Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,423 +1,422 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x156C, 0x156D )]
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public class DecorativeShield1 : Item
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{
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[Constructible]
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public DecorativeShield1() : base( 0x156C )
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{
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Movable = false;
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}
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public DecorativeShield1( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlippableAttribute( 0x156E, 0x156F )]
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public class DecorativeShield2 : Item
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{
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[Constructible]
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public DecorativeShield2() : base( 0x156E )
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{
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Movable = false;
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}
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public DecorativeShield2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlippableAttribute( 0x1570, 0x1571 )]
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public class DecorativeShield3 : Item
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{
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[Constructible]
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public DecorativeShield3() : base( 0x1570 )
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{
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Movable = false;
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}
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public DecorativeShield3( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlippableAttribute( 0x1572, 0x1573 )]
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public class DecorativeShield4 : Item
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{
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[Constructible]
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public DecorativeShield4() : base( 0x1572 )
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{
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Movable = false;
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}
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public DecorativeShield4( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlippableAttribute( 0x1574, 0x1575 )]
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public class DecorativeShield5 : Item
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{
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[Constructible]
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public DecorativeShield5() : base( 0x1574 )
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{
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Movable = false;
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}
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public DecorativeShield5( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlippableAttribute( 0x1576, 0x1577 )]
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public class DecorativeShield6 : Item
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{
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[Constructible]
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public DecorativeShield6() : base( 0x1576 )
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{
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Movable = false;
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}
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public DecorativeShield6( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlippableAttribute( 0x1578, 0x1579 )]
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public class DecorativeShield7 : Item
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{
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[Constructible]
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public DecorativeShield7() : base( 0x1578 )
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{
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Movable = false;
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}
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public DecorativeShield7( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlippableAttribute( 0x157A, 0x157B )]
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public class DecorativeShield8 : Item
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{
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[Constructible]
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public DecorativeShield8() : base( 0x157A )
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{
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Movable = false;
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}
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public DecorativeShield8( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlippableAttribute( 0x157C, 0x157D )]
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public class DecorativeShield9 : Item
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{
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[Constructible]
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public DecorativeShield9() : base( 0x157C )
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{
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Movable = false;
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}
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public DecorativeShield9( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlippableAttribute( 0x157E, 0x157F )]
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public class DecorativeShield10 : Item
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{
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[Constructible]
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public DecorativeShield10() : base( 0x157E )
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{
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Movable = false;
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}
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public DecorativeShield10( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlippableAttribute( 0x1580, 0x1581 )]
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public class DecorativeShield11 : Item
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{
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[Constructible]
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public DecorativeShield11() : base( 0x1580 )
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{
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Movable = false;
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}
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public DecorativeShield11( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlippableAttribute( 0x1582, 0x1583, 0x1634, 0x1635 )]
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public class DecorativeShieldSword1North : Item
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{
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[Constructible]
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public DecorativeShieldSword1North() : base( Utility.Random( 0x1582, 2 ) )
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{
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Movable = false;
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}
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public DecorativeShieldSword1North( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlippableAttribute( 0x1634, 0x1635, 0x1582, 0x1583 )]
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public class DecorativeShieldSword1West : Item
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{
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[Constructible]
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public DecorativeShieldSword1West() : base( Utility.Random( 0x1634, 2 ) )
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{
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Movable = false;
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}
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public DecorativeShieldSword1West( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlippableAttribute( 0x1584, 0x1585, 0x1636, 0x1637 )]
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public class DecorativeShieldSword2North : Item
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{
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[Constructible]
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public DecorativeShieldSword2North() : base( Utility.Random( 0x1584, 2 ) )
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{
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Movable = false;
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}
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public DecorativeShieldSword2North( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlippableAttribute( 0x1636, 0x1637, 0x1584, 0x1585 )]
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public class DecorativeShieldSword2West : Item
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{
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[Constructible]
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public DecorativeShieldSword2West() : base( Utility.Random( 0x1636, 2 ) )
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{
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Movable = false;
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}
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public DecorativeShieldSword2West( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flippable(0x156C, 0x156D)]
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public class DecorativeShield1 : Item
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{
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[Constructible]
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public DecorativeShield1() : base(0x156C)
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{
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Movable = false;
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}
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public DecorativeShield1(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flippable(0x156E, 0x156F)]
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public class DecorativeShield2 : Item
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{
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[Constructible]
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public DecorativeShield2() : base(0x156E)
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{
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Movable = false;
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}
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public DecorativeShield2(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flippable(0x1570, 0x1571)]
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public class DecorativeShield3 : Item
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{
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[Constructible]
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public DecorativeShield3() : base(0x1570)
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{
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Movable = false;
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}
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public DecorativeShield3(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
|
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base.Serialize(writer);
|
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|
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writer.Write(0); // version
|
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}
|
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|
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public override void Deserialize(GenericReader reader)
|
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{
|
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base.Deserialize(reader);
|
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|
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int version = reader.ReadInt();
|
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}
|
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}
|
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[Flippable(0x1572, 0x1573)]
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public class DecorativeShield4 : Item
|
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{
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[Constructible]
|
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public DecorativeShield4() : base(0x1572)
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{
|
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Movable = false;
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}
|
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|
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public DecorativeShield4(Serial serial) : base(serial)
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{
|
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}
|
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|
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public override void Serialize(GenericWriter writer)
|
||||
{
|
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base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
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public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
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|
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[Flippable(0x1574, 0x1575)]
|
||||
public class DecorativeShield5 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield5() : base(0x1574)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
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public DecorativeShield5(Serial serial) : base(serial)
|
||||
{
|
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}
|
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|
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public override void Serialize(GenericWriter writer)
|
||||
{
|
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base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
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public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
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}
|
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|
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[Flippable(0x1576, 0x1577)]
|
||||
public class DecorativeShield6 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield6() : base(0x1576)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
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public DecorativeShield6(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
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|
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public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
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|
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[Flippable(0x1578, 0x1579)]
|
||||
public class DecorativeShield7 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield7() : base(0x1578)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield7(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
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|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x157A, 0x157B)]
|
||||
public class DecorativeShield8 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield8() : base(0x157A)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield8(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x157C, 0x157D)]
|
||||
public class DecorativeShield9 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield9() : base(0x157C)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield9(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x157E, 0x157F)]
|
||||
public class DecorativeShield10 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield10() : base(0x157E)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield10(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1580, 0x1581)]
|
||||
public class DecorativeShield11 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShield11() : base(0x1580)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield11(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1582, 0x1583, 0x1634, 0x1635)]
|
||||
public class DecorativeShieldSword1North : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShieldSword1North() : base(Utility.Random(0x1582, 2))
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword1North(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1634, 0x1635, 0x1582, 0x1583)]
|
||||
public class DecorativeShieldSword1West : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShieldSword1West() : base(Utility.Random(0x1634, 2))
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword1West(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1584, 0x1585, 0x1636, 0x1637)]
|
||||
public class DecorativeShieldSword2North : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShieldSword2North() : base(Utility.Random(0x1584, 2))
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword2North(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1636, 0x1637, 0x1584, 0x1585)]
|
||||
public class DecorativeShieldSword2West : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DecorativeShieldSword2West() : base(Utility.Random(0x1636, 2))
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword2West(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,197 +1,197 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LargePainting : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LargePainting() : base( 0x0EA0 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
public class LargePainting : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LargePainting() : base(0x0EA0)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public LargePainting( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public LargePainting(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x0E9F, 0x0EC8 )]
|
||||
public class WomanPortrait1 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WomanPortrait1() : base( 0x0E9F )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
[Flippable(0x0E9F, 0x0EC8)]
|
||||
public class WomanPortrait1 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WomanPortrait1() : base(0x0E9F)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public WomanPortrait1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public WomanPortrait1(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x0EE7, 0x0EC9 )]
|
||||
public class WomanPortrait2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WomanPortrait2() : base( 0x0EE7 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
[Flippable(0x0EE7, 0x0EC9)]
|
||||
public class WomanPortrait2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public WomanPortrait2() : base(0x0EE7)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public WomanPortrait2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public WomanPortrait2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x0EA2, 0x0EA1 )]
|
||||
public class ManPortrait1 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ManPortrait1() : base( 0x0EA2 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
[Flippable(0x0EA2, 0x0EA1)]
|
||||
public class ManPortrait1 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ManPortrait1() : base(0x0EA2)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public ManPortrait1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public ManPortrait1(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x0EA3, 0x0EA4 )]
|
||||
public class ManPortrait2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ManPortrait2() : base( 0x0EA3 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
[Flippable(0x0EA3, 0x0EA4)]
|
||||
public class ManPortrait2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ManPortrait2() : base(0x0EA3)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public ManPortrait2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public ManPortrait2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x0EA6, 0x0EA5 )]
|
||||
public class LadyPortrait1 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LadyPortrait1() : base( 0x0EA6 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
[Flippable(0x0EA6, 0x0EA5)]
|
||||
public class LadyPortrait1 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LadyPortrait1() : base(0x0EA6)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public LadyPortrait1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public LadyPortrait1(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x0EA7, 0x0EA8 )]
|
||||
public class LadyPortrait2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LadyPortrait2() : base( 0x0EA7 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
[Flippable(0x0EA7, 0x0EA8)]
|
||||
public class LadyPortrait2 : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LadyPortrait2() : base(0x0EA7)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public LadyPortrait2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public LadyPortrait2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue