Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,430 +1,455 @@
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Gumps;
using Server.Mobiles;
using Server.ContextMenus;
namespace Server.Items
{
public class Ankhs
{
public const int ResurrectRange = 2;
public const int TitheRange = 2;
public const int LockRange = 2;
public static void GetContextMenuEntries( Mobile from, Item item, List<ContextMenuEntry> list )
{
if ( from is PlayerMobile mobile )
list.Add( new LockKarmaEntry( mobile ) );
list.Add( new ResurrectEntry( from, item ) );
if ( Core.AOS )
list.Add( new TitheEntry( from ) );
}
public static void Resurrect( Mobile m, Item item )
{
if ( m.Alive )
return;
if ( !m.InRange( item.GetWorldLocation(), ResurrectRange ) )
m.SendLocalizedMessage( 500446 ); // That is too far away.
else if ( m.Map != null && m.Map.CanFit( m.Location, 16, false, false ) )
{
m.CloseGump( typeof( ResurrectGump ) );
m.SendGump( new ResurrectGump( m, ResurrectMessage.VirtueShrine ) );
}
else
m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
}
private class ResurrectEntry : ContextMenuEntry
{
private Mobile m_Mobile;
private Item m_Item;
public ResurrectEntry( Mobile mobile, Item item ) : base( 6195, ResurrectRange )
{
m_Mobile = mobile;
m_Item = item;
Enabled = !m_Mobile.Alive;
}
public override void OnClick()
{
Resurrect( m_Mobile, m_Item );
}
}
private class LockKarmaEntry : ContextMenuEntry
{
private PlayerMobile m_Mobile;
public LockKarmaEntry( PlayerMobile mobile ) : base( mobile.KarmaLocked ? 6197 : 6196, LockRange )
{
m_Mobile = mobile;
}
public override void OnClick()
{
m_Mobile.KarmaLocked = !m_Mobile.KarmaLocked;
if ( m_Mobile.KarmaLocked )
m_Mobile.SendLocalizedMessage( 1060192 ); // Your karma has been locked. Your karma can no longer be raised.
else
m_Mobile.SendLocalizedMessage( 1060191 ); // Your karma has been unlocked. Your karma can be raised again.
}
}
private class TitheEntry : ContextMenuEntry
{
private Mobile m_Mobile;
public TitheEntry( Mobile mobile ) : base( 6198, TitheRange )
{
m_Mobile = mobile;
Enabled = m_Mobile.Alive;
}
public override void OnClick()
{
if ( m_Mobile.CheckAlive() )
m_Mobile.SendGump( new TithingGump( m_Mobile, 0 ) );
}
}
}
public class AnkhWest : Item
{
private InternalItem m_Item;
[Constructible]
public AnkhWest() : this( false )
{
}
[Constructible]
public AnkhWest( bool bloodied ) : base( bloodied ? 0x1D98 : 0x3 )
{
Movable = false;
m_Item = new InternalItem( bloodied, this );
}
public AnkhWest( Serial serial ) : base( serial )
{
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) )
Ankhs.Resurrect( m, this );
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
Ankhs.GetContextMenuEntries( from, this, list );
}
[Hue, CommandProperty( AccessLevel.GameMaster )]
public override int Hue
{
get => base.Hue;
set{ base.Hue = value; if ( m_Item.Hue != value ) m_Item.Hue = value; }
}
public override void OnDoubleClickDead( Mobile m )
{
Ankhs.Resurrect( m, this );
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X, Y + 1, Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
private class InternalItem : Item
{
private AnkhWest m_Item;
public InternalItem( bool bloodied, AnkhWest item ) : base( bloodied ? 0x1D97 : 0x2 )
{
Movable = false;
m_Item = item;
}
public InternalItem( Serial serial ) : base( serial )
{
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X, Y - 1, Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) )
Ankhs.Resurrect( m, this );
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
Ankhs.GetContextMenuEntries( from, this, list );
}
[Hue, CommandProperty( AccessLevel.GameMaster )]
public override int Hue
{
get => base.Hue;
set{ base.Hue = value; if ( m_Item.Hue != value ) m_Item.Hue = value; }
}
public override void OnDoubleClickDead( Mobile m )
{
Ankhs.Resurrect( m, this );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as AnkhWest;
}
}
}
[TypeAlias( "Server.Items.AnkhEast" )]
public class AnkhNorth : Item
{
private InternalItem m_Item;
[Constructible]
public AnkhNorth() : this( false )
{
}
[Constructible]
public AnkhNorth( bool bloodied ) : base( bloodied ? 0x1E5D : 0x4 )
{
Movable = false;
m_Item = new InternalItem( bloodied, this );
}
public AnkhNorth( Serial serial )
: base( serial )
{
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) )
Ankhs.Resurrect( m, this );
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
Ankhs.GetContextMenuEntries( from, this, list );
}
[Hue, CommandProperty( AccessLevel.GameMaster )]
public override int Hue
{
get => base.Hue;
set{ base.Hue = value; if ( m_Item.Hue != value ) m_Item.Hue = value; }
}
public override void OnDoubleClickDead( Mobile m )
{
Ankhs.Resurrect( m, this );
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X + 1, Y, Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
[TypeAlias( "Server.Items.AnkhEast+InternalItem" )]
private class InternalItem : Item
{
private AnkhNorth m_Item;
public InternalItem( bool bloodied, AnkhNorth item )
: base( bloodied ? 0x1E5C : 0x5 )
{
Movable = false;
m_Item = item;
}
public InternalItem( Serial serial ) : base( serial )
{
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Item != null )
m_Item.Location = new Point3D( X - 1, Y, Z );
}
public override void OnMapChange()
{
if ( m_Item != null )
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) )
Ankhs.Resurrect( m, this );
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
Ankhs.GetContextMenuEntries( from, this, list );
}
[Hue, CommandProperty( AccessLevel.GameMaster )]
public override int Hue
{
get => base.Hue;
set{ base.Hue = value; if ( m_Item.Hue != value ) m_Item.Hue = value; }
}
public override void OnDoubleClickDead( Mobile m )
{
Ankhs.Resurrect( m, this );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Item );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Item = reader.ReadItem() as AnkhNorth;
}
}
}
}
public class Ankhs
{
public const int ResurrectRange = 2;
public const int TitheRange = 2;
public const int LockRange = 2;
public static void GetContextMenuEntries(Mobile from, Item item, List<ContextMenuEntry> list)
{
if (from is PlayerMobile mobile)
list.Add(new LockKarmaEntry(mobile));
list.Add(new ResurrectEntry(from, item));
if (Core.AOS)
list.Add(new TitheEntry(from));
}
public static void Resurrect(Mobile m, Item item)
{
if (m.Alive)
return;
if (!m.InRange(item.GetWorldLocation(), ResurrectRange))
{
m.SendLocalizedMessage(500446); // That is too far away.
}
else if (m.Map != null && m.Map.CanFit(m.Location, 16, false, false))
{
m.CloseGump(typeof(ResurrectGump));
m.SendGump(new ResurrectGump(m, ResurrectMessage.VirtueShrine));
}
else
{
m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
}
}
private class ResurrectEntry : ContextMenuEntry
{
private Item m_Item;
private Mobile m_Mobile;
public ResurrectEntry(Mobile mobile, Item item) : base(6195, ResurrectRange)
{
m_Mobile = mobile;
m_Item = item;
Enabled = !m_Mobile.Alive;
}
public override void OnClick()
{
Resurrect(m_Mobile, m_Item);
}
}
private class LockKarmaEntry : ContextMenuEntry
{
private PlayerMobile m_Mobile;
public LockKarmaEntry(PlayerMobile mobile) : base(mobile.KarmaLocked ? 6197 : 6196, LockRange)
{
m_Mobile = mobile;
}
public override void OnClick()
{
m_Mobile.KarmaLocked = !m_Mobile.KarmaLocked;
if (m_Mobile.KarmaLocked)
m_Mobile.SendLocalizedMessage(
1060192); // Your karma has been locked. Your karma can no longer be raised.
else
m_Mobile.SendLocalizedMessage(1060191); // Your karma has been unlocked. Your karma can be raised again.
}
}
private class TitheEntry : ContextMenuEntry
{
private Mobile m_Mobile;
public TitheEntry(Mobile mobile) : base(6198, TitheRange)
{
m_Mobile = mobile;
Enabled = m_Mobile.Alive;
}
public override void OnClick()
{
if (m_Mobile.CheckAlive())
m_Mobile.SendGump(new TithingGump(m_Mobile, 0));
}
}
}
public class AnkhWest : Item
{
private InternalItem m_Item;
[Constructible]
public AnkhWest() : this(false)
{
}
[Constructible]
public AnkhWest(bool bloodied) : base(bloodied ? 0x1D98 : 0x3)
{
Movable = false;
m_Item = new InternalItem(bloodied, this);
}
public AnkhWest(Serial serial) : base(serial)
{
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
set
{
base.Hue = value;
if (m_Item.Hue != value) m_Item.Hue = value;
}
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
Ankhs.Resurrect(m, this);
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
Ankhs.GetContextMenuEntries(from, this, list);
}
public override void OnDoubleClickDead(Mobile m)
{
Ankhs.Resurrect(m, this);
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X, Y + 1, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
private class InternalItem : Item
{
private AnkhWest m_Item;
public InternalItem(bool bloodied, AnkhWest item) : base(bloodied ? 0x1D97 : 0x2)
{
Movable = false;
m_Item = item;
}
public InternalItem(Serial serial) : base(serial)
{
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
set
{
base.Hue = value;
if (m_Item.Hue != value) m_Item.Hue = value;
}
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X, Y - 1, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
Ankhs.Resurrect(m, this);
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
Ankhs.GetContextMenuEntries(from, this, list);
}
public override void OnDoubleClickDead(Mobile m)
{
Ankhs.Resurrect(m, this);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as AnkhWest;
}
}
}
[TypeAlias("Server.Items.AnkhEast")]
public class AnkhNorth : Item
{
private InternalItem m_Item;
[Constructible]
public AnkhNorth() : this(false)
{
}
[Constructible]
public AnkhNorth(bool bloodied) : base(bloodied ? 0x1E5D : 0x4)
{
Movable = false;
m_Item = new InternalItem(bloodied, this);
}
public AnkhNorth(Serial serial)
: base(serial)
{
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
set
{
base.Hue = value;
if (m_Item.Hue != value) m_Item.Hue = value;
}
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
Ankhs.Resurrect(m, this);
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
Ankhs.GetContextMenuEntries(from, this, list);
}
public override void OnDoubleClickDead(Mobile m)
{
Ankhs.Resurrect(m, this);
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X + 1, Y, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
[TypeAlias("Server.Items.AnkhEast+InternalItem")]
private class InternalItem : Item
{
private AnkhNorth m_Item;
public InternalItem(bool bloodied, AnkhNorth item)
: base(bloodied ? 0x1E5C : 0x5)
{
Movable = false;
m_Item = item;
}
public InternalItem(Serial serial) : base(serial)
{
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
set
{
base.Hue = value;
if (m_Item.Hue != value) m_Item.Hue = value;
}
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X - 1, Y, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
Ankhs.Resurrect(m, this);
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
Ankhs.GetContextMenuEntries(from, this, list);
}
public override void OnDoubleClickDead(Mobile m)
{
Ankhs.Resurrect(m, this);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as AnkhNorth;
}
}
}
}

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@ -1,31 +1,31 @@
namespace Server.Items
{
[Furniture]
[Flippable( 0xB2D, 0xB2C )]
public class WoodenBench : Item
{
[Constructible]
public WoodenBench() : base( 0xB2D )
{
Weight = 6;
}
[Furniture]
[Flippable(0xB2D, 0xB2C)]
public class WoodenBench : Item
{
[Constructible]
public WoodenBench() : base(0xB2D)
{
Weight = 6;
}
public WoodenBench(Serial serial) : base(serial)
{
}
public WoodenBench(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,244 +1,244 @@
namespace Server.Items
{
[Furniture]
[Flippable( 0xB4F, 0xB4E, 0xB50, 0xB51 )]
public class FancyWoodenChairCushion : Item
{
[Constructible]
public FancyWoodenChairCushion() : base(0xB4F)
{
Weight = 20.0;
}
[Furniture]
[Flippable(0xB4F, 0xB4E, 0xB50, 0xB51)]
public class FancyWoodenChairCushion : Item
{
[Constructible]
public FancyWoodenChairCushion() : base(0xB4F)
{
Weight = 20.0;
}
public FancyWoodenChairCushion(Serial serial) : base(serial)
{
}
public FancyWoodenChairCushion(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 6.0 )
Weight = 20.0;
}
}
if (Weight == 6.0)
Weight = 20.0;
}
}
[Furniture]
[Flippable( 0xB53, 0xB52, 0xB54, 0xB55 )]
public class WoodenChairCushion : Item
{
[Constructible]
public WoodenChairCushion() : base(0xB53)
{
Weight = 20.0;
}
[Furniture]
[Flippable(0xB53, 0xB52, 0xB54, 0xB55)]
public class WoodenChairCushion : Item
{
[Constructible]
public WoodenChairCushion() : base(0xB53)
{
Weight = 20.0;
}
public WoodenChairCushion(Serial serial) : base(serial)
{
}
public WoodenChairCushion(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 6.0 )
Weight = 20.0;
}
}
if (Weight == 6.0)
Weight = 20.0;
}
}
[Furniture]
[Flippable( 0xB57, 0xB56, 0xB59, 0xB58 )]
public class WoodenChair : Item
{
[Constructible]
public WoodenChair() : base(0xB57)
{
Weight = 20.0;
}
[Furniture]
[Flippable(0xB57, 0xB56, 0xB59, 0xB58)]
public class WoodenChair : Item
{
[Constructible]
public WoodenChair() : base(0xB57)
{
Weight = 20.0;
}
public WoodenChair(Serial serial) : base(serial)
{
}
public WoodenChair(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 6.0 )
Weight = 20.0;
}
}
if (Weight == 6.0)
Weight = 20.0;
}
}
[Furniture]
[Flippable( 0xB5B, 0xB5A, 0xB5C, 0xB5D )]
public class BambooChair : Item
{
[Constructible]
public BambooChair() : base(0xB5B)
{
Weight = 20.0;
}
[Furniture]
[Flippable(0xB5B, 0xB5A, 0xB5C, 0xB5D)]
public class BambooChair : Item
{
[Constructible]
public BambooChair() : base(0xB5B)
{
Weight = 20.0;
}
public BambooChair(Serial serial) : base(serial)
{
}
public BambooChair(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 6.0 )
Weight = 20.0;
}
}
if (Weight == 6.0)
Weight = 20.0;
}
}
[DynamicFliping]
[Flippable(0x1218, 0x1219, 0x121A, 0x121B)]
public class StoneChair : Item
{
[Constructible]
public StoneChair() : base(0x1218)
{
Weight = 20;
}
[DynamicFliping]
[Flippable(0x1218, 0x1219, 0x121A, 0x121B)]
public class StoneChair : Item
{
[Constructible]
public StoneChair() : base(0x1218)
{
Weight = 20;
}
public StoneChair(Serial serial) : base(serial)
{
}
public StoneChair(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[DynamicFliping]
[Flippable( 0x2DE3, 0x2DE4, 0x2DE5, 0x2DE6 )]
public class OrnateElvenChair : Item
{
[Constructible]
public OrnateElvenChair() : base( 0x2DE3 )
{
Weight = 1.0;
}
[DynamicFliping]
[Flippable(0x2DE3, 0x2DE4, 0x2DE5, 0x2DE6)]
public class OrnateElvenChair : Item
{
[Constructible]
public OrnateElvenChair() : base(0x2DE3)
{
Weight = 1.0;
}
public OrnateElvenChair( Serial serial ) : base( serial )
{
}
public OrnateElvenChair(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
int version = reader.ReadEncodedInt();
}
}
[DynamicFliping]
[Flippable( 0x2DEB, 0x2DEC, 0x2DED, 0x2DEE )]
public class BigElvenChair : Item
{
[Constructible]
public BigElvenChair() : base( 0x2DEB )
{
}
[DynamicFliping]
[Flippable(0x2DEB, 0x2DEC, 0x2DED, 0x2DEE)]
public class BigElvenChair : Item
{
[Constructible]
public BigElvenChair() : base(0x2DEB)
{
}
public BigElvenChair( Serial serial ) : base( serial )
{
}
public BigElvenChair(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
int version = reader.ReadEncodedInt();
}
}
[DynamicFliping]
[Flippable( 0x2DF5, 0x2DF6 )]
public class ElvenReadingChair : Item
{
[Constructible]
public ElvenReadingChair() : base( 0x2DF5 )
{
}
[DynamicFliping]
[Flippable(0x2DF5, 0x2DF6)]
public class ElvenReadingChair : Item
{
[Constructible]
public ElvenReadingChair() : base(0x2DF5)
{
}
public ElvenReadingChair( Serial serial ) : base( serial )
{
}
public ElvenReadingChair(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,64 +1,64 @@
namespace Server.Items
{
[Furniture]
public class Stool : Item
{
[Constructible]
public Stool() : base( 0xA2A )
{
Weight = 10.0;
}
[Furniture]
public class Stool : Item
{
[Constructible]
public Stool() : base(0xA2A)
{
Weight = 10.0;
}
public Stool(Serial serial) : base(serial)
{
}
public Stool(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 6.0 )
Weight = 10.0;
}
}
if (Weight == 6.0)
Weight = 10.0;
}
}
[Furniture]
public class FootStool : Item
{
[Constructible]
public FootStool() : base( 0xB5E )
{
Weight = 6.0;
}
[Furniture]
public class FootStool : Item
{
[Constructible]
public FootStool() : base(0xB5E)
{
Weight = 6.0;
}
public FootStool(Serial serial) : base(serial)
{
}
public FootStool(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 6.0 )
Weight = 10.0;
}
}
if (Weight == 6.0)
Weight = 10.0;
}
}
}

View file

@ -1,66 +1,66 @@
namespace Server.Items
{
[Furniture]
[Flippable(0xB32, 0xB33)]
public class Throne : Item
{
[Constructible]
public Throne() : base(0xB33)
{
Weight = 1.0;
}
[Furniture]
[Flippable(0xB32, 0xB33)]
public class Throne : Item
{
[Constructible]
public Throne() : base(0xB33)
{
Weight = 1.0;
}
public Throne(Serial serial) : base(serial)
{
}
public Throne(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 6.0 )
Weight = 1.0;
}
}
if (Weight == 6.0)
Weight = 1.0;
}
}
[Furniture]
[Flippable( 0xB2E, 0xB2F, 0xB31, 0xB30 )]
public class WoodenThrone : Item
{
[Constructible]
public WoodenThrone() : base(0xB2E)
{
Weight = 15.0;
}
[Furniture]
[Flippable(0xB2E, 0xB2F, 0xB31, 0xB30)]
public class WoodenThrone : Item
{
[Constructible]
public WoodenThrone() : base(0xB2E)
{
Weight = 15.0;
}
public WoodenThrone(Serial serial) : base(serial)
{
}
public WoodenThrone(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 6.0 )
Weight = 15.0;
}
}
if (Weight == 6.0)
Weight = 15.0;
}
}
}

View file

@ -1,423 +1,422 @@
namespace Server.Items
{
[FlippableAttribute( 0x156C, 0x156D )]
public class DecorativeShield1 : Item
{
[Constructible]
public DecorativeShield1() : base( 0x156C )
{
Movable = false;
}
public DecorativeShield1( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x156E, 0x156F )]
public class DecorativeShield2 : Item
{
[Constructible]
public DecorativeShield2() : base( 0x156E )
{
Movable = false;
}
public DecorativeShield2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1570, 0x1571 )]
public class DecorativeShield3 : Item
{
[Constructible]
public DecorativeShield3() : base( 0x1570 )
{
Movable = false;
}
public DecorativeShield3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1572, 0x1573 )]
public class DecorativeShield4 : Item
{
[Constructible]
public DecorativeShield4() : base( 0x1572 )
{
Movable = false;
}
public DecorativeShield4( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1574, 0x1575 )]
public class DecorativeShield5 : Item
{
[Constructible]
public DecorativeShield5() : base( 0x1574 )
{
Movable = false;
}
public DecorativeShield5( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1576, 0x1577 )]
public class DecorativeShield6 : Item
{
[Constructible]
public DecorativeShield6() : base( 0x1576 )
{
Movable = false;
}
public DecorativeShield6( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1578, 0x1579 )]
public class DecorativeShield7 : Item
{
[Constructible]
public DecorativeShield7() : base( 0x1578 )
{
Movable = false;
}
public DecorativeShield7( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x157A, 0x157B )]
public class DecorativeShield8 : Item
{
[Constructible]
public DecorativeShield8() : base( 0x157A )
{
Movable = false;
}
public DecorativeShield8( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x157C, 0x157D )]
public class DecorativeShield9 : Item
{
[Constructible]
public DecorativeShield9() : base( 0x157C )
{
Movable = false;
}
public DecorativeShield9( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x157E, 0x157F )]
public class DecorativeShield10 : Item
{
[Constructible]
public DecorativeShield10() : base( 0x157E )
{
Movable = false;
}
public DecorativeShield10( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1580, 0x1581 )]
public class DecorativeShield11 : Item
{
[Constructible]
public DecorativeShield11() : base( 0x1580 )
{
Movable = false;
}
public DecorativeShield11( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1582, 0x1583, 0x1634, 0x1635 )]
public class DecorativeShieldSword1North : Item
{
[Constructible]
public DecorativeShieldSword1North() : base( Utility.Random( 0x1582, 2 ) )
{
Movable = false;
}
public DecorativeShieldSword1North( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1634, 0x1635, 0x1582, 0x1583 )]
public class DecorativeShieldSword1West : Item
{
[Constructible]
public DecorativeShieldSword1West() : base( Utility.Random( 0x1634, 2 ) )
{
Movable = false;
}
public DecorativeShieldSword1West( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1584, 0x1585, 0x1636, 0x1637 )]
public class DecorativeShieldSword2North : Item
{
[Constructible]
public DecorativeShieldSword2North() : base( Utility.Random( 0x1584, 2 ) )
{
Movable = false;
}
public DecorativeShieldSword2North( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1636, 0x1637, 0x1584, 0x1585 )]
public class DecorativeShieldSword2West : Item
{
[Constructible]
public DecorativeShieldSword2West() : base( Utility.Random( 0x1636, 2 ) )
{
Movable = false;
}
public DecorativeShieldSword2West( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flippable(0x156C, 0x156D)]
public class DecorativeShield1 : Item
{
[Constructible]
public DecorativeShield1() : base(0x156C)
{
Movable = false;
}
public DecorativeShield1(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x156E, 0x156F)]
public class DecorativeShield2 : Item
{
[Constructible]
public DecorativeShield2() : base(0x156E)
{
Movable = false;
}
public DecorativeShield2(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1570, 0x1571)]
public class DecorativeShield3 : Item
{
[Constructible]
public DecorativeShield3() : base(0x1570)
{
Movable = false;
}
public DecorativeShield3(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1572, 0x1573)]
public class DecorativeShield4 : Item
{
[Constructible]
public DecorativeShield4() : base(0x1572)
{
Movable = false;
}
public DecorativeShield4(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1574, 0x1575)]
public class DecorativeShield5 : Item
{
[Constructible]
public DecorativeShield5() : base(0x1574)
{
Movable = false;
}
public DecorativeShield5(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1576, 0x1577)]
public class DecorativeShield6 : Item
{
[Constructible]
public DecorativeShield6() : base(0x1576)
{
Movable = false;
}
public DecorativeShield6(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1578, 0x1579)]
public class DecorativeShield7 : Item
{
[Constructible]
public DecorativeShield7() : base(0x1578)
{
Movable = false;
}
public DecorativeShield7(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x157A, 0x157B)]
public class DecorativeShield8 : Item
{
[Constructible]
public DecorativeShield8() : base(0x157A)
{
Movable = false;
}
public DecorativeShield8(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x157C, 0x157D)]
public class DecorativeShield9 : Item
{
[Constructible]
public DecorativeShield9() : base(0x157C)
{
Movable = false;
}
public DecorativeShield9(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x157E, 0x157F)]
public class DecorativeShield10 : Item
{
[Constructible]
public DecorativeShield10() : base(0x157E)
{
Movable = false;
}
public DecorativeShield10(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1580, 0x1581)]
public class DecorativeShield11 : Item
{
[Constructible]
public DecorativeShield11() : base(0x1580)
{
Movable = false;
}
public DecorativeShield11(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1582, 0x1583, 0x1634, 0x1635)]
public class DecorativeShieldSword1North : Item
{
[Constructible]
public DecorativeShieldSword1North() : base(Utility.Random(0x1582, 2))
{
Movable = false;
}
public DecorativeShieldSword1North(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1634, 0x1635, 0x1582, 0x1583)]
public class DecorativeShieldSword1West : Item
{
[Constructible]
public DecorativeShieldSword1West() : base(Utility.Random(0x1634, 2))
{
Movable = false;
}
public DecorativeShieldSword1West(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1584, 0x1585, 0x1636, 0x1637)]
public class DecorativeShieldSword2North : Item
{
[Constructible]
public DecorativeShieldSword2North() : base(Utility.Random(0x1584, 2))
{
Movable = false;
}
public DecorativeShieldSword2North(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1636, 0x1637, 0x1584, 0x1585)]
public class DecorativeShieldSword2West : Item
{
[Constructible]
public DecorativeShieldSword2West() : base(Utility.Random(0x1636, 2))
{
Movable = false;
}
public DecorativeShieldSword2West(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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@ -1,197 +1,197 @@
namespace Server.Items
{
public class LargePainting : Item
{
[Constructible]
public LargePainting() : base( 0x0EA0 )
{
Movable = false;
}
public class LargePainting : Item
{
[Constructible]
public LargePainting() : base(0x0EA0)
{
Movable = false;
}
public LargePainting( Serial serial ) : base( serial )
{
}
public LargePainting(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x0E9F, 0x0EC8 )]
public class WomanPortrait1 : Item
{
[Constructible]
public WomanPortrait1() : base( 0x0E9F )
{
Movable = false;
}
[Flippable(0x0E9F, 0x0EC8)]
public class WomanPortrait1 : Item
{
[Constructible]
public WomanPortrait1() : base(0x0E9F)
{
Movable = false;
}
public WomanPortrait1( Serial serial ) : base( serial )
{
}
public WomanPortrait1(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x0EE7, 0x0EC9 )]
public class WomanPortrait2 : Item
{
[Constructible]
public WomanPortrait2() : base( 0x0EE7 )
{
Movable = false;
}
[Flippable(0x0EE7, 0x0EC9)]
public class WomanPortrait2 : Item
{
[Constructible]
public WomanPortrait2() : base(0x0EE7)
{
Movable = false;
}
public WomanPortrait2( Serial serial ) : base( serial )
{
}
public WomanPortrait2(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x0EA2, 0x0EA1 )]
public class ManPortrait1 : Item
{
[Constructible]
public ManPortrait1() : base( 0x0EA2 )
{
Movable = false;
}
[Flippable(0x0EA2, 0x0EA1)]
public class ManPortrait1 : Item
{
[Constructible]
public ManPortrait1() : base(0x0EA2)
{
Movable = false;
}
public ManPortrait1( Serial serial ) : base( serial )
{
}
public ManPortrait1(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x0EA3, 0x0EA4 )]
public class ManPortrait2 : Item
{
[Constructible]
public ManPortrait2() : base( 0x0EA3 )
{
Movable = false;
}
[Flippable(0x0EA3, 0x0EA4)]
public class ManPortrait2 : Item
{
[Constructible]
public ManPortrait2() : base(0x0EA3)
{
Movable = false;
}
public ManPortrait2( Serial serial ) : base( serial )
{
}
public ManPortrait2(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x0EA6, 0x0EA5 )]
public class LadyPortrait1 : Item
{
[Constructible]
public LadyPortrait1() : base( 0x0EA6 )
{
Movable = false;
}
[Flippable(0x0EA6, 0x0EA5)]
public class LadyPortrait1 : Item
{
[Constructible]
public LadyPortrait1() : base(0x0EA6)
{
Movable = false;
}
public LadyPortrait1( Serial serial ) : base( serial )
{
}
public LadyPortrait1(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x0EA7, 0x0EA8 )]
public class LadyPortrait2 : Item
{
[Constructible]
public LadyPortrait2() : base( 0x0EA7 )
{
Movable = false;
}
[Flippable(0x0EA7, 0x0EA8)]
public class LadyPortrait2 : Item
{
[Constructible]
public LadyPortrait2() : base(0x0EA7)
{
Movable = false;
}
public LadyPortrait2( Serial serial ) : base( serial )
{
}
public LadyPortrait2(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

