Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,40 +1,40 @@
namespace Server.Items
{
public class Vines : Item
{
[Constructible]
public Vines() : this( Utility.Random( 8 ) )
{
}
public class Vines : Item
{
[Constructible]
public Vines() : this(Utility.Random(8))
{
}
[Constructible]
public Vines( int v ) : base( 0xCEB )
{
if ( v < 0 || v > 7 )
v = 0;
[Constructible]
public Vines(int v) : base(0xCEB)
{
if (v < 0 || v > 7)
v = 0;
ItemID += v;
Weight = 1.0;
}
ItemID += v;
Weight = 1.0;
}
public Vines(Serial serial) : base(serial)
{
}
public Vines(Serial serial) : base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0); // version
}
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}