma can no longer be raised.
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else
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m_Mobile.SendLocalizedMessage( 1060191 ); // Your karma has been unlocked. Your karma can be raised again.
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}
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}
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private class TitheEntry : ContextMenuEntry
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{
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private Mobile m_Mobile;
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public TitheEntry( Mobile mobile ) : base( 6198, TitheRange )
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{
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m_Mobile = mobile;
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Enabled = m_Mobile.Alive;
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}
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public override void OnClick()
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{
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if ( m_Mobile.CheckAlive() )
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m_Mobile.SendGump( new TithingGump( m_Mobile, 0 ) );
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}
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}
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}
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public class AnkhWest : Item
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{
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private InternalItem m_Item;
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[Constructible]
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public AnkhWest() : this( false )
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{
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}
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[Constructible]
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public AnkhWest( bool bloodied ) : base( bloodied ? 0x1D98 : 0x3 )
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{
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Movable = false;
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m_Item = new InternalItem( bloodied, this );
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}
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public AnkhWest( Serial serial ) : base( serial )
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{
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}
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public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) )
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Ankhs.Resurrect( m, this );
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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Ankhs.GetContextMenuEntries( from, this, list );
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}
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[Hue, CommandProperty( AccessLevel.GameMaster )]
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public override int Hue
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{
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get => base.Hue;
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set{ base.Hue = value; if ( m_Item.Hue != value ) m_Item.Hue = value; }
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}
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public override void OnDoubleClickDead( Mobile m )
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{
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Ankhs.Resurrect( m, this );
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}
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public override void OnLocationChange( Point3D oldLocation )
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{
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if ( m_Item != null )
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m_Item.Location = new Point3D( X, Y + 1, Z );
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}
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public override void OnMapChange()
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{
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if ( m_Item != null )
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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m_Item?.Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Item );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as InternalItem;
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}
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private class InternalItem : Item
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{
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private AnkhWest m_Item;
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public InternalItem( bool bloodied, AnkhWest item ) : base( bloodied ? 0x1D97 : 0x2 )
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{
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Movable = false;
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m_Item = item;
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}
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public InternalItem( Serial serial ) : base( serial )
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{
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}
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public override void OnLocationChange( Point3D oldLocation )
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{
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if ( m_Item != null )
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m_Item.Location = new Point3D( X, Y - 1, Z );
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}
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public override void OnMapChange()
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{
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if ( m_Item != null )
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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m_Item?.Delete();
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}
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public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) )
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Ankhs.Resurrect( m, this );
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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Ankhs.GetContextMenuEntries( from, this, list );
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}
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[Hue, CommandProperty( AccessLevel.GameMaster )]
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public override int Hue
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{
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get => base.Hue;
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set{ base.Hue = value; if ( m_Item.Hue != value ) m_Item.Hue = value; }
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}
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public override void OnDoubleClickDead( Mobile m )
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{
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Ankhs.Resurrect( m, this );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Item );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as AnkhWest;
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}
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}
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}
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[TypeAlias( "Server.Items.AnkhEast" )]
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public class AnkhNorth : Item
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{
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private InternalItem m_Item;
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[Constructible]
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public AnkhNorth() : this( false )
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{
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}
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[Constructible]
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public AnkhNorth( bool bloodied ) : base( bloodied ? 0x1E5D : 0x4 )
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{
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Movable = false;
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m_Item = new InternalItem( bloodied, this );
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}
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public AnkhNorth( Serial serial )
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: base( serial )
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{
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}
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public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) )
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Ankhs.Resurrect( m, this );
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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Ankhs.GetContextMenuEntries( from, this, list );
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}
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[Hue, CommandProperty( AccessLevel.GameMaster )]
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public override int Hue
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{
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get => base.Hue;
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set{ base.Hue = value; if ( m_Item.Hue != value ) m_Item.Hue = value; }
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}
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public override void OnDoubleClickDead( Mobile m )
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{
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Ankhs.Resurrect( m, this );
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}
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public override void OnLocationChange( Point3D oldLocation )
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{
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if ( m_Item != null )
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m_Item.Location = new Point3D( X + 1, Y, Z );
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}
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public override void OnMapChange()
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{
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if ( m_Item != null )
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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m_Item?.Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Item );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as InternalItem;
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}
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[TypeAlias( "Server.Items.AnkhEast+InternalItem" )]
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private class InternalItem : Item
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{
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private AnkhNorth m_Item;
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public InternalItem( bool bloodied, AnkhNorth item )
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: base( bloodied ? 0x1E5C : 0x5 )
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{
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Movable = false;
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m_Item = item;
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}
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public InternalItem( Serial serial ) : base( serial )
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{
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}
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public override void OnLocationChange( Point3D oldLocation )
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{
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if ( m_Item != null )
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m_Item.Location = new Point3D( X - 1, Y, Z );
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}
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public override void OnMapChange()
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{
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if ( m_Item != null )
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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m_Item?.Delete();
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}
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public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) )
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Ankhs.Resurrect( m, this );
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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Ankhs.GetContextMenuEntries( from, this, list );
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}
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[Hue, CommandProperty( AccessLevel.GameMaster )]
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public override int Hue
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{
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get => base.Hue;
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set{ base.Hue = value; if ( m_Item.Hue != value ) m_Item.Hue = value; }
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}
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public override void OnDoubleClickDead( Mobile m )
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{
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Ankhs.Resurrect( m, this );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Item );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as AnkhNorth;
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}
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}
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}
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}
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public class Ankhs
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{
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public const int ResurrectRange = 2;
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public const int TitheRange = 2;
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public const int LockRange = 2;
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public static void GetContextMenuEntries(Mobile from, Item item, List<ContextMenuEntry> list)
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{
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if (from is PlayerMobile mobile)
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list.Add(new LockKarmaEntry(mobile));
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list.Add(new ResurrectEntry(from, item));
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if (Core.AOS)
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list.Add(new TitheEntry(from));
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}
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public static void Resurrect(Mobile m, Item item)
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{
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if (m.Alive)
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return;
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if (!m.InRange(item.GetWorldLocation(), ResurrectRange))
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{
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m.SendLocalizedMessage(500446); // That is too far away.
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}
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else if (m.Map != null && m.Map.CanFit(m.Location, 16, false, false))
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{
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m.CloseGump(typeof(ResurrectGump));
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m.SendGump(new ResurrectGump(m, ResurrectMessage.VirtueShrine));
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}
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else
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{
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m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
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}
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}
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private class ResurrectEntry : ContextMenuEntry
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{
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private Item m_Item;
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private Mobile m_Mobile;
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public ResurrectEntry(Mobile mobile, Item item) : base(6195, ResurrectRange)
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{
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m_Mobile = mobile;
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m_Item = item;
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Enabled = !m_Mobile.Alive;
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}
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public override void OnClick()
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{
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Resurrect(m_Mobile, m_Item);
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}
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}
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private class LockKarmaEntry : ContextMenuEntry
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{
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private PlayerMobile m_Mobile;
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public LockKarmaEntry(PlayerMobile mobile) : base(mobile.KarmaLocked ? 6197 : 6196, LockRange)
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{
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m_Mobile = mobile;
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}
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public override void OnClick()
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{
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m_Mobile.KarmaLocked = !m_Mobile.KarmaLocked;
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if (m_Mobile.KarmaLocked)
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m_Mobile.SendLocalizedMessage(
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1060192); // Your karma has been locked. Your karma can no longer be raised.
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else
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m_Mobile.SendLocalizedMessage(1060191); // Your karma has been unlocked. Your karma can be raised again.
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}
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}
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private class TitheEntry : ContextMenuEntry
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{
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private Mobile m_Mobile;
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public TitheEntry(Mobile mobile) : base(6198, TitheRange)
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{
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m_Mobile = mobile;
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Enabled = m_Mobile.Alive;
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}
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public override void OnClick()
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{
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if (m_Mobile.CheckAlive())
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m_Mobile.SendGump(new TithingGump(m_Mobile, 0));
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}
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}
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}
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public class AnkhWest : Item
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{
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private InternalItem m_Item;
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[Constructible]
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public AnkhWest() : this(false)
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{
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}
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[Constructible]
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public AnkhWest(bool bloodied) : base(bloodied ? 0x1D98 : 0x3)
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{
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Movable = false;
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m_Item = new InternalItem(bloodied, this);
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}
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public AnkhWest(Serial serial) : base(serial)
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{
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}
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public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
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[Hue]
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[CommandProperty(AccessLevel.GameMaster)]
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public override int Hue
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{
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get => base.Hue;
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set
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{
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base.Hue = value;
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if (m_Item.Hue != value) m_Item.Hue = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnMovement(Mobile m, Point3D oldLocation)
|
||||
{
|
||||
if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
|
||||
Ankhs.Resurrect(m, this);
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
Ankhs.GetContextMenuEntries(from, this, list);
|
||||
}
|
||||
|
||||
public override void OnDoubleClickDead(Mobile m)
|
||||
{
|
||||
Ankhs.Resurrect(m, this);
|
||||
}
|
||||
|
||||
public override void OnLocationChange(Point3D oldLocation)
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Location = new Point3D(X, Y + 1, Z);
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
m_Item?.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Item);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as InternalItem;
|
||||
}
|
||||
|
||||
private class InternalItem : Item
|
||||
{
|
||||
private AnkhWest m_Item;
|
||||
|
||||
public InternalItem(bool bloodied, AnkhWest item) : base(bloodied ? 0x1D97 : 0x2)
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
public InternalItem(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
|
||||
|
||||
[Hue]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public override int Hue
|
||||
{
|
||||
get => base.Hue;
|
||||
set
|
||||
{
|
||||
base.Hue = value;
|
||||
if (m_Item.Hue != value) m_Item.Hue = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLocationChange(Point3D oldLocation)
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Location = new Point3D(X, Y - 1, Z);
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
m_Item?.Delete();
|
||||
}
|
||||
|
||||
public override void OnMovement(Mobile m, Point3D oldLocation)
|
||||
{
|
||||
if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
|
||||
Ankhs.Resurrect(m, this);
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
Ankhs.GetContextMenuEntries(from, this, list);
|
||||
}
|
||||
|
||||
public override void OnDoubleClickDead(Mobile m)
|
||||
{
|
||||
Ankhs.Resurrect(m, this);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Item);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as AnkhWest;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[TypeAlias("Server.Items.AnkhEast")]
|
||||
public class AnkhNorth : Item
|
||||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructible]
|
||||
public AnkhNorth() : this(false)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public AnkhNorth(bool bloodied) : base(bloodied ? 0x1E5D : 0x4)
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
m_Item = new InternalItem(bloodied, this);
|
||||
}
|
||||
|
||||
public AnkhNorth(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
|
||||
|
||||
[Hue]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public override int Hue
|
||||
{
|
||||
get => base.Hue;
|
||||
set
|
||||
{
|
||||
base.Hue = value;
|
||||
if (m_Item.Hue != value) m_Item.Hue = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnMovement(Mobile m, Point3D oldLocation)
|
||||
{
|
||||
if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
|
||||
Ankhs.Resurrect(m, this);
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
Ankhs.GetContextMenuEntries(from, this, list);
|
||||
}
|
||||
|
||||
public override void OnDoubleClickDead(Mobile m)
|
||||
{
|
||||
Ankhs.Resurrect(m, this);
|
||||
}
|
||||
|
||||
public override void OnLocationChange(Point3D oldLocation)
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Location = new Point3D(X + 1, Y, Z);
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
m_Item?.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Item);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as InternalItem;
|
||||
}
|
||||
|
||||
[TypeAlias("Server.Items.AnkhEast+InternalItem")]
|
||||
private class InternalItem : Item
|
||||
{
|
||||
private AnkhNorth m_Item;
|
||||
|
||||
public InternalItem(bool bloodied, AnkhNorth item)
|
||||
: base(bloodied ? 0x1E5C : 0x5)
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
public InternalItem(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
|
||||
|
||||
[Hue]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public override int Hue
|
||||
{
|
||||
get => base.Hue;
|
||||
set
|
||||
{
|
||||
base.Hue = value;
|
||||
if (m_Item.Hue != value) m_Item.Hue = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLocationChange(Point3D oldLocation)
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Location = new Point3D(X - 1, Y, Z);
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if (m_Item != null)
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
m_Item?.Delete();
|
||||
}
|
||||
|
||||
public override void OnMovement(Mobile m, Point3D oldLocation)
|
||||
{
|
||||
if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
|
||||
Ankhs.Resurrect(m, this);
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
Ankhs.GetContextMenuEntries(from, this, list);
|
||||
}
|
||||
|
||||
public override void OnDoubleClickDead(Mobile m)
|
||||
{
|
||||
Ankhs.Resurrect(m, this);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Item);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as AnkhNorth;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,31 +1,31 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flippable( 0xB2D, 0xB2C )]
|
||||
public class WoodenBench : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WoodenBench() : base( 0xB2D )
|
||||
{
|
||||
Weight = 6;
|
||||
}
|
||||
[Furniture]
|
||||
[Flippable(0xB2D, 0xB2C)]
|
||||
public class WoodenBench : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WoodenBench() : base(0xB2D)
|
||||
{
|
||||
Weight = 6;
|
||||
}
|
||||
|
||||
public WoodenBench(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public WoodenBench(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,244 +1,244 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flippable( 0xB4F, 0xB4E, 0xB50, 0xB51 )]
|
||||
public class FancyWoodenChairCushion : Item
|
||||
{
|
||||
[Constructible]
|
||||
public FancyWoodenChairCushion() : base(0xB4F)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
[Furniture]
|
||||
[Flippable(0xB4F, 0xB4E, 0xB50, 0xB51)]
|
||||
public class FancyWoodenChairCushion : Item
|
||||
{
|
||||
[Constructible]
|
||||
public FancyWoodenChairCushion() : base(0xB4F)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
|
||||
public FancyWoodenChairCushion(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public FancyWoodenChairCushion(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 6.0 )
|
||||
Weight = 20.0;
|
||||
}
|
||||
}
|
||||
if (Weight == 6.0)
|
||||
Weight = 20.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable( 0xB53, 0xB52, 0xB54, 0xB55 )]
|
||||
public class WoodenChairCushion : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WoodenChairCushion() : base(0xB53)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
[Furniture]
|
||||
[Flippable(0xB53, 0xB52, 0xB54, 0xB55)]
|
||||
public class WoodenChairCushion : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WoodenChairCushion() : base(0xB53)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
|
||||
public WoodenChairCushion(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public WoodenChairCushion(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 6.0 )
|
||||
Weight = 20.0;
|
||||
}
|
||||
}
|
||||
if (Weight == 6.0)
|
||||
Weight = 20.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable( 0xB57, 0xB56, 0xB59, 0xB58 )]
|
||||
public class WoodenChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WoodenChair() : base(0xB57)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
[Furniture]
|
||||
[Flippable(0xB57, 0xB56, 0xB59, 0xB58)]
|
||||
public class WoodenChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WoodenChair() : base(0xB57)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
|
||||
public WoodenChair(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public WoodenChair(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 6.0 )
|
||||
Weight = 20.0;
|
||||
}
|
||||
}
|
||||
if (Weight == 6.0)
|
||||
Weight = 20.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable( 0xB5B, 0xB5A, 0xB5C, 0xB5D )]
|
||||
public class BambooChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BambooChair() : base(0xB5B)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
[Furniture]
|
||||
[Flippable(0xB5B, 0xB5A, 0xB5C, 0xB5D)]
|
||||
public class BambooChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BambooChair() : base(0xB5B)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
|
||||
public BambooChair(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public BambooChair(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 6.0 )
|
||||
Weight = 20.0;
|
||||
}
|
||||
}
|
||||
if (Weight == 6.0)
|
||||
Weight = 20.0;
|
||||
}
|
||||
}
|
||||
|
||||
[DynamicFliping]
|
||||
[Flippable(0x1218, 0x1219, 0x121A, 0x121B)]
|
||||
public class StoneChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StoneChair() : base(0x1218)
|
||||
{
|
||||
Weight = 20;
|
||||
}
|
||||
[DynamicFliping]
|
||||
[Flippable(0x1218, 0x1219, 0x121A, 0x121B)]
|
||||
public class StoneChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StoneChair() : base(0x1218)
|
||||
{
|
||||
Weight = 20;
|
||||
}
|
||||
|
||||
public StoneChair(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public StoneChair(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[DynamicFliping]
|
||||
[Flippable( 0x2DE3, 0x2DE4, 0x2DE5, 0x2DE6 )]
|
||||
public class OrnateElvenChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public OrnateElvenChair() : base( 0x2DE3 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
[DynamicFliping]
|
||||
[Flippable(0x2DE3, 0x2DE4, 0x2DE5, 0x2DE6)]
|
||||
public class OrnateElvenChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public OrnateElvenChair() : base(0x2DE3)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public OrnateElvenChair( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public OrnateElvenChair(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
[DynamicFliping]
|
||||
[Flippable( 0x2DEB, 0x2DEC, 0x2DED, 0x2DEE )]
|
||||
public class BigElvenChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BigElvenChair() : base( 0x2DEB )
|
||||
{
|
||||
}
|
||||
[DynamicFliping]
|
||||
[Flippable(0x2DEB, 0x2DEC, 0x2DED, 0x2DEE)]
|
||||
public class BigElvenChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BigElvenChair() : base(0x2DEB)
|
||||
{
|
||||
}
|
||||
|
||||
public BigElvenChair( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public BigElvenChair(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
[DynamicFliping]
|
||||
[Flippable( 0x2DF5, 0x2DF6 )]
|
||||
public class ElvenReadingChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ElvenReadingChair() : base( 0x2DF5 )
|
||||
{
|
||||
}
|
||||
[DynamicFliping]
|
||||
[Flippable(0x2DF5, 0x2DF6)]
|
||||
public class ElvenReadingChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ElvenReadingChair() : base(0x2DF5)
|
||||
{
|
||||
}
|
||||
|
||||
public ElvenReadingChair( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public ElvenReadingChair(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,64 +1,64 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
public class Stool : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Stool() : base( 0xA2A )
|
||||
{
|
||||
Weight = 10.0;
|
||||
}
|
||||
[Furniture]
|
||||
public class Stool : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Stool() : base(0xA2A)
|
||||
{
|
||||
Weight = 10.0;
|
||||
}
|
||||
|
||||
public Stool(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public Stool(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 6.0 )
|
||||
Weight = 10.0;
|
||||
}
|
||||
}
|
||||
if (Weight == 6.0)
|
||||
Weight = 10.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
public class FootStool : Item
|
||||
{
|
||||
[Constructible]
|
||||
public FootStool() : base( 0xB5E )
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
[Furniture]
|
||||
public class FootStool : Item
|
||||
{
|
||||
[Constructible]
|
||||
public FootStool() : base(0xB5E)
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
|
||||
public FootStool(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public FootStool(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 6.0 )
|
||||
Weight = 10.0;
|
||||
}
|
||||
}
|
||||
if (Weight == 6.0)
|
||||
Weight = 10.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,66 +1,66 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flippable(0xB32, 0xB33)]
|
||||
public class Throne : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Throne() : base(0xB33)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
[Furniture]
|
||||
[Flippable(0xB32, 0xB33)]
|
||||
public class Throne : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Throne() : base(0xB33)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Throne(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public Throne(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 6.0 )
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
if (Weight == 6.0)
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable( 0xB2E, 0xB2F, 0xB31, 0xB30 )]
|
||||
public class WoodenThrone : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WoodenThrone() : base(0xB2E)
|
||||
{
|
||||
Weight = 15.0;
|
||||
}
|
||||
[Furniture]
|
||||
[Flippable(0xB2E, 0xB2F, 0xB31, 0xB30)]
|
||||
public class WoodenThrone : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WoodenThrone() : base(0xB2E)
|
||||
{
|
||||
Weight = 15.0;
|
||||
}
|
||||
|
||||
public WoodenThrone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public WoodenThrone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 6.0 )
|
||||
Weight = 15.0;
|
||||
}
|
||||
}
|
||||
if (Weight == 6.0)
|
||||
Weight = 15.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,423 +1,422 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
|
||||
[FlippableAttribute( 0x156C, 0x156D )]
|
||||
public class DecorativeShield1 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield1() : base( 0x156C )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
[FlippableAttribute( 0x156E, 0x156F )]
|
||||
public class DecorativeShield2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield2() : base( 0x156E )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1570, 0x1571 )]
|
||||
public class DecorativeShield3 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield3() : base( 0x1570 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield3( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1572, 0x1573 )]
|
||||
public class DecorativeShield4 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield4() : base( 0x1572 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield4( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1574, 0x1575 )]
|
||||
public class DecorativeShield5 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield5() : base( 0x1574 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield5( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1576, 0x1577 )]
|
||||
public class DecorativeShield6 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield6() : base( 0x1576 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield6( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1578, 0x1579 )]
|
||||
public class DecorativeShield7 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield7() : base( 0x1578 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield7( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x157A, 0x157B )]
|
||||
public class DecorativeShield8 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield8() : base( 0x157A )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield8( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x157C, 0x157D )]
|
||||
public class DecorativeShield9 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield9() : base( 0x157C )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield9( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x157E, 0x157F )]
|
||||
public class DecorativeShield10 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield10() : base( 0x157E )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield10( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1580, 0x1581 )]
|
||||
public class DecorativeShield11 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield11() : base( 0x1580 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield11( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1582, 0x1583, 0x1634, 0x1635 )]
|
||||
public class DecorativeShieldSword1North : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShieldSword1North() : base( Utility.Random( 0x1582, 2 ) )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword1North( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1634, 0x1635, 0x1582, 0x1583 )]
|
||||
public class DecorativeShieldSword1West : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShieldSword1West() : base( Utility.Random( 0x1634, 2 ) )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword1West( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1584, 0x1585, 0x1636, 0x1637 )]
|
||||
public class DecorativeShieldSword2North : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShieldSword2North() : base( Utility.Random( 0x1584, 2 ) )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword2North( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1636, 0x1637, 0x1584, 0x1585 )]
|
||||
public class DecorativeShieldSword2West : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShieldSword2West() : base( Utility.Random( 0x1636, 2 ) )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword2West( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x156C, 0x156D)]
|
||||
public class DecorativeShield1 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield1() : base(0x156C)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield1(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x156E, 0x156F)]
|
||||
public class DecorativeShield2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield2() : base(0x156E)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1570, 0x1571)]
|
||||
public class DecorativeShield3 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield3() : base(0x1570)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield3(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1572, 0x1573)]
|
||||
public class DecorativeShield4 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield4() : base(0x1572)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield4(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1574, 0x1575)]
|
||||
public class DecorativeShield5 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield5() : base(0x1574)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield5(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1576, 0x1577)]
|
||||
public class DecorativeShield6 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield6() : base(0x1576)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield6(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1578, 0x1579)]
|
||||
public class DecorativeShield7 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield7() : base(0x1578)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield7(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x157A, 0x157B)]
|
||||
public class DecorativeShield8 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield8() : base(0x157A)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield8(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x157C, 0x157D)]
|
||||
public class DecorativeShield9 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield9() : base(0x157C)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield9(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x157E, 0x157F)]
|
||||
public class DecorativeShield10 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield10() : base(0x157E)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield10(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1580, 0x1581)]
|
||||
public class DecorativeShield11 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield11() : base(0x1580)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield11(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1582, 0x1583, 0x1634, 0x1635)]
|
||||
public class DecorativeShieldSword1North : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShieldSword1North() : base(Utility.Random(0x1582, 2))
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword1North(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1634, 0x1635, 0x1582, 0x1583)]
|
||||
public class DecorativeShieldSword1West : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShieldSword1West() : base(Utility.Random(0x1634, 2))
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword1West(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1584, 0x1585, 0x1636, 0x1637)]
|
||||
public class DecorativeShieldSword2North : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShieldSword2North() : base(Utility.Random(0x1584, 2))
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword2North(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1636, 0x1637, 0x1584, 0x1585)]
|
||||
public class DecorativeShieldSword2West : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShieldSword2West() : base(Utility.Random(0x1636, 2))
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword2West(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,197 +1,197 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LargePainting : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LargePainting() : base( 0x0EA0 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
public class LargePainting : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LargePainting() : base(0x0EA0)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public LargePainting( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public LargePainting(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x0E9F, 0x0EC8 )]
|
||||
public class WomanPortrait1 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WomanPortrait1() : base( 0x0E9F )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
[Flippable(0x0E9F, 0x0EC8)]
|
||||
public class WomanPortrait1 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WomanPortrait1() : base(0x0E9F)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public WomanPortrait1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public WomanPortrait1(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x0EE7, 0x0EC9 )]
|
||||
public class WomanPortrait2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WomanPortrait2() : base( 0x0EE7 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
[Flippable(0x0EE7, 0x0EC9)]
|
||||
public class WomanPortrait2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WomanPortrait2() : base(0x0EE7)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public WomanPortrait2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public WomanPortrait2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x0EA2, 0x0EA1 )]
|
||||
public class ManPortrait1 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ManPortrait1() : base( 0x0EA2 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
[Flippable(0x0EA2, 0x0EA1)]
|
||||
public class ManPortrait1 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ManPortrait1() : base(0x0EA2)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public ManPortrait1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public ManPortrait1(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x0EA3, 0x0EA4 )]
|
||||
public class ManPortrait2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ManPortrait2() : base( 0x0EA3 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
[Flippable(0x0EA3, 0x0EA4)]
|
||||
public class ManPortrait2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ManPortrait2() : base(0x0EA3)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public ManPortrait2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public ManPortrait2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x0EA6, 0x0EA5 )]
|
||||
public class LadyPortrait1 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LadyPortrait1() : base( 0x0EA6 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
[Flippable(0x0EA6, 0x0EA5)]
|
||||
public class LadyPortrait1 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LadyPortrait1() : base(0x0EA6)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public LadyPortrait1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public LadyPortrait1(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x0EA7, 0x0EA8 )]
|
||||
public class LadyPortrait2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LadyPortrait2() : base( 0x0EA7 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
[Flippable(0x0EA7, 0x0EA8)]
|
||||
public class LadyPortrait2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LadyPortrait2() : base(0x0EA7)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public LadyPortrait2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public LadyPortrait2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -1,357 +1,371 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public enum DoorFacing
|
||||
{
|
||||
WestCW,
|
||||
EastCCW,
|
||||
WestCCW,
|
||||
EastCW,
|
||||
SouthCW,
|
||||
NorthCCW,
|
||||
SouthCCW,
|
||||
NorthCW,
|
||||
//Sliding Doors
|
||||
SouthSW,
|
||||
SouthSE,
|
||||
WestSS,
|
||||
WestSN
|
||||
}
|
||||
|
||||
public class IronGateShort : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public IronGateShort( DoorFacing facing ) : base( 0x84c + (2 * (int)facing), 0x84d + (2 * (int)facing), 0xEC, 0xF3, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public IronGateShort( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class IronGate : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public IronGate( DoorFacing facing ) : base( 0x824 + (2 * (int)facing), 0x825 + (2 * (int)facing), 0xEC, 0xF3, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public IronGate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LightWoodGate : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public LightWoodGate( DoorFacing facing ) : base( 0x839 + (2 * (int)facing), 0x83A + (2 * (int)facing), 0xEB, 0xF2, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public LightWoodGate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DarkWoodGate : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public DarkWoodGate( DoorFacing facing ) : base( 0x866 + (2 * (int)facing), 0x867 + (2 * (int)facing), 0xEB, 0xF2, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public DarkWoodGate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class MetalDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public MetalDoor( DoorFacing facing ) : base( 0x675 + (2 * (int)facing), 0x676 + (2 * (int)facing), 0xEC, 0xF3, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public MetalDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BarredMetalDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public BarredMetalDoor( DoorFacing facing ) : base( 0x685 + (2 * (int)facing), 0x686 + (2 * (int)facing), 0xEC, 0xF3, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public BarredMetalDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BarredMetalDoor2 : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public BarredMetalDoor2( DoorFacing facing ) : base( 0x1FED + (2 * (int)facing), 0x1FEE + (2 * (int)facing), 0xEC, 0xF3, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public BarredMetalDoor2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class RattanDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public RattanDoor( DoorFacing facing ) : base( 0x695 + (2 * (int)facing), 0x696 + (2 * (int)facing), 0xEB, 0xF2, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public RattanDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DarkWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public DarkWoodDoor( DoorFacing facing ) : base( 0x6A5 + (2 * (int)facing), 0x6A6 + (2 * (int)facing), 0xEA, 0xF1, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public DarkWoodDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class MediumWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public MediumWoodDoor( DoorFacing facing ) : base( 0x6B5 + (2 * (int)facing), 0x6B6 + (2 * (int)facing), 0xEA, 0xF1, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public MediumWoodDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class MetalDoor2 : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public MetalDoor2( DoorFacing facing ) : base( 0x6C5 + (2 * (int)facing), 0x6C6 + (2 * (int)facing), 0xEC, 0xF3, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public MetalDoor2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LightWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public LightWoodDoor( DoorFacing facing ) : base( 0x6D5 + (2 * (int)facing), 0x6D6 + (2 * (int)facing), 0xEA, 0xF1, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public LightWoodDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StrongWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public StrongWoodDoor( DoorFacing facing ) : base( 0x6E5 + (2 * (int)facing), 0x6E6 + (2 * (int)facing), 0xEA, 0xF1, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public StrongWoodDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public enum DoorFacing
|
||||
{
|
||||
WestCW,
|
||||
EastCCW,
|
||||
WestCCW,
|
||||
EastCW,
|
||||
SouthCW,
|
||||
NorthCCW,
|
||||
SouthCCW,
|
||||
NorthCW,
|
||||
|
||||
//Sliding Doors
|
||||
SouthSW,
|
||||
SouthSE,
|
||||
WestSS,
|
||||
WestSN
|
||||
}
|
||||
|
||||
public class IronGateShort : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public IronGateShort(DoorFacing facing) : base(0x84c + 2 * (int)facing, 0x84d + 2 * (int)facing, 0xEC, 0xF3,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public IronGateShort(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class IronGate : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public IronGate(DoorFacing facing) : base(0x824 + 2 * (int)facing, 0x825 + 2 * (int)facing, 0xEC, 0xF3,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public IronGate(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LightWoodGate : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public LightWoodGate(DoorFacing facing) : base(0x839 + 2 * (int)facing, 0x83A + 2 * (int)facing, 0xEB, 0xF2,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public LightWoodGate(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DarkWoodGate : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public DarkWoodGate(DoorFacing facing) : base(0x866 + 2 * (int)facing, 0x867 + 2 * (int)facing, 0xEB, 0xF2,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public DarkWoodGate(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class MetalDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public MetalDoor(DoorFacing facing) : base(0x675 + 2 * (int)facing, 0x676 + 2 * (int)facing, 0xEC, 0xF3,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public MetalDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BarredMetalDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public BarredMetalDoor(DoorFacing facing) : base(0x685 + 2 * (int)facing, 0x686 + 2 * (int)facing, 0xEC, 0xF3,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public BarredMetalDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BarredMetalDoor2 : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public BarredMetalDoor2(DoorFacing facing) : base(0x1FED + 2 * (int)facing, 0x1FEE + 2 * (int)facing, 0xEC, 0xF3,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public BarredMetalDoor2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class RattanDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public RattanDoor(DoorFacing facing) : base(0x695 + 2 * (int)facing, 0x696 + 2 * (int)facing, 0xEB, 0xF2,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public RattanDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DarkWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public DarkWoodDoor(DoorFacing facing) : base(0x6A5 + 2 * (int)facing, 0x6A6 + 2 * (int)facing, 0xEA, 0xF1,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public DarkWoodDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class MediumWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public MediumWoodDoor(DoorFacing facing) : base(0x6B5 + 2 * (int)facing, 0x6B6 + 2 * (int)facing, 0xEA, 0xF1,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public MediumWoodDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class MetalDoor2 : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public MetalDoor2(DoorFacing facing) : base(0x6C5 + 2 * (int)facing, 0x6C6 + 2 * (int)facing, 0xEC, 0xF3,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public MetalDoor2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LightWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public LightWoodDoor(DoorFacing facing) : base(0x6D5 + 2 * (int)facing, 0x6D6 + 2 * (int)facing, 0xEA, 0xF1,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public LightWoodDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StrongWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public StrongWoodDoor(DoorFacing facing) : base(0x6E5 + 2 * (int)facing, 0x6E6 + 2 * (int)facing, 0xEA, 0xF1,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public StrongWoodDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,240 +1,265 @@
|
|||
using System;
|
||||
using Server.Multis;
|
||||
using Server.Gumps;
|
||||
using System.Collections.Generic;
|
||||
using Server.ContextMenus;
|
||||
using Server.Gumps;
|
||||
using Server.Multis;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MetalHouseDoor : BaseHouseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public MetalHouseDoor( DoorFacing facing ) : base( facing, 0x675 + (2 * (int)facing), 0x676 + (2 * (int)facing), 0xEC, 0xF3, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
public class MetalHouseDoor : BaseHouseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public MetalHouseDoor(DoorFacing facing) : base(facing, 0x675 + 2 * (int)facing, 0x676 + 2 * (int)facing, 0xEC, 0xF3,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public MetalHouseDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public MetalHouseDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DarkWoodHouseDoor : BaseHouseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public DarkWoodHouseDoor( DoorFacing facing ) : base( facing, 0x6A5 + (2 * (int)facing), 0x6A6 + (2 * (int)facing), 0xEA, 0xF1, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
public class DarkWoodHouseDoor : BaseHouseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public DarkWoodHouseDoor(DoorFacing facing) : base(facing, 0x6A5 + 2 * (int)facing, 0x6A6 + 2 * (int)facing, 0xEA,
|
||||
0xF1, GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public DarkWoodHouseDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public DarkWoodHouseDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GenericHouseDoor : BaseHouseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public GenericHouseDoor( DoorFacing facing, int baseItemID, int openedSound, int closedSound ) : this( facing, baseItemID, openedSound, closedSound, true )
|
||||
{
|
||||
}
|
||||
public class GenericHouseDoor : BaseHouseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public GenericHouseDoor(DoorFacing facing, int baseItemID, int openedSound, int closedSound) : this(facing,
|
||||
baseItemID, openedSound, closedSound, true)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public GenericHouseDoor( DoorFacing facing, int baseItemID, int openedSound, int closedSound, bool autoAdjust )
|
||||
: base( facing, baseItemID + (autoAdjust ? (2 * (int)facing) : 0), baseItemID + 1 + (autoAdjust ? (2 * (int)facing) : 0), openedSound, closedSound, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public GenericHouseDoor(DoorFacing facing, int baseItemID, int openedSound, int closedSound, bool autoAdjust)
|
||||
: base(facing, baseItemID + (autoAdjust ? 2 * (int)facing : 0),
|
||||
baseItemID + 1 + (autoAdjust ? 2 * (int)facing : 0), openedSound, closedSound, GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public GenericHouseDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public GenericHouseDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class BaseHouseDoor : BaseDoor, ISecurable
|
||||
{
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public DoorFacing Facing { get; set; }
|
||||
public abstract class BaseHouseDoor : BaseDoor, ISecurable
|
||||
{
|
||||
public BaseHouseDoor(DoorFacing facing, int closedID, int openedID, int openedSound, int closedSound, Point3D offset)
|
||||
: base(closedID, openedID, openedSound, closedSound, offset)
|
||||
{
|
||||
Facing = facing;
|
||||
Level = SecureLevel.Anyone;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public SecureLevel Level { get; set; }
|
||||
public BaseHouseDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
base.GetContextMenuEntries( from, list );
|
||||
SetSecureLevelEntry.AddTo( from, this, list );
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public DoorFacing Facing{ get; set; }
|
||||
|
||||
public BaseHouseDoor( DoorFacing facing, int closedID, int openedID, int openedSound, int closedSound, Point3D offset ) : base( closedID, openedID, openedSound, closedSound, offset )
|
||||
{
|
||||
Facing = facing;
|
||||
Level = SecureLevel.Anyone;
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public SecureLevel Level{ get; set; }
|
||||
|
||||
public BaseHouse FindHouse()
|
||||
{
|
||||
Point3D loc;
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
SetSecureLevelEntry.AddTo(from, this, list);
|
||||
}
|
||||
|
||||
if ( Open )
|
||||
loc = new Point3D( X - Offset.X, Y - Offset.Y, Z - Offset.Z );
|
||||
else
|
||||
loc = Location;
|
||||
public BaseHouse FindHouse()
|
||||
{
|
||||
Point3D loc;
|
||||
|
||||
return BaseHouse.FindHouseAt( loc, Map, 20 );
|
||||
}
|
||||
if (Open)
|
||||
loc = new Point3D(X - Offset.X, Y - Offset.Y, Z - Offset.Z);
|
||||
else
|
||||
loc = Location;
|
||||
|
||||
public bool CheckAccess( Mobile m )
|
||||
{
|
||||
BaseHouse house = FindHouse();
|
||||
return BaseHouse.FindHouseAt(loc, Map, 20);
|
||||
}
|
||||
|
||||
if ( house == null )
|
||||
return false;
|
||||
public bool CheckAccess(Mobile m)
|
||||
{
|
||||
BaseHouse house = FindHouse();
|
||||
|
||||
if ( !house.IsAosRules )
|
||||
return true;
|
||||
if (house == null)
|
||||
return false;
|
||||
|
||||
if ( house.Public ? house.IsBanned( m ) : !house.HasAccess( m ) )
|
||||
return false;
|
||||
if (!house.IsAosRules)
|
||||
return true;
|
||||
|
||||
return house.HasSecureAccess( m, Level );
|
||||
}
|
||||
if (house.Public ? house.IsBanned(m) : !house.HasAccess(m))
|
||||
return false;
|
||||
|
||||
public override void OnOpened( Mobile from )
|
||||
{
|
||||
BaseHouse house = FindHouse();
|
||||
return house.HasSecureAccess(m, Level);
|
||||
}
|
||||
|
||||
if ( house != null && house.IsFriend( from ) && from.AccessLevel == AccessLevel.Player && house.RefreshDecay() )
|
||||
from.SendLocalizedMessage( 1043293 ); // Your house's age and contents have been refreshed.
|
||||
public override void OnOpened(Mobile from)
|
||||
{
|
||||
BaseHouse house = FindHouse();
|
||||
|
||||
if ( house != null && house.Public && !house.IsFriend( from ) )
|
||||
house.Visits++;
|
||||
}
|
||||
if (house != null && house.IsFriend(from) && from.AccessLevel == AccessLevel.Player && house.RefreshDecay())
|
||||
from.SendLocalizedMessage(1043293); // Your house's age and contents have been refreshed.
|
||||
|
||||
public override bool UseLocks()
|
||||
{
|
||||
BaseHouse house = FindHouse();
|
||||
if (house != null && house.Public && !house.IsFriend(from))
|
||||
house.Visits++;
|
||||
}
|
||||
|
||||
return ( house == null || !house.IsAosRules );
|
||||
}
|
||||
public override bool UseLocks()
|
||||
{
|
||||
BaseHouse house = FindHouse();
|
||||
|
||||
public override void Use( Mobile from )
|
||||
{
|
||||
if ( !CheckAccess( from ) )
|
||||
from.SendLocalizedMessage( 1061637 ); // You are not allowed to access this.
|
||||
else
|
||||
base.Use( from );
|
||||
}
|
||||
return house == null || !house.IsAosRules;
|
||||
}
|
||||
|
||||
public BaseHouseDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void Use(Mobile from)
|
||||
{
|
||||
if (!CheckAccess(from))
|
||||
from.SendLocalizedMessage(1061637); // You are not allowed to access this.
|
||||
else
|
||||
base.Use(from);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write( (int) Level );
|
||||
writer.Write((int)Level);
|
||||
|
||||
writer.Write( (int) Facing );
|
||||
}
|
||||
writer.Write((int)Facing);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
Level = (SecureLevel)reader.ReadInt();
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
if ( version < 1 )
|
||||
Level = SecureLevel.Anyone;
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
Level = (SecureLevel)reader.ReadInt();
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
if (version < 1)
|
||||
Level = SecureLevel.Anyone;
|
||||
|
||||
Facing = (DoorFacing)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
Facing = (DoorFacing)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsInside( Mobile from )
|
||||
{
|
||||
int x,y,w,h;
|
||||
public override bool IsInside(Mobile from)
|
||||
{
|
||||
int x, y, w, h;
|
||||
|
||||
const int r = 2;
|
||||
const int bs = r*2+1;
|
||||
const int ss = r+1;
|
||||
const int r = 2;
|
||||
const int bs = r * 2 + 1;
|
||||
const int ss = r + 1;
|
||||
|
||||
switch ( Facing )
|
||||
{
|
||||
case DoorFacing.WestCW:
|
||||
case DoorFacing.EastCCW: x = -r; y = -r; w = bs; h = ss; break;
|
||||
switch (Facing)
|
||||
{
|
||||
case DoorFacing.WestCW:
|
||||
case DoorFacing.EastCCW:
|
||||
x = -r;
|
||||
y = -r;
|
||||
w = bs;
|
||||
h = ss;
|
||||
break;
|
||||
|
||||
case DoorFacing.EastCW:
|
||||
case DoorFacing.WestCCW: x = -r; y = 0; w = bs; h = ss; break;
|
||||
case DoorFacing.EastCW:
|
||||
case DoorFacing.WestCCW:
|
||||
x = -r;
|
||||
y = 0;
|
||||
w = bs;
|
||||
h = ss;
|
||||
break;
|
||||
|
||||
case DoorFacing.SouthCW:
|
||||
case DoorFacing.NorthCCW: x = -r; y = -r; w = ss; h = bs; break;
|
||||
case DoorFacing.SouthCW:
|
||||
case DoorFacing.NorthCCW:
|
||||
x = -r;
|
||||
y = -r;
|
||||
w = ss;
|
||||
h = bs;
|
||||
break;
|
||||
|
||||
case DoorFacing.NorthCW:
|
||||
case DoorFacing.SouthCCW: x = 0; y = -r; w = ss; h = bs; break;
|
||||
case DoorFacing.NorthCW:
|
||||
case DoorFacing.SouthCCW:
|
||||
x = 0;
|
||||
y = -r;
|
||||
w = ss;
|
||||
h = bs;
|
||||
break;
|
||||
|
||||
//No way to test the 'insideness' of SE Sliding doors on OSI, so leaving them default to false until furthur information gained
|
||||
//No way to test the 'insideness' of SE Sliding doors on OSI, so leaving them default to false until furthur information gained
|
||||
|
||||
default: return false;
|
||||
}
|
||||
default: return false;
|
||||
}
|
||||
|
||||
int rx = from.X - X;
|
||||
int ry = from.Y - Y;
|
||||
int az = Math.Abs( from.Z - Z );
|
||||
int rx = from.X - X;
|
||||
int ry = from.Y - Y;
|
||||
int az = Math.Abs(from.Z - Z);
|
||||
|
||||
return ( rx >= x && rx < (x+w) && ry >= y && ry < (y+h) && az <= 4 );
|
||||
}
|
||||
}
|
||||
return rx >= x && rx < x + w && ry >= y && ry < y + h && az <= 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,58 +1,58 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class PortcullisNS : BaseDoor
|
||||
{
|
||||
public override bool UseChainedFunctionality => true;
|
||||
public class PortcullisNS : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public PortcullisNS() : base(0x6F5, 0x6F5, 0xF0, 0xEF, new Point3D(0, 0, 20))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public PortcullisNS() : base( 0x6F5, 0x6F5, 0xF0, 0xEF, new Point3D( 0, 0, 20 ) )
|
||||
{
|
||||
}
|
||||
public PortcullisNS(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public PortcullisNS( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override bool UseChainedFunctionality => true;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class PortcullisEW : BaseDoor
|
||||
{
|
||||
public override bool UseChainedFunctionality => true;
|
||||
public class PortcullisEW : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public PortcullisEW() : base(0x6F6, 0x6F6, 0xF0, 0xEF, new Point3D(0, 0, 20))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public PortcullisEW() : base( 0x6F6, 0x6F6, 0xF0, 0xEF, new Point3D( 0, 0, 20 ) )
|
||||
{
|
||||
}
|
||||
public PortcullisEW(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public PortcullisEW( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override bool UseChainedFunctionality => true;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,158 +1,164 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SecretStoneDoor1 : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public SecretStoneDoor1( DoorFacing facing ) : base( 0xE8 + (2 * (int)facing), 0xE9 + (2 * (int)facing), 0xED, 0xF4, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
public class SecretStoneDoor1 : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public SecretStoneDoor1(DoorFacing facing) : base(0xE8 + 2 * (int)facing, 0xE9 + 2 * (int)facing, 0xED, 0xF4,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public SecretStoneDoor1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public SecretStoneDoor1(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SecretDungeonDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public SecretDungeonDoor( DoorFacing facing ) : base( 0x314 + (2 * (int)facing), 0x315 + (2 * (int)facing), 0xED, 0xF4, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
public class SecretDungeonDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public SecretDungeonDoor(DoorFacing facing) : base(0x314 + 2 * (int)facing, 0x315 + 2 * (int)facing, 0xED, 0xF4,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public SecretDungeonDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public SecretDungeonDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SecretStoneDoor2 : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public SecretStoneDoor2( DoorFacing facing ) : base( 0x324 + (2 * (int)facing), 0x325 + (2 * (int)facing), 0xED, 0xF4, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
public class SecretStoneDoor2 : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public SecretStoneDoor2(DoorFacing facing) : base(0x324 + 2 * (int)facing, 0x325 + 2 * (int)facing, 0xED, 0xF4,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public SecretStoneDoor2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public SecretStoneDoor2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SecretWoodenDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public SecretWoodenDoor( DoorFacing facing ) : base( 0x334 + (2 * (int)facing), 0x335 + (2 * (int)facing), 0xED, 0xF4, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
public class SecretWoodenDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public SecretWoodenDoor(DoorFacing facing) : base(0x334 + 2 * (int)facing, 0x335 + 2 * (int)facing, 0xED, 0xF4,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public SecretWoodenDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public SecretWoodenDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SecretLightWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public SecretLightWoodDoor( DoorFacing facing ) : base( 0x344 + (2 * (int)facing), 0x345 + (2 * (int)facing), 0xED, 0xF4, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
public class SecretLightWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public SecretLightWoodDoor(DoorFacing facing) : base(0x344 + 2 * (int)facing, 0x345 + 2 * (int)facing, 0xED, 0xF4,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public SecretLightWoodDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public SecretLightWoodDoor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SecretStoneDoor3 : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public SecretStoneDoor3( DoorFacing facing ) : base( 0x354 + (2 * (int)facing), 0x355 + (2 * (int)facing), 0xED, 0xF4, GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
public class SecretStoneDoor3 : BaseDoor
|
||||
{
|
||||
[Constructible]
|
||||
public SecretStoneDoor3(DoorFacing facing) : base(0x354 + 2 * (int)facing, 0x355 + 2 * (int)facing, 0xED, 0xF4,
|
||||
GetOffset(facing))
|
||||
{
|
||||
}
|
||||
|
||||
public SecretStoneDoor3( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public SecretStoneDoor3(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer) // Default Serialize method
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,113 +1,113 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class BarrelLid : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BarrelLid() : base(0x1DB8)
|
||||
{
|
||||
Weight = 2;
|
||||
}
|
||||
public class BarrelLid : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BarrelLid() : base(0x1DB8)
|
||||
{
|
||||
Weight = 2;
|
||||
}
|
||||
|
||||
public BarrelLid(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public BarrelLid(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute(0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4)]
|
||||
public class BarrelStaves : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BarrelStaves() : base(0x1EB1)
|
||||
{
|
||||
Weight = 1;
|
||||
}
|
||||
[Flippable(0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4)]
|
||||
public class BarrelStaves : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BarrelStaves() : base(0x1EB1)
|
||||
{
|
||||
Weight = 1;
|
||||
}
|
||||
|
||||
public BarrelStaves(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public BarrelStaves(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BarrelHoops : Item
|
||||
{
|
||||
public override int LabelNumber => 1011228; // Barrel hoops
|
||||
public class BarrelHoops : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BarrelHoops() : base(0x1DB7)
|
||||
{
|
||||
Weight = 5;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BarrelHoops() : base(0x1DB7)
|
||||
{
|
||||
Weight = 5;
|
||||
}
|
||||
public BarrelHoops(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public BarrelHoops(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1011228; // Barrel hoops
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BarrelTap : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BarrelTap() : base(0x1004)
|
||||
{
|
||||
Weight = 1;
|
||||
}
|
||||
public class BarrelTap : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BarrelTap() : base(0x1004)
|
||||
{
|
||||
Weight = 1;
|
||||
}
|
||||
|
||||
public BarrelTap(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public BarrelTap(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,34 +1,34 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flippable(0xF65, 0xF67, 0xF69)]
|
||||
public class Easle : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Easle() : base(0xF65)
|
||||
{
|
||||
Weight = 25.0;
|
||||
}
|
||||
[Furniture]
|
||||
[Flippable(0xF65, 0xF67, 0xF69)]
|
||||
public class Easle : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Easle() : base(0xF65)
|
||||
{
|
||||
Weight = 25.0;
|
||||
}
|
||||
|
||||
public Easle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public Easle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 10.0 )
|
||||
Weight = 25.0;
|
||||
}
|
||||
}
|
||||
if (Weight == 10.0)
|
||||
Weight = 25.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,32 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class MeltedWax : Item
|
||||
{
|
||||
public override int LabelNumber => 1016492; // melted wax
|
||||
public class MeltedWax : Item
|
||||
{
|
||||
[Constructible]
|
||||
public MeltedWax() : base(0x122A)
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x835;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public MeltedWax() : base( 0x122A )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x835;
|
||||
}
|
||||
public MeltedWax(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public MeltedWax(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1016492; // melted wax
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,66 +1,66 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flippable(0xEBB, 0xEBC)]
|
||||
public class TallMusicStand : Item
|
||||
{
|
||||
[Constructible]
|
||||
public TallMusicStand() : base(0xEBB)
|
||||
{
|
||||
Weight = 10.0;
|
||||
}
|
||||
[Furniture]
|
||||
[Flippable(0xEBB, 0xEBC)]
|
||||
public class TallMusicStand : Item
|
||||
{
|
||||
[Constructible]
|
||||
public TallMusicStand() : base(0xEBB)
|
||||
{
|
||||
Weight = 10.0;
|
||||
}
|
||||
|
||||