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@ -1,357 +1,371 @@
namespace Server.Items
{
public enum DoorFacing
{
WestCW,
EastCCW,
WestCCW,
EastCW,
SouthCW,
NorthCCW,
SouthCCW,
NorthCW,
//Sliding Doors
SouthSW,
SouthSE,
WestSS,
WestSN
}
public class IronGateShort : BaseDoor
{
[Constructible]
public IronGateShort( DoorFacing facing ) : base( 0x84c + (2 * (int)facing), 0x84d + (2 * (int)facing), 0xEC, 0xF3, GetOffset( facing ) )
{
}
public IronGateShort( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class IronGate : BaseDoor
{
[Constructible]
public IronGate( DoorFacing facing ) : base( 0x824 + (2 * (int)facing), 0x825 + (2 * (int)facing), 0xEC, 0xF3, GetOffset( facing ) )
{
}
public IronGate( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LightWoodGate : BaseDoor
{
[Constructible]
public LightWoodGate( DoorFacing facing ) : base( 0x839 + (2 * (int)facing), 0x83A + (2 * (int)facing), 0xEB, 0xF2, GetOffset( facing ) )
{
}
public LightWoodGate( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class DarkWoodGate : BaseDoor
{
[Constructible]
public DarkWoodGate( DoorFacing facing ) : base( 0x866 + (2 * (int)facing), 0x867 + (2 * (int)facing), 0xEB, 0xF2, GetOffset( facing ) )
{
}
public DarkWoodGate( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class MetalDoor : BaseDoor
{
[Constructible]
public MetalDoor( DoorFacing facing ) : base( 0x675 + (2 * (int)facing), 0x676 + (2 * (int)facing), 0xEC, 0xF3, GetOffset( facing ) )
{
}
public MetalDoor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BarredMetalDoor : BaseDoor
{
[Constructible]
public BarredMetalDoor( DoorFacing facing ) : base( 0x685 + (2 * (int)facing), 0x686 + (2 * (int)facing), 0xEC, 0xF3, GetOffset( facing ) )
{
}
public BarredMetalDoor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BarredMetalDoor2 : BaseDoor
{
[Constructible]
public BarredMetalDoor2( DoorFacing facing ) : base( 0x1FED + (2 * (int)facing), 0x1FEE + (2 * (int)facing), 0xEC, 0xF3, GetOffset( facing ) )
{
}
public BarredMetalDoor2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class RattanDoor : BaseDoor
{
[Constructible]
public RattanDoor( DoorFacing facing ) : base( 0x695 + (2 * (int)facing), 0x696 + (2 * (int)facing), 0xEB, 0xF2, GetOffset( facing ) )
{
}
public RattanDoor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class DarkWoodDoor : BaseDoor
{
[Constructible]
public DarkWoodDoor( DoorFacing facing ) : base( 0x6A5 + (2 * (int)facing), 0x6A6 + (2 * (int)facing), 0xEA, 0xF1, GetOffset( facing ) )
{
}
public DarkWoodDoor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class MediumWoodDoor : BaseDoor
{
[Constructible]
public MediumWoodDoor( DoorFacing facing ) : base( 0x6B5 + (2 * (int)facing), 0x6B6 + (2 * (int)facing), 0xEA, 0xF1, GetOffset( facing ) )
{
}
public MediumWoodDoor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class MetalDoor2 : BaseDoor
{
[Constructible]
public MetalDoor2( DoorFacing facing ) : base( 0x6C5 + (2 * (int)facing), 0x6C6 + (2 * (int)facing), 0xEC, 0xF3, GetOffset( facing ) )
{
}
public MetalDoor2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LightWoodDoor : BaseDoor
{
[Constructible]
public LightWoodDoor( DoorFacing facing ) : base( 0x6D5 + (2 * (int)facing), 0x6D6 + (2 * (int)facing), 0xEA, 0xF1, GetOffset( facing ) )
{
}
public LightWoodDoor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class StrongWoodDoor : BaseDoor
{
[Constructible]
public StrongWoodDoor( DoorFacing facing ) : base( 0x6E5 + (2 * (int)facing), 0x6E6 + (2 * (int)facing), 0xEA, 0xF1, GetOffset( facing ) )
{
}
public StrongWoodDoor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public enum DoorFacing
{
WestCW,
EastCCW,
WestCCW,
EastCW,
SouthCW,
NorthCCW,
SouthCCW,
NorthCW,
//Sliding Doors
SouthSW,
SouthSE,
WestSS,
WestSN
}
public class IronGateShort : BaseDoor
{
[Constructible]
public IronGateShort(DoorFacing facing) : base(0x84c + 2 * (int)facing, 0x84d + 2 * (int)facing, 0xEC, 0xF3,
GetOffset(facing))
{
}
public IronGateShort(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class IronGate : BaseDoor
{
[Constructible]
public IronGate(DoorFacing facing) : base(0x824 + 2 * (int)facing, 0x825 + 2 * (int)facing, 0xEC, 0xF3,
GetOffset(facing))
{
}
public IronGate(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LightWoodGate : BaseDoor
{
[Constructible]
public LightWoodGate(DoorFacing facing) : base(0x839 + 2 * (int)facing, 0x83A + 2 * (int)facing, 0xEB, 0xF2,
GetOffset(facing))
{
}
public LightWoodGate(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DarkWoodGate : BaseDoor
{
[Constructible]
public DarkWoodGate(DoorFacing facing) : base(0x866 + 2 * (int)facing, 0x867 + 2 * (int)facing, 0xEB, 0xF2,
GetOffset(facing))
{
}
public DarkWoodGate(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MetalDoor : BaseDoor
{
[Constructible]
public MetalDoor(DoorFacing facing) : base(0x675 + 2 * (int)facing, 0x676 + 2 * (int)facing, 0xEC, 0xF3,
GetOffset(facing))
{
}
public MetalDoor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BarredMetalDoor : BaseDoor
{
[Constructible]
public BarredMetalDoor(DoorFacing facing) : base(0x685 + 2 * (int)facing, 0x686 + 2 * (int)facing, 0xEC, 0xF3,
GetOffset(facing))
{
}
public BarredMetalDoor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BarredMetalDoor2 : BaseDoor
{
[Constructible]
public BarredMetalDoor2(DoorFacing facing) : base(0x1FED + 2 * (int)facing, 0x1FEE + 2 * (int)facing, 0xEC, 0xF3,
GetOffset(facing))
{
}
public BarredMetalDoor2(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class RattanDoor : BaseDoor
{
[Constructible]
public RattanDoor(DoorFacing facing) : base(0x695 + 2 * (int)facing, 0x696 + 2 * (int)facing, 0xEB, 0xF2,
GetOffset(facing))
{
}
public RattanDoor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DarkWoodDoor : BaseDoor
{
[Constructible]
public DarkWoodDoor(DoorFacing facing) : base(0x6A5 + 2 * (int)facing, 0x6A6 + 2 * (int)facing, 0xEA, 0xF1,
GetOffset(facing))
{
}
public DarkWoodDoor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MediumWoodDoor : BaseDoor
{
[Constructible]
public MediumWoodDoor(DoorFacing facing) : base(0x6B5 + 2 * (int)facing, 0x6B6 + 2 * (int)facing, 0xEA, 0xF1,
GetOffset(facing))
{
}
public MediumWoodDoor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MetalDoor2 : BaseDoor
{
[Constructible]
public MetalDoor2(DoorFacing facing) : base(0x6C5 + 2 * (int)facing, 0x6C6 + 2 * (int)facing, 0xEC, 0xF3,
GetOffset(facing))
{
}
public MetalDoor2(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LightWoodDoor : BaseDoor
{
[Constructible]
public LightWoodDoor(DoorFacing facing) : base(0x6D5 + 2 * (int)facing, 0x6D6 + 2 * (int)facing, 0xEA, 0xF1,
GetOffset(facing))
{
}
public LightWoodDoor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StrongWoodDoor : BaseDoor
{
[Constructible]
public StrongWoodDoor(DoorFacing facing) : base(0x6E5 + 2 * (int)facing, 0x6E6 + 2 * (int)facing, 0xEA, 0xF1,
GetOffset(facing))
{
}
public StrongWoodDoor(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,240 +1,265 @@
using System;
using Server.Multis;
using Server.Gumps;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Gumps;
using Server.Multis;
namespace Server.Items
{
public class MetalHouseDoor : BaseHouseDoor
{
[Constructible]
public MetalHouseDoor( DoorFacing facing ) : base( facing, 0x675 + (2 * (int)facing), 0x676 + (2 * (int)facing), 0xEC, 0xF3, GetOffset( facing ) )
{
}
public class MetalHouseDoor : BaseHouseDoor
{
[Constructible]
public MetalHouseDoor(DoorFacing facing) : base(facing, 0x675 + 2 * (int)facing, 0x676 + 2 * (int)facing, 0xEC, 0xF3,
GetOffset(facing))
{
}
public MetalHouseDoor( Serial serial ) : base( serial )
{
}
public MetalHouseDoor(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
public class DarkWoodHouseDoor : BaseHouseDoor
{
[Constructible]
public DarkWoodHouseDoor( DoorFacing facing ) : base( facing, 0x6A5 + (2 * (int)facing), 0x6A6 + (2 * (int)facing), 0xEA, 0xF1, GetOffset( facing ) )
{
}
public class DarkWoodHouseDoor : BaseHouseDoor
{
[Constructible]
public DarkWoodHouseDoor(DoorFacing facing) : base(facing, 0x6A5 + 2 * (int)facing, 0x6A6 + 2 * (int)facing, 0xEA,
0xF1, GetOffset(facing))
{
}
public DarkWoodHouseDoor( Serial serial ) : base( serial )
{
}
public DarkWoodHouseDoor(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
public class GenericHouseDoor : BaseHouseDoor
{
[Constructible]
public GenericHouseDoor( DoorFacing facing, int baseItemID, int openedSound, int closedSound ) : this( facing, baseItemID, openedSound, closedSound, true )
{
}
public class GenericHouseDoor : BaseHouseDoor
{
[Constructible]
public GenericHouseDoor(DoorFacing facing, int baseItemID, int openedSound, int closedSound) : this(facing,
baseItemID, openedSound, closedSound, true)
{
}
[Constructible]
public GenericHouseDoor( DoorFacing facing, int baseItemID, int openedSound, int closedSound, bool autoAdjust )
: base( facing, baseItemID + (autoAdjust ? (2 * (int)facing) : 0), baseItemID + 1 + (autoAdjust ? (2 * (int)facing) : 0), openedSound, closedSound, GetOffset( facing ) )
{
}
[Constructible]
public GenericHouseDoor(DoorFacing facing, int baseItemID, int openedSound, int closedSound, bool autoAdjust)
: base(facing, baseItemID + (autoAdjust ? 2 * (int)facing : 0),
baseItemID + 1 + (autoAdjust ? 2 * (int)facing : 0), openedSound, closedSound, GetOffset(facing))
{
}
public GenericHouseDoor( Serial serial ) : base( serial )
{
}
public GenericHouseDoor(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
public abstract class BaseHouseDoor : BaseDoor, ISecurable
{
[CommandProperty( AccessLevel.GameMaster )]
public DoorFacing Facing { get; set; }
public abstract class BaseHouseDoor : BaseDoor, ISecurable
{
public BaseHouseDoor(DoorFacing facing, int closedID, int openedID, int openedSound, int closedSound, Point3D offset)
: base(closedID, openedID, openedSound, closedSound, offset)
{
Facing = facing;
Level = SecureLevel.Anyone;
}
[CommandProperty( AccessLevel.GameMaster )]
public SecureLevel Level { get; set; }
public BaseHouseDoor(Serial serial) : base(serial)
{
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
SetSecureLevelEntry.AddTo( from, this, list );
}
[CommandProperty(AccessLevel.GameMaster)]
public DoorFacing Facing{ get; set; }
public BaseHouseDoor( DoorFacing facing, int closedID, int openedID, int openedSound, int closedSound, Point3D offset ) : base( closedID, openedID, openedSound, closedSound, offset )
{
Facing = facing;
Level = SecureLevel.Anyone;
}
[CommandProperty(AccessLevel.GameMaster)]
public SecureLevel Level{ get; set; }
public BaseHouse FindHouse()
{
Point3D loc;
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
SetSecureLevelEntry.AddTo(from, this, list);
}
if ( Open )
loc = new Point3D( X - Offset.X, Y - Offset.Y, Z - Offset.Z );
else
loc = Location;
public BaseHouse FindHouse()
{
Point3D loc;
return BaseHouse.FindHouseAt( loc, Map, 20 );
}
if (Open)
loc = new Point3D(X - Offset.X, Y - Offset.Y, Z - Offset.Z);
else
loc = Location;
public bool CheckAccess( Mobile m )
{
BaseHouse house = FindHouse();
return BaseHouse.FindHouseAt(loc, Map, 20);
}
if ( house == null )
return false;
public bool CheckAccess(Mobile m)
{
BaseHouse house = FindHouse();
if ( !house.IsAosRules )
return true;
if (house == null)
return false;
if ( house.Public ? house.IsBanned( m ) : !house.HasAccess( m ) )
return false;
if (!house.IsAosRules)
return true;
return house.HasSecureAccess( m, Level );
}
if (house.Public ? house.IsBanned(m) : !house.HasAccess(m))
return false;
public override void OnOpened( Mobile from )
{
BaseHouse house = FindHouse();
return house.HasSecureAccess(m, Level);
}
if ( house != null && house.IsFriend( from ) && from.AccessLevel == AccessLevel.Player && house.RefreshDecay() )
from.SendLocalizedMessage( 1043293 ); // Your house's age and contents have been refreshed.
public override void OnOpened(Mobile from)
{
BaseHouse house = FindHouse();
if ( house != null && house.Public && !house.IsFriend( from ) )
house.Visits++;
}
if (house != null && house.IsFriend(from) && from.AccessLevel == AccessLevel.Player && house.RefreshDecay())
from.SendLocalizedMessage(1043293); // Your house's age and contents have been refreshed.
public override bool UseLocks()
{
BaseHouse house = FindHouse();
if (house != null && house.Public && !house.IsFriend(from))
house.Visits++;
}
return ( house == null || !house.IsAosRules );
}
public override bool UseLocks()
{
BaseHouse house = FindHouse();
public override void Use( Mobile from )
{
if ( !CheckAccess( from ) )
from.SendLocalizedMessage( 1061637 ); // You are not allowed to access this.
else
base.Use( from );
}
return house == null || !house.IsAosRules;
}
public BaseHouseDoor( Serial serial ) : base( serial )
{
}
public override void Use(Mobile from)
{
if (!CheckAccess(from))
from.SendLocalizedMessage(1061637); // You are not allowed to access this.
else
base.Use(from);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 ); // version
writer.Write(1); // version
writer.Write( (int) Level );
writer.Write((int)Level);
writer.Write( (int) Facing );
}
writer.Write((int)Facing);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
Level = (SecureLevel)reader.ReadInt();
goto case 0;
}
case 0:
{
if ( version < 1 )
Level = SecureLevel.Anyone;
switch (version)
{
case 1:
{
Level = (SecureLevel)reader.ReadInt();
goto case 0;
}
case 0:
{
if (version < 1)
Level = SecureLevel.Anyone;
Facing = (DoorFacing)reader.ReadInt();
break;
}
}
}
Facing = (DoorFacing)reader.ReadInt();
break;
}
}
}
public override bool IsInside( Mobile from )
{
int x,y,w,h;
public override bool IsInside(Mobile from)
{
int x, y, w, h;
const int r = 2;
const int bs = r*2+1;
const int ss = r+1;
const int r = 2;
const int bs = r * 2 + 1;
const int ss = r + 1;
switch ( Facing )
{
case DoorFacing.WestCW:
case DoorFacing.EastCCW: x = -r; y = -r; w = bs; h = ss; break;
switch (Facing)
{
case DoorFacing.WestCW:
case DoorFacing.EastCCW:
x = -r;
y = -r;
w = bs;
h = ss;
break;
case DoorFacing.EastCW:
case DoorFacing.WestCCW: x = -r; y = 0; w = bs; h = ss; break;
case DoorFacing.EastCW:
case DoorFacing.WestCCW:
x = -r;
y = 0;
w = bs;
h = ss;
break;
case DoorFacing.SouthCW:
case DoorFacing.NorthCCW: x = -r; y = -r; w = ss; h = bs; break;
case DoorFacing.SouthCW:
case DoorFacing.NorthCCW:
x = -r;
y = -r;
w = ss;
h = bs;
break;
case DoorFacing.NorthCW:
case DoorFacing.SouthCCW: x = 0; y = -r; w = ss; h = bs; break;
case DoorFacing.NorthCW:
case DoorFacing.SouthCCW:
x = 0;
y = -r;
w = ss;
h = bs;
break;
//No way to test the 'insideness' of SE Sliding doors on OSI, so leaving them default to false until furthur information gained
//No way to test the 'insideness' of SE Sliding doors on OSI, so leaving them default to false until furthur information gained
default: return false;
}
default: return false;
}
int rx = from.X - X;
int ry = from.Y - Y;
int az = Math.Abs( from.Z - Z );
int rx = from.X - X;
int ry = from.Y - Y;
int az = Math.Abs(from.Z - Z);
return ( rx >= x && rx < (x+w) && ry >= y && ry < (y+h) && az <= 4 );
}
}
return rx >= x && rx < x + w && ry >= y && ry < y + h && az <= 4;
}
}
}

View file

@ -1,58 +1,58 @@
namespace Server.Items
{
public class PortcullisNS : BaseDoor
{
public override bool UseChainedFunctionality => true;
public class PortcullisNS : BaseDoor
{
[Constructible]
public PortcullisNS() : base(0x6F5, 0x6F5, 0xF0, 0xEF, new Point3D(0, 0, 20))
{
}
[Constructible]
public PortcullisNS() : base( 0x6F5, 0x6F5, 0xF0, 0xEF, new Point3D( 0, 0, 20 ) )
{
}
public PortcullisNS(Serial serial) : base(serial)
{
}
public PortcullisNS( Serial serial ) : base( serial )
{
}
public override bool UseChainedFunctionality => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
public class PortcullisEW : BaseDoor
{
public override bool UseChainedFunctionality => true;
public class PortcullisEW : BaseDoor
{
[Constructible]
public PortcullisEW() : base(0x6F6, 0x6F6, 0xF0, 0xEF, new Point3D(0, 0, 20))
{
}
[Constructible]
public PortcullisEW() : base( 0x6F6, 0x6F6, 0xF0, 0xEF, new Point3D( 0, 0, 20 ) )
{
}
public PortcullisEW(Serial serial) : base(serial)
{
}
public PortcullisEW( Serial serial ) : base( serial )
{
}
public override bool UseChainedFunctionality => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,158 +1,164 @@
namespace Server.Items
{
public class SecretStoneDoor1 : BaseDoor
{
[Constructible]
public SecretStoneDoor1( DoorFacing facing ) : base( 0xE8 + (2 * (int)facing), 0xE9 + (2 * (int)facing), 0xED, 0xF4, GetOffset( facing ) )
{
}
public class SecretStoneDoor1 : BaseDoor
{
[Constructible]
public SecretStoneDoor1(DoorFacing facing) : base(0xE8 + 2 * (int)facing, 0xE9 + 2 * (int)facing, 0xED, 0xF4,
GetOffset(facing))
{
}
public SecretStoneDoor1( Serial serial ) : base( serial )
{
}
public SecretStoneDoor1(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
public class SecretDungeonDoor : BaseDoor
{
[Constructible]
public SecretDungeonDoor( DoorFacing facing ) : base( 0x314 + (2 * (int)facing), 0x315 + (2 * (int)facing), 0xED, 0xF4, GetOffset( facing ) )
{
}
public class SecretDungeonDoor : BaseDoor
{
[Constructible]
public SecretDungeonDoor(DoorFacing facing) : base(0x314 + 2 * (int)facing, 0x315 + 2 * (int)facing, 0xED, 0xF4,
GetOffset(facing))
{
}
public SecretDungeonDoor( Serial serial ) : base( serial )
{
}
public SecretDungeonDoor(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
public class SecretStoneDoor2 : BaseDoor
{
[Constructible]
public SecretStoneDoor2( DoorFacing facing ) : base( 0x324 + (2 * (int)facing), 0x325 + (2 * (int)facing), 0xED, 0xF4, GetOffset( facing ) )
{
}
public class SecretStoneDoor2 : BaseDoor
{
[Constructible]
public SecretStoneDoor2(DoorFacing facing) : base(0x324 + 2 * (int)facing, 0x325 + 2 * (int)facing, 0xED, 0xF4,
GetOffset(facing))
{
}
public SecretStoneDoor2( Serial serial ) : base( serial )
{
}
public SecretStoneDoor2(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
public class SecretWoodenDoor : BaseDoor
{
[Constructible]
public SecretWoodenDoor( DoorFacing facing ) : base( 0x334 + (2 * (int)facing), 0x335 + (2 * (int)facing), 0xED, 0xF4, GetOffset( facing ) )
{
}
public class SecretWoodenDoor : BaseDoor
{
[Constructible]
public SecretWoodenDoor(DoorFacing facing) : base(0x334 + 2 * (int)facing, 0x335 + 2 * (int)facing, 0xED, 0xF4,
GetOffset(facing))
{
}
public SecretWoodenDoor( Serial serial ) : base( serial )
{
}
public SecretWoodenDoor(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
public class SecretLightWoodDoor : BaseDoor
{
[Constructible]
public SecretLightWoodDoor( DoorFacing facing ) : base( 0x344 + (2 * (int)facing), 0x345 + (2 * (int)facing), 0xED, 0xF4, GetOffset( facing ) )
{
}
public class SecretLightWoodDoor : BaseDoor
{
[Constructible]
public SecretLightWoodDoor(DoorFacing facing) : base(0x344 + 2 * (int)facing, 0x345 + 2 * (int)facing, 0xED, 0xF4,
GetOffset(facing))
{
}
public SecretLightWoodDoor( Serial serial ) : base( serial )
{
}
public SecretLightWoodDoor(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
public class SecretStoneDoor3 : BaseDoor
{
[Constructible]
public SecretStoneDoor3( DoorFacing facing ) : base( 0x354 + (2 * (int)facing), 0x355 + (2 * (int)facing), 0xED, 0xF4, GetOffset( facing ) )
{
}
public class SecretStoneDoor3 : BaseDoor
{
[Constructible]
public SecretStoneDoor3(DoorFacing facing) : base(0x354 + 2 * (int)facing, 0x355 + 2 * (int)facing, 0xED, 0xF4,
GetOffset(facing))
{
}
public SecretStoneDoor3( Serial serial ) : base( serial )
{
}
public SecretStoneDoor3(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer ) // Default Serialize method
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer) // Default Serialize method
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader ) // Default Deserialize method
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader) // Default Deserialize method
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

File diff suppressed because it is too large Load diff

View file

@ -1,113 +1,113 @@
namespace Server.Items
{
public class BarrelLid : Item
{
[Constructible]
public BarrelLid() : base(0x1DB8)
{
Weight = 2;
}
public class BarrelLid : Item
{
[Constructible]
public BarrelLid() : base(0x1DB8)
{
Weight = 2;
}
public BarrelLid(Serial serial) : base(serial)
{
}
public BarrelLid(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[FlippableAttribute(0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4)]
public class BarrelStaves : Item
{
[Constructible]
public BarrelStaves() : base(0x1EB1)
{
Weight = 1;
}
[Flippable(0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4)]
public class BarrelStaves : Item
{
[Constructible]
public BarrelStaves() : base(0x1EB1)
{
Weight = 1;
}
public BarrelStaves(Serial serial) : base(serial)
{
}
public BarrelStaves(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
public class BarrelHoops : Item
{
public override int LabelNumber => 1011228; // Barrel hoops
public class BarrelHoops : Item
{
[Constructible]
public BarrelHoops() : base(0x1DB7)
{
Weight = 5;
}
[Constructible]
public BarrelHoops() : base(0x1DB7)
{
Weight = 5;
}
public BarrelHoops(Serial serial) : base(serial)
{
}
public BarrelHoops(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1011228; // Barrel hoops
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
public class BarrelTap : Item
{
[Constructible]
public BarrelTap() : base(0x1004)
{
Weight = 1;
}
public class BarrelTap : Item
{
[Constructible]
public BarrelTap() : base(0x1004)
{
Weight = 1;
}
public BarrelTap(Serial serial) : base(serial)
{
}
public BarrelTap(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,34 +1,34 @@
namespace Server.Items
{
[Furniture]
[Flippable(0xF65, 0xF67, 0xF69)]
public class Easle : Item
{
[Constructible]
public Easle() : base(0xF65)
{
Weight = 25.0;
}
[Furniture]
[Flippable(0xF65, 0xF67, 0xF69)]
public class Easle : Item
{
[Constructible]
public Easle() : base(0xF65)
{
Weight = 25.0;
}
public Easle(Serial serial) : base(serial)
{
}
public Easle(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 10.0 )
Weight = 25.0;
}
}
if (Weight == 10.0)
Weight = 25.0;
}
}
}

View file

@ -1,32 +1,32 @@
namespace Server.Items
{
public class MeltedWax : Item
{
public override int LabelNumber => 1016492; // melted wax
public class MeltedWax : Item
{
[Constructible]
public MeltedWax() : base(0x122A)
{
Movable = false;
Hue = 0x835;
}
[Constructible]
public MeltedWax() : base( 0x122A )
{
Movable = false;
Hue = 0x835;
}
public MeltedWax(Serial serial) : base(serial)
{
}
public MeltedWax(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1016492; // melted wax
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,66 +1,66 @@
namespace Server.Items
{
[Furniture]
[Flippable(0xEBB, 0xEBC)]
public class TallMusicStand : Item
{
[Constructible]
public TallMusicStand() : base(0xEBB)
{
Weight = 10.0;
}
[Furniture]
[Flippable(0xEBB, 0xEBC)]
public class TallMusicStand : Item
{
[Constructible]
public TallMusicStand() : base(0xEBB)
{
Weight = 10.0;
}
public TallMusicStand(Serial serial) : base(serial)
{
}
public TallMusicStand(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 8.0 )
Weight = 10.0;
}
}
if (Weight == 8.0)
Weight = 10.0;
}
}
[Furniture]
[Flippable(0xEB6,0xEB8)]
public class ShortMusicStand : Item
{
[Constructible]
public ShortMusicStand() : base(0xEB6)
{
Weight = 10.0;
}
[Furniture]
[Flippable(0xEB6, 0xEB8)]
public class ShortMusicStand : Item
{
[Constructible]
public ShortMusicStand() : base(0xEB6)
{
Weight = 10.0;
}
public ShortMusicStand(Serial serial) : base(serial)
{
}
public ShortMusicStand(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 6.0 )
Weight = 10.0;
}
}
}
if (Weight == 6.0)
Weight = 10.0;
}
}
}

View file

@ -1,31 +1,31 @@
namespace Server.Items
{
public class Obelisk : Item
{
public override int LabelNumber => 1016474; // an obelisk
public class Obelisk : Item
{
[Constructible]
public Obelisk() : base(0x1184)
{
Movable = false;
}
[Constructible]
public Obelisk() : base(0x1184)
{
Movable = false;
}
public Obelisk(Serial serial) : base(serial)
{
}
public Obelisk(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1016474; // an obelisk
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,63 +1,60 @@
namespace Server.Items
{
[Furniture]
[Flippable( 0x24D0, 0x24D1, 0x24D2, 0x24D3, 0x24D4 )]
public class BambooScreen : Item
{
[Constructible]
public BambooScreen() : base(0x24D0)
{
Weight = 20.0;
}
[Furniture]
[Flippable(0x24D0, 0x24D1, 0x24D2, 0x24D3, 0x24D4)]
public class BambooScreen : Item
{
[Constructible]
public BambooScreen() : base(0x24D0)
{
Weight = 20.0;
}
public BambooScreen(Serial serial) : base(serial)
{
}
public BambooScreen(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
}
}
}
}
[Furniture]
[Flippable(0x24CB, 0x24CC, 0x24CD, 0x24CE, 0x24CF)]
public class ShojiScreen : Item
{
[Constructible]
public ShojiScreen() : base(0x24CB)
{
Weight = 20.0;
}
[Furniture]
[Flippable( 0x24CB, 0x24CC, 0x24CD, 0x24CE, 0x24CF )]
public class ShojiScreen : Item
{
[Constructible]
public ShojiScreen() : base(0x24CB)
{
Weight = 20.0;
}
public ShojiScreen(Serial serial) : base(serial)
{
}
public ShojiScreen(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,348 +1,348 @@
namespace Server.Items
{
public class StatueSouth : Item
{
[Constructible]
public StatueSouth() : base(0x139A)
{
Weight = 10;
}
public StatueSouth(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatueSouth2 : Item
{
[Constructible]
public StatueSouth2() : base(0x1227)
{
Weight = 10;
}
public StatueSouth2(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatueNorth : Item
{
[Constructible]
public StatueNorth() : base(0x139B)
{
Weight = 10;
}
public StatueNorth(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatueWest : Item
{
[Constructible]
public StatueWest() : base(0x1226)
{
Weight = 10;
}
public StatueWest(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatueEast : Item
{
[Constructible]
public StatueEast() : base(0x139C)
{
Weight = 10;
}
public StatueEast(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatueEast2 : Item
{
[Constructible]
public StatueEast2() : base(0x1224)
{
Weight = 10;
}
public StatueEast2(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatueSouthEast : Item
{
[Constructible]
public StatueSouthEast() : base(0x1225)
{
Weight = 10;
}
public StatueSouthEast(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BustSouth : Item
{
[Constructible]
public BustSouth() : base(0x12CB)
{
Weight = 10;
}
public BustSouth(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BustEast : Item
{
[Constructible]
public BustEast() : base(0x12CA)
{
Weight = 10;
}
public BustEast(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatuePegasus : Item
{
[Constructible]
public StatuePegasus() : base(0x139D)
{
Weight = 10;
}
public StatuePegasus(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatuePegasus2 : Item
{
[Constructible]
public StatuePegasus2() : base(0x1228)
{
Weight = 10;
}
public StatuePegasus2(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SmallTowerSculpture : Item
{
[Constructible]
public SmallTowerSculpture() : base(0x241A)
{
Weight = 20.0;
}
public SmallTowerSculpture(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
public class StatueSouth : Item
{
[Constructible]
public StatueSouth() : base(0x139A)
{
Weight = 10;
}
public StatueSouth(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatueSouth2 : Item
{
[Constructible]
public StatueSouth2() : base(0x1227)
{
Weight = 10;
}
public StatueSouth2(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatueNorth : Item
{
[Constructible]
public StatueNorth() : base(0x139B)
{
Weight = 10;
}
public StatueNorth(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatueWest : Item
{
[Constructible]
public StatueWest() : base(0x1226)
{
Weight = 10;
}
public StatueWest(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatueEast : Item
{
[Constructible]
public StatueEast() : base(0x139C)
{
Weight = 10;
}
public StatueEast(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatueEast2 : Item
{
[Constructible]
public StatueEast2() : base(0x1224)
{
Weight = 10;
}
public StatueEast2(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatueSouthEast : Item
{
[Constructible]
public StatueSouthEast() : base(0x1225)
{
Weight = 10;
}
public StatueSouthEast(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BustSouth : Item
{
[Constructible]
public BustSouth() : base(0x12CB)
{
Weight = 10;
}
public BustSouth(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BustEast : Item
{
[Constructible]
public BustEast() : base(0x12CA)
{
Weight = 10;
}
public BustEast(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatuePegasus : Item
{
[Constructible]
public StatuePegasus() : base(0x139D)
{
Weight = 10;
}
public StatuePegasus(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class StatuePegasus2 : Item
{
[Constructible]
public StatuePegasus2() : base(0x1228)
{
Weight = 10;
}
public StatuePegasus2(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SmallTowerSculpture : Item
{
[Constructible]
public SmallTowerSculpture() : base(0x241A)
{
Weight = 20.0;
}
public SmallTowerSculpture(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,83 +1,83 @@
namespace Server.Items
{
public class Vase : Item
{
[Constructible]
public Vase() : base( 0xB46 )
{
Weight = 10;
}
public class Vase : Item
{
[Constructible]
public Vase() : base(0xB46)
{
Weight = 10;
}
public Vase( Serial serial ) : base( serial )
{
}
public Vase(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int)0 );
}
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
public class LargeVase : Item
{
[Constructible]
public LargeVase() : base( 0xB45 )
{
Weight = 15;
}
public class LargeVase : Item
{
[Constructible]
public LargeVase() : base(0xB45)
{
Weight = 15;
}
public LargeVase( Serial serial ) : base(serial)
{
}
public LargeVase(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int)0 );
}
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
public class SmallUrn : Item
{
[Constructible]
public SmallUrn() : base( 0x241C )
{
Weight = 20.0;
}
public class SmallUrn : Item
{
[Constructible]
public SmallUrn() : base(0x241C)
{
Weight = 20.0;
}
public SmallUrn(Serial serial) : base(serial)
{
}
public SmallUrn(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int)0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,40 +1,40 @@
namespace Server.Items
{
public class Vines : Item
{
[Constructible]
public Vines() : this( Utility.Random( 8 ) )
{
}
public class Vines : Item
{
[Constructible]
public Vines() : this(Utility.Random(8))
{
}
[Constructible]
public Vines( int v ) : base( 0xCEB )
{
if ( v < 0 || v > 7 )
v = 0;
[Constructible]
public Vines(int v) : base(0xCEB)
{
if (v < 0 || v > 7)
v = 0;
ItemID += v;
Weight = 1.0;
}
ItemID += v;
Weight = 1.0;
}
public Vines(Serial serial) : base(serial)
{
}
public Vines(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0); // version
}
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,312 +1,307 @@
namespace Server.Items
{
[FlippableAttribute( 0xC10, 0xC11 )]
public class RuinedFallenChairA : Item
{
[Constructible]
public RuinedFallenChairA() : base( 0xC10 )
{
Movable = false;
}
public RuinedFallenChairA( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0xC13, 0xC12 )]
public class RuinedArmoire : Item
{
[Constructible]
public RuinedArmoire() : base( 0xC13 )
{
Movable = false;
}
public RuinedArmoire( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0xC14, 0xC15 )]
public class RuinedBookcase : Item
{
[Constructible]
public RuinedBookcase() : base( 0xC14 )
{
Movable = false;
}
public RuinedBookcase( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class RuinedBooks : Item
{
[Constructible]
public RuinedBooks() : base( 0xC16 )
{
Movable = false;
}
public RuinedBooks( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0xC17, 0xC18 )]
public class CoveredChair : Item
{
[Constructible]
public CoveredChair() : base( 0xC17 )
{
Movable = false;
}
public CoveredChair( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0xC19, 0xC1A )]
public class RuinedFallenChairB : Item
{
[Constructible]
public RuinedFallenChairB() : base( 0xC19 )
{
Movable = false;
}
public RuinedFallenChairB( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0xC1B, 0xC1C, 0xC1E, 0xC1D )]
public class RuinedChair : Item
{
[Constructible]
public RuinedChair() : base( 0xC1B )
{
Movable = false;
}
public RuinedChair( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class RuinedClock : Item
{
[Constructible]
public RuinedClock() : base( 0xC1F )
{
Movable = false;
}
public RuinedClock( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0xC24, 0xC25 )]
public class RuinedDrawers : Item
{
[Constructible]
public RuinedDrawers() : base( 0xC24 )
{
Movable = false;
}
public RuinedDrawers( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class RuinedPainting : Item
{
[Constructible]
public RuinedPainting() : base( 0xC2C )
{
Movable = false;
}
public RuinedPainting( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0xC2D, 0xC2F, 0xC2E, 0xC30 )]
public class WoodDebris : Item
{
[Constructible]
public WoodDebris() : base( 0xC2D )
{
Movable = false;
}
public WoodDebris( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flippable(0xC10, 0xC11)]
public class RuinedFallenChairA : Item
{
[Constructible]
public RuinedFallenChairA() : base(0xC10)
{
Movable = false;
}
public RuinedFallenChairA(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC13, 0xC12)]
public class RuinedArmoire : Item
{
[Constructible]
public RuinedArmoire() : base(0xC13)
{
Movable = false;
}
public RuinedArmoire(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC14, 0xC15)]
public class RuinedBookcase : Item
{
[Constructible]
public RuinedBookcase() : base(0xC14)
{
Movable = false;
}
public RuinedBookcase(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class RuinedBooks : Item
{
[Constructible]
public RuinedBooks() : base(0xC16)
{
Movable = false;
}
public RuinedBooks(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC17, 0xC18)]
public class CoveredChair : Item
{
[Constructible]
public CoveredChair() : base(0xC17)
{
Movable = false;
}
public CoveredChair(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC19, 0xC1A)]
public class RuinedFallenChairB : Item
{
[Constructible]
public RuinedFallenChairB() : base(0xC19)
{
Movable = false;
}
public RuinedFallenChairB(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC1B, 0xC1C, 0xC1E, 0xC1D)]
public class RuinedChair : Item
{
[Constructible]
public RuinedChair() : base(0xC1B)
{
Movable = false;
}
public RuinedChair(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class RuinedClock : Item
{
[Constructible]
public RuinedClock() : base(0xC1F)
{
Movable = false;
}
public RuinedClock(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC24, 0xC25)]
public class RuinedDrawers : Item
{
[Constructible]
public RuinedDrawers() : base(0xC24)
{
Movable = false;
}
public RuinedDrawers(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class RuinedPainting : Item
{
[Constructible]
public RuinedPainting() : base(0xC2C)
{
Movable = false;
}
public RuinedPainting(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC2D, 0xC2F, 0xC2E, 0xC30)]
public class WoodDebris : Item
{
[Constructible]
public WoodDebris() : base(0xC2D)
{
Movable = false;
}
public WoodDebris(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,28 +1,28 @@
namespace Server.Items
{
public abstract class BaseSign : Item
{
public BaseSign( int dispID ) : base( dispID )
{
Movable = false;
}
public abstract class BaseSign : Item
{
public BaseSign(int dispID) : base(dispID)
{
Movable = false;
}
public BaseSign( Serial serial ) : base( serial )
{
}
public BaseSign(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 );
}
writer.Write(1);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,54 +1,61 @@
namespace Server.Items
{
public class LocalizedSign : Sign
{
private int m_LabelNumber;
public class LocalizedSign : Sign
{
private int m_LabelNumber;
public override int LabelNumber => m_LabelNumber;
[Constructible]
public LocalizedSign(SignType type, SignFacing facing, int labelNumber) : base(0xB95 + 2 * (int)type + (int)facing)
{
m_LabelNumber = labelNumber;
}
[CommandProperty( AccessLevel.GameMaster )]
public int Number{ get => m_LabelNumber;
set{ m_LabelNumber = value; InvalidateProperties(); } }
[Constructible]
public LocalizedSign(int itemID, int labelNumber) : base(itemID)
{
m_LabelNumber = labelNumber;
}
[Constructible]
public LocalizedSign( SignType type, SignFacing facing, int labelNumber ) : base( ( 0xB95 + (2 * (int)type) ) + (int)facing )
{
m_LabelNumber = labelNumber;
}
public LocalizedSign(Serial serial) : base(serial)
{
}
[Constructible]
public LocalizedSign( int itemID, int labelNumber ) : base( itemID )
{
m_LabelNumber = labelNumber;
}
public override int LabelNumber => m_LabelNumber;
public LocalizedSign( Serial serial ) : base( serial )
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int Number
{
get => m_LabelNumber;
set
{
m_LabelNumber = value;
InvalidateProperties();
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
writer.Write(0);
writer.Write( m_LabelNumber );
}
writer.Write(m_LabelNumber);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_LabelNumber = reader.ReadInt();
break;
}
}
}
}
}
switch (version)
{
case 0:
{
m_LabelNumber = reader.ReadInt();
break;
}
}
}
}
}

View file

@ -1,104 +1,104 @@
namespace Server.Items
{
public enum SignFacing
{
North,
West
}
public enum SignFacing
{
North,
West
}
public enum SignType
{
Library,
DarkWoodenPost,
LightWoodenPost,
MetalPostC,
MetalPostB,
MetalPostA,
MetalPost,
Bakery,
Tailor,
Tinker,
Butcher,
Healer,
Mage,
Woodworker,
Customs,
Inn,
Shipwright,
Stables,
BarberShop,
Bard,
Fletcher,
Armourer,
Jeweler,
Tavern,
ReagentShop,
Blacksmith,
Painter,
Provisioner,
Bowyer,
WoodenSign,
BrassSign,
ArmamentsGuild,
ArmourersGuild,
BlacksmithsGuild,
WeaponsGuild,
BardicGuild,
BartersGuild,
ProvisionersGuild,
TradersGuild,
CooksGuild,
HealersGuild,
MagesGuild,
SorcerersGuild,
IllusionistGuild,
MinersGuild,
ArchersGuild,
SeamensGuild,
FishermensGuild,
SailorsGuild,
ShipwrightsGuild,
TailorsGuild,
ThievesGuild,
RoguesGuild,
AssassinsGuild,
TinkersGuild,
WarriorsGuild,
CavalryGuild,
FightersGuild,
MerchantsGuild,
Bank,
Theatre
}
public enum SignType
{
Library,
DarkWoodenPost,
LightWoodenPost,
MetalPostC,
MetalPostB,
MetalPostA,
MetalPost,
Bakery,
Tailor,
Tinker,
Butcher,
Healer,
Mage,
Woodworker,
Customs,
Inn,
Shipwright,
Stables,
BarberShop,
Bard,
Fletcher,
Armourer,
Jeweler,
Tavern,
ReagentShop,
Blacksmith,
Painter,
Provisioner,
Bowyer,
WoodenSign,
BrassSign,
ArmamentsGuild,
ArmourersGuild,
BlacksmithsGuild,
WeaponsGuild,
BardicGuild,
BartersGuild,
ProvisionersGuild,
TradersGuild,
CooksGuild,
HealersGuild,
MagesGuild,
SorcerersGuild,
IllusionistGuild,
MinersGuild,
ArchersGuild,
SeamensGuild,
FishermensGuild,
SailorsGuild,
ShipwrightsGuild,
TailorsGuild,
ThievesGuild,
RoguesGuild,
AssassinsGuild,
TinkersGuild,
WarriorsGuild,
CavalryGuild,
FightersGuild,
MerchantsGuild,
Bank,
Theatre
}
public class Sign : BaseSign
{
[Constructible]
public Sign( SignType type, SignFacing facing ) : base( ( 0xB95 + (2 * (int)type) ) + (int)facing )
{
}
public class Sign : BaseSign
{
[Constructible]
public Sign(SignType type, SignFacing facing) : base(0xB95 + 2 * (int)type + (int)facing)
{
}
[Constructible]
public Sign( int itemID ) : base( itemID )
{
}
[Constructible]
public Sign(int itemID) : base(itemID)
{
}
public Sign( Serial serial ) : base( serial )
{
}
public Sign(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,69 +1,71 @@
using System;
namespace Server.Items
{
public class SubtextSign : Sign
{
private string m_Subtext;
public class SubtextSign : Sign
{
private string m_Subtext;
[CommandProperty( AccessLevel.GameMaster )]
public string Subtext
{
get => m_Subtext;
set { m_Subtext = value; InvalidateProperties(); }
}
[Constructible]
public SubtextSign(SignType type, SignFacing facing, string subtext)
: base(type, facing)
{
m_Subtext = subtext;
}
[Constructible]
public SubtextSign( SignType type, SignFacing facing, string subtext )
: base( type, facing )
{
m_Subtext = subtext;
}
[Constructible]
public SubtextSign(int itemID, string subtext)
: base(itemID)
{
m_Subtext = subtext;
}
[Constructible]
public SubtextSign( int itemID, string subtext )
: base( itemID )
{
m_Subtext = subtext;
}
public SubtextSign(Serial serial)
: base(serial)
{
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
[CommandProperty(AccessLevel.GameMaster)]
public string Subtext
{
get => m_Subtext;
set
{
m_Subtext = value;
InvalidateProperties();
}
}
if ( !string.IsNullOrEmpty( m_Subtext ) )
LabelTo( from, m_Subtext );
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
if (!string.IsNullOrEmpty(m_Subtext))
LabelTo(from, m_Subtext);
}
if ( !string.IsNullOrEmpty( m_Subtext ) )
list.Add( m_Subtext );
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
public SubtextSign( Serial serial )
: base( serial )
{
}
if (!string.IsNullOrEmpty(m_Subtext))
list.Add(m_Subtext);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
writer.Write(0);
writer.Write( m_Subtext );
}
writer.Write(m_Subtext);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
m_Subtext = reader.ReadString();
}
}
m_Subtext = reader.ReadString();
}
}
}

View file

@ -1,157 +1,154 @@
namespace Server.Items
{
[Furniture]
public class ElegantLowTable : Item
{
[Constructible]
public ElegantLowTable() : base(0x2819)
{
Weight = 1.0;
}
[Furniture]
public class ElegantLowTable : Item
{
[Constructible]
public ElegantLowTable() : base(0x2819)
{
Weight = 1.0;
}
public ElegantLowTable(Serial serial) : base(serial)
{
}
public ElegantLowTable(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
[Furniture]
public class PlainLowTable : Item
{
[Constructible]
public PlainLowTable() : base(0x281A)
{
Weight = 1.0;
}
}
}
public PlainLowTable(Serial serial) : base(serial)
{
}
[Furniture]
public class PlainLowTable : Item
{
[Constructible]
public PlainLowTable() : base(0x281A)
{
Weight = 1.0;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public PlainLowTable(Serial serial) : base(serial)
{
}
writer.Write(0);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
writer.Write((int) 0);
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
[Furniture]
[Flippable(0xB90, 0xB7D)]
public class LargeTable : Item
{
[Constructible]
public LargeTable() : base(0xB90)
{
Weight = 1.0;
}
int version = reader.ReadInt();
public LargeTable(Serial serial) : base(serial)
{
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
[Furniture]
[Flippable(0xB90,0xB7D)]
public class LargeTable : Item
{
[Constructible]
public LargeTable() : base(0xB90)
{
Weight = 1.0;
}
writer.Write(0);
}
public LargeTable(Serial serial) : base(serial)
{
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
int version = reader.ReadInt();
writer.Write((int) 0);
}
if (Weight == 4.0)
Weight = 1.0;
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
[Furniture]
[Flippable(0xB35, 0xB34)]
public class Nightstand : Item
{
[Constructible]
public Nightstand() : base(0xB35)
{
Weight = 1.0;
}
int version = reader.ReadInt();
public Nightstand(Serial serial) : base(serial)
{
}
if ( Weight == 4.0 )
Weight = 1.0;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
[Furniture]
[Flippable(0xB35,0xB34)]
public class Nightstand : Item
{
[Constructible]
public Nightstand() : base(0xB35)
{
Weight = 1.0;
}
writer.Write(0);
}
public Nightstand(Serial serial) : base(serial)
{
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
int version = reader.ReadInt();
writer.Write((int) 0);
}
if (Weight == 4.0)
Weight = 1.0;
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
[Furniture]
[Flippable(0xB8F, 0xB7C)]
public class YewWoodTable : Item
{
[Constructible]
public YewWoodTable() : base(0xB8F)
{
Weight = 1.0;
}
int version = reader.ReadInt();
public YewWoodTable(Serial serial) : base(serial)
{
}
if ( Weight == 4.0 )
Weight = 1.0;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
[Furniture]
[Flippable(0xB8F,0xB7C)]
public class YewWoodTable : Item
{
[Constructible]
public YewWoodTable() : base(0xB8F)
{
Weight = 1.0;
}
writer.Write(0);
}
public YewWoodTable(Serial serial) : base(serial)
{
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
int version = reader.ReadInt();
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 4.0 )
Weight = 1.0;
}
}
if (Weight == 4.0)
Weight = 1.0;
}
}
}

View file

@ -1,34 +1,34 @@
namespace Server.Items
{
[Furniture]
[Flippable(0xB4A,0xB49, 0xB4B, 0xB4C)]
public class WritingTable : Item
{
[Constructible]
public WritingTable() : base(0xB4A)
{
Weight = 1.0;
}
[Furniture]
[Flippable(0xB4A, 0xB49, 0xB4B, 0xB4C)]
public class WritingTable : Item
{
[Constructible]
public WritingTable() : base(0xB4A)
{
Weight = 1.0;
}
public WritingTable(Serial serial) : base(serial)
{
}
public WritingTable(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 4.0 )
Weight = 1.0;
}
}
if (Weight == 4.0)
Weight = 1.0;
}
}
}

View file

@ -1,28 +1,28 @@
namespace Server.Items
{
public abstract class BaseWall : Item
{
public BaseWall( int itemID ) : base( itemID )
{
Movable = false;
}
public abstract class BaseWall : Item
{
public BaseWall(int itemID) : base(itemID)
{
Movable = false;
}
public BaseWall( Serial serial ) : base( serial )
{
}
public BaseWall(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,52 +1,52 @@
namespace Server.Items
{
public enum DarkWoodWallTypes
{
Corner,
SouthWall,
EastWall,
CornerPost,
EastDoorFrame,
SouthDoorFrame,
WestDoorFrame,
NorthDoorFrame,
SouthWindow,
EastWindow,
CornerMedium,
EastWallMedium,
SouthWallMedium,
CornerPostMedium,
CornerShort,
EastWallShort,
SouthWallShort,
CornerPostShort,
SouthWallVShort,
EastWallVShort
}
public enum DarkWoodWallTypes
{
Corner,
SouthWall,
EastWall,
CornerPost,
EastDoorFrame,
SouthDoorFrame,
WestDoorFrame,
NorthDoorFrame,
SouthWindow,
EastWindow,
CornerMedium,
EastWallMedium,
SouthWallMedium,
CornerPostMedium,
CornerShort,
EastWallShort,
SouthWallShort,
CornerPostShort,
SouthWallVShort,
EastWallVShort
}
public class DarkWoodWall : BaseWall
{
[Constructible]
public DarkWoodWall( DarkWoodWallTypes type ) : base( 0x0006 + (int)type )
{
}
public class DarkWoodWall : BaseWall
{
[Constructible]
public DarkWoodWall(DarkWoodWallTypes type) : base(0x0006 + (int)type)
{
}
public DarkWoodWall( Serial serial ) : base( serial )
{
}
public DarkWoodWall(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -8,55 +8,55 @@
namespace Server.Items
{
public enum ThickGrayStoneWallTypes
{
WestArch,
NorthArch,
SouthArchTop,
EastArchTop,
EastArch,
SouthArch,
Wall1,
Wall2,
Wall3,
SouthWindow,
Wall4,
EastWindow,
WestArch2,
NorthArch2,
SouthArchTop2,
EastArchTop2,
EastArch2,
SouthArch2,
SWArchEdge2,
SouthWindow2,
NEArchEdge2,
EastWindow2
}
public enum ThickGrayStoneWallTypes
{
WestArch,
NorthArch,
SouthArchTop,
EastArchTop,
EastArch,
SouthArch,
Wall1,
Wall2,
Wall3,
SouthWindow,
Wall4,
EastWindow,
WestArch2,
NorthArch2,
SouthArchTop2,
EastArchTop2,
EastArch2,
SouthArch2,
SWArchEdge2,
SouthWindow2,
NEArchEdge2,
EastWindow2
}
public class ThickGrayStoneWall : BaseWall
{
[Constructible]
public ThickGrayStoneWall( ThickGrayStoneWallTypes type) : base( 0x007A + (int)type )
{
}
public class ThickGrayStoneWall : BaseWall
{
[Constructible]
public ThickGrayStoneWall(ThickGrayStoneWallTypes type) : base(0x007A + (int)type)
{
}
public ThickGrayStoneWall( Serial serial ) : base( serial )
{
}
public ThickGrayStoneWall(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,68 +1,68 @@
namespace Server.Items
{
public enum ThinBrickWallTypes
{
Corner,
SouthWall,
EastWall,
CornerPost,
EastDoorFrame,
SouthDoorFrame,
WestDoorFrame,
NorthDoorFrame,
SouthWindow,
EastWindow,
CornerMedium,
SouthWallMedium,
EastWallMedium,
CornerPostMedium,
CornerShort,
SouthWallShort,
EastWallShort,
CornerPostShort,
CornerArch,
SouthArch,
WestArch,
EastArch,
NorthArch,
SouthCenterArchTall,
EastCenterArchTall,
EastCornerArchTall,
SouthCornerArchTall,
SouthCornerArch,
EastCornerArch,
SouthCenterArch,
EastCenterArch,
CornerVVShort,
SouthWallVVShort,
EastWallVVShort,
SouthWallVShort,
EastWallVShort
};
public enum ThinBrickWallTypes
{
Corner,
SouthWall,
EastWall,
CornerPost,
EastDoorFrame,
SouthDoorFrame,
WestDoorFrame,
NorthDoorFrame,
SouthWindow,
EastWindow,
CornerMedium,
SouthWallMedium,
EastWallMedium,
CornerPostMedium,
CornerShort,
SouthWallShort,
EastWallShort,
CornerPostShort,
CornerArch,
SouthArch,
WestArch,
EastArch,
NorthArch,
SouthCenterArchTall,
EastCenterArchTall,
EastCornerArchTall,
SouthCornerArchTall,
SouthCornerArch,
EastCornerArch,
SouthCenterArch,
EastCenterArch,
CornerVVShort,
SouthWallVVShort,
EastWallVVShort,
SouthWallVShort,
EastWallVShort
}
public class ThinBrickWall : BaseWall
{
[Constructible]
public ThinBrickWall( ThinBrickWallTypes type ) : base( 0x0033 + (int)type )
{
}
public class ThinBrickWall : BaseWall
{
[Constructible]
public ThinBrickWall(ThinBrickWallTypes type) : base(0x0033 + (int)type)
{
}
public ThinBrickWall( Serial serial ) : base( serial )
{
}
public ThinBrickWall(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,57 +1,57 @@
namespace Server.Items
{
public enum ThinStoneWallTypes
{
Corner,
EastWall,
SouthWall,
CornerPost,
EastDoorFrame,
SouthDoorFrame,
NorthDoorFrame,
WestDoorFrame,
SouthWindow,
EastWindow,
CornerMedium,
SouthWallMedium,
EastWallMedium,
CornerPostMedium,
CornerArch,
EastArch,
SouthArch,
NorthArch,
WestArch,
CornerShort,
EastWallShort,
SouthWallShort,
CornerPostShort,
SouthWallShort2,
EastWallShort2
}
public enum ThinStoneWallTypes
{
Corner,
EastWall,
SouthWall,
CornerPost,
EastDoorFrame,
SouthDoorFrame,
NorthDoorFrame,
WestDoorFrame,
SouthWindow,
EastWindow,
CornerMedium,
SouthWallMedium,
EastWallMedium,
CornerPostMedium,
CornerArch,
EastArch,
SouthArch,
NorthArch,
WestArch,
CornerShort,
EastWallShort,
SouthWallShort,
CornerPostShort,
SouthWallShort2,
EastWallShort2
}
public class ThinStoneWall : BaseWall
{
[Constructible]
public ThinStoneWall( ThinStoneWallTypes type ) : base( 0x001A + (int)type )
{
}
public class ThinStoneWall : BaseWall
{
[Constructible]
public ThinStoneWall(ThinStoneWallTypes type) : base(0x001A + (int)type)
{
}
public ThinStoneWall( Serial serial ) : base( serial )
{
}
public ThinStoneWall(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -8,68 +8,68 @@
namespace Server.Items
{
public enum WhiteStoneWallTypes
{
EastWall,
SouthWall,
SECorner,
NWCornerPost,
EastArrowLoop,
SouthArrowLoop,
EastWindow,
SouthWindow,
SouthWallMedium,
EastWallMedium,
SECornerMedium,
NWCornerPostMedium,
SouthWallShort,
EastWallShort,
SECornerShort,
NWCornerPostShort,
NECornerPostShort,
SWCornerPostShort,
SouthWallVShort,
EastWallVShort,
SECornerVShort,
NWCornerPostVShort,
SECornerArch,
SouthArch,
WestArch,
EastArch,
NorthArch,
EastBattlement,
SECornerBattlement,
SouthBattlement,
NECornerBattlement,
SWCornerBattlement,
Column,
SouthWallVVShort,
EastWallVVShort
}
public enum WhiteStoneWallTypes
{
EastWall,
SouthWall,
SECorner,
NWCornerPost,
EastArrowLoop,
SouthArrowLoop,
EastWindow,
SouthWindow,
SouthWallMedium,
EastWallMedium,
SECornerMedium,
NWCornerPostMedium,
SouthWallShort,
EastWallShort,
SECornerShort,
NWCornerPostShort,
NECornerPostShort,
SWCornerPostShort,
SouthWallVShort,
EastWallVShort,
SECornerVShort,
NWCornerPostVShort,
SECornerArch,
SouthArch,
WestArch,
EastArch,
NorthArch,
EastBattlement,
SECornerBattlement,
SouthBattlement,
NECornerBattlement,
SWCornerBattlement,
Column,
SouthWallVVShort,
EastWallVVShort
}
public class WhiteStoneWall : BaseWall
{
[Constructible]
public WhiteStoneWall( WhiteStoneWallTypes type) : base( 0x0057 + (int)type )
{
}
public class WhiteStoneWall : BaseWall
{
[Constructible]
public WhiteStoneWall(WhiteStoneWallTypes type) : base(0x0057 + (int)type)
{
}
public WhiteStoneWall( Serial serial ) : base( serial )
{
}
public WhiteStoneWall(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}