Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,54 +1,61 @@
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namespace Server.Items
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{
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public class LocalizedSign : Sign
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{
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private int m_LabelNumber;
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public class LocalizedSign : Sign
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{
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private int m_LabelNumber;
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public override int LabelNumber => m_LabelNumber;
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[Constructible]
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public LocalizedSign(SignType type, SignFacing facing, int labelNumber) : base(0xB95 + 2 * (int)type + (int)facing)
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{
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m_LabelNumber = labelNumber;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Number{ get => m_LabelNumber;
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set{ m_LabelNumber = value; InvalidateProperties(); } }
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[Constructible]
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public LocalizedSign(int itemID, int labelNumber) : base(itemID)
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{
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m_LabelNumber = labelNumber;
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}
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[Constructible]
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public LocalizedSign( SignType type, SignFacing facing, int labelNumber ) : base( ( 0xB95 + (2 * (int)type) ) + (int)facing )
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{
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m_LabelNumber = labelNumber;
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}
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public LocalizedSign(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public LocalizedSign( int itemID, int labelNumber ) : base( itemID )
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{
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m_LabelNumber = labelNumber;
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}
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public override int LabelNumber => m_LabelNumber;
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public LocalizedSign( Serial serial ) : base( serial )
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Number
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{
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get => m_LabelNumber;
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set
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{
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m_LabelNumber = value;
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InvalidateProperties();
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 );
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writer.Write(0);
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writer.Write( m_LabelNumber );
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}
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writer.Write(m_LabelNumber);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_LabelNumber = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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switch (version)
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{
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case 0:
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{
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m_LabelNumber = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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