public TallMusicStand(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public TallMusicStand(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 8.0 )
|
||||
Weight = 10.0;
|
||||
}
|
||||
}
|
||||
if (Weight == 8.0)
|
||||
Weight = 10.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0xEB6,0xEB8)]
|
||||
public class ShortMusicStand : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ShortMusicStand() : base(0xEB6)
|
||||
{
|
||||
Weight = 10.0;
|
||||
}
|
||||
[Furniture]
|
||||
[Flippable(0xEB6, 0xEB8)]
|
||||
public class ShortMusicStand : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ShortMusicStand() : base(0xEB6)
|
||||
{
|
||||
Weight = 10.0;
|
||||
}
|
||||
|
||||
public ShortMusicStand(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public ShortMusicStand(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 6.0 )
|
||||
Weight = 10.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Weight == 6.0)
|
||||
Weight = 10.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,31 +1,31 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Obelisk : Item
|
||||
{
|
||||
public override int LabelNumber => 1016474; // an obelisk
|
||||
public class Obelisk : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Obelisk() : base(0x1184)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Obelisk() : base(0x1184)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
public Obelisk(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public Obelisk(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1016474; // an obelisk
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,63 +1,60 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flippable( 0x24D0, 0x24D1, 0x24D2, 0x24D3, 0x24D4 )]
|
||||
public class BambooScreen : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BambooScreen() : base(0x24D0)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
[Furniture]
|
||||
[Flippable(0x24D0, 0x24D1, 0x24D2, 0x24D3, 0x24D4)]
|
||||
public class BambooScreen : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BambooScreen() : base(0x24D0)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
|
||||
public BambooScreen(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public BambooScreen(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
[Furniture]
|
||||
[Flippable(0x24CB, 0x24CC, 0x24CD, 0x24CE, 0x24CF)]
|
||||
public class ShojiScreen : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ShojiScreen() : base(0x24CB)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable( 0x24CB, 0x24CC, 0x24CD, 0x24CE, 0x24CF )]
|
||||
public class ShojiScreen : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ShojiScreen() : base(0x24CB)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
public ShojiScreen(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public ShojiScreen(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,348 +1,348 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class StatueSouth : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatueSouth() : base(0x139A)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueSouth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueSouth2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatueSouth2() : base(0x1227)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueSouth2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueNorth : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatueNorth() : base(0x139B)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueNorth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueWest : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatueWest() : base(0x1226)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueWest(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueEast : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatueEast() : base(0x139C)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueEast(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueEast2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatueEast2() : base(0x1224)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueEast2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueSouthEast : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatueSouthEast() : base(0x1225)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueSouthEast(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BustSouth : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BustSouth() : base(0x12CB)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public BustSouth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BustEast : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BustEast() : base(0x12CA)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public BustEast(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatuePegasus : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatuePegasus() : base(0x139D)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatuePegasus(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatuePegasus2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatuePegasus2() : base(0x1228)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatuePegasus2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallTowerSculpture : Item
|
||||
{
|
||||
[Constructible]
|
||||
public SmallTowerSculpture() : base(0x241A)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
|
||||
public SmallTowerSculpture(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public class StatueSouth : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatueSouth() : base(0x139A)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueSouth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueSouth2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatueSouth2() : base(0x1227)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueSouth2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueNorth : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatueNorth() : base(0x139B)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueNorth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueWest : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatueWest() : base(0x1226)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueWest(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueEast : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatueEast() : base(0x139C)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueEast(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueEast2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatueEast2() : base(0x1224)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueEast2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueSouthEast : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatueSouthEast() : base(0x1225)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueSouthEast(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BustSouth : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BustSouth() : base(0x12CB)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public BustSouth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BustEast : Item
|
||||
{
|
||||
[Constructible]
|
||||
public BustEast() : base(0x12CA)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public BustEast(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatuePegasus : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatuePegasus() : base(0x139D)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatuePegasus(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatuePegasus2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public StatuePegasus2() : base(0x1228)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatuePegasus2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallTowerSculpture : Item
|
||||
{
|
||||
[Constructible]
|
||||
public SmallTowerSculpture() : base(0x241A)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
|
||||
public SmallTowerSculpture(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,83 +1,83 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Vase : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Vase() : base( 0xB46 )
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
public class Vase : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Vase() : base(0xB46)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public Vase( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public Vase(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeVase : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LargeVase() : base( 0xB45 )
|
||||
{
|
||||
Weight = 15;
|
||||
}
|
||||
public class LargeVase : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LargeVase() : base(0xB45)
|
||||
{
|
||||
Weight = 15;
|
||||
}
|
||||
|
||||
public LargeVase( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
public LargeVase(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallUrn : Item
|
||||
{
|
||||
[Constructible]
|
||||
public SmallUrn() : base( 0x241C )
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
public class SmallUrn : Item
|
||||
{
|
||||
[Constructible]
|
||||
public SmallUrn() : base(0x241C)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
|
||||
public SmallUrn(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public SmallUrn(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,40 +1,40 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Vines : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Vines() : this( Utility.Random( 8 ) )
|
||||
{
|
||||
}
|
||||
public class Vines : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Vines() : this(Utility.Random(8))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Vines( int v ) : base( 0xCEB )
|
||||
{
|
||||
if ( v < 0 || v > 7 )
|
||||
v = 0;
|
||||
[Constructible]
|
||||
public Vines(int v) : base(0xCEB)
|
||||
{
|
||||
if (v < 0 || v > 7)
|
||||
v = 0;
|
||||
|
||||
ItemID += v;
|
||||
Weight = 1.0;
|
||||
}
|
||||
ItemID += v;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Vines(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public Vines(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,312 +1,307 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[FlippableAttribute( 0xC10, 0xC11 )]
|
||||
public class RuinedFallenChairA : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedFallenChairA() : base( 0xC10 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedFallenChairA( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0xC13, 0xC12 )]
|
||||
public class RuinedArmoire : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedArmoire() : base( 0xC13 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedArmoire( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0xC14, 0xC15 )]
|
||||
public class RuinedBookcase : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedBookcase() : base( 0xC14 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedBookcase( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class RuinedBooks : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedBooks() : base( 0xC16 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedBooks( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0xC17, 0xC18 )]
|
||||
public class CoveredChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public CoveredChair() : base( 0xC17 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public CoveredChair( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0xC19, 0xC1A )]
|
||||
public class RuinedFallenChairB : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedFallenChairB() : base( 0xC19 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedFallenChairB( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0xC1B, 0xC1C, 0xC1E, 0xC1D )]
|
||||
public class RuinedChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedChair() : base( 0xC1B )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedChair( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class RuinedClock : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedClock() : base( 0xC1F )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedClock( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0xC24, 0xC25 )]
|
||||
public class RuinedDrawers : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedDrawers() : base( 0xC24 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedDrawers( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class RuinedPainting : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedPainting() : base( 0xC2C )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedPainting( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0xC2D, 0xC2F, 0xC2E, 0xC30 )]
|
||||
public class WoodDebris : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WoodDebris() : base( 0xC2D )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public WoodDebris( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
[Flippable(0xC10, 0xC11)]
|
||||
public class RuinedFallenChairA : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedFallenChairA() : base(0xC10)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedFallenChairA(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0xC13, 0xC12)]
|
||||
public class RuinedArmoire : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedArmoire() : base(0xC13)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedArmoire(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0xC14, 0xC15)]
|
||||
public class RuinedBookcase : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedBookcase() : base(0xC14)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedBookcase(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class RuinedBooks : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedBooks() : base(0xC16)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedBooks(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0xC17, 0xC18)]
|
||||
public class CoveredChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public CoveredChair() : base(0xC17)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public CoveredChair(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0xC19, 0xC1A)]
|
||||
public class RuinedFallenChairB : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedFallenChairB() : base(0xC19)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedFallenChairB(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0xC1B, 0xC1C, 0xC1E, 0xC1D)]
|
||||
public class RuinedChair : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedChair() : base(0xC1B)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedChair(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class RuinedClock : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedClock() : base(0xC1F)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedClock(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0xC24, 0xC25)]
|
||||
public class RuinedDrawers : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedDrawers() : base(0xC24)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedDrawers(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class RuinedPainting : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RuinedPainting() : base(0xC2C)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedPainting(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0xC2D, 0xC2F, 0xC2E, 0xC30)]
|
||||
public class WoodDebris : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WoodDebris() : base(0xC2D)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public WoodDebris(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,28 +1,28 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseSign : Item
|
||||
{
|
||||
public BaseSign( int dispID ) : base( dispID )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
public abstract class BaseSign : Item
|
||||
{
|
||||
public BaseSign(int dispID) : base(dispID)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public BaseSign( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public BaseSign(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 1 );
|
||||
}
|
||||
writer.Write(1);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,54 +1,61 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LocalizedSign : Sign
|
||||
{
|
||||
private int m_LabelNumber;
|
||||
public class LocalizedSign : Sign
|
||||
{
|
||||
private int m_LabelNumber;
|
||||
|
||||
public override int LabelNumber => m_LabelNumber;
|
||||
[Constructible]
|
||||
public LocalizedSign(SignType type, SignFacing facing, int labelNumber) : base(0xB95 + 2 * (int)type + (int)facing)
|
||||
{
|
||||
m_LabelNumber = labelNumber;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Number{ get => m_LabelNumber;
|
||||
set{ m_LabelNumber = value; InvalidateProperties(); } }
|
||||
[Constructible]
|
||||
public LocalizedSign(int itemID, int labelNumber) : base(itemID)
|
||||
{
|
||||
m_LabelNumber = labelNumber;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public LocalizedSign( SignType type, SignFacing facing, int labelNumber ) : base( ( 0xB95 + (2 * (int)type) ) + (int)facing )
|
||||
{
|
||||
m_LabelNumber = labelNumber;
|
||||
}
|
||||
public LocalizedSign(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public LocalizedSign( int itemID, int labelNumber ) : base( itemID )
|
||||
{
|
||||
m_LabelNumber = labelNumber;
|
||||
}
|
||||
public override int LabelNumber => m_LabelNumber;
|
||||
|
||||
public LocalizedSign( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int Number
|
||||
{
|
||||
get => m_LabelNumber;
|
||||
set
|
||||
{
|
||||
m_LabelNumber = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
writer.Write(0);
|
||||
|
||||
writer.Write( m_LabelNumber );
|
||||
}
|
||||
writer.Write(m_LabelNumber);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_LabelNumber = reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_LabelNumber = reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,104 +1,104 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public enum SignFacing
|
||||
{
|
||||
North,
|
||||
West
|
||||
}
|
||||
public enum SignFacing
|
||||
{
|
||||
North,
|
||||
West
|
||||
}
|
||||
|
||||
public enum SignType
|
||||
{
|
||||
Library,
|
||||
DarkWoodenPost,
|
||||
LightWoodenPost,
|
||||
MetalPostC,
|
||||
MetalPostB,
|
||||
MetalPostA,
|
||||
MetalPost,
|
||||
Bakery,
|
||||
Tailor,
|
||||
Tinker,
|
||||
Butcher,
|
||||
Healer,
|
||||
Mage,
|
||||
Woodworker,
|
||||
Customs,
|
||||
Inn,
|
||||
Shipwright,
|
||||
Stables,
|
||||
BarberShop,
|
||||
Bard,
|
||||
Fletcher,
|
||||
Armourer,
|
||||
Jeweler,
|
||||
Tavern,
|
||||
ReagentShop,
|
||||
Blacksmith,
|
||||
Painter,
|
||||
Provisioner,
|
||||
Bowyer,
|
||||
WoodenSign,
|
||||
BrassSign,
|
||||
ArmamentsGuild,
|
||||
ArmourersGuild,
|
||||
BlacksmithsGuild,
|
||||
WeaponsGuild,
|
||||
BardicGuild,
|
||||
BartersGuild,
|
||||
ProvisionersGuild,
|
||||
TradersGuild,
|
||||
CooksGuild,
|
||||
HealersGuild,
|
||||
MagesGuild,
|
||||
SorcerersGuild,
|
||||
IllusionistGuild,
|
||||
MinersGuild,
|
||||
ArchersGuild,
|
||||
SeamensGuild,
|
||||
FishermensGuild,
|
||||
SailorsGuild,
|
||||
ShipwrightsGuild,
|
||||
TailorsGuild,
|
||||
ThievesGuild,
|
||||
RoguesGuild,
|
||||
AssassinsGuild,
|
||||
TinkersGuild,
|
||||
WarriorsGuild,
|
||||
CavalryGuild,
|
||||
FightersGuild,
|
||||
MerchantsGuild,
|
||||
Bank,
|
||||
Theatre
|
||||
}
|
||||
public enum SignType
|
||||
{
|
||||
Library,
|
||||
DarkWoodenPost,
|
||||
LightWoodenPost,
|
||||
MetalPostC,
|
||||
MetalPostB,
|
||||
MetalPostA,
|
||||
MetalPost,
|
||||
Bakery,
|
||||
Tailor,
|
||||
Tinker,
|
||||
Butcher,
|
||||
Healer,
|
||||
Mage,
|
||||
Woodworker,
|
||||
Customs,
|
||||
Inn,
|
||||
Shipwright,
|
||||
Stables,
|
||||
BarberShop,
|
||||
Bard,
|
||||
Fletcher,
|
||||
Armourer,
|
||||
Jeweler,
|
||||
Tavern,
|
||||
ReagentShop,
|
||||
Blacksmith,
|
||||
Painter,
|
||||
Provisioner,
|
||||
Bowyer,
|
||||
WoodenSign,
|
||||
BrassSign,
|
||||
ArmamentsGuild,
|
||||
ArmourersGuild,
|
||||
BlacksmithsGuild,
|
||||
WeaponsGuild,
|
||||
BardicGuild,
|
||||
BartersGuild,
|
||||
ProvisionersGuild,
|
||||
TradersGuild,
|
||||
CooksGuild,
|
||||
HealersGuild,
|
||||
MagesGuild,
|
||||
SorcerersGuild,
|
||||
IllusionistGuild,
|
||||
MinersGuild,
|
||||
ArchersGuild,
|
||||
SeamensGuild,
|
||||
FishermensGuild,
|
||||
SailorsGuild,
|
||||
ShipwrightsGuild,
|
||||
TailorsGuild,
|
||||
ThievesGuild,
|
||||
RoguesGuild,
|
||||
AssassinsGuild,
|
||||
TinkersGuild,
|
||||
WarriorsGuild,
|
||||
CavalryGuild,
|
||||
FightersGuild,
|
||||
MerchantsGuild,
|
||||
Bank,
|
||||
Theatre
|
||||
}
|
||||
|
||||
public class Sign : BaseSign
|
||||
{
|
||||
[Constructible]
|
||||
public Sign( SignType type, SignFacing facing ) : base( ( 0xB95 + (2 * (int)type) ) + (int)facing )
|
||||
{
|
||||
}
|
||||
public class Sign : BaseSign
|
||||
{
|
||||
[Constructible]
|
||||
public Sign(SignType type, SignFacing facing) : base(0xB95 + 2 * (int)type + (int)facing)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Sign( int itemID ) : base( itemID )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public Sign(int itemID) : base(itemID)
|
||||
{
|
||||
}
|
||||
|
||||
public Sign( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public Sign(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,69 +1,71 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SubtextSign : Sign
|
||||
{
|
||||
private string m_Subtext;
|
||||
public class SubtextSign : Sign
|
||||
{
|
||||
private string m_Subtext;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public string Subtext
|
||||
{
|
||||
get => m_Subtext;
|
||||
set { m_Subtext = value; InvalidateProperties(); }
|
||||
}
|
||||
[Constructible]
|
||||
public SubtextSign(SignType type, SignFacing facing, string subtext)
|
||||
: base(type, facing)
|
||||
{
|
||||
m_Subtext = subtext;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SubtextSign( SignType type, SignFacing facing, string subtext )
|
||||
: base( type, facing )
|
||||
{
|
||||
m_Subtext = subtext;
|
||||
}
|
||||
[Constructible]
|
||||
public SubtextSign(int itemID, string subtext)
|
||||
: base(itemID)
|
||||
{
|
||||
m_Subtext = subtext;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SubtextSign( int itemID, string subtext )
|
||||
: base( itemID )
|
||||
{
|
||||
m_Subtext = subtext;
|
||||
}
|
||||
public SubtextSign(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public string Subtext
|
||||
{
|
||||
get => m_Subtext;
|
||||
set
|
||||
{
|
||||
m_Subtext = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
if ( !string.IsNullOrEmpty( m_Subtext ) )
|
||||
LabelTo( from, m_Subtext );
|
||||
}
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
base.OnSingleClick(from);
|
||||
|
||||
public override void AddNameProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.AddNameProperties( list );
|
||||
if (!string.IsNullOrEmpty(m_Subtext))
|
||||
LabelTo(from, m_Subtext);
|
||||
}
|
||||
|
||||
if ( !string.IsNullOrEmpty( m_Subtext ) )
|
||||
list.Add( m_Subtext );
|
||||
}
|
||||
public override void AddNameProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.AddNameProperties(list);
|
||||
|
||||
public SubtextSign( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
if (!string.IsNullOrEmpty(m_Subtext))
|
||||
list.Add(m_Subtext);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
writer.Write(0);
|
||||
|
||||
writer.Write( m_Subtext );
|
||||
}
|
||||
writer.Write(m_Subtext);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Subtext = reader.ReadString();
|
||||
}
|
||||
}
|
||||
m_Subtext = reader.ReadString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,157 +1,154 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
public class ElegantLowTable : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ElegantLowTable() : base(0x2819)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
public class ElegantLowTable : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ElegantLowTable() : base(0x2819)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public ElegantLowTable(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public ElegantLowTable(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
[Furniture]
|
||||
public class PlainLowTable : Item
|
||||
{
|
||||
[Constructible]
|
||||
public PlainLowTable() : base(0x281A)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
public PlainLowTable(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
public class PlainLowTable : Item
|
||||
{
|
||||
[Constructible]
|
||||
public PlainLowTable() : base(0x281A)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public PlainLowTable(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
[Furniture]
|
||||
[Flippable(0xB90, 0xB7D)]
|
||||
public class LargeTable : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LargeTable() : base(0xB90)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
public LargeTable(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0xB90,0xB7D)]
|
||||
public class LargeTable : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LargeTable() : base(0xB90)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public LargeTable(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
if (Weight == 4.0)
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
[Furniture]
|
||||
[Flippable(0xB35, 0xB34)]
|
||||
public class Nightstand : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Nightstand() : base(0xB35)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
public Nightstand(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
if ( Weight == 4.0 )
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0xB35,0xB34)]
|
||||
public class Nightstand : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Nightstand() : base(0xB35)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public Nightstand(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
if (Weight == 4.0)
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
[Furniture]
|
||||
[Flippable(0xB8F, 0xB7C)]
|
||||
public class YewWoodTable : Item
|
||||
{
|
||||
[Constructible]
|
||||
public YewWoodTable() : base(0xB8F)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
public YewWoodTable(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
if ( Weight == 4.0 )
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0xB8F,0xB7C)]
|
||||
public class YewWoodTable : Item
|
||||
{
|
||||
[Constructible]
|
||||
public YewWoodTable() : base(0xB8F)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public YewWoodTable(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 4.0 )
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
if (Weight == 4.0)
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,34 +1,34 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flippable(0xB4A,0xB49, 0xB4B, 0xB4C)]
|
||||
public class WritingTable : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WritingTable() : base(0xB4A)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
[Furniture]
|
||||
[Flippable(0xB4A, 0xB49, 0xB4B, 0xB4C)]
|
||||
public class WritingTable : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WritingTable() : base(0xB4A)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public WritingTable(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public WritingTable(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 4.0 )
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
if (Weight == 4.0)
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,28 +1,28 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseWall : Item
|
||||
{
|
||||
public BaseWall( int itemID ) : base( itemID )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
public abstract class BaseWall : Item
|
||||
{
|
||||
public BaseWall(int itemID) : base(itemID)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public BaseWall( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public BaseWall(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,52 +1,52 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public enum DarkWoodWallTypes
|
||||
{
|
||||
Corner,
|
||||
SouthWall,
|
||||
EastWall,
|
||||
CornerPost,
|
||||
EastDoorFrame,
|
||||
SouthDoorFrame,
|
||||
WestDoorFrame,
|
||||
NorthDoorFrame,
|
||||
SouthWindow,
|
||||
EastWindow,
|
||||
CornerMedium,
|
||||
EastWallMedium,
|
||||
SouthWallMedium,
|
||||
CornerPostMedium,
|
||||
CornerShort,
|
||||
EastWallShort,
|
||||
SouthWallShort,
|
||||
CornerPostShort,
|
||||
SouthWallVShort,
|
||||
EastWallVShort
|
||||
}
|
||||
public enum DarkWoodWallTypes
|
||||
{
|
||||
Corner,
|
||||
SouthWall,
|
||||
EastWall,
|
||||
CornerPost,
|
||||
EastDoorFrame,
|
||||
SouthDoorFrame,
|
||||
WestDoorFrame,
|
||||
NorthDoorFrame,
|
||||
SouthWindow,
|
||||
EastWindow,
|
||||
CornerMedium,
|
||||
EastWallMedium,
|
||||
SouthWallMedium,
|
||||
CornerPostMedium,
|
||||
CornerShort,
|
||||
EastWallShort,
|
||||
SouthWallShort,
|
||||
CornerPostShort,
|
||||
SouthWallVShort,
|
||||
EastWallVShort
|
||||
}
|
||||
|
||||
public class DarkWoodWall : BaseWall
|
||||
{
|
||||
[Constructible]
|
||||
public DarkWoodWall( DarkWoodWallTypes type ) : base( 0x0006 + (int)type )
|
||||
{
|
||||
}
|
||||
public class DarkWoodWall : BaseWall
|
||||
{
|
||||
[Constructible]
|
||||
public DarkWoodWall(DarkWoodWallTypes type) : base(0x0006 + (int)type)
|
||||
{
|
||||
}
|
||||
|
||||
public DarkWoodWall( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public DarkWoodWall(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -8,55 +8,55 @@
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public enum ThickGrayStoneWallTypes
|
||||
{
|
||||
WestArch,
|
||||
NorthArch,
|
||||
SouthArchTop,
|
||||
EastArchTop,
|
||||
EastArch,
|
||||
SouthArch,
|
||||
Wall1,
|
||||
Wall2,
|
||||
Wall3,
|
||||
SouthWindow,
|
||||
Wall4,
|
||||
EastWindow,
|
||||
WestArch2,
|
||||
NorthArch2,
|
||||
SouthArchTop2,
|
||||
EastArchTop2,
|
||||
EastArch2,
|
||||
SouthArch2,
|
||||
SWArchEdge2,
|
||||
SouthWindow2,
|
||||
NEArchEdge2,
|
||||
EastWindow2
|
||||
}
|
||||
public enum ThickGrayStoneWallTypes
|
||||
{
|
||||
WestArch,
|
||||
NorthArch,
|
||||
SouthArchTop,
|
||||
EastArchTop,
|
||||
EastArch,
|
||||
SouthArch,
|
||||
Wall1,
|
||||
Wall2,
|
||||
Wall3,
|
||||
SouthWindow,
|
||||
Wall4,
|
||||
EastWindow,
|
||||
WestArch2,
|
||||
NorthArch2,
|
||||
SouthArchTop2,
|
||||
EastArchTop2,
|
||||
EastArch2,
|
||||
SouthArch2,
|
||||
SWArchEdge2,
|
||||
SouthWindow2,
|
||||
NEArchEdge2,
|
||||
EastWindow2
|
||||
}
|
||||
|
||||
public class ThickGrayStoneWall : BaseWall
|
||||
{
|
||||
[Constructible]
|
||||
public ThickGrayStoneWall( ThickGrayStoneWallTypes type) : base( 0x007A + (int)type )
|
||||
{
|
||||
}
|
||||
public class ThickGrayStoneWall : BaseWall
|
||||
{
|
||||
[Constructible]
|
||||
public ThickGrayStoneWall(ThickGrayStoneWallTypes type) : base(0x007A + (int)type)
|
||||
{
|
||||
}
|
||||
|
||||
public ThickGrayStoneWall( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public ThickGrayStoneWall(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,68 +1,68 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public enum ThinBrickWallTypes
|
||||
{
|
||||
Corner,
|
||||
SouthWall,
|
||||
EastWall,
|
||||
CornerPost,
|
||||
EastDoorFrame,
|
||||
SouthDoorFrame,
|
||||
WestDoorFrame,
|
||||
NorthDoorFrame,
|
||||
SouthWindow,
|
||||
EastWindow,
|
||||
CornerMedium,
|
||||
SouthWallMedium,
|
||||
EastWallMedium,
|
||||
CornerPostMedium,
|
||||
CornerShort,
|
||||
SouthWallShort,
|
||||
EastWallShort,
|
||||
CornerPostShort,
|
||||
CornerArch,
|
||||
SouthArch,
|
||||
WestArch,
|
||||
EastArch,
|
||||
NorthArch,
|
||||
SouthCenterArchTall,
|
||||
EastCenterArchTall,
|
||||
EastCornerArchTall,
|
||||
SouthCornerArchTall,
|
||||
SouthCornerArch,
|
||||
EastCornerArch,
|
||||
SouthCenterArch,
|
||||
EastCenterArch,
|
||||
CornerVVShort,
|
||||
SouthWallVVShort,
|
||||
EastWallVVShort,
|
||||
SouthWallVShort,
|
||||
EastWallVShort
|
||||
};
|
||||
public enum ThinBrickWallTypes
|
||||
{
|
||||
Corner,
|
||||
SouthWall,
|
||||
EastWall,
|
||||
CornerPost,
|
||||
EastDoorFrame,
|
||||
SouthDoorFrame,
|
||||
WestDoorFrame,
|
||||
NorthDoorFrame,
|
||||
SouthWindow,
|
||||
EastWindow,
|
||||
CornerMedium,
|
||||
SouthWallMedium,
|
||||
EastWallMedium,
|
||||
CornerPostMedium,
|
||||
CornerShort,
|
||||
SouthWallShort,
|
||||
EastWallShort,
|
||||
CornerPostShort,
|
||||
CornerArch,
|
||||
SouthArch,
|
||||
WestArch,
|
||||
EastArch,
|
||||
NorthArch,
|
||||
SouthCenterArchTall,
|
||||
EastCenterArchTall,
|
||||
EastCornerArchTall,
|
||||
SouthCornerArchTall,
|
||||
SouthCornerArch,
|
||||
EastCornerArch,
|
||||
SouthCenterArch,
|
||||
EastCenterArch,
|
||||
CornerVVShort,
|
||||
SouthWallVVShort,
|
||||
EastWallVVShort,
|
||||
SouthWallVShort,
|
||||
EastWallVShort
|
||||
}
|
||||
|
||||
public class ThinBrickWall : BaseWall
|
||||
{
|
||||
[Constructible]
|
||||
public ThinBrickWall( ThinBrickWallTypes type ) : base( 0x0033 + (int)type )
|
||||
{
|
||||
}
|
||||
public class ThinBrickWall : BaseWall
|
||||
{
|
||||
[Constructible]
|
||||
public ThinBrickWall(ThinBrickWallTypes type) : base(0x0033 + (int)type)
|
||||
{
|
||||
}
|
||||
|
||||
public ThinBrickWall( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public ThinBrickWall(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,57 +1,57 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public enum ThinStoneWallTypes
|
||||
{
|
||||
Corner,
|
||||
EastWall,
|
||||
SouthWall,
|
||||
CornerPost,
|
||||
EastDoorFrame,
|
||||
SouthDoorFrame,
|
||||
NorthDoorFrame,
|
||||
WestDoorFrame,
|
||||
SouthWindow,
|
||||
EastWindow,
|
||||
CornerMedium,
|
||||
SouthWallMedium,
|
||||
EastWallMedium,
|
||||
CornerPostMedium,
|
||||
CornerArch,
|
||||
EastArch,
|
||||
SouthArch,
|
||||
NorthArch,
|
||||
WestArch,
|
||||
CornerShort,
|
||||
EastWallShort,
|
||||
SouthWallShort,
|
||||
CornerPostShort,
|
||||
SouthWallShort2,
|
||||
EastWallShort2
|
||||
}
|
||||
public enum ThinStoneWallTypes
|
||||
{
|
||||
Corner,
|
||||
EastWall,
|
||||
SouthWall,
|
||||
CornerPost,
|
||||
EastDoorFrame,
|
||||
SouthDoorFrame,
|
||||
NorthDoorFrame,
|
||||
WestDoorFrame,
|
||||
SouthWindow,
|
||||
EastWindow,
|
||||
CornerMedium,
|
||||
SouthWallMedium,
|
||||
EastWallMedium,
|
||||
CornerPostMedium,
|
||||
CornerArch,
|
||||
EastArch,
|
||||
SouthArch,
|
||||
NorthArch,
|
||||
WestArch,
|
||||
CornerShort,
|
||||
EastWallShort,
|
||||
SouthWallShort,
|
||||
CornerPostShort,
|
||||
SouthWallShort2,
|
||||
EastWallShort2
|
||||
}
|
||||
|
||||
public class ThinStoneWall : BaseWall
|
||||
{
|
||||
[Constructible]
|
||||
public ThinStoneWall( ThinStoneWallTypes type ) : base( 0x001A + (int)type )
|
||||
{
|
||||
}
|
||||
public class ThinStoneWall : BaseWall
|
||||
{
|
||||
[Constructible]
|
||||
public ThinStoneWall(ThinStoneWallTypes type) : base(0x001A + (int)type)
|
||||
{
|
||||
}
|
||||
|
||||
public ThinStoneWall( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public ThinStoneWall(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -8,68 +8,68 @@
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public enum WhiteStoneWallTypes
|
||||
{
|
||||
EastWall,
|
||||
SouthWall,
|
||||
SECorner,
|
||||
NWCornerPost,
|
||||
EastArrowLoop,
|
||||
SouthArrowLoop,
|
||||
EastWindow,
|
||||
SouthWindow,
|
||||
SouthWallMedium,
|
||||
EastWallMedium,
|
||||
SECornerMedium,
|
||||
NWCornerPostMedium,
|
||||
SouthWallShort,
|
||||
EastWallShort,
|
||||
SECornerShort,
|
||||
NWCornerPostShort,
|
||||
NECornerPostShort,
|
||||
SWCornerPostShort,
|
||||
SouthWallVShort,
|
||||
EastWallVShort,
|
||||
SECornerVShort,
|
||||
NWCornerPostVShort,
|
||||
SECornerArch,
|
||||
SouthArch,
|
||||
WestArch,
|
||||
EastArch,
|
||||
NorthArch,
|
||||
EastBattlement,
|
||||
SECornerBattlement,
|
||||
SouthBattlement,
|
||||
NECornerBattlement,
|
||||
SWCornerBattlement,
|
||||
Column,
|
||||
SouthWallVVShort,
|
||||
EastWallVVShort
|
||||
}
|
||||
public enum WhiteStoneWallTypes
|
||||
{
|
||||
EastWall,
|
||||
SouthWall,
|
||||
SECorner,
|
||||
NWCornerPost,
|
||||
EastArrowLoop,
|
||||
SouthArrowLoop,
|
||||
EastWindow,
|
||||
SouthWindow,
|
||||
SouthWallMedium,
|
||||
EastWallMedium,
|
||||
SECornerMedium,
|
||||
NWCornerPostMedium,
|
||||
SouthWallShort,
|
||||
EastWallShort,
|
||||
SECornerShort,
|
||||
NWCornerPostShort,
|
||||
NECornerPostShort,
|
||||
SWCornerPostShort,
|
||||
SouthWallVShort,
|
||||
EastWallVShort,
|
||||
SECornerVShort,
|
||||
NWCornerPostVShort,
|
||||
SECornerArch,
|
||||
SouthArch,
|
||||
WestArch,
|
||||
EastArch,
|
||||
NorthArch,
|
||||
EastBattlement,
|
||||
SECornerBattlement,
|
||||
SouthBattlement,
|
||||
NECornerBattlement,
|
||||
SWCornerBattlement,
|
||||
Column,
|
||||
SouthWallVVShort,
|
||||
EastWallVVShort
|
||||
}
|
||||
|
||||
public class WhiteStoneWall : BaseWall
|
||||
{
|
||||
[Constructible]
|
||||
public WhiteStoneWall( WhiteStoneWallTypes type) : base( 0x0057 + (int)type )
|
||||
{
|
||||
}
|
||||
public class WhiteStoneWall : BaseWall
|
||||
{
|
||||
[Constructible]
|
||||
public WhiteStoneWall(WhiteStoneWallTypes type) : base(0x0057 + (int)type)
|
||||
{
|
||||
}
|
||||
|
||||
public WhiteStoneWall( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public WhiteStoneWall(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue