Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,69 +1,71 @@
using System;
namespace Server.Items
{
public class SubtextSign : Sign
{
private string m_Subtext;
public class SubtextSign : Sign
{
private string m_Subtext;
[CommandProperty( AccessLevel.GameMaster )]
public string Subtext
{
get => m_Subtext;
set { m_Subtext = value; InvalidateProperties(); }
}
[Constructible]
public SubtextSign(SignType type, SignFacing facing, string subtext)
: base(type, facing)
{
m_Subtext = subtext;
}
[Constructible]
public SubtextSign( SignType type, SignFacing facing, string subtext )
: base( type, facing )
{
m_Subtext = subtext;
}
[Constructible]
public SubtextSign(int itemID, string subtext)
: base(itemID)
{
m_Subtext = subtext;
}
[Constructible]
public SubtextSign( int itemID, string subtext )
: base( itemID )
{
m_Subtext = subtext;
}
public SubtextSign(Serial serial)
: base(serial)
{
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
[CommandProperty(AccessLevel.GameMaster)]
public string Subtext
{
get => m_Subtext;
set
{
m_Subtext = value;
InvalidateProperties();
}
}
if ( !string.IsNullOrEmpty( m_Subtext ) )
LabelTo( from, m_Subtext );
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
if (!string.IsNullOrEmpty(m_Subtext))
LabelTo(from, m_Subtext);
}
if ( !string.IsNullOrEmpty( m_Subtext ) )
list.Add( m_Subtext );
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
public SubtextSign( Serial serial )
: base( serial )
{
}
if (!string.IsNullOrEmpty(m_Subtext))
list.Add(m_Subtext);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
writer.Write(0);
writer.Write( m_Subtext );
}
writer.Write(m_Subtext);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
m_Subtext = reader.ReadString();
}
}
m_Subtext = reader.ReadString();
}
}
}