Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,423 +1,422 @@
namespace Server.Items
{
[FlippableAttribute( 0x156C, 0x156D )]
public class DecorativeShield1 : Item
{
[Constructible]
public DecorativeShield1() : base( 0x156C )
{
Movable = false;
}
public DecorativeShield1( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x156E, 0x156F )]
public class DecorativeShield2 : Item
{
[Constructible]
public DecorativeShield2() : base( 0x156E )
{
Movable = false;
}
public DecorativeShield2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1570, 0x1571 )]
public class DecorativeShield3 : Item
{
[Constructible]
public DecorativeShield3() : base( 0x1570 )
{
Movable = false;
}
public DecorativeShield3( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1572, 0x1573 )]
public class DecorativeShield4 : Item
{
[Constructible]
public DecorativeShield4() : base( 0x1572 )
{
Movable = false;
}
public DecorativeShield4( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1574, 0x1575 )]
public class DecorativeShield5 : Item
{
[Constructible]
public DecorativeShield5() : base( 0x1574 )
{
Movable = false;
}
public DecorativeShield5( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1576, 0x1577 )]
public class DecorativeShield6 : Item
{
[Constructible]
public DecorativeShield6() : base( 0x1576 )
{
Movable = false;
}
public DecorativeShield6( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1578, 0x1579 )]
public class DecorativeShield7 : Item
{
[Constructible]
public DecorativeShield7() : base( 0x1578 )
{
Movable = false;
}
public DecorativeShield7( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x157A, 0x157B )]
public class DecorativeShield8 : Item
{
[Constructible]
public DecorativeShield8() : base( 0x157A )
{
Movable = false;
}
public DecorativeShield8( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x157C, 0x157D )]
public class DecorativeShield9 : Item
{
[Constructible]
public DecorativeShield9() : base( 0x157C )
{
Movable = false;
}
public DecorativeShield9( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x157E, 0x157F )]
public class DecorativeShield10 : Item
{
[Constructible]
public DecorativeShield10() : base( 0x157E )
{
Movable = false;
}
public DecorativeShield10( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1580, 0x1581 )]
public class DecorativeShield11 : Item
{
[Constructible]
public DecorativeShield11() : base( 0x1580 )
{
Movable = false;
}
public DecorativeShield11( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1582, 0x1583, 0x1634, 0x1635 )]
public class DecorativeShieldSword1North : Item
{
[Constructible]
public DecorativeShieldSword1North() : base( Utility.Random( 0x1582, 2 ) )
{
Movable = false;
}
public DecorativeShieldSword1North( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1634, 0x1635, 0x1582, 0x1583 )]
public class DecorativeShieldSword1West : Item
{
[Constructible]
public DecorativeShieldSword1West() : base( Utility.Random( 0x1634, 2 ) )
{
Movable = false;
}
public DecorativeShieldSword1West( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1584, 0x1585, 0x1636, 0x1637 )]
public class DecorativeShieldSword2North : Item
{
[Constructible]
public DecorativeShieldSword2North() : base( Utility.Random( 0x1584, 2 ) )
{
Movable = false;
}
public DecorativeShieldSword2North( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1636, 0x1637, 0x1584, 0x1585 )]
public class DecorativeShieldSword2West : Item
{
[Constructible]
public DecorativeShieldSword2West() : base( Utility.Random( 0x1636, 2 ) )
{
Movable = false;
}
public DecorativeShieldSword2West( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flippable(0x156C, 0x156D)]
public class DecorativeShield1 : Item
{
[Constructible]
public DecorativeShield1() : base(0x156C)
{
Movable = false;
}
public DecorativeShield1(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x156E, 0x156F)]
public class DecorativeShield2 : Item
{
[Constructible]
public DecorativeShield2() : base(0x156E)
{
Movable = false;
}
public DecorativeShield2(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1570, 0x1571)]
public class DecorativeShield3 : Item
{
[Constructible]
public DecorativeShield3() : base(0x1570)
{
Movable = false;
}
public DecorativeShield3(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1572, 0x1573)]
public class DecorativeShield4 : Item
{
[Constructible]
public DecorativeShield4() : base(0x1572)
{
Movable = false;
}
public DecorativeShield4(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1574, 0x1575)]
public class DecorativeShield5 : Item
{
[Constructible]
public DecorativeShield5() : base(0x1574)
{
Movable = false;
}
public DecorativeShield5(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1576, 0x1577)]
public class DecorativeShield6 : Item
{
[Constructible]
public DecorativeShield6() : base(0x1576)
{
Movable = false;
}
public DecorativeShield6(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1578, 0x1579)]
public class DecorativeShield7 : Item
{
[Constructible]
public DecorativeShield7() : base(0x1578)
{
Movable = false;
}
public DecorativeShield7(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x157A, 0x157B)]
public class DecorativeShield8 : Item
{
[Constructible]
public DecorativeShield8() : base(0x157A)
{
Movable = false;
}
public DecorativeShield8(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x157C, 0x157D)]
public class DecorativeShield9 : Item
{
[Constructible]
public DecorativeShield9() : base(0x157C)
{
Movable = false;
}
public DecorativeShield9(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x157E, 0x157F)]
public class DecorativeShield10 : Item
{
[Constructible]
public DecorativeShield10() : base(0x157E)
{
Movable = false;
}
public DecorativeShield10(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1580, 0x1581)]
public class DecorativeShield11 : Item
{
[Constructible]
public DecorativeShield11() : base(0x1580)
{
Movable = false;
}
public DecorativeShield11(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1582, 0x1583, 0x1634, 0x1635)]
public class DecorativeShieldSword1North : Item
{
[Constructible]
public DecorativeShieldSword1North() : base(Utility.Random(0x1582, 2))
{
Movable = false;
}
public DecorativeShieldSword1North(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1634, 0x1635, 0x1582, 0x1583)]
public class DecorativeShieldSword1West : Item
{
[Constructible]
public DecorativeShieldSword1West() : base(Utility.Random(0x1634, 2))
{
Movable = false;
}
public DecorativeShieldSword1West(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1584, 0x1585, 0x1636, 0x1637)]
public class DecorativeShieldSword2North : Item
{
[Constructible]
public DecorativeShieldSword2North() : base(Utility.Random(0x1584, 2))
{
Movable = false;
}
public DecorativeShieldSword2North(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1636, 0x1637, 0x1584, 0x1585)]
public class DecorativeShieldSword2West : Item
{
[Constructible]
public DecorativeShieldSword2West() : base(Utility.Random(0x1636, 2))
{
Movable = false;
}
public DecorativeShieldSword2West(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

File diff suppressed because it is too large Load diff

View file

@ -1,197 +1,197 @@
namespace Server.Items
{
public class LargePainting : Item
{
[Constructible]
public LargePainting() : base( 0x0EA0 )
{
Movable = false;
}
public class LargePainting : Item
{
[Constructible]
public LargePainting() : base(0x0EA0)
{
Movable = false;
}
public LargePainting( Serial serial ) : base( serial )
{
}
public LargePainting(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x0E9F, 0x0EC8 )]
public class WomanPortrait1 : Item
{
[Constructible]
public WomanPortrait1() : base( 0x0E9F )
{
Movable = false;
}
[Flippable(0x0E9F, 0x0EC8)]
public class WomanPortrait1 : Item
{
[Constructible]
public WomanPortrait1() : base(0x0E9F)
{
Movable = false;
}
public WomanPortrait1( Serial serial ) : base( serial )
{
}
public WomanPortrait1(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x0EE7, 0x0EC9 )]
public class WomanPortrait2 : Item
{
[Constructible]
public WomanPortrait2() : base( 0x0EE7 )
{
Movable = false;
}
[Flippable(0x0EE7, 0x0EC9)]
public class WomanPortrait2 : Item
{
[Constructible]
public WomanPortrait2() : base(0x0EE7)
{
Movable = false;
}
public WomanPortrait2( Serial serial ) : base( serial )
{
}
public WomanPortrait2(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x0EA2, 0x0EA1 )]
public class ManPortrait1 : Item
{
[Constructible]
public ManPortrait1() : base( 0x0EA2 )
{
Movable = false;
}
[Flippable(0x0EA2, 0x0EA1)]
public class ManPortrait1 : Item
{
[Constructible]
public ManPortrait1() : base(0x0EA2)
{
Movable = false;
}
public ManPortrait1( Serial serial ) : base( serial )
{
}
public ManPortrait1(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x0EA3, 0x0EA4 )]
public class ManPortrait2 : Item
{
[Constructible]
public ManPortrait2() : base( 0x0EA3 )
{
Movable = false;
}
[Flippable(0x0EA3, 0x0EA4)]
public class ManPortrait2 : Item
{
[Constructible]
public ManPortrait2() : base(0x0EA3)
{
Movable = false;
}
public ManPortrait2( Serial serial ) : base( serial )
{
}
public ManPortrait2(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x0EA6, 0x0EA5 )]
public class LadyPortrait1 : Item
{
[Constructible]
public LadyPortrait1() : base( 0x0EA6 )
{
Movable = false;
}
[Flippable(0x0EA6, 0x0EA5)]
public class LadyPortrait1 : Item
{
[Constructible]
public LadyPortrait1() : base(0x0EA6)
{
Movable = false;
}
public LadyPortrait1( Serial serial ) : base( serial )
{
}
public LadyPortrait1(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x0EA7, 0x0EA8 )]
public class LadyPortrait2 : Item
{
[Constructible]
public LadyPortrait2() : base( 0x0EA7 )
{
Movable = false;
}
[Flippable(0x0EA7, 0x0EA8)]
public class LadyPortrait2 : Item
{
[Constructible]
public LadyPortrait2() : base(0x0EA7)
{
Movable = false;
}
public LadyPortrait2( Serial serial ) : base( serial )
{
}
public LadyPortrait2(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

File diff suppressed because it is too large Load diff